ref: 630d789c70fcd2b87336caf4762be2012790d4a8
dir: /battle/trainer_huds.asm/
wPlaceBallsDirection EQU $d003 wTrainerHUDTiles EQU $d004 wPlaceBallsX EQU $cfc4 wPlaceBallsY EQU $cfc5 GLOBAL wPlaceBallsDirection, wTrainerHUDTiles, wPlaceBallsX, wPlaceBallsY BattleStart_TrainerHuds: ; 2c000 ld a, $e4 ld [rOBP0], a call LoadBallIconGFX call ShowPlayerMonsRemaining ld a, [wBattleMode] dec a ret z jp ShowOTTrainerMonsRemaining ; 2c012 EnemySwitch_TrainerHud: ; 2c012 ld a, $e4 ld [rOBP0], a call LoadBallIconGFX jp ShowOTTrainerMonsRemaining ; 2c01c ShowPlayerMonsRemaining: ; 2c01c call DrawPlayerPartyIconHUDBorder ld hl, PartyMon1HP ld de, PartyCount call StageBallTilesData ; ldpixel wPlaceBallsX, 12, 12 ld a, 12 * 8 ld hl, wPlaceBallsX ld [hli], a ld [hl], a ld a, 8 ld [wPlaceBallsDirection], a ld hl, Sprites jp LoadTrainerHudOAM ; 2c03a ShowOTTrainerMonsRemaining: ; 2c03a call DrawEnemyHUDBorder ld hl, OTPartyMon1HP ld de, OTPartyCount call StageBallTilesData ; ldpixel wPlaceBallsX, 9, 4 ld hl, wPlaceBallsX ld a, 9 * 8 ld [hli], a ld [hl], 4 * 8 ld a, -8 ld [wPlaceBallsDirection], a ld hl, Sprites + PARTY_LENGTH * 4 jp LoadTrainerHudOAM ; 2c059 StageBallTilesData: ; 2c059 ld a, [de] push af ld de, Buffer1 ld c, PARTY_LENGTH ld a, $34 ; empty slot .loop1 ld [de], a inc de dec c jr nz, .loop1 pop af ld de, Buffer1 .loop2 push af call .GetHUDTile inc de pop af dec a jr nz, .loop2 ret ; 2c075 .GetHUDTile: ; 2c075 ld a, [hli] and a jr nz, .got_hp ld a, [hl] and a ld b, $33 ; fainted jr z, .fainted .got_hp rept 3 dec hl endr ld a, [hl] and a ld b, $32 ; statused jr nz, .load dec b ; normal jr .load .fainted rept 3 dec hl endr .load ld a, b ld [de], a ld bc, PARTYMON_STRUCT_LENGTH + MON_HP - MON_STATUS add hl, bc ret ; 2c095 DrawPlayerHUDBorder: ; 2c095 ld hl, .tiles ld de, wTrainerHUDTiles ld bc, 4 call CopyBytes hlcoord 18, 10 ld de, -1 ; start on right jr PlaceHUDBorderTiles .tiles db $73 ; right side db $77 ; bottom right db $6f ; bottom left db $76 ; bottom side ; 2c0ad DrawPlayerPartyIconHUDBorder: ; 2c0ad ld hl, .tiles ld de, wTrainerHUDTiles ld bc, 4 call CopyBytes hlcoord 18, 10 ld de, -1 ; start on right jr PlaceHUDBorderTiles .tiles db $73 ; right side db $5c ; bottom right db $6f ; bottom left db $76 ; bottom side ; 2c0c5 DrawEnemyHUDBorder: ; 2c0c5 ld hl, .tiles ld de, wTrainerHUDTiles ld bc, 4 call CopyBytes hlcoord 1, 2 ld de, 1 ; start on left call PlaceHUDBorderTiles ld a, [wBattleMode] dec a ret nz ld a, [TempEnemyMonSpecies] dec a call CheckCaughtMon ret z hlcoord 1, 1 ld [hl], $5d ret .tiles db $6d ; left side db $74 ; bottom left db $78 ; bottom right db $76 ; bottom side ; 2c0f1 PlaceHUDBorderTiles: ; 2c0f1 ld a, [wTrainerHUDTiles] ld [hl], a ld bc, SCREEN_WIDTH add hl, bc ld a, [StartFlypoint] ld [hl], a ld b, $8 .loop add hl, de ld a, [MovementBuffer] ld [hl], a dec b jr nz, .loop add hl, de ld a, [EndFlypoint] ld [hl], a ret ; 2c10d LinkBattle_TrainerHuds: ; 2c10d call LoadBallIconGFX ld hl, PartyMon1HP ld de, PartyCount call StageBallTilesData ld hl, wPlaceBallsX ld a, 10 * 8 ld [hli], a ld [hl], 8 * 8 ld a, $8 ld [wPlaceBallsDirection], a ld hl, Sprites call LoadTrainerHudOAM ld hl, OTPartyMon1HP ld de, OTPartyCount call StageBallTilesData ld hl, wPlaceBallsX ld a, 10 * 8 ld [hli], a ld [hl], 13 * 8 ld hl, Sprites + PARTY_LENGTH * 4 jp LoadTrainerHudOAM ; 2c143 LoadTrainerHudOAM: ; 2c143 ld de, Buffer1 ld c, PARTY_LENGTH .loop ld a, [wPlaceBallsY] ld [hli], a ld a, [wPlaceBallsX] ld [hli], a ld a, [de] ld [hli], a ld a, $3 ld [hli], a ld a, [wPlaceBallsX] ld b, a ld a, [wPlaceBallsDirection] add b ld [wPlaceBallsX], a inc de dec c jr nz, .loop ret ; 2c165 LoadBallIconGFX: ; 2c165 ld de, .gfx ld hl, VTiles0 tile $31 lb bc, BANK(LoadBallIconGFX), 4 call Get2bpp_2 ret ; 2c172 .gfx: ; 2c172 INCBIN "gfx/battle/balls.2bpp" ; 2c1b2 _ShowLinkBattleParticipants: ; 2c1b2 call ClearBGPalettes call LoadFontsExtra hlcoord 2, 3 ld b, 9 ld c, 14 call TextBox hlcoord 4, 5 ld de, PlayerName call PlaceString hlcoord 4, 10 ld de, OTPlayerName call PlaceString hlcoord 9, 8 ld a, $69 ; "V" ld [hli], a ld [hl], $6a ; "S" callba LinkBattle_TrainerHuds ; no need to callba ld b, SCGB_08 call GetSGBLayout call SetPalettes ld a, $e4 ld [rOBP0], a ret ; 2c1ef