ref: 6220200f0f223a4077fcc716c105c01f3e1d3691
dir: /constants/item_constants.asm/
; item ids ; indexes for: ; - ItemNames (see data/items/names.asm) ; - ItemDescriptions (see data/items/descriptions.asm) ; - ItemAttributes (see data/items/attributes.asm) ; - ItemEffects (see engine/items/item_effects.asm) const_def const NO_ITEM ; 00 const MASTER_BALL ; 01 const ULTRA_BALL ; 02 const BRIGHTPOWDER ; 03 const GREAT_BALL ; 04 const POKE_BALL ; 05 const TOWN_MAP ; 06 const BICYCLE ; 07 const MOON_STONE ; 08 const ANTIDOTE ; 09 const BURN_HEAL ; 0a const ICE_HEAL ; 0b const AWAKENING ; 0c const PARLYZ_HEAL ; 0d const FULL_RESTORE ; 0e const MAX_POTION ; 0f const HYPER_POTION ; 10 const SUPER_POTION ; 11 const POTION ; 12 const ESCAPE_ROPE ; 13 const REPEL ; 14 const MAX_ELIXER ; 15 const FIRE_STONE ; 16 const THUNDERSTONE ; 17 const WATER_STONE ; 18 const ITEM_19 ; 19 const HP_UP ; 1a const PROTEIN ; 1b const IRON ; 1c const CARBOS ; 1d const LUCKY_PUNCH ; 1e const CALCIUM ; 1f const RARE_CANDY ; 20 const X_ACCURACY ; 21 const LEAF_STONE ; 22 const METAL_POWDER ; 23 const NUGGET ; 24 const POKE_DOLL ; 25 const FULL_HEAL ; 26 const REVIVE ; 27 const MAX_REVIVE ; 28 const GUARD_SPEC ; 29 const SUPER_REPEL ; 2a const MAX_REPEL ; 2b const DIRE_HIT ; 2c const ITEM_2D ; 2d const FRESH_WATER ; 2e const SODA_POP ; 2f const LEMONADE ; 30 const X_ATTACK ; 31 const ITEM_32 ; 32 const X_DEFEND ; 33 const X_SPEED ; 34 const X_SPECIAL ; 35 const COIN_CASE ; 36 const ITEMFINDER ; 37 const POKE_FLUTE ; 38 const EXP_SHARE ; 39 const OLD_ROD ; 3a const GOOD_ROD ; 3b const SILVER_LEAF ; 3c const SUPER_ROD ; 3d const PP_UP ; 3e const ETHER ; 3f const MAX_ETHER ; 40 const ELIXER ; 41 const RED_SCALE ; 42 const SECRETPOTION ; 43 const S_S_TICKET ; 44 const MYSTERY_EGG ; 45 const CLEAR_BELL ; 46 const SILVER_WING ; 47 const MOOMOO_MILK ; 48 const QUICK_CLAW ; 49 const PSNCUREBERRY ; 4a const GOLD_LEAF ; 4b const SOFT_SAND ; 4c const SHARP_BEAK ; 4d const PRZCUREBERRY ; 4e const BURNT_BERRY ; 4f const ICE_BERRY ; 50 const POISON_BARB ; 51 const KINGS_ROCK ; 52 const BITTER_BERRY ; 53 const MINT_BERRY ; 54 const RED_APRICORN ; 55 const TINYMUSHROOM ; 56 const BIG_MUSHROOM ; 57 const SILVERPOWDER ; 58 const BLU_APRICORN ; 59 const ITEM_5A ; 5a const AMULET_COIN ; 5b const YLW_APRICORN ; 5c const GRN_APRICORN ; 5d const CLEANSE_TAG ; 5e const MYSTIC_WATER ; 5f const TWISTEDSPOON ; 60 const WHT_APRICORN ; 61 const BLACKBELT_I ; 62 const BLK_APRICORN ; 63 const ITEM_64 ; 64 const PNK_APRICORN ; 65 const BLACKGLASSES ; 66 const SLOWPOKETAIL ; 67 const PINK_BOW ; 68 const STICK ; 69 const SMOKE_BALL ; 6a const NEVERMELTICE ; 6b const MAGNET ; 6c const MIRACLEBERRY ; 6d const PEARL ; 6e const BIG_PEARL ; 6f const EVERSTONE ; 70 const SPELL_TAG ; 71 const RAGECANDYBAR ; 72 const GS_BALL ; 73 const BLUE_CARD ; 74 const MIRACLE_SEED ; 75 const THICK_CLUB ; 76 const FOCUS_BAND ; 77 const ITEM_78 ; 78 const ENERGYPOWDER ; 79 const ENERGY_ROOT ; 7a const HEAL_POWDER ; 7b const REVIVAL_HERB ; 7c const HARD_STONE ; 7d const LUCKY_EGG ; 7e const CARD_KEY ; 7f const MACHINE_PART ; 80 const EGG_TICKET ; 81 const LOST_ITEM ; 82 const STARDUST ; 83 const STAR_PIECE ; 84 const BASEMENT_KEY ; 85 const PASS ; 86 const ITEM_87 ; 87 const ITEM_88 ; 88 const ITEM_89 ; 89 const CHARCOAL ; 8a const BERRY_JUICE ; 8b const SCOPE_LENS ; 8c const ITEM_8D ; 8d const ITEM_8E ; 8e const METAL_COAT ; 8f const DRAGON_FANG ; 90 const ITEM_91 ; 91 const LEFTOVERS ; 92 const ITEM_93 ; 93 const ITEM_94 ; 94 const ITEM_95 ; 95 const MYSTERYBERRY ; 96 const DRAGON_SCALE ; 97 const BERSERK_GENE ; 98 const ITEM_99 ; 99 const ITEM_9A ; 9a const ITEM_9B ; 9b const SACRED_ASH ; 9c const HEAVY_BALL ; 9d const FLOWER_MAIL ; 9e const LEVEL_BALL ; 9f const LURE_BALL ; a0 const FAST_BALL ; a1 const ITEM_A2 ; a2 const LIGHT_BALL ; a3 const FRIEND_BALL ; a4 const MOON_BALL ; a5 const LOVE_BALL ; a6 const NORMAL_BOX ; a7 const GORGEOUS_BOX ; a8 const SUN_STONE ; a9 const POLKADOT_BOW ; aa const ITEM_AB ; ab const UP_GRADE ; ac const BERRY ; ad const GOLD_BERRY ; ae const SQUIRTBOTTLE ; af const ITEM_B0 ; b0 const PARK_BALL ; b1 const RAINBOW_WING ; b2 const ITEM_B3 ; b3 const BRICK_PIECE ; b4 const SURF_MAIL ; b5 const LITEBLUEMAIL ; b6 const PORTRAITMAIL ; b7 const LOVELY_MAIL ; b8 const EON_MAIL ; b9 const MORPH_MAIL ; ba const BLUESKY_MAIL ; bb const MUSIC_MAIL ; bc const MIRAGE_MAIL ; bd const ITEM_BE ; be __tmhm_value__ = 1 add_tm: MACRO ; Defines three constants: ; - TM_\1: the item id, starting at $bf ; - \1_TMNUM: the learnable TM/HM flag, starting at 1 ; - TM##_MOVE: alias for the move id, equal to the value of \1 ; The first usage also defines TM01 as the first TM item id. if !DEF(TM01) TM01 EQU const_value endc if __tmhm_value__ < 10 MOVE_FOR_TM EQUS "TM0{d:__tmhm_value__}_MOVE" else MOVE_FOR_TM EQUS "TM{d:__tmhm_value__}_MOVE" endc MOVE_FOR_TM = \1 PURGE MOVE_FOR_TM const TM_\1 \1_TMNUM EQU __tmhm_value__ __tmhm_value__ = __tmhm_value__ + 1 ENDM ; see data/moves/tmhm_moves.asm for moves add_tm DYNAMICPUNCH ; bf add_tm HEADBUTT ; c0 add_tm CURSE ; c1 add_tm ROLLOUT ; c2 const ITEM_C3 ; c3 add_tm ROAR ; c4 add_tm TOXIC ; c5 add_tm ZAP_CANNON ; c6 add_tm ROCK_SMASH ; c7 add_tm PSYCH_UP ; c8 add_tm HIDDEN_POWER ; c9 add_tm SUNNY_DAY ; ca add_tm SWEET_SCENT ; cb add_tm SNORE ; cc add_tm BLIZZARD ; cd add_tm HYPER_BEAM ; ce add_tm ICY_WIND ; cf add_tm PROTECT ; d0 add_tm RAIN_DANCE ; d1 add_tm GIGA_DRAIN ; d2 add_tm ENDURE ; d3 add_tm FRUSTRATION ; d4 add_tm SOLARBEAM ; d5 add_tm IRON_TAIL ; d6 add_tm DRAGONBREATH ; d7 add_tm THUNDER ; d8 add_tm EARTHQUAKE ; d9 add_tm RETURN ; da add_tm DIG ; db const ITEM_DC ; dc add_tm PSYCHIC_M ; dd add_tm SHADOW_BALL ; de add_tm MUD_SLAP ; df add_tm DOUBLE_TEAM ; e0 add_tm ICE_PUNCH ; e1 add_tm SWAGGER ; e2 add_tm SLEEP_TALK ; e3 add_tm SLUDGE_BOMB ; e4 add_tm SANDSTORM ; e5 add_tm FIRE_BLAST ; e6 add_tm SWIFT ; e7 add_tm DEFENSE_CURL ; e8 add_tm THUNDERPUNCH ; e9 add_tm DREAM_EATER ; ea add_tm DETECT ; eb add_tm REST ; ec add_tm ATTRACT ; ed add_tm THIEF ; ee add_tm STEEL_WING ; ef add_tm FIRE_PUNCH ; f0 add_tm FURY_CUTTER ; f1 add_tm NIGHTMARE ; f2 NUM_TMS EQU __tmhm_value__ - 1 add_hm: MACRO ; Defines three constants: ; - HM_\1: the item id, starting at $f3 ; - \1_TMNUM: the learnable TM/HM flag, starting at 51 ; - HM##_MOVE: alias for the move id, equal to the value of \1 ; The first usage also defines HM01 as the first TM item id. if !DEF(HM01) HM01 EQU const_value endc HM_VALUE EQU __tmhm_value__ - NUM_TMS if HM_VALUE < 10 MOVE_FOR_HM EQUS "HM0{d:HM_VALUE}_MOVE" else MOVE_FOR_HM EQUS "HM{d:HM_VALUE}_MOVE" endc MOVE_FOR_HM = \1 PURGE MOVE_FOR_HM PURGE HM_VALUE const HM_\1 \1_TMNUM EQU __tmhm_value__ __tmhm_value__ = __tmhm_value__ + 1 ENDM add_hm CUT ; f3 add_hm FLY ; f4 add_hm SURF ; f5 add_hm STRENGTH ; f6 add_hm FLASH ; f7 add_hm WHIRLPOOL ; f8 add_hm WATERFALL ; f9 NUM_HMS EQU __tmhm_value__ - NUM_TMS - 1 add_mt: MACRO ; Defines two constants: ; - \1_TMNUM: the learnable TM/HM flag, starting at 58 ; - MT##_MOVE: alias for the move id, equal to the value of \1 MT_VALUE EQU __tmhm_value__ - NUM_TMS - NUM_HMS if MT_VALUE < 10 MOVE_FOR_MT EQUS "MT0{d:MT_VALUE}_MOVE" else MOVE_FOR_MT EQUS "MT{d:MT_VALUE}_MOVE" endc MOVE_FOR_MT = \1 PURGE MOVE_FOR_MT PURGE MT_VALUE \1_TMNUM EQU __tmhm_value__ __tmhm_value__ = __tmhm_value__ + 1 ENDM add_mt FLAMETHROWER add_mt THUNDERBOLT add_mt ICE_BEAM NUM_TUTORS = __tmhm_value__ - NUM_TMS - NUM_HMS - 1 NUM_TM_HM_TUTOR EQU __tmhm_value__ - 1 const ITEM_FA ; fa USE_SCRIPT_VAR EQU $00 ITEM_FROM_MEM EQU $ff ; leftovers from red SAFARI_BALL EQU $08 ; MOON_STONE MOON_STONE_RED EQU $0a ; BURN_HEAL FULL_HEAL_RED EQU $34 ; X_SPEED