ref: 5c0e5fa7cab805b1d610be08cde1651c6fdefbce
dir: /constants/map_data_constants.asm/
GROUP_N_A EQU -1 MAP_N_A EQU -1 GROUP_NONE EQU 0 MAP_NONE EQU 0 ; map struct members (see data/maps/maps.asm) const_def const MAP_MAPATTRIBUTES_BANK ; 0 const MAP_TILESET ; 1 const MAP_ENVIRONMENT ; 2 const MAP_MAPATTRIBUTES ; 3 const MAP_MAPATTRIBUTES_HI ; 4 const MAP_LOCATION ; 5 const MAP_MUSIC ; 6 const MAP_PALETTE ; 7 const MAP_FISHGROUP ; 8 ; map environments (wEnvironment) const_def 1 const TOWN const ROUTE const INDOOR const CAVE const ENVIRONMENT_5 const GATE const DUNGEON ; map palettes (wEnvironment) const_def const PALETTE_AUTO const PALETTE_DAY const PALETTE_NITE const PALETTE_MORN const PALETTE_DARK ; FishGroups indexes (see data/wild/fish.asm) const_def const FISHGROUP_NONE const FISHGROUP_SHORE const FISHGROUP_OCEAN const FISHGROUP_LAKE const FISHGROUP_POND const FISHGROUP_DRATINI const FISHGROUP_QWILFISH_SWARM const FISHGROUP_REMORAID_SWARM const FISHGROUP_GYARADOS const FISHGROUP_DRATINI_2 const FISHGROUP_WHIRL_ISLANDS const FISHGROUP_QWILFISH const FISHGROUP_REMORAID const FISHGROUP_QWILFISH_NO_SWARM ; connection directions (see data/maps/data.asm) const_def const EAST_F const WEST_F const SOUTH_F const NORTH_F ; wMapConnections const_def shift_const EAST shift_const WEST shift_const SOUTH shift_const NORTH ; SpawnPoints indexes (see data/maps/spawn_points.asm) const_value = -1 const SPAWN_N_A const SPAWN_HOME const SPAWN_DEBUG ; kanto const SPAWN_PALLET const SPAWN_VIRIDIAN const SPAWN_PEWTER const SPAWN_CERULEAN const SPAWN_ROCK_TUNNEL const SPAWN_VERMILION const SPAWN_LAVENDER const SPAWN_SAFFRON const SPAWN_CELADON const SPAWN_FUCHSIA const SPAWN_CINNABAR const SPAWN_INDIGO ; johto const SPAWN_NEW_BARK const SPAWN_CHERRYGROVE const SPAWN_VIOLET const SPAWN_UNION_CAVE const SPAWN_AZALEA const SPAWN_CIANWOOD const SPAWN_GOLDENROD const SPAWN_OLIVINE const SPAWN_ECRUTEAK const SPAWN_MAHOGANY const SPAWN_LAKE_OF_RAGE const SPAWN_BLACKTHORN const SPAWN_MT_SILVER const SPAWN_FAST_SHIP NUM_SPAWNS EQU const_value ; outdoor sprite limits (see engine/overworld/overworld.asm) MAX_OUTDOOR_SPRITES EQU 23 SPRITE_GFX_LIST_CAPACITY EQU $20