ref: 48f4f2366e84483f58ad190db649ea2361ed2e01
dir: /engine/naming_screen.asm/
NAMINGSCREEN_CURSOR EQU $7e NAMINGSCREEN_BORDER EQUS "\"■\"" ; $60 NAMINGSCREEN_MIDDLELINE EQUS "\"→\"" ; $eb NAMINGSCREEN_UNDERLINE EQUS "\"<DOT>\"" ; $f2 _NamingScreen: ; 0x116b7 call DisableSpriteUpdates call NamingScreen call ReturnToMapWithSpeechTextbox ret ; 0x116c1 NamingScreen: ; 116c1 ld hl, wNamingScreenDestinationPointer ld [hl], e inc hl ld [hl], d ld hl, wNamingScreenType ld [hl], b ld hl, Options ld a, [hl] push af set NO_TEXT_SCROLL, [hl] ld a, [hMapAnims] push af xor a ld [hMapAnims], a ld a, [hInMenu] push af ld a, $1 ld [hInMenu], a call .SetUpNamingScreen call DelayFrame .loop call NamingScreenJoypadLoop jr nc, .loop pop af ld [hInMenu], a pop af ld [hMapAnims], a pop af ld [Options], a call ClearJoypad ret ; 116f8 .SetUpNamingScreen: ; 116f8 call ClearBGPalettes ld b, SCGB_DIPLOMA call GetSGBLayout call DisableLCD call LoadNamingScreenGFX call NamingScreen_InitText ld a, LCDC_DEFAULT ld [rLCDC], a call .GetNamingScreenSetup call WaitBGMap call WaitTop call SetPalettes call NamingScreen_InitNameEntry ret ; 1171d .GetNamingScreenSetup: ; 1171d ld a, [wNamingScreenType] and 7 ld e, a ld d, 0 ld hl, .Jumptable add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl ; 1172e .Jumptable: ; 1172e (4:572e) dw .Pokemon dw .Player dw .Rival dw .Mom dw .Box dw .Tomodachi dw .Pokemon dw .Pokemon .Pokemon: ; 1173e (4:573e) ld a, [CurPartySpecies] ld [wd265], a ld hl, LoadMenuMonIcon ld a, BANK(LoadMenuMonIcon) ld e, $1 rst FarCall ; ; indirect jump to LoadMenuMonIcon (8e83f (23:683f)) ld a, [CurPartySpecies] ld [wd265], a call GetPokemonName hlcoord 5, 2 call PlaceString ld l, c ld h, b ld de, .NicknameStrings call PlaceString inc de hlcoord 5, 4 call PlaceString farcall GetGender jr c, .genderless ld a, "♂" jr nz, .place_gender ld a, "♀" .place_gender hlcoord 1, 2 ld [hl], a .genderless call .StoreMonIconParams ret ; 11780 (4:5780) .NicknameStrings: ; 11780 db "'S@" db "NICKNAME?@" ; 1178d .Player: ; 1178d (4:578d) farcall GetPlayerIcon call .LoadSprite hlcoord 5, 2 ld de, .PlayerNameString call PlaceString call .StoreSpriteIconParams ret ; 117a3 (4:57a3) .PlayerNameString: ; 117a3 db "YOUR NAME?@" ; 117ae .Rival: ; 117ae (4:57ae) ld de, SilverSpriteGFX ld b, BANK(SilverSpriteGFX) call .LoadSprite hlcoord 5, 2 ld de, .RivalNameString call PlaceString call .StoreSpriteIconParams ret ; 117c3 (4:57c3) .RivalNameString: ; 117c3 db "RIVAL'S NAME?@" ; 117d1 .Mom: ; 117d1 (4:57d1) ld de, MomSpriteGFX ld b, BANK(MomSpriteGFX) call .LoadSprite hlcoord 5, 2 ld de, .MomNameString call PlaceString call .StoreSpriteIconParams ret ; 117e6 (4:57e6) .MomNameString: ; 117e6 db "MOTHER'S NAME?@" ; 117f5 .Box: ; 117f5 (4:57f5) ld de, PokeBallSpriteGFX ld hl, vTiles0 tile $00 lb bc, BANK(PokeBallSpriteGFX), 4 call Request2bpp xor a ld hl, wSpriteAnimDict ld [hli], a ld [hl], a depixel 4, 4, 4, 0 ld a, SPRITE_ANIM_INDEX_RED_WALK call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], $0 hlcoord 5, 2 ld de, .BoxNameString call PlaceString call .StoreBoxIconParams ret ; 11822 (4:5822) .BoxNameString: ; 11822 db "BOX NAME?@" ; 1182c .Tomodachi: ; 1182c (4:582c) hlcoord 3, 2 ld de, .oTomodachi_no_namae_sutoringu call PlaceString call .StoreSpriteIconParams ret ; 11839 (4:5839) .oTomodachi_no_namae_sutoringu ; 11839 db "おともだち の なまえは?@" ; 11847 .LoadSprite: ; 11847 (4:5847) push de ld hl, vTiles0 tile $00 ld c, $4 push bc call Request2bpp pop bc ld hl, 12 tiles add hl, de ld e, l ld d, h ld hl, vTiles0 tile $04 call Request2bpp xor a ld hl, wSpriteAnimDict ld [hli], a ld [hl], a pop de ld b, SPRITE_ANIM_INDEX_RED_WALK ld a, d cp HIGH(KrisSpriteGFX) jr nz, .not_kris ld a, e cp LOW(KrisSpriteGFX) jr nz, .not_kris ld b, SPRITE_ANIM_INDEX_BLUE_WALK .not_kris ld a, b depixel 4, 4, 4, 0 call _InitSpriteAnimStruct ret .StoreMonIconParams: ; 1187b (4:587b) ld a, MON_NAME_LENGTH - 1 hlcoord 5, 6 jr .StoreParams .StoreSpriteIconParams: ; 11882 (4:5882) ld a, PLAYER_NAME_LENGTH - 1 hlcoord 5, 6 jr .StoreParams .StoreBoxIconParams: ; 11889 (4:5889) ld a, BOX_NAME_LENGTH - 1 hlcoord 5, 4 jr .StoreParams .StoreParams: ; 11890 (4:5890) ld [wNamingScreenMaxNameLength], a ld a, l ld [wNamingScreenStringEntryCoord], a ld a, h ld [wNamingScreenStringEntryCoord + 1], a ret NamingScreen_IsTargetBox: ; 1189c push bc push af ld a, [wNamingScreenType] sub $3 ld b, a pop af dec b pop bc ret ; 118a8 NamingScreen_InitText: ; 118a8 call WaitTop hlcoord 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT ld a, NAMINGSCREEN_BORDER call ByteFill hlcoord 1, 1 lb bc, 6, 18 call NamingScreen_IsTargetBox jr nz, .not_box lb bc, 4, 18 .not_box call ClearBox ld de, NameInputUpper NamingScreen_ApplyTextInputMode: ; 118ca call NamingScreen_IsTargetBox jr nz, .not_box ld hl, BoxNameInputLower - NameInputLower add hl, de ld d, h ld e, l .not_box push de hlcoord 1, 8 lb bc, 7, 18 call NamingScreen_IsTargetBox jr nz, .not_box_2 hlcoord 1, 6 lb bc, 9, 18 .not_box_2 call ClearBox hlcoord 1, 16 lb bc, 1, 18 call ClearBox pop de hlcoord 2, 8 ld b, $5 call NamingScreen_IsTargetBox jr nz, .row hlcoord 2, 6 ld b, $6 .row ld c, $11 .col ld a, [de] ld [hli], a inc de dec c jr nz, .col push de ld de, 2 * SCREEN_WIDTH - $11 add hl, de pop de dec b jr nz, .row ret ; 11915 NamingScreenJoypadLoop: ; 11915 call JoyTextDelay ld a, [wJumptableIndex] bit 7, a jr nz, .quit call .RunJumptable farcall PlaySpriteAnimationsAndDelayFrame call .UpdateStringEntry call DelayFrame and a ret .quit callfar ClearSpriteAnims call ClearSprites xor a ld [hSCX], a ld [hSCY], a scf ret ; 11940 .UpdateStringEntry: ; 11940 xor a ld [hBGMapMode], a hlcoord 1, 5 call NamingScreen_IsTargetBox jr nz, .got_coords hlcoord 1, 3 .got_coords lb bc, 1, 18 call ClearBox ld hl, wNamingScreenDestinationPointer ld e, [hl] inc hl ld d, [hl] ld hl, wNamingScreenStringEntryCoord ld a, [hli] ld h, [hl] ld l, a call PlaceString ld a, $1 ld [hBGMapMode], a ret ; 11968 .RunJumptable: ; 11968 ld a, [wJumptableIndex] ld e, a ld d, $0 ld hl, .Jumptable add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl ; 11977 .Jumptable: ; 11977 (4:5977) dw .InitCursor dw .ReadButtons .InitCursor: ; 1197b (4:597b) depixel 10, 3 call NamingScreen_IsTargetBox jr nz, .got_cursor_position ld d, 8 * 8 .got_cursor_position ld a, SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR call _InitSpriteAnimStruct ld a, c ld [wNamingScreenCursorObjectPointer], a ld a, b ld [wNamingScreenCursorObjectPointer + 1], a ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] ld hl, SPRITEANIMSTRUCT_0E add hl, bc ld [hl], a ld hl, wJumptableIndex inc [hl] ret .ReadButtons: ; 119a1 (4:59a1) ld hl, hJoyPressed ; $ffa7 ld a, [hl] and A_BUTTON jr nz, .a ld a, [hl] and B_BUTTON jr nz, .b ld a, [hl] and START jr nz, .start ld a, [hl] and SELECT jr nz, .select ret .a call .GetCursorPosition cp $1 jr z, .select cp $2 jr z, .b cp $3 jr z, .end call NamingScreen_GetLastCharacter call NamingScreen_TryAddCharacter ret nc .start ld hl, wNamingScreenCursorObjectPointer ld c, [hl] inc hl ld b, [hl] ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], $8 ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], $4 call NamingScreen_IsTargetBox ret nz inc [hl] ret .b call NamingScreen_DeleteCharacter ret .end call NamingScreen_StoreEntry ld hl, wJumptableIndex set 7, [hl] ret .select ld hl, wNamingScreenLetterCase ld a, [hl] xor 1 ld [hl], a jr z, .upper ld de, NameInputLower call NamingScreen_ApplyTextInputMode ret .upper ld de, NameInputUpper call NamingScreen_ApplyTextInputMode ret .GetCursorPosition: ; 11a0b (4:5a0b) ld hl, wNamingScreenCursorObjectPointer ld c, [hl] inc hl ld b, [hl] NamingScreen_GetCursorPosition: ; 11a11 (4:5a11) ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] push bc ld b, $4 call NamingScreen_IsTargetBox jr nz, .not_box inc b .not_box cp b pop bc jr nz, .not_bottom_row ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] cp $3 jr c, .case_switch cp $6 jr c, .delete ld a, $3 ret .case_switch ld a, $1 ret .delete ld a, $2 ret .not_bottom_row xor a ret NamingScreen_AnimateCursor: ; 11a3b (4:5a3b) call .GetDPad ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] ld e, a swap e ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], e ld d, $4 call NamingScreen_IsTargetBox jr nz, .ok inc d .ok cp d ld de, .LetterEntries ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 0 jr nz, .ok2 ld de, .CaseDelEnd ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1 .ok2 ld hl, SPRITEANIMSTRUCT_0E add hl, bc add [hl] ; default SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld l, [hl] ld h, $0 add hl, de ld a, [hl] ld hl, SPRITEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret ; 11a79 (4:5a79) .LetterEntries: ; 11a79 db $00, $10, $20, $30, $40, $50, $60, $70, $80 .CaseDelEnd: ; 11a82 db $00, $00, $00, $30, $30, $30, $60, $60, $60 ; 11a8b .GetDPad: ; 11a8b (4:5a8b) ld hl, hJoyLast ld a, [hl] and D_UP jr nz, .up ld a, [hl] and D_DOWN jr nz, .down ld a, [hl] and D_LEFT jr nz, .left ld a, [hl] and D_RIGHT jr nz, .right ret .right call NamingScreen_GetCursorPosition and a jr nz, .asm_11ab7 ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] cp $8 jr nc, .asm_11ab4 inc [hl] ret .asm_11ab4 ld [hl], $0 ret .asm_11ab7 cp $3 jr nz, .asm_11abc xor a .asm_11abc ld e, a add a add e ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], a ret .left call NamingScreen_GetCursorPosition and a jr nz, .asm_11ad8 ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] and a jr z, .asm_11ad5 dec [hl] ret .asm_11ad5 ld [hl], $8 ret .asm_11ad8 cp $1 jr nz, .asm_11ade ld a, $4 .asm_11ade dec a dec a ld e, a add a add e ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], a ret .down ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] call NamingScreen_IsTargetBox jr nz, .asm_11af9 cp $5 jr nc, .asm_11aff inc [hl] ret .asm_11af9 cp $4 jr nc, .asm_11aff inc [hl] ret .asm_11aff ld [hl], $0 ret .up ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] and a jr z, .asm_11b0c dec [hl] ret .asm_11b0c ld [hl], $4 call NamingScreen_IsTargetBox ret nz inc [hl] ret NamingScreen_TryAddCharacter: ; 11b14 (4:5b14) ld a, [wNamingScreenLastCharacter] ; lost MailComposition_TryAddCharacter: ; 11b17 (4:5b17) ld a, [wNamingScreenMaxNameLength] ld c, a ld a, [wNamingScreenCurrNameLength] cp c ret nc ld a, [wNamingScreenLastCharacter] NamingScreen_LoadNextCharacter: ; 11b23 call NamingScreen_GetTextCursorPosition ld [hl], a NamingScreen_AdvanceCursor_CheckEndOfString: ; 11b27 ld hl, wNamingScreenCurrNameLength inc [hl] call NamingScreen_GetTextCursorPosition ld a, [hl] cp "@" jr z, .end_of_string ld [hl], NAMINGSCREEN_UNDERLINE and a ret .end_of_string scf ret ; 11b39 (4:5b39) ; unused ld a, [wNamingScreenCurrNameLength] and a ret z push hl ld hl, wNamingScreenCurrNameLength dec [hl] call NamingScreen_GetTextCursorPosition ld c, [hl] pop hl .loop ld a, [hli] cp $ff jr z, NamingScreen_AdvanceCursor_CheckEndOfString cp c jr z, .done inc hl jr .loop .done ld a, [hl] jr NamingScreen_LoadNextCharacter ; 11b56 INCLUDE "data/text/unused_dakutens.asm" ; 11bbc NamingScreen_DeleteCharacter: ; 11bbc (4:5bbc) ld hl, wNamingScreenCurrNameLength ld a, [hl] and a ret z dec [hl] call NamingScreen_GetTextCursorPosition ld [hl], NAMINGSCREEN_UNDERLINE inc hl ld a, [hl] cp NAMINGSCREEN_UNDERLINE ret nz ld [hl], NAMINGSCREEN_MIDDLELINE ret NamingScreen_GetTextCursorPosition: ; 11bd0 (4:5bd0) push af ld hl, wNamingScreenDestinationPointer ld a, [hli] ld h, [hl] ld l, a ld a, [wNamingScreenCurrNameLength] ld e, a ld d, 0 add hl, de pop af ret ; 11be0 NamingScreen_InitNameEntry: ; 11be0 ; load NAMINGSCREEN_UNDERLINE, (NAMINGSCREEN_MIDDLELINE * [wNamingScreenMaxNameLength]), "@" into the dw address at wNamingScreenDestinationPointer ld hl, wNamingScreenDestinationPointer ld a, [hli] ld h, [hl] ld l, a ld [hl], NAMINGSCREEN_UNDERLINE inc hl ld a, [wNamingScreenMaxNameLength] dec a ld c, a ld a, NAMINGSCREEN_MIDDLELINE .loop ld [hli], a dec c jr nz, .loop ld [hl], "@" ret ; 11bf7 NamingScreen_StoreEntry: ; 11bf7 (4:5bf7) ld hl, wNamingScreenDestinationPointer ld a, [hli] ld h, [hl] ld l, a ld a, [wNamingScreenMaxNameLength] ld c, a .loop ld a, [hl] cp NAMINGSCREEN_MIDDLELINE jr z, .terminator cp NAMINGSCREEN_UNDERLINE jr nz, .not_terminator .terminator ld [hl], "@" .not_terminator inc hl dec c jr nz, .loop ret NamingScreen_GetLastCharacter: ; 11c11 (4:5c11) ld hl, wNamingScreenCursorObjectPointer ld c, [hl] inc hl ld b, [hl] ld hl, SPRITEANIMSTRUCT_XOFFSET add hl, bc ld a, [hl] ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc add [hl] sub $8 srl a srl a srl a ld e, a ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc add [hl] sub $10 srl a srl a srl a ld d, a hlcoord 0, 0 ld bc, SCREEN_WIDTH .loop ld a, d and a jr z, .done add hl, bc dec d jr .loop .done add hl, de ld a, [hl] ld [wNamingScreenLastCharacter], a ret LoadNamingScreenGFX: ; 11c51 call ClearSprites callfar ClearSpriteAnims call LoadStandardFont call LoadFontsExtra ld de, NamingScreenGFX_MiddleLine ld hl, vTiles0 tile NAMINGSCREEN_MIDDLELINE lb bc, BANK(NamingScreenGFX_MiddleLine), 1 call Get1bpp ld de, NamingScreenGFX_UnderLine ld hl, vTiles0 tile NAMINGSCREEN_UNDERLINE lb bc, BANK(NamingScreenGFX_UnderLine), 1 call Get1bpp ld de, vTiles2 tile NAMINGSCREEN_BORDER ld hl, NamingScreenGFX_Border ld bc, 1 tiles ld a, BANK(NamingScreenGFX_Border) call FarCopyBytes ld de, vTiles0 tile NAMINGSCREEN_CURSOR ld hl, NamingScreenGFX_Cursor ld bc, 2 tiles ld a, BANK(NamingScreenGFX_Cursor) call FarCopyBytes ld a, $5 ld hl, wSpriteAnimDict + 9 * 2 ld [hli], a ld [hl], NAMINGSCREEN_CURSOR xor a ld [hSCY], a ld [wGlobalAnimYOffset], a ld [hSCX], a ld [wGlobalAnimXOffset], a ld [wJumptableIndex], a ld [wNamingScreenLetterCase], a ld [hBGMapMode], a ld [wNamingScreenCurrNameLength], a ld a, $7 ld [hWX], a ret ; 11cb7 NamingScreenGFX_Border: ; 11cb7 INCBIN "gfx/naming_screen/border.2bpp" ; 11cc7 NamingScreenGFX_Cursor: ; 11cc7 INCBIN "gfx/naming_screen/cursor.2bpp" ; 11ce7 INCLUDE "data/text/name_input_chars.asm" ; 11e5d NamingScreenGFX_End: ; unused INCBIN "gfx/naming_screen/end.1bpp" ; 11e6d NamingScreenGFX_MiddleLine: INCBIN "gfx/naming_screen/middle_line.1bpp" ; 11e6d NamingScreenGFX_UnderLine: ; 11e6d INCBIN "gfx/naming_screen/underline.1bpp" ; 11e75 _ComposeMailMessage: ; 11e75 (mail?) ld hl, wNamingScreenDestinationPointer ld [hl], e inc hl ld [hl], d ld a, [hMapAnims] push af xor a ld [hMapAnims], a ld a, [hInMenu] push af ld a, $1 ld [hInMenu], a call .InitBlankMail call DelayFrame .loop call .DoMailEntry jr nc, .loop pop af ld [hInMenu], a pop af ld [hMapAnims], a ret .InitBlankMail: ; 11e9a (4:5e9a) call ClearBGPalettes call DisableLCD call LoadNamingScreenGFX ld de, vTiles0 tile $00 ld hl, .MailIcon ld bc, 8 tiles ld a, BANK(.MailIcon) call FarCopyBytes xor a ld hl, wSpriteAnimDict ld [hli], a ld [hl], a ; init mail icon depixel 3, 2 ld a, SPRITE_ANIM_INDEX_PARTY_MON call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], $0 call .InitCharset ld a, LCDC_DEFAULT ld [rLCDC], a call .initwNamingScreenMaxNameLength ld b, SCGB_DIPLOMA call GetSGBLayout call WaitBGMap call WaitTop ld a, %11100100 call DmgToCgbBGPals ld a, %11100100 call DmgToCgbObjPal0 call NamingScreen_InitNameEntry ld hl, wNamingScreenDestinationPointer ld e, [hl] inc hl ld d, [hl] ld hl, MAIL_LINE_LENGTH add hl, de ld [hl], "<NEXT>" ret ; 11ef4 (4:5ef4) .MailIcon: ; 11ef4 INCBIN "gfx/icons/mail_big.2bpp" ; 11f74 .initwNamingScreenMaxNameLength ; 11f74 (4:5f74) ld a, MAIL_MSG_LENGTH + 1 ld [wNamingScreenMaxNameLength], a ret ; 11f7a (4:5f7a) .UnusedString11f7a: db "メールを かいてね@" ; 11f84 .InitCharset: ; 11f84 (4:5f84) call WaitTop hlcoord 0, 0 ld bc, 6 * SCREEN_WIDTH ld a, NAMINGSCREEN_BORDER call ByteFill hlcoord 0, 6 ld bc, 12 * SCREEN_WIDTH ld a, " " call ByteFill hlcoord 1, 1 lb bc, 4, SCREEN_WIDTH - 2 call ClearBox ld de, MailEntry_Uppercase .PlaceMailCharset: ; 11fa9 (4:5fa9) hlcoord 1, 7 ld b, 6 .next ld c, SCREEN_WIDTH - 1 .loop_ ld a, [de] ld [hli], a inc de dec c jr nz, .loop_ push de ld de, SCREEN_WIDTH + 1 add hl, de pop de dec b jr nz, .next ret .DoMailEntry: ; 11fc0 (4:5fc0) call JoyTextDelay ld a, [wJumptableIndex] bit 7, a jr nz, .exit_mail call .DoJumptable farcall PlaySpriteAnimationsAndDelayFrame call .Update call DelayFrame and a ret .exit_mail callfar ClearSpriteAnims call ClearSprites xor a ld [hSCX], a ld [hSCY], a scf ret .Update: ; 11feb (4:5feb) xor a ld [hBGMapMode], a hlcoord 1, 1 lb bc, 4, 18 call ClearBox ld hl, wNamingScreenDestinationPointer ld e, [hl] inc hl ld d, [hl] hlcoord 2, 2 call PlaceString ld a, $1 ld [hBGMapMode], a ret .DoJumptable: ; 12008 (4:6008) ld a, [wJumptableIndex] ld e, a ld d, 0 ld hl, .Jumptable add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl .Jumptable: ; 12017 (4:6017) dw .init_blinking_cursor dw .process_joypad .init_blinking_cursor ; 1201b (4:601b) depixel 9, 2 ld a, SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR call _InitSpriteAnimStruct ld a, c ld [wNamingScreenCursorObjectPointer], a ld a, b ld [wNamingScreenCursorObjectPointer + 1], a ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] ld hl, SPRITEANIMSTRUCT_0E add hl, bc ld [hl], a ld hl, wJumptableIndex inc [hl] ret .process_joypad ; 1203a (4:603a) ld hl, hJoyPressed ; $ffa7 ld a, [hl] and A_BUTTON jr nz, .a ld a, [hl] and B_BUTTON jr nz, .b ld a, [hl] and START jr nz, .start ld a, [hl] and SELECT jr nz, .select ret .a call NamingScreen_PressedA_GetCursorCommand cp $1 jr z, .select cp $2 jr z, .b cp $3 jr z, .finished call NamingScreen_GetLastCharacter call MailComposition_TryAddLastCharacter jr c, .start ld hl, wNamingScreenCurrNameLength ld a, [hl] cp MAIL_LINE_LENGTH ret nz inc [hl] call NamingScreen_GetTextCursorPosition ld [hl], NAMINGSCREEN_UNDERLINE dec hl ld [hl], "<NEXT>" ret .start ld hl, wNamingScreenCursorObjectPointer ld c, [hl] inc hl ld b, [hl] ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], $9 ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], $5 ret .b call NamingScreen_DeleteCharacter ld hl, wNamingScreenCurrNameLength ld a, [hl] cp MAIL_LINE_LENGTH ret nz dec [hl] call NamingScreen_GetTextCursorPosition ld [hl], NAMINGSCREEN_UNDERLINE inc hl ld [hl], "<NEXT>" ret .finished call NamingScreen_StoreEntry ld hl, wJumptableIndex set 7, [hl] ret .select ld hl, wNamingScreenLetterCase ld a, [hl] xor 1 ld [hl], a jr nz, .switch_to_lowercase ld de, MailEntry_Uppercase call .PlaceMailCharset ret .switch_to_lowercase ld de, MailEntry_Lowercase call .PlaceMailCharset ret ; called from engine/sprite_anims.asm ComposeMail_AnimateCursor: ; 120c1 (4:60c1) call .GetDPad ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] ld e, a swap e ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], e cp $5 ld de, .LetterEntries ld a, 0 jr nz, .got_pointer ld de, .CaseDelEnd ld a, 1 .got_pointer ld hl, SPRITEANIMSTRUCT_0E add hl, bc add [hl] ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld l, [hl] ld h, 0 add hl, de ld a, [hl] ld hl, SPRITEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret ; 120f8 (4:60f8) .LetterEntries: ; 120f8 db $00, $10, $20, $30, $40, $50, $60, $70, $80, $90 .CaseDelEnd: ; 12102 db $00, $00, $00, $30, $30, $30, $60, $60, $60, $60 ; 1210c .GetDPad: ; 1210c (4:610c) ld hl, hJoyLast ld a, [hl] and D_UP jr nz, .up ld a, [hl] and D_DOWN jr nz, .down ld a, [hl] and D_LEFT jr nz, .left ld a, [hl] and D_RIGHT jr nz, .right ret .right call ComposeMail_GetCursorPosition and a jr nz, .case_del_done_right ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] cp $9 jr nc, .wrap_around_letter_right inc [hl] ret .wrap_around_letter_right ld [hl], $0 ret .case_del_done_right cp $3 jr nz, .wrap_around_command_right xor a .wrap_around_command_right ld e, a add a add e ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], a ret .left call ComposeMail_GetCursorPosition and a jr nz, .caps_del_done_left ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] and a jr z, .wrap_around_letter_left dec [hl] ret .wrap_around_letter_left ld [hl], $9 ret .caps_del_done_left cp $1 jr nz, .wrap_around_command_left ld a, $4 .wrap_around_command_left dec a dec a ld e, a add a add e ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], a ret .down ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] cp $5 jr nc, .wrap_around_down inc [hl] ret .wrap_around_down ld [hl], $0 ret .up ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] and a jr z, .wrap_around_up dec [hl] ret .wrap_around_up ld [hl], $5 ret NamingScreen_PressedA_GetCursorCommand: ; 12185 (4:6185) ld hl, wNamingScreenCursorObjectPointer ld c, [hl] inc hl ld b, [hl] ComposeMail_GetCursorPosition: ; 1218b (4:618b) ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] cp $5 jr nz, .letter ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] cp $3 jr c, .case cp $6 jr c, .del ld a, $3 ret .case ld a, $1 ret .del ld a, $2 ret .letter xor a ret MailComposition_TryAddLastCharacter: ; 121ac (4:61ac) ld a, [wNamingScreenLastCharacter] jp MailComposition_TryAddCharacter ; 121b2 (4:61b2) ; unused ld a, [wNamingScreenCurrNameLength] and a ret z cp $11 jr nz, .asm_121c3 push hl ld hl, wNamingScreenCurrNameLength dec [hl] dec [hl] jr .asm_121c8 .asm_121c3 push hl ld hl, wNamingScreenCurrNameLength dec [hl] .asm_121c8 call NamingScreen_GetTextCursorPosition ld c, [hl] pop hl .asm_121cd ld a, [hli] cp $ff jp z, NamingScreen_AdvanceCursor_CheckEndOfString cp c jr z, .asm_121d9 inc hl jr .asm_121cd .asm_121d9 ld a, [hl] jp NamingScreen_LoadNextCharacter ; 121dd INCLUDE "data/text/mail_input_chars.asm" ; 122c1