ref: 5c0e5fa7cab805b1d610be08cde1651c6fdefbce
dir: /docs/map_event_scripts.md/
# Map Event Scripts ## Contents - [Object constants](#object-constants) - [Map scripts](#map-scripts) - [Scene scripts](#scene-scripts) - [Callbacks](#callbacks) - [Callback types](#callback-types) - [Event scripts](#event-scripts) - [Text](#text) - [Movement data](#movement-data) - [Map events](#map-events) - [Warp events](#warp-events) - [Coord events](#coord-events) - [BG events](#bg-events) - [BG event types](#bg-event-types) - [Object events](#object-events) - [Movement types](#movement-types) - [Object types](#object-types) ## Object constants <pre> const_def 2 ; object constants const <i>MAPNAME</i>_<i>OBJECTNAME</i> </pre> ## Map scripts <pre> <i>MapName</i>_MapScripts: </pre> ### Scene scripts <pre> db <i>N</i> ; scene scripts scene_script <i>script</i> </pre> ### Callbacks <pre> db <i>N</i> ; callbacks callback <i>type</i>, <i>script</i> </pre> #### Callback types - `MAPCALLBACK_NEWMAP` - `MAPCALLBACK_TILES` - `MAPCALLBACK_OBJECTS` - `MAPCALLBACK_SPRITES` - `MAPCALLBACK_CMDQUEUE` <pre> callback MAPCALLBACK_CMDQUEUE, .Boulders .Boulders: writecmdqueue .BoulderCmdQueue return .BoulderCmdQueue: cmdqueue CMDQUEUE_STONETABLE, .BoulderTable .BoulderTable: stonetable <i>warp_id</i>, <i>person</i>, <i>script</i> db -1 ; end </pre> ## Event scripts [Event commands](event_commands.md) ## Text [Text commands](text_commands.md) ## Movement data [Movement commands](movement_commands.md) ## Map events <pre> <i>MapName</i>_MapEvents: db 0, 0 ; filler </pre> ### Warp events <pre> db <i>N</i> ; warp events warp_event <i>x</i>, <i>y</i>, <i>map</i>, <i>warp_id</i> </pre> ### Coord events <pre> db <i>N</i> ; coord events coord_event <i>x</i>, <i>y</i>, <i>scene_id</i>, <i>script</i> </pre> ### BG events <pre> db <i>N</i> ; bg events bg_event <i>x</i>, <i>y</i>, <i>type</i>, <i>script</i> </pre> #### BG event types - `BGEVENT_READ` - `BGEVENT_UP/DOWN/LEFT/RIGHT` - `BGEVENT_IFSET/IFNOTSET` <pre> conditional_event <i>event_flag</i>, <i>script</i> </pre> - `BGEVENT_ITEM` <pre> hiddenitem <i>item_id</i>, <i>event_flag</i> </pre> - `BGEVENT_COPY` ### Object events <pre> db <i>N</i> ; object events object_event <i>x</i>, <i>y</i>, <i>sprite</i>, <i>movement</i>, <i>rx</i>, <i>ry</i>, <i>h1</i>, <i>h2</i>, <i>palette</i>, <i>type</i>, <i>range</i>, <i>script</i>, <i>event_flag</i> </pre> #### Movement types - `SPRITEMOVEDATA_STILL` - `SPRITEMOVEDATA_WANDER` - `SPRITEMOVEDATA_SPINRANDOM_SLOW` - `SPRITEMOVEDATA_WALK_UP_DOWN` - `SPRITEMOVEDATA_WALK_LEFT_RIGHT` - `SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT` - `SPRITEMOVEDATA_SPINRANDOM_FAST` - `SPRITEMOVEDATA_BIGDOLLSYM` - `SPRITEMOVEDATA_POKEMON` - `SPRITEMOVEDATA_SUDOWOODO` - `SPRITEMOVEDATA_SMASHABLE_ROCK` - `SPRITEMOVEDATA_STRENGTH_BOULDER` - `SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE` - `SPRITEMOVEDATA_SPINCLOCKWISE` - `SPRITEMOVEDATA_BIGDOLLASYM` - `SPRITEMOVEDATA_BIGDOLL` - `SPRITEMOVEDATA_SWIM_WANDER` #### Object types - `OBJECTTYPE_SCRIPT` - `OBJECTTYPE_ITEMBALL` <pre> itemball <i>item_id</i>[, <i>quantity</i>=1] </pre> - `OBJECTTYPE_TRAINER` <pre> trainer <i>group_id</i>, <i>trainer_id</i>, <i>event_flag</i>, <i>seen_text</i>, <i>beaten_text</i>, <i>loss_text</i>, <i>script</i> </pre>