ref: 5b94d54a6c81d7ea09497dfc3d1477a7ed3bd954
dir: /maps/IcePathB1F.asm/
const_value set 2 const ICEPATHB1F_BOULDER1 const ICEPATHB1F_BOULDER2 const ICEPATHB1F_BOULDER3 const ICEPATHB1F_BOULDER4 const ICEPATHB1F_POKE_BALL IcePathB1F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 1 ; callbacks dbw 3, .SetUpStoneTable .SetUpStoneTable: writecmdqueue .CommandQueue return .CommandQueue: dbw 2, .StoneTable ; check if any stones are sitting on a warp db 0, 0 ; filler .StoneTable: db 3, 2 ; warp, person dw .Boulder1 db 4, 3 ; warp, person dw .Boulder2 db 5, 4 ; warp, person dw .Boulder3 db 6, 5 ; warp, person dw .Boulder4 db -1 ; end .Boulder1: disappear ICEPATHB1F_BOULDER1 clearevent EVENT_BOULDER_IN_ICE_PATH_1A jump .FinishBoulder .Boulder2: disappear ICEPATHB1F_BOULDER2 clearevent EVENT_BOULDER_IN_ICE_PATH_2A jump .FinishBoulder .Boulder3: disappear ICEPATHB1F_BOULDER3 clearevent EVENT_BOULDER_IN_ICE_PATH_3A jump .FinishBoulder .Boulder4: disappear ICEPATHB1F_BOULDER4 clearevent EVENT_BOULDER_IN_ICE_PATH_4A jump .FinishBoulder .FinishBoulder: pause 30 scall .BoulderFallsThrough loadfont writetext UnknownText_0x7e512 waitbutton closetext end .BoulderFallsThrough: playsound SFX_STRENGTH earthquake 80 end IcePathB1FBoulder: jumpstd strengthboulder ItemFragment_0x7e50d: db IRON, 1 MapIcePathB1FSignpostItem0: dwb EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION, MAX_POTION UnknownText_0x7e512: text "The boulder fell" line "through." done IcePathB1F_MapEventHeader: ; filler db 0, 0 .Warps: db 8 warp_def $f, $3, 3, ICE_PATH_1F warp_def $3, $11, 1, ICE_PATH_B2F_MAHOGANY_SIDE warp_def $2, $b, 3, ICE_PATH_B2F_MAHOGANY_SIDE warp_def $7, $4, 4, ICE_PATH_B2F_MAHOGANY_SIDE warp_def $c, $5, 5, ICE_PATH_B2F_MAHOGANY_SIDE warp_def $d, $c, 6, ICE_PATH_B2F_MAHOGANY_SIDE warp_def $19, $5, 4, ICE_PATH_1F warp_def $1b, $b, 1, ICE_PATH_B2F_BLACKTHORN_SIDE .XYTriggers: db 0 .Signposts: db 1 signpost 30, 17, SIGNPOST_ITEM, MapIcePathB1FSignpostItem0 .PersonEvents: db 5 person_event SPRITE_BOULDER, 7, 11, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_1 person_event SPRITE_BOULDER, 8, 7, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_2 person_event SPRITE_BOULDER, 9, 8, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_3 person_event SPRITE_BOULDER, 7, 17, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_4 person_event SPRITE_POKE_BALL, 35, 5, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMFRAGMENT, 0, ItemFragment_0x7e50d, EVENT_ICE_PATH_B1F_IRON