ref: 69ee070021bfbc36cf30df446c802f3648b3d5fe
dir: /macros/map_setup.asm/
; Command descriptions from Condensation water's scripting compendium. enum_start enum_start enum map_lcd_on_command map_lcd_on: MACRO ; 00 = Turn LCD on db map_lcd_on_command ENDM enum map_lcd_off_command map_lcd_off: MACRO ; 01 = Turn LCD off db map_lcd_off_command ENDM enum map_sound_off_command map_sound_off: MACRO ; 02 = Turn speakers off db map_sound_off_command ENDM enum map_music_command map_music: MACRO ; 03 = Music check for current map/ special check for bug catcher contest db map_music_command ENDM enum map_start_music_command map_start_music: MACRO ; 04 = Start map music anew db map_start_music_command ENDM enum map_fade_music_command map_fade_music: MACRO ; 05 = Music check for current map / special check for Bug Contest/ music with FadeOut (old) and FadeIn db map_fade_music_command ENDM enum map_fade_command map_fade: MACRO ; 06 = Fade out music + screen db map_fade_command ENDM enum map_bike_music_command map_bike_music: MACRO ; 07 = If HIRO is on bike = bike music, else play map music db map_bike_music_command ENDM enum map_music_force_command map_music_force: MACRO ; 08 = Play map music db map_music_force_command ENDM enum map_max_volume_command map_max_volume: MACRO ; 09 = Turn music to highest volume db map_max_volume_command ENDM enum map_load_blocks_command map_load_blocks: MACRO ; 0A = Write map data to MapRAM db map_load_blocks_command ENDM enum map_connection_blocks_command map_connection_blocks: MACRO ; 0B = Compute map’s connection pars and write into MapRAM db map_connection_blocks_command ENDM enum map_save_screen_command map_save_screen: MACRO ; 0C = Write current part of map into temporary memory db map_save_screen_command ENDM enum map_buffer_screen_command map_buffer_screen: MACRO ; 0D = Write current part of map into read-from memory db map_buffer_screen_command ENDM enum map_load_graphics_command map_load_graphics: MACRO ; 0E = Write tileset header to ram/ load tileset/ load sprite tiles/ load special tiles db map_load_graphics_command ENDM enum map_load_tileset_header_command map_load_tileset_header: MACRO ; 0F = Write tileset header to ram db map_load_tileset_header_command ENDM enum map_time_of_day_command map_time_of_day: MACRO ; 10 = Compute time of day/ Update screen db map_time_of_day_command ENDM enum map_palettes_command map_palettes: MACRO ; 11 = Load map palettes db map_palettes_command ENDM enum map_wildmons_command map_wildmons: MACRO ; 12 = Load probabilities for wild Pokémon battles db map_wildmons_command ENDM enum map_sprites_command map_sprites: MACRO ; 13 = Delete sprite data and draw new sprites db map_sprites_command ENDM enum map_change_callback_command map_change_callback: MACRO ; 14 = Check 2nd script header for 05 and 03 callbacks db map_change_callback_command ENDM enum map_start_callback_command map_start_callback: MACRO ; 15 = Check 2nd script header for 03 callbacks db map_start_callback_command ENDM enum map_load_objects_command map_load_objects: MACRO ; 16 = Analyze people data anew and check 2nd script header for 02 callbacks db map_load_objects_command ENDM enum map_load_spawn_command map_load_spawn: MACRO ; 17 = Writes arrival data for arrival by flying/Blackout from table 05:5319 to ram db map_load_spawn_command ENDM enum map_load_connection_command map_load_connection: MACRO ; 18 = Writes arrival data for entering a map by connection to ram db map_load_connection_command ENDM enum map_load_warp_command map_load_warp: MACRO ; 19 = Write warp data to ram when entering warp db map_load_warp_command ENDM enum map_attributes_command map_attributes: MACRO ; 1A = Load complete map data (primary, secondary, event, script headers) db map_attributes_command ENDM enum map_attributes_2_command map_attributes_2: MACRO ; 1B = Same as 1A, but some settings aren’t loaded new from the rom, such as hide function of the people events db map_attributes_2_command ENDM enum map_clear_bg_palettes_command map_clear_bg_palettes: MACRO ; 1C = Fill palette data with FFFF (=white) db map_clear_bg_palettes_command ENDM enum map_fade_out_palettes_command map_fade_out_palettes: MACRO ; 1D = All BG pallet color are converted to 0|0 (Pal0, Col0), all sprite colors to x|0 (FadeOut) db map_fade_out_palettes_command ENDM enum map_fade_in_palettes_command map_fade_in_palettes: MACRO ; 1E = Palette FadeIn db map_fade_in_palettes_command ENDM enum map_anchor_screen_command map_anchor_screen: MACRO ; 1F = Compute position of upper left-most block visible on screen db map_anchor_screen_command ENDM enum map_warp_face_command map_warp_face: MACRO ; 20 = Position computation when HIRO leaves a warp db map_warp_face_command ENDM enum map_face_down_command map_face_down: MACRO ; 21 = Set HIRO’s facing to “down” db map_face_down_command ENDM enum map_spawn_coord_command map_spawn_coord: MACRO ; 22 = Prepare HIRO data for arrival by flight db map_spawn_coord_command ENDM enum map_player_coord_command map_player_coord: MACRO ; 23 = Compute HIRO x/y data anew db map_player_coord_command ENDM enum map_prolong_sprites_command map_prolong_sprites: MACRO ; 24 = Prolong old sprites before removing them db map_prolong_sprites_command ENDM enum map_delay_sprites_command map_delay_sprites: MACRO ; 25 = Delay rendering new sprites db map_delay_sprites_command ENDM enum map_update_roam_command map_update_roam: MACRO ; 26 = Compute chances to meet Raikou, Entei or Suicune db map_update_roam_command ENDM enum map_keep_roam_command map_keep_roam: MACRO ; 27 = Recover chances to meet Raikou, Entei or Suicune db map_keep_roam_command ENDM enum map_fade_out_music_command map_fade_out_music: MACRO ; 28 = Temporarily stop music playing db map_fade_out_music_command ENDM enum map_animations_on_command map_animations_on: MACRO ; 29 = Activate animations db map_animations_on_command ENDM enum map_animations_off_command map_animations_off: MACRO ; 2A = Deactivate animations db map_animations_off_command ENDM enum map_keep_palettes_command map_keep_palettes: MACRO ; 2B = Recover all palettes db map_keep_palettes_command ENDM enum map_text_scroll_off_command map_text_scroll_off: MACRO ; 2C = Turn off text scroll (for town name overlays) db map_text_scroll_off_command ENDM enum map_stop_script_command map_stop_script: MACRO ; 2D = Deactivate code prolonging db map_stop_script_command ENDM map_end_setup_script: MACRO db -1 ENDM