ref: 621a36ae1537dc72cb490a5c73aa5551e7bb55ea
dir: /text/common.asm/
UnknownText_0x1b0000: ; 0x1b0000 text "Good morning!" line "Welcome to our" cont "#MON CENTER." done ; 0x1b002b UnknownText_0x1b002b: ; 0x1b002b text "Hello!" line "Welcome to our" cont "#MON CENTER." done ; 0x1b004f UnknownText_0x1b004f: ; 0x1b004f text "Good evening!" line "You're out late." para "Welcome to our" line "#MON CENTER." done ; 0x1b008a UnknownText_0x1b008a: ; 0x1b008a text "Good morning!" para "This is the #-" line "MON COMMUNICATION" para "CENTER--or the" line "#COM CENTER." done ; 0x1b00d6 UnknownText_0x1b00d6: ; 0x1b00d6 text "Hello!" para "This is the #-" line "MON COMMUNICATION" para "CENTER--or the" line "#COM CENTER." done ; 0x1b011b UnknownText_0x1b011b: ; 0x1b011b text "Good to see you" line "working so late." para "This is the #-" line "MON COMMUNICATION" para "CENTER--or the" line "#COM CENTER." done ; 0x1b017a UnknownText_0x1b017a: ; 0x1b017a text "We can heal your" line "#MON to perfect" cont "health." para "Shall we heal your" line "#MON?" done ; 0x1b01bd UnknownText_0x1b01bd: ; 0x1b01bd text "OK, may I see your" line "#MON?" done ; 0x1b01d7 UnknownText_0x1b01d7: ; 0x1b01d7 text "Thank you for" line "waiting." para "Your #MON are" line "fully healed." done ; 0x1b020b UnknownText_0x1b020b: ; 0x1b020b text "We hope to see you" line "again." done ; 0x1b0226 UnknownText_0x1b0226: ; 0x1b0226 text "We hope to see you" line "again." done ; 0x1b0241 UnknownText_0x1b0241: ; 0x1b0241 text "Your #MON" line "appear to be" para "infected by tiny" line "life forms." para "Your #MON are" line "healthy and seem" cont "to be fine." para "But we can't tell" line "you anything more" para "at a #MON" line "CENTER." done ; 0x1b02d6 UnknownText_0x1b02d6: ; 0x1b02d6 text "Your #MON" line "appear to be" para "infected by tiny" line "life forms." para "Your #MON are" line "healthy and seem" cont "to be fine." para "But we can't tell" line "you anything more." done ; 0x1b035a DifficultBookshelfText: text "It's full of" line "difficult books." done PictureBookshelfText: text "A whole collection" line "of #MON picture" cont "books!" done MagazineBookshelfText: text "#MON magazines…" line "#MON PAL," para "#MON HANDBOOK," line "#MON GRAPH…" done TeamRocketOathText: text "TEAM ROCKET OATH" para "Steal #MON for" line "profit!" para "Exploit #MON" line "for profit!" para "All #MON exist" line "for the glory of" cont "TEAM ROCKET!" done IncenseBurnerText: text "What is this?" para "Oh, it's an" line "incense burner!" done MerchandiseShelfText: text "Lots of #MON" line "merchandise!" done TownMapText: text "It's the TOWN MAP." done WindowText: text "My reflection!" line "Lookin' good!" done TVText: text "It's a TV." done HomepageText: text "#MON JOURNAL" line "HOME PAGE…" para "It hasn't been" line "updated…" done UnknownText_0x1b04f9: ; 0x1b04f9 text "#MON RADIO!" para "Call in with your" line "requests now!" done ; 0x1b0526 TrashCanText: text "There's nothing in" line "here…" done UnknownText_0x1b053f: ; 0x1b053f text "A #MON may be" line "able to move this." done ; 0x1b0561 UnknownText_0x1b0561: ; 0x1b0561 text "Maybe a #MON" line "can break this." done ; 0x1b057f PokeCenterSignText: text "Heal Your #MON!" line "#MON CENTER" done MartSignText: text "For All Your" line "#MON Needs" para "#MON MART" done UnknownText_0x1b05bf: ; 0x1b05bf text "We will now judge" line "the #MON you've" cont "caught." para $56 line $56 para "We have chosen the" line "winners!" para "Are you ready for" line "this?" done ; 0x1b0621 UnknownText_0x1b0621: ; 0x1b0621 text "<PLAYER>, the No.@" text_from_ram StringBuffer3 text "" line "finisher, wins" cont "@" text_from_ram StringBuffer4 text "!" done ; 0x1b0648 UnknownText_0x1b0648: ; 0x1b0648 text "<PLAYER> received" line "@" text_from_ram StringBuffer4 text "." done ; 0x1b065b UnknownText_0x1b065b: ; 0x1b065b text "Please join us for" line "the next Contest!" done ; 0x1b0681 UnknownText_0x1b0681: ; 0x1b0681 text "Everyone else gets" line "a BERRY as a con-" cont "solation prize!" done ; 0x1b06b7 UnknownText_0x1b06b7: ; 0x1b06b7 text "We hope you do" line "better next time." done ; 0x1b06d9 UnknownText_0x1b06d9: ; 0x1b06d9 text "We'll return the" line "#MON we kept" para "for you." line "Here you go!" done ; 0x1b070d UnknownText_0x1b070d: ; 0x1b070d text "Your party's full," line "so the #MON was" para "sent to your BOX" line "in BILL's PC." done ; 0x1b074e UnknownText_0x1b074e: ; 0x1b074e text_from_ram StringBuffer3 text "" line "#MON GYM" done ; 0x1b075c UnknownText_0x1b075c: ; 0x1b075c text "LEADER: @" text_from_ram StringBuffer4 text "" para "WINNING TRAINERS:" line "<PLAYER>" done ; 0x1b077f UnknownText_0x1b077f: ; 0x1b077f text "Welcome to the" line "GAME CORNER." done ; 0x1b079c UnknownText_0x1b079c: ; 0x1b079c text "Do you need game" line "coins?" para "Oh, you don't have" line "a COIN CASE for" cont "your coins." done ; 0x1b07e3 UnknownText_0x1b07e3: ; 0x1b07e3 text "Do you need some" line "game coins?" para "It costs ¥1000 for" line "50 coins. Do you" cont "want some?" done ; 0x1b0830 UnknownText_0x1b0830: ; 0x1b0830 text "Thank you!" line "Here are 50 coins." done ; 0x1b084f UnknownText_0x1b084f: ; 0x1b084f text "Thank you! Here" line "are 500 coins." done ; 0x1b086f UnknownText_0x1b086f: ; 0x1b086f text "You don't have" line "enough money." done ; 0x1b088c UnknownText_0x1b088c: ; 0x1b088c text "Whoops! Your COIN" line "CASE is full." done ; 0x1b08ad UnknownText_0x1b08ad: ; 0x1b08ad text "No coins for you?" line "Come again!" done ; 0x1b08cc UnknownText_0x1b08cc: ; 0x1b08cc text "Oh? Your PACK is" line "full." para "We'll keep this" line "for you today, so" para "come back when you" line "make room for it." done ; 0x1b092a HappinessText3: text "Wow! You and your" line "#MON are really" cont "close!" done HappinessText2: text "#MON get more" line "friendly if you" para "spend time with" line "them." done HappinessText1: text "You haven't tamed" line "your #MON." para "If you aren't" line "nice, it'll pout." done RegisteredNumber1Text: text "<PLAYER> registered" line "@" text_from_ram StringBuffer3 text "'s number." done RegisteredNumber2Text: text "<PLAYER> registered" line "@" text_from_ram StringBuffer3 text "'s number." done