shithub: pokecrystal

ref: 48f4f2366e84483f58ad190db649ea2361ed2e01
dir: /maps/DayCare.asm/

View raw version
	const_def 2 ; object constants
	const DAYCARE_GRAMPS
	const DAYCARE_GRANNY

DayCare_MapScripts:
	db 0 ; scene scripts

	db 1 ; callbacks
	callback MAPCALLBACK_OBJECTS, .EggCheckCallback

.EggCheckCallback:
	checkflag ENGINE_DAY_CARE_MAN_HAS_EGG
	iftrue .PutDayCareManOutside
	clearevent EVENT_DAY_CARE_MAN_IN_DAY_CARE
	setevent EVENT_DAY_CARE_MAN_ON_ROUTE_34
	return

.PutDayCareManOutside:
	setevent EVENT_DAY_CARE_MAN_IN_DAY_CARE
	clearevent EVENT_DAY_CARE_MAN_ON_ROUTE_34
	return

DayCareManScript_Inside:
	faceplayer
	opentext
	checkevent EVENT_GOT_ODD_EGG
	iftrue .AlreadyHaveOddEgg
	writetext DayCareManText_GiveOddEgg
	buttonsound
	closetext
	checkcode VAR_PARTYCOUNT
	if_equal PARTY_LENGTH, .PartyFull
	special GiveOddEgg
	opentext
	writetext DayCareText_GotOddEgg
	playsound SFX_KEY_ITEM
	waitsfx
	writetext DayCareText_DescribeOddEgg
	waitbutton
	closetext
	setevent EVENT_GOT_ODD_EGG
	end

.PartyFull:
	opentext
	writetext DayCareText_PartyFull
	waitbutton
	closetext
	end

.AlreadyHaveOddEgg:
	special DayCareMan
	waitbutton
	closetext
	end

DayCareLadyScript:
	faceplayer
	opentext
	checkflag ENGINE_DAY_CARE_MAN_HAS_EGG
	iftrue .HusbandWasLookingForYou
	special DayCareLady
	waitbutton
	closetext
	end

.HusbandWasLookingForYou:
	writetext Text_GrampsLookingForYou
	waitbutton
	closetext
	end

DayCareBookshelf:
	jumpstd difficultbookshelf

Text_GrampsLookingForYou:
	text "Gramps was looking"
	line "for you."
	done

Text_DayCareManTalksAboutEggTicket:
	text "I'm the DAY-CARE"
	line "MAN."

	para "There's something"
	line "new in GOLDENROD"

	para "called the TRADE"
	line "CORNER."

	para "I was given an EGG"
	line "TICKET that can be"

	para "traded in for a"
	line "ODD EGG."

	para "But since we run a"
	line "DAY-CARE, we don't"

	para "need it. You may"
	line "as well have it."
	done

DayCareManText_GiveOddEgg:
	text "I'm the DAY-CARE"
	line "MAN."

	para "Do you know about"
	line "EGGS?"

	para "I was raising"
	line "#MON with my"
	cont "wife, you see."

	para "We were shocked to"
	line "find an EGG!"

	para "How incredible is"
	line "that?"

	para "Well, wouldn't you"
	line "like this EGG?"

	para "Then fine, this is"
	line "yours to keep!"
	done

DayCareText_ComeAgain:
	text "Come again."
	done

DayCareText_GotOddEgg:
	text "<PLAYER> received"
	line "ODD EGG!"
	done

DayCareText_DescribeOddEgg:
	text "I found that when"
	line "I was caring for"

	para "someone's #MON"
	line "before."

	para "But the trainer"
	line "didn't want the"

	para "EGG, so I'd kept"
	line "it around."
	done

DayCareText_PartyFull:
	text "You've no room for"
	line "this."
	done

DayCare_MapEvents:
	db 0, 0 ; filler

	db 4 ; warp events
	warp_event  0,  5, ROUTE_34, 3
	warp_event  0,  6, ROUTE_34, 4
	warp_event  2,  7, ROUTE_34, 5
	warp_event  3,  7, ROUTE_34, 5

	db 0 ; coord events

	db 2 ; bg events
	bg_event  0,  1, BGEVENT_READ, DayCareBookshelf
	bg_event  1,  1, BGEVENT_READ, DayCareBookshelf

	db 2 ; object events
	object_event  2,  3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DayCareManScript_Inside, EVENT_DAY_CARE_MAN_IN_DAY_CARE
	object_event  5,  3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, DayCareLadyScript, -1