ref: 5b94d54a6c81d7ea09497dfc3d1477a7ed3bd954
dir: /maps/RadioTower5F.asm/
const_value set 2 const RADIOTOWER5F_GENTLEMAN const RADIOTOWER5F_ROCKET const RADIOTOWER5F_ROCKET_GIRL const RADIOTOWER5F_ROCKER const RADIOTOWER5F_POKE_BALL RadioTower5F_MapScriptHeader: .MapTriggers: db 3 ; triggers dw UnknownScript_0x6000e, 0 dw UnknownScript_0x6000f, 0 dw UnknownScript_0x60010, 0 .MapCallbacks: db 0 UnknownScript_0x6000e: end UnknownScript_0x6000f: end UnknownScript_0x60010: end UnknownScript_0x60011: spriteface RADIOTOWER5F_GENTLEMAN, UP showemote EMOTE_SHOCK, RADIOTOWER5F_GENTLEMAN, 15 loadfont writetext UnknownText_0x60128 waitbutton closetext applymovement RADIOTOWER5F_GENTLEMAN, MovementData_0x60109 playmusic MUSIC_ROCKET_ENCOUNTER loadfont writetext UnknownText_0x60147 waitbutton closetext winlosstext UnknownText_0x60223, 0 setlasttalked $2 loadtrainer EXECUTIVEM, 3 startbattle returnafterbattle loadfont writetext UnknownText_0x60246 buttonsound verbosegiveitem BASEMENT_KEY closetext dotrigger $1 setevent EVENT_BEAT_ROCKET_EXECUTIVEM_3 end Director: faceplayer loadfont checkevent EVENT_CLEARED_RADIO_TOWER iftrue UnknownScript_0x60054 writetext UnknownText_0x60246 waitbutton closetext end UnknownScript_0x60054: writetext UnknownText_0x60824 waitbutton closetext end TrainerExecutivef1: trainer EVENT_BEAT_ROCKET_EXECUTIVEF_1, EXECUTIVEF, 1, Executivef1SeenText, Executivef1BeatenText, 0, Executivef1Script Executivef1Script: end_if_just_battled loadfont writetext UnknownText_0x60358 waitbutton closetext end UnknownScript_0x6006e: applymovement PLAYER, MovementData_0x60125 playmusic MUSIC_ROCKET_ENCOUNTER spriteface RADIOTOWER5F_ROCKET, RIGHT loadfont writetext UnknownText_0x603d1 waitbutton closetext winlosstext UnknownText_0x604f3, 0 setlasttalked $3 loadtrainer EXECUTIVEM, 1 startbattle returnafterbattle loadfont writetext UnknownText_0x6050e waitbutton closetext special Special_FadeBlackQuickly special Special_ReloadSpritesNoPalettes disappear RADIOTOWER5F_ROCKET disappear RADIOTOWER5F_ROCKET_GIRL pause 15 special Special_FadeInQuickly setevent EVENT_BEAT_ROCKET_EXECUTIVEM_1 setevent EVENT_CLEARED_RADIO_TOWER clearflag ENGINE_ROCKETS_IN_RADIO_TOWER setevent EVENT_GOLDENROD_CITY_ROCKET_SCOUT setevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER setevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER clearevent EVENT_MAHOGANY_MART_OWNERS clearflag ENGINE_ROCKETS_IN_MAHOGANY clearevent EVENT_GOLDENROD_CITY_CIVILIANS clearevent EVENT_RADIO_TOWER_CIVILIANS_AFTER setevent EVENT_BLACKTHORN_CITY_SUPER_NERD_BLOCKS_GYM clearevent EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM special PlayMapMusic disappear RADIOTOWER5F_GENTLEMAN moveperson RADIOTOWER5F_GENTLEMAN, $c, $0 appear RADIOTOWER5F_GENTLEMAN applymovement RADIOTOWER5F_GENTLEMAN, MovementData_0x6010f spriteface PLAYER, RIGHT loadfont writetext UnknownText_0x605b2 buttonsound verbosegiveitem CLEAR_BELL writetext UnknownText_0x6062c waitbutton closetext dotrigger $2 domaptrigger ECRUTEAK_HOUSE, $0 setevent EVENT_GOT_CLEAR_BELL setevent EVENT_TEAM_ROCKET_DISBANDED jump UnknownScript_0x600f1 UnknownScript_0x600f1: applymovement RADIOTOWER5F_GENTLEMAN, MovementData_0x6011a playsound SFX_EXIT_BUILDING disappear RADIOTOWER5F_GENTLEMAN end Ben: jumptextfaceplayer BenText ItemFragment_0x600fe: db ULTRA_BALL, 1 MapRadioTower5FSignpost0Script: jumptext UnknownText_0x608e0 MapRadioTower5FSignpost2Script: jumptext UnknownText_0x608f9 RadioTower5FBookshelf: jumpstd magazinebookshelf MovementData_0x60109: step_left step_left step_left step_up step_up step_end MovementData_0x6010f: step_down step_down step_right step_right step_right step_right step_down step_down step_down step_left step_end MovementData_0x6011a: step_right step_up step_up step_up step_left step_left step_left step_left step_up step_up step_end MovementData_0x60125: step_left step_left step_end UnknownText_0x60128: text "Y-you! You came to" line "rescue me?" done UnknownText_0x60147: text "Is that what you" line "were expecting?" para "Wrong!" line "I'm an imposter!" para "I pretended to be" line "the real thing to" para "prepare for our" line "takeover." para "Do you want to" line "know where we hid" cont "the real DIRECTOR?" para "Sure, I'll tell" line "you. But only if" cont "you can beat me!" done UnknownText_0x60223: text "OK, OK. I'll tell" line "you where he is." done UnknownText_0x60246: text "We stashed the" line "real DIRECTOR in" para "the UNDERGROUND" line "WAREHOUSE." para "It's at the far" line "end of the UNDER-" cont "GROUND." para "But I doubt you'll" line "get that far." done Executivef1SeenText: text "Remember me from" line "the HIDEOUT in" cont "MAHOGANY TOWN?" para "I lost then, but I" line "won't this time." done Executivef1BeatenText: text "This can't be" line "happening!" para "I fought hard, but" line "I still lost…" done UnknownText_0x60358: text "<PLAYER>, isn't it?" para "A brat like you" line "won't appreciate" para "the magnificence" line "of TEAM ROCKET." para "That's too bad." line "I really admire" cont "your power." done UnknownText_0x603d1: text "Oh? You managed to" line "get this far?" para "You must be quite" line "the trainer." para "We intend to take" line "over this RADIO" para "STATION and an-" line "nounce our come-" cont "back." para "That should bring" line "our boss GIOVANNI" para "back from his solo" line "training." para "We are going to" line "regain our former" cont "glory." para "I won't allow you" line "to interfere with" cont "our plans." done UnknownText_0x604f3: text "No! Forgive me," line "GIOVANNI!" done UnknownText_0x6050e: text "How could this be?" para "Our dreams have" line "come to naught." para "I wasn't up to the" line "task after all." para "Like GIOVANNI did" line "before me, I will" para "disband TEAM" line "ROCKET here today." para "Farewell." done UnknownText_0x605b2: text "DIRECTOR: <PLAY_G>," line "thank you!" para "Your courageous" line "actions have saved" para "#MON nation-" line "wide." para "I know it's not" line "much, but please" cont "take this." done UnknownText_0x6062c: text "There used to be a" line "tower right here" cont "in GOLDENROD CITY." para "But it was old and" line "creaky." para "So we replaced it" line "with our RADIO" cont "TOWER." para "We dug up that" line "bell during" cont "construction." para "I heard that all" line "sorts of #MON" para "lived in GOLDENROD" line "in the past." para "Perhaps…" para "That bell has some" line "connection to the" para "TIN TOWER in" line "ECRUTEAK CITY…" para "Ah!" para "That reminds me…" para "I overheard TEAM" line "ROCKET whispering." para "Apparently, some-" line "thing is going on" cont "at the TIN TOWER." para "I have no idea" line "what is happening," para "but you might look" line "into it." para "OK, I better go to" line "my OFFICE." done UnknownText_0x60824: text "DIRECTOR: Hello," line "<PLAY_G>!" para "You know, I love" line "#MON." para "I built this RADIO" line "TOWER so I could" para "express my love" line "of #MON." para "It would be nice" line "if people enjoyed" cont "our programs." done BenText: text "BEN: Do you listen" line "to our music?" done UnknownText_0x608e0: text "5F DIRECTOR'S" line " OFFICE" done UnknownText_0x608f9: text "5F STUDIO 1" done RadioTower5F_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $0, $0, 1, RADIO_TOWER_4F warp_def $0, $c, 3, RADIO_TOWER_4F .XYTriggers: db 2 xy_trigger 0, $3, $0, $0, UnknownScript_0x60011, $0, $0 xy_trigger 1, $5, $10, $0, UnknownScript_0x6006e, $0, $0 .Signposts: db 5 signpost 0, 3, SIGNPOST_READ, MapRadioTower5FSignpost0Script signpost 0, 11, SIGNPOST_READ, MapRadioTower5FSignpost2Script signpost 0, 15, SIGNPOST_READ, MapRadioTower5FSignpost2Script signpost 1, 16, SIGNPOST_READ, RadioTower5FBookshelf signpost 1, 17, SIGNPOST_READ, RadioTower5FBookshelf .PersonEvents: db 5 person_event SPRITE_GENTLEMAN, 6, 3, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Director, -1 person_event SPRITE_ROCKET, 5, 13, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_RADIO_TOWER_ROCKET_TAKEOVER person_event SPRITE_ROCKET_GIRL, 2, 17, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 1, TrainerExecutivef1, EVENT_RADIO_TOWER_ROCKET_TAKEOVER person_event SPRITE_ROCKER, 5, 13, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, Ben, EVENT_RADIO_TOWER_CIVILIANS_AFTER person_event SPRITE_POKE_BALL, 5, 8, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMFRAGMENT, 0, ItemFragment_0x600fe, EVENT_RADIO_TOWER_5F_ULTRA_BALL