ref: 5693cc49cfe6db05890c6f5fa8fbe460048f02c2
dir: /maps/BrunosRoom.asm/
const_def 2 ; object constants const BRUNOSROOM_BRUNO BrunosRoom_MapScripts: db 2 ; scene scripts scene_script .LockDoor ; SCENE_DEFAULT scene_script .DummyScene ; SCENE_FINISHED db 1 ; callbacks callback MAPCALLBACK_TILES, .BrunosRoomDoors .LockDoor: priorityjump .BrunosDoorLocksBehindYou end .DummyScene: end .BrunosRoomDoors: checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED iffalse .KeepEntranceOpen changeblock 4, 14, $2a ; wall .KeepEntranceOpen: checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN iffalse .KeepExitClosed changeblock 4, 2, $16 ; open door .KeepExitClosed: return .BrunosDoorLocksBehindYou: applymovement PLAYER, BrunosRoom_EnterMovement refreshscreen $86 playsound SFX_STRENGTH earthquake 80 changeblock 4, 14, $2a ; wall reloadmappart closetext setscene SCENE_FINISHED setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED waitsfx end BrunoScript_Battle: faceplayer opentext checkevent EVENT_BEAT_ELITE_4_BRUNO iftrue BrunoScript_AfterBattle writetext BrunoScript_BrunoBeforeText waitbutton closetext winlosstext BrunoScript_BrunoBeatenText, 0 loadtrainer BRUNO, BRUNO1 startbattle reloadmapafterbattle setevent EVENT_BEAT_ELITE_4_BRUNO opentext writetext BrunoScript_BrunoDefeatText waitbutton closetext playsound SFX_ENTER_DOOR changeblock 4, 2, $16 ; open door reloadmappart closetext setevent EVENT_BRUNOS_ROOM_EXIT_OPEN waitsfx end BrunoScript_AfterBattle: writetext BrunoScript_BrunoDefeatText waitbutton closetext end BrunosRoom_EnterMovement: step UP step UP step UP step UP step_end BrunoScript_BrunoBeforeText: text "I am BRUNO of the" line "ELITE FOUR." para "I always train to" line "the extreme be-" cont "cause I believe in" cont "our potential." para "That is how we" line "became strong." para "Can you withstand" line "our power?" para "Hm? I see no fear" line "in you. You look" para "determined. Per-" line "fect for battle!" para "Ready, <PLAYER>?" line "You will bow down" para "to our overwhelm-" line "ing power!" para "Hoo hah!" done BrunoScript_BrunoBeatenText: text "Why? How could we" line "lose?" done BrunoScript_BrunoDefeatText: text "Having lost, I" line "have no right to" cont "say anything…" para "Go face your next" line "challenge!" done BrunosRoom_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 4, 17, KOGAS_ROOM, 3 warp_event 5, 17, KOGAS_ROOM, 4 warp_event 4, 2, KARENS_ROOM, 1 warp_event 5, 2, KARENS_ROOM, 2 db 0 ; coord events db 0 ; bg events db 1 ; object events object_event 5, 7, SPRITE_BRUNO, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BrunoScript_Battle, -1