ref: 6e257bc7cdab3249cc8fbdf4c808f0ebc442022e
dir: /maps/OlivineLighthouse2F.asm/
const_value set 2 const OLIVINELIGHTHOUSE2F_SAILOR const OLIVINELIGHTHOUSE2F_GENTLEMAN OlivineLighthouse2F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 TrainerGentlemanAlfred: trainer EVENT_BEAT_GENTLEMAN_ALFRED, GENTLEMAN, ALFRED, GentlemanAlfredSeenText, GentlemanAlfredBeatenText, 0, GentlemanAlfredScript GentlemanAlfredScript: end_if_just_battled opentext writetext UnknownText_0x5b13e waitbutton closetext end TrainerSailorHuey1: trainer EVENT_BEAT_SAILOR_HUEY, SAILOR, HUEY1, SailorHuey1SeenText, SailorHuey1BeatenText, 0, SailorHuey1Script SailorHuey1Script: writecode VAR_CALLERID, PHONE_SAILOR_HUEY end_if_just_battled opentext checkflag ENGINE_HUEY iftrue UnknownScript_0x5afc7 checkcellnum PHONE_SAILOR_HUEY iftrue UnknownScript_0x5b05f checkevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER iftrue UnknownScript_0x5afb0 setevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER scall UnknownScript_0x5b053 jump UnknownScript_0x5afb3 UnknownScript_0x5afb0: scall UnknownScript_0x5b057 UnknownScript_0x5afb3: askforphonenumber PHONE_SAILOR_HUEY if_equal $1, UnknownScript_0x5b067 if_equal $2, UnknownScript_0x5b063 trainertotext SAILOR, HUEY1, $0 scall UnknownScript_0x5b05b jump UnknownScript_0x5b05f UnknownScript_0x5afc7: scall UnknownScript_0x5b06b winlosstext SailorHuey1BeatenText, 0 copybytetovar wHueyFightCount if_equal 3, .Fight3 if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight3 checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight3 .Fight2 checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight2 .Fight1 checkevent EVENT_CLEARED_RADIO_TOWER iftrue .LoadFight1 .LoadFight0 loadtrainer SAILOR, HUEY1 startbattle returnafterbattle loadvar wHueyFightCount, 1 clearflag ENGINE_HUEY end .LoadFight1 loadtrainer SAILOR, HUEY2 startbattle returnafterbattle loadvar wHueyFightCount, 2 clearflag ENGINE_HUEY end .LoadFight2 loadtrainer SAILOR, HUEY3 startbattle returnafterbattle loadvar wHueyFightCount, 3 clearflag ENGINE_HUEY end .LoadFight3 loadtrainer SAILOR, HUEY4 startbattle returnafterbattle clearflag ENGINE_HUEY checkevent EVENT_HUEY_PROTEIN iftrue UnknownScript_0x5b03f checkevent EVENT_GOT_PROTEIN_FROM_HUEY iftrue UnknownScript_0x5b03e scall UnknownScript_0x5b076 verbosegiveitem PROTEIN iffalse UnknownScript_0x5b06f setevent EVENT_GOT_PROTEIN_FROM_HUEY jump UnknownScript_0x5b05f UnknownScript_0x5b03e: end UnknownScript_0x5b03f: opentext writetext UnknownText_0x5b1b6 waitbutton verbosegiveitem PROTEIN iffalse UnknownScript_0x5b06f clearevent EVENT_HUEY_PROTEIN setevent EVENT_GOT_PROTEIN_FROM_HUEY jump UnknownScript_0x5b05f UnknownScript_0x5b053: jumpstd asknumber1m end UnknownScript_0x5b057: jumpstd asknumber2m end UnknownScript_0x5b05b: jumpstd registerednumberm end UnknownScript_0x5b05f: jumpstd numberacceptedm end UnknownScript_0x5b063: jumpstd numberdeclinedm end UnknownScript_0x5b067: jumpstd phonefullm end UnknownScript_0x5b06b: jumpstd rematchm end UnknownScript_0x5b06f: setevent EVENT_HUEY_PROTEIN jumpstd packfullm end UnknownScript_0x5b076: jumpstd rematchgiftm end SailorHuey1SeenText: text "Men of the sea are" line "always spoiling" cont "for a good fight!" done SailorHuey1BeatenText: text "Urf!" line "I lose!" done ; possibly unused UnknownText_0x5b0be: text "What power!" line "How would you like" para "to sail the seas" line "with me?" done GentlemanAlfredSeenText: text "Hm? This is no" line "place for playing." done GentlemanAlfredBeatenText: text "Ah! I can see that" line "you're serious." done UnknownText_0x5b13e: text "Up top is a #-" line "MON that keeps the" cont "LIGHTHOUSE lit." para "But I hear that" line "it's sick now and" para "can't be cured by" line "ordinary medicine." done UnknownText_0x5b1b6: text "Man! You're as" line "tough as ever!" para "Anyway, here's" line "that medicine from" cont "before." done OlivineLighthouse2F_MapEventHeader: ; filler db 0, 0 .Warps: db 6 warp_def $b, $3, 3, OLIVINE_LIGHTHOUSE_1F warp_def $3, $5, 2, OLIVINE_LIGHTHOUSE_3F warp_def $d, $10, 4, OLIVINE_LIGHTHOUSE_1F warp_def $d, $11, 5, OLIVINE_LIGHTHOUSE_1F warp_def $b, $10, 4, OLIVINE_LIGHTHOUSE_3F warp_def $b, $11, 5, OLIVINE_LIGHTHOUSE_3F .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 2 person_event SPRITE_SAILOR, 3, 9, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerSailorHuey1, -1 person_event SPRITE_GENTLEMAN, 8, 17, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerGentlemanAlfred, -1