ref: 48f4f2366e84483f58ad190db649ea2361ed2e01
dir: /maps/HallOfFame.asm/
const_def 2 ; object constants const HALLOFFAME_LANCE HallOfFame_MapScripts: db 2 ; scene scripts scene_script .EnterHallOfFame ; SCENE_DEFAULT scene_script .DummyScene ; SCENE_FINISHED db 0 ; callbacks .EnterHallOfFame: priorityjump .EnterHallOfFameScript end .DummyScene: end .EnterHallOfFameScript: follow HALLOFFAME_LANCE, PLAYER applymovement HALLOFFAME_LANCE, HallOfFame_WalkUpWithLance stopfollow spriteface PLAYER, RIGHT opentext writetext HallOfFame_LanceText waitbutton closetext spriteface HALLOFFAME_LANCE, UP applymovement PLAYER, HallOfFame_SlowlyApproachMachine setscene SCENE_FINISHED pause 15 writebyte HEALMACHINE_HALL_OF_FAME special HealMachineAnim setevent EVENT_BEAT_ELITE_FOUR setevent EVENT_TELEPORT_GUY setevent EVENT_RIVAL_SPROUT_TOWER clearevent EVENT_RED_IN_MT_SILVER setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME setmapscene SPROUT_TOWER_3F, SCENE_FINISHED special HealParty checkevent EVENT_GOT_SS_TICKET_FROM_ELM iftrue .SkipPhoneCall specialphonecall SPECIALCALL_SSTICKET .SkipPhoneCall: halloffame end HallOfFame_WalkUpWithLance: step UP step UP step UP step UP step UP step UP step UP step UP step RIGHT turn_head LEFT step_end HallOfFame_SlowlyApproachMachine: slow_step UP step_end HallOfFame_LanceText: text "LANCE: It's been a" line "long time since I" cont "last came here." para "This is where we" line "honor the LEAGUE" para "CHAMPIONS for all" line "eternity." para "Their courageous" line "#MON are also" cont "inducted." para "Here today, we" line "witnessed the rise" para "of a new LEAGUE" line "CHAMPION--a" para "trainer who feels" line "compassion for," para "and trust toward," line "all #MON." para "A trainer who" line "succeeded through" para "perseverance and" line "determination." para "The new LEAGUE" line "CHAMPION who has" para "all the makings" line "of greatness!" para "<PLAY_G>, allow me" line "to register you" para "and your partners" line "as CHAMPIONS!" done HallOfFame_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 13, LANCES_ROOM, 3 warp_event 5, 13, LANCES_ROOM, 4 db 0 ; coord events db 0 ; bg events db 1 ; object events object_event 4, 12, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1