ref: 4046b41c3aaaf0d930f0268e52112aa7ea01e0a4
dir: /home/battle_vars.asm/
GetBattleVar:: ; 39e1 ; Preserves hl. push hl call GetBattleVarAddr pop hl ret ; 39e7 GetBattleVarAddr:: ; 39e7 ; Get variable from pair a, depending on whose turn it is. ; There are 21 variable pairs. push bc ld hl, .BattleVarPairs ld c, a ld b, 0 add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a ; Enemy turn uses the second byte instead. ; This lets battle variable calls be side-neutral. ld a, [hBattleTurn] and a jr z, .get_var inc hl .get_var ; var id ld a, [hl] ld c, a ld b, 0 ld hl, .BattleVarPointers add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, [hl] pop bc ret .BattleVarPairs: dw .Substatus1 dw .Substatus2 dw .Substatus3 dw .Substatus4 dw .Substatus5 dw .Substatus1Opp dw .Substatus2Opp dw .Substatus3Opp dw .Substatus4Opp dw .Substatus5Opp dw .Status dw .StatusOpp dw .MoveAnim dw .MoveEffect dw .MovePower dw .MoveType dw .CurMove dw .LastCounter dw .LastCounterOpp dw .LastMove dw .LastMoveOpp ; player enemy .Substatus1: db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1 .Substatus1Opp: db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1 .Substatus2: db PLAYER_SUBSTATUS_2, ENEMY_SUBSTATUS_2 .Substatus2Opp: db ENEMY_SUBSTATUS_2, PLAYER_SUBSTATUS_2 .Substatus3: db PLAYER_SUBSTATUS_3, ENEMY_SUBSTATUS_3 .Substatus3Opp: db ENEMY_SUBSTATUS_3, PLAYER_SUBSTATUS_3 .Substatus4: db PLAYER_SUBSTATUS_4, ENEMY_SUBSTATUS_4 .Substatus4Opp: db ENEMY_SUBSTATUS_4, PLAYER_SUBSTATUS_4 .Substatus5: db PLAYER_SUBSTATUS_5, ENEMY_SUBSTATUS_5 .Substatus5Opp: db ENEMY_SUBSTATUS_5, PLAYER_SUBSTATUS_5 .Status: db PLAYER_STATUS, ENEMY_STATUS .StatusOpp: db ENEMY_STATUS, PLAYER_STATUS .MoveAnim: db PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION .MoveEffect: db PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT .MovePower: db PLAYER_MOVE_POWER, ENEMY_MOVE_POWER .MoveType: db PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE .CurMove: db PLAYER_CUR_MOVE, ENEMY_CUR_MOVE .LastCounter: db PLAYER_COUNTER_MOVE, ENEMY_COUNTER_MOVE .LastCounterOpp: db ENEMY_COUNTER_MOVE, PLAYER_COUNTER_MOVE .LastMove: db PLAYER_LAST_MOVE, ENEMY_LAST_MOVE .LastMoveOpp: db ENEMY_LAST_MOVE, PLAYER_LAST_MOVE .BattleVarPointers: dw wPlayerSubStatus1, wEnemySubStatus1 dw wPlayerSubStatus2, wEnemySubStatus2 dw wPlayerSubStatus3, wEnemySubStatus3 dw wPlayerSubStatus4, wEnemySubStatus4 dw wPlayerSubStatus5, wEnemySubStatus5 dw wBattleMonStatus, wEnemyMonStatus dw wPlayerMoveStructAnimation, wEnemyMoveStructAnimation dw wPlayerMoveStructEffect, wEnemyMoveStructEffect dw wPlayerMoveStructPower, wEnemyMoveStructPower dw wPlayerMoveStructType, wEnemyMoveStructType dw wCurPlayerMove, wCurEnemyMove dw wLastPlayerCounterMove, wLastEnemyCounterMove dw wLastPlayerMove, wLastEnemyMove ; 3a90