shithub: pokecrystal

ref: 5322b56a8357e5e5a8847f3329b52faa3f7016d8
dir: /main.asm/

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INCLUDE "includes.asm"

SECTION "bank1", ROMX, BANK[$1]

PlaceWaitingText:: ; 4000
	hlcoord 3, 10
	ld b, 1
	ld c, 11

	ld a, [wBattleMode]
	and a
	jr z, .notinbattle

	call TextBox
	jr .proceed

.notinbattle
	predef Predef_LinkTextbox

.proceed
	hlcoord 4, 11
	ld de, .Waiting
	call PlaceString
	ld c, 50
	jp DelayFrames

.Waiting ; 4025
	db "Waiting...!@"

LoadPushOAM:: ; 4031
	ld c, hPushOAM - $ff00
	ld b, PushOAMEnd - PushOAM
	ld hl, PushOAM
.loop
	ld a, [hli]
	ld [$ff00+c], a
	inc c
	dec b
	jr nz, .loop
	ret

PushOAM: ; 403f
	ld a, Sprites / $100
	ld [rDMA], a
	ld a, 40
.loop
	dec a
	jr nz, .loop
	ret
PushOAMEnd

INCLUDE "engine/map_objects.asm"

INCLUDE "engine/intro_menu.asm"

Function6454:: ; 6454
	call DelayFrame
	ld a, [hOAMUpdate]
	push af

	ld a, $1
	ld [hOAMUpdate], a
	ld a, [hBGMapMode]
	push af
	xor a
	ld [hBGMapMode], a
	call .Function6473

	pop af
	ld [hBGMapMode], a
	pop af
	ld [hOAMUpdate], a
	ld hl, VramState
	set 6, [hl]
	ret

.Function6473
	xor a
	ld [hFFC6], a
	ld [hBGMapMode], a
	ld a, $90
	ld [hWY], a
	call OverworldTextModeSwitch
	ld a, VBGMap1 / $100
	call .Function64b9
	call Function2e20
	callba LoadOW_BGPal7
	callba ApplyPals
	ld a, $1
	ld [hCGBPalUpdate], a
	xor a
	ld [hBGMapMode], a
	ld [hWY], a
	callba Function64db ; no need to farcall
	ld a, VBGMap0 / $100
	call .Function64b9
	xor a
	ld [wBGMapAnchor], a
	ld a, VBGMap0 / $100
	ld [wBGMapAnchor + 1], a
	xor a
	ld [hSCX], a
	ld [hSCY], a
	call Function5958
	ret

.Function64b9: ; 64b9
	ld [hBGMapAddress + 1], a
	xor a
	ld [hBGMapAddress], a
	ret

Function64bf:: ; 64bf
	ld a, [hOAMUpdate]
	push af
	ld a, $1
	ld [hOAMUpdate], a

	call .Function64cd

	pop af
	ld [hOAMUpdate], a
	ret

.Function64cd
	call LoadFontsExtra
	ld a, $90
	ld [hWY], a
	call Function2e31
	call LoadStandardFont
	ret

Function64db: ; 64db
	ld a, [rSVBK]
	push af
	ld a, $6
	ld [rSVBK], a

	ld a, $60
	ld hl, wDecompressScratch
	ld bc, wBackupAttrMap - wDecompressScratch
	call ByteFill
	ld a, wDecompressScratch / $100
	ld [rHDMA1], a
	ld a, wDecompressScratch % $100
	ld [rHDMA2], a
	ld a, (VBGMap0 % $8000) / $100
	ld [rHDMA3], a
	ld a, (VBGMap0 % $8000) % $100
	ld [rHDMA4], a
	ld a, $3f
	ld [hDMATransfer], a
	call DelayFrame

	pop af
	ld [rSVBK], a
	ret

INCLUDE "engine/learn.asm"

CheckNickErrors:: ; 669f
; error-check monster nick before use
; must be a peace offering to gamesharkers

; input: de = nick location

	push bc
	push de
	ld b, PKMN_NAME_LENGTH

.checkchar
; end of nick?
	ld a, [de]
	cp "@" ; terminator
	jr z, .end

; check if this char is a text command
	ld hl, .textcommands
	dec hl
.loop
; next entry
	inc hl
; reached end of commands table?
	ld a, [hl]
	cp a, -1
	jr z, .done

; is the current char between this value (inclusive)...
	ld a, [de]
	cp [hl]
	inc hl
	jr c, .loop
; ...and this one?
	cp [hl]
	jr nc, .loop

; replace it with a "?"
	ld a, "?"
	ld [de], a
	jr .loop

.done
; next char
	inc de
; reached end of nick without finding a terminator?
	dec b
	jr nz, .checkchar

; change nick to "?@"
	pop de
	push de
	ld a, "?"
	ld [de], a
	inc de
	ld a, "@"
	ld [de], a
.end
; if the nick has any errors at this point it's out of our hands
	pop de
	pop bc
	ret

.textcommands ; 66cf
; table defining which characters are actually text commands
; format:
	;      ≥           <
	db "<START>",  $04       + 1
	db "<PLAY_G>", $18       + 1
	db $1d,        "%"       + 1
	db $35,        "<GREEN>" + 1
	db "<ENEMY>",  "<ENEMY>" + 1
	db $49,        "<TM>"    + 1
	db "<ROCKET>", "┘"       + 1
	db -1 ; end

INCLUDE "engine/math.asm"

ItemAttributes: ; 67c1
INCLUDE "items/item_attributes.asm"
INCLUDE "engine/npc_movement.asm"

GetFirstPokemonHappiness: ; 718d
	ld hl, PartyMon1Happiness
	ld bc, PARTYMON_STRUCT_LENGTH
	ld de, PartySpecies
.loop
	ld a, [de]
	cp EGG
	jr nz, .done
	inc de
	add hl, bc
	jr .loop

.done
	ld [wd265], a
	ld a, [hl]
	ld [ScriptVar], a
	call GetPokemonName
	jp CopyPokemonName_Buffer1_Buffer3

CheckFirstMonIsEgg: ; 71ac
	ld a, [PartySpecies]
	ld [wd265], a
	cp EGG
	ld a, $1
	jr z, .egg
	xor a

.egg
	ld [ScriptVar], a
	call GetPokemonName
	jp CopyPokemonName_Buffer1_Buffer3

ChangeHappiness: ; 71c2
; Perform happiness action c on CurPartyMon

	ld a, [CurPartyMon]
	inc a
	ld e, a
	ld d, 0
	ld hl, PartySpecies - 1
	add hl, de
	ld a, [hl]
	cp EGG
	ret z

	push bc
	ld hl, PartyMon1Happiness
	ld bc, PARTYMON_STRUCT_LENGTH
	ld a, [CurPartyMon]
	call AddNTimes
	pop bc

	ld d, h
	ld e, l

	push de
	ld a, [de]
	cp 100
	ld e, 0
	jr c, .ok
	inc e
	cp 200
	jr c, .ok
	inc e

.ok
	dec c
	ld b, 0
	ld hl, .Actions
rept 3
	add hl, bc
endr
	ld d, 0
	add hl, de
	ld a, [hl]
	cp 100
	pop de

	ld a, [de]
	jr nc, .negative
	add [hl]
	jr nc, .done
	ld a, -1
	jr .done

.negative
	add [hl]
	jr c, .done
	xor a

.done
	ld [de], a
	ld a, [wBattleMode]
	and a
	ret z
	ld a, [CurPartyMon]
	ld b, a
	ld a, [wPartyMenuCursor]
	cp b
	ret nz
	ld a, [de]
	ld [BattleMonHappiness], a
	ret

.Actions
	db  +5,  +3,  +2 ; Gained a level
	db  +5,  +3,  +2 ; Vitamin
	db  +1,  +1,  +0 ; X Item
	db  +3,  +2,  +1 ; Battled a Gym Leader
	db  +1,  +1,  +0 ; Learned a move
	db  -1,  -1,  -1 ; Lost to an enemy
	db  -5,  -5, -10 ; Fainted due to poison
	db  -5,  -5, -10 ; Lost to a much stronger enemy
	db  +1,  +1,  +1 ; Haircut (Y1)
	db  +3,  +3,  +1 ; Haircut (Y2)
	db  +5,  +5,  +2 ; Haircut (Y3)
	db  +1,  +1,  +1 ; Haircut (O1)
	db  +3,  +3,  +1 ; Haircut (O2)
	db +10, +10,  +4 ; Haircut (O3)
	db  -5,  -5, -10 ; Used Heal Powder or Energypowder (bitter)
	db -10, -10, -15 ; Used Energy Root (bitter)
	db -15, -15, -20 ; Used Revival Herb (bitter)
	db  +3,  +3,  +1 ; Grooming
	db +10,  +6,  +4 ; Gained a level in the place where it was caught

StepHappiness:: ; 725a
; Raise the party's happiness by 1 point every other step cycle.

	ld hl, wHappinessStepCount
	ld a, [hl]
	inc a
	and 1
	ld [hl], a
	ret nz

	ld de, PartyCount
	ld a, [de]
	and a
	ret z

	ld c, a
	ld hl, PartyMon1Happiness
.loop
	inc de
	ld a, [de]
	cp EGG
	jr z, .next
	inc [hl]
	jr nz, .next
	ld [hl], $ff

.next
	push de
	ld de, PARTYMON_STRUCT_LENGTH
	add hl, de
	pop de
	dec c
	jr nz, .loop
	ret

DaycareStep:: ; 7282

	ld a, [wDaycareMan]
	bit 0, a
	jr z, .daycare_lady

	ld a, [wBreedMon1Level] ; level
	cp 100
	jr nc, .daycare_lady
	ld hl, wBreedMon1Exp + 2 ; exp
	inc [hl]
	jr nz, .daycare_lady
	dec hl
	inc [hl]
	jr nz, .daycare_lady
	dec hl
	inc [hl]
	ld a, [hl]
	cp 5242880 / $10000
	jr c, .daycare_lady
	ld a, 5242880 / $10000
	ld [hl], a

.daycare_lady
	ld a, [wDaycareLady]
	bit 0, a
	jr z, .check_egg

	ld a, [wBreedMon2Level] ; level
	cp 100
	jr nc, .check_egg
	ld hl, wBreedMon2Exp + 2 ; exp
	inc [hl]
	jr nz, .check_egg
	dec hl
	inc [hl]
	jr nz, .check_egg
	dec hl
	inc [hl]
	ld a, [hl]
	cp 5242880 / $10000
	jr c, .check_egg
	ld a, 5242880 / $10000
	ld [hl], a

.check_egg
	ld hl, wDaycareMan
	bit 5, [hl] ; egg
	ret z
	ld hl, wStepsToEgg
	dec [hl]
	ret nz

	call Random
	ld [hl], a
	callab CheckBreedmonCompatibility
	ld a, [wd265]
	cp 230
	ld b, -1 + 32 percent
	jr nc, .okay
	ld a, [wd265]
	cp 170
	ld b, 16 percent
	jr nc, .okay
	ld a, [wd265]
	cp 110
	ld b, 12 percent
	jr nc, .okay
	ld b, 4 percent

.okay
	call Random
	cp b
	ret nc
	ld hl, wDaycareMan
	res 5, [hl]
	set 6, [hl]
	ret

SpecialGiveShuckle: ; 7305

; Adding to the party.
	xor a
	ld [MonType], a

; Level 15 Shuckle.
	ld a, SHUCKLE
	ld [CurPartySpecies], a
	ld a, 15
	ld [CurPartyLevel], a

	predef TryAddMonToParty
	jr nc, .NotGiven

; Caught data.
	ld b, 0
	callba SetGiftPartyMonCaughtData

; Holding a Berry.
	ld bc, PARTYMON_STRUCT_LENGTH
	ld a, [PartyCount]
	dec a
	push af
	push bc
	ld hl, PartyMon1Item
	call AddNTimes
	ld [hl], BERRY
	pop bc
	pop af

; OT ID.
	ld hl, PartyMon1ID
	call AddNTimes
	ld a, $2
	ld [hli], a
	ld [hl], $6

; Nickname.
	ld a, [PartyCount]
	dec a
	ld hl, PartyMonNicknames
	call SkipNames
	ld de, SpecialShuckleNick
	call CopyName2

; OT.
	ld a, [PartyCount]
	dec a
	ld hl, PartyMonOT
	call SkipNames
	ld de, SpecialShuckleOT
	call CopyName2

; Engine flag for this event.
	ld hl, DailyFlags
	set 5, [hl]
; setflag ENGINE_SHUCKLE_GIVEN
	ld a, 1
	ld [ScriptVar], a
	ret

.NotGiven
	xor a
	ld [ScriptVar], a
	ret

SpecialShuckleOT:
	db "MANIA@"
SpecialShuckleNick:
	db "SHUCKIE@"

SpecialReturnShuckle: ; 737e
	callba SelectMonFromParty
	jr c, .refused

	ld a, [CurPartySpecies]
	cp SHUCKLE
	jr nz, .DontReturn

	ld a, [CurPartyMon]
	ld hl, PartyMon1ID
	ld bc, PARTYMON_STRUCT_LENGTH
	call AddNTimes

; OT ID
	ld a, [hli]
	cp 00518 / $100
	jr nz, .DontReturn
	ld a, [hl]
	cp 00518 % $100
	jr nz, .DontReturn

; OT
	ld a, [CurPartyMon]
	ld hl, PartyMonOT
	call SkipNames
	ld de, SpecialShuckleOT
.CheckOT
	ld a, [de]
	cp [hl]
	jr nz, .DontReturn
	cp "@"
	jr z, .done
	inc de
	inc hl
	jr .CheckOT

.done
	callba CheckCurPartyMonFainted
	jr c, .fainted
	ld a, [CurPartyMon]
	ld hl, PartyMon1Happiness
	ld bc, PARTYMON_STRUCT_LENGTH
	call AddNTimes
	ld a, [hl]
	cp 150
	ld a, $3
	jr nc, .HappyToStayWithYou
	xor a ; take from pc
	ld [wPokemonWithdrawDepositParameter], a
	callab RemoveMonFromPartyOrBox
	ld a, $2
.HappyToStayWithYou
	ld [ScriptVar], a
	ret

.refused
	ld a, $1
	ld [ScriptVar], a
	ret

.DontReturn
	xor a
	ld [ScriptVar], a
	ret

.fainted
	ld a, $4
	ld [ScriptVar], a
	ret

Special_BillsGrandfather: ; 73f7
	callba SelectMonFromParty
	jr c, .cancel
	ld a, [CurPartySpecies]
	ld [ScriptVar], a
	ld [wNamedObjectIndexBuffer], a
	call GetPokemonName
	jp CopyPokemonName_Buffer1_Buffer3

.cancel
	xor a
	ld [ScriptVar], a
	ret

Special_YoungerHaircutBrother: ; 7413
	ld hl, Data_YoungerHaircutBrother
	jr MassageOrHaircut

Special_OlderHaircutBrother: ; 7418
	ld hl, Data_OlderHaircutBrother
	jr MassageOrHaircut

Special_DaisyMassage: ; 741d
	ld hl, Data_DaisyMassage

MassageOrHaircut: ; 7420
	push hl
	callba SelectMonFromParty
	pop hl
	jr c, .nope
	ld a, [CurPartySpecies]
	cp EGG
	jr z, .egg
	push hl
	call GetCurNick
	call CopyPokemonName_Buffer1_Buffer3
	pop hl
	call Random
; Bug: Subtracting $ff from $ff fails to set c.
; This can result in overflow into the next data array.
; In the case of getting a massage from Daisy, we bleed
; into CopyPokemonName_Buffer1_Buffer3, which passes
; $d0 to ChangeHappiness and returns $73 to the script.
; The end result is that there is a 0.4% chance your
; Pokemon's happiness will not change at all.
.loop
	sub [hl]
	jr c, .ok
rept 3
	inc hl
endr
	jr .loop

.ok
	inc hl
	ld a, [hli]
	ld [ScriptVar], a
	ld c, [hl]
	call ChangeHappiness
	ret

.nope
	xor a
	ld [ScriptVar], a
	ret

.egg
	ld a, 1
	ld [ScriptVar], a
	ret

Data_YoungerHaircutBrother: ; 7459
	db $4c, 2, HAPPINESS_YOUNGCUT1 ; 30% chance
	db $80, 3, HAPPINESS_YOUNGCUT2 ; 20% chance
	db $ff, 4, HAPPINESS_YOUNGCUT3 ; 50% chance

Data_OlderHaircutBrother: ; 7462
	db $9a, 2, HAPPINESS_OLDERCUT1 ; 60% chance
	db $4c, 3, HAPPINESS_OLDERCUT2 ; 10% chance
	db $ff, 4, HAPPINESS_OLDERCUT3 ; 30% chance

Data_DaisyMassage: ; 746b
	db $ff, 2, HAPPINESS_MASSAGE ; 99.6% chance

CopyPokemonName_Buffer1_Buffer3: ; 746e
	ld hl, StringBuffer1
	ld de, StringBuffer3
	ld bc, PKMN_NAME_LENGTH
	jp CopyBytes

Predef1: ; 747a
; not used
	ret

SECTION "bank2", ROMX, BANK[$2]

BlankScreen: ; 8000
	call DisableSpriteUpdates
	xor a
	ld [hBGMapMode], a
	call ClearBGPalettes
	call ClearSprites
	hlcoord 0, 0
	ld bc, TileMapEnd - TileMap
	ld a, " "
	call ByteFill
	hlcoord 0, 0, AttrMap
	ld bc, AttrMapEnd - AttrMap
	ld a, $7
	call ByteFill
	call WaitBGMap2
	call SetPalettes
	ret

SpawnPlayer: ; 8029
	ld a, -1
	ld [wObjectFollow_Leader], a
	ld [wObjectFollow_Follower], a
	ld a, $0
	ld hl, PlayerObjectTemplate
	call CopyPlayerObjectTemplate
	ld b, $0
	call PlayerSpawn_ConvertCoords
	ld a, $0
	call GetMapObject
	ld hl, MAPOBJECT_COLOR
	add hl, bc
	ln e, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT
	ld a, [wPlayerSpriteSetupFlags]
	bit 2, a
	jr nz, .ok
	ld a, [PlayerGender]
	bit 0, a
	jr z, .ok
	ln e, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT

.ok
	ld [hl], e
	ld a, $0
	ld [hMapObjectIndexBuffer], a
	ld bc, MapObjects
	ld a, $0
	ld [hObjectStructIndexBuffer], a
	ld de, ObjectStructs
	call CopyMapObjectToObjectStruct
	ld a, PLAYER
	ld [wCenteredObject], a
	ret

PlayerObjectTemplate: ; 8071
; A dummy map object used to initialize the player object.
; Shorter than the actual amount copied by two bytes.
; Said bytes seem to be unused.
	person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, PERSONTYPE_SCRIPT, 0, 0, -1

CopyDECoordsToMapObject:: ; 807e
	push de
	ld a, b
	call GetMapObject
	pop de
	ld hl, MAPOBJECT_X_COORD
	add hl, bc
	ld [hl], d
	ld hl, MAPOBJECT_Y_COORD
	add hl, bc
	ld [hl], e
	ret

PlayerSpawn_ConvertCoords: ; 808f
	push bc
	ld a, [XCoord]
	add 4
	ld d, a
	ld a, [YCoord]
	add 4
	ld e, a
	pop bc
	call CopyDECoordsToMapObject
	ret

WritePersonXY:: ; 80a1
	ld a, b
	call CheckObjectVisibility
	ret c

	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld d, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld e, [hl]
	ld a, [hMapObjectIndexBuffer]
	ld b, a
	call CopyDECoordsToMapObject
	and a
	ret

RefreshPlayerCoords: ; 80b8
	ld a, [XCoord]
	add 4
	ld d, a
	ld hl, PlayerStandingMapX
	sub [hl]
	ld [hl], d
	ld hl, MapObjects + MAPOBJECT_X_COORD
	ld [hl], d
	ld hl, PlayerLastMapX
	ld [hl], d
	ld d, a
	ld a, [YCoord]
	add 4
	ld e, a
	ld hl, PlayerStandingMapY
	sub [hl]
	ld [hl], e
	ld hl, MapObjects + MAPOBJECT_Y_COORD
	ld [hl], e
	ld hl, PlayerLastMapY
	ld [hl], e
	ld e, a
	ld a, [wObjectFollow_Leader]
	cp $0
	ret nz ; wtf
	ret

CopyObjectStruct:: ; 80e7
	call CheckObjectMask
	and a
	ret nz ; masked

	ld hl, ObjectStructs + OBJECT_STRUCT_LENGTH * 1
	ld a, 1
	ld de, OBJECT_STRUCT_LENGTH
.loop
	ld [hObjectStructIndexBuffer], a
	ld a, [hl]
	and a
	jr z, .done
	add hl, de
	ld a, [hObjectStructIndexBuffer]
	inc a
	cp NUM_OBJECT_STRUCTS
	jr nz, .loop
	scf
	ret ; overflow

.done
	ld d, h
	ld e, l
	call CopyMapObjectToObjectStruct
	ld hl, VramState
	bit 7, [hl]
	ret z

	ld hl, OBJECT_FLAGS2
	add hl, de
	set 5, [hl]
	ret

CopyMapObjectToObjectStruct: ; 8116
	call .CopyMapObjectToTempObject
	call CopyTempObjectToObjectStruct
	ret

.CopyMapObjectToTempObject: ; 811d
	ld a, [hObjectStructIndexBuffer]
	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
	add hl, bc
	ld [hl], a

	ld a, [hMapObjectIndexBuffer]
	ld [wTempObjectCopyMapObjectIndex], a

	ld hl, MAPOBJECT_SPRITE
	add hl, bc
	ld a, [hl]
	ld [wTempObjectCopySprite], a

	call GetSpriteVTile
	ld [wTempObjectCopySpriteVTile], a

	ld a, [hl]
	call GetSpritePalette
	ld [wTempObjectCopyPalette], a

	ld hl, MAPOBJECT_COLOR
	add hl, bc
	ld a, [hl]
	and $f0
	jr z, .skip_color_override
	swap a
	and $7 ; OAM_PALETTE
	ld [wTempObjectCopyPalette], a

.skip_color_override
	ld hl, MAPOBJECT_MOVEMENT
	add hl, bc
	ld a, [hl]
	ld [wTempObjectCopyMovement], a

	ld hl, MAPOBJECT_RANGE
	add hl, bc
	ld a, [hl]
	ld [wTempObjectCopyRange], a

	ld hl, MAPOBJECT_X_COORD
	add hl, bc
	ld a, [hl]
	ld [wTempObjectCopyX], a

	ld hl, MAPOBJECT_Y_COORD
	add hl, bc
	ld a, [hl]
	ld [wTempObjectCopyY], a

	ld hl, MAPOBJECT_RADIUS
	add hl, bc
	ld a, [hl]
	ld [wTempObjectCopyRadius], a
	ret

InitializeVisibleSprites: ; 8177
	ld bc, MapObjects + OBJECT_LENGTH
	ld a, 1
.loop
	ld [hMapObjectIndexBuffer], a
	ld hl, MAPOBJECT_SPRITE
	add hl, bc
	ld a, [hl]
	and a
	jr z, .next

	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
	add hl, bc
	ld a, [hl]
	cp -1
	jr nz, .next

	ld a, [XCoord]
	ld d, a
	ld a, [YCoord]
	ld e, a

	ld hl, MAPOBJECT_X_COORD
	add hl, bc
	ld a, [hl]
	add 1
	sub d
	jr c, .next

	cp MAPOBJECT_SCREEN_WIDTH
	jr nc, .next

	ld hl, MAPOBJECT_Y_COORD
	add hl, bc
	ld a, [hl]
	add 1
	sub e
	jr c, .next

	cp MAPOBJECT_SCREEN_HEIGHT
	jr nc, .next

	push bc
	call CopyObjectStruct
	pop bc
	jp c, .ret

.next
	ld hl, OBJECT_LENGTH
	add hl, bc
	ld b, h
	ld c, l
	ld a, [hMapObjectIndexBuffer]
	inc a
	cp NUM_OBJECTS
	jr nz, .loop
	ret

.ret: ; 81c9
	ret

CheckObjectEnteringVisibleRange:: ; 81ca
	nop
	ld a, [wPlayerStepDirection]
	cp STANDING
	ret z
	ld hl, .dw
	rst JumpTable
	ret

.dw: ; 81d6
	dw .Down
	dw .Up
	dw .Left
	dw .Right

.Up: ; 81de
	ld a, [YCoord]
	sub 1
	jr .Vertical

.Down: ; 81e5
	ld a, [YCoord]
	add 9
.Vertical: ; 81ea
	ld d, a
	ld a, [XCoord]
	ld e, a
	ld bc, MapObjects + OBJECT_LENGTH
	ld a, 1
.loop_v
	ld [hMapObjectIndexBuffer], a
	ld hl, MAPOBJECT_SPRITE
	add hl, bc
	ld a, [hl]
	and a
	jr z, .next_v
	ld hl, MAPOBJECT_Y_COORD
	add hl, bc
	ld a, d
	cp [hl]
	jr nz, .next_v
	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
	add hl, bc
	ld a, [hl]
	cp -1
	jr nz, .next_v
	ld hl, MAPOBJECT_X_COORD
	add hl, bc
	ld a, [hl]
	add 1
	sub e
	jr c, .next_v
	cp MAPOBJECT_SCREEN_WIDTH
	jr nc, .next_v
	push de
	push bc
	call CopyObjectStruct
	pop bc
	pop de

.next_v
	ld hl, OBJECT_LENGTH
	add hl, bc
	ld b, h
	ld c, l
	ld a, [hMapObjectIndexBuffer]
	inc a
	cp NUM_OBJECTS
	jr nz, .loop_v
	ret

.Left: ; 8232
	ld a, [XCoord]
	sub 1
	jr .Horizontal

.Right: ; 8239
	ld a, [XCoord]
	add 10
.Horizontal: ; 823e
	ld e, a
	ld a, [YCoord]
	ld d, a
	ld bc, MapObjects + OBJECT_LENGTH
	ld a, 1
.loop_h
	ld [hMapObjectIndexBuffer], a
	ld hl, MAPOBJECT_SPRITE
	add hl, bc
	ld a, [hl]
	and a
	jr z, .next_h
	ld hl, MAPOBJECT_X_COORD
	add hl, bc
	ld a, e
	cp [hl]
	jr nz, .next_h
	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
	add hl, bc
	ld a, [hl]
	cp -1
	jr nz, .next_h
	ld hl, MAPOBJECT_Y_COORD
	add hl, bc
	ld a, [hl]
	add 1
	sub d
	jr c, .next_h
	cp MAPOBJECT_SCREEN_HEIGHT
	jr nc, .next_h
	push de
	push bc
	call CopyObjectStruct
	pop bc
	pop de

.next_h
	ld hl, OBJECT_LENGTH
	add hl, bc
	ld b, h
	ld c, l
	ld a, [hMapObjectIndexBuffer]
	inc a
	cp NUM_OBJECTS
	jr nz, .loop_h
	ret

CopyTempObjectToObjectStruct: ; 8286
	ld a, [wTempObjectCopyMapObjectIndex]
	ld hl, OBJECT_MAP_OBJECT_INDEX
	add hl, de
	ld [hl], a

	ld a, [wTempObjectCopyMovement]
	call CopySpriteMovementData

	ld a, [wTempObjectCopyPalette]
	ld hl, OBJECT_PALETTE
	add hl, de
	or [hl]
	ld [hl], a

	ld a, [wTempObjectCopyY]
	call .InitYCoord

	ld a, [wTempObjectCopyX]
	call .InitXCoord

	ld a, [wTempObjectCopySprite]
	ld hl, OBJECT_SPRITE
	add hl, de
	ld [hl], a

	ld a, [wTempObjectCopySpriteVTile]
	ld hl, OBJECT_SPRITE_TILE
	add hl, de
	ld [hl], a

	ld hl, OBJECT_STEP_TYPE
	add hl, de
	ld [hl], STEP_TYPE_00

	ld hl, OBJECT_FACING_STEP
	add hl, de
	ld [hl], STANDING

	ld a, [wTempObjectCopyRadius]
	call .InitRadius

	ld a, [wTempObjectCopyRange]
	ld hl, OBJECT_RANGE
	add hl, de
	ld [hl], a

	and a
	ret

.InitYCoord: ; 82d5
	ld hl, OBJECT_INIT_Y
	add hl, de
	ld [hl], a

	ld hl, OBJECT_NEXT_MAP_Y
	add hl, de
	ld [hl], a

	ld hl, YCoord
	sub [hl]
	and $f
	swap a
	ld hl, wFollowNotExactPersonY
	sub [hl]
	ld hl, OBJECT_SPRITE_Y
	add hl, de
	ld [hl], a
	ret

.InitXCoord: ; 82f1
	ld hl, OBJECT_INIT_X
	add hl, de
	ld [hl], a
	ld hl, OBJECT_NEXT_MAP_X
	add hl, de
	ld [hl], a
	ld hl, XCoord
	sub [hl]
	and $f
	swap a
	ld hl, wFollowNotExactPersonX
	sub [hl]
	ld hl, OBJECT_SPRITE_X
	add hl, de
	ld [hl], a
	ret

.InitRadius: ; 830d
	ld h, a
	inc a
	and $f
	ld l, a
	ld a, h
	add $10
	and $f0
	or l
	ld hl, OBJECT_RADIUS
	add hl, de
	ld [hl], a
	ret

TrainerWalkToPlayer: ; 831e
	ld a, [hLastTalked]
	call InitMovementBuffer
	ld a, movement_step_sleep_1
	call AppendToMovementBuffer
	ld a, [wd03f]
	dec a
	jr z, .TerminateStep
	ld a, [hLastTalked]
	ld b, a
	ld c, PLAYER
	ld d, 1
	call .GetPathToPlayer
	call DecrementMovementBufferCount

.TerminateStep
	ld a, movement_step_end
	call AppendToMovementBuffer
	ret

.GetPathToPlayer: ; 8341
	push de
	push bc
; get player object struct, load to de
	ld a, c
	call GetMapObject
	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
	add hl, bc
	ld a, [hl]
	call GetObjectStruct
	ld d, b
	ld e, c

; get last talked object struct, load to bc
	pop bc
	ld a, b
	call GetMapObject
	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
	add hl, bc
	ld a, [hl]
	call GetObjectStruct

; get last talked coords, load to bc
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld c, [hl]
	ld b, a

; get player coords, load to de
	ld hl, OBJECT_NEXT_MAP_X
	add hl, de
	ld a, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, de
	ld e, [hl]
	ld d, a

	pop af
	call ComputePathToWalkToPlayer
	ret

Special_SurfStartStep: ; 8379
	call InitMovementBuffer
	call .GetMovementData
	call AppendToMovementBuffer
	ld a, movement_step_end
	call AppendToMovementBuffer
	ret

.GetMovementData: ; 8388
	ld a, [PlayerDirection]
	srl a
	srl a
	and 3
	ld e, a
	ld d, 0
	ld hl, .movement_data
	add hl, de
	ld a, [hl]
	ret

.movement_data
	slow_step_down
	slow_step_up
	slow_step_left
	slow_step_right

FollowNotExact:: ; 839e
	push bc
	ld a, c
	call CheckObjectVisibility
	ld d, b
	ld e, c
	pop bc
	ret c

	ld a, b
	call CheckObjectVisibility
	ret c

; Person 2 is now in bc, person 1 is now in de
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld c, [hl]
	ld b, a

	ld hl, OBJECT_NEXT_MAP_X
	add hl, de
	ld a, [hl]
	cp b
	jr z, .same_x
	jr c, .to_the_left
	inc b
	jr .continue

.to_the_left
	dec b
	jr .continue

.same_x
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, de
	ld a, [hl]
	cp c
	jr z, .continue
	jr c, .below
	inc c
	jr .continue

.below
	dec c

.continue
	ld hl, OBJECT_NEXT_MAP_X
	add hl, de
	ld [hl], b
	ld a, b
	ld hl, XCoord
	sub [hl]
	and $f
	swap a
	ld hl, wFollowNotExactPersonX
	sub [hl]
	ld hl, OBJECT_SPRITE_X
	add hl, de
	ld [hl], a
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, de
	ld [hl], c
	ld a, c
	ld hl, YCoord
	sub [hl]
	and $f
	swap a
	ld hl, wFollowNotExactPersonY
	sub [hl]
	ld hl, OBJECT_SPRITE_Y
	add hl, de
	ld [hl], a
	ld a, [hObjectStructIndexBuffer]
	ld hl, OBJECT_RANGE
	add hl, de
	ld [hl], a
	ld hl, OBJECT_MOVEMENTTYPE
	add hl, de
	ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT
	ld hl, OBJECT_STEP_TYPE
	add hl, de
	ld [hl], STEP_TYPE_00
	ret

GetRelativeFacing:: ; 8417
; Determines which way map object e would have to turn to face map object d.  Returns carry if it's impossible for whatever reason.
	ld a, d
	call GetMapObject
	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
	add hl, bc
	ld a, [hl]
	cp NUM_OBJECT_STRUCTS
	jr nc, .carry
	ld d, a
	ld a, e
	call GetMapObject
	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
	add hl, bc
	ld a, [hl]
	cp NUM_OBJECT_STRUCTS
	jr nc, .carry
	ld e, a
	call .GetFacing_e_relativeto_d
	ret

.carry
	scf
	ret

.GetFacing_e_relativeto_d: ; 8439
; Determines which way object e would have to turn to face object d.  Returns carry if it's impossible.
; load the coordinates of object d into bc
	ld a, d
	call GetObjectStruct
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld c, [hl]
	ld b, a
	push bc
; load the coordinates of object e into de
	ld a, e
	call GetObjectStruct
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld d, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld e, [hl]
	pop bc
; |x1 - x2|
	ld a, b
	sub d
	jr z, .same_x_1
	jr nc, .b_right_of_d_1
	cpl
	inc a

.b_right_of_d_1
; |y1 - y2|
	ld h, a
	ld a, c
	sub e
	jr z, .same_y_1
	jr nc, .c_below_e_1
	cpl
	inc a

.c_below_e_1
; |y1 - y2| - |x1 - x2|
	sub h
	jr c, .same_y_1

.same_x_1
; compare the y coordinates
	ld a, c
	cp e
	jr z, .same_x_and_y
	jr c, .c_directly_below_e
; c directly above e
	ld d, DOWN
	and a
	ret

.c_directly_below_e
	ld d, UP
	and a
	ret

.same_y_1
	ld a, b
	cp d
	jr z, .same_x_and_y
	jr c, .b_directly_right_of_d
; b directly left of d
	ld d, RIGHT
	and a
	ret

.b_directly_right_of_d
	ld d, LEFT
	and a
	ret

.same_x_and_y
	scf
	ret

QueueFollowerFirstStep: ; 848a
	call .QueueFirstStep
	jr c, .same
	ld [wFollowMovementQueue], a
	xor a
	ld [wFollowerMovementQueueLength], a
	ret

.same
	ld a, -1
	ld [wFollowerMovementQueueLength], a
	ret

.QueueFirstStep
	ld a, [wObjectFollow_Leader]
	call GetObjectStruct
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld d, [hl]
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld e, [hl]
	ld a, [wObjectFollow_Follower]
	call GetObjectStruct
	ld hl, OBJECT_NEXT_MAP_X
	add hl, bc
	ld a, d
	cp [hl]
	jr z, .check_y
	jr c, .left
	and a
	ld a, movement_step_right
	ret

.left
	and a
	ld a, movement_step_left
	ret

.check_y
	ld hl, OBJECT_NEXT_MAP_Y
	add hl, bc
	ld a, e
	cp [hl]
	jr z, .same_xy
	jr c, .up
	and a
	ld a, movement_step_down
	ret

.up
	and a
	ld a, movement_step_up
	ret

.same_xy
	scf
	ret

_Sine:: ; 84d9
; A simple sine function.
; Return d * sin(e) in hl.

; e is a signed 6-bit value.
	ld a, e
	and %111111
	cp  %100000
	jr nc, .negative

	call .ApplySineWave
	ld a, h
	ret

.negative
	and %011111
	call .ApplySineWave
	ld a, h
	xor -1
	inc a
	ret

.ApplySineWave: ; 84ef
	ld e, a
	ld a, d
	ld d, 0
	ld hl, .sinewave
	add hl, de
	add hl, de
	ld e, [hl]
	inc hl
	ld d, [hl]
	ld hl, 0

; Factor amplitude
.multiply
	srl a
	jr nc, .even
	add hl, de
.even
	sla e
	rl d
	and a
	jr nz, .multiply
	ret

.sinewave: ; 850b
; A $20-word table representing a sine wave.
; 90 degrees is index $10 at a base amplitude of $100.
	sine_wave $100

INCLUDE "engine/predef.asm"

INCLUDE "engine/color.asm"

SECTION "bank3", ROMX, BANK[$3]

CheckTime:: ; c000
	ld a, [TimeOfDay]
	ld hl, TimeOfDayTable
	ld de, 2
	call IsInArray
	inc hl
	ld c, [hl]
	ret c

	xor a
	ld c, a
	ret

TimeOfDayTable: ; c012
	db MORN, 1 << MORN
	db DAY,  1 << DAY
	db NITE, 1 << NITE
	db NITE, 1 << NITE
	db -1

INCLUDE "engine/specials.asm"

_PrintNum:: ; c4c7
; Print c digits of the b-byte value from de to hl.
; Allows 2 to 7 digits. For 1-digit numbers, add
; the value to char "0" instead of calling PrintNum.
; Some extra flags can be given in bits 5-7 of b.
; Bit 5: money if set (unless left-aligned without leading zeros)
; Bit 6: right-aligned if set
; Bit 7: print leading zeros if set

	push bc

	bit 5, b
	jr z, .main
	bit 7, b
	jr nz, .moneyflag
	bit 6, b
	jr z, .main

.moneyflag ; 101xxxxx or 011xxxxx
	ld a, "¥"
	ld [hli], a
	res 5, b ; 100xxxxx or 010xxxxx

.main
	xor a
	ld [hPrintNum1], a
	ld [hPrintNum2], a
	ld [hPrintNum3], a
	ld a, b
	and $f
	cp 1
	jr z, .byte
	cp 2
	jr z, .word
; maximum 3 bytes
.long
	ld a, [de]
	ld [hPrintNum2], a
	inc de
	ld a, [de]
	ld [hPrintNum3], a
	inc de
	ld a, [de]
	ld [hPrintNum4], a
	jr .start

.word
	ld a, [de]
	ld [hPrintNum3], a
	inc de
	ld a, [de]
	ld [hPrintNum4], a
	jr .start

.byte
	ld a, [de]
	ld [hPrintNum4], a

.start
	push de

	ld d, b
	ld a, c
	swap a
	and $f
	ld e, a
	ld a, c
	and $f
	ld b, a
	ld c, 0
	cp 2
	jr z, .two
	cp 3
	jr z, .three
	cp 4
	jr z, .four
	cp 5
	jr z, .five
	cp 6
	jr z, .six

.seven
	ld a, 1000000 / $10000 % $100
	ld [hPrintNum5], a
	ld a, 1000000 / $100 % $100
	ld [hPrintNum6], a
	ld a, 1000000 % $100
	ld [hPrintNum7], a
	call .PrintDigit
	call .AdvancePointer

.six
	ld a, 100000 / $10000 % $100
	ld [hPrintNum5], a
	ld a, 100000 / $100 % $100
	ld [hPrintNum6], a
	ld a, 100000 % $100
	ld [hPrintNum7], a
	call .PrintDigit
	call .AdvancePointer

.five
	xor a
	ld [hPrintNum5], a
	ld a, 10000 / $100
	ld [hPrintNum6], a
	ld a, 10000 % $100
	ld [hPrintNum7], a
	call .PrintDigit
	call .AdvancePointer

.four
	xor a
	ld [hPrintNum5], a
	ld a, 1000 / $100
	ld [hPrintNum6], a
	ld a, 1000 % $100
	ld [hPrintNum7], a
	call .PrintDigit
	call .AdvancePointer

.three
	xor a
	ld [hPrintNum5], a
	xor a
	ld [hPrintNum6], a
	ld a, 100
	ld [hPrintNum7], a
	call .PrintDigit
	call .AdvancePointer

.two
	dec e
	jr nz, .two_skip
	ld a, "0"
	ld [hPrintNum1], a
.two_skip

	ld c, 0
	ld a, [hPrintNum4]
.mod_10
	cp 10
	jr c, .modded_10
	sub 10
	inc c
	jr .mod_10
.modded_10

	ld b, a
	ld a, [hPrintNum1]
	or c
	jr nz, .money
	call .PrintLeadingZero
	jr .money_leading_zero

.money
	call .PrintYen
	push af
	ld a, "0"
	add c
	ld [hl], a
	pop af
	ld [hPrintNum1], a
	inc e
	dec e
	jr nz, .money_leading_zero
	inc hl
	ld [hl], $f2 ; XXX

.money_leading_zero
	call .AdvancePointer
	call .PrintYen
	ld a, "0"
	add b
	ld [hli], a

	pop de
	pop bc
	ret

.PrintYen: ; c5ba
	push af
	ld a, [hPrintNum1]
	and a
	jr nz, .stop
	bit 5, d
	jr z, .stop
	ld a, "¥"
	ld [hli], a
	res 5, d

.stop
	pop af
	ret

.PrintDigit: ; c5cb (3:45cb)
	dec e
	jr nz, .ok
	ld a, "0"
	ld [hPrintNum1], a
.ok
	ld c, 0
.loop
	ld a, [hPrintNum5]
	ld b, a
	ld a, [hPrintNum2]
	ld [hPrintNum8], a
	cp b
	jr c, .skip1
	sub b
	ld [hPrintNum2], a
	ld a, [hPrintNum6]
	ld b, a
	ld a, [hPrintNum3]
	ld [hPrintNum9], a
	cp b
	jr nc, .skip2
	ld a, [hPrintNum2]
	or 0
	jr z, .skip3
	dec a
	ld [hPrintNum2], a
	ld a, [hPrintNum3]
.skip2
	sub b
	ld [hPrintNum3], a
	ld a, [hPrintNum7]
	ld b, a
	ld a, [hPrintNum4]
	ld [hPrintNum10], a
	cp b
	jr nc, .skip4
	ld a, [hPrintNum3]
	and a
	jr nz, .skip5
	ld a, [hPrintNum2]
	and a
	jr z, .skip6
	dec a
	ld [hPrintNum2], a
	xor a
.skip5
	dec a
	ld [hPrintNum3], a
	ld a, [hPrintNum4]
.skip4
	sub b
	ld [hPrintNum4], a
	inc c
	jr .loop
.skip6
	ld a, [hPrintNum9]
	ld [hPrintNum3], a
.skip3
	ld a, [hPrintNum8]
	ld [hPrintNum2], a
.skip1
	ld a, [hPrintNum1]
	or c
	jr z, .PrintLeadingZero
	ld a, [hPrintNum1]
	and a
	jr nz, .done
	bit 5, d
	jr z, .done
	ld a, "¥"
	ld [hli], a
	res 5, d
.done
	ld a, "0"
	add c
	ld [hl], a
	ld [hPrintNum1], a
	inc e
	dec e
	ret nz
	inc hl
	ld [hl], "·"
	ret

.PrintLeadingZero: ; c644
; prints a leading zero unless they are turned off in the flags
	bit 7, d ; print leading zeroes?
	ret z
	ld [hl], "0"
	ret

.AdvancePointer: ; c64a
; increments the pointer unless leading zeroes are not being printed,
; the number is left-aligned, and no nonzero digits have been printed yet
	bit 7, d ; print leading zeroes?
	jr nz, .inc
	bit 6, d ; left alignment or right alignment?
	jr z, .inc
	ld a, [hPrintNum1]
	and a
	ret z
.inc
	inc hl
	ret

HealParty: ; c658
	xor a
	ld [CurPartyMon], a
	ld hl, PartySpecies
.loop
	ld a, [hli]
	cp -1
	jr z, .done
	cp EGG
	jr z, .next

	push hl
	call HealPartyMon
	pop hl

.next
	ld a, [CurPartyMon]
	inc a
	ld [CurPartyMon], a
	jr .loop

.done
	ret

HealPartyMon: ; c677
	ld a, MON_SPECIES
	call GetPartyParamLocation
	ld d, h
	ld e, l

	ld hl, MON_STATUS
	add hl, de
	xor a
	ld [hli], a
	ld [hl], a

	ld hl, MON_MAXHP
	add hl, de

	; bc = MON_HP
	ld b, h
	ld c, l
	dec bc
	dec bc

	ld a, [hli]
	ld [bc], a
	inc bc
	ld a, [hl]
	ld [bc], a

	callba RestoreAllPP
	ret

ComputeHPBarPixels: ; c699
; bc * (6 * 8) / de
	ld a, b
	or c
	jr z, .zero
	push hl
	xor a
	ld [hMultiplicand + 0], a
	ld a, b
	ld [hMultiplicand + 1], a
	ld a, c
	ld [hMultiplicand + 2], a
	ld a, 6 * 8
	ld [hMultiplier], a
	call Multiply
	; We need de to be under 256 because hDivisor is only 1 byte.
	ld a, d
	and a
	jr z, .divide
	; divide de and hProduct by 4
	srl d
	rr e
	srl d
	rr e
	ld a, [hProduct + 2]
	ld b, a
	ld a, [hProduct + 3]
	srl b
	rr a
	srl b
	rr a
	ld [hDividend + 3], a
	ld a, b
	ld [hDividend + 2], a
.divide
	ld a, e
	ld [hDivisor], a
	ld b, 4
	call Divide
	ld a, [hQuotient + 2]
	ld e, a
	pop hl
	and a
	ret nz
	ld e, 1
	ret

.zero
	ld e, 0
	ret

AnimateHPBar: ; c6e0
	call WaitBGMap
	call _AnimateHPBar
	call WaitBGMap
	ret

ClearBuffer1: ; c6ea
	xor a
	ld hl, Buffer1
	ld bc, 7
	call ByteFill
	ret

FieldMoveJumptable: ; c6f5
	ld a, [Buffer1]
	rst JumpTable
	ld [Buffer1], a
	bit 7, a
	jr nz, .okay
	and a
	ret

.okay
	and $7f
	scf
	ret

GetPartyNick: ; c706
; write CurPartyMon nickname to StringBuffer1-3
	ld hl, PartyMonNicknames
	ld a, BOXMON
	ld [MonType], a
	ld a, [CurPartyMon]
	call GetNick
	call CopyName1
; copy text from StringBuffer2 to StringBuffer3
	ld de, StringBuffer2
	ld hl, StringBuffer3
	call CopyName2
	ret

CheckEngineFlag: ; c721
; Check engine flag de
; Return carry if flag is not set
	ld b, CHECK_FLAG
	callba EngineFlagAction
	ld a, c
	and a
	jr nz, .isset
	scf
	ret
.isset
	xor a
	ret

CheckBadge: ; c731
; Check engine flag a (ENGINE_ZEPHYRBADGE thru ENGINE_EARTHBADGE)
; Display "Badge required" text and return carry if the badge is not owned
	call CheckEngineFlag
	ret nc
	ld hl, .BadgeRequiredText
	call MenuTextBoxBackup ; push text to queue
	scf
	ret

.BadgeRequiredText: ; c73d
	; Sorry! A new BADGE
	; is required.
	text_jump _BadgeRequiredText
	db "@"

CheckPartyMove: ; c742
; Check if a monster in your party has move d.

	ld e, 0
	xor a
	ld [CurPartyMon], a
.loop
	ld c, e
	ld b, 0
	ld hl, PartySpecies
	add hl, bc
	ld a, [hl]
	and a
	jr z, .no
	cp a, -1
	jr z, .no
	cp a, EGG
	jr z, .next

	ld bc, PARTYMON_STRUCT_LENGTH
	ld hl, PartyMon1Moves
	ld a, e
	call AddNTimes
	ld b, NUM_MOVES
.check
	ld a, [hli]
	cp d
	jr z, .yes
	dec b
	jr nz, .check

.next
	inc e
	jr .loop

.yes
	ld a, e
	ld [CurPartyMon], a ; which mon has the move
	xor a
	ret
.no
	scf
	ret

FieldMoveFailed: ; c779
	ld hl, .CantUseHere
	call MenuTextBoxBackup
	ret

.CantUseHere: ; 0xc780
	; Can't use that here.
	text_jump UnknownText_0x1c05c8
	db "@"

CutFunction: ; c785
	call ClearBuffer1
.loop
	ld hl, .Jumptable
	call FieldMoveJumptable
	jr nc, .loop
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

.Jumptable: ; c796 (3:4796)
	
	dw .CheckAble
	dw .DoCut
	dw .FailCut

.CheckAble: ; c79c (3:479c)
	ld de, ENGINE_HIVEBADGE
	call CheckBadge
	jr c, .nohivebadge
	call CheckMapForSomethingToCut
	jr c, .nothingtocut
	ld a, $1
	ret

.nohivebadge
	ld a, $80
	ret

.nothingtocut
	ld a, $2
	ret

.DoCut: ; c7b2 (3:47b2)
	ld hl, Script_CutFromMenu
	call QueueScript
	ld a, $81
	ret

.FailCut: ; c7bb (3:47bb)
	ld hl, Text_NothingToCut
	call MenuTextBoxBackup
	ld a, $80
	ret

Text_UsedCut: ; 0xc7c4
	; used CUT!
	text_jump UnknownText_0x1c05dd
	db "@"

Text_NothingToCut: ; 0xc7c9
	; There's nothing to CUT here.
	text_jump UnknownText_0x1c05ec
	db "@"

CheckMapForSomethingToCut: ; c7ce
	; Does the collision data of the facing tile permit cutting?
	call GetFacingTileCoord
	ld c, a
	push de
	callba CheckCutCollision
	pop de
	jr nc, .fail
	; Get the location of the current block in OverworldMap.
	call GetBlockLocation
	ld c, [hl]
	; See if that block contains something that can be cut.
	push hl
	ld hl, CutTreeBlockPointers
	call CheckOverworldTileArrays
	pop hl
	jr nc, .fail
	; Back up the OverworldMap address to Buffer3
	ld a, l
	ld [Buffer3], a
	ld a, h
	ld [Buffer4], a
	; Back up the replacement tile to Buffer5
	ld a, b
	ld [Buffer5], a
	; Back up the animation index to Buffer6
	ld a, c
	ld [Buffer6], a
	xor a
	ret

.fail
	scf
	ret

Script_CutFromMenu: ; c7fe
	reloadmappart
	special UpdateTimePals

Script_Cut: ; 0xc802
	callasm GetPartyNick
	writetext Text_UsedCut
	reloadmappart
	callasm CutDownTreeOrGrass
	closetext
	end

CutDownTreeOrGrass: ; c810
	ld hl, Buffer3 ; OverworldMapTile
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld a, [Buffer5] ; ReplacementTile
	ld [hl], a
	xor a
	ld [hBGMapMode], a
	call OverworldTextModeSwitch
	call UpdateSprites
	call DelayFrame
	ld a, [Buffer6] ; Animation type
	ld e, a
	callba OWCutAnimation
	call BufferScreen
	call GetMovementPermissions
	call UpdateSprites
	call DelayFrame
	call LoadStandardFont
	ret

CheckOverworldTileArrays: ; c840
	; Input: c contains the tile you're facing
	; Output: Replacement tile in b and effect on wild encounters in c, plus carry set.
	;         Carry is not set if the facing tile cannot be replaced, or if the tileset
	;         does not contain a tile you can replace.

	; Dictionary lookup for pointer to tile replacement table
	push bc
	ld a, [wTileset]
	ld de, 3
	call IsInArray
	pop bc
	jr nc, .nope
	; Load the pointer
	inc hl
	ld a, [hli]
	ld h, [hl]
	ld l, a
	; Look up the tile you're facing
	ld de, 3
	ld a, c
	call IsInArray
	jr nc, .nope
	; Load the replacement to b
	inc hl
	ld b, [hl]
	; Load the animation type parameter to c
	inc hl
	ld c, [hl]
	scf
	ret

.nope
	xor a
	ret

CutTreeBlockPointers: ; c862
; Which tileset are we in?
	dbw TILESET_JOHTO_1, .johto1
	dbw TILESET_JOHTO_2, .johto2
	dbw TILESET_KANTO, .kanto
	dbw TILESET_PARK, .park
	dbw TILESET_ILEX_FOREST, .ilex
	db -1

.johto1: ; Johto OW
; Which meta tile are we facing, which should we replace it with, and which animation?
	db $03, $02, $01 ; grass
	db $5b, $3c, $00 ; tree
	db $5f, $3d, $00 ; tree
	db $63, $3f, $00 ; tree
	db $67, $3e, $00 ; tree
	db -1

.johto2: ; Goldenrod area
	db $03, $02, $01 ; grass
	db -1

.kanto: ; Kanto OW
	db $0b, $0a, $01 ; grass
	db $32, $6d, $00 ; tree
	db $33, $6c, $00 ; tree
	db $34, $6f, $00 ; tree
	db $35, $4c, $00 ; tree
	db $60, $6e, $00 ; tree
	db -1

.park: ; National Park
	db $13, $03, $01 ; grass
	db $03, $04, $01 ; grass
	db -1

.ilex: ; Ilex Forest
	db $0f, $17, $00
	db -1

WhirlpoolBlockPointers: ; c8a4
	dbw TILESET_JOHTO_1, .johto
	db -1

.johto: ; c8a8
	db $07, $36, $00
	db -1

OWFlash: ; c8ac
	call .CheckUseFlash
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

.CheckUseFlash: ; c8b5
; Flash
	ld de, ENGINE_ZEPHYRBADGE
	callba CheckBadge
	jr c, .nozephyrbadge
	push hl
	callba SpecialAerodactylChamber
	pop hl
	jr c, .useflash
	ld a, [wTimeOfDayPalset]
	cp %11111111 ; 3, 3, 3, 3
	jr nz, .notadarkcave
.useflash
	call UseFlash
	ld a, $81
	ret

.notadarkcave
	call FieldMoveFailed
	ld a, $80
	ret

.nozephyrbadge
	ld a, $80
	ret

UseFlash: ; c8e0
	ld hl, Script_UseFlash
	jp QueueScript

Script_UseFlash: ; 0xc8e6
	reloadmappart
	special UpdateTimePals
	writetext UnknownText_0xc8f3
	callasm BlindingFlash
	closetext
	end

UnknownText_0xc8f3: ; 0xc8f3
	text_jump UnknownText_0x1c0609
	start_asm
	call WaitSFX
	ld de, SFX_FLASH
	call PlaySFX
	call WaitSFX
	ld hl, .BlankText
	ret

.BlankText: ; 0xc908
	db "@"

SurfFunction: ; c909
	call ClearBuffer1
.loop
	ld hl, .Jumptable
	call FieldMoveJumptable
	jr nc, .loop
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

.Jumptable: ; c91a (3:491a)
	dw .TrySurf
	dw .DoSurf
	dw .FailSurf
	dw .AlreadySurfing

.TrySurf: ; c922 (3:4922)
	ld de, ENGINE_FOGBADGE
	call CheckBadge
	jr c, .asm_c956
	ld hl, BikeFlags
	bit 1, [hl] ; always on bike
	jr nz, .cannotsurf
	ld a, [PlayerState]
	cp PLAYER_SURF
	jr z, .alreadyfail
	cp PLAYER_SURF_PIKA
	jr z, .alreadyfail
	call GetFacingTileCoord
	call GetTileCollision
	cp $1
	jr nz, .cannotsurf
	call CheckDirection
	jr c, .cannotsurf
	callba CheckFacingObject
	jr c, .cannotsurf
	ld a, $1
	ret
.asm_c956
	ld a, $80
	ret
.alreadyfail
	ld a, $3
	ret
.cannotsurf
	ld a, $2
	ret

.DoSurf: ; c95f (3:495f)
	call GetSurfType
	ld [Buffer2], a ; wd1eb (aliases: MovementType)
	call GetPartyNick
	ld hl, SurfFromMenuScript
	call QueueScript
	ld a, $81
	ret

.FailSurf: ; c971 (3:4971)
	ld hl, CantSurfText
	call MenuTextBoxBackup
	ld a, $80
	ret

.AlreadySurfing: ; c97a (3:497a)
	ld hl, AlreadySurfingText
	call MenuTextBoxBackup
	ld a, $80
	ret

SurfFromMenuScript: ; c983
	special UpdateTimePals

UsedSurfScript: ; c986
	writetext UsedSurfText ; "used SURF!"
	waitbutton
	closetext

	callasm .empty_fn ; empty function

	copybytetovar Buffer2
	writevarcode VAR_MOVEMENT

	special ReplaceKrisSprite
	special PlayMapMusic
; step into the water
	special Special_SurfStartStep ; (slow_step_x, step_end)
	applymovement PLAYER, MovementBuffer ; PLAYER, MovementBuffer
	end

.empty_fn: ; c9a2
	callba MobileFn_1060bb ; empty
	ret

UsedSurfText: ; c9a9
	text_jump _UsedSurfText
	db "@"

CantSurfText: ; c9ae
	text_jump _CantSurfText
	db "@"

AlreadySurfingText: ; c9b3
	text_jump _AlreadySurfingText
	db "@"

GetSurfType: ; c9b8
; Surfing on Pikachu uses an alternate sprite.
; This is done by using a separate movement type.

	ld a, [CurPartyMon]
	ld e, a
	ld d, 0
	ld hl, PartySpecies
	add hl, de

	ld a, [hl]
	cp PIKACHU
	ld a, PLAYER_SURF_PIKA
	ret z
	ld a, PLAYER_SURF
	ret

CheckDirection: ; c9cb
; Return carry if a tile permission prevents you
; from moving in the direction you're facing.

; Get player direction
	ld a, [PlayerDirection]
	and a, %00001100 ; bits 2 and 3 contain direction
	rrca
	rrca
	ld e, a
	ld d, 0
	ld hl, .Directions
	add hl, de

; Can you walk in this direction?
	ld a, [TilePermissions]
	and [hl]
	jr nz, .quit
	xor a
	ret

.quit
	scf
	ret

.Directions
	db FACE_DOWN
	db FACE_UP
	db FACE_LEFT
	db FACE_RIGHT

TrySurfOW:: ; c9e7
; Checking a tile in the overworld.
; Return carry if fail is allowed.

; Don't ask to surf if already fail.
	ld a, [PlayerState]
	cp PLAYER_SURF_PIKA
	jr z, .quit
	cp PLAYER_SURF
	jr z, .quit

; Must be facing water.
	ld a, [EngineBuffer1]
	call GetTileCollision
	cp 1 ; surfable
	jr nz, .quit

; Check tile permissions.
	call CheckDirection
	jr c, .quit

	ld de, ENGINE_FOGBADGE
	call CheckEngineFlag
	jr c, .quit

	ld d, SURF
	call CheckPartyMove
	jr c, .quit

	ld hl, BikeFlags
	bit 1, [hl] ; always on bike (can't surf)
	jr nz, .quit

	call GetSurfType
	ld [MovementType], a
	call GetPartyNick

	ld a, BANK(AskSurfScript)
	ld hl, AskSurfScript
	call CallScript

	scf
	ret

.quit
	xor a
	ret

AskSurfScript: ; ca2c
	opentext
	writetext AskSurfText
	yesorno
	iftrue UsedSurfScript
	closetext
	end

AskSurfText: ; ca36
	text_jump _AskSurfText ; The water is calm.
	db "@"              ; Want to SURF?

FlyFunction: ; ca3b
	call ClearBuffer1
.loop
	ld hl, .Jumptable
	call FieldMoveJumptable
	jr nc, .loop
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

.Jumptable
 	dw .TryFly
 	dw .DoFly
 	dw .FailFly

.TryFly: ; ca52
; Fly
	ld de, ENGINE_STORMBADGE
	call CheckBadge
	jr c, .nostormbadge
	call GetMapPermission
	call CheckOutdoorMap
	jr z, .outdoors
	jr .indoors

.outdoors
	xor a
	ld [hMapAnims], a
	call LoadStandardMenuDataHeader
	call ClearSprites
	callba _FlyMap
	ld a, e
	cp -1
	jr z, .illegal
	cp NUM_SPAWNS
	jr nc, .illegal

	ld [wd001], a
	call CloseWindow
	ld a, $1
	ret

.nostormbadge
	ld a, $82
	ret

.indoors
	ld a, $2
	ret

.illegal
	call CloseWindow
	call WaitBGMap
	ld a, $80
	ret

.DoFly: ; ca94
	ld hl, .FlyScript
	call QueueScript
	ld a, $81
	ret

.FailFly: ; ca9d
	call FieldMoveFailed
	ld a, $82
	ret

.FlyScript: ; 0xcaa3
	reloadmappart
	callasm HideSprites
	special UpdateTimePals
	callasm FlyFromAnim
	farscall Script_AbortBugContest
	special WarpToSpawnPoint
	callasm DelayLoadingNewSprites
	writecode VAR_MOVEMENT, PLAYER_NORMAL
	newloadmap MAPSETUP_FLY
	callasm FlyToAnim
	special WaitSFX
	callasm .ReturnFromFly
	end

.ReturnFromFly: ; cacb
	callba Function561d
	call DelayFrame
	call ReplaceKrisSprite
	callba LoadOverworldFont
	ret

WaterfallFunction: ; cade
	call .TryWaterfall
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

.TryWaterfall: ; cae7
; Waterfall
	ld de, ENGINE_RISINGBADGE
	callba CheckBadge
	ld a, $80
	ret c
	call CheckMapCanWaterfall
	jr c, .failed
	ld hl, Script_WaterfallFromMenu
	call QueueScript
	ld a, $81
	ret

.failed
	call FieldMoveFailed
	ld a, $80
	ret

CheckMapCanWaterfall: ; cb07
	ld a, [PlayerDirection]
	and $c
	cp FACE_UP
	jr nz, .failed
	ld a, [TileUp]
	call CheckWaterfallTile
	jr nz, .failed
	xor a
	ret

.failed
	scf
	ret

Script_WaterfallFromMenu: ; 0xcb1c
	reloadmappart
	special UpdateTimePals

Script_UsedWaterfall: ; 0xcb20
	callasm GetPartyNick
	writetext .Text_UsedWaterfall
	waitbutton
	closetext
	playsound SFX_BUBBLEBEAM
.loop
	applymovement PLAYER, .WaterfallStep
	callasm .CheckContinueWaterfall
	iffalse .loop
	end

.CheckContinueWaterfall: ; cb38
	xor a
	ld [ScriptVar], a
	ld a, [PlayerStandingTile]
	call CheckWaterfallTile
	ret z
	callba MobileFn_1060c1
	ld a, $1
	ld [ScriptVar], a
	ret

.WaterfallStep: ; cb4f
	turn_waterfall_up
	step_end

.Text_UsedWaterfall: ; 0xcb51
	; used WATERFALL!
	text_jump UnknownText_0x1c068e
	db "@"

TryWaterfallOW:: ; cb56
	ld d, WATERFALL
	call CheckPartyMove
	jr c, .failed
	ld de, ENGINE_RISINGBADGE
	call CheckEngineFlag
	jr c, .failed
	call CheckMapCanWaterfall
	jr c, .failed
	ld a, BANK(Script_AskWaterfall)
	ld hl, Script_AskWaterfall
	call CallScript
	scf
	ret

.failed
	ld a, BANK(Script_CantDoWaterfall)
	ld hl, Script_CantDoWaterfall
	call CallScript
	scf
	ret

Script_CantDoWaterfall: ; 0xcb7e
	jumptext .Text_CantDoWaterfall

.Text_CantDoWaterfall: ; 0xcb81
	; Wow, it's a huge waterfall.
	text_jump UnknownText_0x1c06a3
	db "@"

Script_AskWaterfall: ; 0xcb86
	opentext
	writetext .AskUseWaterfall
	yesorno
	iftrue Script_UsedWaterfall
	closetext
	end

.AskUseWaterfall: ; 0xcb90
	; Do you want to use WATERFALL?
	text_jump UnknownText_0x1c06bf
	db "@"

EscapeRopeFunction: ; cb95
	call ClearBuffer1
	ld a, $1
	jr dig_incave

DigFunction: ; cb9c
	call ClearBuffer1
	ld a, $2

dig_incave
	ld [Buffer2], a
.loop
	ld hl, .DigTable
	call FieldMoveJumptable
	jr nc, .loop
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

.DigTable: ; cbb2
	dw .CheckCanDig
	dw .DoDig
	dw .FailDig

.CheckCanDig: ; cbb8
	call GetMapPermission
	cp CAVE
	jr z, .incave
	cp DUNGEON
	jr z, .incave
.fail
	ld a, $2
	ret

.incave
	ld hl, wDigWarp
	ld a, [hli]
	and a
	jr z, .fail
	ld a, [hli]
	and a
	jr z, .fail
	ld a, [hl]
	and a
	jr z, .fail
	ld a, $1
	ret

.DoDig: ; cbd8
	ld hl, wDigWarp
	ld de, wNextWarp
	ld bc, 3
	call CopyBytes
	call GetPartyNick
	ld a, [Buffer2]
	cp $2
	jr nz, .escaperope
	ld hl, .UsedDigScript
	call QueueScript
	ld a, $81
	ret

.escaperope
	callba SpecialKabutoChamber
	ld hl, .UsedEscapeRopeScript
	call QueueScript
	ld a, $81
	ret

.FailDig: ; cc06
	ld a, [Buffer2]
	cp $2
	jr nz, .failescaperope
	ld hl, .Text_CantUseHere
	call MenuTextBox
	call WaitPressAorB_BlinkCursor
	call CloseWindow

.failescaperope
	ld a, $80
	ret

.Text_UsedDig: ; 0xcc1c
	; used DIG!
	text_jump UnknownText_0x1c06de
	db "@"

.Text_UsedEscapeRope: ; 0xcc21
	; used an ESCAPE ROPE.
	text_jump UnknownText_0x1c06ed
	db "@"

.Text_CantUseHere: ; 0xcc26
	; Can't use that here.
	text_jump UnknownText_0x1c0705
	db "@"

.UsedEscapeRopeScript: ; 0xcc2b
	reloadmappart
	special UpdateTimePals
	writetext .Text_UsedEscapeRope
	jump .UsedDigOrEscapeRopeScript

.UsedDigScript: ; 0xcc35
	reloadmappart
	special UpdateTimePals
	writetext .Text_UsedDig

.UsedDigOrEscapeRopeScript: ; 0xcc3c
	waitbutton
	closetext
	playsound SFX_WARP_TO
	applymovement PLAYER, .DigOut
	farscall Script_AbortBugContest
	special WarpToSpawnPoint
	writecode VAR_MOVEMENT, PLAYER_NORMAL
	newloadmap MAPSETUP_DOOR
	playsound SFX_WARP_FROM
	applymovement PLAYER, .DigReturn
	end

.DigOut: ; 0xcc59
	step_dig 32
	hide_person
	step_end

.DigReturn: ; 0xcc5d
	show_person
	return_dig 32
	step_end

TeleportFunction: ; cc61
	call ClearBuffer1
.loop
	ld hl, .Jumptable
	call FieldMoveJumptable
	jr nc, .loop
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

.Jumptable: ; cc72
	dw .TryTeleport
	dw .DoTeleport
	dw .FailTeleport

.TryTeleport: ; cc78
	call GetMapPermission
	call CheckOutdoorMap
	jr z, .CheckIfSpawnPoint
	jr .nope

.CheckIfSpawnPoint
	ld a, [wLastSpawnMapGroup]
	ld d, a
	ld a, [wLastSpawnMapNumber]
	ld e, a
	callba IsSpawnPoint
	jr nc, .nope
	ld a, c
	ld [wd001], a
	ld a, $1
	ret

.nope
	ld a, $2
	ret

.DoTeleport: ; cc9c
	call GetPartyNick
	ld hl, .TeleportScript
	call QueueScript
	ld a, $81
	ret

.FailTeleport: ; cca8
	ld hl, .Text_CantUseHere
	call MenuTextBoxBackup
	ld a, $80
	ret

.Text_ReturnToLastMonCenter: ; 0xccb1
	; Return to the last #MON CENTER.
	text_jump UnknownText_0x1c071a
	db "@"

.Text_CantUseHere: ; 0xccb6
	; Can't use that here.
	text_jump UnknownText_0x1c073b
	db "@"

.TeleportScript: ; 0xccbb
	reloadmappart
	special UpdateTimePals
	writetext .Text_ReturnToLastMonCenter
	pause 60
	reloadmappart
	closetext
	playsound SFX_WARP_TO
	applymovement PLAYER, .TeleportFrom
	farscall Script_AbortBugContest
	special WarpToSpawnPoint
	writecode VAR_MOVEMENT, PLAYER_NORMAL
	newloadmap MAPSETUP_TELEPORT
	playsound SFX_WARP_FROM
	applymovement PLAYER, .TeleportTo
	end

.TeleportFrom: ; cce1
	teleport_from
	step_end

.TeleportTo: ; cce3
	teleport_to
	step_end

StrengthFunction: ; cce5
	call .TryStrength
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

.TryStrength: ; ccee
; Strength
	ld de, ENGINE_PLAINBADGE
	call CheckBadge
	jr c, .Failed
	jr .UseStrength

.AlreadyUsing: ; unreferenced
	ld hl, .JumpText
	call MenuTextBoxBackup
	ld a, $80
	ret

.JumpText: ; 0xcd01
	text_jump UnknownText_0x1c0751
	db "@"

.Failed: ; cd06
	ld a, $80
	ret

.UseStrength: ; cd09
	ld hl, Script_StrengthFromMenu
	call QueueScript
	ld a, $81
	ret

SetStrengthFlag: ; cd12
	ld hl, BikeFlags
	set 0, [hl]
	ld a, [CurPartyMon]
	ld e, a
	ld d, 0
	ld hl, PartySpecies
	add hl, de
	ld a, [hl]
	ld [Buffer6], a
	call GetPartyNick
	ret

Script_StrengthFromMenu: ; 0xcd29
	reloadmappart
	special UpdateTimePals

Script_UsedStrength: ; 0xcd2d
	callasm SetStrengthFlag
	writetext .UsedStrength
	copybytetovar Buffer6
	cry 0
	pause 3
	writetext .StrengthAllowedItToMoveBoulders
	closetext
	end

.UsedStrength: ; 0xcd41
	text_jump UnknownText_0x1c0774
	db "@"

.StrengthAllowedItToMoveBoulders: ; 0xcd46
	text_jump UnknownText_0x1c0788
	db "@"

AskStrengthScript:
	callasm TryStrengthOW
	iffalse .AskStrength
	if_equal $1, .DontMeetRequirements
	jump .AlreadyUsedStrength

.DontMeetRequirements: ; 0xcd59
	jumptext UnknownText_0xcd73

.AlreadyUsedStrength: ; 0xcd5c
	jumptext UnknownText_0xcd6e

.AskStrength: ; 0xcd5f
	opentext
	writetext UnknownText_0xcd69
	yesorno
	iftrue Script_UsedStrength
	closetext
	end

UnknownText_0xcd69: ; 0xcd69
	; A #MON may be able to move this. Want to use STRENGTH?
	text_jump UnknownText_0x1c07a0
	db "@"

UnknownText_0xcd6e: ; 0xcd6e
	; Boulders may now be moved!
	text_jump UnknownText_0x1c07d8
	db "@"

UnknownText_0xcd73: ; 0xcd73
	; A #MON may be able to move this.
	text_jump UnknownText_0x1c07f4
	db "@"

TryStrengthOW: ; cd78
	ld d, STRENGTH
	call CheckPartyMove
	jr c, .nope

	ld de, ENGINE_PLAINBADGE
	call CheckEngineFlag
	jr c, .nope

	ld hl, BikeFlags
	bit 0, [hl]
	jr z, .already_using

	ld a, 2
	jr .done

.nope
	ld a, 1
	jr .done

.already_using
	xor a
	jr .done

.done
	ld [ScriptVar], a
	ret

WhirlpoolFunction: ; cd9d
	call ClearBuffer1
.loop
	ld hl, Jumptable_cdae
	call FieldMoveJumptable
	jr nc, .loop
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

Jumptable_cdae: ; cdae
	dw .TryWhirlpool
	dw .DoWhirlpool
	dw .FailWhirlpool

.TryWhirlpool: ; cdb4
	ld de, ENGINE_GLACIERBADGE
	call CheckBadge
	jr c, .noglacierbadge
	call TryWhirlpoolMenu
	jr c, .failed
	ld a, $1
	ret

.failed
	ld a, $2
	ret

.noglacierbadge
	ld a, $80
	ret

.DoWhirlpool: ; cdca
	ld hl, Script_WhirlpoolFromMenu
	call QueueScript
	ld a, $81
	ret

.FailWhirlpool: ; cdd3
	call FieldMoveFailed
	ld a, $80
	ret

Text_UsedWhirlpool: ; 0xcdd9
	; used WHIRLPOOL!
	text_jump UnknownText_0x1c0816
	db "@"

TryWhirlpoolMenu: ; cdde
	call GetFacingTileCoord
	ld c, a
	push de
	call CheckWhirlpoolTile
	pop de
	jr c, .failed
	call GetBlockLocation
	ld c, [hl]
	push hl
	ld hl, WhirlpoolBlockPointers
	call CheckOverworldTileArrays
	pop hl
	jr nc, .failed
	ld a, l
	ld [Buffer3], a
	ld a, h
	ld [Buffer4], a
	ld a, b
	ld [Buffer5], a
	ld a, c
	ld [Buffer6], a
	xor a
	ret

.failed
	scf
	ret

Script_WhirlpoolFromMenu: ; 0xce0b
	reloadmappart
	special UpdateTimePals

Script_UsedWhirlpool: ; 0xce0f
	callasm GetPartyNick
	writetext Text_UsedWhirlpool
	reloadmappart
	callasm DisappearWhirlpool
	closetext
	end

DisappearWhirlpool: ; ce1d
	ld hl, Buffer3
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld a, [Buffer5]
	ld [hl], a
	xor a
	ld [hBGMapMode], a
	call OverworldTextModeSwitch
	ld a, [Buffer6]
	ld e, a
	callba PlayWhirlpoolSound
	call BufferScreen
	call GetMovementPermissions
	ret

TryWhirlpoolOW:: ; ce3e
	ld d, WHIRLPOOL
	call CheckPartyMove
	jr c, .failed
	ld de, ENGINE_GLACIERBADGE
	call CheckEngineFlag
	jr c, .failed
	call TryWhirlpoolMenu
	jr c, .failed
	ld a, BANK(Script_AskWhirlpoolOW)
	ld hl, Script_AskWhirlpoolOW
	call CallScript
	scf
	ret

.failed
	ld a, BANK(Script_MightyWhirlpool)
	ld hl, Script_MightyWhirlpool
	call CallScript
	scf
	ret

Script_MightyWhirlpool: ; 0xce66
	jumptext .MightyWhirlpoolText

.MightyWhirlpoolText: ; 0xce69
	text_jump UnknownText_0x1c082b
	db "@"

Script_AskWhirlpoolOW: ; 0xce6e
	opentext
	writetext UnknownText_0xce78
	yesorno
	iftrue Script_UsedWhirlpool
	closetext
	end

UnknownText_0xce78: ; 0xce78
	text_jump UnknownText_0x1c0864
	db "@"

HeadbuttFunction: ; ce7d
	call TryHeadbuttFromMenu
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

TryHeadbuttFromMenu: ; ce86
	call GetFacingTileCoord
	call CheckHeadbuttTreeTile
	jr nz, .no_tree

	ld hl, HeadbuttFromMenuScript
	call QueueScript
	ld a, $81
	ret

.no_tree
	call FieldMoveFailed
	ld a, $80
	ret

UnknownText_0xce9d: ; 0xce9d
	; did a HEADBUTT!
	text_jump UnknownText_0x1c0897
	db "@"

UnknownText_0xcea2: ; 0xcea2
	; Nope. Nothing…
	text_jump UnknownText_0x1c08ac
	db "@"

HeadbuttFromMenuScript: ; 0xcea7
	reloadmappart
	special UpdateTimePals

HeadbuttScript: ; 0xceab
	callasm GetPartyNick
	writetext UnknownText_0xce9d

	reloadmappart
	callasm ShakeHeadbuttTree

	callasm TreeMonEncounter
	iffalse .no_battle
	closetext
	randomwildmon
	startbattle
	reloadmapafterbattle
	end

.no_battle
	writetext UnknownText_0xcea2
	waitbutton
	closetext
	end

TryHeadbuttOW:: ; cec9
	ld d, HEADBUTT
	call CheckPartyMove
	jr c, .no

	ld a, BANK(AskHeadbuttScript)
	ld hl, AskHeadbuttScript
	call CallScript
	scf
	ret

.no
	xor a
	ret

AskHeadbuttScript: ; 0xcedc
	opentext
	writetext UnknownText_0xcee6
	yesorno
	iftrue HeadbuttScript
	closetext
	end

UnknownText_0xcee6: ; 0xcee6
	; A #MON could be in this tree. Want to HEADBUTT it?
	text_jump UnknownText_0x1c08bc
	db "@"

RockSmashFunction: ; ceeb
	call TryRockSmashFromMenu
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

TryRockSmashFromMenu: ; cef4
	call GetFacingObject
	jr c, .no_rock
	ld a, d
	cp $18
	jr nz, .no_rock

	ld hl, RockSmashFromMenuScript
	call QueueScript
	ld a, $81
	ret

.no_rock
	call FieldMoveFailed
	ld a, $80
	ret

GetFacingObject: ; cf0d
	callba CheckFacingObject
	jr nc, .fail

	ld a, [hObjectStructIndexBuffer]
	call GetObjectStruct
	ld hl, OBJECT_MAP_OBJECT_INDEX
	add hl, bc
	ld a, [hl]
	ld [hLastTalked], a
	call GetMapObject
	ld hl, MAPOBJECT_MOVEMENT
	add hl, bc
	ld a, [hl]
	ld d, a
	and a
	ret

.fail
	scf
	ret

RockSmashFromMenuScript: ; 0xcf2e
	reloadmappart
	special UpdateTimePals

RockSmashScript: ; cf32
	callasm GetPartyNick
	writetext UnknownText_0xcf58
	closetext
	special WaitSFX
	playsound SFX_STRENGTH
	earthquake 84
	applymovement2 MovementData_0xcf55
	disappear -2

	callasm RockMonEncounter
	copybytetovar TempWildMonSpecies
	iffalse .done
	randomwildmon
	startbattle
	reloadmapafterbattle
.done
	end

MovementData_0xcf55: ; 0xcf55
	rock_smash 10
	step_end

UnknownText_0xcf58: ; 0xcf58
	text_jump UnknownText_0x1c08f0
	db "@"

AskRockSmashScript: ; 0xcf5d
	callasm HasRockSmash
	if_equal 1, .no

	opentext
	writetext UnknownText_0xcf77
	yesorno
	iftrue RockSmashScript
	closetext
	end
.no
	jumptext UnknownText_0xcf72

UnknownText_0xcf72: ; 0xcf72
	; Maybe a #MON can break this.
	text_jump UnknownText_0x1c0906
	db "@"

UnknownText_0xcf77: ; 0xcf77
	; This rock looks breakable. Want to use ROCK SMASH?
	text_jump UnknownText_0x1c0924
	db "@"

HasRockSmash: ; cf7c
	ld d, ROCK_SMASH
	call CheckPartyMove
	jr nc, .yes
.no
	ld a, 1
	jr .done
.yes
	xor a
	jr .done
.done
	ld [ScriptVar], a
	ret

FishFunction: ; cf8e
	ld a, e
	push af
	call ClearBuffer1
	pop af
	ld [Buffer2], a
.loop
	ld hl, .FishTable
	call FieldMoveJumptable
	jr nc, .loop
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

.FishTable: ; cfa5
	dw .TryFish
	dw .FishNoBite
	dw .FishGotSomething
	dw .FailFish
	dw .FishNoFish

.TryFish: ; cfaf
	ld a, [PlayerState]
	cp PLAYER_SURF
	jr z, .fail
	cp PLAYER_SURF_PIKA
	jr z, .fail
	call GetFacingTileCoord
	call GetTileCollision
	cp $1
	jr z, .facingwater
.fail
	ld a, $3
	ret

.facingwater
	call GetFishingGroup
	and a
	jr nz, .goodtofish
	ld a, $4
	ret

.goodtofish
	ld d, a
	ld a, [Buffer2]
	ld e, a
	callba FishAction
	ld a, d
	and a
	jr z, .nonibble
	ld [TempWildMonSpecies], a
	ld a, e
	ld [CurPartyLevel], a
	ld a, BATTLETYPE_FISH
	ld [BattleType], a
	ld a, $2
	ret

.nonibble
	ld a, $1
	ret

.FailFish: ; cff1
	ld a, $80
	ret

.FishGotSomething: ; cff4
	ld a, $1
	ld [Buffer6], a
	ld hl, Script_GotABite
	call QueueScript
	ld a, $81
	ret

.FishNoBite: ; d002
	ld a, $2
	ld [Buffer6], a
	ld hl, Script_NotEvenANibble
	call QueueScript
	ld a, $81
	ret

.FishNoFish: ; d010
	ld a, $0
	ld [Buffer6], a
	ld hl, Script_NotEvenANibble2
	call QueueScript
	ld a, $81
	ret

Script_NotEvenANibble: ; 0xd01e
	scall Script_FishCastRod
	writetext UnknownText_0xd0a9
	jump Script_NotEvenANibble_FallThrough

Script_NotEvenANibble2: ; 0xd027
	scall Script_FishCastRod
	writetext UnknownText_0xd0a9

Script_NotEvenANibble_FallThrough: ; 0xd02d
	loademote EMOTE_SHADOW
	callasm PutTheRodAway
	closetext
	end

Script_GotABite: ; 0xd035
	scall Script_FishCastRod
	callasm Fishing_CheckFacingUp
	iffalse .NotFacingUp
	applymovement PLAYER, .Movement_FacingUp
	jump .FightTheHookedPokemon

.NotFacingUp: ; 0xd046
	applymovement PLAYER, .Movement_NotFacingUp

.FightTheHookedPokemon: ; 0xd04a
	pause 40
	applymovement PLAYER, .Movement_RestoreRod
	writetext UnknownText_0xd0a4
	callasm PutTheRodAway
	closetext
	randomwildmon
	startbattle
	reloadmapafterbattle
	end

.Movement_NotFacingUp: ; d05c
	fish_got_bite
	fish_got_bite
	fish_got_bite
	fish_got_bite
	show_emote
	step_end

.Movement_FacingUp: ; d062
	fish_got_bite
	fish_got_bite
	fish_got_bite
	fish_got_bite
	step_sleep_1
	show_emote
	step_end

.Movement_RestoreRod: ; d069
	hide_emote
	fish_cast_rod
	step_end

Fishing_CheckFacingUp: ; d06c
	ld a, [PlayerDirection]
	and $c
	cp OW_UP
	ld a, $1
	jr z, .up
	xor a

.up
	ld [ScriptVar], a
	ret

Script_FishCastRod: ; 0xd07c
	reloadmappart
	loadvar hBGMapMode, $0
	special UpdateTimePals
	loademote EMOTE_ROD
	callasm LoadFishingGFX
	loademote EMOTE_SHOCK
	applymovement PLAYER, MovementData_0xd093
	pause 40
	end

MovementData_0xd093: ; d093
	fish_cast_rod
	step_end

PutTheRodAway: ; d095
	xor a
	ld [hBGMapMode], a
	ld a, $1
	ld [PlayerAction], a
	call UpdateSprites
	call ReplaceKrisSprite
	ret

UnknownText_0xd0a4: ; 0xd0a4
	; Oh! A bite!
	text_jump UnknownText_0x1c0958
	db "@"

UnknownText_0xd0a9: ; 0xd0a9
	; Not even a nibble!
	text_jump UnknownText_0x1c0965
	db "@"

UnknownText_0xd0ae: ; unused
	; Looks like there's nothing here.
	text_jump UnknownText_0x1c0979
	db "@"

BikeFunction: ; d0b3
	call .TryBike
	and $7f
	ld [wFieldMoveSucceeded], a
	ret

.TryBike: ; d0bc
	call .CheckEnvironment
	jr c, .CannotUseBike
	ld a, [PlayerState]
	cp PLAYER_NORMAL
	jr z, .GetOnBike
	cp PLAYER_BIKE
	jr z, .GetOffBike
	jr .CannotUseBike

.GetOnBike
	ld hl, Script_GetOnBike
	ld de, Script_GetOnBike_Register
	call .CheckIfRegistered
	call QueueScript
	xor a
	ld [MusicFade], a
	ld de, MUSIC_NONE
	call PlayMusic
	call DelayFrame
	call MaxVolume
	ld de, MUSIC_BICYCLE
	ld a, e
	ld [wMapMusic], a
	call PlayMusic
	ld a, $1
	ret

.GetOffBike
	ld hl, BikeFlags
	bit 1, [hl]
	jr nz, .CantGetOffBike
	ld hl, Script_GetOffBike
	ld de, Script_GetOffBike_Register
	call .CheckIfRegistered
	ld a, $3
	jr .done

.CantGetOffBike
	ld hl, Script_CantGetOffBike
	jr .done

.CannotUseBike
	ld a, $0
	ret

.done
	call QueueScript
	ld a, $1
	ret

.CheckIfRegistered: ; d119
	ld a, [wUsingItemWithSelect]
	and a
	ret z
	ld h, d
	ld l, e
	ret

.CheckEnvironment: ; d121
	call GetMapPermission
	call CheckOutdoorMap
	jr z, .ok
	cp CAVE
	jr z, .ok
	cp GATE
	jr z, .ok
	jr .nope

.ok
	call GetPlayerStandingTile
	and $f ; can't use our bike in a wall or on water
	jr nz, .nope
	xor a
	ret

.nope
	scf
	ret

Script_GetOnBike: ; 0xd13e
	reloadmappart
	special UpdateTimePals
	writecode VAR_MOVEMENT, PLAYER_BIKE
	writetext GotOnTheBikeText
	waitbutton
	closetext
	special ReplaceKrisSprite
	end

Script_GetOnBike_Register: ; 0xd14e
	writecode VAR_MOVEMENT, PLAYER_BIKE
	closetext
	special ReplaceKrisSprite
	end

; XXX
	nop
	ret

Script_GetOffBike: ; 0xd158
	reloadmappart
	special UpdateTimePals
	writecode VAR_MOVEMENT, PLAYER_NORMAL
	writetext GotOffTheBikeText
	waitbutton

FinishGettingOffBike:
	closetext
	special ReplaceKrisSprite
	special PlayMapMusic
	end

Script_GetOffBike_Register: ; 0xd16b
	writecode VAR_MOVEMENT, PLAYER_NORMAL
	jump FinishGettingOffBike

Script_CantGetOffBike: ; 0xd171
	writetext .CantGetOffBikeText
	waitbutton
	closetext
	end

.CantGetOffBikeText: ; 0xd177
	; You can't get off here!
	text_jump UnknownText_0x1c099a
	db "@"

GotOnTheBikeText: ; 0xd17c
	; got on the @ .
	text_jump UnknownText_0x1c09b2
	db "@"

GotOffTheBikeText: ; 0xd181
	; got off the @ .
	text_jump UnknownText_0x1c09c7
	db "@"

TryCutOW:: ; d186
	ld d, CUT
	call CheckPartyMove
	jr c, .cant_cut

	ld de, ENGINE_HIVEBADGE
	call CheckEngineFlag
	jr c, .cant_cut

	ld a, BANK(AskCutScript)
	ld hl, AskCutScript
	call CallScript
	scf
	ret

.cant_cut
	ld a, BANK(CantCutScript)
	ld hl, CantCutScript
	call CallScript
	scf
	ret

AskCutScript: ; 0xd1a9
	opentext
	writetext UnknownText_0xd1c8
	yesorno
	iffalse .script_d1b8
	callasm .CheckMap
	iftrue Script_Cut
.script_d1b8
	closetext
	end

.CheckMap: ; d1ba
	xor a
	ld [ScriptVar], a
	call CheckMapForSomethingToCut
	ret c
	ld a, TRUE
	ld [ScriptVar], a
	ret

UnknownText_0xd1c8: ; 0xd1c8
	text_jump UnknownText_0x1c09dd
	db "@"

CantCutScript: ; 0xd1cd
	jumptext UnknownText_0xd1d0

UnknownText_0xd1d0: ; 0xd1d0
	text_jump UnknownText_0x1c0a05
	db "@"

_ReceiveItem:: ; d1d5
	call DoesHLEqualNumItems
	jp nz, PutItemInPocket
	push hl
	call CheckItemPocket
	pop de
	ld a, [wItemAttributeParamBuffer]
	dec a
	ld hl, .Pockets
	rst JumpTable
	ret

.Pockets: ; d1e9
	dw .Item
	dw .KeyItem
	dw .Ball
	dw .TMHM

.Item: ; d1f1
	ld h, d
	ld l, e
	jp PutItemInPocket

.KeyItem: ; d1f6
	ld h, d
	ld l, e
	jp ReceiveKeyItem

.Ball: ; d1fb
	ld hl, NumBalls
	jp PutItemInPocket

.TMHM: ; d201
	ld h, d
	ld l, e
	ld a, [CurItem]
	ld c, a
	call GetTMHMNumber
	jp ReceiveTMHM

_TossItem:: ; d20d
	call DoesHLEqualNumItems
	jr nz, .remove
	push hl
	call CheckItemPocket
	pop de
	ld a, [wItemAttributeParamBuffer]
	dec a
	ld hl, .Pockets
	rst JumpTable
	ret

.Pockets
	dw .Item
	dw .KeyItem
	dw .Ball
	dw .TMHM

.Ball ; d228
	ld hl, NumBalls
	jp RemoveItemFromPocket

.TMHM ; d22e
	ld h, d
	ld l, e
	ld a, [CurItem]
	ld c, a
	call GetTMHMNumber
	jp TossTMHM

.KeyItem ; d23a
	ld h, d
	ld l, e
	jp TossKeyItem

.Item ; d23f
	ld h, d
	ld l, e

.remove
	jp RemoveItemFromPocket

_CheckItem:: ; d244
	call DoesHLEqualNumItems
	jr nz, .nope
	push hl
	call CheckItemPocket
	pop de
	ld a, [wItemAttributeParamBuffer]
	dec a
	ld hl, .Pockets
	rst JumpTable
	ret

.Pockets
	dw .Item
	dw .KeyItem
	dw .Ball
	dw .TMHM

.Ball ; d25f
	ld hl, NumBalls
	jp CheckTheItem

.TMHM ; d265
	ld h, d
	ld l, e
	ld a, [CurItem]
	ld c, a
	call GetTMHMNumber
	jp CheckTMHM

.KeyItem ; d271
	ld h, d
	ld l, e
	jp CheckKeyItems

.Item ; d276
	ld h, d
	ld l, e

.nope
	jp CheckTheItem

DoesHLEqualNumItems: ; d27b
	ld a, l
	cp NumItems % $100
	ret nz
	ld a, h
	cp NumItems / $100
	ret

GetPocketCapacity: ; d283
	ld c, MAX_ITEMS
	ld a, e
	cp NumItems % $100
	jr nz, .not_bag
	ld a, d
	cp NumItems / $100
	ret z

.not_bag
	ld c, MAX_PC_ITEMS
	ld a, e
	cp PCItems % $100
	jr nz, .not_pc
	ld a, d
	cp PCItems / $100
	ret z

.not_pc
	ld c, MAX_BALLS
	ret

PutItemInPocket: ; d29c
	ld d, h
	ld e, l
	inc hl
	ld a, [CurItem]
	ld c, a
	ld b, 0
.loop
	ld a, [hli]
	cp -1
	jr z, .terminator
	cp c
	jr nz, .next
	ld a, 99
	sub [hl]
	add b
	ld b, a
	ld a, [wItemQuantityChangeBuffer]
	cp b
	jr z, .ok
	jr c, .ok

.next
	inc hl
	jr .loop

.terminator
	call GetPocketCapacity
	ld a, [de]
	cp c
	jr c, .ok
	and a
	ret

.ok
	ld h, d
	ld l, e
	ld a, [CurItem]
	ld c, a
	ld a, [wItemQuantityChangeBuffer]
	ld [wItemQuantityBuffer], a
.loop2
	inc hl
	ld a, [hli]
	cp -1
	jr z, .terminator2
	cp c
	jr nz, .loop2
	ld a, [wItemQuantityBuffer]
	add [hl]
	cp 100
	jr nc, .newstack
	ld [hl], a
	jr .done

.newstack
	ld [hl], 99
	sub 99
	ld [wItemQuantityBuffer], a
	jr .loop2

.terminator2
	dec hl
	ld a, [CurItem]
	ld [hli], a
	ld a, [wItemQuantityBuffer]
	ld [hli], a
	ld [hl], -1
	ld h, d
	ld l, e
	inc [hl]

.done
	scf
	ret

RemoveItemFromPocket: ; d2ff
	ld d, h
	ld e, l
	ld a, [hli]
	ld c, a
	ld a, [CurItemQuantity]
	cp c
	jr nc, .ok ; memory
	ld c, a
	ld b, $0
	add hl, bc
	add hl, bc
	ld a, [CurItem]
	cp [hl]
	inc hl
	jr z, .skip
	ld h, d
	ld l, e
	inc hl

.ok
	ld a, [CurItem]
	ld b, a
.loop
	ld a, [hli]
	cp b
	jr z, .skip
	cp -1
	jr z, .nope
	inc hl
	jr .loop

.skip
	ld a, [wItemQuantityChangeBuffer]
	ld b, a
	ld a, [hl]
	sub b
	jr c, .nope
	ld [hl], a
	ld [wItemQuantityBuffer], a
	and a
	jr nz, .yup
	dec hl
	ld b, h
	ld c, l
	inc hl
	inc hl
.loop2
	ld a, [hli]
	ld [bc], a
	inc bc
	cp -1
	jr nz, .loop2
	ld h, d
	ld l, e
	dec [hl]

.yup
	scf
	ret

.nope
	and a
	ret

CheckTheItem: ; d349
	ld a, [CurItem]
	ld c, a
.loop
	inc hl
	ld a, [hli]
	cp -1
	jr z, .done
	cp c
	jr nz, .loop
	scf
	ret

.done
	and a
	ret

ReceiveKeyItem: ; d35a
	ld hl, NumKeyItems
	ld a, [hli]
	cp MAX_KEY_ITEMS
	jr nc, .nope
	ld c, a
	ld b, 0
	add hl, bc
	ld a, [CurItem]
	ld [hli], a
	ld [hl], -1
	ld hl, NumKeyItems
	inc [hl]
	scf
	ret

.nope
	and a
	ret

TossKeyItem: ; d374
	ld a, [wd107]
	ld e, a
	ld d, 0
	ld hl, NumKeyItems
	ld a, [hl]
	cp e
	jr nc, .ok
	call .Toss
	ret nc
	jr .ok2

.ok
	dec [hl]
	inc hl
	add hl, de

.ok2
	ld d, h
	ld e, l
	inc hl
.loop
	ld a, [hli]
	ld [de], a
	inc de
	cp -1
	jr nz, .loop
	scf
	ret

.Toss: ; d396
	ld hl, NumKeyItems
	ld a, [CurItem]
	ld c, a
.loop3
	inc hl
	ld a, [hl]
	cp c
	jr z, .ok3
	cp -1
	jr nz, .loop3
	xor a
	ret

.ok3
	ld a, [NumKeyItems]
	dec a
	ld [NumKeyItems], a
	scf
	ret

CheckKeyItems: ; d3b1
	ld a, [CurItem]
	ld c, a
	ld hl, KeyItems
.loop
	ld a, [hli]
	cp c
	jr z, .done
	cp -1
	jr nz, .loop
	and a
	ret

.done
	scf
	ret

ReceiveTMHM: ; d3c4
	dec c
	ld b, 0
	ld hl, TMsHMs
	add hl, bc
	ld a, [wItemQuantityChangeBuffer]
	add [hl]
	cp 100
	jr nc, .toomany
	ld [hl], a
	scf
	ret

.toomany
	and a
	ret

TossTMHM: ; d3d8
	dec c
	ld b, 0
	ld hl, TMsHMs
	add hl, bc
	ld a, [wItemQuantityChangeBuffer]
	ld b, a
	ld a, [hl]
	sub b
	jr c, .nope
	ld [hl], a
	ld [wItemQuantityBuffer], a
	jr nz, .yup
	ld a, [wTMHMPocketScrollPosition]
	and a
	jr z, .yup
	dec a
	ld [wTMHMPocketScrollPosition], a

.yup
	scf
	ret

.nope
	and a
	ret

CheckTMHM: ; d3fb
	dec c
	ld b, $0
	ld hl, TMsHMs
	add hl, bc
	ld a, [hl]
	and a
	ret z
	scf
	ret

GetTMHMNumber:: ; d407
; Return the number of a TM/HM by item id c.

	ld a, c

; Skip any dummy items.
	cp ITEM_C3 ; TM04-05
	jr c, .done
	cp ITEM_DC ; TM28-29
	jr c, .skip

	dec a
.skip
	dec a
.done
	sub TM01
	inc a
	ld c, a
	ret

GetNumberedTMHM: ; d417
; Return the item id of a TM/HM by number c.

	ld a, c

; Skip any gaps.
	cp ITEM_C3 - (TM01 - 1)
	jr c, .done
	cp ITEM_DC - (TM01 - 1) - 1
	jr c, .skip_one

.skip_two
	inc a
.skip_one
	inc a
.done
	add TM01
	dec a
	ld c, a
	ret

_CheckTossableItem:: ; d427
; Return 1 in wItemAttributeParamBuffer and carry if CurItem can't be removed from the bag.
	ld a, ITEMATTR_PERMISSIONS
	call GetItemAttr
	bit 7, a
	jr nz, ItemAttr_ReturnCarry
	and a
	ret

CheckSelectableItem: ; d432
; Return 1 in wItemAttributeParamBuffer and carry if CurItem can't be selected.
	ld a, ITEMATTR_PERMISSIONS
	call GetItemAttr
	bit 6, a
	jr nz, ItemAttr_ReturnCarry
	and a
	ret

CheckItemPocket:: ; d43d
; Return the pocket for CurItem in wItemAttributeParamBuffer.
	ld a, ITEMATTR_POCKET
	call GetItemAttr
	and $f
	ld [wItemAttributeParamBuffer], a
	ret

CheckItemContext: ; d448
; Return the context for CurItem in wItemAttributeParamBuffer.
	ld a, ITEMATTR_HELP
	call GetItemAttr
	and $f
	ld [wItemAttributeParamBuffer], a
	ret

CheckItemMenu: ; d453
; Return the menu for CurItem in wItemAttributeParamBuffer.
	ld a, ITEMATTR_HELP
	call GetItemAttr
	swap a
	and $f
	ld [wItemAttributeParamBuffer], a
	ret

GetItemAttr: ; d460
; Get attribute a of CurItem.

	push hl
	push bc

	ld hl, ItemAttributes
	ld c, a
	ld b, 0
	add hl, bc

	xor a
	ld [wItemAttributeParamBuffer], a

	ld a, [CurItem]
	dec a
	ld c, a
	ld a, NUM_ITEMATTRS
	call AddNTimes
	ld a, BANK(ItemAttributes)
	call GetFarByte

	pop bc
	pop hl
	ret

ItemAttr_ReturnCarry: ; d47f
	ld a, 1
	ld [wItemAttributeParamBuffer], a
	scf
	ret

GetItemPrice: ; d486
; Return the price of CurItem in de.
	push hl
	push bc
	ld a, ITEMATTR_PRICE
	call GetItemAttr
	ld e, a
	ld a, ITEMATTR_PRICE_HI
	call GetItemAttr
	ld d, a
	pop bc
	pop hl
	ret

INCLUDE "engine/player_step.asm"
INCLUDE "engine/anim_hp_bar.asm"
INCLUDE "engine/move_mon.asm"

_BillsPC: ; e3fd
	call .CheckCanUsePC
	ret c
	call .LogIn
	call .UseBillsPC
	jp .LogOut

.CheckCanUsePC: ; e40a (3:640a)
	ld a, [PartyCount]
	and a
	ret nz
	ld hl, .Text_GottaHavePokemon
	call MenuTextBoxBackup
	scf
	ret

.Text_GottaHavePokemon: ; 0xe417
	; You gotta have #MON to call!
	text_jump UnknownText_0x1c1006
	db "@"

.LogIn: ; e41c (3:641c)
	xor a
	ld [hBGMapMode], a
	call LoadStandardMenuDataHeader
	call ClearPCItemScreen
	ld hl, Options
	ld a, [hl]
	push af
	set NO_TEXT_SCROLL, [hl]
	ld hl, .Text_What
	call PrintText
	pop af
	ld [Options], a
	call LoadFontsBattleExtra
	ret

.Text_What: ; 0xe43a
	; What?
	text_jump UnknownText_0x1c1024
	db "@"

.LogOut: ; e43f (3:643f)
	call CloseSubmenu
	ret

.UseBillsPC: ; e443 (3:6443)
	ld hl, .MenuDataHeader
	call LoadMenuDataHeader
	ld a, $1
.loop
	ld [wMenuCursorBuffer], a
	call SetPalettes
	xor a
	ld [wWhichIndexSet], a
	ld [hBGMapMode], a
	call DoNthMenu
	jr c, .cancel
	ld a, [wMenuCursorBuffer]
	push af
	ld a, [MenuSelection]
	ld hl, .Jumptable
	rst JumpTable
	pop bc
	ld a, b
	jr nc, .loop
.cancel
	call CloseWindow
	ret

.MenuDataHeader: ; 0xe46f
	db $40 ; flags
	db 00, 00 ; start coords
	db 17, 19 ; end coords
	dw .MenuData2
	db 1 ; default option

.MenuData2: ; 0xe477
	db $80 ; flags
	db 0 ; items
	dw .items
	dw PlaceMenuStrings
	dw .strings

.strings: ; e47f
	db "WITHDRAW <PK><MN>@"
	db "DEPOSIT <PK><MN>@"
	db "CHANGE BOX@"
	db "MOVE <PK><MN> W/O MAIL@"
	db "SEE YA!@"

.Jumptable: ; e4ba (3:64ba)
	dw BillsPC_WithdrawMenu
	dw BillsPC_DepositMenu
	dw BillsPC_ChangeBoxMenu
	dw BillsPC_MovePKMNMenu
	dw BillsPC_SeeYa

.items: ; e4c4
	db 5
	db 0 ; WITHDRAW
	db 1;  DEPOSIT
	db 2 ; CHANGE BOX
	db 3 ; MOVE PKMN
	db 4 ; SEE YA!
	db -1

BillsPC_SeeYa: ; e4cb
	scf
	ret

BillsPC_MovePKMNMenu: ; e4cd
	call LoadStandardMenuDataHeader
	callba IsAnyMonHoldingMail
	jr nc, .no_mail
	ld hl, .Text_MonHoldingMail
	call PrintText
	jr .quit

.no_mail
	callba StartMovePkmnWOMail_SaveGame
	jr c, .quit
	callba _MovePKMNWithoutMail
	call ReturnToMapFromSubmenu
	call ClearPCItemScreen

.quit
	call CloseWindow
	and a
	ret

.Text_MonHoldingMail: ; 0xe4f9
	; There is a #MON holding MAIL. Please remove the MAIL.
	text_jump UnknownText_0x1c102b
	db "@"

BillsPC_DepositMenu: ; e4fe (3:64fe)
	call LoadStandardMenuDataHeader
	callba _DepositPKMN
	call ReturnToMapFromSubmenu
	call ClearPCItemScreen
	call CloseWindow
	and a
	ret

Functione512: ; unused
	ld a, [PartyCount]
	and a
	jr z, .no_pkmn
	cp 2
	jr c, .only_one_pkmn
	and a
	ret

.no_pkmn
	ld hl, .Text_NoPKMN
	call MenuTextBoxBackup
	scf
	ret

.only_one_pkmn
	ld hl, .Text_ItsYourLastPKMN
	call MenuTextBoxBackup
	scf
	ret

.Text_NoPKMN: ; 0xe52e
	; You don't have a single #MON!
	text_jump UnknownText_0x1c1062
	db "@"

.Text_ItsYourLastPKMN: ; 0xe533
	; You can't deposit your last #MON!
	text_jump UnknownText_0x1c1080
	db "@"

CheckCurPartyMonFainted: ; e538
	ld hl, PartyMon1HP
	ld de, PARTYMON_STRUCT_LENGTH
	ld b, $0
.loop
	ld a, [CurPartyMon]
	cp b
	jr z, .skip
	ld a, [hli]
	or [hl]
	jr nz, .notfainted
	dec hl

.skip
	inc b
	ld a, [PartyCount]
	cp b
	jr z, .done
	add hl, de
	jr .loop

.done
	scf
	ret

.notfainted
	and a
	ret

BillsPC_WithdrawMenu: ; e559 (3:6559)
	call LoadStandardMenuDataHeader
	callba _WithdrawPKMN
	call ReturnToMapFromSubmenu
	call ClearPCItemScreen
	call CloseWindow
	and a
	ret

Functione56d: ; unused
	ld a, [PartyCount]
	cp PARTY_LENGTH
	jr nc, .asm_e576
	and a
	ret

.asm_e576
	ld hl, UnknownText_0xe57e
	call MenuTextBoxBackup
	scf
	ret

UnknownText_0xe57e: ; 0xe57e
	; You can't take any more #MON.
	text_jump UnknownText_0x1c10a2
	db "@"

BillsPC_ChangeBoxMenu: ; e583 (3:6583)
	callba _ChangeBox
	and a
	ret

ClearPCItemScreen: ; e58b
	call DisableSpriteUpdates
	xor a
	ld [hBGMapMode], a
	call ClearBGPalettes
	call ClearSprites
	hlcoord 0, 0
	ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
	ld a, " "
	call ByteFill
	hlcoord 0,0
	lb bc, 10, 18
	call TextBox
	hlcoord 0,12
	lb bc, 4, 18
	call TextBox
	call WaitBGMap2
	call SetPalettes ; load regular palettes?
	ret

CopyBoxmonToTempMon: ; e5bb
	ld a, [CurPartyMon]
	ld hl, sBoxMon1Species
	ld bc, BOXMON_STRUCT_LENGTH
	call AddNTimes
	ld de, TempMonSpecies
	ld bc, BOXMON_STRUCT_LENGTH
	ld a, BANK(sBoxMon1Species)
	call GetSRAMBank
	call CopyBytes
	call CloseSRAM
	ret

Functione5d9: ; unreferenced
	ld a, [wCurBox]
	cp b
	jr z, .same_box
	ld a, b
	ld hl, .BoxAddrs
	ld bc, 3
	call AddNTimes
	ld a, [hli]
	push af
	ld a, [hli]
	ld h, [hl]
	ld l, a
	pop af
	jr .okay

.same_box
	ld a, BANK(sBoxCount)
	ld hl, sBoxCount

.okay
	call GetSRAMBank
	ld a, [hl]
	ld bc, 1 + MONS_PER_BOX + 1
	add hl, bc
	ld b, a
	ld c, $0
	ld de, wc608
	ld a, b
	and a
	jr z, .empty_box
.loop
	push hl
	push bc
	ld a, c
	ld bc, 0
	add hl, bc
	ld bc, BOXMON_STRUCT_LENGTH
	call AddNTimes
	ld a, [hl]
	ld [de], a
	inc de
	ld [CurSpecies], a
	call GetBaseData
	pop bc
	pop hl

	push hl
	push bc
	ld a, c
	ld bc, MONS_PER_BOX * (BOXMON_STRUCT_LENGTH + NAME_LENGTH)
	add hl, bc
	call SkipNames
	call CopyBytes
	pop bc
	pop hl

	push hl
	push bc
	ld a, c
	ld bc, MON_LEVEL
	add hl, bc
	ld bc, BOXMON_STRUCT_LENGTH
	call AddNTimes
	ld a, [hl]
	ld [de], a
	inc de
	pop bc
	pop hl

	push hl
	push bc
	ld a, c
	ld bc, MON_DVS
	add hl, bc
	ld bc, BOXMON_STRUCT_LENGTH
	call AddNTimes
	ld a, [hli]
	and $f0
	ld b, a
	ld a, [hl]
	and $f0
	swap a
	or b
	ld b, a
	ld a, [BaseGender]
	cp b
	ld a, $1
	jr c, .okay2
	xor a
.okay2
	ld [de], a
	inc de
	pop bc
	pop hl

	inc c
	dec b
	jr nz, .loop
.empty_box
	call CloseSRAM
	ret

.BoxAddrs: ; e66e
	dba sBox1
	dba sBox2
	dba sBox3
	dba sBox4
	dba sBox5
	dba sBox6
	dba sBox7
	dba sBox8
	dba sBox9
	dba sBox10
	dba sBox11
	dba sBox12
	dba sBox13
	dba sBox14

GetBreedMon1LevelGrowth: ; e698
	ld hl, wBreedMon1Stats
	ld de, TempMon
	ld bc, BOXMON_STRUCT_LENGTH
	call CopyBytes
	callab CalcLevel
	ld a, [wBreedMon1Level]
	ld b, a
	ld a, d
	ld e, a
	sub b
	ld d, a
	ret

GetBreedMon2LevelGrowth: ; e6b3
	ld hl, wBreedMon2Stats
	ld de, TempMon
	ld bc, BOXMON_STRUCT_LENGTH
	call CopyBytes
	callab CalcLevel
	ld a, [wBreedMon2Level]
	ld b, a
	ld a, d
	ld e, a
	sub b
	ld d, a
	ret

BugContest_SetCaughtContestMon: ; e6ce
	ld a, [wContestMon]
	and a
	jr z, .firstcatch
	ld [wd265], a
	callba DisplayAlreadyCaughtText
	callba DisplayCaughtContestMonStats
	lb bc, 14, 7
	call PlaceYesNoBox
	ret c

.firstcatch
	call .generatestats
	ld a, [TempEnemyMonSpecies]
	ld [wd265], a
	call GetPokemonName
	ld hl, .caughttext
	call PrintText
	ret

.generatestats: ; e6fd
	ld a, [TempEnemyMonSpecies]
	ld [CurSpecies], a
	ld [CurPartySpecies], a
	call GetBaseData
	xor a
	ld bc, PARTYMON_STRUCT_LENGTH
	ld hl, wContestMon
	call ByteFill
	xor a
	ld [MonType], a
	ld hl, wContestMon
	jp GeneratePartyMonStats

.caughttext: ; 0xe71d
	; Caught @ !
	text_jump UnknownText_0x1c10c0
	db "@"

INCLUDE "items/item_effects.asm"

GetPokeBallWobble: ; f971 (3:7971)
; Returns whether a Poke Ball will wobble in the catch animation.
; Whether a Pokemon is caught is determined beforehand.

	push de

	ld a, [rSVBK]
	ld d, a
	push de

	ld a, 1 ; BANK(Buffer2)
	ld [rSVBK], a

	ld a, [Buffer2]
	inc a
	ld [Buffer2], a

; Wobble up to 3 times.
	cp 3 + 1
	jr z, .finished

	ld a, [wWildMon]
	and a
	ld c, 0 ; next
	jr nz, .done

	ld hl, .WobbleProbabilities
	ld a, [Buffer1]
	ld b, a
.loop
	ld a, [hli]
	cp b
	jr nc, .checkwobble
	inc hl
	jr .loop

.checkwobble
	ld b, [hl]
	call Random
	cp b
	ld c, 0 ; next
	jr c, .done
	ld c, 2 ; escaped
	jr .done

.finished
	ld a, [wWildMon]
	and a
	ld c, 1 ; caught
	jr nz, .done
	ld c, 2 ; escaped

.done
	pop de
	ld e, a
	ld a, d
	ld [rSVBK], a
	ld a, e
	pop de
	ret

.WobbleProbabilities: ; f9ba
; catch rate, chance of wobbling / 255
; nLeft/255 = (nRight/255) ** 4
	db   1,  63
	db   2,  75
	db   3,  84
	db   4,  90
	db   5,  95
	db   7, 103
	db  10, 113
	db  15, 126
	db  20, 134
	db  30, 149
	db  40, 160
	db  50, 169
	db  60, 177
	db  80, 191
	db 100, 201
	db 120, 211
	db 140, 220
	db 160, 227
	db 180, 234
	db 200, 240
	db 220, 246
	db 240, 251
	db 254, 253
	db 255, 255

KnowsMove: ; f9ea
	ld a, MON_MOVES
	call GetPartyParamLocation
	ld a, [wPutativeTMHMMove]
	ld b, a
	ld c, NUM_MOVES
.loop
	ld a, [hli]
	cp b
	jr z, .knows_move
	dec c
	jr nz, .loop
	and a
	ret

.knows_move
	ld hl, .Text_knows
	call PrintText
	scf
	ret

.Text_knows: ; 0xfa06
	; knows @ .
	text_jump UnknownText_0x1c5ea8
	db "@"

SECTION "bank4", ROMX, BANK[$4]

INCLUDE "engine/pack.asm"
INCLUDE "engine/time.asm"
INCLUDE "engine/tmhm.asm"
INCLUDE "engine/namingscreen.asm"

Script_AbortBugContest: ; 0x122c1
	checkflag ENGINE_BUG_CONTEST_TIMER
	iffalse .finish
	setflag ENGINE_DAILY_BUG_CONTEST
	special ContestReturnMons
.finish
	end

INCLUDE "event/itemball.asm"
INCLUDE "engine/healmachineanim.asm"
INCLUDE "event/whiteout.asm"
INCLUDE "event/forced_movement.asm"
INCLUDE "event/itemfinder.asm"
INCLUDE "engine/startmenu.asm"
INCLUDE "engine/selectmenu.asm"
INCLUDE "event/elevator.asm"

Special_GiveParkBalls: ; 135db
	xor a
	ld [wContestMon], a
	ld a, 20
	ld [wParkBallsRemaining], a
	callba StartBugContestTimer
	ret

BugCatchingContestBattleScript:: ; 0x135eb
	writecode VAR_BATTLETYPE, BATTLETYPE_CONTEST
	randomwildmon
	startbattle
	reloadmapafterbattle
	copybytetovar wParkBallsRemaining
	iffalse BugCatchingContestOutOfBallsScript
	end

BugCatchingContestOverScript:: ; 0x135f8
	playsound SFX_ELEVATOR_END
	opentext
	writetext BugCatchingContestText_BeeepTimesUp
	waitbutton
	jump BugCatchingContestReturnToGateScript

BugCatchingContestOutOfBallsScript: ; 0x13603
	playsound SFX_ELEVATOR_END
	opentext
	writetext BugCatchingContestText_ContestIsOver
	waitbutton

BugCatchingContestReturnToGateScript: ; 0x1360b
	closetext
	jumpstd bugcontestresultswarp

BugCatchingContestText_BeeepTimesUp: ; 0x1360f
	; ANNOUNCER: BEEEP! Time's up!
	text_jump UnknownText_0x1bd2ca
	db "@"

BugCatchingContestText_ContestIsOver: ; 0x13614
	; ANNOUNCER: The Contest is over!
	text_jump UnknownText_0x1bd2e7
	db "@"

RepelWoreOffScript:: ; 0x13619
	opentext
	writetext .text
	waitbutton
	closetext
	end

.text: ; 0x13620
	; REPEL's effect wore off.
	text_jump UnknownText_0x1bd308
	db "@"

HiddenItemScript:: ; 0x13625
	opentext
	copybytetovar EngineBuffer3
	itemtotext 0, 0
	writetext .found_text
	giveitem ITEM_FROM_MEM
	iffalse .bag_full
	callasm SetMemEvent
	specialsound
	itemnotify
	jump .finish

.bag_full: ; 0x1363e
	buttonsound
	writetext .no_room_text
	waitbutton

.finish: ; 13643
	closetext
	end

.found_text: ; 0x13645
	; found @ !
	text_jump UnknownText_0x1bd321
	db "@"

.no_room_text: ; 0x1364a
	; But   has no space left…
	text_jump UnknownText_0x1bd331
	db "@"

SetMemEvent: ; 1364f
	ld hl, EngineBuffer1 ; wd03e (aliases: MenuItemsList, CurFruitTree, CurInput)
	ld a, [hli]
	ld d, [hl]
	ld e, a
	ld b, SET_FLAG
	call EventFlagAction
	ret

CheckFacingTileForStd:: ; 1365b
; Checks to see if the tile you're facing has a std script associated with it.  If so, executes the script and returns carry.
	ld a, c
	ld de, 3
	ld hl, .table1
	call IsInArray
	jr nc, .notintable

	ld a, jumpstd_command
	ld [wJumpStdScriptBuffer], a
	inc hl
	ld a, [hli]
	ld [wJumpStdScriptBuffer + 1], a
	ld a, [hli]
	ld [wJumpStdScriptBuffer + 2], a
	ld a, BANK(Script_JumpStdFromRAM)
	ld hl, Script_JumpStdFromRAM
	call CallScript
	scf
	ret

.notintable
	xor a
	ret

.table1
	dbw $91, magazinebookshelf
	dbw $93, pcscript
	dbw $94, radio1
	dbw $95, townmap
	dbw $96, merchandiseshelf
	dbw $97, tv
	dbw $9d, window
	dbw $9f, incenseburner
	db   -1 ; end

Script_JumpStdFromRAM: ; 0x1369a
	jump wJumpStdScriptBuffer

INCLUDE "event/bug_contest_judging.asm"

ApplyPokerusTick: ; 13988
; decreases all pokemon's pokerus counter by b. if the lower nybble reaches zero, the pokerus is cured.
	ld hl, PartyMon1PokerusStatus ; PartyMon1 + MON_PKRS
	ld a, [PartyCount]
	and a
	ret z ; make sure it's not wasting time on an empty party
	ld c, a
.loop
	ld a, [hl]
	and $f ; lower nybble is the number of days remaining
	jr z, .next ; if already 0, skip
	sub b ; subtract the number of days
	jr nc, .ok ; max(result, 0)
	xor a
.ok
	ld d, a ; back up this value because we need to preserve the strain (upper nybble)
	ld a, [hl]
	and $f0
	add d
	ld [hl], a ; this prevents a cured pokemon from recontracting pokerus
.next
	ld de, PARTYMON_STRUCT_LENGTH
	add hl, de
	dec c
	jr nz, .loop
	ret

INCLUDE "event/bug_contest_2.asm"

INCLUDE "unknown/013a47.asm"

GetSquareRoot: ; 13b87
; Return the square root of de in b.

; Rather than calculating the result, we take the index of the
; first value in a table of squares that isn't lower than de.

	ld hl, Squares
	ld b, 0
.loop
; Make sure we don't go past the end of the table.
	inc b
	ld a, b
	cp $ff
	ret z

; Iterate over the table until b**2 >= de.
	ld a, [hli]
	sub e
	ld a, [hli]
	sbc d

	jr c, .loop
	ret

Squares: ; 13b98
root	set 1
	rept $ff
	dw root*root
root	set root+1
	endr

SECTION "bank5", ROMX, BANK[$5]

INCLUDE "engine/rtc.asm"
INCLUDE "engine/overworld.asm"
INCLUDE "engine/tile_events.asm"
INCLUDE "engine/save.asm"
INCLUDE "engine/spawn_points.asm"
INCLUDE "engine/map_setup.asm"
INCLUDE "engine/pokecenter_pc.asm"
INCLUDE "engine/mart.asm"
INCLUDE "engine/money.asm"
INCLUDE "items/marts.asm"
INCLUDE "event/mom.asm"
INCLUDE "event/daycare.asm"
INCLUDE "event/photo.asm"
INCLUDE "engine/breeding/egg.asm"

SECTION "Tileset Data 1", ROMX, BANK[TILESETS_1]

INCLUDE "tilesets/data_1.asm"

SECTION "Roofs", ROMX, BANK[ROOFS]

INCLUDE "tilesets/roofs.asm"

SECTION "Tileset Data 2", ROMX, BANK[TILESETS_2]

INCLUDE "tilesets/data_2.asm"

SECTION "bank8", ROMX, BANK[$8]

INCLUDE "engine/clock_reset.asm"

SECTION "Tileset Data 3", ROMX, BANK[TILESETS_3]

INCLUDE "tilesets/data_3.asm"

SECTION "bank9", ROMX, BANK[$9]

StringBufferPointers:: ; 24000
	dw StringBuffer3
	dw StringBuffer4
	dw StringBuffer5
	dw StringBuffer2
	dw StringBuffer1
	dw EnemyMonNick
	dw BattleMonNick

INCLUDE "engine/menu.asm"

UpdateItemDescription: ; 0x244c3
	ld a, [MenuSelection]
	ld [CurSpecies], a
	hlcoord 0, 12
	ld b, 4
	ld c, SCREEN_WIDTH - 2
	call TextBox
	ld a, [MenuSelection]
	cp -1
	ret z
	decoord 1, 14
	callba PrintItemDescription
	ret

INCLUDE "engine/pokepic.asm"

LoadObjectMasks: ; 2454f
	ld hl, wObjectMasks
	xor a
	ld bc, NUM_OBJECTS
	call ByteFill
	nop
	ld bc, MapObjects
	ld de, wObjectMasks
	xor a
.loop
	push af
	push bc
	push de
	call GetObjectTimeMask
	jr c, .next
	call CheckObjectFlag
.next
	pop de
	ld [de], a
	inc de
	pop bc
	ld hl, OBJECT_LENGTH
	add hl, bc
	ld b, h
	ld c, l
	pop af
	inc a
	cp NUM_OBJECTS
	jr nz, .loop
	ret

CheckObjectFlag: ; 2457d (9:457d)
	ld hl, MAPOBJECT_SPRITE
	add hl, bc
	ld a, [hl]
	and a
	jr z, .masked
	ld hl, MAPOBJECT_EVENT_FLAG
	add hl, bc
	ld a, [hli]
	ld e, a
	ld a, [hl]
	ld d, a
	cp -1
	jr nz, .check
	ld a, e
	cp -1
	jr z, .unmasked
	jr .masked
.check
	ld b, CHECK_FLAG
	call EventFlagAction
	ld a, c
	and a
	jr nz, .masked
.unmasked
	xor a
	ret

.masked
	ld a, -1
	scf
	ret

GetObjectTimeMask: ; 245a7 (9:45a7)
	call CheckObjectTime
	ld a, -1
	ret c
	xor a
	ret

INCLUDE "engine/scrolling_menu.asm"
INCLUDE "engine/switch_items.asm"

PlaceMenuItemName: ; 0x24ab4
	push de
	ld a, [MenuSelection]
	ld [wNamedObjectIndexBuffer], a
	call GetItemName
	pop hl
	call PlaceString
	ret

PlaceMenuItemQuantity: ; 0x24ac3
	push de
	ld a, [MenuSelection]
	ld [CurItem], a
	callba _CheckTossableItem
	ld a, [wItemAttributeParamBuffer]
	pop hl
	and a
	jr nz, .done
	ld de, $15
	add hl, de
	ld [hl], "×"
	inc hl
	ld de, MenuSelectionQuantity
	lb bc, 1, 2
	call PrintNum

.done
	ret

PlaceMoneyTopRight: ; 24ae8
	ld hl, MenuDataHeader_0x24b15
	call CopyMenuDataHeader
	jr PlaceMoneyDataHeader

PlaceMoneyBottomLeft: ; 24af0
	ld hl, MenuDataHeader_0x24b1d
	call CopyMenuDataHeader
	jr PlaceMoneyDataHeader

PlaceMoneyAtTopLeftOfTextbox: ; 24af8
	ld hl, MenuDataHeader_0x24b15
	lb de, 0, 11
	call OffsetMenuDataHeader

PlaceMoneyDataHeader: ; 24b01
	call MenuBox
	call MenuBoxCoord2Tile
	ld de, SCREEN_WIDTH + 1
	add hl, de
	ld de, Money
	lb bc, PRINTNUM_MONEY | 3, 6
	call PrintNum
	ret

MenuDataHeader_0x24b15: ; 0x24b15
	db $40 ; flags
	db 00, 11 ; start coords
	db 02, 19 ; end coords
	dw NULL
	db 1 ; default option

MenuDataHeader_0x24b1d: ; 0x24b1d
	db $40 ; flags
	db 11, 00 ; start coords
	db 13, 08 ; end coords
	dw NULL
	db 1 ; default option

Special_DisplayCoinCaseBalance: ; 24b25
	; Place a text box of size 1x7 at 11, 0.
	hlcoord 11, 0
	ld b, 1
	ld c, 7
	call TextBox
	hlcoord 12, 0
	ld de, CoinString
	call PlaceString
	hlcoord 17, 1
	ld de, ShowMoney_TerminatorString
	call PlaceString
	ld de, Coins
	lb bc, 2, 4
	hlcoord 13, 1
	call PrintNum
	ret

Special_DisplayMoneyAndCoinBalance: ; 24b4e
	hlcoord 5, 0
	ld b, 3
	ld c, 13
	call TextBox
	hlcoord 6, 1
	ld de, MoneyString
	call PlaceString
	hlcoord 12, 1
	ld de, Money
	lb bc, PRINTNUM_MONEY | 3, 6
	call PrintNum
	hlcoord 6, 3
	ld de, CoinString
	call PlaceString
	hlcoord 15, 3
	ld de, Coins
	lb bc, 2, 4
	call PrintNum
	ret

MoneyString: ; 24b83
	db "MONEY@"
CoinString: ; 24b89
	db "COIN@"
ShowMoney_TerminatorString: ; 24b8e
	db "@"

Function24b8f: ; 24b8f
; unreferenced, related to safari?
	ld hl, Options
	ld a, [hl]
	push af
	set NO_TEXT_SCROLL, [hl]
	hlcoord 0, 0
	ld b, 3
	ld c, 7
	call TextBox
	hlcoord 1, 1
	ld de, wSafariTimeRemaining
	lb bc, 2, 3
	call PrintNum
	hlcoord 4, 1
	ld de, .slash_500
	call PlaceString
	hlcoord 1, 3
	ld de, .booru_ko
	call PlaceString
	hlcoord 5, 3
	ld de, wSafariBallsRemaining
	lb bc, 1, 2
	call PrintNum
	pop af
	ld [Options], a
	ret

.slash_500: ; 24bcf
	db "/500@"
.booru_ko: ; 24bd4
	db "ボール   こ@"

StartMenu_DrawBugContestStatusBox: ; 24bdc
	hlcoord 0, 0
	ld b, 5
	ld c, 17
	call TextBox
	ret

StartMenu_PrintBugContestStatus: ; 24be7
	ld hl, Options
	ld a, [hl]
	push af
	set NO_TEXT_SCROLL, [hl]
	call StartMenu_DrawBugContestStatusBox
	hlcoord 1, 5
	ld de, .Balls_EN
	call PlaceString
	hlcoord 8, 5
	ld de, wParkBallsRemaining
	lb bc, PRINTNUM_RIGHTALIGN | 1, 2
	call PrintNum
	hlcoord 1, 1
	ld de, .CAUGHT
	call PlaceString
	ld a, [wContestMon]
	and a
	ld de, .None
	jr z, .no_contest_mon
	ld [wd265], a
	call GetPokemonName

.no_contest_mon
	hlcoord 8, 1
	call PlaceString
	ld a, [wContestMon]
	and a
	jr z, .skip_level
	hlcoord 1, 3
	ld de, .LEVEL
	call PlaceString
	ld a, [wContestMonLevel]
	ld h, b
	ld l, c
	inc hl
	ld c, $3
	call Function3842

.skip_level
	pop af
	ld [Options], a
	ret

.Balls_JP: ; 24c43
	db "ボール   こ@"
.CAUGHT: ; 24c4b
	db "CAUGHT@"
.Balls_EN: ; 24c52
	db "BALLS:@"
.None: ; 24c59
	db "None@"
.LEVEL: ; 24c5e
	db "LEVEL@"

FindApricornsInBag: ; 24c64
; Checks the bag for Apricorns.
	ld hl, Buffer1
	xor a
	ld [hli], a
	dec a
	ld bc, 10
	call ByteFill

	ld hl, .ApricornBalls
.loop
	ld a, [hl]
	cp -1
	jr z, .done
	push hl
	ld [CurItem], a
	ld hl, NumItems
	call CheckItem
	pop hl
	jr nc, .nope
	ld a, [hl]
	call .addtobuffer
.nope
	inc hl
	inc hl
	jr .loop

.done
	ld a, [Buffer1]
	and a
	ret nz
	scf
	ret

.addtobuffer: ; 24c94
	push hl
	ld hl, Buffer1
	inc [hl]
	ld e, [hl]
	ld d, 0
	add hl, de
	ld [hl], a
	pop hl
	ret

.ApricornBalls: ; 24ca0
	db RED_APRICORN, LEVEL_BALL
	db BLU_APRICORN, LURE_BALL
	db YLW_APRICORN, MOON_BALL
	db GRN_APRICORN, FRIEND_BALL
	db WHT_APRICORN, FAST_BALL
	db BLK_APRICORN, HEAVY_BALL
	db PNK_APRICORN, LOVE_BALL
	db -1

INCLUDE "engine/mon_menu.asm"
INCLUDE "battle/menu.asm"
INCLUDE "engine/buy_sell_toss.asm"
INCLUDE "engine/trainer_card.asm"
INCLUDE "engine/prof_oaks_pc.asm"
INCLUDE "engine/decorations.asm"

PadCoords_de: ; 27092
	ld a, d
	add 4
	ld d, a
	ld a, e
	add 4
	ld e, a
	call GetBlockLocation
	ret

LevelUpHappinessMod: ; 2709e
	ld a, [CurPartyMon]
	ld hl, PartyMon1CaughtLocation
	call GetPartyLocation
	ld a, [hl]
	and $7f
	ld d, a
	ld a, [MapGroup]
	ld b, a
	ld a, [MapNumber]
	ld c, a
	call GetWorldMapLocation
	cp d
	ld c, HAPPINESS_GAINLEVEL
	jr nz, .ok
	ld c, HAPPINESS_GAINLEVELATHOME

.ok
	callab ChangeHappiness
	ret

INCLUDE "trainers/dvs.asm"

_ReturnToBattle_UseBall: ; 2715c
	call ClearBGPalettes
	call ClearTileMap
	ld a, [BattleType]
	cp BATTLETYPE_TUTORIAL
	jr z, .gettutorialbackpic
	callba GetMonBackpic
	jr .continue

.gettutorialbackpic
	callba GetTrainerBackpic
.continue
	callba GetMonFrontpic
	callba _LoadBattleFontsHPBar
	call GetMemSGBLayout
	call CloseWindow
	call LoadStandardMenuDataHeader
	call WaitBGMap
	jp SetPalettes

ConsumeHeldItem: ; 27192
	push hl
	push de
	push bc
	ld a, [hBattleTurn]
	and a
	ld hl, OTPartyMon1Item
	ld de, EnemyMonItem
	ld a, [CurOTMon]
	jr z, .theirturn
	ld hl, PartyMon1Item
	ld de, BattleMonItem
	ld a, [CurBattleMon]

.theirturn
	push hl
	push af
	ld a, [de]
	ld b, a
	callba GetItemHeldEffect
	ld hl, .ConsumableEffects
.loop
	ld a, [hli]
	cp b
	jr z, .ok
	inc a
	jr nz, .loop
	pop af
	pop hl
	pop bc
	pop de
	pop hl
	ret

.ok
	xor a
	ld [de], a
	pop af
	pop hl
	call GetPartyLocation
	ld a, [hBattleTurn]
	and a
	jr nz, .ourturn
	ld a, [wBattleMode]
	dec a
	jr z, .done

.ourturn
	ld [hl], $0

.done
	pop bc
	pop de
	pop hl
	ret

.ConsumableEffects: ; 271de
; Consumable items?
	db HELD_BERRY
	db HELD_2
	db HELD_5
	db HELD_HEAL_POISON
	db HELD_HEAL_FREEZE
	db HELD_HEAL_BURN
	db HELD_HEAL_SLEEP
	db HELD_HEAL_PARALYZE
	db HELD_HEAL_STATUS
	db HELD_30
	db HELD_ATTACK_UP
	db HELD_DEFENSE_UP
	db HELD_SPEED_UP
	db HELD_SP_ATTACK_UP
	db HELD_SP_DEFENSE_UP
	db HELD_ACCURACY_UP
	db HELD_EVASION_UP
	db HELD_38
	db HELD_71
	db HELD_ESCAPE
	db HELD_CRITICAL_UP
	db -1

MoveEffectsPointers: ; 271f4
INCLUDE "battle/moves/move_effects_pointers.asm"

MoveEffects: ; 2732e
INCLUDE "battle/moves/move_effects.asm"

Kurt_SelectQuantity_InterpretJoypad: ; 27a28
	call BuySellToss_InterpretJoypad
	ld b, a
	ret

SECTION "bankA", ROMX, BANK[$A]

INCLUDE "engine/link.asm"

Function29fe4: ; unreferenced
	ld a, $0
	call GetSRAMBank
	ld d, $0
	ld b, CHECK_FLAG
	predef FlagPredef
	call CloseSRAM
	ld a, c
	and a
	ret

INCLUDE "engine/wildmons.asm"

DetermineLinkBattleResult: ; 2b930
	callba UpdateEnemyMonInParty
	ld hl, PartyMon1HP
	call .CountMonsRemaining
	push bc
	ld hl, OTPartyMon1HP
	call .CountMonsRemaining
	ld a, c
	pop bc
	cp c
	jr z, .even_number_of_mons_remaining
	jr c, .defeat
	jr .victory

.even_number_of_mons_remaining
	call .BothSides_CheckNumberMonsAtFullHealth
	jr z, .drawn
	ld a, e
	cp $1
	jr z, .victory
	cp $2
	jr z, .defeat
	ld hl, PartyMon1HP
	call .CalcPercentHPRemaining
	push de
	ld hl, OTPartyMon1HP
	call .CalcPercentHPRemaining
	pop hl
	ld a, d
	cp h
	jr c, .victory
	jr z, .compare_lo
	jr .defeat

.compare_lo
	ld a, e
	cp l
	jr z, .drawn
	jr nc, .defeat

.victory
	ld a, [wBattleResult]
	and $f0
	ld [wBattleResult], a
	ret

.defeat
	ld a, [wBattleResult]
	and $f0
	add $1
	ld [wBattleResult], a
	ret

.drawn
	ld a, [wBattleResult]
	and $f0
	add $2
	ld [wBattleResult], a
	ret

.CountMonsRemaining: ; 2b995
	ld c, 0
	ld b, 3
	ld de, PARTYMON_STRUCT_LENGTH - 1
.loop
	ld a, [hli]
	or [hl]
	jr nz, .not_fainted
	inc c

.not_fainted
	add hl, de
	dec b
	jr nz, .loop
	ret

.CalcPercentHPRemaining: ; 2b9a6
	ld de, 0
	ld c, $3
.loop2
	ld a, [hli]
	or [hl]
	jr z, .next
	dec hl
	xor a
	ld [hDividend + 0], a
	ld a, [hli]
	ld [hDividend + 1], a
	ld a, [hli]
	ld [hDividend + 2], a
	xor a
	ld [hDividend + 3], a
	ld a, [hli]
	ld b, a
	ld a, [hld]
	srl b
	rr a
	srl b
	rr a
	ld [hDivisor], a
	ld b, $4
	call Divide
	ld a, [hQuotient + 2]
	add e
	ld e, a
	ld a, [hQuotient + 1]
	adc d
	ld d, a
	dec hl

.next
	push de
	ld de, $2f
	add hl, de
	pop de
	dec c
	jr nz, .loop2
	ret

.BothSides_CheckNumberMonsAtFullHealth: ; 2b9e1
	ld hl, PartyMon1HP
	call .CheckFaintedOrFullHealth
	jr nz, .finish ; we have a pokemon that's neither fainted nor at full health
	ld hl, OTPartyMon1HP
	call .CheckFaintedOrFullHealth
	ld e, $1
	ret

.finish
	ld hl, OTPartyMon1HP
	call .CheckFaintedOrFullHealth
	ld e, $0
	ret nz ; we both have pokemon that are neither fainted nor at full health
	ld e, $2
	ld a, $1
	and a
	ret

.CheckFaintedOrFullHealth: ; 2ba01
	ld d, 3
.loop3
	ld a, [hli]
	ld b, a
	ld a, [hli]
	ld c, a
	or b
	jr z, .fainted_or_full_health
	ld a, [hli]
	cp b
	ret nz
	ld a, [hld]
	cp c
	ret nz

.fainted_or_full_health
	push de
	ld de, PARTYMON_STRUCT_LENGTH - 2
	add hl, de
	pop de
	dec d
	jr nz, .loop3
	ret

ChrisBackpic: ; 2ba1a
INCBIN "gfx/misc/player.6x6.2bpp.lz"

DudeBackpic: ; 2bbaa
INCBIN "gfx/misc/dude.6x6.2bpp.lz"

SECTION "bankB", ROMX, BANK[$B]

INCLUDE "battle/trainer_huds.asm"

TrainerClassNames:: ; 2c1ef
INCLUDE "text/trainer_class_names.asm"

INCLUDE "battle/ai/redundant.asm"

INCLUDE "event/move_deleter.asm"

INCLUDE "engine/mysterygift2.asm"

INCLUDE "engine/tmhm2.asm"

MoveDescriptions:: ; 2cb52
INCLUDE "battle/moves/move_descriptions.asm"

GivePokerusAndConvertBerries: ; 2ed44
	call ConvertBerriesToBerryJuice
	ld hl, PartyMon1PokerusStatus
	ld a, [PartyCount]
	ld b, a
	ld de, PARTYMON_STRUCT_LENGTH
; Check to see if any of your Pokemon already has Pokerus.
; If so, sample its spread through your party.
; This means that you cannot get Pokerus de novo while
; a party member has an active infection.
.loopMons
	ld a, [hl]
	and $f
	jr nz, .TrySpreadPokerus
	add hl, de
	dec b
	jr nz, .loopMons

; If we haven't been to Goldenrod City at least once,
; prevent the contraction of Pokerus.
	ld hl, StatusFlags2
	bit 6, [hl]
	ret z
	call Random
	ld a, [hRandomAdd]
	and a
	ret nz
	ld a, [hRandomSub]
	cp $3
	ret nc                 ; 3/65536 chance (00 00, 00 01 or 00 02)
	ld a, [PartyCount]
	ld b, a
.randomMonSelectLoop
	call Random
	and $7
	cp b
	jr nc, .randomMonSelectLoop
	ld hl, PartyMon1PokerusStatus
	call GetPartyLocation  ; get pokerus byte of random mon
	ld a, [hl]
	and $f0
	ret nz                 ; if it already has pokerus, do nothing
.randomPokerusLoop         ; Simultaneously sample the strain and duration
	call Random
	and a
	jr z, .randomPokerusLoop
	ld b, a
	and $f0
	jr z, .load_pkrs
	ld a, b
	and $7
	inc a
.load_pkrs
	ld b, a ; this should come before the label
	swap b
	and $3
	inc a
	add b
	ld [hl], a
	ret

.TrySpreadPokerus
	call Random
	cp 1 + 33 percent
	ret nc              ; 1/3 chance

	ld a, [PartyCount]
	cp 1
	ret z               ; only one mon, nothing to do

	ld c, [hl]
	ld a, b
	cp 2
	jr c, .checkPreviousMonsLoop    ; no more mons after this one, go backwards

	call Random
	cp 1 + 50 percent
	jr c, .checkPreviousMonsLoop    ; 1/2 chance, go backwards
.checkFollowingMonsLoop
	add hl, de
	ld a, [hl]
	and a
	jr z, .infectMon
	ld c, a
	and $3
	ret z               ; if mon has cured pokerus, stop searching
	dec b               ; go on to next mon
	ld a, b
	cp 1
	jr nz, .checkFollowingMonsLoop ; no more mons left
	ret

.checkPreviousMonsLoop
	ld a, [PartyCount]
	cp b
	ret z               ; no more mons
	ld a, l
	sub e
	ld l, a
	ld a, h
	sbc d
	ld h, a
	ld a, [hl]
	and a
	jr z, .infectMon
	ld c, a
	and $3
	ret z               ; if mon has cured pokerus, stop searching
	inc b               ; go on to next mon
	jr .checkPreviousMonsLoop

.infectMon
	ld a, c
	and $f0
	ld b, a
	ld a, c
	swap a
	and $3
	inc a
	add b
	ld [hl], a
	ret

; any berry held by a Shuckle may be converted to berry juice
ConvertBerriesToBerryJuice: ; 2ede6
	ld hl, StatusFlags2
	bit 6, [hl]
	ret z
	call Random
	cp $10
	ret nc              ; 1/16 chance
	ld hl, PartyMons
	ld a, [PartyCount]
.partyMonLoop
	push af
	push hl
	ld a, [hl]
	cp SHUCKLE
	jr nz, .loopMon
	ld bc, MON_ITEM
	add hl, bc
	ld a, [hl]
	cp BERRY
	jr z, .convertToJuice

.loopMon
	pop hl
	ld bc, PARTYMON_STRUCT_LENGTH
	add hl, bc
	pop af
	dec a
	jr nz, .partyMonLoop
	ret

.convertToJuice
	ld a, BERRY_JUICE
	ld [hl], a
	pop hl
	pop af
	ret

ShowLinkBattleParticipants: ; 2ee18
; If we're not in a communications room,
; we don't need to be here.
	ld a, [wLinkMode]
	and a
	ret z

	callba _ShowLinkBattleParticipants
	ld c, 150
	call DelayFrames
	call ClearTileMap
	call ClearSprites
	ret

FindFirstAliveMon: ; 2ee2f
	xor a
	ld [hMapAnims], a
	call DelayFrame
	ld b, 6
	ld hl, PartyMon1HP
	ld de, PARTYMON_STRUCT_LENGTH - 1

.loop
	ld a, [hli]
	or [hl]
	jr nz, .okay
	add hl, de
	dec b
	jr nz, .loop

.okay
	ld de, MON_LEVEL - MON_HP
	add hl, de
	ld a, [hl]
	ld [BattleMonLevel], a
	predef Predef_StartBattle
	callba _LoadBattleFontsHPBar
	ld a, 1
	ld [hBGMapMode], a
	call ClearSprites
	call ClearTileMap
	xor a
	ld [hBGMapMode], a
	ld [hWY], a
	ld [rWY], a
	ld [hMapAnims], a
	ret

PlayBattleMusic: ; 2ee6c

	push hl
	push de
	push bc

	xor a
	ld [MusicFade], a
	ld de, MUSIC_NONE
	call PlayMusic
	call DelayFrame
	call MaxVolume

	ld a, [BattleType]
	cp BATTLETYPE_SUICUNE
	ld de, MUSIC_SUICUNE_BATTLE
	jp z, .done
	cp BATTLETYPE_ROAMING
	jp z, .done

	; Are we fighting a trainer?
	ld a, [OtherTrainerClass]
	and a
	jr nz, .trainermusic

	callba RegionCheck
	ld a, e
	and a
	jr nz, .kantowild

	ld de, MUSIC_JOHTO_WILD_BATTLE
	ld a, [TimeOfDay]
	cp NITE
	jr nz, .done
	ld de, MUSIC_JOHTO_WILD_BATTLE_NIGHT
	jr .done

.kantowild
	ld de, MUSIC_KANTO_WILD_BATTLE
	jr .done

.trainermusic
	ld de, MUSIC_CHAMPION_BATTLE
	cp CHAMPION
	jr z, .done
	cp RED
	jr z, .done

	; really, they should have included admins and scientists here too...
	ld de, MUSIC_ROCKET_BATTLE
	cp GRUNTM
	jr z, .done
	cp GRUNTF
	jr z, .done

	ld de, MUSIC_KANTO_GYM_LEADER_BATTLE
	callba IsKantoGymLeader
	jr c, .done

	ld de, MUSIC_JOHTO_GYM_LEADER_BATTLE
	callba IsJohtoGymLeader
	jr c, .done

	ld de, MUSIC_RIVAL_BATTLE
	ld a, [OtherTrainerClass]
	cp RIVAL1
	jr z, .done
	cp RIVAL2
	jr nz, .othertrainer

	ld a, [OtherTrainerID]
	cp 4 ; Rival in Indigo Plateau
	jr c, .done
	ld de, MUSIC_CHAMPION_BATTLE
	jr .done

.othertrainer
	ld a, [wLinkMode]
	and a
	jr nz, .johtotrainer

	callba RegionCheck
	ld a, e
	and a
	jr nz, .kantotrainer

.johtotrainer
	ld de, MUSIC_JOHTO_TRAINER_BATTLE
	jr .done

.kantotrainer
	ld de, MUSIC_KANTO_TRAINER_BATTLE

.done
	call PlayMusic

	pop bc
	pop de
	pop hl
	ret

ClearBattleRAM: ; 2ef18
	xor a
	ld [wPlayerAction], a
	ld [wBattleResult], a

	ld hl, wPartyMenuCursor
rept 3
	ld [hli], a
endr
	ld [hl], a

	ld [wMenuScrollPosition], a
	ld [CriticalHit], a
	ld [BattleMonSpecies], a
	ld [wBattleParticipantsNotFainted], a
	ld [CurBattleMon], a
	ld [wForcedSwitch], a
	ld [TimeOfDayPal], a
	ld [PlayerTurnsTaken], a
	ld [EnemyTurnsTaken], a
	ld [EvolvableFlags], a

	ld hl, PlayerHPPal
	ld [hli], a
	ld [hl], a

	ld hl, BattleMonDVs
	ld [hli], a
	ld [hl], a

	ld hl, EnemyMonDVs
	ld [hli], a
	ld [hl], a

; Clear the entire BattleMons area
	ld hl, wBattle
	ld bc, wBattleEnd - wBattle
	xor a
	call ByteFill

	callab ResetEnemyStatLevels

	call ClearWindowData

	ld hl, hBGMapAddress
	xor a
	ld [hli], a
	ld [hl], VBGMap0 / $100
	ret

PlaceGraphic: ; 2ef6e
; Fill wBoxAlignment-aligned box width b height c
; with iterating tile starting from hGraphicStartTile at hl.
; Predef $13

	ld de, SCREEN_WIDTH

	ld a, [wBoxAlignment]
	and a
	jr nz, .right

	ld a, [hGraphicStartTile]
.x1
	push bc
	push hl

.y1
	ld [hl], a
	add hl, de
	inc a
	dec c
	jr nz, .y1

	pop hl
	inc hl
	pop bc
	dec b
	jr nz, .x1
	ret

.right
; Right-aligned.
	push bc
	ld b, 0
	dec c
	add hl, bc
	pop bc

	ld a, [hGraphicStartTile]
.x2
	push bc
	push hl

.y2
	ld [hl], a
	add hl, de
	inc a
	dec c
	jr nz, .y2

	pop hl
	dec hl
	pop bc
	dec b
	jr nz, .x2
	ret

SECTION "Tileset Data 4", ROMX, BANK[TILESETS_4]

INCLUDE "tilesets/data_4.asm"

SECTION "Effect Commands", ROMX, BANK[$D]

INCLUDE "battle/effect_commands.asm"

SECTION "Enemy Trainers", ROMX, BANK[$E]

INCLUDE "battle/ai/items.asm"

AIScoring: ; 38591
INCLUDE "battle/ai/scoring.asm"

GetTrainerClassName: ; 3952d
	ld hl, RivalName
	ld a, c
	cp RIVAL1
	jr z, .rival

	ld [CurSpecies], a
	ld a, TRAINER_NAME
	ld [wNamedObjectTypeBuffer], a
	call GetName
	ld de, StringBuffer1
	ret

.rival
	ld de, StringBuffer1
	push de
	ld bc, NAME_LENGTH
	call CopyBytes
	pop de
	ret

GetOTName: ; 39550
	ld hl, OTPlayerName
	ld a, [wLinkMode]
	and a
	jr nz, .ok

	ld hl, RivalName
	ld a, c
	cp RIVAL1
	jr z, .ok

	ld [CurSpecies], a
	ld a, TRAINER_NAME
	ld [wNamedObjectTypeBuffer], a
	call GetName
	ld hl, StringBuffer1

.ok
	ld bc, TRAINER_CLASS_NAME_LENGTH
	ld de, OTClassName
	push de
	call CopyBytes
	pop de
	ret

GetTrainerAttributes: ; 3957b
	ld a, [TrainerClass]
	ld c, a
	call GetOTName
	ld a, [TrainerClass]
	dec a
	ld hl, TrainerClassAttributes + TRNATTR_ITEM1
	ld bc, NUM_TRAINER_ATTRIBUTES
	call AddNTimes
	ld de, wEnemyTrainerItem1
	ld a, [hli]
	ld [de], a
	inc de
	ld a, [hli]
	ld [de], a
	ld a, [hl]
	ld [wEnemyTrainerBaseReward], a
	ret

INCLUDE "trainers/attributes.asm"

INCLUDE "trainers/read_party.asm"

INCLUDE "trainers/trainer_pointers.asm"

INCLUDE "trainers/trainers.asm"

SECTION "Battle Core", ROMX, BANK[$F]

INCLUDE "battle/core.asm"

INCLUDE "battle/effect_command_pointers.asm"

SECTION "bank10", ROMX, BANK[$10]

INCLUDE "engine/pokedex.asm"

INCLUDE "battle/moves/moves.asm"

INCLUDE "engine/evolve.asm"

SECTION "bank11", ROMX, BANK[$11]

INCLUDE "engine/fruit_trees.asm"

INCLUDE "battle/ai/move.asm"

AnimateDexSearchSlowpoke: ; 441cf
	ld hl, .FrameIDs
	ld b, 25
.loop
	ld a, [hli]

	; Wrap around
	cp $fe
	jr nz, .ok
	ld hl, .FrameIDs
	ld a, [hli]
.ok

	ld [wDexSearchSlowpokeFrame], a
	ld a, [hli]
	ld c, a
	push bc
	push hl
	call DoDexSearchSlowpokeFrame
	pop hl
	pop bc
	call DelayFrames
	dec b
	jr nz, .loop
	xor a
	ld [wDexSearchSlowpokeFrame], a
	call DoDexSearchSlowpokeFrame
	ld c, 32
	call DelayFrames
	ret

.FrameIDs: ; 441fc
	; frame ID, duration
	db 0, 7
	db 1, 7
	db 2, 7
	db 3, 7
	db 4, 7
	db -2

DoDexSearchSlowpokeFrame: ; 44207
	ld a, [wDexSearchSlowpokeFrame]
	ld hl, .SpriteData
	ld de, Sprites
.loop
	ld a, [hli]
	cp -1
	ret z
	ld [de], a
	inc de
	ld a, [hli]
	ld [de], a
	inc de
	ld a, [wDexSearchSlowpokeFrame]
	ld b, a
	add a
	add b
	add [hl]
	inc hl
	ld [de], a
	inc de
	ld a, [hli]
	ld [de], a
	inc de
	jr .loop

.SpriteData: ; 44228
	dsprite 11, 0,  9, 0, $00, $00
	dsprite 11, 0, 10, 0, $01, $00
	dsprite 11, 0, 11, 0, $02, $00
	dsprite 12, 0,  9, 0, $10, $00
	dsprite 12, 0, 10, 0, $11, $00
	dsprite 12, 0, 11, 0, $12, $00
	dsprite 13, 0,  9, 0, $20, $00
	dsprite 13, 0, 10, 0, $21, $00
	dsprite 13, 0, 11, 0, $22, $00
	db -1

DisplayDexEntry: ; 4424d
	call GetPokemonName
	hlcoord 9, 3
	call PlaceString ; mon species
	ld a, [wd265]
	ld b, a
	call GetDexEntryPointer
	ld a, b
	push af
	hlcoord 9, 5
	call FarString ; dex species
	ld h, b
	ld l, c
	push de
; Print dex number
	hlcoord 2, 8
	ld a, $5c ; No
	ld [hli], a
	ld a, $5d ; .
	ld [hli], a
	ld de, wd265
	lb bc, PRINTNUM_LEADINGZEROS | 1, 3
	call PrintNum
; Check to see if we caught it.  Get out of here if we haven't.
	ld a, [wd265]
	dec a
	call CheckCaughtMon
	pop hl
	pop bc
	ret z
; Get the height of the Pokemon.
	ld a, [CurPartySpecies]
	ld [CurSpecies], a
	inc hl
	ld a, b
	push af
	push hl
	call GetFarHalfword
	ld d, l
	ld e, h
	pop hl
	inc hl
	inc hl
	ld a, d
	or e
	jr z, .skip_height
	push hl
	push de
	ld hl, [sp+$0]
	ld d, h
	ld e, l
	hlcoord 12, 7
	lb bc, 2, PRINTNUM_MONEY | 4
	call PrintNum
	hlcoord 14, 7
	ld [hl], $5e ; ft symbol
	pop af
	pop hl

.skip_height
	pop af
	push af
	inc hl
	push hl
	dec hl
	call GetFarHalfword
	ld d, l
	ld e, h
	ld a, e
	or d
	jr z, .skip_weight
	push de
	ld hl, [sp+$0]
	ld d, h
	ld e, l
	hlcoord 11, 9
	lb bc, 2, PRINTNUM_RIGHTALIGN | 5
	call PrintNum
	pop de

.skip_weight
; Page 1
	lb bc, 5, SCREEN_WIDTH - 2
	hlcoord 2, 11
	call ClearBox
	hlcoord 1, 10
	ld bc, SCREEN_WIDTH - 1
	ld a, $61 ; horizontal divider
	call ByteFill
	; page number
	hlcoord 1, 9
	ld [hl], $55
	inc hl
	ld [hl], $55
	hlcoord 1, 10
	ld [hl], $56 ; P.
	inc hl
	ld [hl], $57 ; 1
	pop de
	inc de
	pop af
	hlcoord 2, 11
	push af
	call FarString
	pop bc
	ld a, [wPokedexStatus]
	or a
	ret z

; Page 2
	push bc
	push de
	lb bc, 5, SCREEN_WIDTH - 2
	hlcoord 2, 11
	call ClearBox
	hlcoord 1, 10
	ld bc, SCREEN_WIDTH - 1
	ld a, $61
	call ByteFill
	; page number
	hlcoord 1, 9
	ld [hl], $55
	inc hl
	ld [hl], $55
	hlcoord 1, 10
	ld [hl], $56 ; P.
	inc hl
	ld [hl], $58 ; 2
	pop de
	inc de
	pop af
	hlcoord 2, 11
	call FarString
	ret

String_44331: ; 44331
	db "#@"

GetDexEntryPointer: ; 44333
; return dex entry pointer b:de
	push hl
	ld hl, PokedexDataPointerTable
	ld a, b
	dec a
	ld d, 0
	ld e, a
	add hl, de
	add hl, de
	ld e, [hl]
	inc hl
	ld d, [hl]
	push de
	rlca
	rlca
	and $3
	ld hl, .PokedexEntryBanks
	ld d, 0
	ld e, a
	add hl, de
	ld b, [hl]
	pop de
	pop hl
	ret

.PokedexEntryBanks: ; 44351

GLOBAL PokedexEntries1
GLOBAL PokedexEntries2
GLOBAL PokedexEntries3
GLOBAL PokedexEntries4

	db BANK(PokedexEntries1)
	db BANK(PokedexEntries2)
	db BANK(PokedexEntries3)
	db BANK(PokedexEntries4)

GetDexEntryPagePointer: ; 44355
	call GetDexEntryPointer ; b:de
	push hl
	ld h, d
	ld l, e
; skip species name
.loop1
	ld a, b
	call GetFarByte
	inc hl
	cp "@"
	jr nz, .loop1
; skip height and weight
rept 4
	inc hl
endr
; if c != 1: skip entry
	dec c
	jr z, .done
; skip entry
.loop2
	ld a, b
	call GetFarByte
	inc hl
	cp "@"
	jr nz, .loop2

.done
	ld d, h
	ld e, l
	pop hl
	ret

PokedexDataPointerTable: ; 0x44378
INCLUDE "data/pokedex/entry_pointers.asm"

INCLUDE "engine/mail.asm"

SECTION "Crystal Unique", ROMX, BANK[$12]

INCLUDE "engine/init_gender.asm"

DrawKrisPackGFX: ; 48e81
	ld hl, PackFGFXPointers
	add hl, de
	add hl, de
	ld a, [hli]
	ld e, a
	ld d, [hl]
	ld hl, VTiles2 tile $50
	lb bc, BANK(PackFGFX), 15
	call Request2bpp
	ret

PackFGFXPointers: ; 48e93
	dw PackFGFX + (15 tiles) * 1
	dw PackFGFX + (15 tiles) * 3
	dw PackFGFX + (15 tiles) * 0
	dw PackFGFX + (15 tiles) * 2

PackFGFX: ; 48e9b
INCBIN "gfx/misc/pack_f.2bpp"

Special_MoveTutor: ; 4925b
	call FadeToMenu
	call ClearBGPalettes
	call ClearScreen
	call DelayFrame
	ld b, SCGB_PACKPALS
	call GetSGBLayout
	xor a
	ld [wItemAttributeParamBuffer], a
	call .GetMoveTutorMove
	ld [wd265], a
	ld [wPutativeTMHMMove], a
	call GetMoveName
	call CopyName1
	callba ChooseMonToLearnTMHM
	jr c, .cancel
	jr .enter_loop

.loop
	callba ChooseMonToLearnTMHM_NoRefresh
	jr c, .cancel
.enter_loop
	call CheckCanLearnMoveTutorMove
	jr nc, .loop
	xor a
	ld [ScriptVar], a
	jr .quit

.cancel
	ld a, -1
	ld [ScriptVar], a
.quit
	call CloseSubmenu
	ret

.GetMoveTutorMove: ; 492a5
	ld a, [ScriptVar]
	cp 1
	jr z, .flamethrower
	cp 2
	jr z, .thunderbolt
	ld a, ICE_BEAM
	ret

.flamethrower
	ld a, FLAMETHROWER
	ret

.thunderbolt
	ld a, THUNDERBOLT
	ret

CheckCanLearnMoveTutorMove: ; 492b9
	ld hl, .MenuDataHeader
	call LoadMenuDataHeader

	predef CanLearnTMHMMove

	push bc
	ld a, [CurPartyMon]
	ld hl, PartyMonNicknames
	call GetNick
	pop bc

	ld a, c
	and a
	jr nz, .can_learn
	push de
	ld de, SFX_WRONG
	call PlaySFX
	pop de
	ld a, BANK(Text_TMHMNotCompatible)
	ld hl, Text_TMHMNotCompatible
	call FarPrintText
	jr .didnt_learn

.can_learn
	callab KnowsMove
	jr c, .didnt_learn

	predef LearnMove
	ld a, b
	and a
	jr z, .didnt_learn

	ld c, HAPPINESS_LEARNMOVE
	callab ChangeHappiness
	jr .learned

.didnt_learn
	call ExitMenu
	and a
	ret

.learned
	call ExitMenu
	scf
	ret

.MenuDataHeader: ; 0x4930a
	db $40 ; flags
	db 12, 00 ; start coords
	db 17, 19 ; end coords

INCLUDE "predef/crystal.asm"

Unknown_4985a: ; unreferenced
	db $ab, $03, $57, $24, $ac, $0e, $13, $32
	db $be, $30, $5b, $4c, $47, $60, $ed, $f2
	db $ab, $03, $55, $26, $aa, $0a, $13, $3a
	db $be, $28, $33, $24, $6e, $71, $df, $b0
	db $a8, $00, $e5, $e0, $9a, $fc, $f4, $2c
	db $fe, $4c, $a3, $5e, $c6, $3a, $ab, $4d
	db $a8, $00, $b5, $b0, $de, $e8, $fc, $1c
	db $ba, $66, $f7, $0e, $ba, $5e, $43, $bd

INCLUDE "event/celebi.asm"
INCLUDE "engine/main_menu.asm"
INCLUDE "misc/mobile_menu.asm"
INCLUDE "engine/search.asm"
INCLUDE "misc/mobile_12_2.asm"
; mobile battle selection

AskRememberPassword: ; 4ae12
	call .DoMenu
	ld a, $0
	jr c, .okay
	ld a, $1

.okay
	ld [ScriptVar], a
	ret

.DoMenu: ; 4ae1f
	lb bc, 14, 7
	push bc
	ld hl, YesNoMenuDataHeader
	call CopyMenuDataHeader
	pop bc
	ld a, b
	ld [wMenuBorderLeftCoord], a
	add $5
	ld [wMenuBorderRightCoord], a
	ld a, c
	ld [wMenuBorderTopCoord], a
	add $4
	ld [wMenuBorderBottomCoord], a
	call PushWindow
	call VerticalMenu
	push af
	ld c, 15
	call DelayFrames
	call Buena_ExitMenu
	pop af
	jr c, .refused
	ld a, [wMenuCursorY]
	cp $2
	jr z, .refused
	and a
	ret

.refused
	ld a, $2
	ld [wMenuCursorY], a
	scf
	ret

Buena_ExitMenu: ; 4ae5e
	ld a, [hOAMUpdate]
	push af
	call ExitMenu
	call UpdateSprites
	xor a
	ld [hOAMUpdate], a
	call DelayFrame
	ld a, $1
	ld [hOAMUpdate], a
	call ApplyTilemap
	pop af
	ld [hOAMUpdate], a
	ret

SECTION "bank13", ROMX, BANK[$13]

SwapTextboxPalettes:: ; 4c000
	hlcoord 0, 0
	decoord 0, 0, AttrMap
	ld b, SCREEN_HEIGHT
.loop
	push bc
	ld c, SCREEN_WIDTH
.innerloop
	ld a, [hl]
	push hl
	srl a
	jr c, .UpperNybble
	ld hl, TilesetPalettes
	add [hl]
	ld l, a
	ld a, [TilesetPalettes + 1]
	adc $0
	ld h, a
	ld a, [hl]
	and $f
	jr .next

.UpperNybble
	ld hl, TilesetPalettes
	add [hl]
	ld l, a
	ld a, [TilesetPalettes + 1]
	adc $0
	ld h, a
	ld a, [hl]
	swap a
	and $f

.next
	pop hl
	ld [de], a
	res 7, [hl]
	inc hl
	inc de
	dec c
	jr nz, .innerloop
	pop bc
	dec b
	jr nz, .loop
	ret

ScrollBGMapPalettes:: ; 4c03f
	ld hl, BGMapBuffer
	ld de, BGMapPalBuffer
.loop
	ld a, [hl]
	push hl
	srl a
	jr c, .UpperNybble

; .LowerNybble
	ld hl, TilesetPalettes
	add [hl]
	ld l, a
	ld a, [TilesetPalettes + 1]
	adc $0
	ld h, a
	ld a, [hl]
	and $f
	jr .next

.UpperNybble
	ld hl, TilesetPalettes
	add [hl]
	ld l, a
	ld a, [TilesetPalettes + 1]
	adc $0
	ld h, a
	ld a, [hl]
	swap a
	and $f

.next
	pop hl
	ld [de], a
	res 7, [hl]
	inc hl
	inc de
	dec c
	jr nz, .loop
	ret

INCLUDE "tilesets/palette_maps.asm"

TileCollisionTable:: ; 4ce1f
INCLUDE "tilesets/collision.asm"

EmptyAllSRAMBanks: ; 4cf1f
	ld a, $0
	call .EmptyBank
	ld a, $1
	call .EmptyBank
	ld a, $2
	call .EmptyBank
	ld a, $3
	call .EmptyBank
	ret

.EmptyBank: ; 4cf34
	call GetSRAMBank
	ld hl, SRAM_Begin
	ld bc, SRAM_End - SRAM_Begin
	xor a
	call ByteFill
	call CloseSRAM
	ret

SaveMenu_LoadEDTile: ; 4cf45 (13:4f45)
	ld a, [hCGB]
	and a
	jp z, WaitBGMap

; The following is a modified version of Function3246.
	ld a, [hBGMapMode]
	push af
	xor a
	ld [hBGMapMode], a
	ld a, [hMapAnims]
	push af
	xor a
	ld [hMapAnims], a
.WaitLY
	ld a, [rLY]
	cp $60
	jr c, .WaitLY

	di
	ld a, 1 ; BANK(VBGMap2)
	ld [rVBK], a
	hlcoord 0, 0, AttrMap
	call .LoadEDTile
	ld a, 0 ; BANK(VBGMap0)
	ld [rVBK], a
	hlcoord 0, 0
	call .LoadEDTile
.WaitLY2
	ld a, [rLY]
	cp $60
	jr c, .WaitLY2
	ei

	pop af
	ld [hMapAnims], a
	pop af
	ld [hBGMapMode], a
	ret

.LoadEDTile: ; 4cf80 (13:4f80)
	ld [hSPBuffer], sp ; $ffd9
	ld sp, hl
	ld a, [hBGMapAddress + 1]
	ld h, a
	ld l, 0
	ld a, SCREEN_HEIGHT
	ld [hTilesPerCycle], a
	ld b, 1 << 1
	ld c, rSTAT % $100

.loop
rept SCREEN_WIDTH / 2
	pop de
.loop\@
	ld a, [$ff00+c]
	and b
	jr nz, .loop\@
	ld [hl], e
	inc l
	ld [hl], d
	inc l
endr

	ld de, $20 - SCREEN_WIDTH
	add hl, de
	ld a, [hTilesPerCycle]
	dec a
	ld [hTilesPerCycle], a
	jr nz, .loop

	ld a, [hSPBuffer]
	ld l, a
	ld a, [hSPBuffer + 1]
	ld h, a
	ld sp, hl
	ret

CheckSave:: ; 4cffe
	ld a, BANK(s1_a008)
	call GetSRAMBank
	ld a, [s1_a008]
	ld b, a
	ld a, [s1_ad0f]
	ld c, a
	call CloseSRAM
	ld a, b
	cp 99
	jr nz, .ok
	ld a, c
	cp " "
	jr nz, .ok
	ld c, $1
	ret

.ok
	ld c, $0
	ret

INCLUDE "engine/map_triggers.asm"

_LoadMapPart:: ; 4d15b
	ld hl, wMisc
	ld a, [wMetatileStandingY]
	and a
	jr z, .top_row
	ld bc, WMISC_WIDTH * 2
	add hl, bc

.top_row
	ld a, [wMetatileStandingX]
	and a
	jr z, .left_column
	inc hl
	inc hl

.left_column
	decoord 0, 0
	ld b, SCREEN_HEIGHT
.loop
	ld c, SCREEN_WIDTH
.loop2
	ld a, [hli]
	ld [de], a
	inc de
	dec c
	jr nz, .loop2
	ld a, l
	add 4
	ld l, a
	jr nc, .carry
	inc h

.carry
	dec b
	jr nz, .loop
	ret

PhoneRing_LoadEDTile: ; 4d188
	ld a, [hCGB]
	and a
	jp z, WaitBGMap
	ld a, [wSpriteUpdatesEnabled]
	cp $0
	jp z, WaitBGMap

; What follows is a modified version of Function3246 (LoadEDTile).
	ld a, [hBGMapMode]
	push af
	xor a
	ld [hBGMapMode], a
	ld a, [hMapAnims]
	push af
	xor a
	ld [hMapAnims], a
.wait
	ld a, [rLY]
	cp $8f
	jr c, .wait

	di
	ld a, 1 ; BANK(VBGMap2)
	ld [rVBK], a
	hlcoord 0, 0, AttrMap
	call .LoadEDTile
	ld a, 0 ; BANK(VBGMap0)
	ld [rVBK], a
	hlcoord 0, 0
	call .LoadEDTile
.wait2
	ld a, [rLY]
	cp $8f
	jr c, .wait2
	ei

	pop af
	ld [hMapAnims], a
	pop af
	ld [hBGMapMode], a
	ret

.LoadEDTile: ; 4d1cb
	ld [hSPBuffer], sp
	ld sp, hl
	ld a, [hBGMapAddress + 1]
	ld h, a
	ld l, 0
	ld a, SCREEN_HEIGHT
	ld [hTilesPerCycle], a
	ld b, 1 << 1 ; not in v/hblank
	ld c, rSTAT % $100

.loop
rept SCREEN_WIDTH / 2
	pop de
.loop\@
	ld a, [$ff00+c]
	and b
	jr nz, .loop\@
	ld [hl], e
	inc l
	ld [hl], d
	inc l
endr

	ld de, $20 - SCREEN_WIDTH
	add hl, de
	ld a, [hTilesPerCycle]
	dec a
	ld [hTilesPerCycle], a
	jr nz, .loop

	ld a, [hSPBuffer]
	ld l, a
	ld a, [hSPBuffer + 1]
	ld h, a
	ld sp, hl
	ret

Shrink1Pic: ; 4d249
INCBIN "gfx/shrink1.2bpp.lz"

Shrink2Pic: ; 4d2d9
INCBIN "gfx/shrink2.2bpp.lz"

LinkMonStatsScreen: ; 4d319
	ld a, [wMenuCursorY]
	dec a
	ld [CurPartyMon], a
	call LowVolume
	predef StatsScreenInit
	ld a, [CurPartyMon]
	inc a
	ld [wMenuCursorY], a
	call ClearScreen
	call ClearBGPalettes
	call MaxVolume
	callba LoadTradeScreenBorder
	callba Link_WaitBGMap
	callba InitTradeSpeciesList
	callba Function28eff
	call WaitBGMap2
	ret

Link_WaitBGMap: ; 4d354
	call WaitBGMap
	call WaitBGMap2
	ret

LinkTextbox2: ; 4d35b
	ld h, d
	ld l, e
	push bc
	push hl
	call .PlaceBorder
	pop hl
	pop bc
	ld de, AttrMap - TileMap
	add hl, de
	inc b
	inc b
	inc c
	inc c
	ld a, $7
.row
	push bc
	push hl
.col
	ld [hli], a
	dec c
	jr nz, .col
	pop hl
	ld de, SCREEN_WIDTH
	add hl, de
	pop bc
	dec b
	jr nz, .row
	ret

.PlaceBorder: ; 4d37e
	push hl
	ld a, $76
	ld [hli], a
	inc a
	call .PlaceRow
	inc a
	ld [hl], a
	pop hl
	ld de, SCREEN_WIDTH
	add hl, de
.loop
	push hl
	ld a, "┌"
	ld [hli], a
	ld a, " "
	call .PlaceRow
	ld [hl], "─"
	pop hl
	ld de, SCREEN_WIDTH
	add hl, de
	dec b
	jr nz, .loop
	ld a, "┐"
	ld [hli], a
	ld a, "│"
	call .PlaceRow
	ld [hl], "└"
	ret

.PlaceRow: ; 4d3ab
	ld d, c
.row_loop
	ld [hli], a
	dec d
	jr nz, .row_loop
	ret

_ResetClock: ; 4d3b1
	callba BlankScreen
	ld b, SCGB_08
	call GetSGBLayout
	call LoadStandardFont
	call LoadFontsExtra
	ld de, MUSIC_MAIN_MENU
	call PlayMusic
	ld hl, .text_askreset
	call PrintText
	ld hl, .NoYes_MenuDataHeader
	call CopyMenuDataHeader
	call VerticalMenu
	ret c
	ld a, [wMenuCursorY]
	cp $1
	ret z
	call ClockResetPassword
	jr c, .wrongpassword
	ld a, BANK(sRTCStatusFlags)
	call GetSRAMBank
	ld a, $80
	ld [sRTCStatusFlags], a
	call CloseSRAM
	ld hl, .text_okay
	call PrintText
	ret

.wrongpassword
	ld hl, .text_wrong
	call PrintText
	ret

.text_okay: ; 0x4d3fe
	; Password OK. Select CONTINUE & reset settings.
	text_jump UnknownText_0x1c55db
	db "@"

.text_wrong: ; 0x4d403
	; Wrong password!
	text_jump UnknownText_0x1c560b
	db "@"

.text_askreset: ; 0x4d408
	; Reset the clock?
	text_jump UnknownText_0x1c561c
	db "@"

.NoYes_MenuDataHeader: ; 0x4d40d
	db $00 ; flags
	db 07, 14 ; start coords
	db 11, 19 ; end coords
	dw .NoYes_MenuData2
	db 1 ; default option

.NoYes_MenuData2: ; 0x4d415
	db $c0 ; flags
	db 2 ; items
	db "NO@"
	db "YES@"

ClockResetPassword: ; 4d41e
	call .CalculatePassword
	push de
	ld hl, StringBuffer2
	ld bc, 5
	xor a
	call ByteFill
	ld a, $4
	ld [StringBuffer2 + 5], a
	ld hl, .pleaseenterpasswordtext
	call PrintText
.loop
	call .updateIDdisplay
.loop2
	call JoyTextDelay
	ld a, [hJoyLast]
	ld b, a
	and A_BUTTON
	jr nz, .confirm
	ld a, b
	and D_PAD
	jr z, .loop2
	call .dpadinput
	ld c, 3
	call DelayFrames
	jr .loop

.confirm
	call .ConvertDecIDToBytes
	pop de
	ld a, e
	cp l
	jr nz, .nope
	ld a, d
	cp h
	jr nz, .nope
	and a
	ret

.nope
	scf
	ret

.pleaseenterpasswordtext: ; 0x4d463
	; Please enter the password.
	text_jump UnknownText_0x1c562e
	db "@"

.updateIDdisplay: ; 4d468
	hlcoord 14, 15
	ld de, StringBuffer2
	ld c, 5
.loop3
	ld a, [de]
	add "0"
	ld [hli], a
	inc de
	dec c
	jr nz, .loop3
	hlcoord 14, 16
	ld bc, 5
	ld a, " "
	call ByteFill
	hlcoord 14, 16
	ld a, [StringBuffer2 + 5]
	ld e, a
	ld d, $0
	add hl, de
	ld [hl], $61
	ret

.dpadinput: ; 4d490
	ld a, b
	and D_LEFT
	jr nz, .left
	ld a, b
	and D_RIGHT
	jr nz, .right
	ld a, b
	and D_UP
	jr nz, .up
	ld a, b
	and D_DOWN
	jr nz, .down
	ret

.left
	ld a, [StringBuffer2 + 5]
	and a
	ret z
	dec a
	ld [StringBuffer2 + 5], a
	ret

.right
	ld a, [StringBuffer2 + 5]
	cp $4
	ret z
	inc a
	ld [StringBuffer2 + 5], a
	ret

.up
	call .getcurrentdigit
	ld a, [hl]
	cp 9
	jr z, .wraparound_up
	inc a
	ld [hl], a
	ret

.wraparound_up
	ld [hl], $0
	ret

.down
	call .getcurrentdigit
	ld a, [hl]
	and a
	jr z, .wraparound_down
	dec a
	ld [hl], a
	ret

.wraparound_down
	ld [hl], 9
	ret

.getcurrentdigit: ; 4d4d5
	ld a, [StringBuffer2 + 5]
	ld e, a
	ld d, $0
	ld hl, StringBuffer2
	add hl, de
	ret

.ConvertDecIDToBytes: ; 4d4e0
	ld hl, 0
	ld de, StringBuffer2 + 4
	ld bc, 1
	call .ConvertToBytes
	ld bc, 10
	call .ConvertToBytes
	ld bc, 100
	call .ConvertToBytes
	ld bc, 1000
	call .ConvertToBytes
	ld bc, 10000
.ConvertToBytes: ; 4d501
	ld a, [de]
	dec de
	push hl
	ld hl, 0
	call AddNTimes
	ld c, l
	ld b, h
	pop hl
	add hl, bc
	ret

.CalculatePassword: ; 4d50f
	ld a, BANK(sPlayerData)
	call GetSRAMBank
	ld de, 0
	ld hl, sPlayerData + (PlayerID - wPlayerData)
	ld c, $2
	call .ComponentFromNumber
	ld hl, sPlayerData + (PlayerName - wPlayerData)
	ld c, $5 ; PLAYER_NAME_LENGTH_J
	call .ComponentFromString
	ld hl, sPlayerData + (Money - wPlayerData)
	ld c, $3
	call .ComponentFromNumber
	call CloseSRAM
	ret

.ComponentFromNumber: ; 4d533
	ld a, [hli]
	add e
	ld e, a
	ld a, $0
	adc d
	ld d, a
	dec c
	jr nz, .ComponentFromNumber
	ret

.ComponentFromString: ; 4d53e
	ld a, [hli]
	cp "@"
	ret z
	add e
	ld e, a
	ld a, $0
	adc d
	ld d, a
	dec c
	jr nz, .ComponentFromString
	ret

_DeleteSaveData: ; 4d54c
	callba BlankScreen
	ld b, SCGB_08
	call GetSGBLayout
	call LoadStandardFont
	call LoadFontsExtra
	ld de, MUSIC_MAIN_MENU
	call PlayMusic
	ld hl, .Text_ClearAllSaveData
	call PrintText
	ld hl, .NoYesMenuDataHeader
	call CopyMenuDataHeader
	call VerticalMenu
	ret c
	ld a, [wMenuCursorY]
	cp $1
	ret z
	callba EmptyAllSRAMBanks
	ret

.Text_ClearAllSaveData: ; 0x4d580
	; Clear all save data?
	text_jump UnknownText_0x1c564a
	db "@"

.NoYesMenuDataHeader: ; 0x4d585
	db $00 ; flags
	db 07, 14 ; start coords
	db 11, 19 ; end coords
	dw .MenuData2
	db 1 ; default option

.MenuData2: ; 0x4d58d
	db $c0 ; flags
	db 2 ; items
	db "NO@"
	db "YES@"

Tilesets::
INCLUDE "tilesets/tileset_headers.asm"

FlagPredef: ; 4d7c1
; Perform action b on flag c in flag array hl.
; If checking a flag, check flag array d:hl unless d is 0.

; For longer flag arrays, see FlagAction.

	push hl
	push bc

; Divide by 8 to get the byte we want.
	push bc
	srl c
	srl c
	srl c
	ld b, 0
	add hl, bc
	pop bc

; Which bit we want from the byte
	ld a, c
	and 7
	ld c, a

; Shift left until we can mask the bit
	ld a, 1
	jr z, .shifted
.shift
	add a
	dec c
	jr nz, .shift
.shifted
	ld c, a

; What are we doing to this flag?
	dec b
	jr z, .set ; 1
	dec b
	jr z, .check ; 2

.reset
	ld a, c
	cpl
	and [hl]
	ld [hl], a
	jr .done

.set
	ld a, [hl]
	or c
	ld [hl], a
	jr .done

.check
	ld a, d
	cp 0
	jr nz, .farcheck

	ld a, [hl]
	and c
	jr .done

.farcheck
	call GetFarByte
	and c

.done
	pop bc
	pop hl
	ld c, a
	ret

GetTrademonFrontpic: ; 4d7fd
	ld a, [wOTTrademonSpecies]
	ld hl, wOTTrademonDVs
	ld de, VTiles2
	push de
	push af
	predef GetUnownLetter
	pop af
	ld [CurPartySpecies], a
	ld [CurSpecies], a
	call GetBaseData
	pop de
	predef FrontpicPredef
	ret

AnimateTrademonFrontpic: ; 4d81e
	ld a, [wOTTrademonSpecies]
	call IsAPokemon
	ret c
	callba Function29549
	ld a, [wOTTrademonSpecies]
	ld [CurPartySpecies], a
	ld a, [wOTTrademonDVs]
	ld [TempMonDVs], a
	ld a, [wOTTrademonDVs + 1]
	ld [TempMonDVs + 1], a
	ld b, SCGB_1A
	call GetSGBLayout
	ld a, %11100100 ; 3,2,1,0
	call DmgToCgbBGPals
	callba TradeAnim_ShowGetmonFrontpic
	ld a, [wOTTrademonSpecies]
	ld [CurPartySpecies], a
	hlcoord 7, 2
	ld d, $0
	ld e, ANIM_MON_TRADE
	predef AnimateFrontpic
	ret

CheckPokerus: ; 4d860
; Return carry if a monster in your party has Pokerus

; Get number of monsters to iterate over
	ld a, [PartyCount]
	and a
	jr z, .NoPokerus
	ld b, a
; Check each monster in the party for Pokerus
	ld hl, PartyMon1PokerusStatus
	ld de, PARTYMON_STRUCT_LENGTH
.Check
	ld a, [hl]
	and $0f ; only the bottom nybble is used
	jr nz, .HasPokerus
; Next PartyMon
	add hl, de
	dec b
	jr nz, .Check
.NoPokerus
	and a
	ret
.HasPokerus
	scf
	ret

Special_CheckForLuckyNumberWinners: ; 4d87a
	xor a
	ld [ScriptVar], a
	ld [wFoundMatchingIDInParty], a
	ld a, [PartyCount]
	and a
	ret z
	ld d, a
	ld hl, PartyMon1ID
	ld bc, PartySpecies
.PartyLoop
	ld a, [bc]
	inc bc
	cp EGG
	call nz, .CompareLuckyNumberToMonID
	push bc
	ld bc, PARTYMON_STRUCT_LENGTH
	add hl, bc
	pop bc
	dec d
	jr nz, .PartyLoop
	ld a, BANK(sBox)
	call GetSRAMBank
	ld a, [sBoxCount]
	and a
	jr z, .SkipOpenBox
	ld d, a
	ld hl, sBoxMon1ID
	ld bc, sBoxSpecies
.OpenBoxLoop
	ld a, [bc]
	inc bc
	cp EGG
	jr z, .SkipOpenBoxMon
	call .CompareLuckyNumberToMonID
	jr nc, .SkipOpenBoxMon
	ld a, 1
	ld [wFoundMatchingIDInParty], a

.SkipOpenBoxMon
	push bc
	ld bc, BOXMON_STRUCT_LENGTH
	add hl, bc
	pop bc
	dec d
	jr nz, .OpenBoxLoop

.SkipOpenBox
	call CloseSRAM
	ld c, $0
.BoxesLoop
	ld a, [wCurBox]
	and $f
	cp c
	jr z, .SkipBox
	ld hl, .BoxBankAddresses
	ld b, 0
rept 3
	add hl, bc
endr
	ld a, [hli]
	call GetSRAMBank
	ld a, [hli]
	ld h, [hl]
	ld l, a ; hl now contains the address of the loaded box in SRAM
	ld a, [hl]
	and a
	jr z, .SkipBox ; no mons in this box
	push bc
	ld b, h
	ld c, l
	inc bc
	ld de, sBoxMon1ID - sBox
	add hl, de
	ld d, a
.BoxNLoop
	ld a, [bc]
	inc bc
	cp EGG
	jr z, .SkipBoxMon

	call .CompareLuckyNumberToMonID ; sets ScriptVar and CurPartySpecies appropriately
	jr nc, .SkipBoxMon
	ld a, 1
	ld [wFoundMatchingIDInParty], a

.SkipBoxMon
	push bc
	ld bc, BOXMON_STRUCT_LENGTH
	add hl, bc
	pop bc
	dec d
	jr nz, .BoxNLoop
	pop bc

.SkipBox
	inc c
	ld a, c
	cp NUM_BOXES
	jr c, .BoxesLoop

	call CloseSRAM
	ld a, [ScriptVar]
	and a
	ret z ; found nothing
	callba MobileFn_1060cd
	ld a, [wFoundMatchingIDInParty]
	and a
	push af
	ld a, [CurPartySpecies]
	ld [wNamedObjectIndexBuffer], a
	call GetPokemonName
	ld hl, .FoundPartymonText
	pop af
	jr z, .print
	ld hl, .FoundBoxmonText

.print
	jp PrintText

.CompareLuckyNumberToMonID: ; 4d939
	push bc
	push de
	push hl
	ld d, h
	ld e, l
	ld hl, Buffer1
	lb bc, PRINTNUM_LEADINGZEROS | 2, 5
	call PrintNum
	ld hl, LuckyNumberDigit1Buffer
	ld de, wLuckyIDNumber
	lb bc, PRINTNUM_LEADINGZEROS | 2, 5
	call PrintNum
	ld b, 5
	ld c, 0
	ld hl, LuckyNumberDigit5Buffer
	ld de, Buffer5
.loop
	ld a, [de]
	cp [hl]
	jr nz, .done
	dec de
	dec hl
	inc c
	dec b
	jr nz, .loop

.done
	pop hl
	push hl
	ld de, -6
	add hl, de
	ld a, [hl]
	pop hl
	pop de
	push af
	ld a, c
	ld b, 1
	cp 5
	jr z, .okay
	ld b, 2
	cp 3
	jr nc, .okay
	ld b, 3
	cp 2
	jr nz, .nomatch

.okay
	inc b
	ld a, [ScriptVar]
	and a
	jr z, .bettermatch
	cp b
	jr c, .nomatch

.bettermatch
	dec b
	ld a, b
	ld [ScriptVar], a
	pop bc
	ld a, b
	ld [CurPartySpecies], a
	pop bc
	scf
	ret

.nomatch
	pop bc
	pop bc
	and a
	ret

.BoxBankAddresses: ; 4d99f
	dba sBox1
	dba sBox2
	dba sBox3
	dba sBox4
	dba sBox5
	dba sBox6
	dba sBox7
	dba sBox8
	dba sBox9
	dba sBox10
	dba sBox11
	dba sBox12
	dba sBox13
	dba sBox14

.FoundPartymonText: ; 0x4d9c9
	; Congratulations! We have a match with the ID number of @  in your party.
	text_jump UnknownText_0x1c1261
	db "@"

.FoundBoxmonText: ; 0x4d9ce
	; Congratulations! We have a match with the ID number of @  in your PC BOX.
	text_jump UnknownText_0x1c12ae
	db "@"

Special_PrintTodaysLuckyNumber: ; 4d9d3
	ld hl, StringBuffer3
	ld de, wLuckyIDNumber
	lb bc, PRINTNUM_LEADINGZEROS | 2, 5
	call PrintNum
	ld a, "@"
	ld [StringBuffer3 + 5], a
	ret

CheckPartyFullAfterContest: ; 4d9e5
	ld a, [wContestMon]
	and a
	jp z, .DidntCatchAnything
	ld [CurPartySpecies], a
	ld [CurSpecies], a
	call GetBaseData
	ld hl, PartyCount
	ld a, [hl]
	cp 6
	jp nc, .TryAddToBox
	inc a
	ld [hl], a
	ld c, a
	ld b, $0
	add hl, bc
	ld a, [wContestMon]
	ld [hli], a
	ld [CurSpecies], a
	ld a, $ff
	ld [hl], a
	ld hl, PartyMon1Species
	ld a, [PartyCount]
	dec a
	ld bc, PARTYMON_STRUCT_LENGTH
	call AddNTimes
	ld d, h
	ld e, l
	ld hl, wContestMon
	ld bc, PARTYMON_STRUCT_LENGTH
	call CopyBytes
	ld a, [PartyCount]
	dec a
	ld hl, PartyMonOT
	call SkipNames
	ld d, h
	ld e, l
	ld hl, PlayerName
	call CopyBytes
	ld a, [CurPartySpecies]
	ld [wd265], a
	call GetPokemonName
	ld hl, StringBuffer1
	ld de, wMonOrItemNameBuffer
	ld bc, PKMN_NAME_LENGTH
	call CopyBytes
	call GiveANickname_YesNo
	jr c, .Party_SkipNickname
	ld a, [PartyCount]
	dec a
	ld [CurPartyMon], a
	xor a
	ld [MonType], a
	ld de, wMonOrItemNameBuffer
	callab InitNickname

.Party_SkipNickname
	ld a, [PartyCount]
	dec a
	ld hl, PartyMonNicknames
	call SkipNames
	ld d, h
	ld e, l
	ld hl, wMonOrItemNameBuffer
	call CopyBytes
	ld a, [PartyCount]
	dec a
	ld hl, PartyMon1Level
	call GetPartyLocation
	ld a, [hl]
	ld [CurPartyLevel], a
	call SetCaughtData
	ld a, [PartyCount]
	dec a
	ld hl, PartyMon1CaughtLocation
	call GetPartyLocation
	ld a, [hl]
	and $80
	ld b, $13
	or b
	ld [hl], a
	xor a
	ld [wContestMon], a
	and a
	ld [ScriptVar], a
	ret

.TryAddToBox: ; 4daa3
	ld a, BANK(sBoxCount)
	call GetSRAMBank
	ld hl, sBoxCount
	ld a, [hl]
	cp MONS_PER_BOX
	call CloseSRAM
	jr nc, .BoxFull
	xor a
	ld [CurPartyMon], a
	ld hl, wContestMon
	ld de, wBufferMon
	ld bc, BOXMON_STRUCT_LENGTH
	call CopyBytes
	ld hl, PlayerName
	ld de, wBufferMonOT
	ld bc, NAME_LENGTH
	call CopyBytes
	callab Function51322
	ld a, [CurPartySpecies]
	ld [wd265], a
	call GetPokemonName
	call GiveANickname_YesNo
	ld hl, StringBuffer1
	jr c, .Box_SkipNickname
	ld a, BOXMON
	ld [MonType], a
	ld de, wMonOrItemNameBuffer
	callab InitNickname
	ld hl, wMonOrItemNameBuffer

.Box_SkipNickname
	ld a, BANK(sBoxMonNicknames)
	call GetSRAMBank
	ld de, sBoxMonNicknames
	ld bc, PKMN_NAME_LENGTH
	call CopyBytes
	call CloseSRAM

.BoxFull
	ld a, BANK(sBoxMon1Level)
	call GetSRAMBank
	ld a, [sBoxMon1Level]
	ld [CurPartyLevel], a
	call CloseSRAM
	call SetBoxMonCaughtData
	ld a, BANK(sBoxMon1CaughtLocation)
	call GetSRAMBank
	ld hl, sBoxMon1CaughtLocation
	ld a, [hl]
	and $80
	ld b, $13
	or b
	ld [hl], a
	call CloseSRAM
	xor a
	ld [wContestMon], a
	ld a, $1
	ld [ScriptVar], a
	ret

.DidntCatchAnything: ; 4db35
	ld a, $2
	ld [ScriptVar], a
	ret

GiveANickname_YesNo: ; 4db3b
	ld hl, TextJump_GiveANickname
	call PrintText
	jp YesNoBox

TextJump_GiveANickname: ; 0x4db44
	; Give a nickname to the @  you received?
	text_jump UnknownText_0x1c12fc
	db "@"

SetCaughtData: ; 4db49
	ld a, [PartyCount]
	dec a
	ld hl, PartyMon1CaughtLevel
	call GetPartyLocation
SetBoxmonOrEggmonCaughtData: ; 4db53
	ld a, [TimeOfDay]
	inc a
	rrca
	rrca
	ld b, a
	ld a, [CurPartyLevel]
	or b
	ld [hli], a
	ld a, [MapGroup]
	ld b, a
	ld a, [MapNumber]
	ld c, a
	cp MAP_POKECENTER_2F
	jr nz, .NotPokeCenter2F
	ld a, b
	cp GROUP_POKECENTER_2F
	jr nz, .NotPokeCenter2F

	ld a, [BackupMapGroup]
	ld b, a
	ld a, [BackupMapNumber]
	ld c, a

.NotPokeCenter2F
	call GetWorldMapLocation
	ld b, a
	ld a, [PlayerGender]
	rrca
	or b
	ld [hl], a
	ret

SetBoxMonCaughtData: ; 4db83
	ld a, BANK(sBoxMon1CaughtLevel)
	call GetSRAMBank
	ld hl, sBoxMon1CaughtLevel
	call SetBoxmonOrEggmonCaughtData
	call CloseSRAM
	ret

SetGiftBoxMonCaughtData: ; 4db92
	push bc
	ld a, BANK(sBoxMon1CaughtLevel)
	call GetSRAMBank
	ld hl, sBoxMon1CaughtLevel
	pop bc
	call SetGiftMonCaughtData
	call CloseSRAM
	ret

SetGiftPartyMonCaughtData: ; 4dba3
	ld a, [PartyCount]
	dec a
	ld hl, PartyMon1CaughtLevel
	push bc
	call GetPartyLocation
	pop bc
SetGiftMonCaughtData: ; 4dbaf
	xor a
	ld [hli], a
	ld a, $7e
	rrc b
	or b
	ld [hl], a
	ret

SetEggMonCaughtData: ; 4dbb8 (13:5bb8)
	ld a, [CurPartyMon]
	ld hl, PartyMon1CaughtLevel
	call GetPartyLocation
	ld a, [CurPartyLevel]
	push af
	ld a, $1
	ld [CurPartyLevel], a
	call SetBoxmonOrEggmonCaughtData
	pop af
	ld [CurPartyLevel], a
	ret

_FindGreaterThanThatLevel: ; 4dbd2
	ld hl, PartyMon1Level
	call FindGreaterThanThatLevel
	ret

_FindAtLeastThatHappy: ; 4dbd9
	ld hl, PartyMon1Happiness
	call FindAtLeastThatHappy
	ret

_FindThatSpecies: ; 4dbe0
	ld hl, PartyMon1Species
	jp FindThatSpecies

_FindThatSpeciesYourTrainerID: ; 4dbe6
	ld hl, PartyMon1Species
	call FindThatSpecies
	ret z
	ld a, c
	ld hl, PartyMon1ID
	ld bc, PARTYMON_STRUCT_LENGTH
	call AddNTimes
	ld a, [PlayerID]
	cp [hl]
	jr nz, .nope
	inc hl
	ld a, [PlayerID + 1]
	cp [hl]
	jr nz, .nope
	ld a, $1
	and a
	ret

.nope
	xor a
	ret

FindAtLeastThatHappy: ; 4dc0a
; Sets the bits for the Pokemon that have a happiness greater than or equal to b.
; The lowest bits are used.  Sets z if no Pokemon in your party is at least that happy.
	ld c, $0
	ld a, [PartyCount]
	ld d, a
.loop
	ld a, d
	dec a
	push hl
	push bc
	ld bc, PARTYMON_STRUCT_LENGTH
	call AddNTimes
	pop bc
	ld a, b
	cp [hl]
	pop hl
	jr z, .greater_equal
	jr nc, .lower

.greater_equal
	ld a, c
	or $1
	ld c, a

.lower
	sla c
	dec d
	jr nz, .loop
	call RetroactivelyIgnoreEggs
	ld a, c
	and a
	ret

FindGreaterThanThatLevel: ; 4dc31
	ld c, $0
	ld a, [PartyCount]
	ld d, a
.loop
	ld a, d
	dec a
	push hl
	push bc
	ld bc, PARTYMON_STRUCT_LENGTH
	call AddNTimes
	pop bc
	ld a, b
	cp [hl]
	pop hl
	jr c, .greater
	ld a, c
	or $1
	ld c, a

.greater
	sla c
	dec d
	jr nz, .loop
	call RetroactivelyIgnoreEggs
	ld a, c
	and a
	ret

FindThatSpecies: ; 4dc56
; Find species b in your party.
; If you have no Pokemon, returns c = -1 and z.
; If that species is in your party, returns its location in c, and nz.
; Otherwise, returns z.
	ld c, -1
	ld hl, PartySpecies
.loop
	ld a, [hli]
	cp -1
	ret z
	inc c
	cp b
	jr nz, .loop
	ld a, $1
	and a
	ret

RetroactivelyIgnoreEggs: ; 4dc67
	ld e, -2
	ld hl, PartySpecies
.loop
	ld a, [hli]
	cp -1
	ret z
	cp EGG
	jr nz, .skip_notegg
	ld a, c
	and e
	ld c, a

.skip_notegg
	rlc e
	jr .loop

INCLUDE "engine/stats_screen.asm"

CatchTutorial:: ; 4e554
	ld a, [BattleType]
	dec a
	ld c, a
	ld hl, .dw
	ld b, 0
	add hl, bc
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	jp [hl]

.dw: ; 4e564 (13:6564)
	dw .DudeTutorial
	dw .DudeTutorial
	dw .DudeTutorial

.DudeTutorial: ; 4e56a (13:656a)
; Back up your name to your Mom's name.
	ld hl, PlayerName
	ld de, MomsName
	ld bc, NAME_LENGTH
	call CopyBytes
; Copy Dude's name to your name
	ld hl, .Dude
	ld de, PlayerName
	ld bc, NAME_LENGTH
	call CopyBytes

	call .LoadDudeData

	xor a
	ld [hJoyDown], a
	ld [hJoyPressed], a
	ld a, [Options]
	push af
	and $f8
	add $3
	ld [Options], a
	ld hl, .AutoInput
	ld a, BANK(.AutoInput)
	call StartAutoInput
	callab StartBattle
	call StopAutoInput
	pop af

	ld [Options], a
	ld hl, MomsName
	ld de, PlayerName
	ld bc, NAME_LENGTH
	call CopyBytes
	ret

.LoadDudeData: ; 4e5b7 (13:65b7)
	ld hl, wDudeNumItems
	ld [hl], 1
	inc hl
	ld [hl], POTION
	inc hl
	ld [hl], 1
	inc hl
	ld [hl], -1
	ld hl, wDudeNumKeyItems
	ld [hl], 0
	inc hl
	ld [hl], -1
	ld hl, wDudeNumBalls
	ld a, 1
	ld [hli], a
	ld a, POKE_BALL ; 5
	ld [hli], a
	ld [hli], a
	ld [hl], -1
	ret

.Dude: ; 4e5da
	db "DUDE@"

.AutoInput: ; 4e5df
	db NO_INPUT, $ff ; end

INCLUDE "engine/evolution_animation.asm"

Function4e881: ; 4e881
	call ClearBGPalettes
	call ClearTileMap
	call ClearSprites
	call DisableLCD
	call LoadStandardFont
	call LoadFontsBattleExtra
	hlbgcoord 0, 0
	ld bc, VBGMap1 - VBGMap0
	ld a, " "
	call ByteFill
	hlcoord 0, 0, AttrMap
	ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
	xor a
	call ByteFill
	xor a
	ld [hSCY], a
	ld [hSCX], a
	call EnableLCD
	ld hl, .SavingRecordDontTurnOff
	call PrintText
	call WaitBGMap2
	call SetPalettes
	ret

.SavingRecordDontTurnOff: ; 0x4e8bd
	; SAVING RECORD… DON'T TURN OFF!
	text_jump UnknownText_0x1bd39e
	db "@"

Function4e8c2: ; 4e8c2
	call ClearBGPalettes
	call ClearTileMap
	call ClearSprites
	call DisableLCD
	call LoadStandardFont
	call LoadFontsBattleExtra
	hlbgcoord 0, 0
	ld bc, VBGMap1 - VBGMap0
	ld a, " "
	call ByteFill
	hlcoord 0, 0, AttrMap
	ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
	xor a
	call ByteFill
	ld hl, wd000 ; UnknBGPals
	ld c, 4 * $10
.load_white_palettes
	ld a, (palred 31 + palgreen 31 + palblue 31) % $100
	ld [hli], a
	ld a, (palred 31 + palgreen 31 + palblue 31) / $100
	ld [hli], a
	dec c
	jr nz, .load_white_palettes
	xor a
	ld [hSCY], a
	ld [hSCX], a
	call EnableLCD
	call WaitBGMap2
	call SetPalettes
	ret

Function4e906: ; 4e906
	ld a, [rSVBK]
	push af
	ld a, $6
	ld [rSVBK], a
	ld hl, wDecompressScratch
	ld bc, wBackupAttrMap - wDecompressScratch
	ld a, " "
	call ByteFill
	hlbgcoord 0, 0
	ld de, wDecompressScratch
	ld b, $0
	ld c, $40
	call Request2bpp
	pop af
	ld [rSVBK], a
	ret

Function4e929: ; mobile function
	ld h, b
	ld l, c
	call Function4e930
	ld c, a
	ret

Function4e930: ; 4e930
	ld a, [hli]
	xor [hl]
	ld c, a
	jr z, .skip_male_trainers
	srl c
	srl c
.male_trainer_loop
	srl c
	ld a, c
	cp MaleTrainersEnd - MaleTrainers - 1
	jr nc, .male_trainer_loop
	inc c

.skip_male_trainers
	ld a, [de]
	cp $1
	ld hl, MaleTrainers
	jr nz, .finished

	ld hl, FemaleTrainers
	ld a, c
	and a
	jr z, .finished

.female_trainer_loop
	srl c
	ld a, c
	cp FemaleTrainersEnd - FemaleTrainers - 1
	jr nc, .female_trainer_loop
	inc c

.finished
	ld b, $0
	add hl, bc
	ld a, [hl]
	ret

MaleTrainers: ; 4e95d
	db BURGLAR
	db YOUNGSTER
	db SCHOOLBOY
	db BIRD_KEEPER
	db POKEMANIAC
	db GENTLEMAN
	db BUG_CATCHER
	db FISHER
	db SWIMMERM
	db SAILOR
	db SUPER_NERD
	db GUITARIST
	db HIKER
	db FIREBREATHER
	db BLACKBELT_T
	db PSYCHIC_T
	db CAMPER
	db COOLTRAINERM
	db BOARDER
	db JUGGLER
	db POKEFANM
	db OFFICER
	db SAGE
	db BIKER
	db SCIENTIST
MaleTrainersEnd:

FemaleTrainers: ; 4e976
	db MEDIUM
	db LASS
	db BEAUTY
	db SKIER
	db TEACHER
	db SWIMMERF
	db PICNICKER
	db KIMONO_GIRL
	db POKEFANF
	db COOLTRAINERF
FemaleTrainersEnd:

INCLUDE "battle/sliding_intro.asm"

Function4ea0a: ; 4ea0a
	ld a, c
	push af
	call SpeechTextBox
	call MobileTextBorder
	pop af
	dec a
	ld bc, $c
	ld hl, w5_dc1a
	call AddNTimes
	ld de, wcd53
	ld bc, $c
	ld a, $5 ; BANK(w5_dc1a)
	call FarCopyWRAM

	ld a, [rSVBK]
	push af
	ld a, $1
	ld [rSVBK], a

	ld bc, wcd53
	decoord 1, 14
	callba Function11c0c6

	pop af
	ld [rSVBK], a

	ld c, 180
	call DelayFrames
	ret

CheckBattleScene: ; 4ea44
; Return carry if battle scene is turned off.

	ld a, 0
	ld hl, wLinkMode
	call GetFarWRAMByte
	cp LINK_MOBILE
	jr z, .mobile

	ld a, [Options]
	bit BATTLE_SCENE, a
	jr nz, .off

	and a
	ret

.mobile
	ld a, [wcd2f]
	and a
	jr nz, .asm_4ea72

	ld a, $4
	call GetSRAMBank
	ld a, [$a60c]
	ld c, a
	call CloseSRAM

	ld a, c
	bit 0, c
	jr z, .off

	and a
	ret

.asm_4ea72
	ld a, $5
	ld hl, w5_dc00
	call GetFarWRAMByte
	bit 0, a
	jr z, .off

	and a
	ret

.off
	scf
	ret

INCLUDE "misc/gbc_only.asm"

INCLUDE "event/poke_seer.asm"

SECTION "bank14", ROMX, BANK[$14]

INCLUDE "engine/party_menu.asm"
INCLUDE "event/poisonstep.asm"
INCLUDE "event/sweet_scent.asm"
INCLUDE "event/squirtbottle.asm"
INCLUDE "event/card_key.asm"
INCLUDE "event/basement_key.asm"
INCLUDE "event/sacred_ash.asm"

CopyPkmnToTempMon: ; 5084a
; gets the BaseData of a Pkmn
; and copys the PkmnStructure to TempMon

	ld a, [CurPartyMon]
	ld e, a
	call GetPkmnSpecies
	ld a, [CurPartySpecies]
	ld [CurSpecies], a
	call GetBaseData

	ld a, [MonType]
	ld hl, PartyMon1Species
	ld bc, PARTYMON_STRUCT_LENGTH
	and a
	jr z, .copywholestruct
	ld hl, OTPartyMon1Species
	ld bc, PARTYMON_STRUCT_LENGTH
	cp OTPARTYMON
	jr z, .copywholestruct
	ld bc, BOXMON_STRUCT_LENGTH
	callab CopyBoxmonToTempMon
	jr .done

.copywholestruct
	ld a, [CurPartyMon]
	call AddNTimes
	ld de, TempMon
	ld bc, PARTYMON_STRUCT_LENGTH
	call CopyBytes

.done
	ret

CalcwBufferMonStats: ; 5088b
	ld bc, wBufferMon
	jr _TempMonStatsCalculation

CalcTempmonStats: ; 50890
	ld bc, TempMon
_TempMonStatsCalculation: ; 50893
	ld hl, MON_LEVEL
	add hl, bc
	ld a, [hl]
	ld [CurPartyLevel], a
	ld hl, MON_MAXHP
	add hl, bc
	ld d, h
	ld e, l
	ld hl, MON_STAT_EXP - 1
	add hl, bc
	push bc
	ld b, $1
	predef CalcPkmnStats
	pop bc
	ld hl, MON_HP
	add hl, bc
	ld d, h
	ld e, l
	ld a, [CurPartySpecies]
	cp EGG
	jr nz, .not_egg
	xor a
	ld [de], a
	inc de
	ld [de], a
	jr .zero_status

.not_egg
	push bc
	ld hl, MON_MAXHP
	add hl, bc
	ld bc, 2
	call CopyBytes
	pop bc

.zero_status
	ld hl, MON_STATUS
	add hl, bc
	xor a
	ld [hli], a
	ld [hl], a
	ret

GetPkmnSpecies: ; 508d5
; [MonType] has the type of the Pkmn
; e = Nr. of Pkmn (i.e. [CurPartyMon])

	ld a, [MonType]
	and a ; PARTYMON
	jr z, .partymon
	cp OTPARTYMON
	jr z, .otpartymon
	cp BOXMON
	jr z, .boxmon
	cp BREEDMON
	jr z, .breedmon
	; WILDMON

.partymon
	ld hl, PartySpecies
	jr .done

.otpartymon
	ld hl, OTPartySpecies
	jr .done

.boxmon
	ld a, BANK(sBoxSpecies)
	call GetSRAMBank
	ld hl, sBoxSpecies
	call .done
	call CloseSRAM
	ret

.breedmon
	ld a, [wBreedMon1Species]
	jr .done2

.done
	ld d, 0
	add hl, de
	ld a, [hl]

.done2
	ld [CurPartySpecies], a
	ret

INCLUDE "text/types.asm"

Function50a28: ; 50a28
	ld hl, Strings50a42
	ld a, [TrainerClass]
	dec a
	ld c, a
	ld b, 0
	add hl, bc
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld de, StringBuffer1
.copy
	ld a, [hli]
	ld [de], a
	inc de
	cp "@"
	jr nz, .copy
	ret

Strings50a42: ; 50a42
; Untranslated trainer class names from Red.
	dw .Youngster
	dw .BugCatcher
	dw .Lass
	dw OTClassName
	dw .JrTrainerM
	dw .JrTrainerF
	dw .Pokemaniac
	dw .SuperNerd
	dw OTClassName
	dw OTClassName
	dw .Burglar
	dw .Engineer
	dw .Jack
	dw OTClassName
	dw .Swimmer
	dw OTClassName
	dw OTClassName
	dw .Beauty
	dw OTClassName
	dw .Rocker
	dw .Juggler
	dw OTClassName
	dw OTClassName
	dw .Blackbelt
	dw OTClassName
	dw .ProfOak
	dw .Chief
	dw .Scientist
	dw OTClassName
	dw .Rocket
	dw .CooltrainerM
	dw .CooltrainerF
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName
	dw OTClassName

.Youngster    db "たんパン@"
.BugCatcher   db "むしとり@"
.Lass         db "ミニスカ@"
.JrTrainerM   db "ボーイ@"
.JrTrainerF   db "ガール@"
.Pokemaniac   db "マニア@"
.SuperNerd    db "りかけい@"
.Burglar      db "どろぼう@"
.Engineer     db "ォヤジ@"
.Jack         db "ジャック@"
.Swimmer      db "かいパン@"
.Beauty       db "おねえさん@"
.Rocker       db "グループ@"
.Juggler      db "ジャグラー@"
.Blackbelt    db "からて@"
.ProfOak      db "ォーキド@"
.Chief        db "チーフ@"
.Scientist    db "けんきゅういん@"
.Rocket       db "だんいん@"
.CooltrainerM db "エりート♂@"
.CooltrainerF db "エりート♀@"

DrawPlayerHP: ; 50b0a
	ld a, $1
	jr DrawHP

DrawEnemyHP: ; 50b0e
	ld a, $2

DrawHP: ; 50b10
	ld [wWhichHPBar], a
	push hl
	push bc
	ld a, [MonType]
	cp BOXMON
	jr z, .asm_50b30

	ld a, [TempMonHP]
	ld b, a
	ld a, [TempMonHP + 1]
	ld c, a

; Any HP?
	or b
	jr nz, .asm_50b30

	xor a
	ld c, a
	ld e, a
	ld a, 6
	ld d, a
	jp .asm_50b4a

.asm_50b30
	ld a, [TempMonMaxHP]
	ld d, a
	ld a, [TempMonMaxHP + 1]
	ld e, a
	ld a, [MonType]
	cp BOXMON
	jr nz, .asm_50b41

	ld b, d
	ld c, e

.asm_50b41
	predef ComputeHPBarPixels
	ld a, 6
	ld d, a
	ld c, a

.asm_50b4a
	ld a, c
	pop bc
	ld c, a
	pop hl
	push de
	push hl
	push hl
	call DrawBattleHPBar
	pop hl

; Print HP
	ld bc, $15 ; move (1,1)
	add hl, bc
	ld de, TempMonHP
	ld a, [MonType]
	cp BOXMON
	jr nz, .asm_50b66
	ld de, TempMonMaxHP
.asm_50b66
	lb bc, 2, 3
	call PrintNum

	ld a, "/"
	ld [hli], a

; Print max HP
	ld de, TempMonMaxHP
	lb bc, 2, 3
	call PrintNum
	pop hl
	pop de
	ret

PrintTempMonStats: ; 50b7b
; Print TempMon's stats at hl, with spacing bc.
	push bc
	push hl
	ld de, .StatNames
	call PlaceString
	pop hl
	pop bc
	add hl, bc
	ld bc, SCREEN_WIDTH
	add hl, bc
	ld de, TempMonAttack
	lb bc, 2, 3
	call .PrintStat
	ld de, TempMonDefense
	call .PrintStat
	ld de, TempMonSpclAtk
	call .PrintStat
	ld de, TempMonSpclDef
	call .PrintStat
	ld de, TempMonSpeed
	jp PrintNum

.PrintStat: ; 50bab
	push hl
	call PrintNum
	pop hl
	ld de, SCREEN_WIDTH * 2
	add hl, de
	ret

.StatNames: ; 50bb5
	db   "ATTACK"
	next "DEFENSE"
	next "SPCL.ATK"
	next "SPCL.DEF"
	next "SPEED"
	next "@"

GetGender: ; 50bdd
; Return the gender of a given monster (CurPartyMon/CurOTMon/CurWildMon).
; When calling this function, a should be set to an appropriate MonType value.

; return values:
; a = 1: f = nc|nz; male
; a = 0: f = nc|z;  female
;        f = c:  genderless

; This is determined by comparing the Attack and Speed DVs
; with the species' gender ratio.

; Figure out what type of monster struct we're looking at.

; 0: PartyMon
	ld hl, PartyMon1DVs
	ld bc, PARTYMON_STRUCT_LENGTH
	ld a, [MonType]
	and a
	jr z, .PartyMon

; 1: OTPartyMon
	ld hl, OTPartyMon1DVs
	dec a
	jr z, .PartyMon

; 2: sBoxMon
	ld hl, sBoxMon1DVs
	ld bc, BOXMON_STRUCT_LENGTH
	dec a
	jr z, .sBoxMon

; 3: Unknown
	ld hl, TempMonDVs
	dec a
	jr z, .DVs

; else: WildMon
	ld hl, EnemyMonDVs
	jr .DVs

; Get our place in the party/box.

.PartyMon
.sBoxMon
	ld a, [CurPartyMon]
	call AddNTimes

.DVs

; sBoxMon data is read directly from SRAM.
	ld a, [MonType]
	cp BOXMON
	ld a, 1
	call z, GetSRAMBank

; Attack DV
	ld a, [hli]
	and $f0
	ld b, a
; Speed DV
	ld a, [hl]
	and $f0
	swap a

; Put our DVs together.
	or b
	ld b, a

; Close SRAM if we were dealing with a sBoxMon.
	ld a, [MonType]
	cp BOXMON
	call z, CloseSRAM

; We need the gender ratio to do anything with this.
	push bc
	ld a, [CurPartySpecies]
	dec a
	ld hl, BaseData + BaseGender - CurBaseData
	ld bc, BaseData1 - BaseData
	call AddNTimes
	pop bc

	ld a, BANK(BaseData)
	call GetFarByte

; The higher the ratio, the more likely the monster is to be female.

	cp $ff
	jr z, .Genderless

	and a
	jr z, .Male

	cp $fe
	jr z, .Female

; Values below the ratio are male, and vice versa.
	cp b
	jr c, .Male

.Female
	xor a
	ret

.Male
	ld a, 1
	and a
	ret

.Genderless
	scf
	ret

ListMovePP: ; 50c50
	ld a, [wNumMoves]
	inc a
	ld c, a
	ld a, NUM_MOVES
	sub c
	ld b, a
	push hl
	ld a, [Buffer1]
	ld e, a
	ld d, $0
	ld a, $3e ; P
	call .load_loop
	ld a, b
	and a
	jr z, .skip
	ld c, a
	ld a, "-"
	call .load_loop

.skip
	pop hl
rept 3
	inc hl
endr
	ld d, h
	ld e, l
	ld hl, TempMonMoves
	ld b, 0
.loop
	ld a, [hli]
	and a
	jr z, .done
	push bc
	push hl
	push de
	ld hl, wMenuCursorY
	ld a, [hl]
	push af
	ld [hl], b
	push hl
	callab GetMaxPPOfMove
	pop hl
	pop af
	ld [hl], a
	pop de
	pop hl
	push hl
	ld bc, TempMonPP - (TempMonMoves + 1)
	add hl, bc
	ld a, [hl]
	and $3f
	ld [StringBuffer1 + 4], a
	ld h, d
	ld l, e
	push hl
	ld de, StringBuffer1 + 4
	lb bc, 1, 2
	call PrintNum
	ld a, "/"
	ld [hli], a
	ld de, wd265
	lb bc, 1, 2
	call PrintNum
	pop hl
	ld a, [Buffer1]
	ld e, a
	ld d, 0
	add hl, de
	ld d, h
	ld e, l
	pop hl
	pop bc
	inc b
	ld a, b
	cp NUM_MOVES
	jr nz, .loop

.done
	ret

.load_loop: ; 50cc9
	ld [hli], a
	ld [hld], a
	add hl, de
	dec c
	jr nz, .load_loop
	ret

Function50cd0: ; 50cd0
.asm_50cd0
	ld [hl], $32
	inc hl
	ld [hl], $3e
	dec hl
	add hl, de
	dec c
	jr nz, .asm_50cd0
	ret

Function50cdb: ; unreferenced predef
	push hl
	push hl
	ld hl, PartyMonNicknames
	ld a, [CurPartyMon]
	call GetNick
	pop hl
	call PlaceString
	call CopyPkmnToTempMon
	pop hl
	ld a, [CurPartySpecies]
	cp EGG
	jr z, .asm_50d09
	push hl
	ld bc, -12
	add hl, bc
	ld b, $0
	call DrawEnemyHP
	pop hl
	ld bc, 5
	add hl, bc
	push de
	call PrintLevel
	pop de

.asm_50d09
	ret

PlaceStatusString: ; 50d0a
	push de
	inc de
	inc de
	ld a, [de]
	ld b, a
	inc de
	ld a, [de]
	or b
	pop de
	jr nz, PlaceNonFaintStatus
	push de
	ld de, FntString
	call CopyStatusString
	pop de
	ld a, $1
	and a
	ret

FntString: ; 50d22
	db "FNT@"

CopyStatusString: ; 50d25
	ld a, [de]
	inc de
	ld [hli], a
	ld a, [de]
	inc de
	ld [hli], a
	ld a, [de]
	ld [hl], a
	ret

PlaceNonFaintStatus: ; 50d2e
	push de
	ld a, [de]
	ld de, PsnString
	bit PSN, a
	jr nz, .place
	ld de, BrnString
	bit BRN, a
	jr nz, .place
	ld de, FrzString
	bit FRZ, a
	jr nz, .place
	ld de, ParString
	bit PAR, a
	jr nz, .place
	ld de, SlpString
	and SLP
	jr z, .no_status

.place
	call CopyStatusString
	ld a, $1
	and a

.no_status
	pop de
	ret

SlpString: db "SLP@"
PsnString: db "PSN@"
BrnString: db "BRN@"
FrzString: db "FRZ@"
ParString: db "PAR@"

ListMoves: ; 50d6f
; List moves at hl, spaced every [Buffer1] tiles.
	ld de, wListMoves_MoveIndicesBuffer
	ld b, $0
.moves_loop
	ld a, [de]
	inc de
	and a
	jr z, .no_more_moves
	push de
	push hl
	push hl
	ld [CurSpecies], a
	ld a, MOVE_NAME
	ld [wNamedObjectTypeBuffer], a
	call GetName
	ld de, StringBuffer1
	pop hl
	push bc
	call PlaceString
	pop bc
	ld a, b
	ld [wNumMoves], a
	inc b
	pop hl
	push bc
	ld a, [Buffer1]
	ld c, a
	ld b, 0
	add hl, bc
	pop bc
	pop de
	ld a, b
	cp NUM_MOVES
	jr z, .done
	jr .moves_loop

.no_more_moves
	ld a, b
.nonmove_loop
	push af
	ld [hl], "-"
	ld a, [Buffer1]
	ld c, a
	ld b, 0
	add hl, bc
	pop af
	inc a
	cp NUM_MOVES
	jr nz, .nonmove_loop

.done
	ret

Function50db9: ; 50db9
	ld a, [wd263]

	cp $1
	jr nz, .check_party_ot_name
	ld hl, OTPartyCount
	ld de, OTPartyMonOT
	ld a, ENEMY_OT_NAME
	jr .done
.check_party_ot_name

	cp $4
	jr nz, .check_mon_name
	ld hl, PartyCount
	ld de, PartyMonOT
	ld a, PARTY_OT_NAME
	jr .done
.check_mon_name

	cp $5
	jr nz, .check_item_name
	ld hl, CurMart
	ld de, PokemonNames
	ld a, PKMN_NAME
	jr .done
.check_item_name

	cp $2
	jr nz, .check_ob_item_name
	ld hl, NumItems
	ld de, ItemNames
	ld a, ITEM_NAME
	jr .done
.check_ob_item_name

	ld hl, CurMart
	ld de, ItemNames
	ld a, ITEM_NAME

.done
	ld [wNamedObjectTypeBuffer], a
	ld a, l
	ld [wd100], a
	ld a, h
	ld [wd101], a
	ld a, e
	ld [wd102], a
	ld a, d
	ld [wd103], a
	ld bc, ItemAttributes
	ld a, c
	ld [wd104], a
	ld a, b
	ld [wd105], a
	ret

CalcLevel: ; 50e1b
	ld a, [TempMonSpecies]
	ld [CurSpecies], a
	call GetBaseData
	ld d, 1
.next_level
	inc d
	ld a, d
	cp (MAX_LEVEL + 1) % $100
	jr z, .got_level
	call CalcExpAtLevel
	push hl
	ld hl, TempMonExp + 2
	ld a, [hProduct + 3]
	ld c, a
	ld a, [hld]
	sub c
	ld a, [hProduct + 2]
	ld c, a
	ld a, [hld]
	sbc c
	ld a, [hProduct + 1]
	ld c, a
	ld a, [hl]
	sbc c
	pop hl
	jr nc, .next_level

.got_level
	dec d
	ret

CalcExpAtLevel: ; 50e47
; (a/b)*n**3 + c*n**2 + d*n - e
	ld a, [BaseGrowthRate]
	add a
	add a
	ld c, a
	ld b, 0
	ld hl, GrowthRates
	add hl, bc
; Cube the level
	call .LevelSquared
	ld a, d
	ld [hMultiplier], a
	call Multiply

; Multiply by a
	ld a, [hl]
	and $f0
	swap a
	ld [hMultiplier], a
	call Multiply
; Divide by b
	ld a, [hli]
	and $f
	ld [hDivisor], a
	ld b, 4
	call Divide
; Push the cubic term to the stack
	ld a, [hQuotient + 0]
	push af
	ld a, [hQuotient + 1]
	push af
	ld a, [hQuotient + 2]
	push af
; Square the level and multiply by the lower 7 bits of c
	call .LevelSquared
	ld a, [hl]
	and $7f
	ld [hMultiplier], a
	call Multiply
; Push the absolute value of the quadratic term to the stack
	ld a, [hProduct + 1]
	push af
	ld a, [hProduct + 2]
	push af
	ld a, [hProduct + 3]
	push af
	ld a, [hli]
	push af
; Multiply the level by d
	xor a
	ld [hMultiplicand + 0], a
	ld [hMultiplicand + 1], a
	ld a, d
	ld [hMultiplicand + 2], a
	ld a, [hli]
	ld [hMultiplier], a
	call Multiply
; Subtract e
	ld b, [hl]
	ld a, [hProduct + 3]
	sub b
	ld [hMultiplicand + 2], a
	ld b, $0
	ld a, [hProduct + 2]
	sbc b
	ld [hMultiplicand + 1], a
	ld a, [hProduct + 1]
	sbc b
	ld [hMultiplicand], a
; If bit 7 of c is set, c is negative; otherwise, it's positive
	pop af
	and $80
	jr nz, .subtract
; Add c*n**2 to (d*n - e)
	pop bc
	ld a, [hProduct + 3]
	add b
	ld [hMultiplicand + 2], a
	pop bc
	ld a, [hProduct + 2]
	adc b
	ld [hMultiplicand + 1], a
	pop bc
	ld a, [hProduct + 1]
	adc b
	ld [hMultiplicand], a
	jr .done_quadratic

.subtract
; Subtract c*n**2 from (d*n - e)
	pop bc
	ld a, [hProduct + 3]
	sub b
	ld [hMultiplicand + 2], a
	pop bc
	ld a, [hProduct + 2]
	sbc b
	ld [hMultiplicand + 1], a
	pop bc
	ld a, [hProduct + 1]
	sbc b
	ld [hMultiplicand], a

.done_quadratic
; Add (a/b)*n**3 to (d*n - e +/- c*n**2)
	pop bc
	ld a, [hProduct + 3]
	add b
	ld [hMultiplicand + 2], a
	pop bc
	ld a, [hProduct + 2]
	adc b
	ld [hMultiplicand + 1], a
	pop bc
	ld a, [hProduct + 1]
	adc b
	ld [hMultiplicand], a
	ret

.LevelSquared: ; 50eed
	xor a
	ld [hMultiplicand + 0], a
	ld [hMultiplicand + 1], a
	ld a, d
	ld [hMultiplicand + 2], a
	ld [hMultiplier], a
	jp Multiply

GrowthRates: ; 50efa

growth_rate: MACRO
; [1]/[2]*n**3 + [3]*n**2 + [4]*n - [5]
	dn \1, \2
	if \3 & $80 ; signed
		db -\3 | $80
	else
		db \3
	endc
	db \4, \5
ENDM

	growth_rate 1, 1,   0,   0,   0 ; Medium Fast
	growth_rate 3, 4,  10,   0,  30 ; Slightly Fast
	growth_rate 3, 4,  20,   0,  70 ; Slightly Slow
	growth_rate 6, 5, -15, 100, 140 ; Medium Slow
	growth_rate 4, 5,   0,   0,   0 ; Fast
	growth_rate 5, 4,   0,   0,   0 ; Slow

_SwitchPartyMons:
	ld a, [wd0e3]
	dec a
	ld [Buffer3], a
	ld b, a
	ld a, [wMenuCursorY]
	dec a
	ld [Buffer2], a ; wd1eb (aliases: MovementType)
	cp b
	jr z, .skip
	call .SwapMonAndMail
	ld a, [Buffer3]
	call .ClearSprite
	ld a, [Buffer2] ; wd1eb (aliases: MovementType)
	call .ClearSprite
.skip
	ret

.ClearSprite: ; 50f34 (14:4f34)
	push af
	hlcoord 0, 1
	ld bc, 2 * SCREEN_WIDTH
	call AddNTimes
	ld bc, 2 * SCREEN_WIDTH
	ld a, " "
	call ByteFill
	pop af
	ld hl, Sprites
	ld bc, $10
	call AddNTimes
	ld de, $4
	ld c, $4
.gfx_loop
	ld [hl], $a0
	add hl, de
	dec c
	jr nz, .gfx_loop
	ld de, SFX_SWITCH_POKEMON
	call WaitPlaySFX
	ret

.SwapMonAndMail: ; 50f62 (14:4f62)
	push hl
	push de
	push bc
	ld bc, PartySpecies
	ld a, [Buffer2] ; wd1eb (aliases: MovementType)
	ld l, a
	ld h, $0
	add hl, bc
	ld d, h
	ld e, l
	ld a, [Buffer3]
	ld l, a
	ld h, $0
	add hl, bc
	ld a, [hl]
	push af
	ld a, [de]
	ld [hl], a
	pop af
	ld [de], a
	ld a, [Buffer2] ; wd1eb (aliases: MovementType)
	ld hl, PartyMons ; wdcdf (aliases: PartyMon1, PartyMon1Species)
	ld bc, PARTYMON_STRUCT_LENGTH
	call AddNTimes
	push hl
	ld de, wd002
	ld bc, PARTYMON_STRUCT_LENGTH
	call CopyBytes
	ld a, [Buffer3]
	ld hl, PartyMons ; wdcdf (aliases: PartyMon1, PartyMon1Species)
	ld bc, PARTYMON_STRUCT_LENGTH
	call AddNTimes
	pop de
	push hl
	ld bc, PARTYMON_STRUCT_LENGTH
	call CopyBytes
	pop de
	ld hl, wd002
	ld bc, PARTYMON_STRUCT_LENGTH
	call CopyBytes
	ld a, [Buffer2] ; wd1eb (aliases: MovementType)
	ld hl, PartyMonOT
	call SkipNames
	push hl
	call .CopyNameTowd002
	ld a, [Buffer3]
	ld hl, PartyMonOT
	call SkipNames
	pop de
	push hl
	call .CopyName
	pop de
	ld hl, wd002
	call .CopyName
	ld hl, PartyMonNicknames
	ld a, [Buffer2] ; wd1eb (aliases: MovementType)
	call SkipNames
	push hl
	call .CopyNameTowd002
	ld hl, PartyMonNicknames
	ld a, [Buffer3]
	call SkipNames
	pop de
	push hl
	call .CopyName
	pop de
	ld hl, wd002
	call .CopyName
	ld hl, sPartyMail
	ld a, [Buffer2] ; wd1eb (aliases: MovementType)
	ld bc, MAIL_STRUCT_LENGTH
	call AddNTimes
	push hl
	ld de, wd002
	ld bc, MAIL_STRUCT_LENGTH
	ld a, BANK(sPartyMail)
	call GetSRAMBank
	call CopyBytes
	ld hl, sPartyMail
	ld a, [Buffer3]
	ld bc, MAIL_STRUCT_LENGTH
	call AddNTimes
	pop de
	push hl
	ld bc, MAIL_STRUCT_LENGTH
	call CopyBytes
	pop de
	ld hl, wd002
	ld bc, MAIL_STRUCT_LENGTH
	call CopyBytes
	call CloseSRAM
	pop bc
	pop de
	pop hl
	ret

.CopyNameTowd002: ; 51036 (14:5036)
	ld de, wd002

.CopyName: ; 51039 (14:5039)
	ld bc, NAME_LENGTH
	call CopyBytes
	ret

INCLUDE "gfx/load_pics.asm"

Function51322: ; 51322
	ld a, BANK(sBoxCount)
	call GetSRAMBank
	ld hl, sBoxCount
	call Function513cb
	ld a, [sBoxCount]
	dec a
	ld [wd265], a
	ld hl, sBoxMonNicknames
	ld bc, PKMN_NAME_LENGTH
	ld de, wBufferMonNick
	call Function513e0
	ld a, [sBoxCount]
	dec a
	ld [wd265], a
	ld hl, sBoxMonOT
	ld bc, NAME_LENGTH
	ld de, wBufferMonOT
	call Function513e0
	ld a, [sBoxCount]
	dec a
	ld [wd265], a
	ld hl, sBoxMons
	ld bc, BOXMON_STRUCT_LENGTH
	ld de, wBufferMon
	call Function513e0
	ld hl, wBufferMonMoves
	ld de, TempMonMoves
	ld bc, NUM_MOVES
	call CopyBytes
	ld hl, wBufferMonPP
	ld de, TempMonPP
	ld bc, NUM_MOVES
	call CopyBytes
	ld a, [CurPartyMon]
	ld b, a
	callba Functiondcb6
	jp CloseSRAM

Function5138b: ; 5138b
	ld hl, PartyCount
	call Function513cb
	ld a, [PartyCount]
	dec a
	ld [wd265], a
	ld hl, PartyMonNicknames
	ld bc, PKMN_NAME_LENGTH
	ld de, wBufferMonNick
	call Function513e0
	ld a, [PartyCount]
	dec a
	ld [wd265], a
	ld hl, PartyMonOT
	ld bc, NAME_LENGTH
	ld de, wBufferMonOT
	call Function513e0
	ld a, [PartyCount]
	dec a
	ld [wd265], a
	ld hl, PartyMons
	ld bc, PARTYMON_STRUCT_LENGTH
	ld de, wBufferMon
	call Function513e0
	ret

Function513cb: ; 513cb
	inc [hl]
	inc hl
	ld a, [CurPartyMon]
	ld c, a
	ld b, 0
	add hl, bc
	ld a, [CurPartySpecies]
	ld c, a
.asm_513d8
	ld a, [hl]
	ld [hl], c
	inc hl
	inc c
	ld c, a
	jr nz, .asm_513d8
	ret

Function513e0: ; 513e0
	push de
	push hl
	push bc
	ld a, [wd265]
	dec a
	call AddNTimes
	push hl
	add hl, bc
	ld d, h
	ld e, l
	pop hl
.asm_513ef
	push bc
	ld a, [wd265]
	ld b, a
	ld a, [CurPartyMon]
	cp b
	pop bc
	jr z, .asm_51415
	push hl
	push de
	push bc
	call CopyBytes
	pop bc
	pop de
	pop hl
	push hl
	ld a, l
	sub c
	ld l, a
	ld a, h
	sbc b
	ld h, a
	pop de
	ld a, [wd265]
	dec a
	ld [wd265], a
	jr .asm_513ef

.asm_51415
	pop bc
	pop hl
	ld a, [CurPartyMon]
	call AddNTimes
	ld d, h
	ld e, l
	pop hl
	call CopyBytes
	ret

BaseData::
INCLUDE "data/base_stats.asm"

PokemonNames::
INCLUDE "data/pokemon_names.asm"

Unknown_53d84: ; unreferenced
	db $1a, $15
	db $33, $16
	db $4b, $17
	db $62, $18
	db $79, $19
	db $90, $1a
	db $a8, $1b
	db $c4, $1c
	db $e0, $1d
	db $f6, $1e
	db $ff, $1f
	db $ff, $20

UnknownEggPic:: ; 53d9c
; Another egg pic. This is shifted up a few pixels.
INCBIN "gfx/misc/unknown_egg.5x5.2bpp.lz"

SECTION "bank19", ROMX, BANK[$19]

INCLUDE "text/phone/extra.asm"

SECTION "bank20", ROMX, BANK[$20]

INCLUDE "engine/player_movement.asm"

INCLUDE "engine/engine_flags.asm"

INCLUDE "engine/variables.asm"

BattleText::
INCLUDE "text/battle.asm"

INCLUDE "engine/debug.asm"

SECTION "bank21", ROMX, BANK[$21]

INCLUDE "engine/printer.asm"

INCLUDE "battle/anim_gfx.asm"

INCLUDE "event/halloffame.asm"

SECTION "bank22", ROMX, BANK[$22]

INCLUDE "event/kurt.asm"

Function88248: ; 88248
	ld c, CAL
	ld a, [PlayerGender]
	bit 0, a
	jr z, .okay
	ld c, KAREN

.okay
	ld a, c
	ld [TrainerClass], a
	ret

MovePlayerPicRight: ; 88258
	hlcoord 6, 4
	ld de, 1
	jr MovePlayerPic

MovePlayerPicLeft: ; 88260
	hlcoord 13, 4
	ld de, -1
	; fallthrough

MovePlayerPic: ; 88266
; Move player pic at hl by de * 7 tiles.
	ld c, $8
.loop
	push bc
	push hl
	push de
	xor a
	ld [hBGMapMode], a
	lb bc, 7, 7
	predef PlaceGraphic
	xor a
	ld [hBGMapThird], a
	call WaitBGMap
	call DelayFrame
	pop de
	pop hl
	add hl, de
	pop bc
	dec c
	ret z
	push hl
	push bc
	ld a, l
	sub e
	ld l, a
	ld a, h
	sbc d
	ld h, a
	lb bc, 7, 7
	call ClearBox
	pop bc
	pop hl
	jr .loop

ShowPlayerNamingChoices: ; 88297
	ld hl, ChrisNameMenuHeader
	ld a, [PlayerGender]
	bit 0, a
	jr z, .GotGender
	ld hl, KrisNameMenuHeader
.GotGender
	call LoadMenuDataHeader
	call VerticalMenu
	ld a, [wMenuCursorY]
	dec a
	call CopyNameFromMenu
	call CloseWindow
	ret

ChrisNameMenuHeader: ; 882b5
	db $40 ; flags
	db 00, 00 ; start coords
	db 11, 10 ; end coords
	dw .MaleNames
	db 1 ; ????
	db 0 ; default option

.MaleNames: ; 882be
	db $91 ; flags
	db 5 ; items
	db "NEW NAME@"
MalePlayerNameArray: ; 882c9
	db "CHRIS@"
	db "MAT@"
	db "ALLAN@"
	db "JON@"
	db 2 ; displacement
	db " NAME @" ; title

KrisNameMenuHeader: ; 882e5
	db $40 ; flags
	db 00, 00 ; start coords
	db 11, 10 ; end coords
	dw .FemaleNames
	db 1 ; ????
	db 0 ; default option

.FemaleNames: ; 882ee
	db $91 ; flags
	db 5 ; items
	db "NEW NAME@"
FemalePlayerNameArray: ; 882f9
	db "KRIS@"
	db "AMANDA@"
	db "JUANA@"
	db "JODI@"
	db 2 ; displacement
	db " NAME @" ; title

GetPlayerNameArray: ; 88318 This Function is never called
	ld hl, PlayerName
	ld de, MalePlayerNameArray
	ld a, [PlayerGender]
	bit 0, a
	jr z, .done
	ld de, FemalePlayerNameArray

.done
	call InitName
	ret

GetPlayerIcon: ; 8832c
; Get the player icon corresponding to gender

; Male
	ld de, ChrisSpriteGFX
	ld b, BANK(ChrisSpriteGFX)

	ld a, [PlayerGender]
	bit 0, a
	jr z, .done

; Female
	ld de, KrisSpriteGFX
	ld b, BANK(KrisSpriteGFX)

.done
	ret

GetCardPic: ; 8833e
	ld hl, ChrisCardPic
	ld a, [PlayerGender]
	bit 0, a
	jr z, .GotClass
	ld hl, KrisCardPic
.GotClass
	ld de, VTiles2 tile $00
	ld bc, $23 tiles
	ld a, BANK(ChrisCardPic) ; BANK(KrisCardPic)
	call FarCopyBytes
	ld hl, CardGFX
	ld de, VTiles2 tile $23
	ld bc, 6 tiles
	ld a, BANK(CardGFX)
	call FarCopyBytes
	ret

ChrisCardPic: ; 88365
INCBIN "gfx/misc/chris_card.5x7.2bpp"

KrisCardPic: ; 88595
INCBIN "gfx/misc/kris_card.5x7.2bpp"

CardGFX: ; 887c5
INCBIN "gfx/misc/trainer_card.2bpp"

GetPlayerBackpic: ; 88825
	ld a, [PlayerGender]
	bit 0, a
	jr z, GetChrisBackpic
	call GetKrisBackpic
	ret

GetChrisBackpic: ; 88830
	ld hl, ChrisBackpic
	ld b, BANK(ChrisBackpic)
	ld de, VTiles2 tile $31
	ld c, 7 * 7
	predef DecompressPredef
	ret

HOF_LoadTrainerFrontpic: ; 88840
	call WaitBGMap
	xor a
	ld [hBGMapMode], a
	ld e, 0
	ld a, [PlayerGender]
	bit 0, a
	jr z, .GotClass
	ld e, 1

.GotClass
	ld a, e
	ld [TrainerClass], a
	ld de, ChrisPic
	ld a, [PlayerGender]
	bit 0, a
	jr z, .GotPic
	ld de, KrisPic

.GotPic
	ld hl, VTiles2
	ld b, BANK(ChrisPic) ; BANK(KrisPic)
	ld c, 7 * 7
	call Get2bpp
	call WaitBGMap
	ld a, $1
	ld [hBGMapMode], a
	ret

DrawIntroPlayerPic: ; 88874
; Draw the player pic at (6,4).

; Get class
	ld e, CHRIS
	ld a, [PlayerGender]
	bit 0, a
	jr z, .GotClass
	ld e, KRIS
.GotClass
	ld a, e
	ld [TrainerClass], a

; Load pic
	ld de, ChrisPic
	ld a, [PlayerGender]
	bit 0, a
	jr z, .GotPic
	ld de, KrisPic
.GotPic
	ld hl, VTiles2
	ld b, BANK(ChrisPic) ; BANK(KrisPic)
	ld c, 7 * 7 ; dimensions
	call Get2bpp

; Draw
	xor a
	ld [hGraphicStartTile], a
	hlcoord 6, 4
	lb bc, 7, 7
	predef PlaceGraphic
	ret

ChrisPic: ; 888a9
INCBIN "gfx/misc/chris.7x7.2bpp"

KrisPic: ; 88bb9
INCBIN "gfx/misc/kris.7x7.2bpp"

GetKrisBackpic: ; 88ec9
; Kris's backpic is uncompressed.
	ld de, KrisBackpic
	ld hl, VTiles2 tile $31
	lb bc, BANK(KrisBackpic), 7 * 7 ; dimensions
	call Get2bpp
	ret

KrisBackpic: ; 88ed6
INCBIN "gfx/misc/kris_back.6x6.2bpp"

String_89116:
	db "-----@"

INCLUDE "misc/mobile_22.asm"
INCLUDE "event/unown.asm"
INCLUDE "event/buena.asm"
INCLUDE "event/dratini.asm"
INCLUDE "event/battle_tower.asm"
INCLUDE "misc/mobile_22_2.asm"

SECTION "bank23", ROMX, BANK[$23]

Predef35: ; 8c000
Predef36:
	ret

INCLUDE "engine/timeofdaypals.asm"
INCLUDE "engine/battle_start.asm"

Function8c7c9: ; unreferenced
	ld a, $1
	ld [hBGMapMode], a
	call WaitBGMap
	xor a
	ld [hBGMapMode], a
	ret

INCLUDE "event/field_moves.asm"
INCLUDE "event/magnet_train.asm"

Function8cf4f: ; 8cf4f
	call Function3238
	ret

INCLUDE "engine/sprites.asm"

INCLUDE "engine/mon_icons.asm"

SECTION "bank24", ROMX, BANK[$24]

INCLUDE "engine/phone.asm"
INCLUDE "engine/timeset.asm"
INCLUDE "engine/pokegear.asm"

INCLUDE "data/wild/fish.asm"
INCLUDE "engine/slot_machine.asm"

SECTION "Phone Engine", ROMX, BANK[$28]

INCLUDE "engine/more_phone_scripts.asm"
INCLUDE "engine/buena_phone_scripts.asm"

SECTION "Phone Text", ROMX, BANK[$29]

INCLUDE "text/phone/anthony_overworld.asm"
INCLUDE "text/phone/todd_overworld.asm"
INCLUDE "text/phone/gina_overworld.asm"
INCLUDE "text/phone/irwin_overworld.asm"
INCLUDE "text/phone/arnie_overworld.asm"
INCLUDE "text/phone/alan_overworld.asm"
INCLUDE "text/phone/dana_overworld.asm"
INCLUDE "text/phone/chad_overworld.asm"
INCLUDE "text/phone/derek_overworld.asm"
INCLUDE "text/phone/tully_overworld.asm"
INCLUDE "text/phone/brent_overworld.asm"
INCLUDE "text/phone/tiffany_overworld.asm"
INCLUDE "text/phone/vance_overworld.asm"
INCLUDE "text/phone/wilton_overworld.asm"
INCLUDE "text/phone/kenji_overworld.asm"
INCLUDE "text/phone/parry_overworld.asm"
INCLUDE "text/phone/erin_overworld.asm"

SECTION "Tileset Data 5", ROMX, BANK[TILESETS_5]

INCLUDE "tilesets/data_5.asm"

SECTION "bank2E", ROMX, BANK[$2E]

INCLUDE "engine/events_3.asm"

INCLUDE "engine/radio.asm"

INCLUDE "gfx/mail.asm"

SECTION "bank2F", ROMX, BANK[$2F]

INCLUDE "engine/std_scripts.asm"

INCLUDE "engine/phone_scripts.asm"

TalkToTrainerScript:: ; 0xbe66a
	faceplayer
	trainerflagaction CHECK_FLAG
	iftrue AlreadyBeatenTrainerScript
	loadmemtrainer
	encountermusic
	jump StartBattleWithMapTrainerScript

SeenByTrainerScript:: ; 0xbe675
	loadmemtrainer
	encountermusic
	showemote EMOTE_SHOCK, LAST_TALKED, 30
	callasm TrainerWalkToPlayer
	applymovement2 MovementBuffer
	writepersonxy LAST_TALKED
	faceperson PLAYER, LAST_TALKED
	jump StartBattleWithMapTrainerScript

StartBattleWithMapTrainerScript: ; 0xbe68a
	opentext
	trainertext $0
	waitbutton
	closetext
	loadmemtrainer
	startbattle
	reloadmapafterbattle
	trainerflagaction SET_FLAG
	loadvar wRunningTrainerBattleScript, -1

AlreadyBeatenTrainerScript:
	scripttalkafter

SECTION "bank30", ROMX, BANK[$30]

INCLUDE "gfx/overworld/sprites_1.asm"

SECTION "bank31", ROMX, BANK[$31]

INCLUDE "gfx/overworld/sprites_2.asm"

SECTION "bank32", ROMX, BANK[$32]

INCLUDE "battle/bg_effects.asm"

INCLUDE "battle/anims.asm"

LoadPoisonBGPals: ; cbcdd
	call .LoadPals
	ld a, [hCGB]
	and a
	ret nz
	ret

.LoadPals: ; cbce5
	ld a, [hCGB]
	and a
	jr nz, .cgb
	ld a, [TimeOfDayPal]
	and $3
	cp $3
	ld a, $0
	jr z, .convert_pals
	ld a, $aa

.convert_pals
	call DmgToCgbBGPals
	ld c, 4
	call DelayFrames
	callba _UpdateTimePals
	ret

.cgb
	ld a, [rSVBK]
	push af
	ld a, $5
	ld [rSVBK], a
	ld hl, BGPals
	ld c, $20
.loop
; RGB 31, 21, 28
	ld a, (palred 31 + palgreen 21 + palblue 28) % $100
	ld [hli], a
	ld a, (palred 31 + palgreen 21 + palblue 28) / $100
	ld [hli], a
	dec c
	jr nz, .loop
	pop af
	ld [rSVBK], a
	ld a, $1
	ld [hCGBPalUpdate], a
	ld c, 4
	call DelayFrames
	callba _UpdateTimePals
	ret

TheEndGFX:: ; cbd2e
INCBIN "gfx/credits/theend.2bpp"

SECTION "bank33", ROMX, BANK[$33]

DisplayCaughtContestMonStats: ; cc000

	call ClearBGPalettes
	call ClearTileMap
	call ClearSprites
	call LoadFontsBattleExtra

	ld hl, Options
	ld a, [hl]
	push af
	set 4, [hl]

	hlcoord 0, 0
	ld b, 4
	ld c, 13
	call TextBox

	hlcoord 0, 6
	ld b, 4
	ld c, 13
	call TextBox

	hlcoord 2, 0
	ld de, .Stock
	call PlaceString

	hlcoord 2, 6
	ld de, .This
	call PlaceString

	hlcoord 5, 4
	ld de, .Health
	call PlaceString

	hlcoord 5, 10
	ld de, .Health
	call PlaceString

	ld a, [wContestMon]
	ld [wd265], a
	call GetPokemonName
	ld de, StringBuffer1
	hlcoord 1, 2
	call PlaceString

	ld h, b
	ld l, c
	ld a, [wContestMonLevel]
	ld [TempMonLevel], a
	call PrintLevel

	ld de, EnemyMonNick
	hlcoord 1, 8
	call PlaceString

	ld h, b
	ld l, c
	ld a, [EnemyMonLevel]
	ld [TempMonLevel], a
	call PrintLevel

	hlcoord 11, 4
	ld de, wContestMonMaxHP
	lb bc, 2, 3
	call PrintNum

	hlcoord 11, 10
	ld de, EnemyMonMaxHP
	call PrintNum

	ld hl, SwitchMonText
	call PrintText

	pop af
	ld [Options], a

	call WaitBGMap
	ld b, SCGB_08
	call GetSGBLayout
	call SetPalettes
	ret

.Health
	db "HEALTH@"
.Stock
	db " STOCK ", $4a, " @"
.This
	db " THIS ", $4a, "  @"

SwitchMonText: ; cc0c2
	; Switch #MON?
	text_jump UnknownText_0x1c10cf
	db "@"

DisplayAlreadyCaughtText: ; cc0c7
	call GetPokemonName
	ld hl, .AlreadyCaughtText
	jp PrintText

.AlreadyCaughtText: ; 0xcc0d0
	; You already caught a @ .
	text_jump UnknownText_0x1c10dd
	db "@"

Predef2F:
Predef38:
Predef39: ; cc0d5
	ret

INCLUDE "battle/anim_commands.asm"

INCLUDE "battle/anim_objects.asm"

SECTION "Pic Animations 1", ROMX, BANK[$34]

INCLUDE "gfx/pics/animation.asm"

; Pic animations are assembled in 3 parts:

; Top-level animations:
; 	frame #, duration: Frame 0 is the original pic (no change)
;	setrepeat #:       Sets the number of times to repeat
; 	dorepeat #:        Repeats from command # (starting from 0)
; 	end

; Bitmasks:
;	Layered over the pic to designate affected tiles

; Frame definitions:
;	first byte is the bitmask used for this frame
;	following bytes are tile ids mapped to each bit in the mask

; Main animations (played everywhere)
INCLUDE "gfx/pics/anim_pointers.asm"
INCLUDE "gfx/pics/anims.asm"

; Extra animations, appended to the main animation
; Used in the status screen (blinking, tail wags etc.)
INCLUDE "gfx/pics/extra_pointers.asm"
INCLUDE "gfx/pics/extras.asm"

; Unown has its own animation data despite having an entry in the main tables
INCLUDE "gfx/pics/unown_anim_pointers.asm"
INCLUDE "gfx/pics/unown_anims.asm"
INCLUDE "gfx/pics/unown_extra_pointers.asm"
INCLUDE "gfx/pics/unown_extras.asm"

; Bitmasks
INCLUDE "gfx/pics/bitmask_pointers.asm"
INCLUDE "gfx/pics/bitmasks.asm"
INCLUDE "gfx/pics/unown_bitmask_pointers.asm"
INCLUDE "gfx/pics/unown_bitmasks.asm"

SECTION "Pic Animations 2", ROMX, BANK[$35]

INCLUDE "gfx/pics/frame_pointers.asm"
INCLUDE "gfx/pics/kanto_frames.asm"

SECTION "bank36", ROMX, BANK[$36]

FontInversed: INCBIN "gfx/misc/font_inversed.1bpp"

SECTION "Pic Animations 3", ROMX, BANK[$36]

INCLUDE "gfx/pics/johto_frames.asm"
INCLUDE "gfx/pics/unown_frame_pointers.asm"
INCLUDE "gfx/pics/unown_frames.asm"

SECTION "Tileset Data 6", ROMX, BANK[TILESETS_6]

INCLUDE "tilesets/data_6.asm"

SECTION "bank38", ROMX, BANK[$38]

Functione0000: ; e0000
; something to do with Unown printer
	push de
	xor a
	call GetSRAMBank
	ld hl, sScratch
	ld bc, 0
.loop
	push bc
	push hl
	push bc
	ld de, wd002
	call .Copy
	call .Decompress
	ld hl, Unknown_e008b
	pop bc
	add hl, bc
	add hl, bc
	ld a, [hli]
	ld e, a
	ld d, [hl]
	ld hl, wd012
	call .Copy
	pop hl
	ld bc, $10
	add hl, bc
	pop bc
	inc c
	ld a, c
	cp $31
	jr c, .loop

	ld hl, OverworldMap
	ld de, sScratch
	ld bc, $31 tiles
	call CopyBytes
	pop hl
	ld de, sScratch
	ld c, $31
	ld a, [hROMBank]
	ld b, a
	call Get2bpp
	call CloseSRAM
	ret

.Copy: ; e004e
	ld c, $10
.loop_copy
	ld a, [hli]
	ld [de], a
	inc de
	dec c
	jr nz, .loop_copy
	ret

.Decompress: ; e0057
	ld hl, wd012
	ld e, %10000000
	ld d, 8
.loop_decompress
	push hl
	ld hl, wd002
	call .CountSetBit
	pop hl
	ld a, b
	ld [hli], a
	push hl
	ld hl, wd003
	call .CountSetBit
	pop hl
	ld a, b
	ld [hli], a
	srl e
	dec d
	jr nz, .loop_decompress
	ret

.CountSetBit: ; e0078
	ld b, 0
	ld c, 8
.loop_count
	ld a, [hli]
	and e
	jr z, .clear
	scf
	jr .apply

.clear
	and a

.apply
	rr b
	inc hl
	dec c
	jr nz, .loop_count
	ret

overworldmaptile EQUS "dw OverworldMap + $10 *"
overworldmaprect: MACRO
y = 0
rept \1
x = \1 * (\2 +- 1) + y
rept \2
	overworldmaptile x
x = x +- \2
endr
y = y + 1
endr
endm

Unknown_e008b: ; e008b
	overworldmaprect 7, 7

Unknown_e00ed:
; Graphics for an unused Game Corner
; game were meant to be here.

ret_e00ed: ; e00ed (38:40ed)
; How many coins?
	ret

INCLUDE "engine/card_flip.asm"
INCLUDE "engine/unown_puzzle.asm"
INCLUDE "engine/dummy_game.asm"
INCLUDE "engine/billspc.asm"

SECTION "bank39", ROMX, BANK[$39]

CopyrightGFX:: ; e4000
INCBIN "gfx/misc/copyright.2bpp"

INCLUDE "engine/options_menu.asm"
INCLUDE "engine/crystal_intro.asm"

SECTION "bank3E", ROMX, BANK[$3E]

INCLUDE "gfx/font.asm"
INCLUDE "engine/time_capsule/conversion.asm"
INCLUDE "engine/unowndex.asm"
INCLUDE "event/magikarp.asm"

INCLUDE "battle/hidden_power.asm"

INCLUDE "battle/misc.asm"

SECTION "bank3F", ROMX, BANK[$3F]

INCLUDE "tilesets/animations.asm"

INCLUDE "engine/npctrade.asm"

INCLUDE "event/mom_phone.asm"

SECTION "bank40", ROMX, BANK[$40]

INCLUDE "misc/mobile_40.asm"

SECTION "bank41", ROMX, BANK[$41]

INCLUDE "misc/gfx_41.asm"

INCLUDE "engine/warp_connection.asm"

INCLUDE "engine/mysterygift.asm"

INCLUDE "battle/used_move_text.asm"

INCLUDE "misc/mobile_41.asm"

SECTION "bank42", ROMX, BANK[$42]

INCLUDE "misc/mobile_42.asm"

SECTION "Intro Logo", ROMX, BANK[$42]

IntroLogoGFX: ; 109407
INCBIN "gfx/intro/logo.2bpp.lz"

INCLUDE "misc/unused_title.asm"

INCLUDE "engine/title.asm"

INCLUDE "misc/mobile_45.asm"
INCLUDE "misc/mobile_46.asm"

SECTION "bank47", ROMX, BANK[$47]

INCLUDE "misc/battle_tower_47.asm"

SECTION "bank5B", ROMX, BANK[$5B]

INCLUDE "misc/mobile_5b.asm"
INCLUDE "engine/link_trade.asm"

SECTION "bank5C", ROMX, BANK[$5C]

INCLUDE "misc/mobile_5c.asm"

SECTION "bank5D", ROMX, BANK[$5D]

INCLUDE "text/phone/extra3.asm"

SECTION "bank5E", ROMX, BANK[$5E]

_UpdateBattleHUDs:
	callba DrawPlayerHUD
	ld hl, PlayerHPPal
	call SetHPPal
	callba DrawEnemyHUD
	ld hl, EnemyHPPal
	call SetHPPal
	callba FinishBattleAnim
	ret

INCLUDE "misc/mobile_5f.asm"

SECTION "Common Text 1", ROMX, BANK[$6C]

INCLUDE "text/stdtext.asm"
INCLUDE "text/phone/jack_overworld.asm"
INCLUDE "text/phone/beverly_overworld.asm"
INCLUDE "text/phone/huey_overworld.asm"
INCLUDE "text/phone/gaven_overworld.asm"
INCLUDE "text/phone/beth_overworld.asm"
INCLUDE "text/phone/jose_overworld.asm"
INCLUDE "text/phone/reena_overworld.asm"
INCLUDE "text/phone/joey_overworld.asm"
INCLUDE "text/phone/wade_overworld.asm"
INCLUDE "text/phone/ralph_overworld.asm"
INCLUDE "text/phone/liz_overworld.asm"

SECTION "bank6D", ROMX, BANK[$6D]

INCLUDE "text/phone/mom.asm"
INCLUDE "text/phone/bill.asm"
INCLUDE "text/phone/elm.asm"
INCLUDE "text/phone/trainers1.asm"

SECTION "bank72", ROMX, BANK[$72]

ItemNames::
INCLUDE "items/item_names.asm"

INCLUDE "items/item_descriptions.asm"

MoveNames::
INCLUDE "battle/move_names.asm"

INCLUDE "engine/landmarks.asm"

SECTION "bank77", ROMX, BANK[$77]

UnownFont: ; 1dc000
INCBIN "gfx/misc/unown_font.2bpp"

INCLUDE "misc/printer_77.asm"

MobileHPIcon: ; 1dc591
INCBIN "gfx/mobile/hp.1bpp"

MobileLvIcon: ; 1dc599
INCBIN "gfx/mobile/lv.1bpp"

SECTION "Tileset Data 7", ROMX, BANK[TILESETS_7]

INCLUDE "tilesets/data_7.asm"

SECTION "bank77_2", ROMX, BANK[$77]

Function1dd6a9: ; 1dd6a9
	ld a, b
	ld b, c
	ld c, a
	push bc
	push de
	ld hl, [sp+$2]
	ld d, h
	ld e, l
	pop hl
	lb bc, PRINTNUM_LEADINGZEROS | 2, 5
	call PrintNum
	pop bc
	ret

PrintHoursMins ; 1dd6bb (77:56bb)
; Hours in b, minutes in c
	ld a, b
	cp 12
	push af
	jr c, .AM
	jr z, .PM
	sub 12
	jr .PM
.AM
	or a
	jr nz, .PM
	ld a, 12
.PM
	ld b, a
; Crazy stuff happening with the stack
	push bc
	ld hl, [sp+$1]
	push de
	push hl
	pop de
	pop hl
	ld [hl], " "
	lb bc, 1, 2
	call PrintNum
	ld [hl], ":"
	inc hl
	ld d, h
	ld e, l
	ld hl, [sp+$0]
	push de
	push hl
	pop de
	pop hl
	lb bc, PRINTNUM_LEADINGZEROS | 1, 2
	call PrintNum
	pop bc
	ld de, String_AM
	pop af
	jr c, .place_am_pm
	ld de, String_PM
.place_am_pm
	inc hl
	call PlaceString
	ret

String_AM: db "AM@" ; 1dd6fc
String_PM: db "PM@" ; 1dd6ff

INCLUDE "engine/diploma.asm"

LoadSGBPokedexGFX: ; 1ddf1c
	ld hl, LZ_1ddf33
	ld de, VTiles2 tile $31
	call Decompress
	ret

Function1ddf26: ; 1ddf26 (77:5f26)
	ld hl, LZ_1ddf33
	ld de, VTiles2 tile $31
	lb bc, BANK(LZ_1ddf33), $3a
	call DecompressRequest2bpp
	ret

LZ_1ddf33: ; 1ddf33
INCBIN "gfx/pokedex/sgb.2bpp.lz"

LoadQuestionMarkPic: ; 1de0d7
	ld hl, .QuestionMarkLZ
	ld de, sScratch
	call Decompress
	ret

.QuestionMarkLZ: ; 1de0e1
INCBIN "gfx/pics/questionmark/front.2bpp.lz"

DrawPokedexListWindow: ; 1de171 (77:6171)
	ld a, $32
	hlcoord 0, 17
	ld bc, 12
	call ByteFill
	hlcoord 0, 1
	lb bc, 15, 11
	call ClearBox
	ld a, $34
	hlcoord 0, 0
	ld bc, 11
	call ByteFill
	ld a, $39
	hlcoord 0, 16
	ld bc, 11
	call ByteFill
	hlcoord 5, 0
	ld [hl], $3f
	hlcoord 5, 16
	ld [hl], $40
	ld a, [wCurrentDexMode]
	cp DEXMODE_OLD
	jr z, .OldMode
; scroll bar
	hlcoord 11, 0
	ld [hl], $50
	ld a, $51
	hlcoord 11, 1
	ld b, SCREEN_HEIGHT - 3
	call Bank77_FillColumn
	ld [hl], $52
	jr .Done

.OldMode
; no scroll bar
	hlcoord 11, 0
	ld [hl], $66
	ld a, $67
	hlcoord 11, 1
	ld b, SCREEN_HEIGHT - 3
	call Bank77_FillColumn
	ld [hl], $68
.Done
	ret

DrawPokedexSearchResultsWindow: ; 1de1d1 (77:61d1)
	ld a, $34
	hlcoord 0, 0
	ld bc, 11
	call ByteFill
	ld a, $39
	hlcoord 0, 10
	ld bc, 11
	call ByteFill
	hlcoord 5, 0
	ld [hl], $3f
	hlcoord 5, 10
	ld [hl], $40
	hlcoord 11, 0
	ld [hl], $66
	ld a, $67
	hlcoord 11, 1
	ld b, SCREEN_HEIGHT / 2
	call Bank77_FillColumn
	ld [hl], $68
	ld a, $34
	hlcoord 0, 11
	ld bc, 11
	call ByteFill
	ld a, $39
	hlcoord 0, 17
	ld bc, 11
	call ByteFill
	hlcoord 11, 11
	ld [hl], $66
	ld a, $67
	hlcoord 11, 12
	ld b, 5
	call Bank77_FillColumn
	ld [hl], $68
	hlcoord 0, 12
	lb bc, 5, 11
	call ClearBox
	ld de, .esults_D
	hlcoord 0, 12
	call PlaceString
	ret

.esults_D: ; 1de23c
; (SEARCH R)
	db   "ESULTS<NEXT>"
; (### FOUN)
	next "D!@"

DrawDexEntryScreenRightEdge: ; 1de247
	ld a, [hBGMapAddress]
	ld l, a
	ld a, [hBGMapAddress + 1]
	ld h, a
	push hl
	inc hl
	ld a, l
	ld [hBGMapAddress], a
	ld a, h
	ld [hBGMapAddress + 1], a
	hlcoord 19, 0
	ld [hl], $66
	hlcoord 19, 1
	ld a, $67
	ld b, 15
	call Bank77_FillColumn
	ld [hl], $68
	hlcoord 19, 17
	ld [hl], $3c
	xor a
	ld b, SCREEN_HEIGHT
	hlcoord 19, 0, AttrMap
	call Bank77_FillColumn
	call WaitBGMap2
	pop hl
	ld a, l
	ld [hBGMapAddress], a
	ld a, h
	ld [hBGMapAddress + 1], a
	ret

Bank77_FillColumn: ; 1de27f
	push de
	ld de, SCREEN_WIDTH
.loop
	ld [hl], a
	add hl, de
	dec b
	jr nz, .loop
	pop de
	ret

_DudeAutoInput_A:: ; 1de28a
	ld hl, DudeAutoInput_A
	jr _DudeAutoInput

_DudeAutoInput_RightA: ; 1de28f
	ld hl, DudeAutoInput_RightA
	jr _DudeAutoInput

_DudeAutoInput_DownA: ; 1de294
	ld hl, DudeAutoInput_DownA
	jr _DudeAutoInput

_DudeAutoInput: ; 1de299
	ld a, BANK(DudeAutoInputs)
	call StartAutoInput
	ret

DudeAutoInputs:

DudeAutoInput_A: ; 1de29f
	db NO_INPUT, $50
	db A_BUTTON, $00
	db NO_INPUT, $ff ; end

DudeAutoInput_RightA: ; 1de2a5
	db NO_INPUT, $08
	db D_RIGHT,  $00
	db NO_INPUT, $08
	db A_BUTTON, $00
	db NO_INPUT, $ff ; end

DudeAutoInput_DownA: ; 1de2af
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db D_DOWN,   $00
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db NO_INPUT, $fe
	db A_BUTTON, $00
	db NO_INPUT, $ff ; end

Function1de2c5: ; 1de2c5
	ld hl, StringBuffer1
.loop
	ld a, [hl]
	cp "@"
	jr z, .end
	cp "%"
	jr z, .line_break
	cp "¯"
	jr z, .line_break
	inc hl
	jr .loop

.line_break
	ld [hl], "<LNBRK>"

.end
	ld de, StringBuffer1
	hlcoord 9, 0
	call PlaceString
	ret

PokegearGFX: ; 1de2e4
INCBIN "gfx/misc/pokegear.2bpp.lz"

IsMailEuropean: ; 1de5c8
; return 1 if French
; return 2 if German
; return 3 if Italian
; return 4 if Spanish
; return 0 if none of the above
	ld c, $0
	ld hl, sPartyMon1MailAuthorNationality - sPartyMon1Mail
	add hl, de
	ld a, [hli]
	cp "E"
	ret nz
	ld a, [hli]
	inc c
	cp "F"
	ret z
	inc c
	cp "G"
	ret z
	inc c
	cp "I"
	ret z
	inc c
	cp "S"
	ret z
	ld c, $0
	ret

; The regular font.
StandardEnglishFont: ; 1de5e6
INCBIN "gfx/font/english.1bpp"

; An extended font.
FrenchGermanFont: ; 1de9e6
INCBIN "gfx/font/french_german.1bpp"

; An even more extended font.
SpanishItalianFont: ; 1dede6
INCBIN "gfx/font/spanish_italian.1bpp"

HandleFrenchGermanMail: ; 1df1e6
; called if mail is french or german
; fix 's 't 'v
	ld b, sPartyMon1MailAuthor - sPartyMon1Mail
	ld h, d
	ld l, e
.loop
	ld a, [hl]
	cp $dc ; 's in french/german font
	jr nz, .check_intermediate_chars
	ld a, "'s"
	jr .replace

.check_intermediate_chars
	sub "'s"
	jr c, .dont_replace
	cp "'v" - "'s" + 1
	jr nc, .dont_replace
	add $cd

.replace
	ld [hl], a

.dont_replace
	inc hl
	dec b
	jr nz, .loop
	ret

LireLeCourrierAnglais:
DeutenEnglischenPost: ; 1df203
; Cette fonction convertit certains des caractères anglais pour
; leur équivalent dans le jeu de caractères français.
; Diese Funktion wandelt bestimmte englische Zeichen, um ihre
; Entsprechung in der Deutschen-Zeichensatz.
	ld b, sPartyMon1MailAuthor - sPartyMon1Mail
	ld h, d
	ld l, e
.loop
	ld a, [hl]
	cp "'s"
	jr nz, .check_intermediate_chars
	ld a, $dc
	jr .replace

.check_intermediate_chars
	sub $cd
	jr c, .dont_replace
	cp "'v" - "'s" + 1
	jr nc, .dont_replace
	add "'s"

.replace
	ld [hl], a

.dont_replace
	inc hl
	dec b
	jr nz, .loop
	ret

HandleSpanishItalianMail: ; 1df220
LeerCorreosIngleses:
LeggiPostaInglese:
; This function converts certain characters between
; the English and Spanish/Italian character sets.
; Esta función convierte ciertos caracteres entre
; el juego de caracteres Inglés y Español.
; Questa funzione converte alcuni caratteri tra
; l'inglese e il set di caratteri italiani.
	ld b, sPartyMon1MailAuthor - sPartyMon1Mail
	ld h, d
	ld l, e
.loop
	ld a, [hl]
	and $f0
	cp $d0
	jr nz, .dont_replace
	ld a, [hl]
	add $8
	and $f
	or $d0
	ld [hl], a

.dont_replace
	inc hl
	dec b
	jr nz, .loop
	ret

SECTION "Tileset Data 8", ROMX, BANK[TILESETS_8]

INCLUDE "tilesets/data_8.asm"

SECTION "bank7B", ROMX, BANK[$7B]

INCLUDE "text/battle_tower.asm"

SECTION "bank7C", ROMX, BANK[$7C]

INCLUDE "data/battle_tower_2.asm"

SECTION "bank7D", ROMX, BANK[$7D]

	db $cc, $6b, $1e ; XXX

Function1f4003: ; 1f4003
	ld a, $6
	call GetSRAMBank
	ld hl, Unknown_1f4018
	ld de, $a000
	ld bc, $1000
	call CopyBytes
	call CloseSRAM
	ret

Unknown_1f4018:
INCBIN "unknown/1f4018.bin"

Function1f4dbe: ; 1f4dbe
	ld a, $6
	call GetSRAMBank
	ld hl, Unknown_1f4dd3
	ld de, $a000
	ld bc, $1000
	call CopyBytes
	call CloseSRAM
	ret

Unknown_1f4dd3:
INCBIN "unknown/1f4dd3.bin"

Function1f5d9f: ; 1f5d9f
	ld a, $6
	call GetSRAMBank
	ld hl, Unknown_1f5db4
	ld de, $a000
	ld bc, $1000
	call CopyBytes
	call CloseSRAM
	ret

Unknown_1f5db4:
INCBIN "unknown/1f5db4.bin"

SECTION "bank7E", ROMX, BANK[$7E]

INCLUDE "data/battle_tower.asm"
INCLUDE "data/odd_eggs.asm"

SECTION "bank7F", ROMX, BANK[$7F]

SECTION "stadium2", ROMX[$8000-$220], BANK[$7F]

IF DEF(CRYSTAL11)
INCBIN "misc/stadium2_2.bin"
ELSE
INCBIN "misc/stadium2_1.bin"
ENDC