ref: 5b94d54a6c81d7ea09497dfc3d1477a7ed3bd954
dir: /maps/TrainerHouseB1F.asm/
const_value set 2 const TRAINERHOUSEB1F_RECEPTIONIST const TRAINERHOUSEB1F_CHRIS TrainerHouseB1F_MapScriptHeader: .MapTriggers: db 1 ; triggers dw UnknownScript_0x9b38a, 0 .MapCallbacks: db 0 UnknownScript_0x9b38a: end UnknownScript_0x9b38b: spriteface PLAYER, UP loadfont checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY iftrue UnknownScript_0x9b3f7 writetext UnknownText_0x9b420 buttonsound special SpecialTrainerHouse iffalse UnknownScript_0x9b3a6 trainertotext CAL, CAL2, $0 jump UnknownScript_0x9b3aa UnknownScript_0x9b3a6: trainertotext CAL, CAL3, $0 UnknownScript_0x9b3aa: writetext UnknownText_0x9b46a buttonsound writetext UnknownText_0x9b487 yesorno iffalse UnknownScript_0x9b3ed setflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY writetext UnknownText_0x9b4a2 waitbutton closetext applymovement PLAYER, MovementData_0x9b401 loadfont writetext UnknownText_0x9b587 waitbutton closetext special SpecialTrainerHouse iffalse UnknownScript_0x9b3dc winlosstext UnknownText_0x9b578, 0 setlasttalked $3 loadtrainer CAL, CAL2 startbattle returnafterbattle iffalse UnknownScript_0x9b3e8 UnknownScript_0x9b3dc: winlosstext UnknownText_0x9b578, 0 setlasttalked $3 loadtrainer CAL, CAL3 startbattle returnafterbattle UnknownScript_0x9b3e8: applymovement PLAYER, MovementData_0x9b40f end UnknownScript_0x9b3ed: writetext UnknownText_0x9b4d6 waitbutton closetext applymovement PLAYER, MovementData_0x9b41d end UnknownScript_0x9b3f7: writetext UnknownText_0x9b51d waitbutton closetext applymovement PLAYER, MovementData_0x9b41d end MovementData_0x9b401: step_left step_left step_left step_down step_down step_down step_down step_down step_down step_down step_down step_left turn_head_right step_end MovementData_0x9b40f: step_up step_up step_up step_right step_up step_up step_up step_up step_up step_right step_right step_right step_right step_end MovementData_0x9b41d: step_right turn_head_left step_end UnknownText_0x9b420: text "Hi. Welcome to our" line "TRAINING HALL." para "You may battle a" line "trainer once per" cont "day." done UnknownText_0x9b46a: text_from_ram StringBuffer3 text " is your" line "opponent today." done UnknownText_0x9b487: text "Would you like to" line "battle?" done UnknownText_0x9b4a2: text "Please go right" line "through." para "You may begin" line "right away." done UnknownText_0x9b4d6: text "Sorry. Only those" line "trainers who will" para "be battling are" line "allowed to go in." done UnknownText_0x9b51d: text "I'm sorry." line "This would be your" para "second time today." line "You're permitted" para "to enter just once" line "a day." done UnknownText_0x9b578: text "I lost…" line "Darn…" done UnknownText_0x9b587: text "I traveled out" line "here just so I" cont "could battle you." done TrainerHouseB1F_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def $4, $9, 3, TRAINER_HOUSE_1F .XYTriggers: db 1 xy_trigger 0, $3, $7, $0, UnknownScript_0x9b38b, $0, $0 .Signposts: db 0 .PersonEvents: db 2 person_event SPRITE_RECEPTIONIST, 1, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, ObjectEvent, -1 person_event SPRITE_CHRIS, 11, 6, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, ObjectEvent, -1