ref: 794410352fd92ccf06974763e4b3be0b807641ab
dir: /main.asm/
INCLUDE "includes.asm" SECTION "bank1", ROMX, BANK[$1] PlaceWaitingText:: ; 4000 hlcoord 3, 10 ld b, 1 ld c, 11 ld a, [wBattleMode] and a jr z, .notinbattle call TextBox jr .proceed .notinbattle predef Predef_LinkTextbox .proceed hlcoord 4, 11 ld de, .Waiting call PlaceString ld c, 50 jp DelayFrames ; 4025 .Waiting ; 4025 db "Waiting...!@" ; 4031 LoadPushOAM:: ; 4031 ld c, hPushOAM - $ff00 ld b, PushOAMEnd - PushOAM ld hl, PushOAM .loop ld a, [hli] ld [$ff00+c], a inc c dec b jr nz, .loop ret ; 403f PushOAM: ; 403f ld a, Sprites >> 8 ld [rDMA], a ld a, $28 .loop dec a jr nz, .loop ret PushOAMEnd ; 4049 INCLUDE "engine/map_objects.asm" INCLUDE "engine/intro_menu.asm" Function6454:: ; 6454 call DelayFrame ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a ld a, [hBGMapMode] push af xor a ld [hBGMapMode], a call Function6473 pop af ld [hBGMapMode], a pop af ld [hOAMUpdate], a ld hl, VramState set 6, [hl] ret ; 6473 Function6473: ; 6473 xor a ld [hLCDStatCustom], a ld [hBGMapMode], a ld a, $90 ld [hWY], a call OverworldTextModeSwitch ld a, VBGMap1 / $100 call Function64b9 call Function2e20 callba Function49409 callba Function96a4 ld a, $1 ld [hCGBPalUpdate], a xor a ld [hBGMapMode], a ld [hWY], a callba Function64db ; no need to farcall ld a, VBGMap0 / $100 call Function64b9 xor a ld [wBGMapAnchor], a ld a, VBGMap0 / $100 ld [wBGMapAnchor + 1], a xor a ld [hSCX], a ld [hSCY], a call Function5958 ret ; 64b9 Function64b9: ; 64b9 ld [hBGMapAddress + 1], a xor a ld [hBGMapAddress], a ret ; 64bf Function64bf:: ; 64bf ld a, [hOAMUpdate] push af ld a, $1 ld [hOAMUpdate], a call Function64cd pop af ld [hOAMUpdate], a ret ; 64cd Function64cd: ; 64cd call LoadFontsExtra ld a, $90 ld [hWY], a call Function2e31 call LoadStandardFont ret ; 64db Function64db: ; 64db ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld a, $60 ld hl, w6_d000 lb bc, 4, 0 call ByteFill ld a, w6_d000 / $100 ld [rHDMA1], a ld a, w6_d000 % $100 ld [rHDMA2], a ld a, (VBGMap0 % $8000) / $100 ld [rHDMA3], a ld a, (VBGMap0 % $8000) % $100 ld [rHDMA4], a ld a, $3f ld [hDMATransfer], a call DelayFrame pop af ld [rSVBK], a ret ; 6508 LearnMove: ; 6508 call LoadTileMapToTempTileMap ld a, [CurPartyMon] ld hl, PartyMonNicknames call GetNick ld hl, StringBuffer1 ld de, wd050_MonNick ld bc, PKMN_NAME_LENGTH call CopyBytes .loop ld hl, PartyMon1Moves ld bc, PARTYMON_STRUCT_LENGTH ld a, [CurPartyMon] call AddNTimes ld d, h ld e, l ld b, NUM_MOVES ; Get the first empty move slot. This routine also serves to ; determine whether the Pokemon learning the moves already has ; all four slots occupied, in which case one would need to be ; deleted. .next ld a, [hl] and a jr z, .learn inc hl dec b jr nz, .next ; If we're here, we enter the routine for forgetting a move ; to make room for the new move we're trying to learn. push de call ForgetMove pop de jp c, .cancel push hl push de ld [wd265], a ld b, a ld a, [wBattleMode] and a jr z, .not_disabled ld a, [DisabledMove] cp b jr nz, .not_disabled xor a ld [DisabledMove], a ld [PlayerDisableCount], a .not_disabled call GetMoveName ld hl, UnknownText_0x6684 ; 1, 2 and… call PrintText pop de pop hl .learn ld a, [wd262] ld [hl], a ld bc, MON_PP - MON_MOVES add hl, bc push hl push de dec a ld hl, Moves + MOVE_PP ld bc, MOVE_LENGTH call AddNTimes ld a, BANK(Moves) call GetFarByte pop de pop hl ld [hl], a ld a, [wBattleMode] and a jp z, .learned ld a, [CurPartyMon] ld b, a ld a, [CurBattleMon] cp b jp nz, .learned ld a, [PlayerSubStatus5] bit SUBSTATUS_TRANSFORMED, a jp nz, .learned ld h, d ld l, e ld de, BattleMonMoves ld bc, NUM_MOVES call CopyBytes ld bc, PartyMon1PP - (PartyMon1Moves + NUM_MOVES) add hl, bc ld de, BattleMonPP ld bc, NUM_MOVES call CopyBytes jp .learned .cancel ld hl, UnknownText_0x6675 ; Stop learning <MOVE>? call PrintText call YesNoBox jp c, .loop ld hl, UnknownText_0x667a ; <MON> did not learn <MOVE>. call PrintText ld b, 0 ret .learned ld hl, UnknownText_0x666b ; <MON> learned <MOVE>! call PrintText ld b, 1 ret ; 65d3 ForgetMove: ; 65d3 push hl ld hl, UnknownText_0x667f call PrintText call YesNoBox pop hl ret c ld bc, -NUM_MOVES add hl, bc push hl ld de, wListMoves_MoveIndicesBuffer ld bc, NUM_MOVES call CopyBytes pop hl .loop push hl ld hl, UnknownText_0x6670 call PrintText hlcoord 5, 2 ld b, NUM_MOVES * 2 ld c, MOVE_NAME_LENGTH call TextBox hlcoord 5 + 2, 2 + 2 ld a, SCREEN_WIDTH * 2 ld [Buffer1], a predef ListMoves ; wMenuData3 ld a, $4 ld [wcfa1], a ld a, $6 ld [wcfa2], a ld a, [wd0eb] inc a ld [wcfa3], a ld a, $1 ld [wcfa4], a ld [MenuSelection2], a ld [wcfaa], a ld a, $3 ld [wcfa8], a ld a, $20 ld [wcfa5], a xor a ld [wcfa6], a ld a, $20 ld [wcfa7], a call Function1bc9 push af call Call_LoadTempTileMapToTileMap pop af pop hl bit 1, a jr nz, .cancel push hl ld a, [MenuSelection2] dec a ld c, a ld b, 0 add hl, bc ld a, [hl] push af push bc call IsHMMove pop bc pop de ld a, d jr c, .hmmove pop hl add hl, bc and a ret .hmmove ld hl, UnknownText_0x669a call PrintText pop hl jr .loop .cancel scf ret ; 666b UnknownText_0x666b: ; 666b ; <MON> learned <MOVE>! text_jump UnknownText_0x1c5660 db "@" ; 6670 UnknownText_0x6670: ; 6670 ; Which move should be forgotten? text_jump UnknownText_0x1c5678 db "@" ; 6675 UnknownText_0x6675: ; 6675 ; Stop learning <MOVE>? text_jump UnknownText_0x1c5699 db "@" ; 667a UnknownText_0x667a: ; 667a ; <MON> did not learn <MOVE>. text_jump UnknownText_0x1c56af db "@" ; 667f UnknownText_0x667f: ; 667f ; <MON> is trying to learn <MOVE>. But <MON> can't learn more than ; four moves. Delete an older move to make room for <MOVE>? text_jump UnknownText_0x1c56c9 db "@" ; 6684 UnknownText_0x6684: ; 6684 text_jump UnknownText_0x1c5740 ; 1, 2 and… start_asm push de ld de, SFX_SWITCH_POKEMON call PlaySFX pop de ld hl, UnknownText_0x6695 ret ; 6695 UnknownText_0x6695: ; 6695 ; Poof! <MON> forgot <MOVE>. And… text_jump UnknownText_0x1c574e db "@" ; 669a UnknownText_0x669a: ; 669a ; HM moves can't be forgotten now. text_jump UnknownText_0x1c5772 db "@" ; 669f CheckNickErrors:: ; 669f ; error-check monster nick before use ; must be a peace offering to gamesharkers ; input: de = nick location push bc push de ld b, PKMN_NAME_LENGTH .checkchar ; end of nick? ld a, [de] cp "@" ; terminator jr z, .end ; check if this char is a text command ld hl, .textcommands dec hl .loop ; next entry inc hl ; reached end of commands table? ld a, [hl] cp a, -1 jr z, .done ; is the current char between this value (inclusive)... ld a, [de] cp [hl] inc hl jr c, .loop ; ...and this one? cp [hl] jr nc, .loop ; replace it with a "?" ld a, "?" ld [de], a jr .loop .done ; next char inc de ; reached end of nick without finding a terminator? dec b jr nz, .checkchar ; change nick to "?@" pop de push de ld a, "?" ld [de], a inc de ld a, "@" ld [de], a .end ; if the nick has any errors at this point it's out of our hands pop de pop bc ret ; 66cf .textcommands ; 66cf ; table defining which characters are actually text commands ; format: ; ≥ < db $00, $05 db $14, $19 db $1d, $26 db $35, $3a db $3f, $40 db $49, $5d db $5e, $7f db $ff ; end ; 66de _Multiply:: ; 66de ; hMultiplier is one byte. ld a, 8 ld b, a xor a ld [hMultiplicand - 1], a ld [hMathBuffer + 1], a ld [hMathBuffer + 2], a ld [hMathBuffer + 3], a ld [hMathBuffer + 4], a .loop ld a, [hMultiplier] srl a ld [hMultiplier], a jr nc, .next ld a, [hMathBuffer + 4] ld c, a ld a, [hMultiplicand + 2] add c ld [hMathBuffer + 4], a ld a, [hMathBuffer + 3] ld c, a ld a, [hMultiplicand + 1] adc c ld [hMathBuffer + 3], a ld a, [hMathBuffer + 2] ld c, a ld a, [hMultiplicand + 0] adc c ld [hMathBuffer + 2], a ld a, [hMathBuffer + 1] ld c, a ld a, [hMultiplicand - 1] adc c ld [hMathBuffer + 1], a .next dec b jr z, .done ; hMultiplicand <<= 1 ld a, [hMultiplicand + 2] add a ld [hMultiplicand + 2], a ld a, [hMultiplicand + 1] rla ld [hMultiplicand + 1], a ld a, [hMultiplicand + 0] rla ld [hMultiplicand + 0], a ld a, [hMultiplicand - 1] rla ld [hMultiplicand - 1], a jr .loop .done ld a, [hMathBuffer + 4] ld [hProduct + 3], a ld a, [hMathBuffer + 3] ld [hProduct + 2], a ld a, [hMathBuffer + 2] ld [hProduct + 1], a ld a, [hMathBuffer + 1] ld [hProduct + 0], a ret ; 673e _Divide:: ; 673e xor a ld [hMathBuffer + 0], a ld [hMathBuffer + 1], a ld [hMathBuffer + 2], a ld [hMathBuffer + 3], a ld [hMathBuffer + 4], a ld a, 9 ld e, a .loop ld a, [hMathBuffer + 0] ld c, a ld a, [hDividend + 1] sub c ld d, a ld a, [hDivisor] ld c, a ld a, [hDividend + 0] sbc c jr c, .asm_6767 ld [hDividend + 0], a ld a, d ld [hDividend + 1], a ld a, [hMathBuffer + 4] inc a ld [hMathBuffer + 4], a jr .loop .asm_6767 ld a, b cp 1 jr z, .done ld a, [hMathBuffer + 4] add a ld [hMathBuffer + 4], a ld a, [hMathBuffer + 3] rla ld [hMathBuffer + 3], a ld a, [hMathBuffer + 2] rla ld [hMathBuffer + 2], a ld a, [hMathBuffer + 1] rla ld [hMathBuffer + 1], a dec e jr nz, .asm_6798 ld e, 8 ld a, [hMathBuffer + 0] ld [hDivisor], a xor a ld [hMathBuffer + 0], a ld a, [hDividend + 1] ld [hDividend + 0], a ld a, [hDividend + 2] ld [hDividend + 1], a ld a, [hDividend + 3] ld [hDividend + 2], a .asm_6798 ld a, e cp 1 jr nz, .asm_679e dec b .asm_679e ld a, [hDivisor] srl a ld [hDivisor], a ld a, [hMathBuffer + 0] rr a ld [hMathBuffer + 0], a jr .loop .done ld a, [hDividend + 1] ld [hDivisor], a ld a, [hMathBuffer + 4] ld [hDividend + 3], a ld a, [hMathBuffer + 3] ld [hDividend + 2], a ld a, [hMathBuffer + 2] ld [hDividend + 1], a ld a, [hMathBuffer + 1] ld [hDividend + 0], a ret ; 67c1 ItemAttributes: ; 67c1 INCLUDE "items/item_attributes.asm" ; 6ec1 Function6ec1: ; 6ec1 ld hl, OBJECT_PALETTE add hl, bc bit 5, [hl] jr z, .not_bit_5 ld hl, OBJECT_FLAGS1 add hl, bc bit 4, [hl] ; lost push hl push bc call Function6f2c pop bc pop hl ret c jr .resume .not_bit_5 ld hl, OBJECT_FLAGS1 add hl, bc bit 4, [hl] jr nz, .resume push hl push bc call Function6f07 pop bc pop hl ret c .resume bit 6, [hl] jr nz, .bit_6 push hl push bc call WillPersonBumpIntoSomeoneElse pop bc pop hl ret c .bit_6 bit 5, [hl] jr nz, .bit_5 push hl call HasPersonReachedMovementLimit pop hl ret c push hl call IsPersonMovingOffEdgeOfScreen pop hl ret c .bit_5 and a ret ; 6f07 Function6f07: ; 6f07 call Function6f5f ret c ld hl, OBJECT_NEXT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld e, [hl] ld hl, OBJECT_PALETTE add hl, bc bit 7, [hl] jp nz, Function6fa1 ld hl, OBJECT_NEXT_TILE add hl, bc ld a, [hl] ld d, a call GetTileCollision and a jr z, Function6f3e scf ret ; 6f2c Function6f2c: ; 6f2c call Function6f5f ret c ld hl, OBJECT_NEXT_TILE add hl, bc ld a, [hl] call GetTileCollision cp $1 jr z, Function6f3e scf ret ; 6f3e Function6f3e: ; 6f3e ld hl, OBJECT_NEXT_TILE add hl, bc ld a, [hl] call Function6f7f ret nc push af ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld a, [hl] and 3 ld e, a ld d, 0 ld hl, .data_6f5b add hl, de pop af and [hl] ret z scf ret ; 6f5b .data_6f5b db 1 << DOWN, 1 << UP, 1 << RIGHT, 1 << LEFT ; 6f5f Function6f5f: ; 6f5f ld hl, OBJECT_STANDING_TILE add hl, bc ld a, [hl] call Function6f7f ret nc push af ld hl, OBJECT_DIRECTION_WALKING add hl, bc and 3 ld e, a ld d, 0 ld hl, .data_6f7b add hl, de pop af and [hl] ret z scf ret ; 6f7b .data_6f7b db 1 << UP, 1 << DOWN, 1 << LEFT, 1 << RIGHT ; 6f7f Function6f7f: ; 6f7f ld d, a and $f0 cp $b0 jr z, .done cp $c0 jr z, .done xor a ret .done ld a, d and 7 ld e, a ld d, 0 ld hl, .data_6f99 add hl, de ld a, [hl] scf ret ; 6f99 .data_6f99 db 8, 4, 1, 2 db 10, 6, 9, 5 ; 6fa1 Function6fa1: ; 6fa1 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld a, [hl] and 3 jr z, .asm_6fb2 dec a jr z, .asm_6fb7 dec a jr z, .asm_6fbb jr .asm_6fbf .asm_6fb2 inc e push de inc d jr .asm_6fc2 .asm_6fb7 push de inc d jr .asm_6fc2 .asm_6fbb push de inc e jr .asm_6fc2 .asm_6fbf inc d push de inc e .asm_6fc2 call GetCoordTile call GetTileCollision pop de and a jr nz, .asm_6fd7 call GetCoordTile call GetTileCollision and a jr nz, .asm_6fd7 xor a ret .asm_6fd7 scf ret ; 6fd9 CheckFacingObject:: ; 6fd9 call GetFacingTileCoord ; Double the distance for counter tiles. call CheckCounterTile jr nz, .asm_6ff1 ld a, [PlayerNextMapX] sub d cpl inc a add d ld d, a ld a, [PlayerNextMapY] sub e cpl inc a add e ld e, a .asm_6ff1 ld bc, ObjectStructs ; redundant ld a, 0 ld [hMapObjectIndexBuffer], a call IsNPCAtCoord ret nc ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld a, [hl] cp STANDING jr z, .standing xor a ret .standing scf ret ; 7009 WillPersonBumpIntoSomeoneElse: ; 7009 ld hl, OBJECT_NEXT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld e, [hl] jr IsNPCAtCoord ; 7015 Function7015: ; unreferenced ld a, [hMapObjectIndexBuffer] call GetObjectStruct call .CheckWillBeFacingNPC call IsNPCAtCoord ret .CheckWillBeFacingNPC: ; 7021 ld hl, OBJECT_NEXT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld e, [hl] call GetSpriteDirection and a jr z, .down cp OW_UP jr z, .up cp OW_LEFT jr z, .left inc d ret .down inc e ret .up dec e ret .left dec d ret ; 7041 IsNPCAtCoord: ; 7041 ld bc, ObjectStructs xor a .loop ld [hObjectStructIndexBuffer], a call GetObjectSprite jr z, .next ld hl, OBJECT_FLAGS1 add hl, bc bit 7, [hl] jr nz, .next ld hl, OBJECT_PALETTE add hl, bc bit 7, [hl] jr z, .got call Function7171 jr nc, .ok jr .ok2 .got ld hl, OBJECT_NEXT_MAP_X add hl, bc ld a, [hl] cp d jr nz, .ok ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld a, [hl] cp e jr nz, .ok .ok2 ld a, [hMapObjectIndexBuffer] ld l, a ld a, [hObjectStructIndexBuffer] cp l jr nz, .setcarry .ok ld hl, OBJECT_MAP_X add hl, bc ld a, [hl] cp d jr nz, .next ld hl, OBJECT_MAP_Y add hl, bc ld a, [hl] cp e jr nz, .next ld a, [hMapObjectIndexBuffer] ld l, a ld a, [hObjectStructIndexBuffer] cp l jr nz, .setcarry .next ld hl, OBJECT_STRUCT_LENGTH add hl, bc ld b, h ld c, l ld a, [hObjectStructIndexBuffer] inc a cp NUM_OBJECT_STRUCTS jr nz, .loop and a ret .setcarry scf ret ; 70a4 HasPersonReachedMovementLimit: ; 70a4 ld hl, OBJECT_RADIUS add hl, bc ld a, [hl] and a jr z, .nope and $f jr z, .check_y ld e, a ld d, a ld hl, OBJECT_INIT_X add hl, bc ld a, [hl] sub d ld d, a ld a, [hl] add e ld e, a ld hl, OBJECT_NEXT_MAP_X add hl, bc ld a, [hl] cp d jr z, .yes cp e jr z, .yes .check_y ld hl, OBJECT_RADIUS add hl, bc ld a, [hl] swap a and $f jr z, .nope ld e, a ld d, a ld hl, OBJECT_INIT_Y add hl, bc ld a, [hl] sub d ld d, a ld a, [hl] add e ld e, a ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld a, [hl] cp d jr z, .yes cp e jr z, .yes .nope xor a ret .yes scf ret ; 70ed IsPersonMovingOffEdgeOfScreen: ; 70ed ld hl, OBJECT_NEXT_MAP_X add hl, bc ld a, [XCoord] cp [hl] jr z, .check_y jr nc, .yes add $9 cp [hl] jr c, .yes .check_y ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld a, [YCoord] cp [hl] jr z, .nope jr nc, .yes add $8 cp [hl] jr c, .yes .nope and a ret .yes scf ret ; 7113 Function7113: ; unreferenced ld a, [PlayerNextMapX] ld d, a ld a, [PlayerNextMapY] ld e, a ld bc, ObjectStructs xor a .loop ld [hObjectStructIndexBuffer], a call GetObjectSprite jr z, .next ld hl, OBJECT_MOVEMENTTYPE add hl, bc ld a, [hl] cp SPRITEMOVEDATA_SNORLAX jr nz, .not_snorlax call Function7171 jr c, .yes jr .next .not_snorlax ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld a, [hl] cp e jr nz, .check_current_coords ld hl, OBJECT_NEXT_MAP_X add hl, bc ld a, [hl] cp d jr nz, .check_current_coords ld a, [hObjectStructIndexBuffer] cp $0 jr z, .next jr .yes .check_current_coords ld hl, OBJECT_MAP_Y add hl, bc ld a, [hl] cp e jr nz, .next ld hl, OBJECT_MAP_X add hl, bc ld a, [hl] cp d jr nz, .next jr .yes .next ld hl, OBJECT_STRUCT_LENGTH add hl, bc ld b, h ld c, l ld a, [hObjectStructIndexBuffer] inc a cp NUM_OBJECT_STRUCTS jr nz, .loop xor a ret .yes scf ret ; 7171 Function7171: ; 7171 ld hl, OBJECT_NEXT_MAP_X add hl, bc ld a, d sub [hl] jr c, .nope cp $2 jr nc, .nope ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld a, e sub [hl] jr c, .nope cp $2 jr nc, .nope scf ret .nope and a ret ; 718d GetFirstPokemonHappiness: ; 718d ld hl, PartyMon1Happiness ld bc, PARTYMON_STRUCT_LENGTH ld de, PartySpecies .loop ld a, [de] cp EGG jr nz, .done inc de add hl, bc jr .loop .done ld [wd265], a ld a, [hl] ld [ScriptVar], a call GetPokemonName jp CopyPokemonName_Buffer1_Buffer3 ; 71ac CheckFirstMonIsEgg: ; 71ac ld a, [PartySpecies] ld [wd265], a cp EGG ld a, $1 jr z, .egg xor a .egg ld [ScriptVar], a call GetPokemonName jp CopyPokemonName_Buffer1_Buffer3 ; 71c2 ChangeHappiness: ; 71c2 ; Perform happiness action c on CurPartyMon ld a, [CurPartyMon] inc a ld e, a ld d, 0 ld hl, PartySpecies - 1 add hl, de ld a, [hl] cp EGG ret z push bc ld hl, PartyMon1Happiness ld bc, PARTYMON_STRUCT_LENGTH ld a, [CurPartyMon] call AddNTimes pop bc ld d, h ld e, l push de ld a, [de] cp 100 ld e, 0 jr c, .ok inc e cp 200 jr c, .ok inc e .ok dec c ld b, 0 ld hl, .Actions rept 3 add hl, bc endr ld d, 0 add hl, de ld a, [hl] cp 100 pop de ld a, [de] jr nc, .negative add [hl] jr nc, .done ld a, -1 jr .done .negative add [hl] jr c, .done xor a .done ld [de], a ld a, [wBattleMode] and a ret z ld a, [CurPartyMon] ld b, a ld a, [wd0d8] cp b ret nz ld a, [de] ld [BattleMonHappiness], a ret ; 7221 .Actions db +5, +3, +2 ; Gained a level db +5, +3, +2 ; Vitamin db +1, +1, +0 ; X Item db +3, +2, +1 ; Battled a Gym Leader db +1, +1, +0 ; Learned a move db -1, -1, -1 ; Lost to an enemy db -5, -5, -10 ; Fainted due to poison db -5, -5, -10 ; Lost to a much stronger enemy db +1, +1, +1 ; Haircut (Y1) db +3, +3, +1 ; Haircut (Y2) db +5, +5, +2 ; Haircut (Y3) db +1, +1, +1 ; Haircut (O1) db +3, +3, +1 ; Haircut (O2) db +10, +10, +4 ; Haircut (O3) db -5, -5, -10 ; Used Heal Powder or Energypowder (bitter) db -10, -10, -15 ; Used Energy Root (bitter) db -15, -15, -20 ; Used Revival Herb (bitter) db +3, +3, +1 ; Grooming db +10, +6, +4 ; Gained a level in the place where it was caught ; 725a StepHappiness:: ; 725a ; Raise the party's happiness by 1 point every other step cycle. ld hl, wdc77 ld a, [hl] inc a and 1 ld [hl], a ret nz ld de, PartyCount ld a, [de] and a ret z ld c, a ld hl, PartyMon1Happiness .loop inc de ld a, [de] cp EGG jr z, .next inc [hl] jr nz, .next ld [hl], $ff .next push de ld de, PARTYMON_STRUCT_LENGTH add hl, de pop de dec c jr nz, .loop ret ; 7282 DaycareStep:: ; 7282 ld a, [wDaycareMan] bit 0, a jr z, .asm_72a4 ld a, [wBreedMon1Level] ; level cp 100 jr nc, .asm_72a4 ld hl, wBreedMon1Exp + 2 ; exp inc [hl] jr nz, .asm_72a4 dec hl inc [hl] jr nz, .asm_72a4 dec hl inc [hl] ld a, [hl] cp $50 jr c, .asm_72a4 ld a, $50 ld [hl], a .asm_72a4 ld a, [wDaycareLady] bit 0, a jr z, .asm_72c6 ld a, [wBreedMon2Level] ; level cp 100 jr nc, .asm_72c6 ld hl, wBreedMon2Exp + 2 ; exp inc [hl] jr nz, .asm_72c6 dec hl inc [hl] jr nz, .asm_72c6 dec hl inc [hl] ld a, [hl] cp $50 jr c, .asm_72c6 ld a, $50 ld [hl], a .asm_72c6 ld hl, wDaycareMan bit 5, [hl] ; egg ret z ld hl, wStepsToEgg dec [hl] ret nz call Random ld [hl], a callab Function16e1d ld a, [wd265] cp $e6 ld b, $50 jr nc, .asm_72f8 ld a, [wd265] cp $aa ld b, $28 jr nc, .asm_72f8 ld a, [wd265] cp $6e ld b, $1e jr nc, .asm_72f8 ld b, $a .asm_72f8 call Random cp b ret nc ld hl, wDaycareMan res 5, [hl] set 6, [hl] ret ; 7305 SpecialGiveShuckle: ; 7305 ; Adding to the party. xor a ld [MonType], a ; Level 15 Shuckle. ld a, SHUCKLE ld [CurPartySpecies], a ld a, 15 ld [CurPartyLevel], a predef TryAddMonToParty jr nc, .NotGiven ; Caught data. ld b, 0 callba SetGiftPartyMonCaughtData ; Holding a Berry. ld bc, PARTYMON_STRUCT_LENGTH ld a, [PartyCount] dec a push af push bc ld hl, PartyMon1Item call AddNTimes ld [hl], BERRY pop bc pop af ; OT ID. ld hl, PartyMon1ID call AddNTimes ld a, $2 ld [hli], a ld [hl], $6 ; Nickname. ld a, [PartyCount] dec a ld hl, PartyMonNicknames call SkipNames ld de, SpecialShuckleNick call CopyName2 ; OT. ld a, [PartyCount] dec a ld hl, PartyMonOT call SkipNames ld de, SpecialShuckleOT call CopyName2 ; Engine flag for this event. ld hl, DailyFlags set 5, [hl] ; setflag ENGINE_SHUCKLE_GIVEN ld a, 1 ld [ScriptVar], a ret .NotGiven xor a ld [ScriptVar], a ret SpecialShuckleOT: db "MANIA@" SpecialShuckleNick: db "SHUCKIE@" ; 737e SpecialReturnShuckle: ; 737e callba SelectMonFromParty jr c, .refused ld a, [CurPartySpecies] cp SHUCKLE jr nz, .DontReturn ld a, [CurPartyMon] ld hl, PartyMon1ID ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ; OT ID ; 00518 ld a, [hli] cp 00518 / $100 jr nz, .DontReturn ld a, [hl] cp 00518 % $100 jr nz, .DontReturn ; OT ld a, [CurPartyMon] ld hl, PartyMonOT call SkipNames ld de, SpecialShuckleOT .CheckOT ld a, [de] cp [hl] jr nz, .DontReturn cp "@" jr z, .done inc de inc hl jr .CheckOT .done callba CheckCurPartyMonFainted jr c, .fainted ld a, [CurPartyMon] ld hl, PartyMon1Happiness ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld a, [hl] cp 150 ld a, $3 jr nc, .HappyToStayWithYou xor a ; take from pc ld [wPokemonWithdrawDepositParameter], a callab Functione039 ld a, $2 .HappyToStayWithYou ld [ScriptVar], a ret .refused ld a, $1 ld [ScriptVar], a ret .DontReturn xor a ld [ScriptVar], a ret .fainted ld a, $4 ld [ScriptVar], a ret ; 73f7 Special_BillsGrandfather: ; 73f7 callba SelectMonFromParty jr c, .cancel ld a, [CurPartySpecies] ld [ScriptVar], a ld [wNamedObjectIndexBuffer], a call GetPokemonName jp CopyPokemonName_Buffer1_Buffer3 .cancel xor a ld [ScriptVar], a ret ; 7413 Special_YoungerHaircutBrother: ; 7413 ld hl, Data_YoungerHaircutBrother jr MassageOrHaircut Special_OlderHaircutBrother: ; 7418 ld hl, Data_OlderHaircutBrother jr MassageOrHaircut Special_DaisyMassage: ; 741d ld hl, Data_DaisyMassage MassageOrHaircut: ; 7420 push hl callba SelectMonFromParty pop hl jr c, .nope ld a, [CurPartySpecies] cp EGG jr z, .egg push hl call GetCurNick call CopyPokemonName_Buffer1_Buffer3 pop hl call Random ; Bug: Subtracting $ff from $ff fails to set c. ; This can result in overflow into the next data array. ; In the case of getting a massage from Daisy, we bleed ; into CopyPokemonName_Buffer1_Buffer3, which passes ; $d0 to ChangeHappiness and returns $73 to the script. ; The end result is that there is a 0.4% chance your ; Pokemon's happiness will not change at all. .loop sub [hl] jr c, .ok rept 3 inc hl endr jr .loop .ok inc hl ld a, [hli] ld [ScriptVar], a ld c, [hl] call ChangeHappiness ret .nope xor a ld [ScriptVar], a ret .egg ld a, 1 ld [ScriptVar], a ret ; 7459 Data_YoungerHaircutBrother: ; 7459 db $4c, 2, HAPPINESS_YOUNGCUT1 ; 30% chance db $80, 3, HAPPINESS_YOUNGCUT2 ; 20% chance db $ff, 4, HAPPINESS_YOUNGCUT3 ; 50% chance Data_OlderHaircutBrother: ; 7462 db $9a, 2, HAPPINESS_OLDERCUT1 ; 60% chance db $4c, 3, HAPPINESS_OLDERCUT2 ; 10% chance db $ff, 4, HAPPINESS_OLDERCUT3 ; 30% chance Data_DaisyMassage: ; 746b db $ff, 2, HAPPINESS_MASSAGE ; 99.6% chance ; 746e CopyPokemonName_Buffer1_Buffer3: ; 746e ld hl, StringBuffer1 ld de, StringBuffer3 ld bc, PKMN_NAME_LENGTH jp CopyBytes ; 747a Predef1: ; 747a ; not used ret ; 747b SECTION "bank2", ROMX, BANK[$2] Function8000: ; 8000 call DisableSpriteUpdates xor a ld [hBGMapMode], a call ClearBGPalettes call ClearSprites hlcoord 0, 0 ld bc, TileMapEnd - TileMap ld a, " " call ByteFill hlcoord 0, 0, AttrMap ld bc, AttrMapEnd - AttrMap ld a, $7 call ByteFill call Function3200 call SetPalettes ret ; 8029 GetSpawnCoord: ; 8029 ld a, -1 ld [wObjectFollow_Leader], a ld [wObjectFollow_Follower], a ld a, $0 ld hl, PlayerObjectTemplate call Function19a6 ld b, $0 call PlayerSpawn_ConvertCoords ld a, $0 call GetMapObject ld hl, MAPOBJECT_COLOR add hl, bc ln e, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT ld a, [wPlayerSpriteSetupFlags] bit 2, a jr nz, .ok ld a, [PlayerGender] bit 0, a jr z, .ok ln e, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT .ok ld [hl], e ld a, $0 ld [hMapObjectIndexBuffer], a ld bc, MapObjects ld a, $0 ld [hObjectStructIndexBuffer], a ld de, ObjectStructs call CopyMapObjectToObjectStruct ld a, PLAYER ld [wCenteredObject], a ret ; 8071 PlayerObjectTemplate: ; 8071 ; A dummy map object used to initialize the player object. ; Shorter than the actual amount copied by two bytes. ; Said bytes seem to be unused. person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, PERSONTYPE_SCRIPT, 0, 0, -1 ; 807e CopyDECoordsToMapObject:: ; 807e push de ld a, b call GetMapObject pop de ld hl, MAPOBJECT_X_COORD add hl, bc ld [hl], d ld hl, MAPOBJECT_Y_COORD add hl, bc ld [hl], e ret ; 808f PlayerSpawn_ConvertCoords: ; 808f push bc ld a, [XCoord] add 4 ld d, a ld a, [YCoord] add 4 ld e, a pop bc call CopyDECoordsToMapObject ret ; 80a1 WritePersonXY:: ; 80a1 ld a, b call CheckObjectVisibility ret c ld hl, OBJECT_NEXT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld e, [hl] ld a, [hMapObjectIndexBuffer] ld b, a call CopyDECoordsToMapObject and a ret ; 80b8 RefreshPlayerCoords: ; 80b8 ld a, [XCoord] add 4 ld d, a ld hl, PlayerNextMapX sub [hl] ld [hl], d ld hl, MapObjects + MAPOBJECT_X_COORD ld [hl], d ld hl, PlayerMapX ld [hl], d ld d, a ld a, [YCoord] add 4 ld e, a ld hl, PlayerNextMapY sub [hl] ld [hl], e ld hl, MapObjects + MAPOBJECT_Y_COORD ld [hl], e ld hl, PlayerMapY ld [hl], e ld e, a ld a, [wObjectFollow_Leader] cp $0 ret nz ; wtf ret ; 80e7 CopyObjectStruct:: ; 80e7 call CheckObjectMask and a ret nz ; masked ld hl, ObjectStructs + OBJECT_STRUCT_LENGTH * 1 ld a, 1 ld de, OBJECT_STRUCT_LENGTH .loop ld [hObjectStructIndexBuffer], a ld a, [hl] and a jr z, .done add hl, de ld a, [hObjectStructIndexBuffer] inc a cp NUM_OBJECT_STRUCTS jr nz, .loop scf ret ; overflow .done ld d, h ld e, l call CopyMapObjectToObjectStruct ld hl, VramState bit 7, [hl] ret z ld hl, OBJECT_FLAGS2 add hl, de set 5, [hl] ret ; 8116 CopyMapObjectToObjectStruct: ; 8116 call .CopyMapObjectToTempObject call CopyTempObjectToObjectStruct ret ; 811d .CopyMapObjectToTempObject: ; 811d ld a, [hObjectStructIndexBuffer] ld hl, MAPOBJECT_OBJECT_STRUCT_ID add hl, bc ld [hl], a ld a, [hMapObjectIndexBuffer] ld [wTempObjectCopyMapObjectIndex], a ld hl, MAPOBJECT_SPRITE add hl, bc ld a, [hl] ld [wTempObjectCopySprite], a call GetSpriteVTile ld [wTempObjectCopySpriteVTile], a ld a, [hl] call GetSpritePalette ld [wTempObjectCopyPalette], a ld hl, MAPOBJECT_COLOR add hl, bc ld a, [hl] and $f0 jr z, .skip_color_override swap a and $7 ; OAM_PALETTE ld [wTempObjectCopyPalette], a .skip_color_override ld hl, MAPOBJECT_MOVEMENT add hl, bc ld a, [hl] ld [wTempObjectCopyMovement], a ld hl, MAPOBJECT_RANGE add hl, bc ld a, [hl] ld [wTempObjectCopyRange], a ld hl, MAPOBJECT_X_COORD add hl, bc ld a, [hl] ld [wTempObjectCopyX], a ld hl, MAPOBJECT_Y_COORD add hl, bc ld a, [hl] ld [wTempObjectCopyY], a ld hl, MAPOBJECT_RADIUS add hl, bc ld a, [hl] ld [wTempObjectCopyRadius], a ret ; 8177 InitializeVisibleSprites: ; 8177 ld bc, MapObjects + OBJECT_LENGTH ld a, 1 .loop ld [hMapObjectIndexBuffer], a ld hl, MAPOBJECT_SPRITE add hl, bc ld a, [hl] and a jr z, .next ld hl, MAPOBJECT_OBJECT_STRUCT_ID add hl, bc ld a, [hl] cp -1 jr nz, .next ld a, [XCoord] ld d, a ld a, [YCoord] ld e, a ld hl, MAPOBJECT_X_COORD add hl, bc ld a, [hl] add 1 sub d jr c, .next cp MAPOBJECT_SCREEN_WIDTH jr nc, .next ld hl, MAPOBJECT_Y_COORD add hl, bc ld a, [hl] add 1 sub e jr c, .next cp MAPOBJECT_SCREEN_HEIGHT jr nc, .next push bc call CopyObjectStruct pop bc jp c, .ret .next ld hl, OBJECT_LENGTH add hl, bc ld b, h ld c, l ld a, [hMapObjectIndexBuffer] inc a cp NUM_OBJECTS jr nz, .loop ret ; 81c9 .ret: ; 81c9 ret ; 81ca Function81ca:: ; 81ca nop ld a, [wPlayerStepDirection] cp $ff ret z ld hl, .jumptable rst JumpTable ret ; 81d6 .jumptable: ; 81d6 dw Function81e5 dw Function81de dw Function8232 dw Function8239 ; 81de Function81de: ; 81de ld a, [YCoord] sub $1 jr Function81ea Function81e5: ; 81e5 ld a, [YCoord] add $9 Function81ea: ; 81ea ld d, a ld a, [XCoord] ld e, a ld bc, MapObjects + OBJECT_LENGTH ld a, 1 .loop ld [hMapObjectIndexBuffer], a ld hl, MAPOBJECT_SPRITE add hl, bc ld a, [hl] and a jr z, .next ld hl, MAPOBJECT_Y_COORD add hl, bc ld a, d cp [hl] jr nz, .next ld hl, MAPOBJECT_OBJECT_STRUCT_ID add hl, bc ld a, [hl] cp -1 jr nz, .next ld hl, MAPOBJECT_X_COORD add hl, bc ld a, [hl] add 1 sub e jr c, .next cp MAPOBJECT_SCREEN_WIDTH jr nc, .next push de push bc call CopyObjectStruct pop bc pop de .next ld hl, OBJECT_LENGTH add hl, bc ld b, h ld c, l ld a, [hMapObjectIndexBuffer] inc a cp NUM_OBJECTS jr nz, .loop ret ; 8232 Function8232: ; 8232 ld a, [XCoord] sub 1 jr Function823e Function8239: ; 8239 ld a, [XCoord] add $a Function823e: ; 823e ld e, a ld a, [YCoord] ld d, a ld bc, MapObjects + OBJECT_LENGTH ld a, 1 .loop ld [hMapObjectIndexBuffer], a ld hl, MAPOBJECT_SPRITE add hl, bc ld a, [hl] and a jr z, .next ld hl, MAPOBJECT_X_COORD add hl, bc ld a, e cp [hl] jr nz, .next ld hl, MAPOBJECT_OBJECT_STRUCT_ID add hl, bc ld a, [hl] cp -1 jr nz, .next ld hl, MAPOBJECT_Y_COORD add hl, bc ld a, [hl] add 1 sub d jr c, .next cp MAPOBJECT_SCREEN_HEIGHT jr nc, .next push de push bc call CopyObjectStruct pop bc pop de .next ld hl, OBJECT_LENGTH add hl, bc ld b, h ld c, l ld a, [hMapObjectIndexBuffer] inc a cp NUM_OBJECTS jr nz, .loop ret ; 8286 CopyTempObjectToObjectStruct: ; 8286 ld a, [wTempObjectCopyMapObjectIndex] ld hl, OBJECT_MAP_OBJECT_INDEX add hl, de ld [hl], a ld a, [wTempObjectCopyMovement] call CopySpriteMovementData ld a, [wTempObjectCopyPalette] ld hl, OBJECT_PALETTE add hl, de or [hl] ld [hl], a ld a, [wTempObjectCopyY] call .InitYCoord ld a, [wTempObjectCopyX] call .InitXCoord ld a, [wTempObjectCopySprite] ld hl, OBJECT_SPRITE add hl, de ld [hl], a ld a, [wTempObjectCopySpriteVTile] ld hl, OBJECT_SPRITE_TILE add hl, de ld [hl], a ld hl, OBJECT_STEP_TYPE add hl, de ld [hl], STEP_TYPE_00 ld hl, OBJECT_FACING_STEP add hl, de ld [hl], STANDING ld a, [wTempObjectCopyRadius] call .InitRadius ld a, [wTempObjectCopyRange] ld hl, OBJECT_RANGE add hl, de ld [hl], a and a ret ; 82d5 .InitYCoord: ; 82d5 ld hl, OBJECT_INIT_Y add hl, de ld [hl], a ld hl, OBJECT_NEXT_MAP_Y add hl, de ld [hl], a ld hl, YCoord sub [hl] and $f swap a ld hl, wd14d sub [hl] ld hl, OBJECT_SPRITE_Y add hl, de ld [hl], a ret ; 82f1 .InitXCoord: ; 82f1 ld hl, OBJECT_INIT_X add hl, de ld [hl], a ld hl, OBJECT_NEXT_MAP_X add hl, de ld [hl], a ld hl, XCoord sub [hl] and $f swap a ld hl, wd14c sub [hl] ld hl, OBJECT_SPRITE_X add hl, de ld [hl], a ret ; 830d .InitRadius: ; 830d ld h, a inc a and $f ld l, a ld a, h add $10 and $f0 or l ld hl, OBJECT_RADIUS add hl, de ld [hl], a ret ; 831e TrainerWalkToPlayer: ; 831e ld a, [hLastTalked] call InitMovementBuffer ld a, movement_step_sleep_1 call AppendToMovementBuffer ld a, [wd03f] dec a jr z, .TerminateStep ld a, [hLastTalked] ld b, a ld c, PLAYER ld d, 1 call .GetPathToPlayer call DecrementMovementBufferCount .TerminateStep ld a, movement_step_end call AppendToMovementBuffer ret ; 8341 .GetPathToPlayer: ; 8341 push de push bc ; get player object struct, load to de ld a, c call GetMapObject ld hl, MAPOBJECT_OBJECT_STRUCT_ID add hl, bc ld a, [hl] call GetObjectStruct ld d, b ld e, c ; get last talked object struct, load to bc pop bc ld a, b call GetMapObject ld hl, MAPOBJECT_OBJECT_STRUCT_ID add hl, bc ld a, [hl] call GetObjectStruct ; get last talked coords, load to bc ld hl, OBJECT_NEXT_MAP_X add hl, bc ld a, [hl] ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld c, [hl] ld b, a ; get player coords, load to de ld hl, OBJECT_NEXT_MAP_X add hl, de ld a, [hl] ld hl, OBJECT_NEXT_MAP_Y add hl, de ld e, [hl] ld d, a pop af call ComputePathToWalkToPlayer ret ; 8379 Special_SurfStartStep: ; 8379 call InitMovementBuffer call .GetMovementData call AppendToMovementBuffer ld a, movement_step_end call AppendToMovementBuffer ret ; 8388 .GetMovementData: ; 8388 ld a, [PlayerDirection] srl a srl a and 3 ld e, a ld d, 0 ld hl, .movement_data add hl, de ld a, [hl] ret ; 839a .movement_data slow_step_down slow_step_up slow_step_left slow_step_right ; 839e FollowNotExact:: ; 839e push bc ld a, c call CheckObjectVisibility ld d, b ld e, c pop bc ret c ld a, b call CheckObjectVisibility ret c ; Person 2 is now in bc, person 1 is now in de ld hl, OBJECT_NEXT_MAP_X add hl, bc ld a, [hl] ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld c, [hl] ld b, a ld hl, OBJECT_NEXT_MAP_X add hl, de ld a, [hl] cp b jr z, .same_x jr c, .to_the_left inc b jr .continue .to_the_left dec b jr .continue .same_x ld hl, OBJECT_NEXT_MAP_Y add hl, de ld a, [hl] cp c jr z, .continue jr c, .below inc c jr .continue .below dec c .continue ld hl, OBJECT_NEXT_MAP_X add hl, de ld [hl], b ld a, b ld hl, XCoord sub [hl] and $f swap a ld hl, wd14c sub [hl] ld hl, OBJECT_SPRITE_X add hl, de ld [hl], a ld hl, OBJECT_NEXT_MAP_Y add hl, de ld [hl], c ld a, c ld hl, YCoord sub [hl] and $f swap a ld hl, wd14d sub [hl] ld hl, OBJECT_SPRITE_Y add hl, de ld [hl], a ld a, [hObjectStructIndexBuffer] ld hl, OBJECT_RANGE add hl, de ld [hl], a ld hl, OBJECT_MOVEMENTTYPE add hl, de ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT ld hl, OBJECT_STEP_TYPE add hl, de ld [hl], STEP_TYPE_00 ret ; 8417 GetRelativeFacing:: ; 8417 ; Determines which way map object e would have to turn to face map object d. Returns carry if it's impossible for whatever reason. ld a, d call GetMapObject ld hl, MAPOBJECT_OBJECT_STRUCT_ID add hl, bc ld a, [hl] cp NUM_OBJECT_STRUCTS jr nc, .carry ld d, a ld a, e call GetMapObject ld hl, MAPOBJECT_OBJECT_STRUCT_ID add hl, bc ld a, [hl] cp NUM_OBJECT_STRUCTS jr nc, .carry ld e, a call .GetFacing_e_relativeto_d ret .carry scf ret ; 8439 .GetFacing_e_relativeto_d: ; 8439 ; Determines which way object e would have to turn to face object d. Returns carry if it's impossible. ; load the coordinates of object d into bc ld a, d call GetObjectStruct ld hl, OBJECT_NEXT_MAP_X add hl, bc ld a, [hl] ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld c, [hl] ld b, a push bc ; load the coordinates of object e into de ld a, e call GetObjectStruct ld hl, OBJECT_NEXT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld e, [hl] pop bc ; |x1 - x2| ld a, b sub d jr z, .same_x_1 jr nc, .b_right_of_d_1 cpl inc a .b_right_of_d_1 ; |y1 - y2| ld h, a ld a, c sub e jr z, .same_y_1 jr nc, .c_below_e_1 cpl inc a .c_below_e_1 ; |y1 - y2| - |x1 - x2| sub h jr c, .same_y_1 .same_x_1 ; compare the y coordinates ld a, c cp e jr z, .same_x_and_y jr c, .c_directly_below_e ; c directly above e ld d, DOWN and a ret .c_directly_below_e ld d, UP and a ret .same_y_1 ld a, b cp d jr z, .same_x_and_y jr c, .b_directly_right_of_d ; b directly left of d ld d, RIGHT and a ret .b_directly_right_of_d ld d, LEFT and a ret .same_x_and_y scf ret ; 848a Function848a: ; 848a call Function849d jr c, .same ld [wd4d1], a xor a ld [wd4d0], a ret .same ld a, -1 ld [wd4d0], a ret ; 849d Function849d: ; 849d ld a, [wObjectFollow_Leader] call GetObjectStruct ld hl, OBJECT_NEXT_MAP_X add hl, bc ld d, [hl] ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld e, [hl] ld a, [wObjectFollow_Follower] call GetObjectStruct ld hl, OBJECT_NEXT_MAP_X add hl, bc ld a, d cp [hl] jr z, .check_y jr c, .left and a ld a, $c + RIGHT ret .left and a ld a, $c + LEFT ret .check_y ld hl, OBJECT_NEXT_MAP_Y add hl, bc ld a, e cp [hl] jr z, .same_xy jr c, .up and a ld a, $c + DOWN ret .up and a ld a, $c + UP ret .same_xy scf ret ; 84d9 _Sine:: ; 84d9 ; A simple sine function. ; Return d * sin(e) in hl. ; e is a signed 6-bit value. ld a, e and %111111 cp %100000 jr nc, .negative call Function84ef ld a, h ret .negative and %011111 call Function84ef ld a, h xor -1 inc a ret ; 84ef Function84ef: ; 84ef ld e, a ld a, d ld d, 0 ld hl, SineWave rept 2 add hl, de endr ld e, [hl] inc hl ld d, [hl] ld hl, 0 ; Factor amplitude .multiply srl a jr nc, .even add hl, de .even sla e rl d and a jr nz, .multiply ret ; 850b SineWave: ; 850b ; A $20-word table representing a sine wave. ; 90 degrees is index $10 at a base amplitude of $100. sine_wave $100 ; 854b INCLUDE "engine/predef.asm" INCLUDE "engine/color.asm" SECTION "bank3", ROMX, BANK[$3] CheckTime:: ; c000 ld a, [TimeOfDay] ld hl, TimeOfDayTable ld de, 2 call IsInArray inc hl ld c, [hl] ret c xor a ld c, a ret ; c012 TimeOfDayTable: ; c012 db MORN, 1 << MORN db DAY, 1 << DAY db NITE, 1 << NITE db NITE, 1 << NITE db -1 ; c01b INCLUDE "engine/specials.asm" _PrintNum:: ; c4c7 ; Print c digits of the b-byte value from de to hl. ; Allows 2 to 7 digits. For 1-digit numbers, add ; the value to char "0" instead of calling PrintNum. ; Some extra flags can be given in bits 5-7 of b. ; Bit 5: money if set (unless left-aligned without leading zeros) ; Bit 6: right-aligned if set ; Bit 7: print leading zeros if set push bc bit 5, b jr z, .main bit 7, b jr nz, .moneyflag bit 6, b jr z, .main .moneyflag ; 101xxxxx or 011xxxxx ld a, "¥" ld [hli], a res 5, b ; 100xxxxx or 010xxxxx .main xor a ld [hPrintNum1], a ld [hPrintNum2], a ld [hPrintNum3], a ld a, b and $f cp 1 jr z, .byte cp 2 jr z, .word ; maximum 3 bytes .long ld a, [de] ld [hPrintNum2], a inc de ld a, [de] ld [hPrintNum3], a inc de ld a, [de] ld [hPrintNum4], a jr .start .word ld a, [de] ld [hPrintNum3], a inc de ld a, [de] ld [hPrintNum4], a jr .start .byte ld a, [de] ld [hPrintNum4], a .start push de ld d, b ld a, c swap a and $f ld e, a ld a, c and $f ld b, a ld c, 0 cp 2 jr z, .two cp 3 jr z, .three cp 4 jr z, .four cp 5 jr z, .five cp 6 jr z, .six .seven ld a, 1000000 / $10000 % $100 ld [hPrintNum5], a ld a, 1000000 / $100 % $100 ld [hPrintNum6], a ld a, 1000000 % $100 ld [hPrintNum7], a call .PrintDigit call .AdvancePointer .six ld a, 100000 / $10000 % $100 ld [hPrintNum5], a ld a, 100000 / $100 % $100 ld [hPrintNum6], a ld a, 100000 % $100 ld [hPrintNum7], a call .PrintDigit call .AdvancePointer .five xor a ld [hPrintNum5], a ld a, 10000 / $100 ld [hPrintNum6], a ld a, 10000 % $100 ld [hPrintNum7], a call .PrintDigit call .AdvancePointer .four xor a ld [hPrintNum5], a ld a, 1000 / $100 ld [hPrintNum6], a ld a, 1000 % $100 ld [hPrintNum7], a call .PrintDigit call .AdvancePointer .three xor a ld [hPrintNum5], a xor a ld [hPrintNum6], a ld a, 100 ld [hPrintNum7], a call .PrintDigit call .AdvancePointer .two dec e jr nz, .two_skip ld a, "0" ld [hPrintNum1], a .two_skip ld c, 0 ld a, [hPrintNum4] .mod_10 cp 10 jr c, .modded_10 sub 10 inc c jr .mod_10 .modded_10 ld b, a ld a, [hPrintNum1] or c jr nz, .money call .PrintLeadingZero jr .money_leading_zero .money call .PrintYen push af ld a, "0" add c ld [hl], a pop af ld [hPrintNum1], a inc e dec e jr nz, .money_leading_zero inc hl ld [hl], $f2 ; XXX .money_leading_zero call .AdvancePointer call .PrintYen ld a, "0" add b ld [hli], a pop de pop bc ret ; c5ba .PrintYen: ; c5ba push af ld a, [hPrintNum1] and a jr nz, .stop bit 5, d jr z, .stop ld a, "¥" ld [hli], a res 5, d .stop pop af ret ; c5cb .PrintDigit: ; c5cb (3:45cb) dec e jr nz, .ok ld a, "0" ld [hPrintNum1], a .ok ld c, 0 .loop ld a, [hPrintNum5] ld b, a ld a, [hPrintNum2] ld [$ffba], a cp b jr c, .skip1 sub b ld [hPrintNum2], a ld a, [hPrintNum6] ld b, a ld a, [hPrintNum3] ld [hPrintNum9], a cp b jr nc, .skip2 ld a, [hPrintNum2] or 0 jr z, .skip3 dec a ld [hPrintNum2], a ld a, [hPrintNum3] .skip2 sub b ld [hPrintNum3], a ld a, [hPrintNum7] ld b, a ld a, [hPrintNum4] ld [hPrintNum10], a cp b jr nc, .skip4 ld a, [hPrintNum3] and a jr nz, .skip5 ld a, [hPrintNum2] and a jr z, .skip6 dec a ld [hPrintNum2], a xor a .skip5 dec a ld [hPrintNum3], a ld a, [hPrintNum4] .skip4 sub b ld [hPrintNum4], a inc c jr .loop .skip6 ld a, [hPrintNum9] ld [hPrintNum3], a .skip3 ld a, [$ffba] ld [hPrintNum2], a .skip1 ld a, [hPrintNum1] or c jr z, .PrintLeadingZero ld a, [hPrintNum1] and a jr nz, .done bit 5, d jr z, .done ld a, $f0 ld [hli], a res 5, d .done ld a, "0" add c ld [hl], a ld [hPrintNum1], a inc e dec e ret nz inc hl ld [hl], $f2 ret .PrintLeadingZero: ; c644 ; prints a leading zero unless they are turned off in the flags bit 7, d ; print leading zeroes? ret z ld [hl], "0" ret .AdvancePointer: ; c64a ; increments the pointer unless leading zeroes are not being printed, ; the number is left-aligned, and no nonzero digits have been printed yet bit 7, d ; print leading zeroes? jr nz, .inc bit 6, d ; left alignment or right alignment? jr z, .inc ld a, [hPrintNum1] and a ret z .inc inc hl ret ; c658 HealParty: ; c658 xor a ld [CurPartyMon], a ld hl, PartySpecies .loop ld a, [hli] cp -1 jr z, .done cp EGG jr z, .next push hl call HealPartyMon pop hl .next ld a, [CurPartyMon] inc a ld [CurPartyMon], a jr .loop .done ret ; c677 HealPartyMon: ; c677 ld a, MON_SPECIES call GetPartyParamLocation ld d, h ld e, l ld hl, MON_STATUS add hl, de xor a ld [hli], a ld [hl], a ld hl, MON_MAXHP add hl, de ; bc = MON_HP ld b, h ld c, l rept 2 dec bc endr ld a, [hli] ld [bc], a inc bc ld a, [hl] ld [bc], a callba RestoreAllPP ret ; c699 DrawPartyMenuHPBar: ; c699 ld a, b or c jr z, .zero push hl xor a ld [hMultiplicand + 0], a ld a, b ld [hMultiplicand + 1], a ld a, c ld [hMultiplicand + 2], a ld a, $30 ld [hMultiplier], a call Multiply ld a, d and a jr z, .divide srl d rr e srl d rr e ld a, [hProduct + 2] ld b, a ld a, [hProduct + 3] srl b rr a srl b rr a ld [hDividend + 3], a ld a, b ld [hDividend + 2], a .divide ld a, e ld [hDivisor], a ld b, $4 call Divide ld a, [hQuotient + 2] ld e, a pop hl and a ret nz ld e, $1 ret .zero ld e, $0 ret ; c6e0 AnimateHPBar: ; c6e0 call WaitBGMap call _AnimateHPBar call WaitBGMap ret ; c6ea ClearBuffer1: ; c6ea xor a ld hl, Buffer1 ld bc, 7 call ByteFill ret ; c6f5 FieldMoveJumptable: ; c6f5 ld a, [Buffer1] rst JumpTable ld [Buffer1], a bit 7, a jr nz, .okay and a ret .okay and $7f scf ret ; c706 GetPartyNick: ; c706 ; write CurPartyMon nickname to StringBuffer1-3 ld hl, PartyMonNicknames ld a, BOXMON ld [MonType], a ld a, [CurPartyMon] call GetNick call CopyName1 ; copy text from StringBuffer2 to StringBuffer3 ld de, StringBuffer2 ld hl, StringBuffer3 call CopyName2 ret ; c721 CheckEngineFlag: ; c721 ; Check engine flag de ; Return carry if flag is not set ld b, CHECK_FLAG callba EngineFlagAction ld a, c and a jr nz, .isset scf ret .isset xor a ret ; c731 CheckBadge: ; c731 ; Check engine flag a (ENGINE_ZEPHYRBADGE thru ENGINE_EARTHBADGE) ; Display "Badge required" text and return carry if the badge is not owned call CheckEngineFlag ret nc ld hl, BadgeRequiredText call MenuTextBoxBackup ; push text to queue scf ret ; c73d BadgeRequiredText: ; c73d ; Sorry! A new BADGE ; is required. text_jump _BadgeRequiredText db "@" ; c742 CheckPartyMove: ; c742 ; Check if a monster in your party has move d. ld e, 0 xor a ld [CurPartyMon], a .loop ld c, e ld b, 0 ld hl, PartySpecies add hl, bc ld a, [hl] and a jr z, .no cp a, -1 jr z, .no cp a, EGG jr z, .next ld bc, PARTYMON_STRUCT_LENGTH ld hl, PartyMon1Moves ld a, e call AddNTimes ld b, NUM_MOVES .check ld a, [hli] cp d jr z, .yes dec b jr nz, .check .next inc e jr .loop .yes ld a, e ld [CurPartyMon], a ; which mon has the move xor a ret .no scf ret ; c779 FieldMoveFailed: ; c779 ld hl, UnknownText_0xc780 call MenuTextBoxBackup ret ; c780 UnknownText_0xc780: ; 0xc780 text_jump UnknownText_0x1c05c8 db "@" ; 0xc785 CutFunction: ; c785 call ClearBuffer1 .loop ld hl, .Jumptable call FieldMoveJumptable jr nc, .loop and $7f ld [wd0ec], a ret ; c796 .Jumptable: ; c796 (3:4796) dw .CheckAble dw .DoCut dw .FailCut .CheckAble: ; c79c (3:479c) ld de, ENGINE_HIVEBADGE call CheckBadge jr c, .nohivebadge call CheckMapForSomethingToCut jr c, .nothingtocut ld a, $1 ret .nohivebadge ld a, $80 ret .nothingtocut ld a, $2 ret .DoCut: ; c7b2 (3:47b2) ld hl, Script_CutFromMenu call QueueScript ld a, $81 ret .FailCut: ; c7bb (3:47bb) ld hl, UnknownText_0xc7c9 call MenuTextBoxBackup ld a, $80 ret UnknownText_0xc7c4: ; 0xc7c4 ; used CUT! text_jump UnknownText_0x1c05dd db "@" ; 0xc7c9 UnknownText_0xc7c9: ; 0xc7c9 ; There's nothing to CUT here. text_jump UnknownText_0x1c05ec db "@" ; 0xc7ce CheckMapForSomethingToCut: ; c7ce call GetFacingTileCoord ld c, a push de callba CheckCutCollision pop de jr nc, .fail call GetBlockLocation ld c, [hl] push hl ld hl, CutTreeBlockPointers call CheckOverworldTileArrays pop hl jr nc, .fail ld a, l ld [wd1ec], a ld a, h ld [wd1ed], a ld a, b ld [wd1ee], a ld a, c ld [wd1ef], a xor a ret .fail scf ret ; c7fe Script_CutFromMenu: ; c7fe reloadmappart special UpdateTimePals Script_Cut: ; 0xc802 callasm GetPartyNick writetext UnknownText_0xc7c4 reloadmappart callasm CutDownTreeOrGrass loadmovesprites end ; 0xc810 CutDownTreeOrGrass: ; c810 ld hl, wd1ec ld a, [hli] ld h, [hl] ld l, a ld a, [wd1ee] ld [hl], a xor a ld [hBGMapMode], a call OverworldTextModeSwitch call UpdateSprites call DelayFrame ld a, [wd1ef] ld e, a callba OWCutAnimation call BufferScreen call GetMovementPermissions call UpdateSprites call DelayFrame call LoadStandardFont ret ; c840 CheckOverworldTileArrays: ; c840 push bc ld a, [wTileset] ld de, 3 call IsInArray pop bc jr nc, .nope inc hl ld a, [hli] ld h, [hl] ld l, a ld de, 3 ld a, c call IsInArray jr nc, .nope inc hl ld b, [hl] inc hl ld c, [hl] scf ret .nope xor a ret ; c862 CutTreeBlockPointers: ; c862 ; Which tileset are we in? dbw TILESET_JOHTO_1, .one dbw TILESET_JOHTO_2, .two dbw TILESET_KANTO, .three dbw TILESET_PARK, .twentyfive dbw TILESET_ILEX_FOREST, .thirtyone db -1 ; c872 .one: ; Johto OW ; Which meta tile are we facing, which should we replace it with, and does it affect encounters? db $03, $02, $01 ; grass db $5b, $3c, $00 ; tree db $5f, $3d, $00 ; tree db $63, $3f, $00 ; tree db $67, $3e, $00 ; tree db -1 ; c882 .two: ; Goldenrod area db $03, $02, $01 ; grass db -1 ; c886 .three: ; Kanto OW db $0b, $0a, $01 ; grass db $32, $6d, $00 ; tree db $33, $6c, $00 ; tree db $34, $6f, $00 ; tree db $35, $4c, $00 ; tree db $60, $6e, $00 ; tree db -1 ; c899 .twentyfive: ; National Park db $13, $03, $01 ; grass db $03, $04, $01 ; grass db -1 ; c8a0 .thirtyone: ; Ilex Forest db $0f, $17, $00 db -1 ; c8a4 WhirlpoolBlockPointers: ; c8a4 dbw TILESET_JOHTO_1, .one db -1 ; c8a8 .one: ; c8a8 db $07, $36, $00 db -1 ; c8ac Functionc8ac: ; c8ac call Functionc8b5 and $7f ld [wd0ec], a ret ; c8b5 Functionc8b5: ; c8b5 ; Flash ld de, ENGINE_ZEPHYRBADGE callba CheckBadge jr c, .nozephyrbadge push hl callba SpecialAerodactylChamber pop hl jr c, .useflash ld a, [wd847] cp -1 jr nz, .notadarkcave .useflash call UseFlash ld a, $81 ret .notadarkcave call FieldMoveFailed ld a, $80 ret .nozephyrbadge ld a, $80 ret ; c8e0 UseFlash: ; c8e0 ld hl, Script_UseFlash jp QueueScript ; c8e6 Script_UseFlash: ; 0xc8e6 reloadmappart special UpdateTimePals writetext UnknownText_0xc8f3 callasm BlindingFlash loadmovesprites end ; 0xc8f3 UnknownText_0xc8f3: ; 0xc8f3 text_jump UnknownText_0x1c0609 start_asm call WaitSFX ld de, SFX_FLASH call PlaySFX call WaitSFX ld hl, UnknownText_0xc908 ret ; c908 UnknownText_0xc908: ; 0xc908 db "@" ; 0xc909 SurfFunction: ; c909 call ClearBuffer1 .loop ld hl, .Jumptable call FieldMoveJumptable jr nc, .loop and $7f ld [wd0ec], a ret ; c91a .Jumptable: ; c91a (3:491a) dw .TrySurf dw .DoSurf dw .FailSurf dw .AlreadySurfing .TrySurf: ; c922 (3:4922) ld de, ENGINE_FOGBADGE call CheckBadge jr c, .asm_c956 ld hl, BikeFlags bit 1, [hl] ; always on bike jr nz, .cannotsurf ld a, [PlayerState] cp PLAYER_SURF jr z, .alreadysurfing cp PLAYER_SURF_PIKA jr z, .alreadysurfing call GetFacingTileCoord call GetTileCollision cp $1 jr nz, .cannotsurf call CheckDirection jr c, .cannotsurf callba CheckFacingObject jr c, .cannotsurf ld a, $1 ret .asm_c956 ld a, $80 ret .alreadysurfing ld a, $3 ret .cannotsurf ld a, $2 ret .DoSurf: ; c95f (3:495f) call GetSurfType ld [Buffer2], a ; wd1eb (aliases: MovementType) call GetPartyNick ld hl, SurfFromMenuScript call QueueScript ld a, $81 ret .FailSurf: ; c971 (3:4971) ld hl, CantSurfText call MenuTextBoxBackup ld a, $80 ret .AlreadySurfing: ; c97a (3:497a) ld hl, AlreadySurfingText call MenuTextBoxBackup ld a, $80 ret ; c983 (3:4983) SurfFromMenuScript: ; c983 special UpdateTimePals UsedSurfScript: ; c986 writetext UsedSurfText ; "used SURF!" closetext loadmovesprites callasm Functionc9a2 ; empty function copybytetovar Buffer2 writevarcode VAR_MOVEMENT special ReplaceKrisSprite special PlayMapMusic ; step into the water special Special_SurfStartStep ; (slow_step_x, step_end) applymovement PLAYER, MovementBuffer ; PLAYER, MovementBuffer end ; c9a2 Functionc9a2: ; c9a2 callba MobileFn_1060bb ; empty ret ; c9a9 UsedSurfText: ; c9a9 text_jump _UsedSurfText db "@" ; c9ae CantSurfText: ; c9ae text_jump _CantSurfText db "@" ; c9b3 AlreadySurfingText: ; c9b3 text_jump _AlreadySurfingText db "@" ; c9b8 GetSurfType: ; c9b8 ; Surfing on Pikachu uses an alternate sprite. ; This is done by using a separate movement type. ld a, [CurPartyMon] ld e, a ld d, 0 ld hl, PartySpecies add hl, de ld a, [hl] cp PIKACHU ld a, PLAYER_SURF_PIKA ret z ld a, PLAYER_SURF ret ; c9cb CheckDirection: ; c9cb ; Return carry if a tile permission prevents you ; from moving in the direction you're facing. ; Get player direction ld a, [PlayerDirection] and a, %00001100 ; bits 2 and 3 contain direction rrca rrca ld e, a ld d, 0 ld hl, .Directions add hl, de ; Can you walk in this direction? ld a, [TilePermissions] and [hl] jr nz, .quit xor a ret .quit scf ret .Directions db FACE_DOWN db FACE_UP db FACE_LEFT db FACE_RIGHT ; c9e7 TrySurfOW:: ; c9e7 ; Checking a tile in the overworld. ; Return carry if surfing is allowed. ; Don't ask to surf if already surfing. ld a, [PlayerState] cp PLAYER_SURF_PIKA jr z, .quit cp PLAYER_SURF jr z, .quit ; Must be facing water. ld a, [EngineBuffer1] call GetTileCollision cp 1 ; surfable jr nz, .quit ; Check tile permissions. call CheckDirection jr c, .quit ld de, ENGINE_FOGBADGE call CheckEngineFlag jr c, .quit ld d, SURF call CheckPartyMove jr c, .quit ld hl, BikeFlags bit 1, [hl] ; always on bike (can't surf) jr nz, .quit call GetSurfType ld [MovementType], a call GetPartyNick ld a, BANK(AskSurfScript) ld hl, AskSurfScript call CallScript scf ret .quit xor a ret ; ca2c AskSurfScript: ; ca2c loadfont writetext AskSurfText yesorno iftrue UsedSurfScript loadmovesprites end ; ca36 AskSurfText: ; ca36 text_jump _AskSurfText ; The water is calm. db "@" ; Want to SURF? ; ca3b FlyFunction: ; ca3b call ClearBuffer1 .asm_ca3e ld hl, .data_ca4c call FieldMoveJumptable jr nc, .asm_ca3e and $7f ld [wd0ec], a ret ; ca4c .data_ca4c dw .TryFly dw .DoFly dw .FailFly ; ca52 .TryFly: ; ca52 ; Fly ld de, ENGINE_STORMBADGE call CheckBadge jr c, .nostormbadge call GetMapPermission call CheckOutdoorMap jr z, .outdoors jr .indoors .outdoors xor a ld [hMapAnims], a call LoadStandardMenuDataHeader call ClearSprites callba _FlyMap ld a, e cp -1 jr z, .illegal cp $1c ; NUM_SPAWNS jr nc, .illegal ld [wd001], a call WriteBackup ld a, $1 ret .nostormbadge ld a, $82 ret .indoors ld a, $2 ret .illegal call WriteBackup call WaitBGMap ld a, $80 ret ; ca94 .DoFly: ; ca94 ld hl, .FlyScript call QueueScript ld a, $81 ret ; ca9d .FailFly: ; ca9d call FieldMoveFailed ld a, $82 ret ; caa3 .FlyScript: ; 0xcaa3 reloadmappart callasm HideSprites special UpdateTimePals callasm Function8caed farscall Script_AbortBugContest special WarpToSpawnPoint callasm DelayLoadingNewSprites writecode VAR_MOVEMENT, PLAYER_NORMAL newloadmap MAPSETUP_FLY callasm Function8cb33 special WaitSFX callasm .ReturnFromFly end ; 0xcacb .ReturnFromFly: ; cacb callba Function561d call DelayFrame call ReplaceKrisSprite callba Function106594 ret ; cade Functioncade: ; cade call AttemptToWaterfall and $7f ld [wd0ec], a ret ; cae7 AttemptToWaterfall: ; cae7 ; Waterfall ld de, ENGINE_RISINGBADGE callba CheckBadge ld a, $80 ret c call CheckMapCanWaterfall jr c, .failed ld hl, Script_WaterfallFromMenu call QueueScript ld a, $81 ret .failed call FieldMoveFailed ld a, $80 ret ; cb07 CheckMapCanWaterfall: ; cb07 ld a, [PlayerDirection] and $c cp FACE_UP jr nz, .failed ld a, [TileUp] call CheckWaterfallTile jr nz, .failed xor a ret .failed scf ret ; cb1c Script_WaterfallFromMenu: ; 0xcb1c reloadmappart special UpdateTimePals Script_UsedWaterfall: ; 0xcb20 callasm GetPartyNick writetext UnknownText_0xcb51 closetext loadmovesprites playsound SFX_BUBBLEBEAM .loop applymovement PLAYER, WaterfallStep callasm CheckContinueWaterfall iffalse .loop end ; 0xcb38 CheckContinueWaterfall: ; cb38 xor a ld [ScriptVar], a ld a, [PlayerNextTile] call CheckWaterfallTile ret z callba MobileFn_1060c1 ld a, $1 ld [ScriptVar], a ret ; cb4f WaterfallStep: ; cb4f turn_waterfall_up step_end ; cb51 UnknownText_0xcb51: ; 0xcb51 text_jump UnknownText_0x1c068e db "@" ; 0xcb56 TryWaterfallOW:: ; cb56 ld d, WATERFALL call CheckPartyMove jr c, .failed ld de, ENGINE_RISINGBADGE call CheckEngineFlag jr c, .failed call CheckMapCanWaterfall jr c, .failed ld a, BANK(Script_AskWaterfall) ld hl, Script_AskWaterfall call CallScript scf ret .failed ld a, BANK(Script_CantDoWaterfall) ld hl, Script_CantDoWaterfall call CallScript scf ret ; cb7e Script_CantDoWaterfall: ; 0xcb7e jumptext UnknownText_0xcb81 ; 0xcb81 UnknownText_0xcb81: ; 0xcb81 text_jump UnknownText_0x1c06a3 db "@" ; 0xcb86 Script_AskWaterfall: ; 0xcb86 loadfont writetext UnknownText_0xcb90 yesorno iftrue Script_UsedWaterfall loadmovesprites end ; 0xcb90 UnknownText_0xcb90: ; 0xcb90 text_jump UnknownText_0x1c06bf db "@" ; 0xcb95 EscapeRopeFunction: ; cb95 call ClearBuffer1 ld a, $1 jr dig_incave DigFunction: ; cb9c call ClearBuffer1 ld a, $2 dig_incave ld [Buffer2], a .loop ld hl, .DigTable call FieldMoveJumptable jr nc, .loop and $7f ld [wd0ec], a ret ; cbb2 .DigTable: ; cbb2 dw .CheckCanDig dw .DoDig dw .FailDig ; cbb8 .CheckCanDig: ; cbb8 call GetMapPermission cp $4 jr z, .incave cp $7 jr z, .incave .fail ld a, $2 ret .incave ld hl, wdca9 ld a, [hli] and a jr z, .fail ld a, [hli] and a jr z, .fail ld a, [hl] and a jr z, .fail ld a, $1 ret ; cbd8 .DoDig: ; cbd8 ld hl, wdca9 ld de, wd146 ld bc, 3 call CopyBytes call GetPartyNick ld a, [Buffer2] cp $2 jr nz, .escaperope ld hl, UsedDigScript call QueueScript ld a, $81 ret .escaperope callba SpecialKabutoChamber ld hl, UsedEscapeRopeScript call QueueScript ld a, $81 ret ; cc06 .FailDig: ; cc06 ld a, [Buffer2] cp $2 jr nz, .failescaperope ld hl, UnknownText_0xcc26 call MenuTextBox call WaitPressAorB_BlinkCursor call WriteBackup .failescaperope ld a, $80 ret ; cc1c UnknownText_0xcc1c: ; 0xcc1c ; used DIG! text_jump UnknownText_0x1c06de db "@" ; 0xcc21 UnknownText_0xcc21: ; 0xcc21 ; used an ESCAPE ROPE. text_jump UnknownText_0x1c06ed db "@" ; 0xcc26 UnknownText_0xcc26: ; 0xcc26 ; Can't use that here. text_jump UnknownText_0x1c0705 db "@" ; 0xcc2b UsedEscapeRopeScript: ; 0xcc2b reloadmappart special UpdateTimePals writetext UnknownText_0xcc21 jump UsedDigOrEscapeRopeScript ; 0xcc35 UsedDigScript: ; 0xcc35 reloadmappart special UpdateTimePals writetext UnknownText_0xcc1c UsedDigOrEscapeRopeScript: ; 0xcc3c closetext loadmovesprites playsound SFX_WARP_TO applymovement PLAYER, .DigOut farscall Script_AbortBugContest special WarpToSpawnPoint writecode VAR_MOVEMENT, PLAYER_NORMAL newloadmap MAPSETUP_DOOR playsound SFX_WARP_FROM applymovement PLAYER, .DigReturn end ; 0xcc59 .DigOut: ; 0xcc59 step_dig 32 hide_person step_end ; 0xcc5d .DigReturn: ; 0xcc5d show_person return_dig 32 step_end ; 0xcc61 TeleportFunction: ; cc61 call ClearBuffer1 .loop ld hl, .Jumptable call FieldMoveJumptable jr nc, .loop and $7f ld [wd0ec], a ret ; cc72 .Jumptable: ; cc72 dw .TryTeleport dw .DoTeleport dw .FailTeleport ; cc78 .TryTeleport: ; cc78 call GetMapPermission call CheckOutdoorMap jr z, .CheckIfSpawnPoint jr .nope .CheckIfSpawnPoint ld a, [wdcb2] ld d, a ld a, [wdcb3] ld e, a callba IsSpawnPoint jr nc, .nope ld a, c ld [wd001], a ld a, $1 ret .nope ld a, $2 ret ; cc9c .DoTeleport: ; cc9c call GetPartyNick ld hl, Script_UsedTeleport call QueueScript ld a, $81 ret ; cca8 .FailTeleport: ; cca8 ld hl, UnknownText_0xccb6 call MenuTextBoxBackup ld a, $80 ret ; ccb1 UnknownText_0xccb1: ; 0xccb1 ; Return to the last #MON CENTER. text_jump UnknownText_0x1c071a db "@" ; 0xccb6 UnknownText_0xccb6: ; 0xccb6 ; Can't use that here. text_jump UnknownText_0x1c073b db "@" ; 0xccbb Script_UsedTeleport: ; 0xccbb reloadmappart special UpdateTimePals writetext UnknownText_0xccb1 pause 60 reloadmappart loadmovesprites playsound SFX_WARP_TO applymovement PLAYER, .TeleportFrom farscall Script_AbortBugContest special WarpToSpawnPoint writecode VAR_MOVEMENT, PLAYER_NORMAL newloadmap MAPSETUP_TELEPORT playsound SFX_WARP_FROM applymovement PLAYER, .TeleportTo end ; 0xcce1 .TeleportFrom: ; cce1 teleport_from step_end ; cce3 .TeleportTo: ; cce3 teleport_to step_end ; cce5 StrengthFunction: ; cce5 call .TryStrength and $7f ld [wd0ec], a ret ; ccee .TryStrength: ; ccee ; Strength ld de, ENGINE_PLAINBADGE call CheckBadge jr c, FailedStrength jr StartToUseStrength ; ccf8 AlreadyUsingStrength: ; unreferenced ld hl, UnknownText_0xcd01 call MenuTextBoxBackup ld a, $80 ret ; cd01 UnknownText_0xcd01: ; 0xcd01 text_jump UnknownText_0x1c0751 db "@" ; 0xcd06 FailedStrength: ; cd06 ld a, $80 ret ; cd09 StartToUseStrength: ; cd09 ld hl, Script_StrengthFromMenu call QueueScript ld a, $81 ret ; cd12 Functioncd12: ; cd12 ld hl, BikeFlags set 0, [hl] ld a, [CurPartyMon] ld e, a ld d, 0 ; fallthrough ; cd1d Functioncd1d: ; cd1d ld hl, PartySpecies add hl, de ld a, [hl] ld [wd1ef], a call GetPartyNick ret ; cd29 Script_StrengthFromMenu: ; 0xcd29 reloadmappart special UpdateTimePals Script_UsedStrength: ; 0xcd2d callasm Functioncd12 writetext UnknownText_0xcd41 copybytetovar wd1ef cry 0 pause 3 writetext UnknownText_0xcd46 loadmovesprites end ; 0xcd41 UnknownText_0xcd41: ; 0xcd41 text_jump UnknownText_0x1c0774 db "@" ; 0xcd46 UnknownText_0xcd46: ; 0xcd46 text_jump UnknownText_0x1c0788 db "@" ; 0xcd4b AskStrengthScript: callasm TryStrengthOW iffalse .AskStrength if_equal $1, .DontMeetRequirements jump .AlreadyUsedStrength ; 0xcd59 .DontMeetRequirements: ; 0xcd59 jumptext UnknownText_0xcd73 ; 0xcd5c .AlreadyUsedStrength: ; 0xcd5c jumptext UnknownText_0xcd6e ; 0xcd5f .AskStrength: ; 0xcd5f loadfont writetext UnknownText_0xcd69 yesorno iftrue Script_UsedStrength loadmovesprites end ; 0xcd69 UnknownText_0xcd69: ; 0xcd69 ; A #MON may be able to move this. Want to use STRENGTH? text_jump UnknownText_0x1c07a0 db "@" ; 0xcd6e UnknownText_0xcd6e: ; 0xcd6e ; Boulders may now be moved! text_jump UnknownText_0x1c07d8 db "@" ; 0xcd73 UnknownText_0xcd73: ; 0xcd73 ; A #MON may be able to move this. text_jump UnknownText_0x1c07f4 db "@" ; 0xcd78 TryStrengthOW: ; cd78 ld d, STRENGTH call CheckPartyMove jr c, .nope ld de, ENGINE_PLAINBADGE call CheckEngineFlag jr c, .nope ld hl, BikeFlags bit 0, [hl] jr z, .already_using ld a, 2 jr .done .nope ld a, 1 jr .done .already_using xor a jr .done .done ld [ScriptVar], a ret ; cd9d WhirlpoolFunction: ; cd9d call ClearBuffer1 .loop ld hl, Jumptable_cdae call FieldMoveJumptable jr nc, .loop and $7f ld [wd0ec], a ret ; cdae Jumptable_cdae: ; cdae dw .TryWhirlpool dw .DoWhirlpool dw .FailWhirlpool ; cdb4 .TryWhirlpool: ; cdb4 ld de, ENGINE_GLACIERBADGE call CheckBadge jr c, .noglacierbadge call TryWhirlpoolMenu jr c, .failed ld a, $1 ret .failed ld a, $2 ret .noglacierbadge ld a, $80 ret ; cdca .DoWhirlpool: ; cdca ld hl, Script_WhirlpoolFromMenu call QueueScript ld a, $81 ret ; cdd3 .FailWhirlpool: ; cdd3 call FieldMoveFailed ld a, $80 ret ; cdd9 UnknownText_0xcdd9: ; 0xcdd9 ; used WHIRLPOOL! text_jump UnknownText_0x1c0816 db "@" ; 0xcdde TryWhirlpoolMenu: ; cdde call GetFacingTileCoord ld c, a push de call CheckWhirlpoolTile pop de jr c, .failed call GetBlockLocation ld c, [hl] push hl ld hl, WhirlpoolBlockPointers call CheckOverworldTileArrays pop hl jr nc, .failed ld a, l ld [wd1ec], a ld a, h ld [wd1ed], a ld a, b ld [wd1ee], a ld a, c ld [wd1ef], a xor a ret .failed scf ret ; ce0b Script_WhirlpoolFromMenu: ; 0xce0b reloadmappart special UpdateTimePals Script_UsedWhirlpool: ; 0xce0f callasm GetPartyNick writetext UnknownText_0xcdd9 reloadmappart callasm DisappearWhirlpool loadmovesprites end ; 0xce1d DisappearWhirlpool: ; ce1d ld hl, wd1ec ld a, [hli] ld h, [hl] ld l, a ld a, [wd1ee] ld [hl], a xor a ld [hBGMapMode], a call OverworldTextModeSwitch ld a, [wd1ef] ld e, a callba PlayWhirlpoolSound call BufferScreen call GetMovementPermissions ret ; ce3e TryWhirlpoolOW:: ; ce3e ld d, WHIRLPOOL call CheckPartyMove jr c, .failed ld de, ENGINE_GLACIERBADGE call CheckEngineFlag jr c, .failed call TryWhirlpoolMenu jr c, .failed ld a, BANK(Script_AskWhirlpoolOW) ld hl, Script_AskWhirlpoolOW call CallScript scf ret .failed ld a, BANK(Script_MightyWhirlpool) ld hl, Script_MightyWhirlpool call CallScript scf ret ; ce66 Script_MightyWhirlpool: ; 0xce66 jumptext UnknownText_0xce69 ; 0xce69 UnknownText_0xce69: ; 0xce69 text_jump UnknownText_0x1c082b db "@" ; 0xce6e Script_AskWhirlpoolOW: ; 0xce6e loadfont writetext UnknownText_0xce78 yesorno iftrue Script_UsedWhirlpool loadmovesprites end ; 0xce78 UnknownText_0xce78: ; 0xce78 text_jump UnknownText_0x1c0864 db "@" ; 0xce7d HeadbuttFunction: ; ce7d call TryHeadbuttFromMenu and $7f ld [wd0ec], a ret ; ce86 TryHeadbuttFromMenu: ; ce86 call GetFacingTileCoord call CheckHeadbuttTreeTile jr nz, .no_tree ld hl, HeadbuttFromMenuScript call QueueScript ld a, $81 ret .no_tree call FieldMoveFailed ld a, $80 ret ; ce9d UnknownText_0xce9d: ; 0xce9d ; did a HEADBUTT! text_jump UnknownText_0x1c0897 db "@" ; 0xcea2 UnknownText_0xcea2: ; 0xcea2 ; Nope. Nothing… text_jump UnknownText_0x1c08ac db "@" ; 0xcea7 HeadbuttFromMenuScript: ; 0xcea7 reloadmappart special UpdateTimePals HeadbuttScript: ; 0xceab callasm GetPartyNick writetext UnknownText_0xce9d reloadmappart callasm ShakeHeadbuttTree callasm TreeMonEncounter iffalse .no_battle loadmovesprites battlecheck startbattle returnafterbattle end .no_battle writetext UnknownText_0xcea2 closetext loadmovesprites end ; 0xcec9 TryHeadbuttOW:: ; cec9 ld d, HEADBUTT call CheckPartyMove jr c, .no ld a, BANK(AskHeadbuttScript) ld hl, AskHeadbuttScript call CallScript scf ret .no xor a ret ; cedc AskHeadbuttScript: ; 0xcedc loadfont writetext UnknownText_0xcee6 yesorno iftrue HeadbuttScript loadmovesprites end ; 0xcee6 UnknownText_0xcee6: ; 0xcee6 ; A #MON could be in this tree. Want to HEADBUTT it? text_jump UnknownText_0x1c08bc db "@" ; 0xceeb RockSmashFunction: ; ceeb call TryRockSmashFromMenu and $7f ld [wd0ec], a ret ; cef4 TryRockSmashFromMenu: ; cef4 call GetFacingObject jr c, .no_rock ld a, d cp $18 jr nz, .no_rock ld hl, RockSmashFromMenuScript call QueueScript ld a, $81 ret .no_rock call FieldMoveFailed ld a, $80 ret ; cf0d GetFacingObject: ; cf0d callba CheckFacingObject jr nc, .fail ld a, [hObjectStructIndexBuffer] call GetObjectStruct ld hl, OBJECT_MAP_OBJECT_INDEX add hl, bc ld a, [hl] ld [hLastTalked], a call GetMapObject ld hl, MAPOBJECT_MOVEMENT add hl, bc ld a, [hl] ld d, a and a ret .fail scf ret ; cf2e RockSmashFromMenuScript: ; 0xcf2e reloadmappart special UpdateTimePals RockSmashScript: ; cf32 callasm GetPartyNick writetext UnknownText_0xcf58 loadmovesprites special WaitSFX playsound SFX_STRENGTH earthquake 84 applymovement2 MovementData_0xcf55 disappear -2 callasm RockMonEncounter copybytetovar TempWildMonSpecies iffalse .done battlecheck startbattle returnafterbattle .done end ; 0xcf55 MovementData_0xcf55: ; 0xcf55 rock_smash 10 step_end UnknownText_0xcf58: ; 0xcf58 text_jump UnknownText_0x1c08f0 db "@" ; 0xcf5d AskRockSmashScript: ; 0xcf5d callasm HasRockSmash if_equal 1, .no loadfont writetext UnknownText_0xcf77 yesorno iftrue RockSmashScript loadmovesprites end .no jumptext UnknownText_0xcf72 ; 0xcf72 UnknownText_0xcf72: ; 0xcf72 ; Maybe a #MON can break this. text_jump UnknownText_0x1c0906 db "@" ; 0xcf77 UnknownText_0xcf77: ; 0xcf77 ; This rock looks breakable. Want to use ROCK SMASH? text_jump UnknownText_0x1c0924 db "@" ; 0xcf7c HasRockSmash: ; cf7c ld d, ROCK_SMASH call CheckPartyMove jr nc, .yes .no ld a, 1 jr .done .yes xor a jr .done .done ld [ScriptVar], a ret FishFunction: ; cf8e ld a, e push af call ClearBuffer1 pop af ld [Buffer2], a .loop ld hl, .FishTable call FieldMoveJumptable jr nc, .loop and $7f ld [wd0ec], a ret ; cfa5 .FishTable: ; cfa5 dw .TryFish dw .FishNoBite dw .FishGotSomething dw .SurfingFish dw .FailFish ; cfaf .TryFish: ; cfaf ld a, [PlayerState] cp PLAYER_SURF jr z, .surfing cp PLAYER_SURF_PIKA jr z, .surfing call GetFacingTileCoord call GetTileCollision cp $1 jr z, .facingwater .surfing ld a, $3 ret .facingwater call GetFishingGroup and a jr nz, .goodtofish ld a, $4 ret .goodtofish ld d, a ld a, [Buffer2] ld e, a callba FishAction ld a, d and a jr z, .nonibble ld [TempWildMonSpecies], a ld a, e ld [CurPartyLevel], a ld a, BATTLETYPE_FISH ld [BattleType], a ld a, $2 ret .nonibble ld a, $1 ret ; cff1 .SurfingFish: ; cff1 ld a, $80 ret ; cff4 .FishGotSomething: ; cff4 ld a, $1 ld [wd1ef], a ld hl, Script_GotABite call QueueScript ld a, $81 ret ; d002 .FishNoBite: ; d002 ld a, $2 ld [wd1ef], a ld hl, Script_NotEvenANibble call QueueScript ld a, $81 ret ; d010 .FailFish: ; d010 ld a, $0 ld [wd1ef], a ld hl, Script_NotEvenANibble2 call QueueScript ld a, $81 ret ; d01e Script_NotEvenANibble: ; 0xd01e scall Script_FishCastRod writetext UnknownText_0xd0a9 jump Script_NotEvenANibble_FallThrough ; 0xd027 Script_NotEvenANibble2: ; 0xd027 scall Script_FishCastRod writetext UnknownText_0xd0a9 Script_NotEvenANibble_FallThrough: ; 0xd02d loademote EMOTE_SHADOW callasm PutTheRodAway loadmovesprites end ; 0xd035 Script_GotABite: ; 0xd035 scall Script_FishCastRod callasm Fishing_CheckFacingUp iffalse .NotFacingUp applymovement PLAYER, .Movement_FacingUp jump .FightTheHookedPokemon ; 0xd046 .NotFacingUp: ; 0xd046 applymovement PLAYER, .Movement_NotFacingUp .FightTheHookedPokemon: ; 0xd04a pause 40 applymovement PLAYER, .Movement_RestoreRod writetext UnknownText_0xd0a4 callasm PutTheRodAway loadmovesprites battlecheck startbattle returnafterbattle end ; 0xd05c .Movement_NotFacingUp: ; d05c fish_got_bite fish_got_bite fish_got_bite fish_got_bite show_emote step_end ; d062 .Movement_FacingUp: ; d062 fish_got_bite fish_got_bite fish_got_bite fish_got_bite step_sleep_1 show_emote step_end ; d069 .Movement_RestoreRod: ; d069 hide_emote fish_cast_rod step_end ; d06c Fishing_CheckFacingUp: ; d06c ld a, [PlayerDirection] and $c cp OW_UP ld a, $1 jr z, .up xor a .up ld [ScriptVar], a ret ; d07c Script_FishCastRod: ; 0xd07c reloadmappart loadvar hBGMapMode, $0 special UpdateTimePals loademote EMOTE_ROD callasm LoadFishingGFX loademote EMOTE_SHOCK applymovement PLAYER, MovementData_0xd093 pause 40 end ; 0xd093 MovementData_0xd093: ; d093 fish_cast_rod step_end ; d095 PutTheRodAway: ; d095 xor a ld [hBGMapMode], a ld a, $1 ld [PlayerAction], a call UpdateSprites call ReplaceKrisSprite ret ; d0a4 UnknownText_0xd0a4: ; 0xd0a4 ; Oh! A bite! text_jump UnknownText_0x1c0958 db "@" ; 0xd0a9 UnknownText_0xd0a9: ; 0xd0a9 ; Not even a nibble! text_jump UnknownText_0x1c0965 db "@" ; 0xd0ae UnknownText_0xd0ae: ; unused ; Looks like there's nothing here. text_jump UnknownText_0x1c0979 db "@" ; 0xd0b3 BikeFunction: ; d0b3 call .TryBike and $7f ld [wd0ec], a ret ; d0bc .TryBike: ; d0bc call .CheckEnvironment jr c, .CannotUseBike ld a, [PlayerState] cp PLAYER_NORMAL jr z, .GetOnBike cp PLAYER_BIKE jr z, .GetOffBike jr .CannotUseBike .GetOnBike ld hl, Script_GetOnBike ld de, Script_GetOnBike_Register call .CheckIfRegistered call QueueScript xor a ld [MusicFade], a ld de, MUSIC_NONE call PlayMusic call DelayFrame call MaxVolume ld de, MUSIC_BICYCLE ld a, e ld [wMapMusic], a call PlayMusic ld a, $1 ret .GetOffBike ld hl, BikeFlags bit 1, [hl] jr nz, .CantGetOffBike ld hl, Script_GetOffBike ld de, Script_GetOffBike_Register call .CheckIfRegistered ld a, $3 jr .done .CantGetOffBike ld hl, UnknownScript_0xd171 jr .done .CannotUseBike ld a, $0 ret .done call QueueScript ld a, $1 ret ; d119 .CheckIfRegistered: ; d119 ld a, [wd0ef] and a ret z ld h, d ld l, e ret ; d121 .CheckEnvironment: ; d121 call GetMapPermission call CheckOutdoorMap jr z, .ok cp CAVE jr z, .ok cp GATE jr z, .ok jr .nope .ok call Function184a and $f jr nz, .nope xor a ret .nope scf ret ; d13e Script_GetOnBike: ; 0xd13e reloadmappart special UpdateTimePals writecode VAR_MOVEMENT, PLAYER_BIKE writetext UnknownText_0xd17c closetext loadmovesprites special ReplaceKrisSprite end ; 0xd14e Script_GetOnBike_Register: ; 0xd14e writecode VAR_MOVEMENT, PLAYER_BIKE loadmovesprites special ReplaceKrisSprite end ; 0xd156 Functiond156: ; unreferenced nop ret Script_GetOffBike: ; 0xd158 reloadmappart special UpdateTimePals writecode VAR_MOVEMENT, PLAYER_NORMAL writetext UnknownText_0xd181 closetext FinishGettingOffBike: loadmovesprites special ReplaceKrisSprite special PlayMapMusic end ; 0xd16b Script_GetOffBike_Register: ; 0xd16b writecode VAR_MOVEMENT, PLAYER_NORMAL jump FinishGettingOffBike ; 0xd171 UnknownScript_0xd171: ; 0xd171 writetext UnknownText_0xd177 closetext loadmovesprites end ; 0xd177 UnknownText_0xd177: ; 0xd177 ; You can't get off here! text_jump UnknownText_0x1c099a db "@" ; 0xd17c UnknownText_0xd17c: ; 0xd17c ; got on the @ . text_jump UnknownText_0x1c09b2 db "@" ; 0xd181 UnknownText_0xd181: ; 0xd181 ; got off the @ . text_jump UnknownText_0x1c09c7 db "@" ; 0xd186 TryCutOW:: ; d186 ld d, CUT call CheckPartyMove jr c, .cant_cut ld de, ENGINE_HIVEBADGE call CheckEngineFlag jr c, .cant_cut ld a, BANK(AskCutScript) ld hl, AskCutScript call CallScript scf ret .cant_cut ld a, BANK(CantCutScript) ld hl, CantCutScript call CallScript scf ret ; d1a9 AskCutScript: ; 0xd1a9 loadfont writetext UnknownText_0xd1c8 yesorno iffalse .script_d1b8 callasm .CheckMap iftrue Script_Cut .script_d1b8 loadmovesprites end ; 0xd1ba .CheckMap: ; d1ba xor a ld [ScriptVar], a call CheckMapForSomethingToCut ret c ld a, 1 ld [ScriptVar], a ret ; d1c8 UnknownText_0xd1c8: ; 0xd1c8 text_jump UnknownText_0x1c09dd db "@" ; 0xd1cd CantCutScript: ; 0xd1cd jumptext UnknownText_0xd1d0 ; 0xd1d0 UnknownText_0xd1d0: ; 0xd1d0 text_jump UnknownText_0x1c0a05 db "@" ; 0xd1d5 _ReceiveItem:: ; d1d5 call DoesHLEqualNumItems jp nz, PutItemInPocket push hl call CheckItemPocket pop de ld a, [wItemAttributeParamBuffer] dec a ld hl, .Pockets rst JumpTable ret ; d1e9 .Pockets: ; d1e9 dw .Item dw .KeyItem dw .Ball dw .TMHM ; d1f1 .Item: ; d1f1 ld h, d ld l, e jp PutItemInPocket ; d1f6 .KeyItem: ; d1f6 ld h, d ld l, e jp ReceiveKeyItem ; d1fb .Ball: ; d1fb ld hl, NumBalls jp PutItemInPocket ; d201 .TMHM: ; d201 ld h, d ld l, e ld a, [CurItem] ld c, a call GetTMHMNumber jp ReceiveTMHM ; d20d _TossItem:: ; d20d call DoesHLEqualNumItems jr nz, .remove push hl call CheckItemPocket pop de ld a, [wItemAttributeParamBuffer] dec a ld hl, .Pockets rst JumpTable ret .Pockets dw .Item dw .KeyItem dw .Ball dw .TMHM ; d228 .Ball ; d228 ld hl, NumBalls jp RemoveItemFromPocket ; d22e .TMHM ; d22e ld h, d ld l, e ld a, [CurItem] ld c, a call GetTMHMNumber jp TossTMHM ; d23a .KeyItem ; d23a ld h, d ld l, e jp TossKeyItem ; d23f .Item ; d23f ld h, d ld l, e ; d241 .remove jp RemoveItemFromPocket ; d244 _CheckItem:: ; d244 call DoesHLEqualNumItems jr nz, .nope push hl call CheckItemPocket pop de ld a, [wItemAttributeParamBuffer] dec a ld hl, .Pockets rst JumpTable ret .Pockets dw .Item dw .KeyItem dw .Ball dw .TMHM ; d25f .Ball ; d25f ld hl, NumBalls jp CheckTheItem ; d265 .TMHM ; d265 ld h, d ld l, e ld a, [CurItem] ld c, a call GetTMHMNumber jp CheckTMHM ; d271 .KeyItem ; d271 ld h, d ld l, e jp CheckKeyItems ; d276 .Item ; d276 ld h, d ld l, e ; d278 .nope jp CheckTheItem ; d27b DoesHLEqualNumItems: ; d27b ld a, l cp NumItems % $100 ret nz ld a, h cp NumItems / $100 ret ; d283 GetPocketCapacity: ; d283 ld c, MAX_ITEMS ld a, e cp NumItems % $100 jr nz, .not_bag ld a, d cp NumItems / $100 ret z .not_bag ld c, MAX_PC_ITEMS ld a, e cp PCItems % $100 jr nz, .not_pc ld a, d cp PCItems / $100 ret z .not_pc ld c, MAX_BALLS ret ; d29c PutItemInPocket: ; d29c ld d, h ld e, l inc hl ld a, [CurItem] ld c, a ld b, 0 .loop ld a, [hli] cp -1 jr z, .terminator cp c jr nz, .next ld a, 99 sub [hl] add b ld b, a ld a, [wItemQuantityChangeBuffer] cp b jr z, .ok jr c, .ok .next inc hl jr .loop .terminator call GetPocketCapacity ld a, [de] cp c jr c, .ok and a ret .ok ld h, d ld l, e ld a, [CurItem] ld c, a ld a, [wItemQuantityChangeBuffer] ld [wItemQuantityBuffer], a .loop2 inc hl ld a, [hli] cp -1 jr z, .terminator2 cp c jr nz, .loop2 ld a, [wItemQuantityBuffer] add [hl] cp 100 jr nc, .newstack ld [hl], a jr .done .newstack ld [hl], 99 sub 99 ld [wItemQuantityBuffer], a jr .loop2 .terminator2 dec hl ld a, [CurItem] ld [hli], a ld a, [wItemQuantityBuffer] ld [hli], a ld [hl], -1 ld h, d ld l, e inc [hl] .done scf ret ; d2ff RemoveItemFromPocket: ; d2ff ld d, h ld e, l ld a, [hli] ld c, a ld a, [ItemCountBuffer] cp c jr nc, .ok ; memory ld c, a ld b, $0 rept 2 add hl, bc endr ld a, [CurItem] cp [hl] inc hl jr z, .skip ld h, d ld l, e inc hl .ok ld a, [CurItem] ld b, a .loop ld a, [hli] cp b jr z, .skip cp -1 jr z, .nope inc hl jr .loop .skip ld a, [wItemQuantityChangeBuffer] ld b, a ld a, [hl] sub b jr c, .nope ld [hl], a ld [wItemQuantityBuffer], a and a jr nz, .yup dec hl ld b, h ld c, l rept 2 inc hl endr .loop2 ld a, [hli] ld [bc], a inc bc cp -1 jr nz, .loop2 ld h, d ld l, e dec [hl] .yup scf ret .nope and a ret ; d349 CheckTheItem: ; d349 ld a, [CurItem] ld c, a .loop inc hl ld a, [hli] cp -1 jr z, .done cp c jr nz, .loop scf ret .done and a ret ; d35a ReceiveKeyItem: ; d35a ld hl, NumKeyItems ld a, [hli] cp MAX_KEY_ITEMS jr nc, .nope ld c, a ld b, 0 add hl, bc ld a, [CurItem] ld [hli], a ld [hl], -1 ld hl, NumKeyItems inc [hl] scf ret .nope and a ret ; d374 TossKeyItem: ; d374 ld a, [wd107] ld e, a ld d, 0 ld hl, NumKeyItems ld a, [hl] cp e jr nc, .ok call .Toss ret nc jr .ok2 .ok dec [hl] inc hl add hl, de .ok2 ld d, h ld e, l inc hl .loop ld a, [hli] ld [de], a inc de cp -1 jr nz, .loop scf ret ; d396 .Toss: ; d396 ld hl, NumKeyItems ld a, [CurItem] ld c, a .loop3 inc hl ld a, [hl] cp c jr z, .ok3 cp -1 jr nz, .loop3 xor a ret .ok3 ld a, [NumKeyItems] dec a ld [NumKeyItems], a scf ret ; d3b1 CheckKeyItems: ; d3b1 ld a, [CurItem] ld c, a ld hl, KeyItems .loop ld a, [hli] cp c jr z, .done cp -1 jr nz, .loop and a ret .done scf ret ; d3c4 ReceiveTMHM: ; d3c4 dec c ld b, 0 ld hl, TMsHMs add hl, bc ld a, [wItemQuantityChangeBuffer] add [hl] cp 100 jr nc, .toomany ld [hl], a scf ret .toomany and a ret ; d3d8 TossTMHM: ; d3d8 dec c ld b, 0 ld hl, TMsHMs add hl, bc ld a, [wItemQuantityChangeBuffer] ld b, a ld a, [hl] sub b jr c, .nope ld [hl], a ld [wItemQuantityBuffer], a jr nz, .yup ld a, [wTMHMPocketScrollPosition] and a jr z, .yup dec a ld [wTMHMPocketScrollPosition], a .yup scf ret .nope and a ret ; d3fb CheckTMHM: ; d3fb dec c ld b, $0 ld hl, TMsHMs add hl, bc ld a, [hl] and a ret z scf ret ; d407 GetTMHMNumber:: ; d407 ; Return the number of a TM/HM by item id c. ld a, c ; Skip any dummy items. cp ITEM_C3 ; TM04-05 jr c, .done cp ITEM_DC ; TM28-29 jr c, .skip dec a .skip dec a .done sub TM01 inc a ld c, a ret ; d417 GetNumberedTMHM: ; d417 ; Return the item id of a TM/HM by number c. ld a, c ; Skip any gaps. cp ITEM_C3 - (TM01 - 1) jr c, .done cp ITEM_DC - (TM01 - 1) - 1 jr c, .skip_one .skip_two inc a .skip_one inc a .done add TM01 dec a ld c, a ret ; d427 _CheckTossableItem:: ; d427 ; Return 1 in wItemAttributeParamBuffer and carry if CurItem can't be removed from the bag. ld a, ITEMATTR_PERMISSIONS call GetItemAttr bit 7, a jr nz, ItemAttr_ReturnCarry and a ret ; d432 CheckSelectableItem: ; d432 ; Return 1 in wItemAttributeParamBuffer and carry if CurItem can't be selected. ld a, ITEMATTR_PERMISSIONS call GetItemAttr bit 6, a jr nz, ItemAttr_ReturnCarry and a ret ; d43d CheckItemPocket:: ; d43d ; Return the pocket for CurItem in wItemAttributeParamBuffer. ld a, ITEMATTR_POCKET call GetItemAttr and $f ld [wItemAttributeParamBuffer], a ret ; d448 CheckItemContext: ; d448 ; Return the context for CurItem in wItemAttributeParamBuffer. ld a, ITEMATTR_HELP call GetItemAttr and $f ld [wItemAttributeParamBuffer], a ret ; d453 CheckItemMenu: ; d453 ; Return the menu for CurItem in wItemAttributeParamBuffer. ld a, ITEMATTR_HELP call GetItemAttr swap a and $f ld [wItemAttributeParamBuffer], a ret ; d460 GetItemAttr: ; d460 ; Get attribute a of CurItem. push hl push bc ld hl, ItemAttributes ld c, a ld b, 0 add hl, bc xor a ld [wItemAttributeParamBuffer], a ld a, [CurItem] dec a ld c, a ld a, NUM_ITEMATTRS call AddNTimes ld a, BANK(ItemAttributes) call GetFarByte pop bc pop hl ret ; d47f ItemAttr_ReturnCarry: ; d47f ld a, 1 ld [wItemAttributeParamBuffer], a scf ret ; d486 GetItemPrice: ; d486 ; Return the price of CurItem in de. push hl push bc ld a, ITEMATTR_PRICE call GetItemAttr ld e, a ld a, ITEMATTR_PRICE_HI call GetItemAttr ld d, a pop bc pop hl ret ; d497 Functiond497:: ; d497 (3:5497) ld a, [wPlayerStepFlags] and a ret z bit 7, a jr nz, .asm_d4a9 bit 6, a jr nz, .asm_d4b3 bit 5, a jr nz, .asm_d4b8 ret .asm_d4a9 ld a, $4 ld [wd13f], a call Functiond536 jr .asm_d4b8 .asm_d4b3 call Functiond511 jr .asm_d4b8 .asm_d4b8 call Functiond4e5 ld a, [wPlayerStepVectorX] ld d, a ld a, [wPlayerStepVectorY] ld e, a ld a, [wd14c] sub d ld [wd14c], a ld a, [wd14d] sub e ld [wd14d], a ret Functiond4d2:: ; d4d2 (3:54d2) ld a, [wPlayerStepVectorX] ld d, a ld a, [wPlayerStepVectorY] ld e, a ld a, [hSCX] add d ld [hSCX], a ld a, [hSCY] add e ld [hSCY], a ret Functiond4e5: ; d4e5 (3:54e5) ld hl, wd13f ld a, [hl] and a ret z dec [hl] ld a, [hl] ld hl, Jumptable_d4f2 rst JumpTable ret Jumptable_d4f2: ; d4f2 (3:54f2) dw GetMovementPermissions dw BufferScreen dw .mobile dw .fail2 dw .fail1 dw .fail1 dw .fail1 dw .fail1 dw .fail1 dw .fail1 dw .fail1 .fail1: ; d508 (3:5508) ret .mobile: ; d509 (3:5509) callba MobileFn_10602e ret .fail2: ; d510 (3:5510) ret Functiond511: ; d511 (3:5511) ld a, [wPlayerStepDirection] and a jr nz, .asm_d51c ld hl, YCoord inc [hl] ret .asm_d51c cp $1 jr nz, .asm_d525 ld hl, YCoord dec [hl] ret .asm_d525 cp $2 jr nz, .asm_d52e ld hl, XCoord dec [hl] ret .asm_d52e cp $3 ret nz ld hl, XCoord inc [hl] ret Functiond536: ; d536 (3:5536) ld a, [wPlayerStepDirection] and a jr z, .asm_d549 cp $1 jr z, .asm_d553 cp $2 jr z, .asm_d55d cp $3 jr z, .asm_d567 ret .asm_d549 call Functiond571 call LoadMapPart call ScrollMapUp ret .asm_d553 call Functiond5a2 call LoadMapPart call ScrollMapDown ret .asm_d55d call Functiond5d5 call LoadMapPart call ScrollMapLeft ret .asm_d567 call Functiond5fe call LoadMapPart call ScrollMapRight ret Functiond571: ; d571 (3:5571) ld a, [wBGMapAnchor] add $40 ld [wBGMapAnchor], a jr nc, .not_overflowed ld a, [wBGMapAnchor + 1] inc a and $3 or VBGMap0 / $100 ld [wBGMapAnchor + 1], a .not_overflowed ld hl, wd196 inc [hl] ld a, [hl] cp $2 ; was 1 jr nz, .skip ld [hl], $0 call Functiond595 .skip ret Functiond595: ; d595 (3:5595) ld hl, wd194 ld a, [MapWidth] add $6 add [hl] ld [hli], a ret nc inc [hl] ret Functiond5a2: ; d5a2 (3:55a2) ld a, [wBGMapAnchor] sub $40 ld [wBGMapAnchor], a jr nc, .not_underflowed ld a, [wBGMapAnchor + 1] dec a and $3 or VBGMap0 / $100 ld [wBGMapAnchor + 1], a .not_underflowed ld hl, wd196 dec [hl] ld a, [hl] cp $ff ; was 0 jr nz, .skip ld [hl], $1 call Functiond5c6 .skip ret Functiond5c6: ; d5c6 (3:55c6) ld hl, wd194 ld a, [MapWidth] add $6 ld b, a ld a, [hl] sub b ld [hli], a ret nc dec [hl] ret Functiond5d5: ; d5d5 (3:55d5) ld a, [wBGMapAnchor] ld e, a and $e0 ld d, a ld a, e sub $2 and $1f or d ld [wBGMapAnchor], a ld hl, wd197 dec [hl] ld a, [hl] cp $ff jr nz, .asm_d5f3 ld [hl], $1 call Functiond5f4 .asm_d5f3 ret Functiond5f4: ; d5f4 (3:55f4) ld hl, wd194 ld a, [hl] sub $1 ld [hli], a ret nc dec [hl] ret Functiond5fe: ; d5fe (3:55fe) ld a, [wBGMapAnchor] ld e, a and $e0 ld d, a ld a, e add $2 and $1f or d ld [wBGMapAnchor], a ld hl, wd197 inc [hl] ld a, [hl] cp $2 jr nz, .asm_d61c ld [hl], $0 call .Incrementwd194 .asm_d61c ret .Incrementwd194: ; d61d (3:561d) ld hl, wd194 ld a, [hl] add $1 ld [hli], a ret nc inc [hl] ret _AnimateHPBar: ; d627 call Functiond65f jr c, .do_player call Functiond670 .enemy_loop push bc push hl call Functiond6e2 pop hl pop bc push af push bc push hl call Functiond730 call Functiond7c9 pop hl pop bc pop af jr nc, .enemy_loop ret .do_player call Functiond670 .player_loop push bc push hl call Functiond6f5 pop hl pop bc ret c push af push bc push hl call Functiond749 call Functiond7c9 pop hl pop bc pop af jr nc, .player_loop ret ; d65f Functiond65f: ; d65f ld a, [Buffer2] and a jr nz, .player ld a, [Buffer1] cp $30 jr nc, .player and a ret .player scf ret ; d670 Functiond670: ; d670 push hl ld hl, Buffer1 ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld c, a ld a, [hli] ld b, a pop hl call DrawPartyMenuHPBar ld a, e ld [wd1f1], a ld a, [wd1ee] ld c, a ld a, [wd1ef] ld b, a ld a, [Buffer1] ld e, a ld a, [Buffer2] ld d, a call DrawPartyMenuHPBar ld a, e ld [wd1f2], a push hl ld hl, wd1ec ld a, [hli] ld c, a ld a, [hli] ld b, a ld a, [hli] ld e, a ld a, [hli] ld d, a pop hl ld a, e sub c ld e, a ld a, d sbc b ld d, a jr c, .asm_d6c1 ld a, [wd1ec] ld [wd1f5], a ld a, [wd1ee] ld [wd1f6], a ld bc, 1 jr .asm_d6d9 .asm_d6c1 ld a, [wd1ec] ld [wd1f6], a ld a, [wd1ee] ld [wd1f5], a ld a, e xor $ff inc a ld e, a ld a, d xor $ff ld d, a ld bc, rIE .asm_d6d9 ld a, d ld [wd1f3], a ld a, e ld [wd1f4], a ret ; d6e2 Functiond6e2: ; d6e2 ld hl, wd1f1 ld a, [wd1f2] cp [hl] jr nz, .asm_d6ed scf ret .asm_d6ed ld a, c add [hl] ld [hl], a call Functiond839 and a ret ; d6f5 Functiond6f5: ; d6f5 .asm_d6f5 ld hl, wd1ec ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, e cp [hl] jr nz, .asm_d707 inc hl ld a, d cp [hl] jr nz, .asm_d707 scf ret .asm_d707 ld l, e ld h, d add hl, bc ld a, l ld [wd1ec], a ld a, h ld [wd1ed], a push hl push de push bc ld hl, Buffer1 ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld c, a ld a, [hli] ld b, a call DrawPartyMenuHPBar pop bc pop de pop hl ld a, e ld hl, wd1f1 cp [hl] jr z, .asm_d6f5 ld [hl], a and a ret ; d730 Functiond730: ; d730 call Functiond784 ld d, $6 ld a, [wd10a] and $1 ld b, a ld a, [wd1f1] ld e, a ld c, a push de call Functiond771 pop de call Functiond7b4 ret ; d749 Functiond749: ; d749 call Functiond784 ld a, [wd1ec] ld c, a ld a, [wd1ed] ld b, a ld a, [Buffer1] ld e, a ld a, [Buffer2] ld d, a call DrawPartyMenuHPBar ld c, e ld d, $6 ld a, [wd10a] and $1 ld b, a push de call Functiond771 pop de call Functiond7b4 ret ; d771 Functiond771: ; d771 ld a, [wd10a] cp $2 jr nz, .asm_d780 ld a, $28 add l ld l, a ld a, $0 adc h ld h, a .asm_d780 call DrawBattleHPBar ret ; d784 Functiond784: ; d784 ld a, [wd10a] and a ret z cp $1 jr z, .load_15 ld de, $16 jr .loaded_de .load_15 ld de, $15 .loaded_de push hl add hl, de ld a, " " rept 2 ld [hli], a endr ld [hld], a dec hl ld a, [wd1ec] ld [StringBuffer2 + 1], a ld a, [wd1ed] ld [StringBuffer2], a ld de, StringBuffer2 lb bc, 2, 3 call PrintNum pop hl ret ; d7b4 Functiond7b4: ; d7b4 ld a, [hCGB] and a ret z ld hl, wd1f0 call SetHPPal ld a, [wd1f0] ld c, a callba Function8c43 ret ; d7c9 Functiond7c9: ; d7c9 ld a, [hCGB] and a jr nz, .cgb call DelayFrame call DelayFrame ret .cgb ld a, [wd10a] and a jr z, .load_0 cp $1 jr z, .load_1 ld a, [CurPartyMon] cp $3 jr nc, .c_is_1 ld c, $0 jr .c_is_0 .c_is_1 ld c, $1 .c_is_0 push af cp $2 jr z, .skip_delay cp $5 jr z, .skip_delay ld a, $2 ld [hBGMapMode], a ld a, c ld [hBGMapThird], a call DelayFrame .skip_delay ld a, $1 ld [hBGMapMode], a ld a, c ld [hBGMapThird], a call DelayFrame pop af cp $2 jr z, .two_frames cp $5 jr z, .two_frames ret .two_frames inc c ld a, $2 ld [hBGMapMode], a ld a, c ld [hBGMapThird], a call DelayFrame ld a, $1 ld [hBGMapMode], a ld a, c ld [hBGMapThird], a call DelayFrame ret .load_0 ld c, $0 jr .finish .load_1 ld c, $1 .finish call DelayFrame ld a, c ld [hBGMapThird], a call DelayFrame ret ; d839 Functiond839: ; d839 ld a, [Buffer1] ld c, a ld b, $0 ld hl, 0 ld a, [wd1f1] cp $30 jr nc, .coppy_buffer and a jr z, .return_zero call AddNTimes ld b, $0 .loop ld a, l sub $30 ld l, a ld a, h sbc $0 ld h, a jr c, .done inc b jr .loop .done push bc ld bc, $80 add hl, bc pop bc ld a, l sub $30 ld l, a ld a, h sbc $0 ld h, a jr c, .no_carry inc b .no_carry ld a, [wd1f5] cp b jr nc, .finish ld a, [wd1f6] cp b jr c, .finish ld a, b .finish ld [wd1ec], a ret .return_zero xor a ld [wd1ec], a ret .coppy_buffer ld a, [Buffer1] ld [wd1ec], a ret ; d88c TryAddMonToParty: ; d88c ; Check if to copy wild Pkmn or generate new Pkmn ; Whose is it? ld de, PartyCount ld a, [MonType] and $f jr z, .getpartylocation ; PARTYMON ld de, OTPartyCount .getpartylocation ; Do we have room for it? ld a, [de] inc a cp PARTY_LENGTH + 1 ret nc ; Increase the party count ld [de], a ld a, [de] ; Why are we doing this? ld [$ffae], a ; HRAM backup add e ld e, a jr nc, .loadspecies inc d .loadspecies ; Load the species of the Pokemon into the party list. ; The terminator is usually here, but it'll be back. ld a, [CurPartySpecies] ld [de], a ; Load the terminator into the next slot. inc de ld a, -1 ld [de], a ; Now let's load the OT name. ld hl, PartyMonOT ld a, [MonType] and $f jr z, .loadOTname ld hl, OTPartyMonOT .loadOTname ld a, [$ffae] ; Restore index from backup dec a call SkipNames ld d, h ld e, l ld hl, PlayerName ld bc, NAME_LENGTH call CopyBytes ld a, [MonType] and a jr nz, .skipnickname ld a, [CurPartySpecies] ld [wd265], a call GetPokemonName ld hl, PartyMonNicknames ld a, [$ffae] dec a call SkipNames ld d, h ld e, l ld hl, StringBuffer1 ld bc, PKMN_NAME_LENGTH call CopyBytes .skipnickname ld hl, PartyMon1Species ld a, [MonType] and $f jr z, .initializeStats ld hl, OTPartyMon1Species .initializeStats ld a, [$ffae] dec a ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes GeneratePartyMonStats: ; d906 ld e, l ld d, h push hl ld a, [CurPartySpecies] ld [CurSpecies], a call GetBaseData ld a, [BaseDexNo] ld [de], a inc de ld a, [wBattleMode] and a ld a, $0 jr z, .skipitem ld a, [EnemyMonItem] .skipitem ld [de], a inc de push de ld h, d ld l, e ld a, [wBattleMode] and a jr z, .randomlygeneratemoves ld a, [MonType] and a jr nz, .randomlygeneratemoves ld de, EnemyMonMoves rept NUM_MOVES + -1 ld a, [de] inc de ld [hli], a endr ld a, [de] ld [hl], a jr .next .randomlygeneratemoves xor a rept NUM_MOVES + -1 ld [hli], a endr ld [hl], a ld [Buffer1], a predef FillMoves .next pop de rept 4 inc de endr ld a, [PlayerID] ld [de], a inc de ld a, [PlayerID + 1] ld [de], a inc de push de ld a, [CurPartyLevel] ld d, a callab CalcExpAtLevel pop de ld a, [hMultiplicand] ld [de], a inc de ld a, [$ffb5] ld [de], a inc de ld a, [$ffb6] ld [de], a inc de xor a ld b, $a .loop ld [de], a inc de dec b jr nz, .loop pop hl push hl ld a, [MonType] and $f jr z, .generateDVs push hl callba GetTrainerDVs pop hl jr .initializetrainermonstats .generateDVs ld a, [CurPartySpecies] ld [wd265], a dec a push de call CheckCaughtMon ld a, [wd265] dec a call SetSeenAndCaughtMon pop de pop hl push hl ld a, [wBattleMode] and a jr nz, .copywildmonstats call Random ld b, a call Random ld c, a .initializetrainermonstats ld a, b ld [de], a inc de ld a, c ld [de], a inc de push hl push de rept 2 inc hl endr call FillPP pop de pop hl rept 4 inc de endr ld a, 70 ld [de], a inc de xor a ld [de], a inc de ld [de], a inc de ld [de], a inc de ld a, [CurPartyLevel] ld [de], a inc de xor a ld [de], a inc de ld [de], a inc de ld bc, 10 add hl, bc ld a, $1 ld c, a ld b, $0 call CalcPkmnStatC ld a, [$ffb5] ld [de], a inc de ld a, [$ffb6] ld [de], a inc de jr .next2 .copywildmonstats ld a, [EnemyMonDVs] ld [de], a inc de ld a, [EnemyMonDVs + 1] ld [de], a inc de push hl ld hl, EnemyMonPP ld b, NUM_MOVES .wildmonpploop ld a, [hli] ld [de], a inc de dec b jr nz, .wildmonpploop pop hl ld a, BASE_HAPPINESS ld [de], a inc de xor a ld [de], a inc de ld [de], a inc de ld [de], a inc de ld a, [CurPartyLevel] ld [de], a inc de ld hl, EnemyMonStatus ; Copy EnemyMonStatus ld a, [hli] ld [de], a inc de ; Copy EnemyMonUnused ld a, [hli] ld [de], a inc de ; Copy EnemyMonHP ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a inc de .next2 ld a, [wBattleMode] dec a jr nz, .generatestats ld hl, EnemyMonMaxHP ld bc, 2*6 ; MaxHP + 5 Stats call CopyBytes pop hl jr .next3 .generatestats pop hl ld bc, 2*5 ; 5 Stats add hl, bc ld b, $0 ; if b = 1, then the Stats of the Pkmn are calculated ; only the current HP aren't set to MaxHP after this call CalcPkmnStats .next3 ld a, [MonType] and $f jr nz, .done ld a, [CurPartySpecies] cp UNOWN jr nz, .done ld hl, PartyMon1DVs ld a, [PartyCount] dec a ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes predef GetUnownLetter callab UpdateUnownDex .done scf ; When this function returns, the carry flag indicates success vs failure. ret ; da6d FillPP: ; da6d push bc ld b, NUM_MOVES .loop ld a, [hli] and a jr z, .next dec a push hl push de push bc ld hl, Moves ld bc, MOVE_LENGTH call AddNTimes ld de, StringBuffer1 ld a, BANK(Moves) call FarCopyBytes pop bc pop de pop hl ld a, [StringBuffer1 + MOVE_PP] .next ld [de], a inc de dec b jr nz, .loop pop bc ret ; da96 AddTempmonToParty: ; da96 ld hl, PartyCount ld a, [hl] cp PARTY_LENGTH scf ret z inc a ld [hl], a ld c, a ld b, 0 add hl, bc ld a, [CurPartySpecies] ld [hli], a ld [hl], $ff ld hl, PartyMon1Species ld a, [PartyCount] dec a ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld e, l ld d, h ld hl, TempMonSpecies call CopyBytes ld hl, PartyMonOT ld a, [PartyCount] dec a call SkipNames ld d, h ld e, l ld hl, OTPartyMonOT ld a, [CurPartyMon] call SkipNames ld bc, NAME_LENGTH call CopyBytes ld hl, PartyMonNicknames ld a, [PartyCount] dec a call SkipNames ld d, h ld e, l ld hl, OTPartyMonNicknames ld a, [CurPartyMon] call SkipNames ld bc, PKMN_NAME_LENGTH call CopyBytes ld a, [CurPartySpecies] ld [wNamedObjectIndexBuffer], a cp EGG jr z, .egg dec a call SetSeenAndCaughtMon ld hl, PartyMon1Happiness ld a, [PartyCount] dec a ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld [hl], BASE_HAPPINESS .egg ld a, [CurPartySpecies] cp UNOWN jr nz, .done ld hl, PartyMon1DVs ld a, [PartyCount] dec a ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes predef GetUnownLetter callab UpdateUnownDex ld a, [wdef4] and a jr nz, .done ld a, [UnownLetter] ld [wdef4], a .done and a ret SentGetPkmnIntoFromBox: ; db3f ; Sents/Gets Pkmn into/from Box depending on Parameter ; wPokemonWithdrawDepositParameter == 0: get Pkmn into Party ; wPokemonWithdrawDepositParameter == 1: sent Pkmn into Box ; wPokemonWithdrawDepositParameter == 2: get Pkmn from DayCare ; wPokemonWithdrawDepositParameter == 3: put Pkmn into DayCare ld a, BANK(sBoxCount) call GetSRAMBank ld a, [wPokemonWithdrawDepositParameter] and a jr z, .check_IfPartyIsFull cp DAYCARE_WITHDRAW jr z, .check_IfPartyIsFull cp DAYCARE_DEPOSIT ld hl, wBreedMon1Species jr z, .breedmon ; we want to sent a Pkmn into the Box ; so check if there's enough space ld hl, sBoxCount ld a, [hl] cp MONS_PER_BOX jr nz, .there_is_room jp CloseSRAM_And_SetCarryFlag .check_IfPartyIsFull ld hl, PartyCount ld a, [hl] cp PARTY_LENGTH jp z, CloseSRAM_And_SetCarryFlag .there_is_room inc a ld [hl], a ld c, a ld b, 0 add hl, bc ld a, [wPokemonWithdrawDepositParameter] cp DAYCARE_WITHDRAW ld a, [wBreedMon1Species] jr z, .okay1 ld a, [CurPartySpecies] .okay1 ld [hli], a ld [hl], $ff ld a, [wPokemonWithdrawDepositParameter] dec a ld hl, PartyMon1Species ld bc, PARTYMON_STRUCT_LENGTH ld a, [PartyCount] jr nz, .okay2 ld hl, sBoxMon1Species ld bc, BOXMON_STRUCT_LENGTH ld a, [sBoxCount] .okay2 dec a ; PartyCount - 1 call AddNTimes .breedmon push hl ld e, l ld d, h ld a, [wPokemonWithdrawDepositParameter] and a ld hl, sBoxMon1Species ld bc, BOXMON_STRUCT_LENGTH jr z, .okay3 cp DAYCARE_WITHDRAW ld hl, wBreedMon1Species jr z, .okay4 ld hl, PartyMon1Species ld bc, PARTYMON_STRUCT_LENGTH .okay3 ld a, [CurPartyMon] call AddNTimes .okay4 ld bc, BOXMON_STRUCT_LENGTH call CopyBytes ld a, [wPokemonWithdrawDepositParameter] cp DAYCARE_DEPOSIT ld de, wBreedMon1OT jr z, .okay5 dec a ld hl, PartyMonOT ld a, [PartyCount] jr nz, .okay6 ld hl, sBoxMonOT ld a, [sBoxCount] .okay6 dec a call SkipNames ld d, h ld e, l .okay5 ld hl, sBoxMonOT ld a, [wPokemonWithdrawDepositParameter] and a jr z, .okay7 ld hl, wBreedMon1OT cp DAYCARE_WITHDRAW jr z, .okay8 ld hl, PartyMonOT .okay7 ld a, [CurPartyMon] call SkipNames .okay8 ld bc, NAME_LENGTH call CopyBytes ld a, [wPokemonWithdrawDepositParameter] cp DAYCARE_DEPOSIT ld de, wBreedMon1Nick jr z, .okay9 dec a ld hl, PartyMonNicknames ld a, [PartyCount] jr nz, .okay10 ld hl, sBoxMonNicknames ld a, [sBoxCount] .okay10 dec a call SkipNames ld d, h ld e, l .okay9 ld hl, sBoxMonNicknames ld a, [wPokemonWithdrawDepositParameter] and a jr z, .okay11 ld hl, wBreedMon1Nick cp DAYCARE_WITHDRAW jr z, .okay12 ld hl, PartyMonNicknames .okay11 ld a, [CurPartyMon] call SkipNames .okay12 ld bc, PKMN_NAME_LENGTH call CopyBytes pop hl ld a, [wPokemonWithdrawDepositParameter] cp PC_DEPOSIT jr z, .took_out_of_box cp DAYCARE_DEPOSIT jp z, .CloseSRAM_And_ClearCarryFlag push hl srl a add $2 ld [MonType], a predef CopyPkmnToTempMon callab CalcLevel ld a, d ld [CurPartyLevel], a pop hl ld b, h ld c, l ld hl, MON_LEVEL add hl, bc ld [hl], a ld hl, MON_MAXHP add hl, bc ld d, h ld e, l ld hl, MON_EXP + 2 add hl, bc push bc ld b, $1 call CalcPkmnStats pop bc ld a, [wPokemonWithdrawDepositParameter] and a jr nz, .CloseSRAM_And_ClearCarryFlag ld hl, MON_STATUS add hl, bc xor a ld [hl], a ld hl, MON_HP add hl, bc ld d, h ld e, l ld a, [CurPartySpecies] cp EGG jr z, .egg rept 2 inc hl endr ld a, [hli] ld [de], a ld a, [hl] inc de ld [de], a jr .CloseSRAM_And_ClearCarryFlag .egg xor a ld [de], a inc de ld [de], a jr .CloseSRAM_And_ClearCarryFlag .took_out_of_box ld a, [sBoxCount] dec a ld b, a call Functiondcb6 .CloseSRAM_And_ClearCarryFlag call CloseSRAM and a ret ; dcb1 CloseSRAM_And_SetCarryFlag: ; dcb1 call CloseSRAM scf ret ; dcb6 Functiondcb6: ; dcb6 ld a, b ld hl, sBoxMons ld bc, BOXMON_STRUCT_LENGTH call AddNTimes ld b, h ld c, l ld hl, MON_PP add hl, bc push hl push bc ld de, TempMonPP ld bc, NUM_MOVES call CopyBytes pop bc ld hl, MON_MOVES add hl, bc push hl ld de, TempMonMoves ld bc, NUM_MOVES call CopyBytes pop hl pop de ld a, [MenuSelection2] push af ld a, [MonType] push af ld b, 0 .asm_dcec ld a, [hli] and a jr z, .asm_dd18 ld [TempMonMoves+0], a ld a, BOXMON ld [MonType], a ld a, b ld [MenuSelection2], a push bc push hl push de callba GetMaxPPOfMove pop de pop hl ld a, [wd265] ld b, a ld a, [de] and %11000000 add b ld [de], a pop bc inc de inc b ld a, b cp NUM_MOVES jr c, .asm_dcec .asm_dd18 pop af ld [MonType], a pop af ld [MenuSelection2], a ret ; dd21 Functiondd21: ; dd21 ld a, [wBreedMon1Species] ld [CurPartySpecies], a ld de, SFX_TRANSACTION call PlaySFX call WaitSFX call Functione698 ld a, b ld [wd002], a ld a, e ld [CurPartyLevel], a xor a ld [wPokemonWithdrawDepositParameter], a jp Functiondd64 ; dd42 Functiondd42: ; dd42 ld a, [wBreedMon2Species] ld [CurPartySpecies], a ld de, SFX_TRANSACTION call PlaySFX call WaitSFX call Functione6b3 ld a, b ld [wd002], a ld a, e ld [CurPartyLevel], a ld a, PC_DEPOSIT ld [wPokemonWithdrawDepositParameter], a jp Functiondd64 ; dd64 Functiondd64: ; dd64 ld hl, PartyCount ld a, [hl] cp PARTY_LENGTH jr nz, .room_in_party scf ret .room_in_party inc a ld [hl], a ld c, a ld b, 0 add hl, bc ld a, [wPokemonWithdrawDepositParameter] and a ld a, [wBreedMon1Species] ld de, wBreedMon1Nick jr z, .okay ld a, [wBreedMon2Species] ld de, wBreedMon2Nick .okay ld [hli], a ld [CurSpecies], a ld a, $ff ld [hl], a ld hl, PartyMonNicknames ld a, [PartyCount] dec a call SkipNames push hl ld h, d ld l, e pop de call CopyBytes push hl ld hl, PartyMonOT ld a, [PartyCount] dec a call SkipNames ld d, h ld e, l pop hl call CopyBytes push hl call Functionde1a pop hl ld bc, BOXMON_STRUCT_LENGTH call CopyBytes call GetBaseData call Functionde1a ld b, d ld c, e ld hl, MON_LEVEL add hl, bc ld a, [CurPartyLevel] ld [hl], a ld hl, MON_MAXHP add hl, bc ld d, h ld e, l ld hl, $a add hl, bc push bc ld b, $1 call CalcPkmnStats ld hl, PartyMon1Moves ld a, [PartyCount] dec a ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld d, h ld e, l ld a, $1 ld [Buffer1], a predef FillMoves ld a, [PartyCount] dec a ld [CurPartyMon], a callba HealPartyMon ld a, [CurPartyLevel] ld d, a callab CalcExpAtLevel pop bc ld hl, $8 add hl, bc ld a, [hMultiplicand] ld [hli], a ld a, [hMultiplicand + 1] ld [hli], a ld a, [hMultiplicand + 2] ld [hl], a and a ret ; de1a Functionde1a: ; de1a ld a, [PartyCount] dec a ld hl, PartyMon1Species ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld d, h ld e, l ret ; de2a Functionde2a: ; de2a ld de, wBreedMon1Nick call Functionde44 xor a ld [wPokemonWithdrawDepositParameter], a jp Functione039 ; de37 Functionde37: ; de37 ld de, wBreedMon2Nick call Functionde44 xor a ld [wPokemonWithdrawDepositParameter], a jp Functione039 ; de44 Functionde44: ; de44 ld a, [CurPartyMon] ld hl, PartyMonNicknames call SkipNames call CopyBytes ld a, [CurPartyMon] ld hl, PartyMonOT call SkipNames call CopyBytes ld a, [CurPartyMon] ld hl, PartyMon1Species ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld bc, BOXMON_STRUCT_LENGTH jp CopyBytes SentPkmnIntoBox: ; de6e ; Sents the Pkmn into one of Bills Boxes ; the data comes mainly from 'EnemyMon:' ld a, BANK(sBoxCount) call GetSRAMBank ld de, sBoxCount ld a, [de] cp MONS_PER_BOX jp nc, Functiondf42 inc a ld [de], a ld a, [CurPartySpecies] ld [CurSpecies], a ld c, a .asm_de85 inc de ld a, [de] ld b, a ld a, c ld c, b ld [de], a inc a jr nz, .asm_de85 call GetBaseData call ShiftBoxMon ld hl, PlayerName ld de, sBoxMonOT ld bc, NAME_LENGTH call CopyBytes ld a, [CurPartySpecies] ld [wd265], a call GetPokemonName ld de, sBoxMonNicknames ld hl, StringBuffer1 ld bc, PKMN_NAME_LENGTH call CopyBytes ld hl, EnemyMon ld de, sBoxMon1 ld bc, 1 + 1 + NUM_MOVES ; species + item + moves call CopyBytes ld hl, PlayerID ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a inc de push de ld a, [CurPartyLevel] ld d, a callab CalcExpAtLevel pop de ld a, [hMultiplicand] ld [de], a inc de ld a, [$ffb5] ld [de], a inc de ld a, [$ffb6] ld [de], a inc de ; Set all 5 Experience Values to 0 xor a ld b, 2*5 .asm_dee5 ld [de], a inc de dec b jr nz, .asm_dee5 ld hl, EnemyMonDVs ld b, 2 + NUM_MOVES ; DVs and PP ; EnemyMonHappiness - EnemyMonDVs .asm_deef ld a, [hli] ld [de], a inc de dec b jr nz, .asm_deef ld a, BASE_HAPPINESS ld [de], a inc de xor a ld [de], a inc de ld [de], a inc de ld [de], a inc de ld a, [CurPartyLevel] ld [de], a ld a, [CurPartySpecies] dec a call SetSeenAndCaughtMon ld a, [CurPartySpecies] cp UNOWN jr nz, .asm_df20 ld hl, sBoxMon1DVs predef GetUnownLetter callab UpdateUnownDex .asm_df20 ld hl, sBoxMon1Moves ld de, TempMonMoves ld bc, NUM_MOVES call CopyBytes ld hl, sBoxMon1PP ld de, TempMonPP ld bc, NUM_MOVES call CopyBytes ld b, 0 call Functiondcb6 call CloseSRAM scf ret ; df42 Functiondf42: ; df42 call CloseSRAM and a ret ; df47 ShiftBoxMon: ; df47 ld hl, sBoxMonOT ld bc, NAME_LENGTH call .asm_df5f ld hl, sBoxMonNicknames ld bc, PKMN_NAME_LENGTH call .asm_df5f ld hl, sBoxMons ld bc, BOXMON_STRUCT_LENGTH .asm_df5f ld a, [sBoxCount] cp 2 ret c push hl call AddNTimes dec hl ld e, l ld d, h pop hl ld a, [sBoxCount] dec a call AddNTimes dec hl push hl ld a, [sBoxCount] dec a ld hl, 0 call AddNTimes ld c, l ld b, h pop hl .loop ld a, [hld] ld [de], a dec de dec bc ld a, c or b jr nz, .loop ret ; df8c GiveEgg:: ; df8c ld a, [CurPartySpecies] push af callab GetPreEvolution callab GetPreEvolution ld a, [CurPartySpecies] dec a ; TryAddMonToParty sets Seen and Caught flags ; when it is successful. This routine will make ; sure that we aren't newly setting flags. push af call CheckCaughtMon pop af push bc call CheckSeenMon push bc call TryAddMonToParty ; If we haven't caught this Pokemon before receiving ; the Egg, reset the flag that was just set by ; TryAddMonToParty. pop bc ld a, c and a jr nz, .skip_caught_flag ld a, [CurPartySpecies] dec a ld c, a ld d, $0 ld hl, PokedexCaught ld b, RESET_FLAG predef FlagPredef .skip_caught_flag ; If we haven't seen this Pokemon before receiving ; the Egg, reset the flag that was just set by ; TryAddMonToParty. pop bc ld a, c and a jr nz, .skip_seen_flag ld a, [CurPartySpecies] dec a ld c, a ld d, $0 ld hl, PokedexSeen ld b, RESET_FLAG predef FlagPredef .skip_seen_flag pop af ld [CurPartySpecies], a ld a, [PartyCount] dec a ld bc, PARTYMON_STRUCT_LENGTH ld hl, PartyMon1Species call AddNTimes ld a, [CurPartySpecies] ld [hl], a ld hl, PartyCount ld a, [hl] ld b, 0 ld c, a add hl, bc ld a, EGG ld [hl], a ld a, [PartyCount] dec a ld hl, PartyMonNicknames call SkipNames ld de, String_Egg call CopyName2 ld a, [PartyCount] dec a ld hl, PartyMon1Happiness ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld a, [wc2cc] bit 1, a ld a, $1 jr nz, .asm_e022 ld a, [BaseEggSteps] .asm_e022 ld [hl], a ld a, [PartyCount] dec a ld hl, PartyMon1HP ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes xor a ld [hli], a ld [hl], a and a ret ; e035 String_Egg: ; e035 db "EGG@" ; e039 Functione039: ; e039 ld hl, PartyCount ld a, [wPokemonWithdrawDepositParameter] and a jr z, .okay ld a, BANK(sBoxCount) call GetSRAMBank ld hl, sBoxCount .okay ld a, [hl] dec a ld [hli], a ld a, [CurPartyMon] ld c, a ld b, 0 add hl, bc ld e, l ld d, h inc de .asm_e057 ld a, [de] inc de ld [hli], a inc a jr nz, .asm_e057 ld hl, PartyMonOT ld d, PARTY_LENGTH - 1 ld a, [wPokemonWithdrawDepositParameter] and a jr z, .asm_e06d ld hl, sBoxMonOT ld d, MONS_PER_BOX - 1 .asm_e06d ld a, [CurPartyMon] call SkipNames ld a, [CurPartyMon] cp d jr nz, .asm_e07e ld [hl], $ff jp .asm_60f0 .asm_e07e ld d, h ld e, l ld bc, PKMN_NAME_LENGTH add hl, bc ld bc, PartyMonNicknames ld a, [wPokemonWithdrawDepositParameter] and a jr z, .asm_e090 ld bc, sBoxMonNicknames .asm_e090 call CopyDataUntil ld hl, PartyMons ld bc, PARTYMON_STRUCT_LENGTH ld a, [wPokemonWithdrawDepositParameter] and a jr z, .asm_e0a5 ld hl, sBoxMons ld bc, BOXMON_STRUCT_LENGTH .asm_e0a5 ld a, [CurPartyMon] call AddNTimes ld d, h ld e, l ld a, [wPokemonWithdrawDepositParameter] and a jr z, .asm_e0bc ld bc, BOXMON_STRUCT_LENGTH add hl, bc ld bc, sBoxMonOT jr .asm_e0c3 .asm_e0bc ld bc, PARTYMON_STRUCT_LENGTH add hl, bc ld bc, PartyMonOT .asm_e0c3 call CopyDataUntil ld hl, PartyMonNicknames ld a, [wPokemonWithdrawDepositParameter] and a jr z, .asm_e0d2 ld hl, sBoxMonNicknames .asm_e0d2 ld bc, PKMN_NAME_LENGTH ld a, [CurPartyMon] call AddNTimes ld d, h ld e, l ld bc, PKMN_NAME_LENGTH add hl, bc ld bc, PartyMonNicknamesEnd ld a, [wPokemonWithdrawDepositParameter] and a jr z, .asm_e0ed ld bc, sBoxMonNicknamesEnd .asm_e0ed call CopyDataUntil .asm_60f0 ld a, [wPokemonWithdrawDepositParameter] and a jp nz, CloseSRAM ld a, [wLinkMode] and a ret nz ld a, BANK(sPartyMail) call GetSRAMBank ld hl, PartyCount ld a, [CurPartyMon] cp [hl] jr z, .asm_e131 ld hl, sPartyMail ld bc, MAIL_STRUCT_LENGTH call AddNTimes push hl add hl, bc pop de ld a, [CurPartyMon] ld b, a .asm_e11a push bc push hl ld bc, MAIL_STRUCT_LENGTH call CopyBytes pop hl push hl ld bc, MAIL_STRUCT_LENGTH add hl, bc pop de pop bc inc b ld a, [PartyCount] cp b jr nz, .asm_e11a .asm_e131 jp CloseSRAM ; e134 Functione134: ; e134 ld a, MON_LEVEL call GetPartyParamLocation ld a, [hl] ld [MON_LEVEL], a ; wow ld a, MON_SPECIES call GetPartyParamLocation ld a, [hl] ld [CurSpecies], a call GetBaseData ld a, MON_MAXHP call GetPartyParamLocation ld d, h ld e, l push de ld a, MON_EXP + 2 call GetPartyParamLocation ld b, $1 call CalcPkmnStats pop de ld a, MON_HP call GetPartyParamLocation ld a, [de] inc de ld [hli], a ld a, [de] ld [hl], a ret ; e167 CalcPkmnStats: ; e167 ; Calculates all 6 Stats of a Pkmn ; b = 0 or 1 ; 'c' counts from 1-6 and points with 'BaseStats' to the base value ; results in $ffb5 and $ffb6 are saved in [de] ld c, $0 .loop inc c call CalcPkmnStatC ld a, [hMultiplicand + 1] ld [de], a inc de ld a, [hMultiplicand + 2] ld [de], a inc de ld a, c cp STAT_SDEF jr nz, .loop ret ; e17b CalcPkmnStatC: ; e17b ; 'c' is 1-6 and points to the BaseStat ; 1: HP ; 2: Attack ; 3: Defense ; 4: Speed ; 5: SpAtk ; 6: SpDef push hl push de push bc ld a, b ld d, a push hl ld hl, BaseStats dec hl ; has to be decreased, because 'c' begins with 1 ld b, $0 add hl, bc ld a, [hl] ld e, a pop hl push hl ld a, c cp STAT_SDEF jr nz, .not_spdef rept 2 dec hl endr .not_spdef sla c ld a, d and a jr z, .SkipSqrt add hl, bc push de ld a, [hld] ld e, a ld d, [hl] callba GetSquareRoot pop de .SkipSqrt srl c pop hl push bc ld bc, MON_DVS - MON_HP_EXP + 1 add hl, bc pop bc ld a, c cp STAT_ATK jr z, .Attack cp STAT_DEF jr z, .Defense cp STAT_SPD jr z, .Speed cp STAT_SATK jr z, .Special cp STAT_SDEF jr z, .Special ; DV_HP = (DV_ATK & 1) << 3 + (DV_DEF & 1) << 2 + (DV_SPD & 1) << 1 + (DV_SPC & 1) push bc ld a, [hl] swap a and $1 rept 3 add a endr ld b, a ld a, [hli] and $1 rept 2 add a endr add b ld b, a ld a, [hl] swap a and $1 add a add b ld b, a ld a, [hl] and $1 add b pop bc jr .GotDV .Attack ld a, [hl] swap a and $f jr .GotDV .Defense ld a, [hl] and $f jr .GotDV .Speed inc hl ld a, [hl] swap a and $f jr .GotDV .Special inc hl ld a, [hl] and $f .GotDV ld d, 0 add e ld e, a jr nc, .no_overflow_1 inc d .no_overflow_1 sla e rl d srl b srl b ld a, b add e jr nc, .no_overflow_2 inc d .no_overflow_2 ld [hMultiplicand + 2], a ld a, d ld [hMultiplicand + 1], a xor a ld [hMultiplicand + 0], a ld a, [CurPartyLevel] ld [hMultiplier], a call Multiply ld a, [hProduct + 1] ld [hDividend + 0], a ld a, [hProduct + 2] ld [hDividend + 1], a ld a, [hProduct + 3] ld [hDividend + 2], a ld a, 100 ld [hDivisor], a ld a, 3 ld b, a call Divide ld a, c cp STAT_HP ld a, 5 jr nz, .not_hp ld a, [CurPartyLevel] ld b, a ld a, [hQuotient + 2] add b ld [hMultiplicand + 2], a jr nc, .no_overflow_3 ld a, [hQuotient + 1] inc a ld [hMultiplicand + 1], a .no_overflow_3 ld a, 10 .not_hp ld b, a ld a, [hQuotient + 2] add b ld [hMultiplicand + 2], a jr nc, .no_overflow_4 ld a, [hQuotient + 1] inc a ld [hMultiplicand + 1], a .no_overflow_4 ld a, [hQuotient + 1] cp (1000 / $100) + 1 jr nc, .max_stat cp 1000 / $100 jr c, .stat_value_okay ld a, [hQuotient + 2] cp 1000 % $100 jr c, .stat_value_okay .max_stat ld a, 999 / $100 ld [hMultiplicand + 1], a ld a, 999 % $100 ld [hMultiplicand + 2], a .stat_value_okay pop bc pop de pop hl ret ; e277 GivePoke:: ; e277 push de push bc xor a ; PARTYMON ld [MonType], a call TryAddMonToParty jr nc, .failed ld hl, PartyMonNicknames ld a, [PartyCount] dec a ld [CurPartyMon], a call SkipNames ld d, h ld e, l pop bc ld a, b ld b, $0 push bc push de push af ld a, [CurItem] and a jr z, .done ld a, [CurPartyMon] ld hl, PartyMon1Item ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld a, [CurItem] ld [hl], a jr .done .failed ld a, [CurPartySpecies] ld [TempEnemyMonSpecies], a callab LoadEnemyMon call SentPkmnIntoBox jp nc, Functione3d4 ld a, $2 ld [MonType], a xor a ld [CurPartyMon], a ld de, wd050 pop bc ld a, b ld b, $1 push bc push de push af ld a, [CurItem] and a jr z, .done ld a, [CurItem] ld [sBoxMon1Item], a .done ld a, [CurPartySpecies] ld [wd265], a ld [TempEnemyMonSpecies], a call GetPokemonName ld hl, StringBuffer1 ld de, wd050 ld bc, PKMN_NAME_LENGTH call CopyBytes pop af and a jp z, .asm_e390 pop de pop bc pop hl push bc push hl ld a, [ScriptBank] call GetFarHalfword ld bc, PKMN_NAME_LENGTH ld a, [ScriptBank] call FarCopyBytes pop hl rept 2 inc hl endr ld a, [ScriptBank] call GetFarHalfword pop bc ld a, b and a push de push bc jr nz, .asm_e35e push hl ld a, [CurPartyMon] ld hl, PartyMonOT call SkipNames ld d, h ld e, l pop hl .otnameloop ld a, [ScriptBank] call GetFarByte ld [de], a inc hl inc de cp "@" jr nz, .otnameloop ld a, [ScriptBank] call GetFarByte ld b, a push bc ld a, [CurPartyMon] ld hl, PartyMon1ID ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld a, 01001 / $100 ld [hli], a ld [hl], 01001 % $100 pop bc callba SetGiftPartyMonCaughtData jr .skip_nickname .asm_e35e ld a, BANK(sBoxMonOT) call GetSRAMBank ld de, sBoxMonOT .loop ld a, [ScriptBank] call GetFarByte ld [de], a inc hl inc de cp "@" jr nz, .loop ld a, [ScriptBank] call GetFarByte ld b, a ld hl, sBoxMon1ID call Random ld [hli], a call Random ld [hl], a call CloseSRAM callba SetGiftBoxMonCaughtData jr .skip_nickname .asm_e390 pop de pop bc push bc push de ld a, b and a jr z, .asm_e3a0 callba SetBoxMonCaughtData jr .asm_e3a6 .asm_e3a0 callba SetCaughtData .asm_e3a6 callba GiveANickname_YesNo pop de jr c, .skip_nickname call InitNickname .skip_nickname pop bc pop de ld a, b and a ret z ld hl, TextJump_WasSentToBillsPC call PrintText ld a, BANK(sBoxMonNicknames) call GetSRAMBank ld hl, wd050 ld de, sBoxMonNicknames ld bc, PKMN_NAME_LENGTH call CopyBytes call CloseSRAM ld b, $1 ret ; e3d4 Functione3d4: ; e3d4 pop bc pop de ld b, $2 ret ; e3d9 TextJump_WasSentToBillsPC: ; 0xe3d9 ; was sent to BILL's PC. text_jump Text_WasSentToBillsPC db "@" ; 0xe3de InitNickname: ; e3de push de call LoadStandardMenuDataHeader call DisableSpriteUpdates pop de push de ld b, $0 callba NamingScreen pop hl ld de, StringBuffer1 call InitName ld a, $4 ; XXX could this be in bank 4 in pokered? ld hl, ExitAllMenus rst FarCall ret ; e3fd _BillsPC: ; e3fd call .CheckCanUsePC ret c call .LogIn call .UseBillsPC jp .LogOut .CheckCanUsePC: ; e40a (3:640a) ld a, [PartyCount] and a ret nz ld hl, .Text_GottaHavePokemon call MenuTextBoxBackup scf ret ; e417 (3:6417) .Text_GottaHavePokemon: ; 0xe417 ; You gotta have #MON to call! text_jump UnknownText_0x1c1006 db "@" ; 0xe41c .LogIn: ; e41c (3:641c) xor a ld [hBGMapMode], a call LoadStandardMenuDataHeader call ClearPCItemScreen ld hl, Options ld a, [hl] push af set NO_TEXT_SCROLL, [hl] ld hl, .Text_What call PrintText pop af ld [Options], a call LoadFontsBattleExtra ret ; e43a (3:643a) .Text_What: ; 0xe43a ; What? text_jump UnknownText_0x1c1024 db "@" ; 0xe43f .LogOut: ; e43f (3:643f) call ReturnToCallingMenu ret .UseBillsPC: ; e443 (3:6443) ld hl, .MenuDataHeader call LoadMenuDataHeader ld a, $1 .loop ld [wMenuCursorBuffer], a call SetPalettes xor a ld [wcf76], a ld [hBGMapMode], a call DoNthMenu jr c, .cancel ld a, [wMenuCursorBuffer] push af ld a, [MenuSelection] ld hl, .Jumptable rst JumpTable pop bc ld a, b jr nc, .loop .cancel call WriteBackup ret ; e46f (3:646f) .MenuDataHeader: ; 0xe46f db $40 ; flags db 00, 00 ; start coords db 17, 19 ; end coords dw .MenuData2 db 1 ; default option ; 0xe477 .MenuData2: ; 0xe477 db $80 ; flags db 0 ; items dw .items dw Function1f79 dw .strings ; 0xe47f .strings: ; e47f db "WITHDRAW <PK><MN>@" db "DEPOSIT <PK><MN>@" db "CHANGE BOX@" db "MOVE <PK><MN> W/O MAIL@" db "SEE YA!@" .Jumptable: ; e4ba (3:64ba) dw BillsPC_WithdrawMenu dw BillsPC_DepositMenu dw BillsPC_ChangeBoxMenu dw BillsPC_MovePKMNMenu dw BillsPC_SeeYa ; e4c4 .items: ; e4c4 db 5 db 0 ; WITHDRAW db 1; DEPOSIT db 2 ; CHANGE BOX db 3 ; MOVE PKMN db 4 ; SEE YA! db -1 ; e4cb BillsPC_SeeYa: ; e4cb scf ret ; e4cd BillsPC_MovePKMNMenu: ; e4cd call LoadStandardMenuDataHeader callba IsAnyMonHoldingMail jr nc, .no_mail ld hl, .Text_MonHoldingMail call PrintText jr .quit .no_mail callba StartMovePkmnWOMail_SaveGame jr c, .quit callba _MovePKMNWithoutMail call ReturnToMapFromSubmenu call ClearPCItemScreen .quit call WriteBackup and a ret ; e4f9 .Text_MonHoldingMail: ; 0xe4f9 ; There is a #MON holding MAIL. Please remove the MAIL. text_jump UnknownText_0x1c102b db "@" ; 0xe4fe BillsPC_DepositMenu: ; e4fe (3:64fe) call LoadStandardMenuDataHeader callba _DepositPKMN call ReturnToMapFromSubmenu call ClearPCItemScreen call WriteBackup and a ret ; e512 (3:6512) Functione512: ; unused ld a, [PartyCount] and a jr z, .no_pkmn cp 2 jr c, .only_one_pkmn and a ret .no_pkmn ld hl, .Text_NoPKMN call MenuTextBoxBackup scf ret .only_one_pkmn ld hl, .Text_ItsYourLastPKMN call MenuTextBoxBackup scf ret ; e52e .Text_NoPKMN: ; 0xe52e ; You don't have a single #MON! text_jump UnknownText_0x1c1062 db "@" ; 0xe533 .Text_ItsYourLastPKMN: ; 0xe533 ; You can't deposit your last #MON! text_jump UnknownText_0x1c1080 db "@" ; 0xe538 CheckCurPartyMonFainted: ; e538 ld hl, PartyMon1HP ld de, PARTYMON_STRUCT_LENGTH ld b, $0 .loop ld a, [CurPartyMon] cp b jr z, .skip ld a, [hli] or [hl] jr nz, .notfainted dec hl .skip inc b ld a, [PartyCount] cp b jr z, .done add hl, de jr .loop .done scf ret .notfainted and a ret ; e559 BillsPC_WithdrawMenu: ; e559 (3:6559) call LoadStandardMenuDataHeader callba _WithdrawPKMN call ReturnToMapFromSubmenu call ClearPCItemScreen call WriteBackup and a ret ; e56d (3:656d) Functione56d: ; unused ld a, [PartyCount] cp PARTY_LENGTH jr nc, .asm_e576 and a ret .asm_e576 ld hl, UnknownText_0xe57e call MenuTextBoxBackup scf ret ; e57e UnknownText_0xe57e: ; 0xe57e ; You can't take any more #MON. text_jump UnknownText_0x1c10a2 db "@" ; 0xe583 BillsPC_ChangeBoxMenu: ; e583 (3:6583) callba _ChangeBox and a ret ClearPCItemScreen: ; e58b call DisableSpriteUpdates xor a ld [hBGMapMode], a call ClearBGPalettes call ClearSprites hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH ld a, " " call ByteFill hlcoord 0,0 lb bc, 10, 18 call TextBox hlcoord 0,12 lb bc, 4, 18 call TextBox call Function3200 call SetPalettes ; load regular palettes? ret ; 0xe5bb Functione5bb: ; e5bb ld a, [CurPartyMon] ld hl, sBoxMon1Species ld bc, $20 call AddNTimes ld de, TempMonSpecies ld bc, $20 ld a, BANK(sBoxMon1Species) call GetSRAMBank call CopyBytes call CloseSRAM ret ; e5d9 Functione5d9: ; unreferenced ld a, [wCurBox] cp b jr z, .asm_e5f1 ld a, b ld hl, Unknown_e66e ld bc, 3 call AddNTimes ld a, [hli] push af ld a, [hli] ld h, [hl] ld l, a pop af jr .asm_e5f6 .asm_e5f1 ld a, BANK(sBoxCount) ld hl, sBoxCount .asm_e5f6 call GetSRAMBank ld a, [hl] ld bc, $16 add hl, bc ld b, a ld c, $0 ld de, wc608 ld a, b and a jr z, .asm_e66a .asm_e608 push hl push bc ld a, c ld bc, 0 add hl, bc ld bc, $20 call AddNTimes ld a, [hl] ld [de], a inc de ld [CurSpecies], a call GetBaseData pop bc pop hl push hl push bc ld a, c ld bc, $35c add hl, bc call SkipNames call CopyBytes pop bc pop hl push hl push bc ld a, c ld bc, $1f add hl, bc ld bc, $20 call AddNTimes ld a, [hl] ld [de], a inc de pop bc pop hl push hl push bc ld a, c ld bc, $15 add hl, bc ld bc, $20 call AddNTimes ld a, [hli] and $f0 ld b, a ld a, [hl] and $f0 swap a or b ld b, a ld a, [BaseGender] cp b ld a, $1 jr c, .asm_e662 xor a .asm_e662 ld [de], a inc de pop bc pop hl inc c dec b jr nz, .asm_e608 .asm_e66a call CloseSRAM ret ; e66e Unknown_e66e: ; e66e dba sBox1 dba sBox2 dba sBox3 dba sBox4 dba sBox5 dba sBox6 dba sBox7 dba sBox8 dba sBox9 dba sBox10 dba sBox11 dba sBox12 dba sBox13 dba sBox14 ; e698 Functione698: ; e698 ld hl, wBreedMon1Stats ld de, TempMon ld bc, $20 call CopyBytes callab CalcLevel ld a, [wBreedMon1Level] ld b, a ld a, d ld e, a sub b ld d, a ret ; e6b3 Functione6b3: ; e6b3 ld hl, wBreedMon2Stats ld de, TempMon ld bc, $20 call CopyBytes callab CalcLevel ld a, [wBreedMon2Level] ld b, a ld a, d ld e, a sub b ld d, a ret ; e6ce BugContest_SetCaughtContestMon: ; e6ce ld a, [wContestMon] and a jr z, .firstcatch ld [wd265], a callba DisplayAlreadyCaughtText callba DisplayCaughtContestMonStats lb bc, 14, 7 call PlaceYesNoBox ret c .firstcatch call .generatestats ld a, [TempEnemyMonSpecies] ld [wd265], a call GetPokemonName ld hl, .caughttext call PrintText ret ; e6fd .generatestats: ; e6fd ld a, [TempEnemyMonSpecies] ld [CurSpecies], a ld [CurPartySpecies], a call GetBaseData xor a ld bc, PARTYMON_STRUCT_LENGTH ld hl, wContestMon call ByteFill xor a ld [MonType], a ld hl, wContestMon jp GeneratePartyMonStats ; e71d .caughttext: ; 0xe71d ; Caught @ ! text_jump UnknownText_0x1c10c0 db "@" ; 0xe722 INCLUDE "items/item_effects.asm" GetPokeBallWobble: ; f971 (3:7971) ; Returns whether a Poke Ball will wobble in the catch animation. ; Whether a Pokemon is caught is determined beforehand. push de ld a, [rSVBK] ld d, a push de ld a, 1 ; BANK(Buffer2) ld [rSVBK], a ld a, [Buffer2] inc a ld [Buffer2], a ; Wobble up to 3 times. cp 3 + 1 jr z, .finished ld a, [wc64e] and a ld c, 0 ; next jr nz, .done ld hl, WobbleChances ld a, [Buffer1] ld b, a .loop ld a, [hli] cp b jr nc, .checkwobble inc hl jr .loop .checkwobble ld b, [hl] call Random cp b ld c, 0 ; next jr c, .done ld c, 2 ; escaped jr .done .finished ld a, [wc64e] and a ld c, 1 ; caught jr nz, .done ld c, 2 ; escaped .done pop de ld e, a ld a, d ld [rSVBK], a ld a, e pop de ret ; f9ba (3:79ba) WobbleChances: ; f9ba ; catch rate, chance of wobbling / 255 db 1, 63 db 2, 75 db 3, 84 db 4, 90 db 5, 95 db 7, 103 db 10, 113 db 15, 126 db 20, 134 db 30, 149 db 40, 160 db 50, 169 db 60, 177 db 80, 191 db 100, 201 db 120, 211 db 140, 220 db 160, 227 db 180, 234 db 200, 240 db 220, 246 db 240, 251 db 254, 253 db 255, 255 ; f9ea KnowsMove: ; f9ea ld a, MON_MOVES call GetPartyParamLocation ld a, [wd262] ld b, a ld c, NUM_MOVES .asm_f9f5 ld a, [hli] cp b jr z, .asm_f9fe dec c jr nz, .asm_f9f5 and a ret .asm_f9fe ld hl, UnknownText_0xfa06 call PrintText scf ret ; fa06 UnknownText_0xfa06: ; 0xfa06 ; knows @ . text_jump UnknownText_0x1c5ea8 db "@" ; 0xfa0b SECTION "bank4", ROMX, BANK[$4] INCLUDE "engine/pack.asm" INCLUDE "engine/time.asm" INCLUDE "engine/tmhm.asm" INCLUDE "engine/namingscreen.asm" INCLUDE "engine/compose_mail.asm" Script_AbortBugContest: ; 0x122c1 checkflag ENGINE_BUG_CONTEST_TIMER iffalse .finish setflag ENGINE_DAILY_BUG_CONTEST special ContestReturnMons .finish end ; 0x122ce INCLUDE "event/itemball.asm" INCLUDE "engine/healmachineanim.asm" INCLUDE "event/whiteout.asm" INCLUDE "event/forced_movement.asm" INCLUDE "event/itemfinder.asm" INCLUDE "engine/startmenu.asm" INCLUDE "engine/selectmenu.asm" INCLUDE "event/elevator.asm" Special_GiveParkBalls: ; 135db xor a ld [wContestMon], a ld a, 20 ld [wParkBallsRemaining], a callba StartBugContestTimer ret ; 135eb BugCatchingContestBattleScript:: ; 0x135eb writecode VAR_BATTLETYPE, BATTLETYPE_CONTEST battlecheck startbattle returnafterbattle copybytetovar wParkBallsRemaining iffalse BugCatchingContestOutOfBallsScript end ; 0x135f8 BugCatchingContestOverScript:: ; 0x135f8 playsound SFX_ELEVATOR_END loadfont writetext UnknownText_0x1360f closetext jump BugCatchingContestReturnToGateScript ; 0x13603 BugCatchingContestOutOfBallsScript: ; 0x13603 playsound SFX_ELEVATOR_END loadfont writetext UnknownText_0x13614 closetext BugCatchingContestReturnToGateScript: ; 0x1360b loadmovesprites jumpstd bugcontestresultswarp ; 0x1360f UnknownText_0x1360f: ; 0x1360f ; ANNOUNCER: BEEEP! Time's up! text_jump UnknownText_0x1bd2ca db "@" ; 0x13614 UnknownText_0x13614: ; 0x13614 ; ANNOUNCER: The Contest is over! text_jump UnknownText_0x1bd2e7 db "@" ; 0x13619 RepelWoreOffScript:: ; 0x13619 loadfont writetext .text closetext loadmovesprites end ; 0x13620 .text: ; 0x13620 ; REPEL's effect wore off. text_jump UnknownText_0x1bd308 db "@" ; 0x13625 SignpostItemScript:: ; 0x13625 loadfont copybytetovar EngineBuffer3 itemtotext 0, 0 writetext .found_text giveitem ITEM_FROM_MEM iffalse .bag_full callasm SetMemEvent specialsound itemnotify jump .finish ; 0x1363e .bag_full: ; 0x1363e keeptextopen writetext .no_room_text closetext .finish: ; 13643 loadmovesprites end ; 0x13645 .found_text: ; 0x13645 ; found @ ! text_jump UnknownText_0x1bd321 db "@" ; 0x1364a .no_room_text: ; 0x1364a ; But has no space left… text_jump UnknownText_0x1bd331 db "@" ; 0x1364f SetMemEvent: ; 1364f ld hl, EngineBuffer1 ; wd03e (aliases: MenuItemsList, CurFruitTree, CurInput) ld a, [hli] ld d, [hl] ld e, a ld b, SET_FLAG call EventFlagAction ret CheckFacingTileForStd:: ; 1365b ; Checks to see if the tile you're facing has a std script associated with it. If so, executes the script and returns carry. ld a, c ld de, 3 ld hl, .table1 call IsInArray jr nc, .notintable ld a, jumpstd_command ld [wJumpStdScriptBuffer], a inc hl ld a, [hli] ld [wJumpStdScriptBuffer + 1], a ld a, [hli] ld [wJumpStdScriptBuffer + 2], a ld a, BANK(Script_JumpStdFromRAM) ld hl, Script_JumpStdFromRAM call CallScript scf ret .notintable xor a ret ; 13681 .table1 dbw $91, magazinebookshelf dbw $93, pcscript dbw $94, radio1 dbw $95, townmap dbw $96, merchandiseshelf dbw $97, tv dbw $9d, window dbw $9f, incenseburner db $ff ; end ; 1369a Script_JumpStdFromRAM: ; 0x1369a jump wJumpStdScriptBuffer ; 0x1369d INCLUDE "event/bug_contest_judging.asm" ; decreases all pokemon's pokerus counter by b. if the lower nybble reaches zero, the pokerus is cured. ApplyPokerusTick: ; 13988 ld hl, PartyMon1PokerusStatus ; PartyMon1 + MON_PKRS ld a, [PartyCount] and a ret z ld c, a .loop ld a, [hl] and $f jr z, .does_not_have_pokerus sub b jr nc, .ok xor a .ok ld d, a ld a, [hl] and $f0 add d ld [hl], a .does_not_have_pokerus ld de, PARTYMON_STRUCT_LENGTH add hl, de dec c jr nz, .loop ret ; 139a8 INCLUDE "event/bug_contest_2.asm" INCLUDE "unknown/013a47.asm" GetSquareRoot: ; 13b87 ; Return the square root of de in b. ; Rather than calculating the result, we take the index of the ; first value in a table of squares that isn't lower than de. ld hl, Squares ld b, 0 .loop ; Make sure we don't go past the end of the table. inc b ld a, b cp $ff ret z ; Iterate over the table until b**2 >= de. ld a, [hli] sub e ld a, [hli] sbc d jr c, .loop ret Squares: ; 13b98 root set 1 rept $ff dw root*root root set root+1 endr ; 13d96 SECTION "bank5", ROMX, BANK[$5] StopRTC: ; Unreferenced??? ld a, SRAM_ENABLE ld [MBC3SRamEnable], a call LatchClock ld a, RTC_DH ld [MBC3SRamBank], a ld a, [MBC3RTC] set 6, a ; halt ld [MBC3RTC], a call CloseSRAM ret ; 14019 StartRTC: ; 14019 ld a, SRAM_ENABLE ld [MBC3SRamEnable], a call LatchClock ld a, RTC_DH ld [MBC3SRamBank], a ld a, [MBC3RTC] res 6, a ; halt ld [MBC3RTC], a call CloseSRAM ret ; 14032 GetTimeOfDay:: ; 14032 ; get time of day based on the current hour ld a, [hHours] ; hour ld hl, TimesOfDay .check ; if we're within the given time period, ; get the corresponding time of day cp [hl] jr c, .match ; else, get the next entry rept 2 inc hl endr ; try again jr .check .match ; get time of day inc hl ld a, [hl] ld [TimeOfDay], a ret ; 14044 TimesOfDay: ; 14044 ; hours for the time of day ; 04-09 morn | 10-17 day | 18-03 nite db 04, NITE db 10, MORN db 18, DAY db 24, NITE db -1, MORN ; 1404e Unknown_1404e: ; Unreferenced db 20, 2 db 40, 0 db 60, 1 db -1, 0 ; 14056 StageRTCTimeForSave: ; 14056 call UpdateTime ld hl, wRTC ld a, [CurDay] ld [hli], a ld a, [hHours] ld [hli], a ld a, [hMinutes] ld [hli], a ld a, [hSeconds] ld [hli], a ret ; 1406a SaveRTC: ; 1406a ld a, $a ld [MBC3SRamEnable], a call LatchClock ld hl, MBC3RTC ld a, $c ld [MBC3SRamBank], a res 7, [hl] ld a, BANK(sRTCStatusFlags) ld [MBC3SRamBank], a xor a ld [sRTCStatusFlags], a call CloseSRAM ret ; 14089 StartClock:: ; 14089 call GetClock call Function1409b call FixDays jr nc, .skip_set ; bit 5: Day count exceeds 139 ; bit 6: Day count exceeds 255 call RecordRTCStatus ; set flag on sRTCStatusFlags .skip_set call StartRTC ret ; 1409b Function1409b: ; 1409b ld hl, hRTCDayHi bit 7, [hl] jr nz, .set_bit_7 bit 6, [hl] jr nz, .set_bit_7 xor a ret .set_bit_7 ; Day count exceeds 16383 ld a, %10000000 call RecordRTCStatus ; set bit 7 on sRTCStatusFlags ret ; 140ae Function140ae: ; 140ae call CheckRTCStatus ld c, a and %11000000 ; Day count exceeded 255 or 16383 jr nz, .time_overflow ld a, c and %00100000 ; Day count exceeded 139 jr z, .dont_update call UpdateTime ld a, [wRTC + 0] ld b, a ld a, [CurDay] cp b jr c, .dont_update .time_overflow callba ClearDailyTimers callba Function170923 ; mobile ld a, $5 call GetSRAMBank ld a, [$aa8c] inc a ld [$aa8c], a ld a, [$b2fa] inc a ld [$b2fa], a call CloseSRAM ret .dont_update xor a ret ; 140ed Function140ed:: ; 140ed call GetClock call FixDays ld hl, hRTCSeconds ld de, StartSecond ld a, [StringBuffer2 + 3] sub [hl] dec hl jr nc, .okay_secs add 60 .okay_secs ld [de], a dec de ld a, [StringBuffer2 + 2] sbc [hl] dec hl jr nc, .okay_mins add 60 .okay_mins ld [de], a dec de ld a, [StringBuffer2 + 1] sbc [hl] dec hl jr nc, .okay_hrs add 24 .okay_hrs ld [de], a dec de ld a, [StringBuffer2] sbc [hl] dec hl jr nc, .okay_days add 140 ld c, 7 call SimpleDivide .okay_days ld [de], a ret ; 1412a INCLUDE "engine/overworld.asm" Function1499a:: ; 1499a ld a, [PlayerNextTile] cp $60 jr z, .warp cp $68 jr z, .warp and $f0 cp $70 jr z, .warp and a ret .warp scf ret ; 149af Function149af:: ; 149af ld a, [PlayerNextTile] cp $70 jr z, .not_warp cp $76 jr z, .not_warp cp $78 jr z, .not_warp cp $7e jr z, .not_warp scf ret .not_warp xor a ret ; 149c6 CheckWarpCollision: ; 149c6 ld de, 1 ld hl, .blocks ld a, [PlayerNextTile] call IsInArray ret ; 149d3 .blocks: ; 149d3 db $71 ; door db $79 db $7a ; stairs db $73 db $7b ; cave entrance db $74 db $7c ; warp pad db $75 db $7d db -1 ; 149dd CheckGrassCollision:: ; 149dd ld a, [PlayerNextTile] ld hl, .blocks ld de, 1 call IsInArray ret ; 149ea .blocks: ; 149ea db $08 db $18 ; tall grass db $14 ; tall grass db $28 db $29 db $48 db $49 db $4a db $4b db $4c db -1 ; 149f5 CheckCutCollision: ; 149f5 ld a, c ld hl, .blocks ld de, 1 call IsInArray ret ; 14a00 .blocks: ; 14a00 db $12 ; cut tree db $1a ; cut tree db $10 ; tall grass db $18 ; tall grass db $14 ; tall grass db $1c ; tall grass db -1 ; 14a07 Function14a07:: ; 14a07 ld a, [PlayerNextTile] ld de, $1f cp $71 ; door ret z ld de, $13 cp $7c ; warp pad ret z ld de, $23 ret ; 14a1a INCLUDE "engine/save.asm" INCLUDE "engine/spawn_points.asm" INCLUDE "engine/map_setup.asm" INCLUDE "engine/pokecenter_pc.asm" INCLUDE "engine/mart.asm" INCLUDE "engine/money.asm" INCLUDE "items/marts.asm" INCLUDE "event/mom.asm" INCLUDE "event/daycare.asm" INCLUDE "event/photo.asm" INCLUDE "engine/breeding/egg.asm" SECTION "Tileset Data 1", ROMX, BANK[TILESETS_1] INCLUDE "tilesets/data_1.asm" SECTION "Roofs", ROMX, BANK[ROOFS] INCLUDE "tilesets/roofs.asm" SECTION "Tileset Data 2", ROMX, BANK[TILESETS_2] INCLUDE "tilesets/data_2.asm" SECTION "bank8", ROMX, BANK[$8] INCLUDE "engine/clock_reset.asm" SECTION "Tileset Data 3", ROMX, BANK[TILESETS_3] INCLUDE "tilesets/data_3.asm" SECTION "bank9", ROMX, BANK[$9] StringBufferPointers:: ; 24000 dw StringBuffer3 dw StringBuffer4 dw StringBuffer5 dw StringBuffer2 dw StringBuffer1 dw EnemyMonNick dw BattleMonNick ; 2400e INCLUDE "engine/menu.asm" _BackUpTiles:: ; 24374 ld a, [rSVBK] push af ld a, $7 ld [rSVBK], a ld hl, wcf71 ld e, [hl] inc hl ld d, [hl] push de ld b, $10 ld hl, wMenuFlags .loop ld a, [hli] ld [de], a dec de dec b jr nz, .loop ; If bit 6 or 7 of the menu flags is set, set bit 0 of the address ; at 7:[wcf71], and draw the menu using the coordinates from the header. ; Otherwise, reset bit 0 of 7:[wcf71]. ld a, [wMenuFlags] bit 6, a jr nz, .bit_6 bit 7, a jr z, .not_bit_7 .bit_6 ld hl, wcf71 ld a, [hli] ld h, [hl] ld l, a set 0, [hl] call MenuBoxCoord2Tile call .copy call MenuBoxCoord2Attr call .copy jr .done .not_bit_7 pop hl ; last-pushed register was de push hl ld a, [hld] ld l, [hl] ld h, a res 0, [hl] .done pop hl call .ret ; empty function ld a, h ld [de], a dec de ld a, l ld [de], a dec de ld hl, wcf71 ld [hl], e inc hl ld [hl], d pop af ld [rSVBK], a ld hl, wcf78 inc [hl] ret ; 243cd .copy: ; 243cd call GetMenuBoxDims inc b inc c call .ret ; empty function .row push bc push hl .col ld a, [hli] ld [de], a dec de dec c jr nz, .col pop hl ld bc, SCREEN_WIDTH add hl, bc pop bc dec b jr nz, .row ret ; 243e7 .ret: ; 243e7 ret ; 243e8 Function243e8:: ; 243e8 xor a ld [hBGMapMode], a ld a, [rSVBK] push af ld a, $7 ld [rSVBK], a call Function1c7e ld a, l or h jp z, Function2445d ld a, l ld [wcf71], a ld a, h ld [wcf72], a call Function1c47 ld a, [wMenuFlags] bit 0, a jr z, .next ld d, h ld e, l call RestoreTileBackup .next call Function1c7e ld a, h or l jr z, .done call Function1c47 .done pop af ld [rSVBK], a ld hl, wcf78 dec [hl] ret ; 24423 Function24423: ; 24423 ld a, [VramState] bit 0, a ret z xor a call GetSRAMBank hlcoord 0, 0 ld de, sScratch ld bc, SCREEN_WIDTH * SCREEN_HEIGHT call CopyBytes call CloseSRAM call OverworldTextModeSwitch xor a call GetSRAMBank ld hl, sScratch decoord 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT .asm_2444c ld a, [hl] cp $61 jr c, .asm_24452 ld [de], a .asm_24452 inc hl inc de dec bc ld a, c or b jr nz, .asm_2444c call CloseSRAM ret ; 2445d Function2445d: ; 2445d ld hl, UnknownText_0x24468 call PrintText call WaitBGMap .asm_24466 jr .asm_24466 ; 24468 UnknownText_0x24468: ; 24468 text_jump UnknownText_0x1c46b7 db "@" ; 2446d Function2446d:: ; 2446d ld a, [wMenuData2Flags] ld b, a ld hl, wcfa1 ld a, [wMenuBorderTopCoord] inc a bit 6, b jr nz, .asm_2447d inc a .asm_2447d ld [hli], a ld a, [wMenuBorderLeftCoord] inc a ld [hli], a ld a, [wMenuData2Items] ld [hli], a ld a, $1 ld [hli], a ld [hl], $0 bit 5, b jr z, .asm_24492 set 5, [hl] .asm_24492 ld a, [wMenuFlags] bit 4, a jr z, .asm_2449b set 6, [hl] .asm_2449b inc hl xor a ld [hli], a ld a, $20 ld [hli], a ld a, $1 bit 0, b jr nz, .asm_244a9 add $2 .asm_244a9 ld [hli], a ld a, [wMenuCursorBuffer] and a jr z, .asm_244b7 ld c, a ld a, [wMenuData2Items] cp c jr nc, .asm_244b9 .asm_244b7 ld c, $1 .asm_244b9 ld [hl], c inc hl ld a, $1 ld [hli], a xor a rept 3 ld [hli], a endr ret ; 244c3 UpdateItemDescription: ; 0x244c3 ld a, [MenuSelection] ld [CurSpecies], a hlcoord 0, 12 ld b, 4 ld c, SCREEN_WIDTH - 2 call TextBox ld a, [MenuSelection] cp -1 ret z decoord 1, 14 callba PrintItemDescription ret ; 0x244e3 Pokepic:: ; 244e3 ld hl, MenuDataHeader_0x24547 call CopyMenuDataHeader call MenuBox call UpdateSprites call ApplyTilemap ld b, SCGB_12 call GetSGBLayout xor a ld [hBGMapMode], a ld a, [CurPartySpecies] ld [CurSpecies], a call GetBaseData ld de, VTiles1 predef GetFrontpic ld a, [wMenuBorderTopCoord] inc a ld b, a ld a, [wMenuBorderLeftCoord] inc a ld c, a call Coord2Tile ld a, $80 ld [hFillBox], a lb bc, 7, 7 predef FillBox call WaitBGMap ret ; 24528 PokepicYesOrNo:: ; 24528 ld hl, MenuDataHeader_0x24547 call CopyMenuDataHeader call ClearMenuBoxInterior call WaitBGMap call GetMemSGBLayout xor a ld [hBGMapMode], a call OverworldTextModeSwitch call ApplyTilemap call UpdateSprites call LoadStandardFont ret ; 24547 MenuDataHeader_0x24547: ; 0x24547 db $40 ; flags db 04, 06 ; start coords db 13, 14 ; end coords dw NULL db 1 ; default option ; 0x2454f LoadObjectMasks: ; 2454f ld hl, wObjectMasks xor a ld bc, NUM_OBJECTS call ByteFill nop ld bc, MapObjects ld de, wObjectMasks xor a .loop push af push bc push de call GetObjectTimeMask jr c, .next call CheckObjectFlag .next pop de ld [de], a inc de pop bc ld hl, OBJECT_LENGTH add hl, bc ld b, h ld c, l pop af inc a cp NUM_OBJECTS jr nz, .loop ret CheckObjectFlag: ; 2457d (9:457d) ld hl, MAPOBJECT_SPRITE add hl, bc ld a, [hl] and a jr z, .masked ld hl, MAPOBJECT_EVENT_FLAG add hl, bc ld a, [hli] ld e, a ld a, [hl] ld d, a cp -1 jr nz, .check ld a, e cp -1 jr z, .unmasked jr .masked .check ld b, CHECK_FLAG call EventFlagAction ld a, c and a jr nz, .masked .unmasked xor a ret .masked ld a, -1 scf ret GetObjectTimeMask: ; 245a7 (9:45a7) call CheckObjectTime ld a, -1 ret c xor a ret Function245af:: ; 245af xor a ld [wcf73], a ld [hBGMapMode], a inc a ld [hInMenu], a call ClearObjectStructsa call Function24764 call Function247dd call Function245f1 call ApplyTilemap xor a ld [hBGMapMode], a ret ; 245cb Function245cb:: ; 245cb .loop call MenuJoyAction jp c, .exit call z, .zero jr .loop ; 245d6 .exit: ; 245d6 call Function1ff8 ld [wcf73], a ld a, 0 ld [hInMenu], a ret ; 245e1 .zero: ; 245e1 call Function245f1 ld a, 1 ld [hBGMapMode], a ld c, 3 call DelayFrames xor a ld [hBGMapMode], a ret ; 245f1 Function245f1: ; 245f1 xor a ld [hBGMapMode], a ld hl, Options ld a, [hl] push af set NO_TEXT_SCROLL, [hl] call Function247f0 call Function2488b call Function248b8 pop af ld [Options], a ret ; 24609 MenuJoyAction: ; 24609 .loop call Function1bd3 ld a, [hJoyLast] and D_PAD ld b, a ld a, [hJoyPressed] and BUTTONS or b bit 0, a ; A jp nz, .a_button bit 1, a ; B jp nz, .b_button bit 2, a ; Select jp nz, .select bit 3, a ; Start jp nz, .start bit 4, a ; Right jp nz, .d_right bit 5, a ; Left jp nz, .d_left bit 6, a ; Up jp nz, .d_up bit 7, a ; Down jp nz, .d_down jr .loop ; 24640 .unreferenced: ; unreferenced ld a, -1 and a ret ; 24644 .a_button: ; 24644 call Function1bee ld a, [MenuSelection2] dec a call Function248d5 ld a, [MenuSelection] ld [CurItem], a ld a, [wcf75] ld [wItemQuantityBuffer], a call Function246fc dec a ld [wcf77], a ld [wd107], a ld a, [MenuSelection] cp -1 jr z, .b_button ld a, A_BUTTON scf ret ; 2466f .b_button: ; 2466f ld a, B_BUTTON scf ret ; 24673 .select: ; 24673 ld a, [wMenuData2Flags] bit 7, a jp z, xor_a_dec_a ld a, [MenuSelection2] dec a call Function248d5 ld a, [MenuSelection] cp -1 jp z, xor_a_dec_a call Function246fc dec a ld [wcf77], a ld a, SELECT scf ret ; 24695 .start: ; 24695 ld a, [wMenuData2Flags] bit 6, a jp z, xor_a_dec_a ld a, START scf ret ; 246a1 .d_left: ; 246a1 ld hl, wcfa6 bit 7, [hl] jp z, xor_a_dec_a ld a, [wMenuData2Flags] bit 3, a jp z, xor_a_dec_a ld a, D_LEFT scf ret ; 246b5 .d_right: ; 246b5 ld hl, wcfa6 bit 7, [hl] jp z, xor_a_dec_a ld a, [wMenuData2Flags] bit 2, a jp z, xor_a_dec_a ld a, D_RIGHT scf ret ; 246c9 .d_up: ; 246c9 ld hl, wcfa6 bit 7, [hl] jp z, xor_a ld hl, wMenuScrollPosition ld a, [hl] and a jr z, .xor_dec_up dec [hl] jp xor_a .xor_dec_up jp xor_a_dec_a ; 246df .d_down: ; 246df ld hl, wcfa6 bit 7, [hl] jp z, xor_a ld hl, wMenuScrollPosition ld a, [wMenuData2Items] add [hl] ld b, a ld a, [wd144] cp b jr c, .xor_dec_down inc [hl] jp xor_a .xor_dec_down jp xor_a_dec_a ; 246fc Function246fc: ; 246fc ld a, [wMenuScrollPosition] ld c, a ld a, [MenuSelection2] add c ld c, a ret ; 24706 Function24706: ; 24706 (9:4706) call MenuBoxCoord2Tile ld de, SCREEN_WIDTH add hl, de ld de, 2 * SCREEN_WIDTH ld a, [wMenuData2Items] .asm_24713 ld [hl], " " add hl, de dec a jr nz, .asm_24713 ret ClearObjectStructsa: ; 2471a ; Get the value of (wcf95):(wcf96,wcf97) and store it in wd144. ld hl, wcf96 ld a, [hli] ld h, [hl] ld l, a ld a, [wcf95] call GetFarByte ld [wd144], a ; if ([wd144] + 1) < [wMenuData2Items] + [wMenuScrollPosition]: [wMenuScrollPosition] = max(([wd144] + 1) - [wMenuData2Items], 0) ld a, [wMenuData2Items] ld c, a ld a, [wMenuScrollPosition] add c ld c, a ld a, [wd144] inc a cp c jr nc, .skip ld a, [wMenuData2Items] ld c, a ld a, [wd144] inc a sub c jr nc, .store xor a .store ld [wMenuScrollPosition], a .skip ld a, [wMenuScrollPosition] ld c, a ld a, [wMenuCursorBuffer] add c ld b, a ld a, [wd144] inc a cp b jr c, .asm_2475a jr nc, .asm_24763 .asm_2475a xor a ld [wMenuScrollPosition], a ld a, $1 ld [wMenuCursorBuffer], a .asm_24763 ret ; 24764 Function24764: ; 24764 ld a, [wMenuData2Flags] ld c, a ld a, [wd144] ld b, a ld a, [wMenuBorderTopCoord] add $1 ld [wcfa1], a ld a, [wMenuBorderLeftCoord] add $0 ld [wcfa2], a ld a, [wMenuData2Items] cp b jr c, .asm_24786 jr z, .asm_24786 ld a, b inc a .asm_24786 ld [wcfa3], a ld a, $1 ld [wcfa4], a ld a, $8c bit 2, c jr z, .asm_24796 set 0, a .asm_24796 bit 3, c jr z, .asm_2479c set 1, a .asm_2479c ld [wcfa5], a xor a ld [wcfa6], a ld a, $20 ld [wcfa7], a ld a, $c3 bit 7, c jr z, .asm_247b0 add $4 .asm_247b0 bit 6, c jr z, .asm_247b6 add $8 .asm_247b6 ld [wcfa8], a ld a, [wcfa3] ld b, a ld a, [wMenuCursorBuffer] and a jr z, .asm_247c8 cp b jr z, .asm_247ca jr c, .asm_247ca .asm_247c8 ld a, $1 .asm_247ca ld [MenuSelection2], a ld a, $1 ld [wcfaa], a xor a ld [wcfac], a ld [wcfad], a ld [wcfab], a ret ; 247dd Function247dd: ; 247dd ld a, [wd144] ld c, a ld a, [wd0e3] and a jr z, .asm_247ef dec a cp c jr c, .asm_247ef xor a ld [wd0e3], a .asm_247ef ret ; 247f0 Function247f0: ; 247f0 call ClearWholeMenuBox ld a, [wMenuData2Flags] bit 4, a jr z, .asm_2480d ld a, [wMenuScrollPosition] and a jr z, .asm_2480d ld a, [wMenuBorderTopCoord] ld b, a ld a, [wMenuBorderRightCoord] ld c, a call Coord2Tile ld [hl], $61 .asm_2480d call MenuBoxCoord2Tile ld bc, $15 add hl, bc ld a, [wMenuData2Items] ld b, a ld c, $0 .asm_2481a ld a, [wMenuScrollPosition] add c ld [wcf77], a ld a, c call Function248d5 ld a, [MenuSelection] cp $ff jr z, .asm_24851 push bc push hl call Function2486e pop hl ld bc, $28 add hl, bc pop bc inc c ld a, c cp b jr nz, .asm_2481a ld a, [wMenuData2Flags] bit 4, a jr z, .asm_24850 ld a, [wMenuBorderBottomCoord] ld b, a ld a, [wMenuBorderRightCoord] ld c, a call Coord2Tile ld [hl], $ee .asm_24850 ret .asm_24851 ld a, [wMenuData2Flags] bit 0, a jr nz, .asm_24866 ld de, .string_2485f call PlaceString ret .string_2485f db "CANCEL@" .asm_24866 ld d, h ld e, l ld hl, wcf98 jp CallPointerAt ; 2486e Function2486e: ; 2486e push hl ld d, h ld e, l ld hl, wcf98 call CallPointerAt pop hl ld a, [wcf93] and a jr z, .asm_2488a ld e, a ld d, $0 add hl, de ld d, h ld e, l ld hl, wcf9b call CallPointerAt .asm_2488a ret ; 2488b Function2488b: ; 2488b ld a, [wd0e3] and a jr z, .asm_248b7 ld b, a ld a, [wMenuScrollPosition] cp b jr nc, .asm_248b7 ld c, a ld a, [wMenuData2Items] add c cp b jr c, .asm_248b7 ld a, b sub c dec a add a add $1 ld c, a ld a, [wMenuBorderTopCoord] add c ld b, a ld a, [wMenuBorderLeftCoord] add $0 ld c, a call Coord2Tile ld [hl], $ec .asm_248b7 ret ; 248b8 Function248b8: ; 248b8 ld a, [wMenuData2Flags] bit 5, a ret z bit 1, a jr z, .asm_248c7 ld a, [wd0e3] and a ret nz .asm_248c7 ld a, [MenuSelection2] dec a call Function248d5 ld hl, wcf9e call CallPointerAt ret ; 248d5 Function248d5: ; 248d5 push de push hl ld e, a ld a, [wMenuScrollPosition] add e ld e, a ld d, $0 ld hl, wcf96 ld a, [hli] ld h, [hl] ld l, a inc hl ld a, [wcf94] cp $1 jr z, .asm_248f2 cp $2 jr z, .asm_248f1 .asm_248f1 add hl, de .asm_248f2 add hl, de ld a, [wcf95] call GetFarByte ld [MenuSelection], a ld [CurItem], a inc hl ld a, [wcf95] call GetFarByte ld [wcf75], a pop hl pop de ret ; 2490c Function2490c: ; 2490c (9:490c) ld a, [wd0e3] and a jr z, .asm_2493d ld b, a ld a, [wcf77] inc a cp b jr z, .asm_24945 ld a, [wcf77] call Function24a5c ld a, [hl] cp $ff ret z ld a, [wd0e3] dec a ld [wd0e3], a call Function249a7 jp c, Function249d1 ld a, [wcf77] ld c, a ld a, [wd0e3] cp c jr c, .asm_2497a jr .asm_2494a .asm_2493d ld a, [wcf77] inc a ld [wd0e3], a ret .asm_24945 xor a ld [wd0e3], a ret .asm_2494a ld a, [wd0e3] call Function24a40 ld a, [wcf77] ld d, a ld a, [wd0e3] ld e, a call Function24a6c push bc ld a, [wd0e3] call Function24a5c dec hl push hl call Function24a80 add hl, bc ld d, h ld e, l pop hl pop bc call Function24aab ld a, [wcf77] call Function24a4d xor a ld [wd0e3], a ret .asm_2497a ld a, [wd0e3] call Function24a40 ld a, [wcf77] ld d, a ld a, [wd0e3] ld e, a call Function24a6c push bc ld a, [wd0e3] call Function24a5c ld d, h ld e, l call Function24a80 add hl, bc pop bc call CopyBytes ld a, [wcf77] call Function24a4d xor a ld [wd0e3], a ret Function249a7: ; 249a7 (9:49a7) ld a, [wd0e3] call Function24a5c ld d, h ld e, l ld a, [wcf77] call Function24a5c ld a, [de] cp [hl] jr nz, .asm_249cd ld a, [wcf77] call Function24a97 cp $63 jr z, .asm_249cd ld a, [wd0e3] call Function24a97 cp $63 jr nz, .asm_249cf .asm_249cd and a ret .asm_249cf scf ret Function249d1: ; 249d1 (9:49d1) ld a, [wd0e3] call Function24a5c inc hl push hl ld a, [wcf77] call Function24a5c inc hl ld a, [hl] pop hl add [hl] cp $64 jr c, .asm_24a01 sub $63 push af ld a, [wcf77] call Function24a5c inc hl ld [hl], $63 ld a, [wd0e3] call Function24a5c inc hl pop af ld [hl], a xor a ld [wd0e3], a ret .asm_24a01 push af ld a, [wcf77] call Function24a5c inc hl pop af ld [hl], a ld hl, wcf96 ld a, [hli] ld h, [hl] ld l, a ld a, [wd0e3] cp [hl] jr nz, .asm_24a25 dec [hl] ld a, [wd0e3] call Function24a5c ld [hl], $ff xor a ld [wd0e3], a ret .asm_24a25 dec [hl] call Function24a80 push bc ld a, [wd0e3] call Function24a5c pop bc push hl add hl, bc pop de .asm_24a34 ld a, [hli] ld [de], a inc de cp $ff jr nz, .asm_24a34 xor a ld [wd0e3], a ret Function24a40: ; 24a40 (9:4a40) call Function24a5c ld de, wd002 call Function24a80 call CopyBytes ret Function24a4d: ; 24a4d (9:4a4d) call Function24a5c ld d, h ld e, l ld hl, wd002 call Function24a80 call CopyBytes ret Function24a5c: ; 24a5c (9:4a5c) push af call Function24a80 ld hl, wcf96 ld a, [hli] ld h, [hl] ld l, a inc hl pop af call AddNTimes ret Function24a6c: ; 24a6c (9:4a6c) push hl call Function24a80 ld a, d sub e jr nc, .asm_24a76 dec a cpl .asm_24a76 ld hl, 0 call AddNTimes ld b, h ld c, l pop hl ret Function24a80: ; 24a80 (9:4a80) push hl ld a, [wcf94] ld c, a ld b, 0 ld hl, Unknown_24a91 rept 2 add hl, bc endr ld c, [hl] inc hl ld b, [hl] pop hl ret ; 24a91 (9:4a91) Unknown_24a91: ; 24a91 dw 0, 1, 2 ; 24a97 Function24a97: ; 24a97 (9:4a97) push af call Function24a80 ld a, c cp $2 jr nz, .asm_24aa7 pop af call Function24a5c inc hl ld a, [hl] ret .asm_24aa7 pop af ld a, $1 ret Function24aab: ; 24aab (9:4aab) ld a, [hld] ld [de], a dec de dec bc ld a, b or c jr nz, Function24aab ret PlaceMenuItemName: ; 0x24ab4 push de ld a, [MenuSelection] ld [wNamedObjectIndexBuffer], a call GetItemName pop hl call PlaceString ret ; 0x24ac3 PlaceMenuItemQuantity: ; 0x24ac3 push de ld a, [MenuSelection] ld [CurItem], a callba _CheckTossableItem ld a, [wItemAttributeParamBuffer] pop hl and a jr nz, .done ld de, $15 add hl, de ld [hl], "×" inc hl ld de, wcf75 lb bc, 1, 2 call PrintNum .done ret ; 0x24ae8 PlaceMoneyTopRightOW: ; 24ae8 ld hl, MenuDataHeader_0x24b15 call CopyMenuDataHeader jr Function24b01 PlaceMoneyBottomLeftOW: ; 24af0 ld hl, MenuDataHeader_0x24b1d call CopyMenuDataHeader jr Function24b01 PlaceMoneyTopRightMenu: ; 24af8 ld hl, MenuDataHeader_0x24b15 ld de, $b call Function1e2e Function24b01: ; 24b01 call MenuBox call MenuBoxCoord2Tile ld de, $15 add hl, de ld de, Money lb bc, PRINTNUM_MONEY | 3, 6 call PrintNum ret ; 24b15 MenuDataHeader_0x24b15: ; 0x24b15 db $40 ; flags db 00, 11 ; start coords db 02, 19 ; end coords dw NULL db 1 ; default option ; 0x24b1d MenuDataHeader_0x24b1d: ; 0x24b1d db $40 ; flags db 11, 00 ; start coords db 13, 08 ; end coords dw NULL db 1 ; default option ; 0x24b25 Special_DisplayCoinCaseBalance: ; 24b25 ; Place a text box of size 1x7 at 11, 0. hlcoord 11, 0 ld b, 1 ld c, 7 call TextBox hlcoord 12, 0 ld de, CoinString call PlaceString hlcoord 17, 1 ld de, ShowMoney_TerminatorString call PlaceString ld de, Coins lb bc, 2, 4 hlcoord 13, 1 call PrintNum ret ; 24b4e Special_DisplayMoneyAndCoinBalance: ; 24b4e hlcoord 5, 0 ld b, 3 ld c, 13 call TextBox hlcoord 6, 1 ld de, MoneyString call PlaceString hlcoord 12, 1 ld de, Money lb bc, PRINTNUM_MONEY | 3, 6 call PrintNum hlcoord 6, 3 ld de, CoinString call PlaceString hlcoord 15, 3 ld de, Coins lb bc, 2, 4 call PrintNum ret ; 24b83 MoneyString: ; 24b83 db "MONEY@" CoinString: ; 24b89 db "COIN@" ShowMoney_TerminatorString: ; 24b8e db "@" ; 24b8f Function24b8f: ; 24b8f ; unreferenced, related to safari? ld hl, Options ld a, [hl] push af set NO_TEXT_SCROLL, [hl] hlcoord 0, 0 ld b, 3 ld c, 7 call TextBox hlcoord 1, 1 ld de, wSafariTimeRemaining lb bc, 2, 3 call PrintNum hlcoord 4, 1 ld de, .slash_500 call PlaceString hlcoord 1, 3 ld de, .booru_ko call PlaceString hlcoord 5, 3 ld de, wSafariBallsRemaining lb bc, 1, 2 call PrintNum pop af ld [Options], a ret ; 24bcf .slash_500: ; 24bcf db "/500@" .booru_ko: ; 24bd4 db "ボール こ@" ; 24bdc Function24bdc: ; 24bdc hlcoord 0, 0 ld b, $5 ld c, $11 call TextBox ret ; 24be7 Function24be7: ; 24be7 ld hl, Options ld a, [hl] push af set 4, [hl] call Function24bdc hlcoord 1, 5 ld de, String24c52 call PlaceString hlcoord 8, 5 ld de, wSafariBallsRemaining lb bc, PRINTNUM_RIGHTALIGN | 1, 2 call PrintNum hlcoord 1, 1 ld de, String24c4b call PlaceString ld a, [wContestMon] and a ld de, String24c59 jr z, .asm_24c1e ld [wd265], a call GetPokemonName .asm_24c1e hlcoord 8, 1 call PlaceString ld a, [wContestMon] and a jr z, .asm_24c3e hlcoord 1, 3 ld de, String24c5e call PlaceString ld a, [wContestMonLevel] ld h, b ld l, c inc hl ld c, $3 call Function3842 .asm_24c3e pop af ld [Options], a ret ; 24c43 String24c43: ; 24c43 db "ボール こ@" String24c4b: ; 24c4b db "CAUGHT@" String24c52: ; 24c52 db "BALLS:@" String24c59: ; 24c59 db "None@" String24c5e: ; 24c5e db "LEVEL@" ; 24c64 FindApricornsInBag: ; 24c64 ; Checks the bag for Apricorns. ld hl, Buffer1 xor a ld [hli], a dec a ld bc, 10 call ByteFill ld hl, .ApricornBalls .loop ld a, [hl] cp -1 jr z, .done push hl ld [CurItem], a ld hl, NumItems call CheckItem pop hl jr nc, .nope ld a, [hl] call .addtobuffer .nope rept 2 inc hl endr jr .loop .done ld a, [Buffer1] and a ret nz scf ret ; 24c94 .addtobuffer: ; 24c94 push hl ld hl, Buffer1 inc [hl] ld e, [hl] ld d, 0 add hl, de ld [hl], a pop hl ret ; 24ca0 .ApricornBalls: ; 24ca0 db RED_APRICORN, LEVEL_BALL db BLU_APRICORN, LURE_BALL db YLW_APRICORN, MOON_BALL db GRN_APRICORN, FRIEND_BALL db WHT_APRICORN, FAST_BALL db BLK_APRICORN, HEAVY_BALL db PNK_APRICORN, LOVE_BALL db -1 ; 24caf MonMenuOptionStrings: ; 24caf db "STATS@" db "SWITCH@" db "ITEM@" db "CANCEL@" db "MOVE@" db "MAIL@" db "ERROR!@" ; 24cd9 MonMenuOptions: ; 24cd9 ; Moves db MONMENU_FIELD_MOVE, MONMENU_CUT, CUT db MONMENU_FIELD_MOVE, MONMENU_FLY, FLY db MONMENU_FIELD_MOVE, MONMENU_SURF, SURF db MONMENU_FIELD_MOVE, MONMENU_STRENGTH, STRENGTH db MONMENU_FIELD_MOVE, MONMENU_FLASH, FLASH db MONMENU_FIELD_MOVE, MONMENU_WATERFALL, WATERFALL db MONMENU_FIELD_MOVE, MONMENU_WHIRLPOOL, WHIRLPOOL db MONMENU_FIELD_MOVE, MONMENU_DIG, DIG db MONMENU_FIELD_MOVE, MONMENU_TELEPORT, TELEPORT db MONMENU_FIELD_MOVE, MONMENU_SOFTBOILED, SOFTBOILED db MONMENU_FIELD_MOVE, MONMENU_HEADBUTT, HEADBUTT db MONMENU_FIELD_MOVE, MONMENU_ROCKSMASH, ROCK_SMASH db MONMENU_FIELD_MOVE, MONMENU_MILKDRINK, MILK_DRINK db MONMENU_FIELD_MOVE, MONMENU_SWEETSCENT, SWEET_SCENT ; Options db MONMENU_MENUOPTION, MONMENU_STATS, 1 ; STATS db MONMENU_MENUOPTION, MONMENU_SWITCH, 2 ; SWITCH db MONMENU_MENUOPTION, MONMENU_ITEM, 3 ; ITEM db MONMENU_MENUOPTION, MONMENU_CANCEL, 4 ; CANCEL db MONMENU_MENUOPTION, MONMENU_MOVE, 5 ; MOVE db MONMENU_MENUOPTION, MONMENU_MAIL, 6 ; MAIL db MONMENU_MENUOPTION, MONMENU_ERROR, 7 ; ERROR! db -1 ; 24d19 MonSubmenu: ; 24d19 xor a ld [hBGMapMode], a call GetMonSubmenuItems callba Function8ea4a ld hl, .MenuDataHeader call LoadMenuDataHeader call .GetTopCoord call PopulateMonMenu ld a, 1 ld [hBGMapMode], a call MonMenuLoop ld [MenuSelection], a call ExitMenu ret ; 24d3f .MenuDataHeader: ; 24d3f db $40 ; tile backup db 00, 06 ; start coords db 17, 19 ; end coords dw 0 db 1 ; default option ; 24d47 .GetTopCoord: ; 24d47 ; TopCoord = 1 + BottomCoord - 2 * (NumSubmenuItems + 1) ld a, [Buffer1] inc a add a ld b, a ld a, [wMenuBorderBottomCoord] sub b inc a ld [wMenuBorderTopCoord], a call MenuBox ret ; 24d59 MonMenuLoop: ; 24d59 .loop ld a, $a0 ; flags ld [wMenuData2Flags], a ld a, [Buffer1] ; items ld [wMenuData2Items], a call Function1c10 ld hl, wcfa5 set 6, [hl] call Function1bc9 ld de, SFX_READ_TEXT_2 call PlaySFX ld a, [hJoyPressed] bit 0, a ; A jr nz, .select bit 1, a ; B jr nz, .cancel jr .loop .cancel ld a, MONMENU_CANCEL ; CANCEL ret .select ld a, [MenuSelection2] dec a ld c, a ld b, 0 ld hl, Buffer2 add hl, bc ld a, [hl] ret ; 24d91 PopulateMonMenu: ; 24d91 call MenuBoxCoord2Tile ld bc, $2a ; 42 add hl, bc ld de, Buffer2 .loop ld a, [de] inc de cp -1 ret z push de push hl call GetMonMenuString pop hl call PlaceString ld bc, $28 ; 40 add hl, bc pop de jr .loop ; 24db0 GetMonMenuString: ; 24db0 ld hl, MonMenuOptions + 1 ld de, 3 call IsInArray dec hl ld a, [hli] cp 1 jr z, .NotMove inc hl ld a, [hl] ld [wd265], a call GetMoveName ret .NotMove inc hl ld a, [hl] dec a ld hl, MonMenuOptionStrings call GetNthString ld d, h ld e, l ret ; 24dd4 GetMonSubmenuItems: ; 24dd4 call ResetMonSubmenu ld a, [CurPartySpecies] cp EGG jr z, .egg ld a, [wLinkMode] and a jr nz, .skip_moves ld a, MON_MOVES call GetPartyParamLocation ld d, h ld e, l ld c, NUM_MOVES .loop push bc push de ld a, [de] and a jr z, .next push hl call IsFieldMove pop hl jr nc, .next call AddMonMenuItem .next pop de inc de pop bc dec c jr nz, .loop .skip_moves ld a, MONMENU_STATS call AddMonMenuItem ld a, MONMENU_SWITCH call AddMonMenuItem ld a, MONMENU_MOVE call AddMonMenuItem ld a, [wLinkMode] and a jr nz, .skip2 push hl ld a, MON_ITEM call GetPartyParamLocation ld d, [hl] callba ItemIsMail pop hl ld a, MONMENU_MAIL jr c, .ok ld a, MONMENU_ITEM .ok call AddMonMenuItem .skip2 ld a, [Buffer1] cp NUM_MON_SUBMENU_ITEMS jr z, .ok2 ld a, MONMENU_CANCEL call AddMonMenuItem .ok2 call TerminateMonSubmenu ret .egg ld a, MONMENU_STATS call AddMonMenuItem ld a, MONMENU_SWITCH call AddMonMenuItem ld a, MONMENU_CANCEL call AddMonMenuItem call TerminateMonSubmenu ret ; 24e52 IsFieldMove: ; 24e52 ld b, a ld hl, MonMenuOptions .next ld a, [hli] cp -1 jr z, .nope cp MONMENU_MENUOPTION jr z, .nope ld d, [hl] inc hl ld a, [hli] cp b jr nz, .next ld a, d scf .nope ret ; 24e68 ResetMonSubmenu: ; 24e68 xor a ld [Buffer1], a ld hl, Buffer2 ld bc, NUM_MON_SUBMENU_ITEMS + 1 call ByteFill ret ; 24e76 TerminateMonSubmenu: ; 24e76 ld a, [Buffer1] ld e, a ld d, $0 ld hl, Buffer2 add hl, de ld [hl], -1 ret ; 24e83 AddMonMenuItem: ; 24e83 push hl push de push af ld a, [Buffer1] ld e, a inc a ld [Buffer1], a ld d, $0 ld hl, Buffer2 add hl, de pop af ld [hl], a pop de pop hl ret ; 24e99 Function24e99: ; 24e99 ; BattleMonMenu ld hl, MenuDataHeader_0x24ed4 call CopyMenuDataHeader xor a ld [hBGMapMode], a call MenuBox call UpdateSprites call Function1c89 call WaitBGMap call CopyMenuData2 ld a, [wMenuData2Flags] bit 7, a jr z, .asm_24ed0 call Function1c10 ld hl, wcfa5 set 6, [hl] call Function1bc9 ld de, SFX_READ_TEXT_2 call PlaySFX ld a, [hJoyPressed] bit 1, a jr z, .asm_24ed2 ret z .asm_24ed0 scf ret .asm_24ed2 and a ret ; 24ed4 MenuDataHeader_0x24ed4: ; 24ed4 db $00 ; flags db 11, 11 ; start coords db 17, 19 ; end coords dw MenuData2_0x24edc db 1 ; default option ; 24edc MenuData2_0x24edc: ; 24edc db $c0 ; flags db 3 ; items db "SWITCH@" db "STATS@" db "CANCEL@" ; 24ef2 LoadBattleMenu: ; 24ef2 ld hl, BattleMenuDataHeader call LoadMenuDataHeader ld a, [wd0d2] ld [wMenuCursorBuffer], a call Function2039 ld a, [wMenuCursorBuffer] ld [wd0d2], a call ExitMenu ret ; 24f0b SafariBattleMenu: ; 24f0b ; untranslated ld hl, MenuDataHeader_0x24f4e call LoadMenuDataHeader jr Function24f19 ; 24f13 ContestBattleMenu: ; 24f13 ld hl, MenuDataHeader_0x24f89 call LoadMenuDataHeader ; 24f19 Function24f19: ; 24f19 ld a, [wd0d2] ld [wMenuCursorBuffer], a call InterpretMenu ld a, [wMenuCursorBuffer] ld [wd0d2], a call ExitMenu ret ; 24f2c BattleMenuDataHeader: ; 24f2c db $40 ; flags db 12, 08 ; start coords db 17, 19 ; end coords dw MenuData_0x24f34 db 1 ; default option ; 24f34 MenuData_0x24f34: ; 0x24f34 db $81 ; flags dn 2, 2 ; rows, columns db 6 ; spacing dba Strings24f3d dbw BANK(MenuData_0x24f34), 0 ; 0x24f3d Strings24f3d: ; 0x24f3d db "FIGHT@" db "<PKMN>@" db "PACK@" db "RUN@" ; 24f4e MenuDataHeader_0x24f4e: ; 24f4e db $40 ; flags db 12, 00 ; start coords db 17, 19 ; end coords dw MenuData_0x24f56 db 1 ; default option ; 24f56 MenuData_0x24f56: ; 24f56 db $81 ; flags dn 2, 2 ; rows, columns db 11 ; spacing dba Strings24f5f dba Function24f7c ; 24f5f Strings24f5f: ; 24f5f db "サファりボール× @" ; "SAFARI BALL× @" db "エサをなげる@" ; "THROW BAIT" db "いしをなげる@" ; "THROW ROCK" db "にげる@" ; "RUN" ; 24f7c Function24f7c: ; 24f7c hlcoord 17, 13 ld de, wSafariBallsRemaining lb bc, PRINTNUM_LEADINGZEROS | 1, 2 call PrintNum ret ; 24f89 MenuDataHeader_0x24f89: ; 24f89 db $40 ; flags db 12, 02 ; start coords db 17, 19 ; end coords dw MenuData_0x24f91 db 1 ; default option ; 24f91 MenuData_0x24f91: ; 24f91 db $81 ; flags dn 2, 2 ; rows, columns db 12 ; spacing dba Strings24f9a dba Function24fb2 ; 24f9a Strings24f9a: ; 24f9a db "FIGHT@" db "<PKMN>", "@" db "PARKBALL× @" db "RUN@" ; 24fb2 Function24fb2: ; 24fb2 hlcoord 13, 16 ld de, wParkBallsRemaining lb bc, PRINTNUM_LEADINGZEROS | 1, 2 call PrintNum ret ; 24fbf Function24fbf: ; 24fbf ld hl, MenuDataHeader_0x250ed call LoadMenuDataHeader call Function24ff9 ret ; 24fc9 Function24fc9: ; 24fc9 callba GetItemPrice Function24fcf: ; 24fcf ld a, d ld [Buffer1], a ld a, e ld [Buffer2], a ld hl, MenuDataHeader_0x250f5 call LoadMenuDataHeader call Function24ff9 ret ; 24fe1 Function24fe1: ; 24fe1 callba GetItemPrice ld a, d ld [Buffer1], a ld a, e ld [Buffer2], a ld hl, MenuDataHeader_0x250fd call LoadMenuDataHeader call Function24ff9 ret ; 24ff9 Function24ff9: ; 24ff9 ld a, $1 ld [wItemQuantityChangeBuffer], a .loop call Function25072 ; update display call Function2500e ; joy action jr nc, .loop cp -1 jr nz, .nope scf ret .nope and a ret ; 2500e Function2500e: ; 2500e call Function354b ; get joypad bit B_BUTTON_F, c jr nz, .b bit A_BUTTON_F, c jr nz, .a bit D_DOWN_F, c jr nz, .down bit D_UP_F, c jr nz, .up bit D_LEFT_F, c jr nz, .left bit D_RIGHT_F, c jr nz, .right and a ret .b ld a, -1 scf ret .a ld a, 0 scf ret .down ld hl, wItemQuantityChangeBuffer dec [hl] jr nz, .finish_down ld a, [wItemQuantityBuffer] ld [hl], a .finish_down and a ret .up ld hl, wItemQuantityChangeBuffer inc [hl] ld a, [wItemQuantityBuffer] cp [hl] jr nc, .finish_up ld [hl], $1 .finish_up and a ret .left ld a, [wItemQuantityChangeBuffer] sub $a jr c, .load_1 jr z, .load_1 jr .finish_left .load_1 ld a, $1 .finish_left ld [wItemQuantityChangeBuffer], a and a ret .right ld a, [wItemQuantityChangeBuffer] add $a ld b, a ld a, [wItemQuantityBuffer] cp b jr nc, .finish_right ld b, a .finish_right ld a, b ld [wItemQuantityChangeBuffer], a and a ret ; 25072 Function25072: ; 25072 call MenuBox call MenuBoxCoord2Tile ld de, $15 add hl, de ld [hl], $f1 inc hl ld de, wItemQuantityChangeBuffer lb bc, PRINTNUM_LEADINGZEROS | 1, 2 call PrintNum ld a, [wMenuData2Pointer] ld e, a ld a, [wMenuData2Pointer + 1] ld d, a ld a, [wMenuDataBank] call FarCall_de ret ; 25097 Function25097: ; 25097 ret ; 25098 Function25098: ; 25098 call Function250a9 call Function250d1 ret ; 2509f Function2509f: ; 2509f call Function250a9 call Function250c1 call Function250d1 ret ; 250a9 Function250a9: ; 250a9 xor a ld [hMultiplicand + 0], a ld a, [Buffer1] ld [hMultiplicand + 1], a ld a, [Buffer2] ld [hMultiplicand + 2], a ld a, [wItemQuantityChangeBuffer] ld [hMultiplier], a push hl call Multiply pop hl ret ; 250c1 Function250c1: ; 250c1 push hl ld hl, hMultiplicand ld a, [hl] srl a ld [hli], a ld a, [hl] rra ld [hli], a ld a, [hl] rra ld [hl], a pop hl ret ; 250d1 Function250d1: ; 250d1 push hl ld hl, hMoneyTemp ld a, [hMultiplicand] ld [hli], a ld a, [$ffb5] ld [hli], a ld a, [$ffb6] ld [hl], a pop hl inc hl ld de, hMoneyTemp lb bc, PRINTNUM_MONEY | 3, 6 call PrintNum call WaitBGMap ret ; 250ed MenuDataHeader_0x250ed: ; 0x250ed db $40 ; flags db 09, 15 ; start coords db 11, 19 ; end coords dw Function25097 db 0 ; default option ; 0x250f5 MenuDataHeader_0x250f5: ; 0x250f5 db $40 ; flags db 15, 07 ; start coords db 17, 19 ; end coords dw Function25098 db -1 ; default option ; 0x250fd MenuDataHeader_0x250fd: ; 0x250fd db $40 ; flags db 15, 07 ; start coords db 17, 19 ; end coords dw Function2509f db 0 ; default option ; 0x25105 INCLUDE "engine/trainer_card.asm" ProfOaksPC: ; 0x265d3 ld hl, OakPCText1 call MenuTextBox call YesNoBox jr c, .shutdown call ProfOaksPCBoot ; player chose "yes"? .shutdown ld hl, OakPCText4 call PrintText call JoyWaitAorB call ExitMenu ret ; 0x265ee ProfOaksPCBoot ; 0x265ee ld hl, OakPCText2 call PrintText call Rate call PlaySFX ; sfx loaded by previous Rate function call call JoyWaitAorB call WaitSFX ret ; 0x26601 Function26601: ; 0x26601 call Rate push de ld de, MUSIC_NONE call PlayMusic pop de call PlaySFX call JoyWaitAorB call WaitSFX ret ; 0x26616 Rate: ; 0x26616 ; calculate Seen/Owned ld hl, PokedexSeen ld b, EndPokedexSeen - PokedexSeen call CountSetBits ld [wd002], a ld hl, PokedexCaught ld b, EndPokedexCaught - PokedexCaught call CountSetBits ld [wd003], a ; print appropriate rating call ClearOakRatingBuffers ld hl, OakPCText3 call PrintText call JoyWaitAorB ld a, [wd003] ld hl, OakRatings call FindOakRating push de call PrintText pop de ret ; 0x26647 ClearOakRatingBuffers: ; 0x26647 ld hl, StringBuffer3 ld de, wd002 call ClearOakRatingBuffer ld hl, StringBuffer4 ld de, wd003 call ClearOakRatingBuffer ret ; 0x2665a ClearOakRatingBuffer: ; 0x2665a push hl ld a, "@" ld bc, ITEM_NAME_LENGTH call ByteFill pop hl lb bc, PRINTNUM_RIGHTALIGN | 1, 3 call PrintNum ret ; 0x2666b FindOakRating: ; 0x2666b ; return sound effect in de ; return text pointer in hl nop ld c, a .loop ld a, [hli] cp c jr nc, .match rept 4 inc hl endr jr .loop .match ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld h, [hl] ld l, a ret ; 0x2667f OakRatings: ; 0x2667f ; db count (if number caught ≤ this number, then this entry is used) ; dw sound effect ; dw text pointer db 9 dw SFX_DEX_FANFARE_LESS_THAN_20 dw OakRating01 db 19 dw SFX_DEX_FANFARE_LESS_THAN_20 dw OakRating02 db 34 dw SFX_DEX_FANFARE_20_49 dw OakRating03 db 49 dw SFX_DEX_FANFARE_20_49 dw OakRating04 db 64 dw SFX_DEX_FANFARE_50_79 dw OakRating05 db 79 dw SFX_DEX_FANFARE_50_79 dw OakRating06 db 94 dw SFX_DEX_FANFARE_80_109 dw OakRating07 db 109 dw SFX_DEX_FANFARE_80_109 dw OakRating08 db 124 dw SFX_CAUGHT_MON dw OakRating09 db 139 dw SFX_CAUGHT_MON dw OakRating10 db 154 dw SFX_DEX_FANFARE_140_169 dw OakRating11 db 169 dw SFX_DEX_FANFARE_140_169 dw OakRating12 db 184 dw SFX_DEX_FANFARE_170_199 dw OakRating13 db 199 dw SFX_DEX_FANFARE_170_199 dw OakRating14 db 214 dw SFX_DEX_FANFARE_200_229 dw OakRating15 db 229 dw SFX_DEX_FANFARE_200_229 dw OakRating16 db 239 dw SFX_DEX_FANFARE_230_PLUS dw OakRating17 db 248 dw SFX_DEX_FANFARE_230_PLUS dw OakRating18 db 255 dw SFX_DEX_FANFARE_230_PLUS dw OakRating19 OakPCText1: ; 0x266de text_jump _OakPCText1 db "@" OakPCText2: ; 0x266e3 text_jump _OakPCText2 db "@" OakPCText3: ; 0x266e8 text_jump _OakPCText3 db "@" OakRating01: text_jump _OakRating01 db "@" OakRating02: text_jump _OakRating02 db "@" OakRating03: text_jump _OakRating03 db "@" OakRating04: text_jump _OakRating04 db "@" OakRating05: text_jump _OakRating05 db "@" OakRating06: text_jump _OakRating06 db "@" OakRating07: text_jump _OakRating07 db "@" OakRating08: text_jump _OakRating08 db "@" OakRating09: text_jump _OakRating09 db "@" OakRating10: text_jump _OakRating10 db "@" OakRating11: text_jump _OakRating11 db "@" OakRating12: text_jump _OakRating12 db "@" OakRating13: text_jump _OakRating13 db "@" OakRating14: text_jump _OakRating14 db "@" OakRating15: text_jump _OakRating15 db "@" OakRating16: text_jump _OakRating16 db "@" OakRating17: text_jump _OakRating17 db "@" OakRating18: text_jump _OakRating18 db "@" OakRating19: text_jump _OakRating19 db "@" OakPCText4: ; 0x2674c text_jump _OakPCText4 db "@" INCLUDE "engine/decorations.asm" PadCoords_de: ; 27092 ld a, d add 4 ld d, a ld a, e add 4 ld e, a call GetBlockLocation ret ; 2709e LevelUpHappinessMod: ; 2709e ld a, [CurPartyMon] ld hl, PartyMon1CaughtLocation call GetPartyLocation ld a, [hl] and $7f ld d, a ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a call GetWorldMapLocation cp d ld c, HAPPINESS_GAINLEVEL jr nz, .ok ld c, HAPPINESS_GAINLEVELATHOME .ok callab ChangeHappiness ret ; 270c4 INCLUDE "trainers/dvs.asm" _ReturnToBattle_UseBall: ; 2715c call ClearBGPalettes call ClearTileMap ld a, [BattleType] cp BATTLETYPE_TUTORIAL jr z, .gettutorialbackpic callba GetMonBackpic jr .continue .gettutorialbackpic callba GetTrainerBackpic .continue callba GetMonFrontpic callba _LoadBattleFontsHPBar call GetMemSGBLayout call WriteBackup call LoadStandardMenuDataHeader call WaitBGMap jp SetPalettes ; 27192 ConsumeHeldItem: ; 27192 push hl push de push bc ld a, [hBattleTurn] and a ld hl, OTPartyMon1Item ld de, EnemyMonItem ld a, [CurOTMon] jr z, .theirturn ld hl, PartyMon1Item ld de, BattleMonItem ld a, [CurBattleMon] .theirturn push hl push af ld a, [de] ld b, a callba GetItemHeldEffect ld hl, .ConsumableEffects .loop ld a, [hli] cp b jr z, .ok inc a jr nz, .loop pop af pop hl pop bc pop de pop hl ret .ok xor a ld [de], a pop af pop hl call GetPartyLocation ld a, [hBattleTurn] and a jr nz, .ourturn ld a, [wBattleMode] dec a jr z, .done .ourturn ld [hl], $0 .done pop bc pop de pop hl ret ; 271de .ConsumableEffects: ; 271de ; Consumable items? db HELD_BERRY db HELD_2 db HELD_5 db HELD_HEAL_POISON db HELD_HEAL_FREEZE db HELD_HEAL_BURN db HELD_HEAL_SLEEP db HELD_HEAL_PARALYZE db HELD_HEAL_STATUS db HELD_30 db HELD_ATTACK_UP db HELD_DEFENSE_UP db HELD_SPEED_UP db HELD_SP_ATTACK_UP db HELD_SP_DEFENSE_UP db HELD_ACCURACY_UP db HELD_EVASION_UP db HELD_38 db HELD_71 db HELD_ESCAPE db HELD_CRITICAL_UP db -1 ; 271f4 MoveEffectsPointers: ; 271f4 INCLUDE "battle/moves/move_effects_pointers.asm" MoveEffects: ; 2732e INCLUDE "battle/moves/move_effects.asm" Function27a28: ; 27a28 call Function2500e ld b, a ret ; 27a2d SECTION "bankA", ROMX, BANK[$A] INCLUDE "engine/link.asm" Function29fe4: ; unreferenced ld a, $0 call GetSRAMBank ld d, $0 ld b, CHECK_FLAG predef FlagPredef call CloseSRAM ld a, c and a ret ; 29ff8 INCLUDE "engine/wildmons.asm" DetermineLinkBattleResult: ; 2b930 callba UpdateEnemyMonInParty ld hl, PartyMon1HP call .CountMonsRemaining push bc ld hl, OTPartyMon1HP call .CountMonsRemaining ld a, c pop bc cp c jr z, .even_number_of_mons_remaining jr c, .defeat jr .victory .even_number_of_mons_remaining call .BothSides_CheckNumberMonsAtFullHealth jr z, .drawn ld a, e cp $1 jr z, .victory cp $2 jr z, .defeat ld hl, PartyMon1HP call .CalcPercentHPRemaining push de ld hl, OTPartyMon1HP call .CalcPercentHPRemaining pop hl ld a, d cp h jr c, .victory jr z, .compare_lo jr .defeat .compare_lo ld a, e cp l jr z, .drawn jr nc, .defeat .victory ld a, [wBattleResult] and $f0 ld [wBattleResult], a ret .defeat ld a, [wBattleResult] and $f0 add $1 ld [wBattleResult], a ret .drawn ld a, [wBattleResult] and $f0 add $2 ld [wBattleResult], a ret ; 2b995 .CountMonsRemaining: ; 2b995 ld c, 0 ld b, 3 ld de, PARTYMON_STRUCT_LENGTH - 1 .loop ld a, [hli] or [hl] jr nz, .not_fainted inc c .not_fainted add hl, de dec b jr nz, .loop ret ; 2b9a6 .CalcPercentHPRemaining: ; 2b9a6 ld de, 0 ld c, $3 .loop2 ld a, [hli] or [hl] jr z, .next dec hl xor a ld [hDividend + 0], a ld a, [hli] ld [hDividend + 1], a ld a, [hli] ld [hDividend + 2], a xor a ld [hDividend + 3], a ld a, [hli] ld b, a ld a, [hld] srl b rr a srl b rr a ld [hDivisor], a ld b, $4 call Divide ld a, [hQuotient + 2] add e ld e, a ld a, [hQuotient + 1] adc d ld d, a dec hl .next push de ld de, $2f add hl, de pop de dec c jr nz, .loop2 ret ; 2b9e1 .BothSides_CheckNumberMonsAtFullHealth: ; 2b9e1 ld hl, PartyMon1HP call .CheckFaintedOrFullHealth jr nz, .finish ; we have a pokemon that's neither fainted nor at full health ld hl, OTPartyMon1HP call .CheckFaintedOrFullHealth ld e, $1 ret .finish ld hl, OTPartyMon1HP call .CheckFaintedOrFullHealth ld e, $0 ret nz ; we both have pokemon that are neither fainted nor at full health ld e, $2 ld a, $1 and a ret ; 2ba01 .CheckFaintedOrFullHealth: ; 2ba01 ld d, 3 .loop3 ld a, [hli] ld b, a ld a, [hli] ld c, a or b jr z, .fainted_or_full_health ld a, [hli] cp b ret nz ld a, [hld] cp c ret nz .fainted_or_full_health push de ld de, PARTYMON_STRUCT_LENGTH - 2 add hl, de pop de dec d jr nz, .loop3 ret ; 2ba1a ChrisBackpic: ; 2ba1a INCBIN "gfx/misc/player.6x6.2bpp.lz" ; 2bbaa DudeBackpic: ; 2bbaa INCBIN "gfx/misc/dude.6x6.2bpp.lz" ; 2bcea SECTION "bankB", ROMX, BANK[$B] Function2c000: ; 2c000 ld a, $e4 ld [rOBP0], a call Function2c165 call Function2c01c ld a, [wBattleMode] dec a ret z jp Function2c03a ; 2c012 Function2c012: ; 2c012 ld a, $e4 ld [rOBP0], a call Function2c165 jp Function2c03a ; 2c01c Function2c01c: ; 2c01c call Function2c0ad ld hl, PartyMon1HP ld de, PartyCount call Function2c059 ld a, $60 ld hl, wcfc4 ld [hli], a ld [hl], a ld a, $8 ld [wd003], a ld hl, Sprites jp Function2c143 ; 2c03a Function2c03a: ; 2c03a call Function2c0c5 ld hl, OTPartyMon1HP ld de, OTPartyCount call Function2c059 ld hl, wcfc4 ld a, $48 ld [hli], a ld [hl], $20 ld a, $f8 ld [wd003], a ld hl, Sprites + $18 jp Function2c143 ; 2c059 Function2c059: ; 2c059 ld a, [de] push af ld de, Buffer1 ld c, $6 ld a, $34 .asm_2c062 ld [de], a inc de dec c jr nz, .asm_2c062 pop af ld de, Buffer1 .asm_2c06b push af call Function2c075 inc de pop af dec a jr nz, .asm_2c06b ret ; 2c075 Function2c075: ; 2c075 ld a, [hli] and a jr nz, .asm_2c07f ld a, [hl] and a ld b, $33 jr z, .asm_2c08b .asm_2c07f rept 3 dec hl endr ld a, [hl] and a ld b, $32 jr nz, .asm_2c08e dec b jr .asm_2c08e .asm_2c08b rept 3 dec hl endr .asm_2c08e ld a, b ld [de], a ld bc, $32 add hl, bc ret ; 2c095 DrawPlayerExpBar: ; 2c095 ld hl, .data_2c0a9 ld de, wd004 ld bc, 4 call CopyBytes hlcoord 18, 10 ld de, -1 jr Function2c0f1 .data_2c0a9 db $73 db $77 db $6f db $76 ; 2c0ad Function2c0ad: ; 2c0ad ld hl, .data_2c0c1 ld de, wd004 ld bc, 4 call CopyBytes hlcoord 18, 10 ld de, -1 jr Function2c0f1 .data_2c0c1 db $73, $5c, $6f, $76 ; 2c0c5 Function2c0c5: ; 2c0c5 ld hl, .data_2c0ed ld de, wd004 ld bc, 4 call CopyBytes hlcoord 1, 2 ld de, 1 call Function2c0f1 ld a, [wBattleMode] dec a ret nz ld a, [TempEnemyMonSpecies] dec a call CheckCaughtMon ret z hlcoord 1, 1 ld [hl], $5d ret .data_2c0ed db $6d db $74 db $78 db $76 ; 2c0f1 Function2c0f1: ; 2c0f1 ld a, [wd004] ld [hl], a ld bc, SCREEN_WIDTH add hl, bc ld a, [StartFlypoint] ld [hl], a ld b, $8 .asm_2c0ff add hl, de ld a, [MovementBuffer] ld [hl], a dec b jr nz, .asm_2c0ff add hl, de ld a, [EndFlypoint] ld [hl], a ret ; 2c10d Function2c10d: ; 2c10d call Function2c165 ld hl, PartyMon1HP ld de, PartyCount call Function2c059 ld hl, wcfc4 ld a, $50 ld [hli], a ld [hl], $40 ld a, $8 ld [wd003], a ld hl, Sprites call Function2c143 ld hl, OTPartyMon1HP ld de, OTPartyCount call Function2c059 ld hl, wcfc4 ld a, "@" ld [hli], a ld [hl], $68 ld hl, Sprites + $18 jp Function2c143 ; 2c143 Function2c143: ; 2c143 ld de, Buffer1 ld c, $6 .loop ld a, [wcfc5] ld [hli], a ld a, [wcfc4] ld [hli], a ld a, [de] ld [hli], a ld a, $3 ld [hli], a ld a, [wcfc4] ld b, a ld a, [wd003] add b ld [wcfc4], a inc de dec c jr nz, .loop ret ; 2c165 Function2c165: ; 2c165 ld de, GFX_2c172 ld hl, VTiles0 tile $31 lb bc, BANK(GFX_2c172), 4 call Get2bpp_2 ret ; 2c172 GFX_2c172: ; 2c172 INCBIN "gfx/battle/balls.2bpp" ; 2c1b2 _ShowLinkBattleParticipants: ; 2c1b2 call ClearBGPalettes call LoadFontsExtra hlcoord 2, 3 ld b, 9 ld c, 14 call TextBox hlcoord 4, 5 ld de, PlayerName call PlaceString hlcoord 4, 10 ld de, OTPlayerName call PlaceString hlcoord 9, 8 ld a, $69 ld [hli], a ld [hl], $6a callba Function2c10d ; no need to callba ld b, SCGB_08 call GetSGBLayout call SetPalettes ld a, $e4 ld [rOBP0], a ret ; 2c1ef TrainerClassNames:: ; 2c1ef db "LEADER@" db "LEADER@" db "LEADER@" db "LEADER@" db "LEADER@" db "LEADER@" db "LEADER@" db "LEADER@" db "RIVAL@" db "#MON PROF.@" db "ELITE FOUR@" db "<PKMN> TRAINER@" db "ELITE FOUR@" db "ELITE FOUR@" db "ELITE FOUR@" db "CHAMPION@" db "LEADER@" db "LEADER@" db "LEADER@" db "SCIENTIST@" db "LEADER@" db "YOUNGSTER@" db "SCHOOLBOY@" db "BIRD KEEPER@" db "LASS@" db "LEADER@" db "COOLTRAINER@" db "COOLTRAINER@" db "BEAUTY@" db "#MANIAC@" db "ROCKET@" db "GENTLEMAN@" db "SKIER@" db "TEACHER@" db "LEADER@" db "BUG CATCHER@" db "FISHER@" db "SWIMMER♂@" db "SWIMMER♀@" db "SAILOR@" db "SUPER NERD@" db "RIVAL@" db "GUITARIST@" db "HIKER@" db "BIKER@" db "LEADER@" db "BURGLAR@" db "FIREBREATHER@" db "JUGGLER@" db "BLACKBELT@" db "ROCKET@" db "PSYCHIC@" db "PICNICKER@" db "CAMPER@" db "ROCKET@" db "SAGE@" db "MEDIUM@" db "BOARDER@" db "#FAN@" db "KIMONO GIRL@" db "TWINS@" db "#FAN@" db "<PKMN> TRAINER@" db "LEADER@" db "OFFICER@" db "ROCKET@" db "MYSTICALMAN@" AI_Redundant: ; 2c41a ; Check if move effect c will fail because it's already been used. ; Return z if the move is a good choice. ; Return nz if the move is a bad choice. ld a, c ld de, 3 ld hl, .Moves call IsInArray jp nc, .NotRedundant inc hl ld a, [hli] ld h, [hl] ld l, a jp [hl] .Moves: ; 2c42c dbw EFFECT_DREAM_EATER, .DreamEater dbw EFFECT_HEAL, .Heal dbw EFFECT_LIGHT_SCREEN, .LightScreen dbw EFFECT_MIST, .Mist dbw EFFECT_FOCUS_ENERGY, .FocusEnergy dbw EFFECT_CONFUSE, .Confuse dbw EFFECT_TRANSFORM, .Transform dbw EFFECT_REFLECT, .Reflect dbw EFFECT_SUBSTITUTE, .Substitute dbw EFFECT_LEECH_SEED, .LeechSeed dbw EFFECT_DISABLE, .Disable dbw EFFECT_ENCORE, .Encore dbw EFFECT_SNORE, .Snore dbw EFFECT_SLEEP_TALK, .SleepTalk dbw EFFECT_MEAN_LOOK, .MeanLook dbw EFFECT_NIGHTMARE, .Nightmare dbw EFFECT_SPIKES, .Spikes dbw EFFECT_FORESIGHT, .Foresight dbw EFFECT_PERISH_SONG, .PerishSong dbw EFFECT_SANDSTORM, .Sandstorm dbw EFFECT_ATTRACT, .Attract dbw EFFECT_SAFEGUARD, .Safeguard dbw EFFECT_RAIN_DANCE, .RainDance dbw EFFECT_SUNNY_DAY, .SunnyDay dbw EFFECT_TELEPORT, .Teleport dbw EFFECT_MORNING_SUN, .MorningSun dbw EFFECT_SYNTHESIS, .Synthesis dbw EFFECT_MOONLIGHT, .Moonlight dbw EFFECT_SWAGGER, .Swagger dbw EFFECT_FUTURE_SIGHT, .FutureSight db -1 .LightScreen: ; 2c487 ld a, [EnemyScreens] bit SCREENS_LIGHT_SCREEN, a ret .Mist: ; 2c48d ld a, [EnemySubStatus4] bit SUBSTATUS_MIST, a ret .FocusEnergy: ; 2c493 ld a, [EnemySubStatus4] bit SUBSTATUS_FOCUS_ENERGY, a ret .Confuse: ; 2c499 ld a, [PlayerSubStatus3] bit SUBSTATUS_CONFUSED, a ret nz ld a, [PlayerScreens] bit SCREENS_SAFEGUARD, a ret .Transform: ; 2c4a5 ld a, [EnemySubStatus5] bit SUBSTATUS_TRANSFORMED, a ret .Reflect: ; 2c4ab ld a, [EnemyScreens] bit SCREENS_REFLECT, a ret .Substitute: ; 2c4b1 ld a, [EnemySubStatus4] bit SUBSTATUS_SUBSTITUTE, a ret .LeechSeed: ; 2c4b7 ld a, [PlayerSubStatus4] bit SUBSTATUS_LEECH_SEED, a ret .Disable: ; 2c4bd ld a, [PlayerDisableCount] and a ret .Encore: ; 2c4c2 ld a, [PlayerSubStatus5] bit SUBSTATUS_ENCORED, a ret .Snore: .SleepTalk: ; 2c4c8 ld a, [EnemyMonStatus] and SLP jr z, .Redundant jr .NotRedundant .MeanLook: ; 2c4d1 ld a, [EnemySubStatus5] bit SUBSTATUS_CANT_RUN, a ret .Nightmare: ; 2c4d7 ld a, [BattleMonStatus] and a jr z, .Redundant ld a, [PlayerSubStatus1] bit SUBSTATUS_NIGHTMARE, a ret .Spikes: ; 2c4e3 ld a, [PlayerScreens] bit SCREENS_SPIKES, a ret .Foresight: ; 2c4e9 ld a, [PlayerSubStatus1] bit SUBSTATUS_IDENTIFIED, a ret .PerishSong: ; 2c4ef ld a, [PlayerSubStatus1] bit SUBSTATUS_PERISH, a ret .Sandstorm: ; 2c4f5 ld a, [Weather] cp WEATHER_SANDSTORM jr z, .Redundant jr .NotRedundant .Attract: ; 2c4fe callba CheckOppositeGender jr c, .Redundant ld a, [PlayerSubStatus1] bit SUBSTATUS_IN_LOVE, a ret .Safeguard: ; 2c50c ld a, [EnemyScreens] bit SCREENS_SAFEGUARD, a ret .RainDance: ; 2c512 ld a, [Weather] cp WEATHER_RAIN jr z, .Redundant jr .NotRedundant .SunnyDay: ; 2c51b ld a, [Weather] cp WEATHER_SUN jr z, .Redundant jr .NotRedundant .DreamEater: ; 2c524 ld a, [BattleMonStatus] and SLP jr z, .Redundant jr .NotRedundant .Swagger: ; 2c52d ld a, [PlayerSubStatus3] bit SUBSTATUS_CONFUSED, a ret .FutureSight: ; 2c533 ld a, [EnemyScreens] bit 5, a ret .Heal: .MorningSun: .Synthesis: .Moonlight: ; 2c539 callba AICheckEnemyMaxHP jr nc, .NotRedundant .Teleport: .Redundant: ; 2c541 ld a, 1 and a ret .NotRedundant: ; 2c545 xor a ret INCLUDE "event/move_deleter.asm" Function2c642: ; 2c642 (b:4642) ld de, OverworldMap ld a, $1 ld [de], a inc de ld a, BANK(sGameData) call GetSRAMBank ld hl, sPlayerData + PlayerID - wPlayerData ld a, [hli] ld [de], a ld b, a inc de ld a, [hl] ld [de], a ld c, a inc de push bc ld hl, sPlayerData + PlayerName - wPlayerData ld bc, NAME_LENGTH call CopyBytes push de ld hl, sPokemonData + PokedexCaught - wPokemonData ld b, (NUM_POKEMON + 7) / 8 call CountSetBits pop de pop bc ld a, [wd265] ld [de], a inc de call CloseSRAM call Random and $1 ld [de], a inc de call Function2c6ac ld [de], a inc de ld a, c ld c, b ld b, a call Function2c6ac ld [de], a inc de ld a, BANK(sBackupMysteryGiftItem) call GetSRAMBank ld a, [sBackupMysteryGiftItem] ld [de], a inc de ld a, [sBackupMysteryGiftItem + 1] ld [de], a ld a, $14 ld [wca00], a call CloseSRAM ld hl, OverworldMap ld de, wc950 ld bc, SCREEN_WIDTH jp CopyBytes Function2c6ac: ; 2c6ac (b:46ac) push de call Random cp $19 ; 10 percent jr c, .tenpercent call Random and $7 ld d, a rl d ld e, $80 .loop rlc e dec a jr nz, .loop ld a, e and c jr z, .skip ld a, $1 .skip add d jr .done .tenpercent call Random cp $32 ; 20 percent jr c, .twopercent call Random and $3 ld d, a rl d ld e, $80 .loop2 rlc e dec a jr nz, .loop2 ld a, e and b jr z, .skip2 ld a, $1 .skip2 add d add $10 jr .done .twopercent call Random cp $32 ; 50 ; 20 percent jr c, .pointfourpercent ld a, b swap a and $7 add $18 jr .done .pointfourpercent ld a, b and $80 ld a, $20 jr z, .done ld a, $21 .done pop de ret MysteryGiftGetItemHeldEffect: ; 2c708 (b:4708) ld a, c cp $25 ; 37 jr nc, Function2c722 ld hl, Unknown_2c725 ld b, 0 add hl, bc ld c, [hl] ret MysteryGiftGetDecoration: ; 2c715 (b:4715) ld a, c cp $25 ; 37 jr nc, Function2c722 ld hl, Unknown_2c74a ld b, 0 add hl, bc ld c, [hl] ret Function2c722: ; 2c722 (b:4722) ld c, DECO_POLKADOT_BED ; GREAT_BALL ret ; 2c725 (b:4725) Unknown_2c725: ; 2c725 ; May or may not be items. db BERRY db PRZCUREBERRY db MINT_BERRY db ICE_BERRY db BURNT_BERRY db PSNCUREBERRY db GUARD_SPEC db X_DEFEND db X_ATTACK db BITTER_BERRY db DIRE_HIT db X_SPECIAL db X_ACCURACY db EON_MAIL db MORPH_MAIL db MUSIC_MAIL db MIRACLEBERRY db GOLD_BERRY db REVIVE db GREAT_BALL db SUPER_REPEL db MAX_REPEL db ELIXER db ETHER db WATER_STONE db FIRE_STONE db LEAF_STONE db THUNDERSTONE db MAX_ETHER db MAX_ELIXER db MAX_REVIVE db SCOPE_LENS db HP_UP db PP_UP db RARE_CANDY db BLUESKY_MAIL db MIRAGE_MAIL ; 2c74a Unknown_2c74a: ; 2c74a ; May or may not be items. db DECO_SNES db DECO_BIG_SNORLAX_DOLL db DECO_BIG_ONIX_DOLL db DECO_BIG_LAPRAS_DOLL db DECO_DOLLS db DECO_PIKACHU_DOLL db DECO_SURF_PIKACHU_DOLL db DECO_CLEFAIRY_DOLL db DECO_JIGGLYPUFF_DOLL db DECO_BULBASAUR_DOLL db DECO_TROPICPLANT db DECO_JUMBOPLANT db DECO_TOWN_MAP db DECO_CHARMANDER_DOLL db DECO_POLIWAG_DOLL db DECO_DIGLETT_DOLL db DECO_BLUE_CARPET db DECO_YELLOW_CARPET db DECO_POSTERS db DECO_PIKACHU_POSTER db DECO_N64 db DECO_BIG_DOLLS db DECO_BEDS db DECO_FEATHERY_BED db DECO_POLKADOT_BED db DECO_PIKACHU_BED db DECO_CARPETS db DECO_RED_CARPET db DECO_GREEN_CARPET db DECO_CLEFAIRY_POSTER db DECO_ODDISH_DOLL db DECO_MAGNAPLANT db DECO_GENGAR_DOLL db DECO_CONSOLES db DECO_PINK_BED db DECO_SQUIRTLE_DOLL db DECO_STARMIE_DOLL ; 2c76f Function2c76f: ; 2c76f (b:476f) ld a, $1 ld [hInMenu], a call Function2c8d3 ld a, $0 ld [hInMenu], a ret nc call Function1bee call WaitBGMap ld a, [CurItem] dec a ld [wd107], a ld hl, TMsHMs ld c, a ld b, $0 add hl, bc ld a, [hl] ld [wItemQuantityBuffer], a call Function2c798 scf ret Function2c798: ; 2c798 (b:4798) ld a, [CurItem] ld c, a callab GetNumberedTMHM ld a, c ld [CurItem], a ret ConvertCurItemIntoCurTMHM: ; 2c7a7 (b:47a7) ld a, [CurItem] ld c, a callab GetTMHMNumber ld a, c ld [wCurTMHM], a ret GetTMHMItemMove: ; 2c7b6 (b:47b6) call ConvertCurItemIntoCurTMHM predef GetTMHMMove ret Function2c7bf: ; 2c7bf (b:47bf) ld hl, Options ld a, [hl] push af res 4, [hl] ld a, [CurItem] cp TM01 jr c, .NotTMHM call GetTMHMItemMove ld a, [wCurTMHM] ld [wd262], a call GetMoveName call CopyName1 ld hl, UnknownText_0x2c8bf ; Booted up a TM ld a, [CurItem] cp HM01 jr c, .TM ld hl, UnknownText_0x2c8c4 ; Booted up an HM .TM call PrintText ld hl, UnknownText_0x2c8c9 call PrintText call YesNoBox .NotTMHM pop bc ld a, b ld [Options], a ret Function2c7fb: ; 2c7fb ld hl, StringBuffer2 ld de, wd066 ld bc, $c call CopyBytes call ClearBGPalettes Function2c80a: ; 2c80a callba LoadPartyMenuGFX callba InitPartyMenuWithCancel callba InitPartyMenuGFX ld a, $3 ld [PartyMenuActionText], a .loopback callba WritePartyMenuTilemap callba PrintPartyMenuText call WaitBGMap call SetPalettes call DelayFrame callba PartyMenuSelect push af ld a, [CurPartySpecies] cp EGG pop bc ; now contains the former contents of af jr z, .egg push bc ld hl, wd066 ld de, StringBuffer2 ld bc, $c call CopyBytes pop af ; now contains the original contents of af ret .egg push hl push de push bc push af ld de, SFX_WRONG call PlaySFX call WaitSFX pop af pop bc pop de pop hl jr .loopback ; 2c867 Function2c867: ; 2c867 predef CanLearnTMHMMove push bc ld a, [CurPartyMon] ld hl, PartyMonNicknames call GetNick pop bc ld a, c and a jr nz, .compatible push de ld de, SFX_WRONG call PlaySFX pop de ld hl, UnknownText_0x2c8ce call PrintText jr .nope .compatible callab KnowsMove jr c, .nope predef LearnMove ld a, b and a jr z, .nope callba MobileFn_106049 ld a, [CurItem] call IsHM ret c ld c, HAPPINESS_LEARNMOVE callab ChangeHappiness call Function2cb0c jr .asm_2c8bd .nope and a ret .asm_2c8b8 ld a, $2 ld [wd0ec], a .asm_2c8bd scf ret ; 2c8bf (b:48bf) UnknownText_0x2c8bf: ; 0x2c8bf ; Booted up a TM. text_jump UnknownText_0x1c0373 db "@" ; 0x2c8c4 UnknownText_0x2c8c4: ; 0x2c8c4 ; Booted up an HM. text_jump UnknownText_0x1c0384 db "@" ; 0x2c8c9 UnknownText_0x2c8c9: ; 0x2c8c9 ; It contained @ . Teach @ to a #MON? text_jump UnknownText_0x1c0396 db "@" ; 0x2c8ce UnknownText_0x2c8ce: ; 0x2c8ce ; is not compatible with @ . It can't learn @ . text_jump UnknownText_0x1c03c2 db "@" ; 0x2c8d3 Function2c8d3: ; 2c8d3 (b:48d3) xor a ld [hBGMapMode], a call Function2c9e2 ld a, $2 ld [wcfa1], a ld a, $7 ld [wcfa2], a ld a, $1 ld [wcfa4], a ld a, $5 sub d inc a cp $6 jr nz, .asm_2c8f1 dec a .asm_2c8f1 ld [wcfa3], a ld a, $c ld [wcfa5], a xor a ld [wcfa6], a ld a, $20 ld [wcfa7], a ld a, $f3 ld [wcfa8], a ld a, [wTMHMPocketCursor] inc a ld [MenuSelection2], a ld a, $1 ld [wcfaa], a jr Function2c946 Function2c915: ; 2c915 (b:4915) call Function2c9e2 call Function1bc9 ld b, a ld a, [MenuSelection2] dec a ld [wTMHMPocketCursor], a xor a ld [hBGMapMode], a ld a, [wcfa6] bit 7, a jp nz, Function2c9b1 ld a, b ld [wcf73], a bit 0, a jp nz, Function2c974 bit 1, a jp nz, Function2c9a5 bit 4, a jp nz, Function2c9af bit 5, a jp nz, Function2c9af Function2c946: ; 2c946 (b:4946) call Function2c98a jp nc, Function2c9af hlcoord 0, 12 ld b, $4 ld c, $12 call TextBox ld a, [CurItem] cp $3a jr nc, Function2c915 ld [wd265], a predef GetTMHMMove ld a, [wd265] ld [CurSpecies], a hlcoord 1, 14 call PrintMoveDesc jp Function2c915 Function2c974: ; 2c974 (b:4974) call Function2cad6 call Function2cb2a ld a, [MenuSelection2] dec a ld b, a ld a, [wTMHMPocketScrollPosition] add b ld b, a ld a, [wd265] cp b jr z, asm_2c9a8 Function2c98a: ; 2c98a (b:498a) call Function2cab5 ld a, [MenuSelection2] ld b, a .asm_2c991 inc c ld a, c cp $3a jr nc, .asm_2c99f ld a, [hli] and a jr z, .asm_2c991 dec b jr nz, .asm_2c991 ld a, c .asm_2c99f ld [CurItem], a cp $ff ret Function2c9a5: ; 2c9a5 (b:49a5) call Function2cad6 asm_2c9a8: ; 2c9a8 (b:49a8) ld a, $2 ld [wcf73], a and a ret Function2c9af: ; 2c9af (b:49af) and a ret Function2c9b1: ; 2c9b1 (b:49b1) ld a, b bit 7, a jr nz, .skip ld hl, wTMHMPocketScrollPosition ld a, [hl] and a jp z, Function2c915 dec [hl] call Function2c9e2 jp Function2c946 .skip call Function2cab5 ld b, $5 .loop inc c ld a, c cp NUM_TMS + NUM_HMS + 1 jp nc, Function2c915 ld a, [hli] and a jr z, .loop dec b jr nz, .loop ld hl, wTMHMPocketScrollPosition inc [hl] call Function2c9e2 jp Function2c946 Function2c9e2: ; 2c9e2 (b:49e2) ld a, [BattleType] cp BATTLETYPE_TUTORIAL jp z, Function2caca hlcoord 5, 2 lb bc, 10, 15 ld a, " " call ClearBox call Function2cab5 ld d, $5 .loop2 inc c ld a, c cp NUM_TMS + NUM_HMS + 1 jr nc, .NotTMHM ld a, [hli] and a jr z, .loop2 ld b, a ld a, c ld [wd265], a push hl push de push bc call Function2ca86 push hl ld a, [wd265] cp NUM_TMS + 1 jr nc, .HM ld de, wd265 lb bc, PRINTNUM_LEADINGZEROS | 1, 2 call PrintNum jr .okay .HM push af sub NUM_TMS ld [wd265], a ld [hl], "H" inc hl ld de, wd265 lb bc, PRINTNUM_RIGHTALIGN | 1, 2 call PrintNum pop af ld [wd265], a .okay predef GetTMHMMove ld a, [wd265] ld [wd262], a call GetMoveName pop hl ld bc, $3 add hl, bc push hl call PlaceString pop hl pop bc ld a, c push bc cp NUM_TMS + 1 jr nc, .hm2 ld bc, $1d add hl, bc ld [hl], $f1 inc hl ld a, "0" ; why are we doing this? pop bc push bc ld a, b ld [wd265], a ld de, wd265 lb bc, 1, 2 call PrintNum .hm2 pop bc pop de pop hl dec d jr nz, .loop2 jr .done .NotTMHM call Function2ca86 rept 3 inc hl endr push de ld de, String_2caae call PlaceString pop de .done ret Function2ca86: ; 2ca86 (b:4a86) hlcoord 5, 0 ld bc, $28 ld a, 6 sub d ld e, a .loop add hl, bc dec e jr nz, .loop ret ; 2ca95 (b:4a95) Function2ca95: ; 2ca95 pop hl ld bc, 3 add hl, bc predef GetTMHMMove ld a, [wd265] ld [wd262], a call GetMoveName push hl call PlaceString pop hl ret ; 2caae String_2caae: ; 2caae db "CANCEL@" ; 2cab5 Function2cab5: ; 2cab5 (b:4ab5) ld hl, TMsHMs ld a, [wTMHMPocketScrollPosition] ld b, a inc b ld c, 0 .loop inc c ld a, [hli] and a jr z, .loop dec b jr nz, .loop dec hl dec c ret Function2caca: ; 2caca (b:4aca) hlcoord 9, 3 push de ld de, String_2caae call PlaceString pop de ret Function2cad6: ; 2cad6 (b:4ad6) push de ld de, SFX_READ_TEXT_2 call PlaySFX pop de ret ; 2cadf (b:4adf) Function2cadf: ; 2cadf call ConvertCurItemIntoCurTMHM call Function2cafa ld hl, UnknownText_0x2caf0 jr nc, .asm_2caed ld hl, UnknownText_0x2caf5 .asm_2caed jp PrintText ; 2caf0 UnknownText_0x2caf0: ; 0x2caf0 ; You have no room for any more @ S. text_jump UnknownText_0x1c03fa db "@" ; 0x2caf5 UnknownText_0x2caf5: ; 0x2caf5 ; You received @ ! text_jump UnknownText_0x1c0421 db "@" ; 0x2cafa Function2cafa: ; 2cafa ld a, [wd265] dec a ld hl, TMsHMs ld b, 0 ld c, a add hl, bc ld a, [hl] inc a cp NUM_TMS * 2 ret nc ld [hl], a ret ; 2cb0c Function2cb0c: ; 2cb0c (b:4b0c) call ConvertCurItemIntoCurTMHM ld a, [wd265] dec a ld hl, TMsHMs ld b, 0 ld c, a add hl, bc ld a, [hl] and a ret z dec a ld [hl], a ret nz ld a, [wTMHMPocketScrollPosition] and a ret z dec a ld [wTMHMPocketScrollPosition], a ret Function2cb2a: ; 2cb2a (b:4b2a) ld b, $0 ld c, $39 ld hl, TMsHMs .asm_2cb31 ld a, [hli] and a jr z, .asm_2cb36 inc b .asm_2cb36 dec c jr nz, .asm_2cb31 ld a, b ld [wd265], a ret PrintMoveDesc: ; 2cb3e push hl ld hl, MoveDescriptions ld a, [CurSpecies] dec a ld c, a ld b, 0 rept 2 add hl, bc endr ld a, [hli] ld e, a ld d, [hl] pop hl jp PlaceString ; 2cb52 MoveDescriptions:: ; 2cb52 INCLUDE "battle/moves/move_descriptions.asm" ; 2ed44 Function2ed44: ; 2ed44 call ConvertBerriesToBerryJuice ld hl, PartyMon1PokerusStatus ld a, [PartyCount] ld b, a ld de, PARTYMON_STRUCT_LENGTH .loopMons ld a, [hl] and $f jr nz, .monHasActivePokerus add hl, de dec b jr nz, .loopMons ld hl, StatusFlags2 bit 6, [hl] ret z call Random ld a, [hRandomAdd] and a ret nz ld a, [hRandomSub] cp $3 ret nc ; 3/65536 chance (00 00, 00 01 or 00 02) ld a, [PartyCount] ld b, a .randomMonSelectLoop call Random and $7 cp b jr nc, .randomMonSelectLoop ld hl, PartyMon1PokerusStatus call GetPartyLocation ; get pokerus byte of random mon ld a, [hl] and $f0 ret nz ; if it already has pokerus, do nothing .randomPokerusLoop call Random and a jr z, .randomPokerusLoop ld b, a and $f0 jr z, .asm_2ed91 ld a, b and $7 inc a .asm_2ed91 ld b, a swap b and $3 inc a add b ld [hl], a ret .monHasActivePokerus call Random cp $55 ret nc ; 1/3 chance ld a, [PartyCount] cp $1 ret z ; only one mon, nothing to do ld c, [hl] ld a, b cp $2 jr c, .checkPreviousMonsLoop ; no more mons after this one, go backwards call Random cp $80 jr c, .checkPreviousMonsLoop ; 1/2 chance, go backwards .checkFollowingMonsLoop add hl, de ld a, [hl] and a jr z, .infectMon ld c, a and $3 ret z ; if mon has cured pokerus, stop searching dec b ; go on to next mon ld a, b cp $1 jr nz, .checkFollowingMonsLoop ; no more mons left ret .checkPreviousMonsLoop ld a, [PartyCount] cp b ret z ; no more mons ld a, l sub e ld l, a ld a, h sbc d ld h, a ld a, [hl] and a jr z, .infectMon ld c, a and $3 ret z ; if mon has cured pokerus, stop searching inc b ; go on to next mon jr .checkPreviousMonsLoop .infectMon ld a, c and $f0 ld b, a ld a, c swap a and $3 inc a add b ld [hl], a ret ; 2ede6 ; any berry held by a Shuckle may be converted to berry juice ConvertBerriesToBerryJuice: ; 2ede6 ld hl, StatusFlags2 bit 6, [hl] ret z call Random cp $10 ret nc ; 1/16 chance ld hl, PartyMons ld a, [PartyCount] .partyMonLoop push af push hl ld a, [hl] cp SHUCKLE jr nz, .loopMon ld bc, MON_ITEM add hl, bc ld a, [hl] cp BERRY jr z, .convertToJuice .loopMon pop hl ld bc, PARTYMON_STRUCT_LENGTH add hl, bc pop af dec a jr nz, .partyMonLoop ret .convertToJuice ld a, BERRY_JUICE ld [hl], a pop hl pop af ret ; 2ee18 ShowLinkBattleParticipants: ; 2ee18 ; If we're not in a communications room, ; we don't need to be here. ld a, [wLinkMode] and a ret z callba _ShowLinkBattleParticipants ld c, 150 call DelayFrames call ClearTileMap call ClearSprites ret ; 2ee2f FindFirstAliveMon: ; 2ee2f xor a ld [hMapAnims], a call DelayFrame ld b, 6 ld hl, PartyMon1HP ld de, PARTYMON_STRUCT_LENGTH - 1 .loop ld a, [hli] or [hl] jr nz, .okay add hl, de dec b jr nz, .loop .okay ld de, MON_LEVEL - MON_HP add hl, de ld a, [hl] ld [BattleMonLevel], a predef Predef_StartBattle callba _LoadBattleFontsHPBar ld a, 1 ld [hBGMapMode], a call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld [hWY], a ld [rWY], a ld [hMapAnims], a ret ; 2ee6c PlayBattleMusic: ; 2ee6c push hl push de push bc xor a ld [MusicFade], a ld de, MUSIC_NONE call PlayMusic call DelayFrame call MaxVolume ld a, [BattleType] cp BATTLETYPE_SUICUNE ld de, MUSIC_SUICUNE_BATTLE jp z, .done cp BATTLETYPE_ROAMING jp z, .done ; Are we fighting a trainer? ld a, [OtherTrainerClass] and a jr nz, .trainermusic callba RegionCheck ld a, e and a jr nz, .kantowild ld de, MUSIC_JOHTO_WILD_BATTLE ld a, [TimeOfDay] cp NITE jr nz, .done ld de, MUSIC_JOHTO_WILD_BATTLE_NIGHT jr .done .kantowild ld de, MUSIC_KANTO_WILD_BATTLE jr .done .trainermusic ld de, MUSIC_CHAMPION_BATTLE cp CHAMPION jr z, .done cp RED jr z, .done ; really, they should have included admins and scientists here too... ld de, MUSIC_ROCKET_BATTLE cp GRUNTM jr z, .done cp GRUNTF jr z, .done ld de, MUSIC_KANTO_GYM_LEADER_BATTLE callba IsKantoGymLeader jr c, .done ld de, MUSIC_JOHTO_GYM_LEADER_BATTLE callba IsJohtoGymLeader jr c, .done ld de, MUSIC_RIVAL_BATTLE ld a, [OtherTrainerClass] cp RIVAL1 jr z, .done cp RIVAL2 jr nz, .othertrainer ld a, [OtherTrainerID] cp 4 ; Rival in Indigo Plateau jr c, .done ld de, MUSIC_CHAMPION_BATTLE jr .done .othertrainer ld a, [wLinkMode] and a jr nz, .johtotrainer callba RegionCheck ld a, e and a jr nz, .kantotrainer .johtotrainer ld de, MUSIC_JOHTO_TRAINER_BATTLE jr .done .kantotrainer ld de, MUSIC_KANTO_TRAINER_BATTLE .done call PlayMusic pop bc pop de pop hl ret ; 2ef18 ClearBattleRAM: ; 2ef18 xor a ld [wd0ec], a ld [wBattleResult], a ld hl, wd0d8 rept 3 ld [hli], a endr ld [hl], a ld [wMenuScrollPosition], a ld [CriticalHit], a ld [BattleMonSpecies], a ld [wBattleParticipantsNotFainted], a ld [CurBattleMon], a ld [wForcedSwitch], a ld [TimeOfDayPal], a ld [PlayerTurnsTaken], a ld [EnemyTurnsTaken], a ld [EvolvableFlags], a ld hl, PlayerHPPal ld [hli], a ld [hl], a ld hl, BattleMonDVs ld [hli], a ld [hl], a ld hl, EnemyMonDVs ld [hli], a ld [hl], a ; Clear the entire BattleMons area ld hl, wBattle ld bc, wBattleEnd - wBattle xor a call ByteFill callab ResetEnemyStatLevels call ResetTextRelatedRAM ld hl, hBGMapAddress xor a ld [hli], a ld [hl], $98 ret ; 2ef6e FillBox: ; 2ef6e ; Fill wc2c6-aligned box width b height c ; with iterating tile starting from hFillBox at hl. ; Predef $13 ld de, 20 ld a, [wc2c6] and a jr nz, .left ld a, [hFillBox] .x1 push bc push hl .y1 ld [hl], a add hl, de inc a dec c jr nz, .y1 pop hl inc hl pop bc dec b jr nz, .x1 ret .left ; Right-aligned. push bc ld b, 0 dec c add hl, bc pop bc ld a, [hFillBox] .x2 push bc push hl .y2 ld [hl], a add hl, de inc a dec c jr nz, .y2 pop hl dec hl pop bc dec b jr nz, .x2 ret ; 2ef9f SECTION "Tileset Data 4", ROMX, BANK[TILESETS_4] INCLUDE "tilesets/data_4.asm" SECTION "bankD", ROMX, BANK[$D] INCLUDE "battle/effect_commands.asm" SECTION "bankE", ROMX, BANK[$E] INCLUDE "battle/ai/items.asm" AIScoring: ; 38591 INCLUDE "battle/ai/scoring.asm" GetTrainerClassName: ; 3952d ld hl, RivalName ld a, c cp RIVAL1 jr z, .rival ld [CurSpecies], a ld a, TRAINER_NAME ld [wNamedObjectTypeBuffer], a call GetName ld de, StringBuffer1 ret .rival ld de, StringBuffer1 push de ld bc, NAME_LENGTH call CopyBytes pop de ret ; 39550 Function39550: ; 39550 ld hl, wd26b ld a, [wLinkMode] and a jr nz, .ok ld hl, RivalName ld a, c cp RIVAL1 jr z, .ok ld [CurSpecies], a ld a, TRAINER_NAME ld [wNamedObjectTypeBuffer], a call GetName ld hl, StringBuffer1 .ok ld bc, TRAINER_CLASS_NAME_LENGTH ld de, OTName push de call CopyBytes pop de ret ; 3957b Function3957b: ; 3957b ld a, [TrainerClass] ld c, a call Function39550 ld a, [TrainerClass] dec a ld hl, TrainerClassAttributes ld bc, NUM_TRAINER_ATTRIBUTES call AddNTimes ld de, wEnemyTrainerItem1 ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a ld a, [hl] ld [wEnemyTrainerBaseReward], a ret ; 3959c INCLUDE "trainers/attributes.asm" ReadTrainerParty: ; 39771 ld a, [InBattleTowerBattle] bit 0, a ret nz ld a, [wLinkMode] and a ret nz ld hl, OTPartyCount xor a ld [hli], a dec a ld [hl], a ld hl, OTPartyMons ld bc, OTPartyMonsEnd - OTPartyMons xor a call ByteFill ld a, [OtherTrainerClass] cp CAL jr nz, .not_cal2 ld a, [OtherTrainerID] cp CAL2 jr z, .cal2 ld a, [OtherTrainerClass] .not_cal2 dec a ld c, a ld b, 0 ld hl, TrainerGroups rept 2 add hl, bc endr ld a, [hli] ld h, [hl] ld l, a ld a, [OtherTrainerID] ld b, a .skip_trainer dec b jr z, .got_trainer .loop ld a, [hli] cp $ff jr nz, .loop jr .skip_trainer .got_trainer .skip_name ld a, [hli] cp "@" jr nz, .skip_name ld a, [hli] ld c, a ld b, 0 ld d, h ld e, l ld hl, TrainerTypes rept 2 add hl, bc endr ld a, [hli] ld h, [hl] ld l, a ld bc, .done push bc jp [hl] .done jp ComputeTrainerReward .cal2 ld a, BANK(sMysteryGiftTrainer) call GetSRAMBank ld de, sMysteryGiftTrainer call TrainerType2 call CloseSRAM jr .done ; 397e3 TrainerTypes: ; 397e3 dw TrainerType1 ; level, species dw TrainerType2 ; level, species, moves dw TrainerType3 ; level, species, item dw TrainerType4 ; level, species, item, moves ; 397eb TrainerType1: ; 397eb ; normal (level, species) ld h, d ld l, e .loop ld a, [hli] cp $ff ret z ld [CurPartyLevel], a ld a, [hli] ld [CurPartySpecies], a ld a, OTPARTYMON ld [MonType], a push hl predef TryAddMonToParty pop hl jr .loop ; 39806 TrainerType2: ; 39806 ; moves ld h, d ld l, e .loop ld a, [hli] cp $ff ret z ld [CurPartyLevel], a ld a, [hli] ld [CurPartySpecies], a ld a, OTPARTYMON ld [MonType], a push hl predef TryAddMonToParty ld a, [OTPartyCount] dec a ld hl, OTPartyMon1Moves ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld d, h ld e, l pop hl ld b, NUM_MOVES .copy_moves ld a, [hli] ld [de], a inc de dec b jr nz, .copy_moves push hl ld a, [OTPartyCount] dec a ld hl, OTPartyMon1Species ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld d, h ld e, l ld hl, MON_PP add hl, de push hl ld hl, MON_MOVES add hl, de pop de ld b, NUM_MOVES .copy_pp ld a, [hli] and a jr z, .copied_pp push hl push bc dec a ld hl, Moves + MOVE_PP ld bc, MOVE_LENGTH call AddNTimes ld a, BANK(Moves) call GetFarByte pop bc pop hl ld [de], a inc de dec b jr nz, .copy_pp .copied_pp pop hl jr .loop ; 39871 TrainerType3: ; 39871 ; item ld h, d ld l, e .loop ld a, [hli] cp $ff ret z ld [CurPartyLevel], a ld a, [hli] ld [CurPartySpecies], a ld a, OTPARTYMON ld [MonType], a push hl predef TryAddMonToParty ld a, [OTPartyCount] dec a ld hl, OTPartyMon1Item ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld d, h ld e, l pop hl ld a, [hli] ld [de], a jr .loop ; 3989d (e:589d) TrainerType4: ; 3989d ; item + moves ld h, d ld l, e .loop ld a, [hli] cp $ff ret z ld [CurPartyLevel], a ld a, [hli] ld [CurPartySpecies], a ld a, OTPARTYMON ld [MonType], a push hl predef TryAddMonToParty ld a, [OTPartyCount] dec a ld hl, OTPartyMon1Item ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld d, h ld e, l pop hl ld a, [hli] ld [de], a push hl ld a, [OTPartyCount] dec a ld hl, OTPartyMon1Moves ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld d, h ld e, l pop hl ld b, NUM_MOVES .copy_moves ld a, [hli] ld [de], a inc de dec b jr nz, .copy_moves push hl ld a, [OTPartyCount] dec a ld hl, OTPartyMon1 ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld d, h ld e, l ld hl, MON_PP add hl, de push hl ld hl, MON_MOVES add hl, de pop de ld b, NUM_MOVES .copy_pp ld a, [hli] and a jr z, .copied_pp push hl push bc dec a ld hl, Moves + MOVE_PP ld bc, MOVE_LENGTH call AddNTimes ld a, BANK(Moves) call GetFarByte pop bc pop hl ld [de], a inc de dec b jr nz, .copy_pp .copied_pp pop hl jr .loop ; 3991b ComputeTrainerReward: ; 3991b (e:591b) ld hl, hProduct xor a rept 3 ld [hli], a endr ld a, [wEnemyTrainerBaseReward] ld [hli], a ld a, [CurPartyLevel] ld [hl], a call Multiply ld hl, wBattleReward xor a ld [hli], a ld a, [hProduct + 2] ld [hli], a ld a, [hProduct + 3] ld [hl], a ret Battle_GetTrainerName:: ; 39939 ld a, [InBattleTowerBattle] bit 0, a ld hl, wd26b jp nz, CopyTrainerName ld a, [OtherTrainerID] ld b, a ld a, [OtherTrainerClass] ld c, a GetTrainerName:: ; 3994c ld a, c cp CAL jr nz, .not_cal2 ld a, BANK(sMysteryGiftTrainerHouseFlag) call GetSRAMBank ld a, [sMysteryGiftTrainerHouseFlag] and a call CloseSRAM jr z, .not_cal2 ld a, BANK(sMysteryGiftPartnerName) call GetSRAMBank ld hl, sMysteryGiftPartnerName call CopyTrainerName jp CloseSRAM .not_cal2 dec c push bc ld b, 0 ld hl, TrainerGroups rept 2 add hl, bc endr ld a, [hli] ld h, [hl] ld l, a pop bc .loop dec b jr z, CopyTrainerName .skip ld a, [hli] cp $ff jr nz, .skip jr .loop CopyTrainerName: ; 39984 ld de, StringBuffer1 push de ld bc, NAME_LENGTH call CopyBytes pop de ret ; 39990 Function39990: ; 39990 ; This function is useless. ld de, StringBuffer1 push de ld bc, NAME_LENGTH pop de ret ; 39999 INCLUDE "trainers/trainer_pointers.asm" INCLUDE "trainers/trainers.asm" SECTION "bankF", ROMX, BANK[$F] INCLUDE "battle/core.asm" INCLUDE "battle/effect_command_pointers.asm" SECTION "bank10", ROMX, BANK[$10] INCLUDE "engine/pokedex.asm" Function41a7f: ; 41a7f xor a ld [hBGMapMode], a callba Function1de247 call Function41af7 call DisableLCD call LoadStandardFont call LoadFontsExtra call Function414b7 call Function4147b ld a, [wd265] ld [CurPartySpecies], a call Function407fd call Function40ba0 hlcoord 0, 17 ld [hl], $3b inc hl ld bc, $13 ld a, " " call ByteFill callba Function4424d call EnableLCD call WaitBGMap call GetBaseData ld de, VTiles2 predef GetFrontpic ld a, $4 call Function41423 ld a, [CurPartySpecies] call PlayCry ret ; 41ad7 Function41ad7: ; 41ad7 (10:5ad7) ld a, $3 ld [hBGMapMode], a ld c, 4 call DelayFrames ret Function41ae1: ; 41ae1 (10:5ae1) ld a, $4 ld [hBGMapMode], a ld c, 4 call DelayFrames ret Function41aeb: ; 41aeb (10:5aeb) ld a, [hCGB] and a jr z, .asm_41af3 call Function41ae1 .asm_41af3 call Function41ad7 ret Function41af7: ; 41af7 xor a ld [hBGMapMode], a ret ; 41afb INCLUDE "battle/moves/moves.asm" INCLUDE "engine/evolve.asm" SECTION "bank11", ROMX, BANK[$11] INCLUDE "engine/fruit_trees.asm" AIChooseMove: ; 440ce ; Score each move in EnemyMonMoves starting from Buffer1. Lower is better. ; Pick the move with the lowest score. ; Wildmons attack at random. ld a, [wBattleMode] dec a ret z ld a, [wLinkMode] and a ret nz ; No use picking a move if there's no choice. callba CheckSubstatus_RechargeChargedRampageBideRollout ret nz ; The default score is 20. Unusable moves are given a score of 80. ld a, 20 ld hl, Buffer1 rept 3 ld [hli], a endr ld [hl], a ; Don't pick disabled moves. ld a, [EnemyDisabledMove] and a jr z, .CheckPP ld hl, EnemyMonMoves ld c, 0 .CheckDisabledMove cp [hl] jr z, .ScoreDisabledMove inc c inc hl jr .CheckDisabledMove .ScoreDisabledMove ld hl, Buffer1 ld b, 0 add hl, bc ld [hl], 80 ; Don't pick moves with 0 PP. .CheckPP ld hl, Buffer1 - 1 ld de, EnemyMonPP ld b, 0 .CheckMovePP inc b ld a, b cp EnemyMonMovesEnd - EnemyMonMoves + 1 jr z, .ApplyLayers inc hl ld a, [de] inc de and $3f jr nz, .CheckMovePP ld [hl], 80 jr .CheckMovePP ; Apply AI scoring layers depending on the trainer class. .ApplyLayers ld hl, TrainerClassAttributes + 3 ; If we have a battle in BattleTower just load the Attributes of the first TrainerClass (Falkner) ; so we have always the same AI, regardless of the loaded class of trainer ld a, [InBattleTowerBattle] bit 0, a jr nz, .battle_tower_skip ld a, [TrainerClass] dec a ld bc, 7 ; Trainer2AI - Trainer1AI call AddNTimes .battle_tower_skip lb bc, CHECK_FLAG, 0 push bc push hl .CheckLayer pop hl pop bc ld a, c cp 16 ; up to 16 scoring layers jr z, .DecrementScores push bc ld d, BANK(TrainerClassAttributes) predef FlagPredef ld d, c pop bc inc c push bc push hl ld a, d and a jr z, .CheckLayer ld hl, AIScoringPointers dec c ld b, 0 rept 2 add hl, bc endr ld a, [hli] ld h, [hl] ld l, a ld a, BANK(AIScoring) call FarCall_hl jr .CheckLayer ; Decrement the scores of all moves one by one until one reaches 0. .DecrementScores ld hl, Buffer1 ld de, EnemyMonMoves ld c, EnemyMonMovesEnd - EnemyMonMoves .DecrementNextScore ; If the enemy has no moves, this will infinite. ld a, [de] inc de and a jr z, .DecrementScores ; We are done whenever a score reaches 0 dec [hl] jr z, .PickLowestScoreMoves ; If we just decremented the fourth move's score, go back to the first move inc hl dec c jr z, .DecrementScores jr .DecrementNextScore ; In order to avoid bias towards the moves located first in memory, increment the scores ; that were decremented one more time than the rest (in case there was a tie). ; This means that the minimum score will be 1. .PickLowestScoreMoves ld a, c .move_loop inc [hl] dec hl inc a cp NUM_MOVES + 1 jr nz, .move_loop ld hl, Buffer1 ld de, EnemyMonMoves ld c, NUM_MOVES ; Give a score of 0 to a blank move .loop2 ld a, [de] and a jr nz, .skip_load ld [hl], a ; Disregard the move if its score is not 1 .skip_load ld a, [hl] dec a jr z, .keep xor a ld [hli], a jr .after_toss .keep ld a, [de] ld [hli], a .after_toss inc de dec c jr nz, .loop2 ; Randomly choose one of the moves with a score of 1 .ChooseMove ld hl, Buffer1 call Random and 3 ld c, a ld b, 0 add hl, bc ld a, [hl] and a jr z, .ChooseMove ld [CurEnemyMove], a ld a, c ld [CurEnemyMoveNum], a ret ; 441af AIScoringPointers: ; 441af dw AI_Basic dw AI_Setup dw AI_Types dw AI_Offensive dw AI_Smart dw AI_Opportunist dw AI_Aggressive dw AI_Cautious dw AI_Status dw AI_Risky dw AI_None dw AI_None dw AI_None dw AI_None dw AI_None dw AI_None ; 441cf Function441cf: ; 441cf ld hl, Unknown_441fc ld b, 25 .loop ld a, [hli] ; Wrap around cp $fe jr nz, .ok ld hl, Unknown_441fc ld a, [hli] .ok ld [wc7db], a ld a, [hli] ld c, a push bc push hl call Function44207 pop hl pop bc call DelayFrames dec b jr nz, .loop xor a ld [wc7db], a call Function44207 ld c, 32 call DelayFrames ret ; 441fc Unknown_441fc: ; 441fc db 0, 7 db 1, 7 db 2, 7 db 3, 7 db 4, 7 db $fe ; 44207 Function44207: ; 44207 ld a, [wc7db] ld hl, Unknown_44228 ld de, Sprites .asm_44210 ld a, [hli] cp $ff ret z ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [wc7db] ld b, a add a add b add [hl] inc hl ld [de], a inc de ld a, [hli] ld [de], a inc de jr .asm_44210 ; 44228 Unknown_44228: ; 44228 db $58, $48, $00, $00 db $58, $50, $01, $00 db $58, $58, $02, $00 db $60, $48, $10, $00 db $60, $50, $11, $00 db $60, $58, $12, $00 db $68, $48, $20, $00 db $68, $50, $21, $00 db $68, $58, $22, $00 db $ff ; 4424d Function4424d: ; 4424d call GetPokemonName hlcoord 9, 3 call PlaceString ld a, [wd265] ld b, a call Function44333 ld a, b push af hlcoord 9, 5 call FarString ld h, b ld l, c push de hlcoord 2, 8 ld a, $5c ld [hli], a ld a, $5d ld [hli], a ld de, wd265 lb bc, PRINTNUM_LEADINGZEROS | 1, 3 call PrintNum ld a, [wd265] dec a call CheckCaughtMon pop hl pop bc ret z ld a, [CurPartySpecies] ld [CurSpecies], a inc hl ld a, b push af push hl call GetFarHalfword ld d, l ld e, h pop hl rept 2 inc hl endr ld a, d or e jr z, .asm_442b0 push hl push de ld hl, [sp+$0] ld d, h ld e, l hlcoord 12, 7 lb bc, 2, 36 call PrintNum hlcoord 14, 7 ld [hl], "<ROCKET>" pop af pop hl .asm_442b0 pop af push af inc hl push hl dec hl call GetFarHalfword ld d, l ld e, h ld a, e or d jr z, .skip push de ld hl, [sp+$0] ld d, h ld e, l hlcoord 11, 9 lb bc, 2, 69 call PrintNum pop de .skip lb bc, 5, SCREEN_WIDTH - 2 hlcoord 2, 11 call ClearBox hlcoord 1, 10 ld bc, $13 ld a, $61 call ByteFill hlcoord 1, 9 ld [hl], "<CONT>" inc hl ld [hl], "<CONT>" hlcoord 1, 10 ld [hl], "<......>" inc hl ld [hl], "<DONE>" pop de inc de pop af hlcoord 2, 11 push af call FarString pop bc ld a, [wPokedexStatus] or a ret z push bc push de lb bc, 5, SCREEN_WIDTH - 2 hlcoord 2, 11 call ClearBox hlcoord 1, 10 ld bc, $13 ld a, $61 call ByteFill hlcoord 1, 9 ld [hl], "<CONT>" inc hl ld [hl], "<CONT>" hlcoord 1, 10 ld [hl], "<......>" inc hl ld [hl], "<PROMPT>" pop de inc de pop af hlcoord 2, 11 call FarString ret ; 44331 String_44331: ; 44331 db "#@" ; 44333 Function44333: ; 44333 push hl ld hl, PokedexDataPointerTable ld a, b dec a ld d, 0 ld e, a rept 2 add hl, de endr ld e, [hl] inc hl ld d, [hl] push de rlca rlca and $3 ld hl, PokedexEntryBanks ld d, 0 ld e, a add hl, de ld b, [hl] pop de pop hl ret ; 44351 PokedexEntryBanks: ; 44351 GLOBAL PokedexEntries1 GLOBAL PokedexEntries2 GLOBAL PokedexEntries3 GLOBAL PokedexEntries4 db BANK(PokedexEntries1) db BANK(PokedexEntries2) db BANK(PokedexEntries3) db BANK(PokedexEntries4) ; 44355 Function44355: ; 44355 call Function44333 push hl ld h, d ld l, e .loop1 ld a, b call GetFarByte inc hl cp "@" jr nz, .loop1 rept 4 inc hl endr dec c jr z, .done .loop2 ld a, b call GetFarByte inc hl cp "@" jr nz, .loop2 .done ld d, h ld e, l pop hl ret ; 44378 PokedexDataPointerTable: ; 0x44378 INCLUDE "data/pokedex/entry_pointers.asm" INCLUDE "engine/mail.asm" SECTION "bank12", ROMX, BANK[$12] Function48000: ; 48000 ld a, $1 ld [wd474], a xor a ld [wd473], a ld [PlayerGender], a ld [wd475], a ld [wd476], a ld [wd477], a ld [wd478], a ld [wd002], a ld [wd003], a ; could have done "ld a, [wd479] \ and %11111100", saved four operations ld a, [wd479] res 0, a ld [wd479], a ld a, [wd479] res 1, a ld [wd479], a ret ; 4802f INCLUDE "misc/mobile_12.asm" InitGender: ; 48dcb (12:4dcb) call Function48e14 call Function48e47 call Function48e64 call Function3200 call SetPalettes ld hl, TextJump_AreYouABoyOrAreYouAGirl call PrintText ld hl, .MenuDataHeader call LoadMenuDataHeader call Function3200 call InterpretMenu2 call WriteBackup ld a, [MenuSelection2] dec a ld [PlayerGender], a ld c, 10 call DelayFrames ret ; 48dfc (12:4dfc) .MenuDataHeader: ; 0x48dfc db $40 ; flags db 04, 06 ; start coords db 09, 12 ; end coords dw .MenuData2 db 1 ; default option ; 0x48e04 .MenuData2: ; 0x48e04 db $a1 ; flags db 2 ; items db "Boy@" db "Girl@" ; 0x48e0f TextJump_AreYouABoyOrAreYouAGirl: ; 0x48e0f ; Are you a boy? Or are you a girl? text_jump Text_AreYouABoyOrAreYouAGirl db "@" ; 0x48e14 Function48e14: ; 48e14 (12:4e14) ld a, $10 ld [MusicFade], a ld a, $0 ld [MusicFadeIDLo], a ld a, $0 ld [MusicFadeIDHi], a ld c, 8 call DelayFrames call ClearBGPalettes call Function48000 call LoadFontsExtra hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH ld a, $0 call ByteFill hlcoord 0, 0, AttrMap ld bc, SCREEN_HEIGHT * SCREEN_WIDTH xor a call ByteFill ret Function48e47: ; 48e47 (12:4e47) ld hl, Palette_48e5c ld de, UnknBGPals ld bc, $8 ld a, $5 call FarCopyWRAM callba Function96a4 ret ; 48e5c (12:4e5c) Palette_48e5c: ; 48e5c RGB 31, 31, 31 RGB 09, 30, 31 RGB 01, 11, 31 RGB 00, 00, 00 ; 48e64 Function48e64: ; 48e64 (12:4e64) ld de, GFX_48e71 ld hl, VTiles2 tile $00 lb bc, BANK(GFX_48e71), 1 call Get2bpp ret ; 48e71 (12:4e71) GFX_48e71: ; 48e71 INCBIN "gfx/unknown/048e71.2bpp" DrawKrisPackGFX: ; 48e81 ld hl, PackFGFXPointers rept 2 add hl, de endr ld a, [hli] ld e, a ld d, [hl] ld hl, VTiles2 tile $50 lb bc, BANK(PackFGFX), 15 call Request2bpp ret ; 48e93 PackFGFXPointers: ; 48e93 dw PackFGFX + $f0 * 1 dw PackFGFX + $f0 * 3 dw PackFGFX + $f0 * 0 dw PackFGFX + $f0 * 2 ; 48e9b PackFGFX: ; 48e9b INCBIN "gfx/misc/pack_f.2bpp" ; 4925b Special_MoveTutor: ; 4925b call FadeToMenu call ClearBGPalettes call ClearScreen call DelayFrame ld b, SCGB_14 call GetSGBLayout xor a ld [wItemAttributeParamBuffer], a call Function492a5 ld [wd265], a ld [wd262], a call GetMoveName call CopyName1 callba Function2c7fb jr c, .asm_4929c jr .asm_49291 .asm_49289 callba Function2c80a jr c, .asm_4929c .asm_49291 call Function492b9 jr nc, .asm_49289 xor a ld [ScriptVar], a jr .asm_492a1 .asm_4929c ld a, $ff ld [ScriptVar], a .asm_492a1 call ReturnToCallingMenu ret ; 492a5 Function492a5: ; 492a5 ld a, [ScriptVar] cp $1 jr z, .asm_492b3 cp $2 jr z, .asm_492b6 ld a, ICE_BEAM ret .asm_492b3 ld a, FLAMETHROWER ret .asm_492b6 ld a, THUNDERBOLT ret ; 492b9 Function492b9: ; 492b9 ld hl, MenuDataHeader_0x4930a call LoadMenuDataHeader predef CanLearnTMHMMove push bc ld a, [CurPartyMon] ld hl, PartyMonNicknames call GetNick pop bc ld a, c and a jr nz, .can_learn push de ld de, SFX_WRONG call PlaySFX pop de ld a, BANK(UnknownText_0x2c8ce) ld hl, UnknownText_0x2c8ce call FarPrintText jr .didnt_learn .can_learn callab KnowsMove jr c, .didnt_learn predef LearnMove ld a, b and a jr z, .didnt_learn ld c, HAPPINESS_LEARNMOVE callab ChangeHappiness jr .learned .didnt_learn call ExitMenu and a ret .learned call ExitMenu scf ret ; 4930a MenuDataHeader_0x4930a: ; 0x4930a db $40 ; flags db 12, 00 ; start coords db 17, 19 ; end coords ; 4930f Function4930f: ; 4930f (mobile) ld a, b cp SCGB_RAM jr nz, .not_ram ld a, [SGBPredef] .not_ram push af callba Function9673 pop af ld l, a ld h, 0 add hl, hl ld de, .jumptable add hl, de ld a, [hli] ld h, [hl] ld l, a ld de, .done push de jp [hl] .done ret ; 49330 (12:5330) .jumptable: ; 49330 dw Function4936e dw Function4942f dw Function49706 ; 49336 Function49336: ; 49336 .asm_49336 push bc push hl .asm_49338 ld [hli], a dec c jr nz, .asm_49338 pop hl ld bc, SCREEN_WIDTH add hl, bc pop bc dec b jr nz, .asm_49336 ret ; 49346 Function49346: ; 49346 (12:5346) hlcoord 0, 0, AttrMap ld bc, SCREEN_HEIGHT * SCREEN_WIDTH xor a call ByteFill ret Function49351: ; 49351 (12:5351) ld de, UnknBGPals ld hl, Palette_493e1 ld bc, $28 ld a, $5 ; BANK(UnknBGPals) call FarCopyWRAM ld de, UnknBGPals + $38 ld hl, Palette_49418 ld bc, $8 ld a, $5 ; BANK(UnknBGPals) call FarCopyWRAM ret Function4936e: ; 4936e (12:536e) call Function49351 call Function49346 call Function49384 callba Function96b3 callba Function96a4 ret Function49384: ; 49384 (12:5384) hlcoord 0, 0, AttrMap lb bc, 4, 1 ld a, $1 call Function49336 lb bc, 2, 1 ld a, $2 call Function49336 lb bc, 6, 1 ld a, $3 call Function49336 hlcoord 1, 0, AttrMap ld a, $1 lb bc, 3, 18 call Function49336 lb bc, 2, 18 ld a, $2 call Function49336 lb bc, 12, 18 ld a, $3 call Function49336 hlcoord 19, 0, AttrMap lb bc, 4, 1 ld a, $1 call Function49336 lb bc, 2, 1 ld a, $2 call Function49336 lb bc, 6, 1 ld a, $3 call Function49336 hlcoord 0, 12, AttrMap ld bc, 6 * SCREEN_WIDTH ld a, $7 call ByteFill ret ; 493e1 (12:53e1) Palette_493e1: ; 493e1 RGB 03, 07, 09 RGB 26, 31, 00 RGB 20, 16, 03 RGB 31, 31, 31 RGB 13, 24, 29 RGB 11, 16, 30 RGB 07, 11, 22 RGB 05, 06, 18 RGB 31, 31, 31 RGB 20, 26, 31 RGB 13, 24, 29 RGB 11, 16, 30 RGB 31, 31, 31 RGB 20, 26, 31 RGB 00, 00, 00 RGB 00, 00, 00 RGB 31, 31, 31 RGB 20, 16, 08 RGB 31, 00, 00 RGB 00, 00, 00 ; 49409 Function49409:: ; 49409 ld hl, Palette_49418 ld de, UnknBGPals + 8 * 7 ld bc, 8 ld a, $5 call FarCopyWRAM ret ; 49418 Palette_49418: ; 49418 RGB 31, 31, 31 RGB 08, 19, 28 RGB 05, 05, 16 RGB 00, 00, 00 ; 49420 Function49420:: ; 49420 (12:5420) ld hl, MansionPalette4 ld de, UnknBGPals + $30 ld bc, $8 ld a, $5 ; BANK(UnknBGPals) call FarCopyWRAM ret ; 4942f (12:542f) Function4942f: ; 4942f call Function49351 ld de, UnknBGPals + $38 ld hl, Palette_49478 ld bc, $8 ld a, $5 ; BANK(UnknBGPals) call FarCopyWRAM call Function49346 hlcoord 0, 0, AttrMap ld bc, SCREEN_WIDTH * SCREEN_HEIGHT xor a call ByteFill hlcoord 0, 14, AttrMap ld bc, 4 * SCREEN_WIDTH ld a, $7 call ByteFill ld a, [wd002] bit 6, a jr z, .asm_49464 call Function49480 jr .asm_49467 .asm_49464 call Function49496 .asm_49467 callba Function96b3 callba Function96a4 ld a, $1 ld [hCGBPalUpdate], a ret ; 49478 Palette_49478: ; 49478 RGB 31, 31, 31 RGB 26, 31, 00 RGB 20, 16, 03 RGB 00, 00, 00 ; 49480 Function49480: ; 49480 hlcoord 0, 0, AttrMap lb bc, 4, SCREEN_WIDTH ld a, $7 call Function49336 hlcoord 0, 2, AttrMap ld a, $4 ld [hl], a hlcoord 19, 2, AttrMap ld [hl], a ret ; 49496 Function49496: ; 49496 hlcoord 0, 0, AttrMap lb bc, 2, SCREEN_WIDTH ld a, $7 call Function49336 hlcoord 0, 1, AttrMap ld a, $4 ld [hl], a hlcoord 19, 1, AttrMap ld [hl], a ret ; 494ac LoadSpecialMapPalette: ; 494ac ld a, [wTileset] cp TILESET_POKECOM_CENTER jr z, .pokecom_2f cp TILESET_BATTLE_TOWER jr z, .battle_tower cp TILESET_ICE_PATH jr z, .ice_path cp TILESET_HOUSE_1 jr z, .house cp TILESET_RADIO_TOWER jr z, .radio_tower cp TILESET_CELADON_MANSION jr z, .mansion_mobile jr .do_nothing .pokecom_2f call LoadPokeComPalette scf ret .battle_tower call LoadBattleTowerPalette scf ret .ice_path ld a, [wPermission] ; permission and 7 cp 3 ; Hall of Fame jr z, .do_nothing call LoadIcePathPalette scf ret .house call LoadHousePalette scf ret .radio_tower call LoadRadioTowerPalette scf ret .mansion_mobile call LoadMansionPalette scf ret .do_nothing and a ret ; 494f2 LoadPokeComPalette: ; 494f2 ld a, $5 ld de, UnknBGPals ld hl, PokeComPalette ld bc, 8 palettes call FarCopyWRAM ret ; 49501 PokeComPalette: ; 49501 INCLUDE "tilesets/pokecom.pal" ; 49541 LoadBattleTowerPalette: ; 49541 ld a, $5 ld de, UnknBGPals ld hl, BattleTowerPalette ld bc, 8 palettes call FarCopyWRAM ret ; 49550 BattleTowerPalette: ; 49550 INCLUDE "tilesets/battle_tower.pal" ; 49590 LoadIcePathPalette: ; 49590 ld a, $5 ld de, UnknBGPals ld hl, IcePathPalette ld bc, 8 palettes call FarCopyWRAM ret ; 4959f IcePathPalette: ; 4959f INCLUDE "tilesets/ice_path.pal" ; 495df LoadHousePalette: ; 495df ld a, $5 ld de, UnknBGPals ld hl, HousePalette ld bc, 8 palettes call FarCopyWRAM ret ; 495ee HousePalette: ; 495ee INCLUDE "tilesets/house.pal" ; 4962e LoadRadioTowerPalette: ; 4962e ld a, $5 ld de, UnknBGPals ld hl, RadioTowerPalette ld bc, 8 palettes call FarCopyWRAM ret ; 4963d RadioTowerPalette: ; 4963d INCLUDE "tilesets/radio_tower.pal" ; 4967d MansionPalette1: ; 4967d RGB 30, 28, 26 RGB 19, 19, 19 RGB 13, 13, 13 RGB 07, 07, 07 RGB 30, 28, 26 RGB 31, 19, 24 RGB 30, 10, 06 RGB 07, 07, 07 RGB 18, 24, 09 RGB 15, 20, 01 RGB 09, 13, 00 RGB 07, 07, 07 RGB 30, 28, 26 RGB 15, 16, 31 RGB 09, 09, 31 RGB 07, 07, 07 RGB 30, 28, 26 RGB 31, 31, 07 RGB 31, 16, 01 RGB 07, 07, 07 RGB 26, 24, 17 RGB 21, 17, 07 RGB 16, 13, 03 RGB 07, 07, 07 MansionPalette3: ; 496ad RGB 30, 28, 26 RGB 17, 19, 31 RGB 14, 16, 31 RGB 07, 07, 07 RGB 31, 31, 16 RGB 31, 31, 16 RGB 14, 09, 00 RGB 00, 00, 00 ; 496bd MansionPalette4: ; 496bd RGB 05, 05, 16 RGB 08, 19, 28 RGB 00, 00, 00 RGB 31, 31, 31 ; 496c5 LoadMansionPalette: ; 496c5 ld a, $5 ld de, UnknBGPals ld hl, MansionPalette1 ld bc, 8 palettes call FarCopyWRAM ld a, $5 ld de, UnknBGPals + 4 palettes ld hl, MansionPalette2 ld bc, 1 palettes call FarCopyWRAM ld a, $5 ld de, UnknBGPals + 3 palettes ld hl, MansionPalette3 ld bc, 1 palettes call FarCopyWRAM ld a, $5 ld de, UnknBGPals + 6 palettes ld hl, MansionPalette4 ld bc, 1 palettes call FarCopyWRAM ret ; 496fe MansionPalette2: ; 496fe RGB 25, 24, 23 RGB 20, 19, 19 RGB 14, 16, 31 RGB 07, 07, 07 ; 49706 Function49706: ; 49706 ld hl, Palette_49732 ld de, UnknBGPals ld bc, 1 palettes ld a, $5 call FarCopyWRAM callba Function96a4 call Function49346 callba Function96b3 ld hl, Palette_4973a ld de, UnknOBPals ld bc, 1 palettes ld a, $5 call FarCopyWRAM ret ; 49732 Palette_49732: ; 49732 RGB 31, 31, 31 RGB 23, 16, 07 RGB 23, 07, 07 RGB 03, 07, 20 ; 4973a Palette_4973a: ; 4973a RGB 00, 00, 00 RGB 07, 05, 31 RGB 14, 18, 31 RGB 31, 31, 31 ; 49742 Function49742: ; 49742 ld hl, Palette_49757 ld de, UnknBGPals ld bc, $40 ld a, $5 call FarCopyWRAM callba Function96a4 ret ; 49757 Palette_49757: ; 49757 RGB 31, 31, 63 RGB 00, 00, 00 RGB 00, 00, 00 RGB 00, 00, 00 RGB 31, 31, 63 RGB 00, 00, 00 RGB 00, 00, 00 RGB 00, 00, 00 RGB 04, 02, 15 RGB 21, 00, 21 RGB 31, 00, 00 RGB 31, 31, 31 RGB 04, 02, 15 RGB 21, 00, 21 RGB 30, 16, 26 RGB 31, 31, 31 RGB 04, 02, 15 RGB 21, 00, 21 RGB 16, 16, 16 RGB 31, 31, 31 RGB 04, 02, 15 RGB 21, 00, 21 RGB 31, 12, 12 RGB 31, 31, 31 RGB 04, 02, 15 RGB 21, 00, 21 RGB 07, 08, 31 RGB 31, 31, 31 RGB 04, 02, 15 RGB 21, 00, 21 RGB 29, 28, 09 RGB 31, 31, 31 ; 49797 Function49797: ; 49797 hlcoord 0, 0, AttrMap lb bc, 16, 2 ld a, $4 call Function49336 ld a, $3 ldcoord_a 0, 1, AttrMap ldcoord_a 0, 14, AttrMap hlcoord 2, 0, AttrMap lb bc, 8, 18 ld a, $5 call Function49336 hlcoord 2, 8, AttrMap lb bc, 8, 18 ld a, $6 call Function49336 hlcoord 0, 16, AttrMap lb bc, 2, SCREEN_WIDTH ld a, $4 call Function49336 ld a, $3 lb bc, 6, 1 hlcoord 6, 1, AttrMap call Function49336 ld a, $3 lb bc, 6, 1 hlcoord 17, 1, AttrMap call Function49336 ld a, $3 lb bc, 6, 1 hlcoord 6, 9, AttrMap call Function49336 ld a, $3 lb bc, 6, 1 hlcoord 17, 9, AttrMap call Function49336 ld a, $2 hlcoord 2, 16, AttrMap ld [hli], a ld a, $7 rept 3 ld [hli], a endr ld a, $2 ld [hl], a hlcoord 2, 17, AttrMap ld a, $3 ld bc, 6 call ByteFill ret ; 49811 Function49811: ; 49811 ld hl, Palette_49826 ld de, UnknBGPals + $10 ld bc, $30 ld a, $5 call FarCopyWRAM callba Function96a4 ret ; 49826 Palette_49826: ; 49826 RGB 04, 02, 15 RGB 07, 09, 31 RGB 31, 00, 00 RGB 31, 31, 31 RGB 04, 02, 15 RGB 07, 09, 31 RGB 15, 23, 30 RGB 31, 31, 31 RGB 04, 02, 15 RGB 07, 09, 31 RGB 16, 16, 16 RGB 31, 31, 31 RGB 04, 02, 15 RGB 07, 09, 31 RGB 25, 07, 04 RGB 31, 31, 31 RGB 04, 02, 15 RGB 07, 09, 31 RGB 03, 22, 08 RGB 31, 31, 31 RGB 04, 02, 15 RGB 07, 09, 31 RGB 29, 28, 09 RGB 31, 31, 31 ; 49856 Function49856: ; 49856 call Function49797 ret ; 4985a Unknown_4985a: ; unreferenced db $ab, $03, $57, $24, $ac, $0e, $13, $32 db $be, $30, $5b, $4c, $47, $60, $ed, $f2 db $ab, $03, $55, $26, $aa, $0a, $13, $3a db $be, $28, $33, $24, $6e, $71, $df, $b0 db $a8, $00, $e5, $e0, $9a, $fc, $f4, $2c db $fe, $4c, $a3, $5e, $c6, $3a, $ab, $4d db $a8, $00, $b5, $b0, $de, $e8, $fc, $1c db $ba, $66, $f7, $0e, $ba, $5e, $43, $bd INCLUDE "event/celebi.asm" INCLUDE "engine/main_menu.asm" SpecialBeastsCheck: ; 0x4a6e8 ; Check if the player owns all three legendary beasts. ; They must exist in either party or PC, and have the player's OT and ID. ; Return the result in ScriptVar. ld a, RAIKOU ld [ScriptVar], a call CheckOwnMonAnywhere jr nc, .notexist ld a, ENTEI ld [ScriptVar], a call CheckOwnMonAnywhere jr nc, .notexist ld a, SUICUNE ld [ScriptVar], a call CheckOwnMonAnywhere jr nc, .notexist ; they exist ld a, 1 ld [ScriptVar], a ret .notexist xor a ld [ScriptVar], a ret SpecialMonCheck: ; 0x4a711 ; Check if the player owns any monsters of the species in ScriptVar. ; Return the result in ScriptVar. call CheckOwnMonAnywhere jr c, .exists ; doesn't exist xor a ld [ScriptVar], a ret .exists ld a, 1 ld [ScriptVar], a ret CheckOwnMonAnywhere: ; 0x4a721 ; Check if the player owns any monsters of the species in ScriptVar. ; It must exist in either party or PC, and have the player's OT and ID. ; If there are no monsters in the party, ; the player must not own any yet. ld a, [PartyCount] and a ret z ld d, a ld e, 0 ld hl, PartyMon1Species ld bc, PartyMonOT ; Run CheckOwnMon on each Pokémon in the party. .partymon call CheckOwnMon ret c ; found! push bc ld bc, PARTYMON_STRUCT_LENGTH add hl, bc pop bc call UpdateOTPointer dec d jr nz, .partymon ; Run CheckOwnMon on each Pokémon in the PC. ld a, BANK(sBoxCount) call GetSRAMBank ld a, [sBoxCount] and a jr z, .boxes ld d, a ld hl, sBoxMon1Species ld bc, sBoxMonOT .openboxmon call CheckOwnMon jr nc, .loop ; found! call CloseSRAM ret .loop push bc ld bc, BOXMON_STRUCT_LENGTH add hl, bc pop bc call UpdateOTPointer dec d jr nz, .openboxmon ; Run CheckOwnMon on each monster in the other 13 PC boxes. .boxes call CloseSRAM ld c, 0 .box ; Don't search the current box again. ld a, [wCurBox] and $f cp c jr z, .loopbox ; Load the box. ld hl, BoxAddressTable1 ld b, 0 rept 3 add hl, bc endr ld a, [hli] call GetSRAMBank ld a, [hli] ld h, [hl] ld l, a ; Number of monsters in the box ld a, [hl] and a jr z, .loopbox push bc push hl ld de, sBoxMons - sBoxCount add hl, de ld d, h ld e, l pop hl push de ld de, sBoxMonOT - sBoxCount add hl, de ld b, h ld c, l pop hl ld d, a .boxmon call CheckOwnMon jr nc, .loopboxmon ; found! pop bc call CloseSRAM ret .loopboxmon push bc ld bc, BOXMON_STRUCT_LENGTH add hl, bc pop bc call UpdateOTPointer dec d jr nz, .boxmon pop bc .loopbox inc c ld a, c cp NUM_BOXES jr c, .box ; not found call CloseSRAM and a ret CheckOwnMon: ; 0x4a7ba ; Check if a Pokémon belongs to the player and is of a specific species. ; inputs: ; hl, pointer to PartyMonNSpecies ; bc, pointer to PartyMonNOT ; ScriptVar should contain the species we're looking for ; outputs: ; sets carry if monster matches species, ID, and OT name. push bc push hl push de ld d, b ld e, c ; check species ld a, [ScriptVar] ; species we're looking for ld b, [hl] ; species we have cp b jr nz, .notfound ; species doesn't match ; check ID number ld bc, MON_ID add hl, bc ; now hl points to ID number ld a, [PlayerID] cp [hl] jr nz, .notfound ; ID doesn't match inc hl ld a, [PlayerID + 1] cp [hl] jr nz, .notfound ; ID doesn't match ; check OT ; This only checks five characters, which is fine for the Japanese version, ; but in the English version the player name is 7 characters, so this is wrong. ld hl, PlayerName rept 4 ld a, [de] cp [hl] jr nz, .notfound cp "@" jr z, .found ; reached end of string inc hl inc de endr ld a, [de] cp [hl] jr z, .found .notfound pop de pop hl pop bc and a ret .found pop de pop hl pop bc scf ret ; 0x4a810 BoxAddressTable1: ; 4a810 dba sBox1 dba sBox2 dba sBox3 dba sBox4 dba sBox5 dba sBox6 dba sBox7 dba sBox8 dba sBox9 dba sBox10 dba sBox11 dba sBox12 dba sBox13 dba sBox14 ; 4a83a UpdateOTPointer: ; 0x4a83a push hl ld hl, NAME_LENGTH add hl, bc ld b, h ld c, l pop hl ret ; 0x4a843 MobileCheckOwnMonAnywhere: ; 4a843 ; Like CheckOwnMonAnywhere, but only check for species. ; OT/ID don't matter. ld a, [PartyCount] and a ret z ld d, a ld e, 0 ld hl, PartyMon1Species ld bc, PartyMonOT .asm_4a851 call Function4a8dc ret c push bc ld bc, PARTYMON_STRUCT_LENGTH add hl, bc pop bc call Function4a91e dec d jr nz, .asm_4a851 ld a, BANK(sBoxCount) call GetSRAMBank ld a, [sBoxCount] and a jr z, .asm_4a888 ld d, a ld hl, sBoxMon1Species ld bc, sBoxMonOT .asm_4a873 call Function4a8dc jr nc, .asm_4a87c call CloseSRAM ret .asm_4a87c push bc ld bc, BOXMON_STRUCT_LENGTH add hl, bc pop bc call Function4a91e dec d jr nz, .asm_4a873 .asm_4a888 call CloseSRAM ld c, 0 .asm_4a88d ld a, [wCurBox] and $f cp c jr z, .asm_4a8d1 ld hl, BoxAddressTable2 ld b, 0 rept 3 add hl, bc endr ld a, [hli] call GetSRAMBank ld a, [hli] ld h, [hl] ld l, a ld a, [hl] and a jr z, .asm_4a8d1 push bc push hl ld de, sBoxMons - sBoxCount add hl, de ld d, h ld e, l pop hl push de ld de, sBoxMonOT - sBoxCount add hl, de ld b, h ld c, l pop hl ld d, a .asm_4a8ba call Function4a8dc jr nc, .asm_4a8c4 pop bc call CloseSRAM ret .asm_4a8c4 push bc ld bc, BOXMON_STRUCT_LENGTH add hl, bc pop bc call Function4a91e dec d jr nz, .asm_4a8ba pop bc .asm_4a8d1 inc c ld a, c cp NUM_BOXES jr c, .asm_4a88d call CloseSRAM and a ret ; 4a8dc Function4a8dc: ; 4a8dc push bc push hl push de ld d, b ld e, c ld a, [ScriptVar] ld b, [hl] cp b jr nz, .no_match jr .match .no_match pop de pop hl pop bc and a ret .match pop de pop hl pop bc scf ret ; 4a8f4 BoxAddressTable2: ; 4a8f4 dba sBox1 dba sBox2 dba sBox3 dba sBox4 dba sBox5 dba sBox6 dba sBox7 dba sBox8 dba sBox9 dba sBox10 dba sBox11 dba sBox12 dba sBox13 dba sBox14 ; 4a91e Function4a91e: ; 4a91e push hl ld hl, NAME_LENGTH add hl, bc ld b, h ld c, l pop hl ret ; 4a927 FindItemInPCOrBag: ; 4a927 ld a, [ScriptVar] ld [CurItem], a ld hl, PCItems call CheckItem jr c, .found ld a, [ScriptVar] ld [CurItem], a ld hl, NumItems call CheckItem jr c, .found xor a ld [ScriptVar], a ret .found ld a, 1 ld [ScriptVar], a ret ; 4a94e Function4a94e: ; 4a94e call FadeToMenu ld a, -1 ld hl, wd002 ld bc, 3 call ByteFill xor a ld [wd018], a ld [wd019], a ld b, SCGB_14 call GetSGBLayout call SetPalettes call Function4aa22 jr c, .asm_4a985 jr z, .asm_4a9a1 jr .asm_4a97b .asm_4a974 call Function4aa25 jr c, .asm_4a985 jr z, .asm_4a9a1 .asm_4a97b call Function4ac58 ld hl, wd019 res 1, [hl] jr .asm_4a974 .asm_4a985 ld a, [wd018] and a jr nz, .asm_4a990 call Function4aba8 jr c, .asm_4a974 .asm_4a990 call ReturnToCallingMenu ld hl, wd002 ld a, -1 ld bc, 3 call ByteFill scf jr .asm_4a9af .asm_4a9a1 call Function4a9c3 jr c, .asm_4a9b0 call Function4a9d7 jr c, .asm_4a974 call ReturnToCallingMenu and a .asm_4a9af ret .asm_4a9b0 ld de, SFX_WRONG call PlaySFX ld hl, UnknownText_0x4a9be call PrintText jr .asm_4a974 ; 4a9be UnknownText_0x4a9be: ; 0x4a9be ; Pick three #MON for battle. text_jump UnknownText_0x1c51d7 db "@" ; 0x4a9c3 Function4a9c3: ; 4a9c3 ld hl, wd002 ld a, $ff cp [hl] jr z, .asm_4a9d5 inc hl cp [hl] jr z, .asm_4a9d5 inc hl cp [hl] jr z, .asm_4a9d5 and a ret .asm_4a9d5 scf ret ; 4a9d7 Function4a9d7: ; 4a9d7 ld a, [wd002] ld hl, PartyMonNicknames call GetNick ld h, d ld l, e ld de, EndFlypoint ld bc, 6 call CopyBytes ld a, [wd003] ld hl, PartyMonNicknames call GetNick ld h, d ld l, e ld de, wd00c ld bc, 6 call CopyBytes ld a, [wd004] ld hl, PartyMonNicknames call GetNick ld h, d ld l, e ld de, wd012 ld bc, 6 call CopyBytes ld hl, UnknownText_0x4aa1d call PrintText call YesNoBox ret ; 4aa1d UnknownText_0x4aa1d: ; 0x4aa1d ; , @ and @ . Use these three? text_jump UnknownText_0x1c51f4 db "@" ; 0x4aa22 Function4aa22: ; 4aa22 call ClearBGPalettes Function4aa25: ; 4aa25 callba LoadPartyMenuGFX callba InitPartyMenuWithCancel call Function4aad3 Function4aa34: ; 4aa34 ld a, $9 ld [PartyMenuActionText], a callba WritePartyMenuTilemap xor a ld [PartyMenuActionText], a callba PrintPartyMenuText call Function4aab6 call WaitBGMap call SetPalettes call DelayFrame call Function4ab1a jr z, .asm_4aa66 push af call Function4aafb jr c, .asm_4aa67 call Function4ab06 jr c, .asm_4aa67 pop af .asm_4aa66 ret .asm_4aa67 ld hl, wd019 set 1, [hl] pop af ret ; 4aa6e Function4aa6e: ; 4aa6e pop af ld de, SFX_WRONG call PlaySFX call WaitSFX jr Function4aa34 ; 4aa7a Function4aa7a: ; 4aa7a ld hl, wd002 ld d, $3 .loop ld e, PARTY_LENGTH ld a, [hli] push de push hl cp -1 jr z, .done ld hl, wSpriteAnimationStructs inc a ld d, a .inner_loop ld a, [hl] and a jr z, .next cp d jr z, .same_as_d jr .next ld a, $3 jr .proceed .same_as_d ld a, $2 .proceed push hl ld c, l ld b, h ld hl, $2 add hl, bc ld [hl], a pop hl .next ld bc, $10 add hl, bc dec e jr nz, .inner_loop pop hl pop de dec d jr nz, .loop jr .finished .done pop hl pop de .finished ret ; 4aab6 Function4aab6: ; 4aab6 ld hl, wd002 ld d, $3 .loop ld a, [hli] cp -1 jr z, .done push de push hl hlcoord 0, 1 ld bc, $28 call AddNTimes ld [hl], $ec pop hl pop de dec d jr nz, .loop .done ret ; 4aad3 Function4aad3: ; 4aad3 ld hl, PartyCount ld a, [hli] and a ret z ; Nothing in your party ld c, a xor a ld [hObjectStructIndexBuffer], a .loop push bc push hl ld e, 0 callba Function8e83f ld a, [hObjectStructIndexBuffer] inc a ld [hObjectStructIndexBuffer], a pop hl pop bc dec c jr nz, .loop call Function4aa7a callba Function8cf69 ret ; 4aafb Function4aafb: ; 4aafb ld a, [CurPartySpecies] cp EGG jr z, .egg and a ret .egg scf ret ; 4ab06 Function4ab06: ; 4ab06 ld a, [CurPartyMon] ld bc, PARTYMON_STRUCT_LENGTH ld hl, PartyMon1HP call AddNTimes ld a, [hli] ld b, a ld a, [hl] or b jr nz, .NotFainted scf .NotFainted ret ; 4ab1a Function4ab1a: ; 4ab1a .asm_4ab1a ld a, $fb ld [wcfa8], a ld a, $26 ld [wcfa7], a ld a, $2 ld [wcfa4], a call Function4adf7 call Function1bc9 call Function4abc3 jr c, .asm_4ab1a push af call Function4ab99 call nc, Function1bee pop af bit 1, a jr nz, .asm_4ab6d ld a, [PartyCount] inc a ld b, a ld a, [MenuSelection2] ld [wd0d8], a cp b jr z, .asm_4ab7e ld a, [MenuSelection2] dec a ld [CurPartyMon], a ld c, a ld b, $0 ld hl, PartySpecies add hl, bc ld a, [hl] ld [CurPartySpecies], a ld de, SFX_READ_TEXT_2 call PlaySFX call WaitSFX ld a, $1 and a ret .asm_4ab6d ld a, [MenuSelection2] ld [wd0d8], a .asm_4ab73 ld de, SFX_READ_TEXT_2 call PlaySFX call WaitSFX scf ret .asm_4ab7e ld a, $1 ld [wd018], a ld a, [wcfaa] cp $2 jr z, .asm_4ab73 ld de, SFX_READ_TEXT_2 call PlaySFX call WaitSFX xor a ld [wd018], a and a ret ; 4ab99 Function4ab99: ; 4ab99 bit 1, a jr z, .asm_4aba6 ld a, [wd002] cp $ff jr z, .asm_4aba6 scf ret .asm_4aba6 and a ret ; 4aba8 Function4aba8: ; 4aba8 ld hl, wd004 ld a, [hl] cp $ff jr nz, .asm_4abbe dec hl ld a, [hl] cp $ff jr nz, .asm_4abbe dec hl ld a, [hl] cp $ff jr nz, .asm_4abbe and a ret .asm_4abbe ld a, $ff ld [hl], a scf ret ; 4abc3 Function4abc3: ; 4abc3 bit 3, a jr z, .asm_4abd5 ld a, [PartyCount] inc a ld [MenuSelection2], a ld a, $1 ld [wcfaa], a jr .asm_4ac29 .asm_4abd5 bit 6, a jr z, .asm_4abeb ld a, [MenuSelection2] ld [MenuSelection2], a and a jr nz, .asm_4ac29 ld a, [PartyCount] inc a ld [MenuSelection2], a jr .asm_4ac29 .asm_4abeb bit 7, a jr z, .asm_4ac08 ld a, [MenuSelection2] ld [MenuSelection2], a ld a, [PartyCount] rept 2 inc a endr ld b, a ld a, [MenuSelection2] cp b jr nz, .asm_4ac29 ld a, $1 ld [MenuSelection2], a jr .asm_4ac29 .asm_4ac08 bit 4, a jr nz, .asm_4ac10 bit 5, a jr z, .asm_4ac56 .asm_4ac10 ld a, [MenuSelection2] ld b, a ld a, [PartyCount] inc a cp b jr nz, .asm_4ac29 ld a, [wcfaa] cp $1 jr z, .asm_4ac26 ld a, $1 jr .asm_4ac29 .asm_4ac26 ld [wcfaa], a .asm_4ac29 hlcoord 0, 1 lb bc, 13, 1 call ClearBox call Function4aab6 ld a, [PartyCount] hlcoord 6, 1 .asm_4ac3b ld bc, $28 add hl, bc dec a jr nz, .asm_4ac3b ld [hl], $7f ld a, [MenuSelection2] ld b, a ld a, [PartyCount] inc a cp b jr z, .asm_4ac54 ld a, $1 ld [wcfaa], a .asm_4ac54 scf ret .asm_4ac56 and a ret ; 4ac58 Function4ac58: ; 4ac58 lb bc, 2, 18 hlcoord 1, 15 call ClearBox callba Function8ea4a ld hl, MenuDataHeader_0x4aca2 call LoadMenuDataHeader ld hl, wd019 bit 1, [hl] jr z, .asm_4ac89 hlcoord 11, 13 ld b, $3 ld c, $7 call TextBox hlcoord 13, 14 ld de, String_4ada7 call PlaceString jr .asm_4ac96 .asm_4ac89 hlcoord 11, 9 ld b, $7 ld c, $7 call TextBox call Function4ad68 .asm_4ac96 ld a, $1 ld [hBGMapMode], a call Function4acaa call ExitMenu and a ret ; 4aca2 MenuDataHeader_0x4aca2: ; 0x4aca2 db $40 ; flags db 09, 11 ; start coords db 17, 19 ; end coords dw NULL db 1 ; default option ; 0x4acaa Function4acaa: ; 4acaa .asm_4acaa ld a, $a0 ld [wMenuData2Flags], a ld a, [wd019] bit 1, a jr z, .asm_4acc2 ld a, $2 ld [wMenuData2Items], a ld a, $c ld [wMenuBorderTopCoord], a jr .asm_4accc .asm_4acc2 ld a, $4 ld [wMenuData2Items], a ld a, $8 ld [wMenuBorderTopCoord], a .asm_4accc ld a, $b ld [wMenuBorderLeftCoord], a ld a, $1 ld [wMenuCursorBuffer], a call Function1c10 ld hl, wcfa5 set 6, [hl] call Function1bc9 ld de, SFX_READ_TEXT_2 call PlaySFX ld a, [hJoyPressed] bit 0, a jr nz, .asm_4acf4 bit 1, a jr nz, .asm_4acf3 jr .asm_4acaa .asm_4acf3 ret .asm_4acf4 ld a, [wd019] bit 1, a jr nz, .asm_4ad0e ld a, [MenuSelection2] cp $1 jr z, Function4ad17 cp $2 jp z, Function4ad56 cp $3 jp z, Function4ad60 jr .asm_4acf3 .asm_4ad0e ld a, [MenuSelection2] cp $1 jr z, Function4ad56 jr .asm_4acf3 Function4ad17: ; 4ad17 call Function4adb2 jr z, .asm_4ad4a ld hl, wd002 ld a, $ff cp [hl] jr z, .asm_4ad39 inc hl cp [hl] jr z, .asm_4ad39 inc hl cp [hl] jr z, .asm_4ad39 ld de, SFX_WRONG call WaitPlaySFX ld hl, UnknownText_0x4ad51 call PrintText ret .asm_4ad39 ld a, [CurPartyMon] ld [hl], a call Function4a9c3 ret c ld a, [wd019] set 0, a ld [wd019], a ret .asm_4ad4a ld a, $ff ld [hl], a call Function4adc2 ret UnknownText_0x4ad51: ; 0x4ad51 ; Only three #MON may enter. text_jump UnknownText_0x1c521c db "@" ; 0x4ad56 Function4ad56: ; 4ad56 callba OpenPartyStats call Function3200 ret ; 4ad60 Function4ad60: ; 4ad60 callba ManagePokemonMoves ret ; 4ad67 Function4ad67: ; 4ad67 ret ; 4ad68 Function4ad68: ; 4ad68 hlcoord 13, 12 ld de, String_4ad88 call PlaceString call Function4adb2 jr c, .asm_4ad7e hlcoord 13, 10 ld de, String_4ada0 jr .asm_4ad84 .asm_4ad7e hlcoord 13, 10 ld de, String_4ad9a .asm_4ad84 call PlaceString ret ; 4ad88 String_4ad88: ; 4ad88 db "つよさをみる" next "つかえるわざ" next "もどる@" ; 4ad9a String_4ad9a: ; 4ad9a db "さんかする@" ; 4ada0 String_4ada0: ; 4ada0 db "さんかしない@" ; 4ada7 String_4ada7: ; 4ada7 db "つよさをみる" next "もどる@" ; BACK ; 4adb2 Function4adb2: ; 4adb2 ld hl, wd002 ld a, [CurPartyMon] cp [hl] ret z inc hl cp [hl] ret z inc hl cp [hl] ret z scf ret ; 4adc2 Function4adc2: ; 4adc2 ld a, [wd002] cp $ff jr nz, .skip ld a, [wd003] cp $ff jr nz, .skip2 ld a, [wd004] ld [wd002], a ld a, $ff ld [wd004], a jr .skip .skip2 ld [wd002], a ld a, $ff ld [wd003], a .skip ld a, [wd003] cp $ff ret nz ld b, a ld a, [wd004] ld [wd003], a ld a, b ld [wd004], a ret ; 4adf7 Function4adf7: ; 4adf7 ld a, [wd019] bit 0, a ret z ld a, [PartyCount] inc a ld [MenuSelection2], a ld a, $1 ld [wcfaa], a ld a, [wd019] res 0, a ld [wd019], a ret ; 4ae12 AskRememberPassword: ; 4ae12 call .DoMenu ld a, $0 jr c, .okay ld a, $1 .okay ld [ScriptVar], a ret ; 4ae1f .DoMenu: ; 4ae1f lb bc, 14, 7 push bc ld hl, YesNoMenuDataHeader call CopyMenuDataHeader pop bc ld a, b ld [wMenuBorderLeftCoord], a add $5 ld [wMenuBorderRightCoord], a ld a, c ld [wMenuBorderTopCoord], a add $4 ld [wMenuBorderBottomCoord], a call BackUpTiles call InterpretMenu2 push af ld c, 15 call DelayFrames call Buena_ExitMenu pop af jr c, .refused ld a, [MenuSelection2] cp $2 jr z, .refused and a ret .refused ld a, $2 ld [MenuSelection2], a scf ret ; 4ae5e Buena_ExitMenu: ; 4ae5e ld a, [hOAMUpdate] push af call ExitMenu call UpdateSprites xor a ld [hOAMUpdate], a call DelayFrame ld a, $1 ld [hOAMUpdate], a call ApplyTilemap pop af ld [hOAMUpdate], a ret ; 4ae78 SECTION "bank13", ROMX, BANK[$13] SwapTextboxPalettes:: ; 4c000 hlcoord 0, 0 decoord 0, 0, AttrMap ld b, $12 .loop push bc ld c, SCREEN_WIDTH .innerloop ld a, [hl] push hl srl a jr c, .UpperNybble ld hl, TilesetPalettes add [hl] ld l, a ld a, [TilesetPalettes + 1] adc $0 ld h, a ld a, [hl] and $f jr .next .UpperNybble ld hl, TilesetPalettes add [hl] ld l, a ld a, [TilesetPalettes + 1] adc $0 ld h, a ld a, [hl] swap a and $f .next pop hl ld [de], a res 7, [hl] inc hl inc de dec c jr nz, .innerloop pop bc dec b jr nz, .loop ret ; 4c03f ScrollBGMapPalettes:: ; 4c03f ld hl, BGMapBuffer ld de, BGMapPalBuffer .loop ld a, [hl] push hl srl a jr c, .UpperNybble ; .LowerNybble ld hl, TilesetPalettes add [hl] ld l, a ld a, [TilesetPalettes + 1] adc $0 ld h, a ld a, [hl] and $f jr .next .UpperNybble ld hl, TilesetPalettes add [hl] ld l, a ld a, [TilesetPalettes + 1] adc $0 ld h, a ld a, [hl] swap a and $f .next pop hl ld [de], a res 7, [hl] inc hl inc de dec c jr nz, .loop ret ; 4c075 INCLUDE "tilesets/palette_maps.asm" TileCollisionTable:: ; 4ce1f ; 00 land ; 01 water ; 0f wall ; 11 talkable water ; 1f talkable wall db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + WATRTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + WATRTILE db NULL + LANDTILE, NULL + LANDTILE, TALK + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, TALK + WATRTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, TALK + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, TALK + WATRTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + WALLTILE, NULL + WALLTILE, TALK + WALLTILE, NULL + LANDTILE, TALK + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WATRTILE db NULL + WALLTILE, NULL + WALLTILE, TALK + WALLTILE, NULL + LANDTILE, TALK + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WATRTILE db NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE db NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE db NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE, NULL + WATRTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE db NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE, NULL + WALLTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE db NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + LANDTILE, NULL + WATRTILE ; 4cf1f EmptyAllSRAMBanks: ; 4cf1f ld a, $0 call .EmptyBank ld a, $1 call .EmptyBank ld a, $2 call .EmptyBank ld a, $3 call .EmptyBank ret ; 4cf34 .EmptyBank: ; 4cf34 call GetSRAMBank ld hl, SRAM_Begin ld bc, SRAM_End - SRAM_Begin xor a call ByteFill call CloseSRAM ret ; 4cf45 SaveMenu_LoadEDTile: ; 4cf45 (13:4f45) ld a, [hCGB] and a jp z, WaitBGMap ; The following is a modified version of Function3246. ld a, [hBGMapMode] push af xor a ld [hBGMapMode], a ld a, [hMapAnims] push af xor a ld [hMapAnims], a .WaitLY ld a, [rLY] cp $60 jr c, .WaitLY di ld a, 1 ; BANK(VBGMap2) ld [rVBK], a hlcoord 0, 0, AttrMap call Function4cf80 ld a, 0 ; BANK(VBGMap0) ld [rVBK], a hlcoord 0, 0 call Function4cf80 .WaitLY2 ld a, [rLY] cp $60 jr c, .WaitLY2 ei pop af ld [hMapAnims], a pop af ld [hBGMapMode], a ret Function4cf80: ; 4cf80 (13:4f80) ld [hSPBuffer], sp ; $ffd9 ld sp, hl ld a, [hBGMapAddress + 1] ld h, a ld l, 0 ld a, SCREEN_HEIGHT ld [hTilesPerCycle], a ld b, 1 << 1 ld c, rSTAT % $100 .loop rept SCREEN_WIDTH / 2 pop de .loop\@ ld a, [$ff00+c] and b jr nz, .loop\@ ld [hl], e inc l ld [hl], d inc l endr ld de, $20 - SCREEN_WIDTH add hl, de ld a, [hTilesPerCycle] dec a ld [hTilesPerCycle], a jr nz, .loop ld a, [hSPBuffer] ld l, a ld a, [hSPBuffer + 1] ld h, a ld sp, hl ret CheckSave:: ; 4cffe ld a, BANK(s1_a008) call GetSRAMBank ld a, [s1_a008] ld b, a ld a, [s1_ad0f] ld c, a call CloseSRAM ld a, b cp 99 jr nz, .ok ld a, c cp " " jr nz, .ok ld c, $1 ret .ok ld c, $0 ret ; 4d01e INCLUDE "engine/map_triggers.asm" Function4d15b:: ; 4d15b ld hl, wc608 ld a, [wd196] and a jr z, .skip ld bc, $30 add hl, bc .skip ld a, [wd197] and a jr z, .next_dw rept 2 inc hl endr .next_dw decoord 0, 0 ld b, SCREEN_HEIGHT .loop ld c, SCREEN_WIDTH .loop2 ld a, [hli] ld [de], a inc de dec c jr nz, .loop2 ld a, l add 4 ld l, a jr nc, .carry inc h .carry dec b jr nz, .loop ret ; 4d188 PhoneRing_LoadEDTile: ; 4d188 ld a, [hCGB] and a jp z, WaitBGMap ld a, [wSpriteUpdatesEnabled] cp $0 jp z, WaitBGMap ; What follows is a modified version of Function3246 (LoadEDTile). ld a, [hBGMapMode] push af xor a ld [hBGMapMode], a ld a, [hMapAnims] push af xor a ld [hMapAnims], a .wait ld a, [rLY] cp $8f jr c, .wait di ld a, 1 ; BANK(VBGMap2) ld [rVBK], a hlcoord 0, 0, AttrMap call .LoadEDTile ld a, 0 ; BANK(VBGMap0) ld [rVBK], a hlcoord 0, 0 call .LoadEDTile .wait2 ld a, [rLY] cp $8f jr c, .wait2 ei pop af ld [hMapAnims], a pop af ld [hBGMapMode], a ret ; 4d1cb .LoadEDTile: ; 4d1cb ld [hSPBuffer], sp ld sp, hl ld a, [hBGMapAddress + 1] ld h, a ld l, 0 ld a, SCREEN_HEIGHT ld [hTilesPerCycle], a ld b, 1 << 1 ; not in v/hblank ld c, rSTAT % $100 .loop rept SCREEN_WIDTH / 2 pop de .loop\@ ld a, [$ff00+c] and b jr nz, .loop\@ ld [hl], e inc l ld [hl], d inc l endr ld de, $20 - SCREEN_WIDTH add hl, de ld a, [hTilesPerCycle] dec a ld [hTilesPerCycle], a jr nz, .loop ld a, [hSPBuffer] ld l, a ld a, [hSPBuffer + 1] ld h, a ld sp, hl ret ; 4d249 Shrink1Pic: ; 4d249 INCBIN "gfx/shrink1.2bpp.lz" Shrink2Pic: ; 4d2d9 INCBIN "gfx/shrink2.2bpp.lz" ; 4d319 Function4d319: ; 4d319 ld a, [MenuSelection2] dec a ld [CurPartyMon], a call LowVolume predef StatsScreenInit ld a, [CurPartyMon] inc a ld [MenuSelection2], a call ClearScreen call ClearBGPalettes call MaxVolume callba Function28ef8 callba Function4d354 callba Function16d673 callba Function28eff call Function3200 ret ; 4d354 Function4d354: ; 4d354 call WaitBGMap call Function3200 ret ; 4d35b Function4d35b: ; 4d35b ld h, d ld l, e push bc push hl call Function4d37e pop hl pop bc ld de, AttrMap - TileMap add hl, de rept 2 inc b endr rept 2 inc c endr ld a, $7 .row push bc push hl .col ld [hli], a dec c jr nz, .col pop hl ld de, SCREEN_WIDTH add hl, de pop bc dec b jr nz, .row ret ; 4d37e Function4d37e: ; 4d37e push hl ld a, $76 ld [hli], a inc a call Function4d3ab inc a ld [hl], a pop hl ld de, SCREEN_WIDTH add hl, de .loop push hl ld a, "┌" ld [hli], a ld a, " " call Function4d3ab ld [hl], "─" pop hl ld de, SCREEN_WIDTH add hl, de dec b jr nz, .loop ld a, "┐" ld [hli], a ld a, "│" call Function4d3ab ld [hl], "└" ret ; 4d3ab Function4d3ab: ; 4d3ab ld d, c .loop ld [hli], a dec d jr nz, .loop ret ; 4d3b1 _ResetClock: ; 4d3b1 callba Function8000 ld b, SCGB_08 call GetSGBLayout call LoadStandardFont call LoadFontsExtra ld de, MUSIC_MAIN_MENU call PlayMusic ld hl, .text_askreset call PrintText ld hl, .NoYes_MenuDataHeader call CopyMenuDataHeader call InterpretMenu2 ret c ld a, [MenuSelection2] cp $1 ret z call ClockResetPassword jr c, .wrongpassword ld a, BANK(sRTCStatusFlags) call GetSRAMBank ld a, $80 ld [sRTCStatusFlags], a call CloseSRAM ld hl, .text_okay call PrintText ret .wrongpassword ld hl, .text_wrong call PrintText ret ; 4d3fe .text_okay: ; 0x4d3fe ; Password OK. Select CONTINUE & reset settings. text_jump UnknownText_0x1c55db db "@" ; 0x4d403 .text_wrong: ; 0x4d403 ; Wrong password! text_jump UnknownText_0x1c560b db "@" ; 0x4d408 .text_askreset: ; 0x4d408 ; Reset the clock? text_jump UnknownText_0x1c561c db "@" ; 0x4d40d .NoYes_MenuDataHeader: ; 0x4d40d db $00 ; flags db 07, 14 ; start coords db 11, 19 ; end coords dw .NoYes_MenuData2 db 1 ; default option ; 0x4d415 .NoYes_MenuData2: ; 0x4d415 db $c0 ; flags db 2 ; items db "NO@" db "YES@" ; 0x4d41e ClockResetPassword: ; 4d41e call .CalculatePassword push de ld hl, StringBuffer2 ld bc, 5 xor a call ByteFill ld a, $4 ld [StringBuffer2 + 5], a ld hl, .pleaseenterpasswordtext call PrintText .loop call .updateIDdisplay .loop2 call JoyTextDelay ld a, [hJoyLast] ld b, a and A_BUTTON jr nz, .confirm ld a, b and D_PAD jr z, .loop2 call .dpadinput ld c, 3 call DelayFrames jr .loop .confirm call .ConvertDecIDToBytes pop de ld a, e cp l jr nz, .nope ld a, d cp h jr nz, .nope and a ret .nope scf ret ; 4d463 .pleaseenterpasswordtext: ; 0x4d463 ; Please enter the password. text_jump UnknownText_0x1c562e db "@" ; 0x4d468 .updateIDdisplay: ; 4d468 hlcoord 14, 15 ld de, StringBuffer2 ld c, 5 .loop3 ld a, [de] add "0" ld [hli], a inc de dec c jr nz, .loop3 hlcoord 14, 16 ld bc, 5 ld a, " " call ByteFill hlcoord 14, 16 ld a, [StringBuffer2 + 5] ld e, a ld d, $0 add hl, de ld [hl], $61 ret ; 4d490 .dpadinput: ; 4d490 ld a, b and D_LEFT jr nz, .left ld a, b and D_RIGHT jr nz, .right ld a, b and D_UP jr nz, .up ld a, b and D_DOWN jr nz, .down ret .left ld a, [StringBuffer2 + 5] and a ret z dec a ld [StringBuffer2 + 5], a ret .right ld a, [StringBuffer2 + 5] cp $4 ret z inc a ld [StringBuffer2 + 5], a ret .up call .getcurrentdigit ld a, [hl] cp 9 jr z, .wraparound_up inc a ld [hl], a ret .wraparound_up ld [hl], $0 ret .down call .getcurrentdigit ld a, [hl] and a jr z, .wraparound_down dec a ld [hl], a ret .wraparound_down ld [hl], 9 ret ; 4d4d5 .getcurrentdigit: ; 4d4d5 ld a, [StringBuffer2 + 5] ld e, a ld d, $0 ld hl, StringBuffer2 add hl, de ret ; 4d4e0 .ConvertDecIDToBytes: ; 4d4e0 ld hl, 0 ld de, StringBuffer2 + 4 ld bc, 1 call .ConvertToBytes ld bc, 10 call .ConvertToBytes ld bc, 100 call .ConvertToBytes ld bc, 1000 call .ConvertToBytes ld bc, 10000 .ConvertToBytes: ; 4d501 ld a, [de] dec de push hl ld hl, 0 call AddNTimes ld c, l ld b, h pop hl add hl, bc ret ; 4d50f .CalculatePassword: ; 4d50f ld a, BANK(sPlayerData) call GetSRAMBank ld de, 0 ld hl, sPlayerData + (PlayerID - wPlayerData) ld c, $2 call .ComponentFromNumber ld hl, sPlayerData + (PlayerName - wPlayerData) ld c, $5 ; PLAYER_NAME_LENGTH_J call .ComponentFromString ld hl, sPlayerData + (Money - wPlayerData) ld c, $3 call .ComponentFromNumber call CloseSRAM ret ; 4d533 .ComponentFromNumber: ; 4d533 ld a, [hli] add e ld e, a ld a, $0 adc d ld d, a dec c jr nz, .ComponentFromNumber ret ; 4d53e .ComponentFromString: ; 4d53e ld a, [hli] cp "@" ret z add e ld e, a ld a, $0 adc d ld d, a dec c jr nz, .ComponentFromString ret ; 4d54c Function4d54c: ; 4d54c callba Function8000 ld b, SCGB_08 call GetSGBLayout call LoadStandardFont call LoadFontsExtra ld de, MUSIC_MAIN_MENU call PlayMusic ld hl, UnknownText_0x4d580 call PrintText ld hl, MenuDataHeader_0x4d585 call CopyMenuDataHeader call InterpretMenu2 ret c ld a, [MenuSelection2] cp $1 ret z callba EmptyAllSRAMBanks ret ; 4d580 UnknownText_0x4d580: ; 0x4d580 ; Clear all save data? text_jump UnknownText_0x1c564a db "@" ; 0x4d585 MenuDataHeader_0x4d585: ; 0x4d585 db $00 ; flags db 07, 14 ; start coords db 11, 19 ; end coords dw MenuData2_0x4d58d db 1 ; default option ; 0x4d58d MenuData2_0x4d58d: ; 0x4d58d db $c0 ; flags db 2 ; items db "NO@" db "YES@" ; 0x4d596 Tilesets:: INCLUDE "tilesets/tileset_headers.asm" FlagPredef: ; 4d7c1 ; Perform action b on flag c in flag array hl. ; If checking a flag, check flag array d:hl unless d is 0. ; For longer flag arrays, see FlagAction. push hl push bc ; Divide by 8 to get the byte we want. push bc srl c srl c srl c ld b, 0 add hl, bc pop bc ; Which bit we want from the byte ld a, c and 7 ld c, a ; Shift left until we can mask the bit ld a, 1 jr z, .shifted .shift add a dec c jr nz, .shift .shifted ld c, a ; What are we doing to this flag? dec b jr z, .set ; 1 dec b jr z, .check ; 2 .reset ld a, c cpl and [hl] ld [hl], a jr .done .set ld a, [hl] or c ld [hl], a jr .done .check ld a, d cp 0 jr nz, .farcheck ld a, [hl] and c jr .done .farcheck call GetFarByte and c .done pop bc pop hl ld c, a ret ; 4d7fd Function4d7fd: ; 4d7fd ld a, [wc702] ld hl, wEnemyTrappingMove ld de, VTiles2 push de push af predef GetUnownLetter pop af ld [CurPartySpecies], a ld [CurSpecies], a call GetBaseData pop de predef FrontpicPredef ret ; 4d81e Function4d81e: ; 4d81e ld a, [wc702] call IsAPokemon ret c callba Function29549 ld a, [wc702] ld [CurPartySpecies], a ld a, [wEnemyTrappingMove] ld [TempMonDVs], a ld a, [wPlayerWrapCount] ld [TempMonDVs + 1], a ld b, SCGB_1A call GetSGBLayout ld a, $e4 call DmgToCgbBGPals callba Function294c0 ld a, [wc702] ld [CurPartySpecies], a hlcoord 7, 2 ld d, $0 ld e, ANIM_MON_TRADE predef AnimateFrontpic ret ; 4d860 CheckPokerus: ; 4d860 ; Return carry if a monster in your party has Pokerus ; Get number of monsters to iterate over ld a, [PartyCount] and a jr z, .NoPokerus ld b, a ; Check each monster in the party for Pokerus ld hl, PartyMon1PokerusStatus ld de, PARTYMON_STRUCT_LENGTH .Check ld a, [hl] and $0f ; only the bottom nybble is used jr nz, .HasPokerus ; Next PartyMon add hl, de dec b jr nz, .Check .NoPokerus and a ret .HasPokerus scf ret ; 4d87a Special_CheckForLuckyNumberWinners: ; 4d87a xor a ld [ScriptVar], a ld [wFoundMatchingIDInParty], a ld a, [PartyCount] and a ret z ld d, a ld hl, PartyMon1ID ld bc, PartySpecies .PartyLoop ld a, [bc] inc bc cp EGG call nz, .CompareLuckyNumberToMonID push bc ld bc, PARTYMON_STRUCT_LENGTH add hl, bc pop bc dec d jr nz, .PartyLoop ld a, BANK(sBox) call GetSRAMBank ld a, [sBoxCount] and a jr z, .SkipOpenBox ld d, a ld hl, sBoxMon1ID ld bc, sBoxSpecies .OpenBoxLoop ld a, [bc] inc bc cp EGG jr z, .SkipOpenBoxMon call .CompareLuckyNumberToMonID jr nc, .SkipOpenBoxMon ld a, 1 ld [wFoundMatchingIDInParty], a .SkipOpenBoxMon push bc ld bc, BOXMON_STRUCT_LENGTH add hl, bc pop bc dec d jr nz, .OpenBoxLoop .SkipOpenBox call CloseSRAM ld c, $0 .BoxesLoop ld a, [wCurBox] and $f cp c jr z, .SkipBox ld hl, .BoxBankAddresses ld b, 0 rept 3 add hl, bc endr ld a, [hli] call GetSRAMBank ld a, [hli] ld h, [hl] ld l, a ; hl now contains the address of the loaded box in SRAM ld a, [hl] and a jr z, .SkipBox ; no mons in this box push bc ld b, h ld c, l inc bc ld de, sBoxMon1ID - sBox add hl, de ld d, a .BoxNLoop ld a, [bc] inc bc cp EGG jr z, .SkipBoxMon call .CompareLuckyNumberToMonID ; sets ScriptVar and CurPartySpecies appropriately jr nc, .SkipBoxMon ld a, 1 ld [wFoundMatchingIDInParty], a .SkipBoxMon push bc ld bc, BOXMON_STRUCT_LENGTH add hl, bc pop bc dec d jr nz, .BoxNLoop pop bc .SkipBox inc c ld a, c cp NUM_BOXES jr c, .BoxesLoop call CloseSRAM ld a, [ScriptVar] and a ret z ; found nothing callba MobileFn_1060cd ld a, [wFoundMatchingIDInParty] and a push af ld a, [CurPartySpecies] ld [wNamedObjectIndexBuffer], a call GetPokemonName ld hl, .FoundPartymonText pop af jr z, .print ld hl, .FoundBoxmonText .print jp PrintText ; 4d939 .CompareLuckyNumberToMonID: ; 4d939 push bc push de push hl ld d, h ld e, l ld hl, Buffer1 lb bc, PRINTNUM_LEADINGZEROS | 2, 5 call PrintNum ld hl, LuckyNumberDigit1Buffer ld de, wLuckyIDNumber lb bc, PRINTNUM_LEADINGZEROS | 2, 5 call PrintNum ld b, 5 ld c, 0 ld hl, LuckyNumberDigit5Buffer ld de, Buffer5 .loop ld a, [de] cp [hl] jr nz, .done dec de dec hl inc c dec b jr nz, .loop .done pop hl push hl ld de, -6 add hl, de ld a, [hl] pop hl pop de push af ld a, c ld b, 1 cp 5 jr z, .okay ld b, 2 cp 3 jr nc, .okay ld b, 3 cp 2 jr nz, .nomatch .okay inc b ld a, [ScriptVar] and a jr z, .bettermatch cp b jr c, .nomatch .bettermatch dec b ld a, b ld [ScriptVar], a pop bc ld a, b ld [CurPartySpecies], a pop bc scf ret .nomatch pop bc pop bc and a ret ; 4d99f .BoxBankAddresses: ; 4d99f dba sBox1 dba sBox2 dba sBox3 dba sBox4 dba sBox5 dba sBox6 dba sBox7 dba sBox8 dba sBox9 dba sBox10 dba sBox11 dba sBox12 dba sBox13 dba sBox14 ; 4d9c9 .FoundPartymonText: ; 0x4d9c9 ; Congratulations! We have a match with the ID number of @ in your party. text_jump UnknownText_0x1c1261 db "@" ; 0x4d9ce .FoundBoxmonText: ; 0x4d9ce ; Congratulations! We have a match with the ID number of @ in your PC BOX. text_jump UnknownText_0x1c12ae db "@" ; 0x4d9d3 Special_PrintTodaysLuckyNumber: ; 4d9d3 ld hl, StringBuffer3 ld de, wLuckyIDNumber lb bc, PRINTNUM_LEADINGZEROS | 2, 5 call PrintNum ld a, "@" ld [StringBuffer3 + 5], a ret ; 4d9e5 CheckPartyFullAfterContest: ; 4d9e5 ld a, [wContestMon] and a jp z, .DidntCatchAnything ld [CurPartySpecies], a ld [CurSpecies], a call GetBaseData ld hl, PartyCount ld a, [hl] cp 6 jp nc, .TryAddToBox inc a ld [hl], a ld c, a ld b, $0 add hl, bc ld a, [wContestMon] ld [hli], a ld [CurSpecies], a ld a, $ff ld [hl], a ld hl, PartyMon1Species ld a, [PartyCount] dec a ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld d, h ld e, l ld hl, wContestMon ld bc, PARTYMON_STRUCT_LENGTH call CopyBytes ld a, [PartyCount] dec a ld hl, PartyMonOT call SkipNames ld d, h ld e, l ld hl, PlayerName call CopyBytes ld a, [CurPartySpecies] ld [wd265], a call GetPokemonName ld hl, StringBuffer1 ld de, wd050 ld bc, PKMN_NAME_LENGTH call CopyBytes call GiveANickname_YesNo jr c, .Party_SkipNickname ld a, [PartyCount] dec a ld [CurPartyMon], a xor a ld [MonType], a ld de, wd050 callab InitNickname .Party_SkipNickname ld a, [PartyCount] dec a ld hl, PartyMonNicknames call SkipNames ld d, h ld e, l ld hl, wd050 call CopyBytes ld a, [PartyCount] dec a ld hl, PartyMon1Level call GetPartyLocation ld a, [hl] ld [CurPartyLevel], a call SetCaughtData ld a, [PartyCount] dec a ld hl, PartyMon1CaughtLocation call GetPartyLocation ld a, [hl] and $80 ld b, $13 or b ld [hl], a xor a ld [wContestMon], a and a ld [ScriptVar], a ret ; 4daa3 .TryAddToBox: ; 4daa3 ld a, BANK(sBoxCount) call GetSRAMBank ld hl, sBoxCount ld a, [hl] cp MONS_PER_BOX call CloseSRAM jr nc, .BoxFull xor a ld [CurPartyMon], a ld hl, wContestMon ld de, wd018_Mon ld bc, BOXMON_STRUCT_LENGTH call CopyBytes ld hl, PlayerName ld de, wd00d_MonOT ld bc, NAME_LENGTH call CopyBytes callab Function51322 ld a, [CurPartySpecies] ld [wd265], a call GetPokemonName call GiveANickname_YesNo ld hl, StringBuffer1 jr c, .Box_SkipNickname ld a, BOXMON ld [MonType], a ld de, wd050_MonNick callab InitNickname ld hl, wd050_MonNick .Box_SkipNickname ld a, BANK(sBoxMonNicknames) call GetSRAMBank ld de, sBoxMonNicknames ld bc, PKMN_NAME_LENGTH call CopyBytes call CloseSRAM .BoxFull ld a, BANK(sBoxMon1Level) call GetSRAMBank ld a, [sBoxMon1Level] ld [CurPartyLevel], a call CloseSRAM call SetBoxMonCaughtData ld a, BANK(sBoxMon1CaughtLocation) call GetSRAMBank ld hl, sBoxMon1CaughtLocation ld a, [hl] and $80 ld b, $13 or b ld [hl], a call CloseSRAM xor a ld [wContestMon], a ld a, $1 ld [ScriptVar], a ret ; 4db35 .DidntCatchAnything: ; 4db35 ld a, $2 ld [ScriptVar], a ret ; 4db3b GiveANickname_YesNo: ; 4db3b ld hl, TextJump_GiveANickname call PrintText jp YesNoBox ; 4db44 TextJump_GiveANickname: ; 0x4db44 ; Give a nickname to the @ you received? text_jump UnknownText_0x1c12fc db "@" ; 0x4db49 SetCaughtData: ; 4db49 ld a, [PartyCount] dec a ld hl, PartyMon1CaughtLevel call GetPartyLocation SetBoxmonOrEggmonCaughtData: ; 4db53 ld a, [TimeOfDay] inc a rrca rrca ld b, a ld a, [CurPartyLevel] or b ld [hli], a ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a cp MAP_POKECENTER_2F jr nz, .NotPokeCenter2F ld a, b cp GROUP_POKECENTER_2F jr nz, .NotPokeCenter2F ld a, [BackupMapGroup] ld b, a ld a, [BackupMapNumber] ld c, a .NotPokeCenter2F call GetWorldMapLocation ld b, a ld a, [PlayerGender] rrca or b ld [hl], a ret ; 4db83 SetBoxMonCaughtData: ; 4db83 ld a, BANK(sBoxMon1CaughtLevel) call GetSRAMBank ld hl, sBoxMon1CaughtLevel call SetBoxmonOrEggmonCaughtData call CloseSRAM ret ; 4db92 SetGiftBoxMonCaughtData: ; 4db92 push bc ld a, BANK(sBoxMon1CaughtLevel) call GetSRAMBank ld hl, sBoxMon1CaughtLevel pop bc call SetGiftMonCaughtData call CloseSRAM ret ; 4dba3 SetGiftPartyMonCaughtData: ; 4dba3 ld a, [PartyCount] dec a ld hl, PartyMon1CaughtLevel push bc call GetPartyLocation pop bc SetGiftMonCaughtData: ; 4dbaf xor a ld [hli], a ld a, $7e rrc b or b ld [hl], a ret ; 4dbb8 SetEggMonCaughtData: ; 4dbb8 (13:5bb8) ld a, [CurPartyMon] ld hl, PartyMon1CaughtLevel call GetPartyLocation ld a, [CurPartyLevel] push af ld a, $1 ld [CurPartyLevel], a call SetBoxmonOrEggmonCaughtData pop af ld [CurPartyLevel], a ret _FindGreaterThanThatLevel: ; 4dbd2 ld hl, PartyMon1Level call FindGreaterThanThatLevel ret ; 4dbd9 _FindAtLeastThatHappy: ; 4dbd9 ld hl, PartyMon1Happiness call FindAtLeastThatHappy ret ; 4dbe0 _FindThatSpecies: ; 4dbe0 ld hl, PartyMon1Species jp FindThatSpecies ; 4dbe6 _FindThatSpeciesYourTrainerID: ; 4dbe6 ld hl, PartyMon1Species call FindThatSpecies ret z ld a, c ld hl, PartyMon1ID ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes ld a, [PlayerID] cp [hl] jr nz, .nope inc hl ld a, [PlayerID + 1] cp [hl] jr nz, .nope ld a, $1 and a ret .nope xor a ret ; 4dc0a FindAtLeastThatHappy: ; 4dc0a ; Sets the bits for the Pokemon that have a happiness greater than or equal to b. ; The lowest bits are used. Sets z if no Pokemon in your party is at least that happy. ld c, $0 ld a, [PartyCount] ld d, a .loop ld a, d dec a push hl push bc ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes pop bc ld a, b cp [hl] pop hl jr z, .greater_equal jr nc, .lower .greater_equal ld a, c or $1 ld c, a .lower sla c dec d jr nz, .loop call RetroactivelyIgnoreEggs ld a, c and a ret ; 4dc31 FindGreaterThanThatLevel: ; 4dc31 ld c, $0 ld a, [PartyCount] ld d, a .loop ld a, d dec a push hl push bc ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes pop bc ld a, b cp [hl] pop hl jr c, .greater ld a, c or $1 ld c, a .greater sla c dec d jr nz, .loop call RetroactivelyIgnoreEggs ld a, c and a ret ; 4dc56 FindThatSpecies: ; 4dc56 ; Find species b in your party. ; If you have no Pokemon, returns c = -1 and z. ; If that species is in your party, returns its location in c, and nz. ; Otherwise, returns z. ld c, -1 ld hl, PartySpecies .loop ld a, [hli] cp -1 ret z inc c cp b jr nz, .loop ld a, $1 and a ret ; 4dc67 RetroactivelyIgnoreEggs: ; 4dc67 ld e, -2 ld hl, PartySpecies .loop ld a, [hli] cp -1 ret z cp EGG jr nz, .skip_notegg ld a, c and e ld c, a .skip_notegg rlc e jr .loop ; 4dc7b INCLUDE "engine/stats_screen.asm" CatchTutorial:: ; 4e554 ld a, [BattleType] dec a ld c, a ld hl, .jumptable ld b, 0 rept 2 add hl, bc endr ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 4e564 .jumptable: ; 4e564 (13:6564) dw .DudeTutorial dw .DudeTutorial dw .DudeTutorial .DudeTutorial: ; 4e56a (13:656a) ; Back up your name to your Mom's name. ld hl, PlayerName ld de, MomsName ld bc, NAME_LENGTH call CopyBytes ; Copy Dude's name to your name ld hl, .Dude ld de, PlayerName ld bc, NAME_LENGTH call CopyBytes call .LoadDudeData xor a ld [hJoyDown], a ld [hJoyPressed], a ld a, [Options] push af and $f8 add $3 ld [Options], a ld hl, .AutoInput ld a, BANK(.AutoInput) call StartAutoInput callab StartBattle call StopAutoInput pop af ld [Options], a ld hl, MomsName ld de, PlayerName ld bc, NAME_LENGTH call CopyBytes ret .LoadDudeData: ; 4e5b7 (13:65b7) ld hl, OTPartyMon1 ld [hl], BULBASAUR inc hl ld [hl], POTION inc hl ld [hl], POUND inc hl ld [hl], $ff ld hl, OTPartyMon1Exp + 2 ld [hl], $0 inc hl ld [hl], $ff ld hl, OTPartyMon1CaughtGender ld a, $1 ld [hli], a ld a, $5 rept 2 ld [hli], a endr ld [hl], $ff ret ; 4e5da (13:65da) .Dude: ; 4e5da db "DUDE@" ; 4e5df .AutoInput: ; 4e5df db NO_INPUT, $ff ; end ; 4e5e1 INCLUDE "engine/evolution_animation.asm" Function4e929: ; mobile function ld h, b ld l, c call Function4e930 ld c, a ret ; 4e930 Function4e930: ; 4e930 ld a, [hli] xor [hl] ld c, a jr z, .skip_male_trainers srl c srl c .male_trainer_loop srl c ld a, c cp MaleTrainersEnd - MaleTrainers - 1 jr nc, .male_trainer_loop inc c .skip_male_trainers ld a, [de] cp $1 ld hl, MaleTrainers jr nz, .finished ld hl, FemaleTrainers ld a, c and a jr z, .finished .female_trainer_loop srl c ld a, c cp FemaleTrainersEnd - FemaleTrainers - 1 jr nc, .female_trainer_loop inc c .finished ld b, $0 add hl, bc ld a, [hl] ret ; 4e95d MaleTrainers: ; 4e95d db BURGLAR db YOUNGSTER db SCHOOLBOY db BIRD_KEEPER db POKEMANIAC db GENTLEMAN db BUG_CATCHER db FISHER db SWIMMERM db SAILOR db SUPER_NERD db GUITARIST db HIKER db FIREBREATHER db BLACKBELT_T db PSYCHIC_T db CAMPER db COOLTRAINERM db BOARDER db JUGGLER db POKEFANM db OFFICER db SAGE db BIKER db SCIENTIST MaleTrainersEnd: ; 4e976 FemaleTrainers: ; 4e976 db MEDIUM db LASS db BEAUTY db SKIER db TEACHER db SWIMMERF db PICNICKER db KIMONO_GIRL db POKEFANF db COOLTRAINERF FemaleTrainersEnd: ; 4e980 INCLUDE "battle/sliding_intro.asm" Function4ea0a: ; 4ea0a ld a, c push af call SpeechTextBox call MobileTextBorder pop af dec a ld bc, $c ld hl, w5_dc1a call AddNTimes ld de, wcd53 ld bc, $c ld a, $5 ; BANK(w5_dc1a) call FarCopyWRAM ld a, [rSVBK] push af ld a, $1 ld [rSVBK], a ld bc, wcd53 decoord 1, 14 callba Function11c0c6 pop af ld [rSVBK], a ld c, 180 call DelayFrames ret ; 4ea44 CheckBattleScene: ; 4ea44 ; Return carry if battle scene is turned off. ld a, 0 ld hl, wLinkMode call GetFarWRAMByte cp LINK_MOBILE jr z, .mobile ld a, [Options] bit BATTLE_SCENE, a jr nz, .off and a ret .mobile ld a, [wcd2f] and a jr nz, .asm_4ea72 ld a, $4 call GetSRAMBank ld a, [$a60c] ld c, a call CloseSRAM ld a, c bit 0, c jr z, .off and a ret .asm_4ea72 ld a, $5 ld hl, wdc00 call GetFarWRAMByte bit 0, a jr z, .off and a ret .off scf ret ; 4ea82 INCLUDE "misc/gbc_only.asm" INCLUDE "event/poke_seer.asm" SECTION "bank14", ROMX, BANK[$14] INCLUDE "engine/party_menu.asm" INCLUDE "event/poisonstep.asm" INCLUDE "event/sweet_scent.asm" INCLUDE "event/squirtbottle.asm" INCLUDE "event/card_key.asm" INCLUDE "event/basement_key.asm" INCLUDE "event/sacred_ash.asm" CopyPkmnToTempMon: ; 5084a ; gets the BaseData of a Pkmn ; and copys the PkmnStructure to TempMon ld a, [CurPartyMon] ld e, a call GetPkmnSpecies ld a, [CurPartySpecies] ld [CurSpecies], a call GetBaseData ld a, [MonType] ld hl, PartyMon1Species ld bc, PARTYMON_STRUCT_LENGTH and a jr z, .copywholestruct ld hl, OTPartyMon1Species ld bc, PARTYMON_STRUCT_LENGTH cp OTPARTYMON jr z, .copywholestruct ld bc, BOXMON_STRUCT_LENGTH callab Functione5bb jr .done .copywholestruct ld a, [CurPartyMon] call AddNTimes ld de, TempMon ld bc, PARTYMON_STRUCT_LENGTH call CopyBytes .done ret ; 5088b Function5088b: ; 5088b ld bc, wd018_Mon jr Function50893 ; 50890 Function50890: ; 50890 ld bc, TempMon ; fallthrough ; 50893 Function50893: ; 50893 ld hl, MON_LEVEL add hl, bc ld a, [hl] ld [CurPartyLevel], a ld hl, MON_MAXHP add hl, bc ld d, h ld e, l ld hl, MON_EXP + 2 add hl, bc push bc ld b, $1 predef CalcPkmnStats pop bc ld hl, MON_HP add hl, bc ld d, h ld e, l ld a, [CurPartySpecies] cp EGG jr nz, .asm_508c1 xor a ld [de], a inc de ld [de], a jr .asm_508cd .asm_508c1 push bc ld hl, MON_MAXHP add hl, bc ld bc, 2 call CopyBytes pop bc .asm_508cd ld hl, MON_STATUS add hl, bc xor a ld [hli], a ld [hl], a ret ; 508d5 GetPkmnSpecies: ; 508d5 ; [MonType] has the type of the Pkmn ; e = Nr. of Pkmn (i.e. [CurPartyMon]) ld a, [MonType] and a ; PARTYMON jr z, .partymon cp OTPARTYMON jr z, .otpartymon cp BOXMON jr z, .boxmon cp BREEDMON jr z, .breedmon ; WILDMON .partymon ld hl, PartySpecies jr .done .otpartymon ld hl, OTPartySpecies jr .done .boxmon ld a, BANK(sBoxSpecies) call GetSRAMBank ld hl, sBoxSpecies call .done call CloseSRAM ret .breedmon ld a, [wBreedMon1Species] jr .done2 .done ld d, 0 add hl, de ld a, [hl] .done2 ld [CurPartySpecies], a ret ; 5090d INCLUDE "text/types.asm" Function50a28: ; 50a28 ld hl, Strings50a42 ld a, [TrainerClass] dec a ld c, a ld b, 0 rept 2 add hl, bc endr ld a, [hli] ld h, [hl] ld l, a ld de, StringBuffer1 .copy ld a, [hli] ld [de], a inc de cp "@" jr nz, .copy ret ; 50a42 Strings50a42: ; 50a42 ; Untranslated trainer class names from Red. dw .Youngster dw .BugCatcher dw .Lass dw OTName dw .JrTrainerM dw .JrTrainerF dw .Pokemaniac dw .SuperNerd dw OTName dw OTName dw .Burglar dw .Engineer dw .Jack dw OTName dw .Swimmer dw OTName dw OTName dw .Beauty dw OTName dw .Rocker dw .Juggler dw OTName dw OTName dw .Blackbelt dw OTName dw .ProfOak dw .Chief dw .Scientist dw OTName dw .Rocket dw .CooltrainerM dw .CooltrainerF dw OTName dw OTName dw OTName dw OTName dw OTName dw OTName dw OTName dw OTName dw OTName dw OTName dw OTName dw OTName dw OTName dw OTName dw OTName .Youngster db "たんパン@" .BugCatcher db "むしとり@" .Lass db "ミニスカ@" .JrTrainerM db "ボーイ@" .JrTrainerF db "ガール@" .Pokemaniac db "マニア@" .SuperNerd db "りかけい@" .Burglar db "どろぼう@" .Engineer db "ォヤジ@" .Jack db "ジャック@" .Swimmer db "かいパン@" .Beauty db "おねえさん@" .Rocker db "グループ@" .Juggler db "ジャグラー@" .Blackbelt db "からて@" .ProfOak db "ォーキド@" .Chief db "チーフ@" .Scientist db "けんきゅういん@" .Rocket db "だんいん@" .CooltrainerM db "エりート♂@" .CooltrainerF db "エりート♀@" ; 50b0a DrawPlayerHP: ; 50b0a ld a, $1 jr DrawHP DrawEnemyHP: ; 50b0e ld a, $2 DrawHP: ; 50b10 ld [wd10a], a push hl push bc ld a, [MonType] cp BOXMON jr z, .asm_50b30 ld a, [TempMonHP] ld b, a ld a, [TempMonHP + 1] ld c, a ; Any HP? or b jr nz, .asm_50b30 xor a ld c, a ld e, a ld a, 6 ld d, a jp .asm_50b4a .asm_50b30 ld a, [TempMonMaxHP] ld d, a ld a, [TempMonMaxHP + 1] ld e, a ld a, [MonType] cp BOXMON jr nz, .asm_50b41 ld b, d ld c, e .asm_50b41 predef DrawPartyMenuHPBar ld a, 6 ld d, a ld c, a .asm_50b4a ld a, c pop bc ld c, a pop hl push de push hl push hl call DrawBattleHPBar pop hl ; Print HP ld bc, $15 ; move (1,1) add hl, bc ld de, TempMonHP ld a, [MonType] cp BOXMON jr nz, .asm_50b66 ld de, TempMonMaxHP .asm_50b66 lb bc, 2, 3 call PrintNum ld a, "/" ld [hli], a ; Print max HP ld de, TempMonMaxHP lb bc, 2, 3 call PrintNum pop hl pop de ret ; 50b7b PrintTempMonStats: ; 50b7b ; Print TempMon's stats at hl, with spacing bc. push bc push hl ld de, .StatNames call PlaceString pop hl pop bc add hl, bc ld bc, SCREEN_WIDTH add hl, bc ld de, TempMonAttack lb bc, 2, 3 call .PrintStat ld de, TempMonDefense call .PrintStat ld de, TempMonSpclAtk call .PrintStat ld de, TempMonSpclDef call .PrintStat ld de, TempMonSpeed jp PrintNum ; 50bab .PrintStat: ; 50bab push hl call PrintNum pop hl ld de, SCREEN_WIDTH * 2 add hl, de ret ; 50bb5 .StatNames: ; 50bb5 db "ATTACK" next "DEFENSE" next "SPCL.ATK" next "SPCL.DEF" next "SPEED" next "@" ; 50bdd GetGender: ; 50bdd ; Return the gender of a given monster (CurPartyMon/CurOTMon/CurWildMon). ; When calling this function, a should be set to an appropriate MonType value. ; return values: ; a = 1: f = nc|nz; male ; a = 0: f = nc|z; female ; f = c: genderless ; This is determined by comparing the Attack and Speed DVs ; with the species' gender ratio. ; Figure out what type of monster struct we're looking at. ; 0: PartyMon ld hl, PartyMon1DVs ld bc, PARTYMON_STRUCT_LENGTH ld a, [MonType] and a jr z, .PartyMon ; 1: OTPartyMon ld hl, OTPartyMon1DVs dec a jr z, .PartyMon ; 2: sBoxMon ld hl, sBoxMon1DVs ld bc, BOXMON_STRUCT_LENGTH dec a jr z, .sBoxMon ; 3: Unknown ld hl, TempMonDVs dec a jr z, .DVs ; else: WildMon ld hl, EnemyMonDVs jr .DVs ; Get our place in the party/box. .PartyMon .sBoxMon ld a, [CurPartyMon] call AddNTimes .DVs ; sBoxMon data is read directly from SRAM. ld a, [MonType] cp BOXMON ld a, 1 call z, GetSRAMBank ; Attack DV ld a, [hli] and $f0 ld b, a ; Speed DV ld a, [hl] and $f0 swap a ; Put our DVs together. or b ld b, a ; Close SRAM if we were dealing with a sBoxMon. ld a, [MonType] cp BOXMON call z, CloseSRAM ; We need the gender ratio to do anything with this. push bc ld a, [CurPartySpecies] dec a ld hl, BaseData + BaseGender - CurBaseData ld bc, BaseData1 - BaseData call AddNTimes pop bc ld a, BANK(BaseData) call GetFarByte ; The higher the ratio, the more likely the monster is to be female. cp $ff jr z, .Genderless and a jr z, .Male cp $fe jr z, .Female ; Values below the ratio are male, and vice versa. cp b jr c, .Male .Female xor a ret .Male ld a, 1 and a ret .Genderless scf ret ; 50c50 Function50c50: ; 50c50 ld a, [wd0eb] inc a ld c, a ld a, $4 sub c ld b, a push hl ld a, [Buffer1] ld e, a ld d, $0 ld a, $3e call Function50cc9 ld a, b and a jr z, .asm_50c6f ld c, a ld a, $e3 call Function50cc9 .asm_50c6f pop hl rept 3 inc hl endr ld d, h ld e, l ld hl, TempMonMoves ld b, 0 .asm_50c7a ld a, [hli] and a jr z, .asm_50cc8 push bc push hl push de ld hl, MenuSelection2 ld a, [hl] push af ld [hl], b push hl callab GetMaxPPOfMove pop hl pop af ld [hl], a pop de pop hl push hl ld bc, TempMonPP - (TempMonMoves + 1) add hl, bc ld a, [hl] and $3f ld [StringBuffer1 + 4], a ld h, d ld l, e push hl ld de, StringBuffer1 + 4 lb bc, 1, 2 call PrintNum ld a, $f3 ld [hli], a ld de, wd265 lb bc, 1, 2 call PrintNum pop hl ld a, [Buffer1] ld e, a ld d, 0 add hl, de ld d, h ld e, l pop hl pop bc inc b ld a, b cp NUM_MOVES jr nz, .asm_50c7a .asm_50cc8 ret ; 50cc9 Function50cc9: ; 50cc9 .asm_50cc9 ld [hli], a ld [hld], a add hl, de dec c jr nz, .asm_50cc9 ret ; 50cd0 Function50cd0: ; 50cd0 .asm_50cd0 ld [hl], $32 inc hl ld [hl], $3e dec hl add hl, de dec c jr nz, .asm_50cd0 ret ; 50cdb Function50cdb: ; unreferenced predef push hl push hl ld hl, PartyMonNicknames ld a, [CurPartyMon] call GetNick pop hl call PlaceString call CopyPkmnToTempMon pop hl ld a, [CurPartySpecies] cp EGG jr z, .asm_50d09 push hl ld bc, -12 add hl, bc ld b, $0 call DrawEnemyHP pop hl ld bc, 5 add hl, bc push de call PrintLevel pop de .asm_50d09 ret ; 50d0a PlaceStatusString: ; 50d0a push de rept 2 inc de endr ld a, [de] ld b, a inc de ld a, [de] or b pop de jr nz, PlaceNonFaintStatus push de ld de, FntString call CopyStatusString pop de ld a, $1 and a ret ; 50d22 FntString: ; 50d22 db "FNT@" ; 50d25 CopyStatusString: ; 50d25 ld a, [de] inc de ld [hli], a ld a, [de] inc de ld [hli], a ld a, [de] ld [hl], a ret ; 50d2e PlaceNonFaintStatus: ; 50d2e push de ld a, [de] ld de, PsnString bit PSN, a jr nz, .place ld de, BrnString bit BRN, a jr nz, .place ld de, FrzString bit FRZ, a jr nz, .place ld de, ParString bit PAR, a jr nz, .place ld de, SlpString and SLP jr z, .no_status .place call CopyStatusString ld a, $1 and a .no_status pop de ret ; 50d5b SlpString: db "SLP@" PsnString: db "PSN@" BrnString: db "BRN@" FrzString: db "FRZ@" ParString: db "PAR@" ; 50d6f ListMoves: ; 50d6f ; List moves at hl, spaced every [Buffer1] tiles. ld de, wListMoves_MoveIndicesBuffer ld b, $0 .moves_loop ld a, [de] inc de and a jr z, .no_more_moves push de push hl push hl ld [CurSpecies], a ld a, MOVE_NAME ld [wNamedObjectTypeBuffer], a call GetName ld de, StringBuffer1 pop hl push bc call PlaceString pop bc ld a, b ld [wd0eb], a inc b pop hl push bc ld a, [Buffer1] ld c, a ld b, 0 add hl, bc pop bc pop de ld a, b cp NUM_MOVES jr z, .done jr .moves_loop .no_more_moves ld a, b .nonmove_loop push af ld [hl], "-" ld a, [Buffer1] ld c, a ld b, 0 add hl, bc pop af inc a cp NUM_MOVES jr nz, .nonmove_loop .done ret ; 50db9 Function50db9: ; 50db9 ld a, [wd263] cp $1 jr nz, .check_party_ot_name ld hl, OTPartyCount ld de, OTPartyMonOT ld a, ENEMY_OT_NAME jr .done .check_party_ot_name cp $4 jr nz, .check_mon_name ld hl, PartyCount ld de, PartyMonOT ld a, PARTY_OT_NAME jr .done .check_mon_name cp $5 jr nz, .check_item_name ld hl, CurMart ld de, PokemonNames ld a, PKMN_NAME jr .done .check_item_name cp $2 jr nz, .check_ob_item_name ld hl, NumItems ld de, ItemNames ld a, ITEM_NAME jr .done .check_ob_item_name ld hl, CurMart ld de, ItemNames ld a, ITEM_NAME .done ld [wNamedObjectTypeBuffer], a ld a, l ld [wd100], a ld a, h ld [wd101], a ld a, e ld [wd102], a ld a, d ld [wd103], a ld bc, ItemAttributes ld a, c ld [wd104], a ld a, b ld [wd105], a ret ; 50e1b CalcLevel: ; 50e1b ld a, [TempMonSpecies] ld [CurSpecies], a call GetBaseData ld d, 1 .next_level inc d ld a, d cp (MAX_LEVEL + 1) % $100 jr z, .got_level call CalcExpAtLevel push hl ld hl, TempMonExp + 2 ld a, [hProduct + 3] ld c, a ld a, [hld] sub c ld a, [hProduct + 2] ld c, a ld a, [hld] sbc c ld a, [hProduct + 1] ld c, a ld a, [hl] sbc c pop hl jr nc, .next_level .got_level dec d ret ; 50e47 CalcExpAtLevel: ; 50e47 ; (a/b)*n**3 + c*n**2 + d*n - e ld a, [BaseGrowthRate] rept 2 add a endr ld c, a ld b, 0 ld hl, GrowthRates add hl, bc ; Cube the level call .LevelSquared ld a, d ld [hMultiplier], a call Multiply ; Multiply by a ld a, [hl] and $f0 swap a ld [hMultiplier], a call Multiply ; Divide by b ld a, [hli] and $f ld [hDivisor], a ld b, 4 call Divide ; Push the cubic term to the stack ld a, [hQuotient + 0] push af ld a, [hQuotient + 1] push af ld a, [hQuotient + 2] push af ; Square the level and multiply by the lower 7 bits of c call .LevelSquared ld a, [hl] and $7f ld [hMultiplier], a call Multiply ; Push the absolute value of the quadratic term to the stack ld a, [hProduct + 1] push af ld a, [hProduct + 2] push af ld a, [hProduct + 3] push af ld a, [hli] push af ; Multiply the level by d xor a ld [hMultiplicand + 0], a ld [hMultiplicand + 1], a ld a, d ld [hMultiplicand + 2], a ld a, [hli] ld [hMultiplier], a call Multiply ; Subtract e ld b, [hl] ld a, [hProduct + 3] sub b ld [hMultiplicand + 2], a ld b, $0 ld a, [hProduct + 2] sbc b ld [hMultiplicand + 1], a ld a, [hProduct + 1] sbc b ld [hMultiplicand], a ; If bit 7 of c is set, c is negative; otherwise, it's positive pop af and $80 jr nz, .subtract ; Add c*n**2 to (d*n - e) pop bc ld a, [hProduct + 3] add b ld [hMultiplicand + 2], a pop bc ld a, [hProduct + 2] adc b ld [hMultiplicand + 1], a pop bc ld a, [hProduct + 1] adc b ld [hMultiplicand], a jr .done_quadratic .subtract ; Subtract c*n**2 from (d*n - e) pop bc ld a, [hProduct + 3] sub b ld [hMultiplicand + 2], a pop bc ld a, [hProduct + 2] sbc b ld [hMultiplicand + 1], a pop bc ld a, [hProduct + 1] sbc b ld [hMultiplicand], a .done_quadratic ; Add (a/b)*n**3 to (d*n - e +/- c*n**2) pop bc ld a, [hProduct + 3] add b ld [hMultiplicand + 2], a pop bc ld a, [hProduct + 2] adc b ld [hMultiplicand + 1], a pop bc ld a, [hProduct + 1] adc b ld [hMultiplicand], a ret ; 50eed .LevelSquared: ; 50eed xor a ld [hMultiplicand + 0], a ld [hMultiplicand + 1], a ld a, d ld [hMultiplicand + 2], a ld [hMultiplier], a jp Multiply ; 50efa GrowthRates: ; 50efa growth_rate: MACRO ; [1]/[2]*n**3 + [3]*n**2 + [4]*n - [5] dn \1, \2 if \3 & $80 ; signed db -\3 | $80 else db \3 endc db \4, \5 ENDM growth_rate 1, 1, 0, 0, 0 ; Medium Fast growth_rate 3, 4, 10, 0, 30 ; Slightly Fast growth_rate 3, 4, 20, 0, 70 ; Slightly Slow growth_rate 6, 5, -15, 100, 140 ; Medium Slow growth_rate 4, 5, 0, 0, 0 ; Fast growth_rate 5, 4, 0, 0, 0 ; Slow ; 50f12 _SwitchPartyMons: ld a, [wd0e3] dec a ld [wd1ec], a ld b, a ld a, [MenuSelection2] dec a ld [Buffer2], a ; wd1eb (aliases: MovementType) cp b jr z, .skip call .SwapMonAndMail ld a, [wd1ec] call .ClearSprite ld a, [Buffer2] ; wd1eb (aliases: MovementType) call .ClearSprite .skip ret .ClearSprite: ; 50f34 (14:4f34) push af hlcoord 0, 1 ld bc, 2 * SCREEN_WIDTH call AddNTimes ld bc, 2 * SCREEN_WIDTH ld a, " " call ByteFill pop af ld hl, Sprites ld bc, $10 call AddNTimes ld de, $4 ld c, $4 .gfx_loop ld [hl], $a0 add hl, de dec c jr nz, .gfx_loop ld de, SFX_SWITCH_POKEMON call WaitPlaySFX ret .SwapMonAndMail: ; 50f62 (14:4f62) push hl push de push bc ld bc, PartySpecies ld a, [Buffer2] ; wd1eb (aliases: MovementType) ld l, a ld h, $0 add hl, bc ld d, h ld e, l ld a, [Buffer3] ld l, a ld h, $0 add hl, bc ld a, [hl] push af ld a, [de] ld [hl], a pop af ld [de], a ld a, [Buffer2] ; wd1eb (aliases: MovementType) ld hl, PartyMons ; wdcdf (aliases: PartyMon1, PartyMon1Species) ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes push hl ld de, wd002 ld bc, PARTYMON_STRUCT_LENGTH call CopyBytes ld a, [Buffer3] ld hl, PartyMons ; wdcdf (aliases: PartyMon1, PartyMon1Species) ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes pop de push hl ld bc, PARTYMON_STRUCT_LENGTH call CopyBytes pop de ld hl, wd002 ld bc, PARTYMON_STRUCT_LENGTH call CopyBytes ld a, [Buffer2] ; wd1eb (aliases: MovementType) ld hl, PartyMonOT call SkipNames push hl call .CopyNameTowd002 ld a, [Buffer3] ld hl, PartyMonOT call SkipNames pop de push hl call .CopyName pop de ld hl, wd002 call .CopyName ld hl, PartyMonNicknames ld a, [Buffer2] ; wd1eb (aliases: MovementType) call SkipNames push hl call .CopyNameTowd002 ld hl, PartyMonNicknames ld a, [Buffer3] call SkipNames pop de push hl call .CopyName pop de ld hl, wd002 call .CopyName ld hl, sPartyMail ld a, [Buffer2] ; wd1eb (aliases: MovementType) ld bc, MAIL_STRUCT_LENGTH call AddNTimes push hl ld de, wd002 ld bc, MAIL_STRUCT_LENGTH ld a, BANK(sPartyMail) call GetSRAMBank call CopyBytes ld hl, sPartyMail ld a, [Buffer3] ld bc, MAIL_STRUCT_LENGTH call AddNTimes pop de push hl ld bc, MAIL_STRUCT_LENGTH call CopyBytes pop de ld hl, wd002 ld bc, MAIL_STRUCT_LENGTH call CopyBytes call CloseSRAM pop bc pop de pop hl ret .CopyNameTowd002: ; 51036 (14:5036) ld de, wd002 .CopyName: ; 51039 (14:5039) ld bc, NAME_LENGTH call CopyBytes ret GetUnownLetter: ; 51040 ; Return Unown letter in UnownLetter based on DVs at hl ; Take the middle 2 bits of each DV and place them in order: ; atk def spd spc ; .ww..xx. .yy..zz. ; atk ld a, [hl] and %01100000 sla a ld b, a ; def ld a, [hli] and %00000110 swap a srl a or b ld b, a ; spd ld a, [hl] and %01100000 swap a sla a or b ld b, a ; spc ld a, [hl] and %00000110 srl a or b ; Divide by 10 to get 0-25 ld [hDividend + 3], a xor a ld [hDividend], a ld [hDividend + 1], a ld [hDividend + 2], a ld a, 10 ld [hDivisor], a ld b, 4 call Divide ; Increment to get 1-26 ld a, [hQuotient + 2] inc a ld [UnownLetter], a ret ; 51077 GetFrontpic: ; 51077 ld a, [CurPartySpecies] ld [CurSpecies], a call IsAPokemon ret c ld a, [rSVBK] push af call _GetFrontpic pop af ld [rSVBK], a ret ; 5108b FrontpicPredef: ; 5108b ld a, [CurPartySpecies] ld [CurSpecies], a call IsAPokemon ret c ld a, [rSVBK] push af xor a ld [hBGMapMode], a call _GetFrontpic call Function51103 pop af ld [rSVBK], a ret ; 510a5 _GetFrontpic: ; 510a5 push de call GetBaseData ld a, [BasePicSize] and $f ld b, a push bc call GetFrontpicPointer ld a, $6 ld [rSVBK], a ld a, b ld de, w6_d000 + $800 call FarDecompress pop bc ld hl, w6_d000 ld de, w6_d000 + $800 call Function512ab pop hl push hl ld de, w6_d000 ld c, 7 * 7 ld a, [hROMBank] ld b, a call Get2bpp pop hl ret ; 510d7 GetFrontpicPointer: ; 510d7 GLOBAL PicPointers, UnownPicPointers ld a, [CurPartySpecies] cp UNOWN jr z, .unown ld a, [CurPartySpecies] ld d, BANK(PicPointers) jr .ok .unown ld a, [UnownLetter] ld d, BANK(UnownPicPointers) .ok ld hl, PicPointers ; UnownPicPointers dec a ld bc, 6 call AddNTimes ld a, d call GetFarByte call FixPicBank push af inc hl ld a, d call GetFarHalfword pop bc ret ; 51103 Function51103: ; 51103 ld a, $1 ld [rVBK], a push hl ld de, w6_d000 ld c, 7 * 7 ld a, [hROMBank] ld b, a call Get2bpp pop hl ld de, 7 * 7 tiles add hl, de push hl ld a, $1 ld hl, BasePicSize call GetFarWRAMByte pop hl and $f ld de, w6_d800 + 5 * 5 tiles ld c, 5 * 5 cp 5 jr z, .got_dims ld de, w6_d800 + 6 * 6 tiles ld c, 6 * 6 cp 6 jr z, .got_dims ld de, w6_d800 + 7 * 7 tiles ld c, 7 * 7 .got_dims push hl push bc call Function5114f pop bc pop hl ld de, w6_d000 ld a, [hROMBank] ld b, a call Get2bpp xor a ld [rVBK], a ret ; 5114f Function5114f: ; 5114f ld hl, w6_d000 swap c ld a, c and $f ld b, a ld a, c and $f0 ld c, a push bc call Function512f2 pop bc .asm_51161 push bc ld c, $0 call Function512f2 pop bc dec b jr nz, .asm_51161 ret ; 5116c GetBackpic: ; 5116c ld a, [CurPartySpecies] call IsAPokemon ret c ld a, [CurPartySpecies] ld b, a ld a, [UnownLetter] ld c, a ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push de ; These are assumed to be at the same ; address in their respective banks. GLOBAL PicPointers, UnownPicPointers ld hl, PicPointers ; UnownPicPointers ld a, b ld d, BANK(PicPointers) cp UNOWN jr nz, .ok ld a, c ld d, BANK(UnownPicPointers) .ok dec a ld bc, 6 call AddNTimes ld bc, 3 add hl, bc ld a, d call GetFarByte call FixPicBank push af inc hl ld a, d call GetFarHalfword ld de, w6_d000 pop af call FarDecompress ld hl, w6_d000 ld c, 6 * 6 call Function5127c pop hl ld de, w6_d000 ld a, [hROMBank] ld b, a call Get2bpp pop af ld [rSVBK], a ret ; 511c5 FixPicBank: ; 511c5 ; This is a thing for some reason. push hl push bc sub PICS_1 - PICS_FIX ld c, a ld b, 0 ld hl, .PicsBanks add hl, bc ld a, [hl] pop bc pop hl ret ; 511d4 .PicsBanks: ; 511d4 db PICS_1 db PICS_2 db PICS_3 db PICS_4 db PICS_5 db PICS_6 db PICS_7 db PICS_8 db PICS_9 db PICS_10 db PICS_11 db PICS_12 db PICS_13 db PICS_14 db PICS_15 db PICS_16 db PICS_17 db PICS_18 db PICS_19 db PICS_19 + 1 db PICS_19 + 2 db PICS_19 + 3 db PICS_19 + 4 db PICS_19 + 5 Function511ec: ; 511ec ld a, c push de ld hl, PicPointers dec a ld bc, 6 call AddNTimes ld a, BANK(PicPointers) call GetFarByte call FixPicBank push af inc hl ld a, BANK(PicPointers) call GetFarHalfword pop af pop de call FarDecompress ret ; 0x5120d GetTrainerPic: ; 5120d ld a, [TrainerClass] and a ret z cp NUM_TRAINER_CLASSES ret nc call WaitBGMap xor a ld [hBGMapMode], a ld hl, TrainerPicPointers ld a, [TrainerClass] dec a ld bc, 3 call AddNTimes ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push de ld a, BANK(TrainerPicPointers) call GetFarByte call FixPicBank push af inc hl ld a, BANK(TrainerPicPointers) call GetFarHalfword pop af ld de, w6_d000 call FarDecompress pop hl ld de, w6_d000 ld c, 7 * 7 ld a, [hROMBank] ld b, a call Get2bpp pop af ld [rSVBK], a call WaitBGMap ld a, $1 ld [hBGMapMode], a ret ; 5125d DecompressPredef: ; 5125d ; Decompress lz data from b:hl to scratch space at 6:d000, then copy it to address de. ld a, [rSVBK] push af ld a, 6 ld [rSVBK], a push de push bc ld a, b ld de, w6_d000 call FarDecompress pop bc ld de, w6_d000 pop hl ld a, [hROMBank] ld b, a call Get2bpp pop af ld [rSVBK], a ret ; 5127c Function5127c: ; 5127c push de push bc ld a, [wc2c6] and a jr z, .asm_512a8 ld a, c cp 7 * 7 ld de, 7 * 7 tiles jr z, .got_dims cp 6 * 6 ld de, 6 * 6 tiles jr z, .got_dims ld de, 5 * 5 tiles .got_dims ld a, [hl] ld b, $0 ld c, $8 .loop rra rl b dec c jr nz, .loop ld a, b ld [hli], a dec de ld a, e or d jr nz, .got_dims .asm_512a8 pop bc pop de ret ; 512ab Function512ab: ; 512ab ld a, b cp 6 jr z, .six cp 5 jr z, .five .seven ld c, $70 call Function512f2 dec b jr nz, .seven ret .six ld c, $70 xor a call .Fill .asm_512c3 ld c, $10 xor a call .Fill ld c, $60 call Function512f2 dec b jr nz, .asm_512c3 ret .five ld c, $70 xor a call .Fill .asm_512d8 ld c, $20 xor a call .Fill ld c, $50 call Function512f2 dec b jr nz, .asm_512d8 ld c, $70 xor a call .Fill ret .Fill ld [hli], a dec c jr nz, .Fill ret ; 512f2 Function512f2: ; 512f2 ld a, [wc2c6] and a jr nz, .asm_512ff .asm_512f8 ld a, [de] inc de ld [hli], a dec c jr nz, .asm_512f8 ret .asm_512ff push bc .asm_51300 ld a, [de] inc de ld b, a xor a rept 8 rr b rla endr ld [hli], a dec c jr nz, .asm_51300 pop bc ret ; 51322 Function51322: ; 51322 ld a, BANK(sBoxCount) call GetSRAMBank ld hl, sBoxCount call Function513cb ld a, [sBoxCount] dec a ld [wd265], a ld hl, sBoxMonNicknames ld bc, PKMN_NAME_LENGTH ld de, wd002 call Function513e0 ld a, [sBoxCount] dec a ld [wd265], a ld hl, sBoxMonOT ld bc, NAME_LENGTH ld de, wd00d call Function513e0 ld a, [sBoxCount] dec a ld [wd265], a ld hl, sBoxMons ld bc, BOXMON_STRUCT_LENGTH ld de, wd018_Mon call Function513e0 ld hl, wd018_MonMoves ld de, TempMonMoves ld bc, NUM_MOVES call CopyBytes ld hl, wd018_MonPP ld de, TempMonPP ld bc, NUM_MOVES call CopyBytes ld a, [CurPartyMon] ld b, a callba Functiondcb6 jp CloseSRAM ; 5138b Function5138b: ; 5138b ld hl, PartyCount call Function513cb ld a, [PartyCount] dec a ld [wd265], a ld hl, PartyMonNicknames ld bc, PKMN_NAME_LENGTH ld de, wd002 call Function513e0 ld a, [PartyCount] dec a ld [wd265], a ld hl, PartyMonOT ld bc, NAME_LENGTH ld de, wd00d call Function513e0 ld a, [PartyCount] dec a ld [wd265], a ld hl, PartyMons ld bc, PARTYMON_STRUCT_LENGTH ld de, wd018_Mon call Function513e0 ret ; 513cb Function513cb: ; 513cb inc [hl] inc hl ld a, [CurPartyMon] ld c, a ld b, 0 add hl, bc ld a, [CurPartySpecies] ld c, a .asm_513d8 ld a, [hl] ld [hl], c inc hl inc c ld c, a jr nz, .asm_513d8 ret ; 513e0 Function513e0: ; 513e0 push de push hl push bc ld a, [wd265] dec a call AddNTimes push hl add hl, bc ld d, h ld e, l pop hl .asm_513ef push bc ld a, [wd265] ld b, a ld a, [CurPartyMon] cp b pop bc jr z, .asm_51415 push hl push de push bc call CopyBytes pop bc pop de pop hl push hl ld a, l sub c ld l, a ld a, h sbc b ld h, a pop de ld a, [wd265] dec a ld [wd265], a jr .asm_513ef .asm_51415 pop bc pop hl ld a, [CurPartyMon] call AddNTimes ld d, h ld e, l pop hl call CopyBytes ret ; 51424 BaseData:: INCLUDE "data/base_stats.asm" PokemonNames:: INCLUDE "data/pokemon_names.asm" Unknown_53d84: ; unreferenced db $1a, $15 db $33, $16 db $4b, $17 db $62, $18 db $79, $19 db $90, $1a db $a8, $1b db $c4, $1c db $e0, $1d db $f6, $1e db $ff, $1f db $ff, $20 ; 53d9c UnknownEggPic:: ; 53d9c ; Another egg pic. This is shifted up a few pixels. INCBIN "gfx/misc/unknown_egg.5x5.2bpp.lz" ; 53e2e SECTION "bank19", ROMX, BANK[$19] INCLUDE "text/phone/extra.asm" SECTION "bank20", ROMX, BANK[$20] DoPlayerMovement:: ; 80000 call GetMovementInput ld a, movement_step_sleep_1 ld [MovementAnimation], a xor a ld [wd041], a call GetPlayerMovement ld c, a ld a, [MovementAnimation] ld [wc2de], a ret ; 80017 GetMovementInput: ; 80017 ld a, [hJoyDown] ld [CurInput], a ; Standing downhill instead moves down. ld hl, BikeFlags bit 2, [hl] ; downhill ret z ld c, a and D_PAD ret nz ld a, c or D_DOWN ld [CurInput], a ret ; 8002d GetPlayerMovement: ; 8002d ld a, [PlayerState] cp PLAYER_NORMAL jr z, .Normal cp PLAYER_SURF jr z, .Surf cp PLAYER_SURF_PIKA jr z, .Surf cp PLAYER_BIKE jr z, .Normal cp PLAYER_SLIP jr z, .Ice .Normal call CheckForcedMovementInput call GetMovementAction call CheckTileMovement ret c call CheckTurning ret c call TryStep ret c call TryJumpLedge ret c call CheckEdgeWarp ret c jr .NotMoving .Surf call CheckForcedMovementInput call GetMovementAction call CheckTileMovement ret c call CheckTurning ret c call TrySurfStep ret c jr .NotMoving .Ice call CheckForcedMovementInput call GetMovementAction call CheckTileMovement ret c call CheckTurning ret c call TryStep ret c call TryJumpLedge ret c call CheckEdgeWarp ret c ld a, [WalkingDirection] cp STANDING jr z, .HitWall call PlayBump .HitWall call StandInPlace xor a ret .NotMoving ld a, [WalkingDirection] cp STANDING jr z, .Standing ; Walking into an edge warp won't bump. ld a, [EngineBuffer4] and a jr nz, .CantMove call PlayBump .CantMove call WalkInPlace xor a ret .Standing call StandInPlace xor a ret ; 800b7 CheckTileMovement: ; 800b7 ; Tiles such as waterfalls and warps move the player ; in a given direction, overriding input. ld a, [PlayerNextTile] ld c, a call CheckWhirlpoolTile jr c, .asm_800c4 ld a, 3 scf ret .asm_800c4 and $f0 cp $30 ; moving water jr z, .water cp $40 ; moving land 1 jr z, .land1 cp $50 ; moving land 2 jr z, .land2 cp $70 ; warps jr z, .warps jr .asm_8013c .water ld a, c and 3 ld c, a ld b, 0 ld hl, .water_table add hl, bc ld a, [hl] ld [WalkingDirection], a jr .asm_8013e .water_table db RIGHT db LEFT db UP db DOWN .land1 ld a, c and 7 ld c, a ld b, 0 ld hl, .land1_table add hl, bc ld a, [hl] cp STANDING jr z, .asm_8013c ld [WalkingDirection], a jr .asm_8013e .land1_table db STANDING db RIGHT db LEFT db UP db DOWN db STANDING db STANDING db STANDING .land2 ld a, c and 7 ld c, a ld b, 0 ld hl, .land2_table add hl, bc ld a, [hl] cp STANDING jr z, .asm_8013c ld [WalkingDirection], a jr .asm_8013e .land2_table db RIGHT db LEFT db UP db DOWN db STANDING db STANDING db STANDING db STANDING .warps ld a, c cp $71 ; door jr z, .down cp $79 jr z, .down cp $7a ; stairs jr z, .down cp $7b ; cave jr nz, .asm_8013c .down ld a, DOWN ld [WalkingDirection], a jr .asm_8013e .asm_8013c xor a ret .asm_8013e ld a, STEP_WALK call DoStep ld a, 5 scf ret ; 80147 CheckTurning: ; 80147 ; If the player is turning, change direction first. This also lets ; the player change facing without moving by tapping a direction. ld a, [wd04e] cp 0 jr nz, .asm_80169 ld a, [WalkingDirection] cp STANDING jr z, .asm_80169 ld e, a ld a, [PlayerDirection] rrca rrca and 3 cp e jr z, .asm_80169 ld a, STEP_TURN call DoStep ld a, 2 scf ret .asm_80169 xor a ret ; 8016b TryStep: ; 8016b ; Surfing actually calls TrySurfStep directly instead of passing through here. ld a, [PlayerState] cp PLAYER_SURF jr z, TrySurfStep cp PLAYER_SURF_PIKA jr z, TrySurfStep call CheckLandPermissions jr c, .bump call IsNPCInFront and a jr z, .bump cp 2 jr z, .bump ld a, [PlayerNextTile] call CheckIceTile jr nc, .ice ; Downhill riding is slower when not moving down. call CheckRiding jr nz, .walk ld hl, BikeFlags bit 2, [hl] ; downhill jr z, .fast ld a, [WalkingDirection] cp DOWN jr z, .fast ld a, STEP_WALK call DoStep scf ret .fast ld a, STEP_BIKE call DoStep scf ret .walk ld a, STEP_WALK call DoStep scf ret .ice ld a, STEP_ICE call DoStep scf ret ; unused? xor a ret .bump xor a ret ; 801c0 TrySurfStep: ; 801c0 call CheckWaterPermissions ld [wd040], a jr c, .bump call IsNPCInFront ld [wd03f], a and a jr z, .bump cp 2 jr z, .bump ld a, [wd040] and a jr nz, .ExitWater ld a, STEP_WALK call DoStep scf ret .ExitWater call WaterToLandSprite call PlayMapMusic ld a, STEP_WALK call DoStep ld a, 6 scf ret .bump xor a ret ; 801f3 TryJumpLedge: ; 801f3 ld a, [PlayerNextTile] ld e, a and $f0 cp $a0 ; ledge jr nz, .DontJump ld a, e and 7 ld e, a ld d, 0 ld hl, .data_8021e add hl, de ld a, [FacingDirection] and [hl] jr z, .DontJump ld de, SFX_JUMP_OVER_LEDGE call PlaySFX ld a, STEP_LEDGE call DoStep ld a, 7 scf ret .DontJump xor a ret .data_8021e db FACE_RIGHT db FACE_LEFT db FACE_UP db FACE_DOWN db FACE_RIGHT | FACE_DOWN db FACE_DOWN | FACE_LEFT db FACE_UP | FACE_RIGHT db FACE_UP | FACE_LEFT ; 80226 CheckEdgeWarp: ; 80226 ; Bug: Since no case is made for STANDING here, it will check ; [.edgewarps + $ff]. This resolves to $3e at $8035a. ; This causes wd041 to be nonzero when standing on tile $3e, ; making bumps silent. ld a, [WalkingDirection] ld e, a ld d, 0 ld hl, .EdgeWarps add hl, de ld a, [PlayerNextTile] cp [hl] jr nz, .nope ld a, 1 ld [wd041], a ld a, [WalkingDirection] cp STANDING jr z, .nope ld e, a ld a, [PlayerDirection] rrca rrca and 3 cp e jr nz, .nope call WarpCheck jr nc, .nope call StandInPlace scf ld a, 1 ret .nope xor a ret .EdgeWarps db $70, $78, $76, $7e ; 8025f DoStep: ; 8025f ld e, a ld d, 0 ld hl, .Steps rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a ld a, [WalkingDirection] ld e, a cp STANDING jp z, StandInPlace add hl, de ld a, [hl] ld [MovementAnimation], a ld hl, .WalkInPlace add hl, de ld a, [hl] ld [wd04e], a ld a, 4 ret .Steps dw .Slow dw .Walk dw .Bike dw .Ledge dw .Ice dw .Turn dw .BackwardsLedge dw .WalkInPlace .Slow slow_step_down slow_step_up slow_step_left slow_step_right .Walk step_down step_up step_left step_right .Bike big_step_down big_step_up big_step_left big_step_right .Ledge jump_step_down jump_step_up jump_step_left jump_step_right .Ice fast_slide_step_down fast_slide_step_up fast_slide_step_left fast_slide_step_right .BackwardsLedge jump_step_up jump_step_down jump_step_right jump_step_left .Turn half_step_down half_step_up half_step_left half_step_right .WalkInPlace db $80 + movement_turn_head_down db $80 + movement_turn_head_up db $80 + movement_turn_head_left db $80 + movement_turn_head_right ; 802b3 StandInPlace: ; 802b3 ld a, 0 ld [wd04e], a ld a, movement_step_sleep_1 ld [MovementAnimation], a xor a ret ; 802bf WalkInPlace: ; 802bf ld a, 0 ld [wd04e], a ld a, movement_step_bump ld [MovementAnimation], a xor a ret ; 802cb CheckForcedMovementInput: ; 802cb ; When sliding on ice, input is forced to remain in the same direction. call CheckStandingOnIce ret nc ld a, [wd04e] cp 0 ret z and 3 ld e, a ld d, 0 ld hl, .data_802e8 add hl, de ld a, [CurInput] and BUTTONS or [hl] ld [CurInput], a ret .data_802e8 db D_DOWN, D_UP, D_LEFT, D_RIGHT ; 802ec GetMovementAction: ; 802ec ; Poll player input and update movement info. ld hl, .table ld de, .table2 - .table1 ld a, [CurInput] bit 7, a jr nz, .down bit 6, a jr nz, .up bit 5, a jr nz, .left bit 4, a jr nz, .right ; Standing jr .update .down add hl, de .up add hl, de .left add hl, de .right add hl, de .update ld a, [hli] ld [WalkingDirection], a ld a, [hli] ld [FacingDirection], a ld a, [hli] ld [WalkingX], a ld a, [hli] ld [WalkingY], a ld a, [hli] ld h, [hl] ld l, a ld a, [hl] ld [WalkingTile], a ret .table ; struct: ; walk direction ; facing ; x movement ; y movement ; tile collision pointer .table1 db STANDING, FACE_CURRENT, 0, 0 dw PlayerNextTile .table2 db RIGHT, FACE_RIGHT, 1, 0 dw TileRight db LEFT, FACE_LEFT, -1, 0 dw TileLeft db UP, FACE_UP, 0, -1 dw TileUp db DOWN, FACE_DOWN, 0, 1 dw TileDown ; 80341 IsNPCInFront: ; 80341 ; Returns 0 if there is an NPC in front that you can't move ; Returns 1 if there is no NPC in front ; Returns 2 if there is a movable NPC in front ld a, 0 ld [hMapObjectIndexBuffer], a ; Load the next X coordinate into d ld a, [PlayerNextMapX] ld d, a ld a, [WalkingX] add d ld d, a ; Load the next Y coordinate into e ld a, [PlayerNextMapY] ld e, a ld a, [WalkingY] add e ld e, a ; Find an object struct with coordinates equal to d,e ld bc, ObjectStructs ; redundant callba IsNPCAtCoord jr nc, .nope call Function8036f jr c, .no_bump ; .bump xor a ret .nope ld a, 1 ret .no_bump ld a, 2 ret ; 8036f Function8036f: ; 8036f ld hl, BikeFlags bit 0, [hl] ; using strength jr z, .nope ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld a, [hl] cp STANDING jr nz, .nope ld hl, OBJECT_PALETTE add hl, bc bit 6, [hl] jr z, .nope ld hl, OBJECT_FLAGS2 add hl, bc set 2, [hl] ld a, [WalkingDirection] ld d, a ld hl, OBJECT_RANGE add hl, bc ld a, [hl] and $fc or d ld [hl], a scf ret .nope xor a ret ; 8039e CheckLandPermissions: ; 8039e ; Return 0 if walking onto land and tile permissions allow it. ; Otherwise, return carry. ld a, [TilePermissions] ld d, a ld a, [FacingDirection] and d jr nz, .NotWalkable ld a, [WalkingTile] call CheckWalkable jr c, .NotWalkable xor a ret .NotWalkable scf ret ; 803b4 CheckWaterPermissions: ; 803b4 ; Return 0 if moving in water, or 1 if moving onto land. ; Otherwise, return carry. ld a, [TilePermissions] ld d, a ld a, [FacingDirection] and d jr nz, .NotSurfable ld a, [WalkingTile] call CheckSurfable jr c, .NotSurfable and a ret .NotSurfable scf ret ; 803ca CheckRiding: ; 803ca ld a, [PlayerState] cp PLAYER_BIKE ret z cp PLAYER_SLIP ret ; 803d3 CheckWalkable: ; 803d3 ; Return 0 if tile a is land. Otherwise, return carry. call GetTileCollision and a ; land ret z scf ret ; 803da CheckSurfable: ; 803da ; Return 0 if tile a is water, or 1 if land. ; Otherwise, return carry. call GetTileCollision cp 1 jr z, .Water ; Can walk back onto land from water. and a jr z, .Land jr .Neither .Water xor a ret .Land ld a, 1 and a ret .Neither scf ret ; 803ee PlayBump: ; 803ee call CheckSFX ret c ld de, SFX_BUMP call PlaySFX ret ; 803f9 WaterToLandSprite: ; 803f9 push bc ld a, PLAYER_NORMAL ld [PlayerState], a call ReplaceKrisSprite ; UpdateSprites pop bc ret ; 80404 CheckStandingOnIce:: ; 80404 ld a, [wd04e] cp 0 jr z, .nope cp $f0 jr z, .nope ld a, [PlayerNextTile] call CheckIceTile jr nc, .yep ld a, [PlayerState] cp PLAYER_SLIP jr nz, .nope .yep scf ret .nope and a ret ; 80422 Function80422:: ; 80422 ld hl, wc2de ld a, movement_step_sleep_1 cp [hl] ret z ld [hl], a ld a, 0 ld [wd04e], a ret ; 80430 INCLUDE "engine/engine_flags.asm" ; 80648 INCLUDE "engine/variables.asm" BattleText:: INCLUDE "text/battle.asm" INCLUDE "engine/debug.asm" SECTION "bank21", ROMX, BANK[$21] INCLUDE "engine/printer.asm" INCLUDE "battle/anim_gfx.asm" INCLUDE "event/halloffame.asm" SECTION "bank22", ROMX, BANK[$22] INCLUDE "event/kurt.asm" Function88248: ; 88248 ld c, CAL ld a, [PlayerGender] bit 0, a jr z, .okay ld c, KAREN .okay ld a, c ld [TrainerClass], a ret ; 88258 MovePlayerPicRight: ; 88258 hlcoord 6, 4 ld de, 1 jr MovePlayerPic MovePlayerPicLeft: ; 88260 hlcoord 13, 4 ld de, -1 ; fallthrough MovePlayerPic: ; 88266 ; Move player pic at hl by de * 7 tiles. ld c, $8 .loop push bc push hl push de xor a ld [hBGMapMode], a lb bc, 7, 7 predef FillBox xor a ld [hBGMapThird], a call WaitBGMap call DelayFrame pop de pop hl add hl, de pop bc dec c ret z push hl push bc ld a, l sub e ld l, a ld a, h sbc d ld h, a lb bc, 7, 7 call ClearBox pop bc pop hl jr .loop ; 88297 ShowPlayerNamingChoices: ; 88297 ld hl, ChrisNameMenuHeader ld a, [PlayerGender] bit 0, a jr z, .GotGender ld hl, KrisNameMenuHeader .GotGender call LoadMenuDataHeader call InterpretMenu2 ld a, [MenuSelection2] dec a call CopyNameFromMenu call WriteBackup ret ; 882b5 ChrisNameMenuHeader: ; 882b5 db $40 ; flags db 00, 00 ; start coords db 11, 10 ; end coords dw .MaleNames db 1 ; ???? db 0 ; default option ; 882be .MaleNames: ; 882be db $91 ; flags db 5 ; items db "NEW NAME@" MalePlayerNameArray: ; 882c9 db "CHRIS@" db "MAT@" db "ALLAN@" db "JON@" db 2 ; displacement db " NAME @" ; title ; 882e5 KrisNameMenuHeader: ; 882e5 db $40 ; flags db 00, 00 ; start coords db 11, 10 ; end coords dw .FemaleNames db 1 ; ???? db 0 ; default option ; 882ee .FemaleNames: ; 882ee db $91 ; flags db 5 ; items db "NEW NAME@" FemalePlayerNameArray: ; 882f9 db "KRIS@" db "AMANDA@" db "JUANA@" db "JODI@" db 2 ; displacement db " NAME @" ; title ; 88318 GetPlayerNameArray: ; 88318 This Function is never called ld hl, PlayerName ld de, MalePlayerNameArray ld a, [PlayerGender] bit 0, a jr z, .done ld de, FemalePlayerNameArray .done call InitName ret ; 8832c GetPlayerIcon: ; 8832c ; Get the player icon corresponding to gender ; Male ld de, ChrisSpriteGFX ld b, BANK(ChrisSpriteGFX) ld a, [PlayerGender] bit 0, a jr z, .done ; Female ld de, KrisSpriteGFX ld b, BANK(KrisSpriteGFX) .done ret ; 8833e Function8833e: ; 8833e ld hl, ChrisCardPic ld a, [PlayerGender] bit 0, a jr z, .GotClass ld hl, KrisCardPic .GotClass ld de, VTiles2 tile $00 ld bc, $23 tiles ld a, BANK(ChrisCardPic) ; BANK(KrisCardPic) call FarCopyBytes ld hl, CardGFX ld de, VTiles2 tile $23 ld bc, 6 tiles ld a, BANK(CardGFX) call FarCopyBytes ret ; 88365 (22:4365) ChrisCardPic: ; 88365 INCBIN "gfx/misc/chris_card.5x7.2bpp" ; 88595 KrisCardPic: ; 88595 INCBIN "gfx/misc/kris_card.5x7.2bpp" ; 887c5 CardGFX: ; 887c5 INCBIN "gfx/misc/trainer_card.2bpp" ; 88825 GetPlayerBackpic: ; 88825 ld a, [PlayerGender] bit 0, a jr z, GetChrisBackpic call GetKrisBackpic ret GetChrisBackpic: ; 88830 ld hl, ChrisBackpic ld b, BANK(ChrisBackpic) ld de, VTiles2 tile $31 ld c, 7 * 7 predef DecompressPredef ret ; 88840 Function88840: ; 88840 call WaitBGMap xor a ld [hBGMapMode], a ld e, 0 ld a, [PlayerGender] bit 0, a jr z, .GotClass ld e, 1 .GotClass ld a, e ld [TrainerClass], a ld de, ChrisPic ld a, [PlayerGender] bit 0, a jr z, .GotPic ld de, KrisPic .GotPic ld hl, VTiles2 ld b, BANK(ChrisPic) ; BANK(KrisPic) ld c, 7 * 7 call Get2bpp call WaitBGMap ld a, $1 ld [hBGMapMode], a ret ; 88874 DrawIntroPlayerPic: ; 88874 ; Draw the player pic at (6,4). ; Get class ld e, 0 ld a, [PlayerGender] bit 0, a jr z, .GotClass ld e, 1 .GotClass ld a, e ld [TrainerClass], a ; Load pic ld de, ChrisPic ld a, [PlayerGender] bit 0, a jr z, .GotPic ld de, KrisPic .GotPic ld hl, VTiles2 ld b, BANK(ChrisPic) ; BANK(KrisPic) ld c, 7 * 7 ; dimensions call Get2bpp ; Draw xor a ld [hFillBox], a hlcoord 6, 4 lb bc, 7, 7 predef FillBox ret ; 888a9 ChrisPic: ; 888a9 INCBIN "gfx/misc/chris.7x7.2bpp" ; 88bb9 KrisPic: ; 88bb9 INCBIN "gfx/misc/kris.7x7.2bpp" ; 88ec9 GetKrisBackpic: ; 88ec9 ; Kris's backpic is uncompressed. ld de, KrisBackpic ld hl, VTiles2 tile $31 lb bc, BANK(KrisBackpic), 7 * 7 ; dimensions call Get2bpp ret ; 88ed6 KrisBackpic: ; 88ed6 INCBIN "gfx/misc/kris_back.6x6.2bpp" ; 89116 String_89116: db "-----@" ; 8911c INCLUDE "misc/mobile_22.asm" INCLUDE "event/unown.asm" INCLUDE "event/buena.asm" INCLUDE "event/dratini.asm" INCLUDE "event/battle_tower.asm" INCLUDE "misc/mobile_22_2.asm" SECTION "bank23", ROMX, BANK[$23] Predef35: ; 8c000 Predef36: ret ; 8c001 INCLUDE "engine/timeofdaypals.asm" INCLUDE "engine/battle_start.asm" Function8c7c9: ; unreferenced ld a, $1 ld [hBGMapMode], a call WaitBGMap xor a ld [hBGMapMode], a ret ; 8c7d4 INCLUDE "event/field_moves.asm" Function8caed: ; 8caed call DelayFrame ld a, [VramState] push af xor a ld [VramState], a call Function8cb9b depixel 10, 10, 4, 0 ld a, SPRITE_ANIM_INDEX_0A call _InitSpriteAnimStruct ld hl, $3 add hl, bc ld [hl], $84 ld hl, $2 add hl, bc ld [hl], $16 ld a, $80 ld [wcf64], a .asm_8cb14 ld a, [wJumptableIndex] bit 7, a jr nz, .asm_8cb2e ld a, $0 ld [wc3b5], a callab Function8cf7a call Function8cbc8 call DelayFrame jr .asm_8cb14 .asm_8cb2e pop af ld [VramState], a ret ; 8cb33 Function8cb33: ; 8cb33 call DelayFrame ld a, [VramState] push af xor a ld [VramState], a call Function8cb9b depixel 31, 10, 4, 0 ld a, SPRITE_ANIM_INDEX_0A call _InitSpriteAnimStruct ld hl, $3 add hl, bc ld [hl], $84 ld hl, $2 add hl, bc ld [hl], $18 ld hl, $f add hl, bc ld [hl], $58 ld a, $40 ld [wcf64], a .asm_8cb60 ld a, [wJumptableIndex] bit 7, a jr nz, .asm_8cb7a ld a, $0 ld [wc3b5], a callab Function8cf7a call Function8cbc8 call DelayFrame jr .asm_8cb60 .asm_8cb7a pop af ld [VramState], a call Function8cb82 ret Function8cb82: ; 8cb82 (23:4b82) ld hl, Sprites + 2 xor a ld c, $4 .asm_8cb88 ld [hli], a rept 3 inc hl endr inc a dec c jr nz, .asm_8cb88 ld hl, Sprites + $10 ld bc, $90 xor a call ByteFill ret Function8cb9b: ; 8cb9b (23:4b9b) callab Function8cf53 ld de, CutGrassGFX ld hl, VTiles1 tile $00 lb bc, BANK(CutGrassGFX), 4 call Request2bpp ld a, [CurPartyMon] ld hl, PartySpecies ld e, a ld d, 0 add hl, de ld a, [hl] ld [wd265], a ld e, $84 callba Function8e9bc xor a ld [wJumptableIndex], a ret Function8cbc8: ; 8cbc8 (23:4bc8) call Function8cbe6 ld hl, wcf64 ld a, [hl] and a jr z, .asm_8cbe0 dec [hl] cp $40 ret c and $7 ret nz ld de, SFX_FLY call PlaySFX ret .asm_8cbe0 ld hl, wJumptableIndex set 7, [hl] ret Function8cbe6: ; 8cbe6 (23:4be6) ld hl, wcf65 ld a, [hl] inc [hl] and $7 ret nz ld a, [hl] and $18 sla a add $40 ld d, a ld e, $0 ld a, SPRITE_ANIM_INDEX_18 ; fly land call _InitSpriteAnimStruct ld hl, $3 add hl, bc ld [hl], $80 ret INCLUDE "event/magnet_train.asm" Function8cf4f: ; 8cf4f call Function3238 ret ; 8cf53 INCLUDE "engine/sprites.asm" SECTION "bank24", ROMX, BANK[$24] INCLUDE "engine/phone.asm" INCLUDE "engine/timeset.asm" INCLUDE "engine/pokegear.asm" INCLUDE "data/wild/fish.asm" INCLUDE "engine/slot_machine.asm" SECTION "Phone Engine", ROMX, BANK[$28] INCLUDE "engine/more_phone_scripts.asm" INCLUDE "engine/buena_phone_scripts.asm" SECTION "Phone Text", ROMX, BANK[$29] INCLUDE "text/phone/anthony_overworld.asm" INCLUDE "text/phone/todd_overworld.asm" INCLUDE "text/phone/gina_overworld.asm" INCLUDE "text/phone/irwin_overworld.asm" INCLUDE "text/phone/arnie_overworld.asm" INCLUDE "text/phone/alan_overworld.asm" INCLUDE "text/phone/dana_overworld.asm" INCLUDE "text/phone/chad_overworld.asm" INCLUDE "text/phone/derek_overworld.asm" INCLUDE "text/phone/tully_overworld.asm" INCLUDE "text/phone/brent_overworld.asm" INCLUDE "text/phone/tiffany_overworld.asm" INCLUDE "text/phone/vance_overworld.asm" INCLUDE "text/phone/wilton_overworld.asm" INCLUDE "text/phone/kenji_overworld.asm" INCLUDE "text/phone/parry_overworld.asm" INCLUDE "text/phone/erin_overworld.asm" SECTION "Tileset Data 5", ROMX, BANK[TILESETS_5] INCLUDE "tilesets/data_5.asm" SECTION "bank2E", ROMX, BANK[$2E] INCLUDE "engine/events_3.asm" INCLUDE "engine/radio.asm" INCLUDE "gfx/mail.asm" SECTION "bank2F", ROMX, BANK[$2F] INCLUDE "engine/std_scripts.asm" INCLUDE "engine/phone_scripts.asm" TalkToTrainerScript:: ; 0xbe66a faceplayer trainerstatus CHECK_FLAG iftrue AlreadyBeatenTrainerScript loadtrainerdata playrammusic jump StartBattleWithMapTrainerScript ; 0xbe675 SeenByTrainerScript:: ; 0xbe675 loadtrainerdata playrammusic showemote EMOTE_SHOCK, LAST_TALKED, 30 callasm TrainerWalkToPlayer applymovement2 MovementBuffer writepersonxy LAST_TALKED faceperson PLAYER, LAST_TALKED jump StartBattleWithMapTrainerScript ; 0xbe68a StartBattleWithMapTrainerScript: ; 0xbe68a loadfont trainertext $0 closetext loadmovesprites loadtrainerdata startbattle returnafterbattle trainerstatus SET_FLAG loadvar wRunningTrainerBattleScript, -1 AlreadyBeatenTrainerScript: scripttalkafter ; 0xbe699 SECTION "bank30", ROMX, BANK[$30] INCLUDE "gfx/overworld/sprites_1.asm" SECTION "bank31", ROMX, BANK[$31] INCLUDE "gfx/overworld/sprites_2.asm" SECTION "bank32", ROMX, BANK[$32] INCLUDE "battle/bg_effects.asm" INCLUDE "battle/anims.asm" Functioncbcdd: ; cbcdd call Functioncbce5 ld a, [hCGB] and a ret nz ret ; cbce5 Functioncbce5: ; cbce5 ld a, [hCGB] and a jr nz, .asm_cbd06 ld a, [TimeOfDayPal] and $3 cp $3 ld a, $0 jr z, .asm_cbcf7 ld a, $aa .asm_cbcf7 call DmgToCgbBGPals ld c, 4 call DelayFrames callba _UpdateTimePals ret .asm_cbd06 ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, BGPals ld c, $20 .asm_cbd12 ; RGB 31, 21, 28 ld a, $bc ld [hli], a ld a, $7e ld [hli], a dec c jr nz, .asm_cbd12 pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ld c, 4 call DelayFrames callba _UpdateTimePals ret ; cbd2e TheEndGFX:: ; cbd2e INCBIN "gfx/credits/theend.2bpp" ; cbe2e SECTION "bank33", ROMX, BANK[$33] DisplayCaughtContestMonStats: ; cc000 call ClearBGPalettes call ClearTileMap call ClearSprites call LoadFontsBattleExtra ld hl, Options ld a, [hl] push af set 4, [hl] hlcoord 0, 0 ld b, 4 ld c, 13 call TextBox hlcoord 0, 6 ld b, 4 ld c, 13 call TextBox hlcoord 2, 0 ld de, .Stock call PlaceString hlcoord 2, 6 ld de, .This call PlaceString hlcoord 5, 4 ld de, .Health call PlaceString hlcoord 5, 10 ld de, .Health call PlaceString ld a, [wContestMon] ld [wd265], a call GetPokemonName ld de, StringBuffer1 hlcoord 1, 2 call PlaceString ld h, b ld l, c ld a, [wContestMonLevel] ld [TempMonLevel], a call PrintLevel ld de, EnemyMonNick hlcoord 1, 8 call PlaceString ld h, b ld l, c ld a, [EnemyMonLevel] ld [TempMonLevel], a call PrintLevel hlcoord 11, 4 ld de, wContestMonMaxHP lb bc, 2, 3 call PrintNum hlcoord 11, 10 ld de, EnemyMonMaxHP call PrintNum ld hl, SwitchMonText call PrintText pop af ld [Options], a call WaitBGMap ld b, SCGB_08 call GetSGBLayout call SetPalettes ret ; cc0a7 .Health db "HEALTH@" .Stock db " STOCK ", $4a, " @" .This db " THIS ", $4a, " @" SwitchMonText: ; cc0c2 ; Switch #MON? text_jump UnknownText_0x1c10cf db "@" ; cc0c7 DisplayAlreadyCaughtText: ; cc0c7 call GetPokemonName ld hl, .AlreadyCaughtText jp PrintText ; cc0d0 .AlreadyCaughtText: ; 0xcc0d0 ; You already caught a @ . text_jump UnknownText_0x1c10dd db "@" ; 0xcc0d5 Predef2F: Predef38: Predef39: ; cc0d5 ret ; cc0d6 INCLUDE "battle/anim_commands.asm" INCLUDE "battle/anim_objects.asm" SECTION "Pic Animations 1", ROMX, BANK[$34] INCLUDE "gfx/pics/animation.asm" ; Pic animations are assembled in 3 parts: ; Top-level animations: ; frame #, duration: Frame 0 is the original pic (no change) ; setrepeat #: Sets the number of times to repeat ; dorepeat #: Repeats from command # (starting from 0) ; end ; Bitmasks: ; Layered over the pic to designate affected tiles ; Frame definitions: ; first byte is the bitmask used for this frame ; following bytes are tile ids mapped to each bit in the mask ; Main animations (played everywhere) INCLUDE "gfx/pics/anim_pointers.asm" INCLUDE "gfx/pics/anims.asm" ; Extra animations, appended to the main animation ; Used in the status screen (blinking, tail wags etc.) INCLUDE "gfx/pics/extra_pointers.asm" INCLUDE "gfx/pics/extras.asm" ; Unown has its own animation data despite having an entry in the main tables INCLUDE "gfx/pics/unown_anim_pointers.asm" INCLUDE "gfx/pics/unown_anims.asm" INCLUDE "gfx/pics/unown_extra_pointers.asm" INCLUDE "gfx/pics/unown_extras.asm" ; Bitmasks INCLUDE "gfx/pics/bitmask_pointers.asm" INCLUDE "gfx/pics/bitmasks.asm" INCLUDE "gfx/pics/unown_bitmask_pointers.asm" INCLUDE "gfx/pics/unown_bitmasks.asm" SECTION "Pic Animations 2", ROMX, BANK[$35] INCLUDE "gfx/pics/frame_pointers.asm" INCLUDE "gfx/pics/kanto_frames.asm" SECTION "bank36", ROMX, BANK[$36] FontInversed: INCBIN "gfx/misc/font_inversed.1bpp" SECTION "Pic Animations 3", ROMX, BANK[$36] INCLUDE "gfx/pics/johto_frames.asm" INCLUDE "gfx/pics/unown_frame_pointers.asm" INCLUDE "gfx/pics/unown_frames.asm" SECTION "Tileset Data 6", ROMX, BANK[TILESETS_6] INCLUDE "tilesets/data_6.asm" SECTION "bank38", ROMX, BANK[$38] Functione0000: ; e0000 push de xor a call GetSRAMBank ld hl, sScratch ld bc, 0 .asm_e000b push bc push hl push bc ld de, wd002 call Functione004e call Functione0057 ld hl, Unknown_e008b pop bc rept 2 add hl, bc endr ld a, [hli] ld e, a ld d, [hl] ld hl, wd012 call Functione004e pop hl ld bc, $10 add hl, bc pop bc inc c ld a, c cp $31 jr c, .asm_e000b ld hl, OverworldMap ld de, sScratch ld bc, $310 call CopyBytes pop hl ld de, sScratch ld c, $31 ld a, [hROMBank] ld b, a call Get2bpp call CloseSRAM ret ; e004e Functione004e: ; e004e ld c, $10 .asm_e0050 ld a, [hli] ld [de], a inc de dec c jr nz, .asm_e0050 ret ; e0057 Functione0057: ; e0057 ld hl, wd012 ld e, $80 ld d, $8 .asm_e005e push hl ld hl, wd002 call Functione0078 pop hl ld a, b ld [hli], a push hl ld hl, wd003 call Functione0078 pop hl ld a, b ld [hli], a srl e dec d jr nz, .asm_e005e ret ; e0078 Functione0078: ; e0078 ld b, $0 ld c, $8 .asm_e007c ld a, [hli] and e jr z, .asm_e0083 scf jr .asm_e0084 .asm_e0083 and a .asm_e0084 rr b inc hl dec c jr nz, .asm_e007c ret ; e008b Unknown_e008b: ; e008b dw wcaa0, wca30, wc9c0, wc950, wc8e0, wc870, wc800 dw wcab0, wca40, wc9d0, wc960, wc8f0, wc880, wc810 dw wcac0, wca50, wc9e0, wc970, wc900, wc890, wc820 dw wcad0, wca60, wc9f0, wc980, wc910, wc8a0, wc830 dw wcae0, wca70, wca00, wc990, wc920, wc8b0, wc840 dw wcaf0, wca80, wca10, wc9a0, wc930, wc8c0, wc850 dw wcb00, wca90, wca20, wc9b0, wc940, wc8d0, wc860 ; e00ed Unknown_e00ed: ; Graphics for an unused Game Corner ; game were meant to be here. Functione00ed: ; e00ed (38:40ed) ret ; e00ee (38:40ee) INCLUDE "engine/card_flip.asm" INCLUDE "engine/dummy_game.asm" INCLUDE "engine/billspc.asm" SECTION "bank39", ROMX, BANK[$39] CopyrightGFX:: ; e4000 INCBIN "gfx/misc/copyright.2bpp" ; e41d0 INCLUDE "engine/options_menu.asm" INCLUDE "engine/crystal_intro.asm" SECTION "bank3E", ROMX, BANK[$3E] INCLUDE "gfx/font.asm" INCLUDE "engine/time_capsule/conversion.asm" UpdateUnownDex: ; fba18 ld a, [UnownLetter] ld c, a ld b, 26 ld hl, UnownDex .loop ld a, [hli] and a jr z, .done cp c ret z dec b jr nz, .loop ret .done dec hl ld [hl], c ret ; fba2e Functionfba2e: ; fba2e (3e:7a2e) hlcoord 4, 15 ld bc, 12 ld a, " " call ByteFill ld a, [wc7dd] ld e, a ld d, 0 ld hl, UnownDex add hl, de ld a, [hl] ld e, a ld d, 0 ld hl, UnownWords rept 2 add hl, de endr ld a, [hli] ld e, a ld d, [hl] hlcoord 4, 15 .asm_fba52 ld a, [de] cp $ff ret z inc de ld [hli], a jr .asm_fba52 ; fba5a (3e:7a5a) UnownWords: ; fba5a dw UnownWord1 dw UnownWord1 dw UnownWord2 dw UnownWord3 dw UnownWord4 dw UnownWord5 dw UnownWord6 dw UnownWord7 dw UnownWord8 dw UnownWord9 dw UnownWord10 dw UnownWord11 dw UnownWord12 dw UnownWord13 dw UnownWord14 dw UnownWord15 dw UnownWord16 dw UnownWord17 dw UnownWord18 dw UnownWord19 dw UnownWord20 dw UnownWord21 dw UnownWord22 dw UnownWord23 dw UnownWord24 dw UnownWord25 dw UnownWord26 ; fba90 unownword: macro x = 1 rept STRLEN(\1) db STRSUB(\1, x, 1) - $40 x = x + 1 endr db -1 endm UnownWord1: unownword "ANGRY" UnownWord2: unownword "BEAR" UnownWord3: unownword "CHASE" UnownWord4: unownword "DIRECT" UnownWord5: unownword "ENGAGE" UnownWord6: unownword "FIND" UnownWord7: unownword "GIVE" UnownWord8: unownword "HELP" UnownWord9: unownword "INCREASE" UnownWord10: unownword "JOIN" UnownWord11: unownword "KEEP" UnownWord12: unownword "LAUGH" UnownWord13: unownword "MAKE" UnownWord14: unownword "NUZZLE" UnownWord15: unownword "OBSERVE" UnownWord16: unownword "PERFORM" UnownWord17: unownword "QUICKEN" UnownWord18: unownword "REASSURE" UnownWord19: unownword "SEARCH" UnownWord20: unownword "TELL" UnownWord21: unownword "UNDO" UnownWord22: unownword "VANISH" UnownWord23: unownword "WANT" UnownWord24: unownword "XXXXX" UnownWord25: unownword "YIELD" UnownWord26: unownword "ZOOM" ; fbb32 INCLUDE "event/magikarp.asm" INCLUDE "battle/hidden_power.asm" INCLUDE "battle/misc.asm" SECTION "bank3F", ROMX, BANK[$3F] INCLUDE "tilesets/animations.asm" INCLUDE "engine/npctrade.asm" INCLUDE "event/mom_phone.asm" INCLUDE "misc/mobile_40.asm" SECTION "bank41", ROMX, BANK[$41] Function104000:: ; 104000 ld hl, Function104006 jp Function104177 ; 104006 Function104006: ; 104006 decoord 0, 0, AttrMap ld hl, w6_d400 call Function104263 decoord 0, 0 ld hl, w6_d000 call Function10425f ld a, $0 ld [rVBK], a ld hl, w6_d000 call Function10419d ld a, $1 ld [rVBK], a ld hl, w6_d400 call Function10419d ret ; 10402d Function10402d:: ; 10402d ld hl, Function104033 jp Function104177 ; 104033 Function104033: ; 104033 decoord 0, 0 ld hl, w6_d000 call Function10425f ld a, $0 ld [rVBK], a ld hl, w6_d000 call Function10419d ret ; 104047 Function104047: ; 104047 ld hl, Function10404d jp Function104177 ; 10404d Function10404d: ; 10404d decoord 0, 0, AttrMap ld hl, w6_d400 call Function104263 ld a, $1 ld [rVBK], a ld hl, w6_d400 call Function10419d ret ; 104061 ReloadMapPart:: ; 104061 ld hl, Function104067 jp Function104177 ; 104067 Function104067: ; 104067 decoord 0, 0, AttrMap ld hl, w6_d400 call Function104263 decoord 0, 0 ld hl, w6_d000 call Function10425f call DelayFrame di ld a, [rVBK] push af ld a, $1 ld [rVBK], a ld hl, w6_d400 call Function1041ad ld a, $0 ld [rVBK], a ld hl, w6_d000 call Function1041ad pop af ld [rVBK], a ei ret Function104099: ; 104099 ld hl, ReloadMapPart ; useless ld hl, Function1040a2 jp Function104177 ; 1040a2 Function1040a2: ; 1040a2 decoord 0, 0, AttrMap ld hl, w6_d400 call Function104263 decoord 0, 0 ld hl, w6_d000 call Function10425f call DelayFrame di ld a, [rVBK] push af ld a, $1 ld [rVBK], a ld hl, w6_d400 call Function1041c1 ld a, $0 ld [rVBK], a ld hl, w6_d000 call Function1041c1 pop af ld [rVBK], a ei ret ; 1040d4 Function1040d4: ; 1040d4 ld hl, Function1040da jp Function104177 ; 1040da Function1040da: ; 1040da ld a, $1 ld [rVBK], a ld a, $3 ld [rSVBK], a ld de, w3_d800 ld a, [hBGMapAddress + 1] ld [rHDMA1], a ld a, [hBGMapAddress] ld [rHDMA2], a ld a, d ld [rHDMA3], a ld a, e ld [rHDMA4], a ld a, $23 ld [hDMATransfer], a call Function1041a4 ret ; 1040fb Function1040fb: ; 1040fb ld hl, Function104101 jp Function104177 ; 104101 Function104101: ; 104101 ld a, $1 ld [rVBK], a ld a, $3 ld [rSVBK], a ld hl, w3_d800 call Function10419d ret ; 104110 Function104110:: ; 104110 ld hl, Function104116 jp Function104177 ; 104116 Function104116: ; 104116 decoord 0, 0, AttrMap ld hl, w6_d400 call Function104263 decoord 0, 0 ld hl, w6_d000 call Function10425f call DelayFrame di ld a, [rVBK] push af ld a, $1 ld [rVBK], a ld hl, w6_d400 call Function1041b7 ld a, $0 ld [rVBK], a ld hl, w6_d000 call Function1041b7 pop af ld [rVBK], a ei ret ; 104148 Function104148: ; 104148 (41:4148) ld hl, Function10414e jp Function104177 ; 10414e (41:414e) Function10414e: ; 10414e decoord 0, 0, AttrMap ld hl, w6_d400 call Function104263 ld c, $ff decoord 0, 0 ld hl, w6_d000 call Function104265 ld a, $1 ld [rVBK], a ld hl, w6_d400 call Function1041ad ld a, $0 ld [rVBK], a ld hl, w6_d000 call Function1041ad ret ; 104177 Function104177: ; 104177 ld a, [hBGMapMode] push af ld a, [hMapAnims] push af xor a ld [hBGMapMode], a ld [hMapAnims], a ld a, [rSVBK] push af ld a, 6 ld [rSVBK], a ld a, [rVBK] push af call Function10419c pop af ld [rVBK], a pop af ld [rSVBK], a pop af ld [hMapAnims], a pop af ld [hBGMapMode], a ret ; 10419c Function10419c: ; 10419c jp [hl] ; 10419d Function10419d: ; 10419d (41:419d) call Function10424e ld a, $23 ld [hDMATransfer], a Function1041a4: ; 104a14 .asm_1041a4 call DelayFrame ld a, [hDMATransfer] and a jr nz, .asm_1041a4 ret Function1041ad: ; 1041ad (41:41ad) ld a, [hBGMapAddress + 1] ld d, a ld a, [hBGMapAddress] ld e, a ld c, $24 jr Function104209 Function1041b7: ; 1041b7 (41:41b7) ld a, [hBGMapAddress + 1] ld d, a ld a, [hBGMapAddress] ld e, a ld c, $24 jr asm_104205 ; 1041c1 (41:41c1) Function1041c1: ; 1041c1 ld a, [hBGMapAddress + 1] ld d, a ld a, [hBGMapAddress] ld e, a ld c, $24 ld a, h ld [rHDMA1], a ld a, l and $f0 ld [rHDMA2], a ld a, d and $1f ld [rHDMA3], a ld a, e and $f0 ld [rHDMA4], a ld a, c dec c or $80 ld b, a ld a, $7f sub c ld d, a .loop1 ld a, [rLY] cp d jr nc, .loop1 .loop2 ld a, [rSTAT] and $3 jr z, .loop2 ld a, b ld [rHDMA5], a ld a, [rLY] inc c ld hl, rLY .loop3 cp [hl] jr z, .loop3 ld a, [hl] dec c jr nz, .loop3 ld hl, rHDMA5 res 7, [hl] ret ; 104205 asm_104205: ld b, $7b jr asm_10420b Function104209: ; LY magic ld b, $7f asm_10420b: ld a, h ld [rHDMA1], a ld a, l and $f0 ; high nybble ld [rHDMA2], a ld a, d and $1f ; lower 5 bits ld [rHDMA3], a ld a, e and $f0 ; high nybble ld [rHDMA4], a ld a, c dec c or $80 ; set 7, a ld e, a ld a, b sub c ld d, a .ly_loop ld a, [rLY] cp d jr nc, .ly_loop di .rstat_loop_1 ld a, [rSTAT] and $3 jr nz, .rstat_loop_1 .rstat_loop_2 ld a, [rSTAT] and $3 jr z, .rstat_loop_2 ld a, e ld [rHDMA5], a ld a, [rLY] inc c ld hl, rLY .final_ly_loop cp [hl] jr z, .final_ly_loop ld a, [hl] dec c jr nz, .final_ly_loop ld hl, rHDMA5 res 7, [hl] ei ret ; 10424e Function10424e: ; 10424e (41:424e) ld a, h ld [rHDMA1], a ld a, l ld [rHDMA2], a ld a, [hBGMapAddress + 1] and $1f ld [rHDMA3], a ld a, [hBGMapAddress] ld [rHDMA4], a ret Function10425f: ; 10425f (41:425f) ld c, $7f jr Function104265 Function104263: ; 104263 (41:4263) ld c, $0 Function104265: ; 104265 (41:4265) ; back up the value of c to hMapObjectIndexBuffer ld a, [hMapObjectIndexBuffer] push af ld a, c ld [hMapObjectIndexBuffer], a ; for each row on the screen ld c, SCREEN_HEIGHT .loop1 ; for each tile in the row ld b, SCREEN_WIDTH .loop2 ; copy from de to hl ld a, [de] inc de ld [hli], a dec b jr nz, .loop2 ; load the original value of c into hl 12 times ld a, [hMapObjectIndexBuffer] ld b, 12 .loop3 ld [hli], a dec b jr nz, .loop3 dec c jr nz, .loop1 ; restore the original value of hMapObjectIndexBuffer pop af ld [hMapObjectIndexBuffer], a ret _Get2bpp:: ; 104284 ; 2bpp when [rLCDC] & $80 ; switch to WRAM bank 6 ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push bc push hl ; Copy c tiles of the 2bpp from b:de to w6_d000 ld a, b ; bank ld l, c ; number of tiles ld h, $0 rept 4 add hl, hl ; multiply by 16 (16 bytes of a 2bpp = 8 x 8 tile) endr ld b, h ld c, l ld h, d ; address ld l, e ld de, w6_d000 call FarCopyBytes pop hl pop bc push bc call DelayFrame pop bc ld d, h ld e, l ld hl, w6_d000 call Function104209 ; restore the previous bank pop af ld [rSVBK], a ret ; 1042b2 _Get1bpp:: ; 1042b2 ; 1bpp when [rLCDC] & $80 .loop ld a, c cp $10 jp c, .bankswitch jp z, .bankswitch push bc push hl push de ld c, $10 call .bankswitch pop de ld hl, $80 add hl, de ld d, h ld e, l pop hl lb bc, 1, 0 add hl, bc pop bc ld a, c sub $10 ld c, a jr .loop ; 1042d6 .bankswitch: ; 1042d6 ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push bc push hl ld a, b ld l, c ld h, $0 rept 3 add hl, hl ; multiply by 8 endr ld c, l ld b, h ld h, d ld l, e ld de, w6_d000 call FarCopyBytesDouble_DoubleBankSwitch pop hl pop bc push bc call DelayFrame pop bc ld d, h ld e, l ld hl, w6_d000 call Function104209 pop af ld [rSVBK], a ret ; 104303 Function104303: ; 104303 ld hl, Function104309 jp Function104177 ; 104309 Function104309: ld hl, w6_d000 decoord 0, 0 call Function10433a ld hl, w6_d000 + $80 decoord 0, 0, AttrMap call Function10433a ld a, $1 ld [rVBK], a ld c, $8 ld hl, w6_d000 + $80 debgcoord 0, 0, VBGMap1 call Function104209 ld a, $0 ld [rVBK], a ld c, $8 ld hl, w6_d000 debgcoord 0, 0, VBGMap1 call Function104209 ret Function10433a: ; 10433a (41:433a) ld b, 4 .outer_loop ld c, 20 .inner_loop ld a, [de] ld [hli], a inc de dec c jr nz, .inner_loop ld a, l add $20 - 20 ld l, a ld a, h adc $0 ld h, a dec b jr nz, .outer_loop ret ; 104350 ShockEmote: INCBIN "gfx/emotes/shock.2bpp" QuestionEmote: INCBIN "gfx/emotes/question.2bpp" HappyEmote: INCBIN "gfx/emotes/happy.2bpp" SadEmote: INCBIN "gfx/emotes/sad.2bpp" HeartEmote: INCBIN "gfx/emotes/heart.2bpp" BoltEmote: INCBIN "gfx/emotes/bolt.2bpp" SleepEmote: INCBIN "gfx/emotes/sleep.2bpp" FishEmote: INCBIN "gfx/emotes/fish.2bpp" JumpShadowGFX: INCBIN "gfx/misc/shadow.2bpp" FishingRodGFX2: INCBIN "gfx/misc/fishing2.2bpp" BoulderDustGFX: INCBIN "gfx/misc/boulderdust.2bpp" FishingRodGFX4: INCBIN "gfx/misc/fishing4.2bpp" RunCallback_05_03: ; 1045b0 call Clearwc7e8 call ResetMapBufferEventFlags call ResetFlashIfOutOfCave call GetCurrentMapTrigger call ResetBikeFlags ld a, $5 call RunMapCallback RunCallback_03: ; 1045c4 callba ClearCmdQueue ld a, $3 call RunMapCallback call GetMapHeaderTimeOfDayNybble ld [wc2d0], a ret EnterMapConnection: ; 1045d6 ; Return carry if a connection has been entered. ld a, [wPlayerStepDirection] and a jp z, EnterSouthConnection cp 1 jp z, EnterNorthConnection cp 2 jp z, EnterWestConnection cp 3 jp z, EnterEastConnection ret ; 1045ed EnterWestConnection: ; 1045ed ld a, [WestConnectedMapGroup] ld [MapGroup], a ld a, [WestConnectedMapNumber] ld [MapNumber], a ld a, [WestConnectionStripXOffset] ld [XCoord], a ld a, [WestConnectionStripYOffset] ld hl, YCoord add [hl] ld [hl], a ld c, a ld hl, WestConnectionWindow ld a, [hli] ld h, [hl] ld l, a srl c jr z, .skip_to_load ld a, [WestConnectedMapWidth] add 6 ld e, a ld d, 0 .loop add hl, de dec c jr nz, .loop .skip_to_load ld a, l ld [wd194], a ld a, h ld [wd194 + 1], a jp EnteredConnection ; 104629 EnterEastConnection: ; 104629 ld a, [EastConnectedMapGroup] ld [MapGroup], a ld a, [EastConnectedMapNumber] ld [MapNumber], a ld a, [EastConnectionStripXOffset] ld [XCoord], a ld a, [EastConnectionStripYOffset] ld hl, YCoord add [hl] ld [hl], a ld c, a ld hl, EastConnectionWindow ld a, [hli] ld h, [hl] ld l, a srl c jr z, .skip_to_load ld a, [EastConnectedMapWidth] add 6 ld e, a ld d, 0 .loop add hl, de dec c jr nz, .loop .skip_to_load ld a, l ld [wd194], a ld a, h ld [wd194 + 1], a jp EnteredConnection ; 104665 EnterNorthConnection: ; 104665 ld a, [NorthConnectedMapGroup] ld [MapGroup], a ld a, [NorthConnectedMapNumber] ld [MapNumber], a ld a, [NorthConnectionStripYOffset] ld [YCoord], a ld a, [NorthConnectionStripXOffset] ld hl, XCoord add [hl] ld [hl], a ld c, a ld hl, NorthConnectionWindow ld a, [hli] ld h, [hl] ld l, a ld b, 0 srl c add hl, bc ld a, l ld [wd194], a ld a, h ld [wd194 + 1], a jp EnteredConnection ; 104696 EnterSouthConnection: ; 104696 ld a, [SouthConnectedMapGroup] ld [MapGroup], a ld a, [SouthConnectedMapNumber] ld [MapNumber], a ld a, [SouthConnectionStripYOffset] ld [YCoord], a ld a, [SouthConnectionStripXOffset] ld hl, XCoord add [hl] ld [hl], a ld c, a ld hl, SouthConnectionWindow ld a, [hli] ld h, [hl] ld l, a ld b, 0 srl c add hl, bc ld a, l ld [wd194], a ld a, h ld [wd194 + 1], a ; fallthrough ; 1046c4 EnteredConnection: ; 1046c4 scf ret ; 1046c6 LoadWarpData: ; 1046c6 call Function1046df call Function104718 ld a, [wd146] ld [WarpNumber], a ld a, [wd147] ld [MapGroup], a ld a, [wd148] ld [MapNumber], a ret Function1046df: ; 1046df (41:46df) call GetMapPermission call CheckOutdoorMap ret nz ld a, [wd147] ld b, a ld a, [wd148] ld c, a call GetAnyMapPermission call CheckIndoorMap ret nz ld a, [wd14a] cp $f jr nz, .asm_104705 ld a, [wd14b] cp $a ret z cp $c ret z .asm_104705 ld a, [wd149] ld [wdca9], a ld a, [wd14a] ld [wdcaa], a ld a, [wd14b] ld [wdcab], a ret Function104718: ; 104718 (41:4718) call GetMapPermission call CheckOutdoorMap ret nz ld a, [wd147] ld b, a ld a, [wd148] ld c, a call GetAnyMapPermission call CheckIndoorMap ret nz ld a, [wd147] ld b, a ld a, [wd148] ld c, a call GetAnyMapTileset ld a, c cp $7 jr z, .asm_104743 cp $15 jr z, .asm_104743 ret .asm_104743 ld a, [wd14a] ld [wdcb2], a ld a, [wd14b] ld [wdcb3], a ret LoadMapTimeOfDay: ; 104750 ld hl, VramState res 6, [hl] ld a, $1 ld [wSpriteUpdatesEnabled], a callba Function8c0e5 callba Function8c001 call OverworldTextModeSwitch call Function104770 call Function1047a3 ret Function104770: ; 104770 (41:4770) ld a, VBGMap0 / $100 ld [wBGMapAnchor + 1], a xor a ld [wBGMapAnchor], a ld [hSCY], a ld [hSCX], a callba Function5958 ld a, [rVBK] push af ld a, $1 ld [rVBK], a xor a lb bc, 4, 0 hlbgcoord 0, 0 call ByteFill pop af ld [rVBK], a ld a, $60 lb bc, 4, 0 hlbgcoord 0, 0 call ByteFill ret Function1047a3: ; 1047a3 (41:47a3) decoord 0, 0 call .copy ld a, [hCGB] and a ret z decoord 0, 0, AttrMap ld a, $1 ld [rVBK], a .copy: hlbgcoord 0, 0 ld c, SCREEN_WIDTH ld b, SCREEN_HEIGHT .row push bc .column ld a, [de] inc de ld [hli], a dec c jr nz, .column ld bc, $20 - SCREEN_WIDTH add hl, bc pop bc dec b jr nz, .row ld a, $0 ld [rVBK], a ret LoadGraphics: ; 1047cf call LoadTilesetHeader call LoadTileset xor a ld [hMapAnims], a xor a ld [hTileAnimFrame], a callba RefreshSprites call LoadFontsExtra callba Function106594 ret LoadMapPalettes: ; 1047eb ld b, SCGB_09 jp GetSGBLayout ; 1047f0 RefreshMapSprites: ; 1047f0 call ClearSprites callba ReturnFromMapSetupScript call GetMovementPermissions callba Function579d callba CheckReplaceKrisSprite ld hl, wPlayerSpriteSetupFlags bit 6, [hl] jr nz, .skip ld hl, VramState set 0, [hl] call Function2e31 .skip ld a, [wPlayerSpriteSetupFlags] and $1c ld [wPlayerSpriteSetupFlags], a ret CheckMovingOffEdgeOfMap:: ; 104820 (41:4820) ld a, [wPlayerStepDirection] cp STANDING ret z and a ; DOWN jr z, .down cp UP jr z, .up cp LEFT jr z, .left cp RIGHT jr z, .right and a ret .down ld a, [PlayerNextMapY] sub 4 ld b, a ld a, [MapHeight] add a cp b jr z, .ok and a ret .up ld a, [PlayerNextMapY] sub 4 cp -1 jr z, .ok and a ret .left ld a, [PlayerNextMapX] sub $4 cp -1 jr z, .ok and a ret .right ld a, [PlayerNextMapX] sub 4 ld b, a ld a, [MapWidth] add a cp b jr z, .ok and a ret .ok scf ret GetCoordOfUpperLeftCorner:: ; 10486d ld hl, OverworldMap ld a, [XCoord] bit 0, a jr nz, .increment_then_halve1 srl a add $1 jr .resume .increment_then_halve1 add $1 srl a .resume ld c, a ld b, $0 add hl, bc ld a, [MapWidth] add $6 ld c, a ld b, $0 ld a, [YCoord] bit 0, a jr nz, .increment_then_halve2 srl a add $1 jr .resume2 .increment_then_halve2 add $1 srl a .resume2 call AddNTimes ld a, l ld [wd194], a ld a, h ld [wd194 + 1], a ld a, [YCoord] and $1 ld [wd196], a ld a, [XCoord] and $1 ld [wd197], a ret ; 1048ba INCLUDE "engine/mysterygift.asm" INCLUDE "battle/used_move_text.asm" INCLUDE "misc/mobile_41.asm" INCLUDE "misc/mobile_42.asm" SECTION "Intro Logo", ROMX, BANK[$42] IntroLogoGFX: ; 109407 INCBIN "gfx/intro/logo.2bpp.lz" ; 109847 INCLUDE "misc/unused_title.asm" INCLUDE "engine/title.asm" INCLUDE "misc/mobile_45.asm" INCLUDE "misc/mobile_46.asm" SECTION "bank47", ROMX, BANK[$47] INCLUDE "misc/battle_tower_47.asm" SECTION "bank5B", ROMX, BANK[$5B] INCLUDE "misc/mobile_5b.asm" SECTION "bank5C", ROMX, BANK[$5C] INCLUDE "misc/mobile_5c.asm" SECTION "bank5D", ROMX, BANK[$5D] INCLUDE "text/phone/extra3.asm" SECTION "bank5E", ROMX, BANK[$5E] _UpdateBattleHUDs: callba DrawPlayerHUD ld hl, PlayerHPPal call SetHPPal callba DrawEnemyHUD ld hl, EnemyHPPal call SetHPPal callba FinishBattleAnim ret ; 17801f (5e:401f) INCLUDE "misc/mobile_5f.asm" SECTION "Common Text 1", ROMX, BANK[$6C] INCLUDE "text/common.asm" INCLUDE "text/phone/jack_overworld.asm" INCLUDE "text/phone/beverly_overworld.asm" INCLUDE "text/phone/huey_overworld.asm" INCLUDE "text/phone/gaven_overworld.asm" INCLUDE "text/phone/beth_overworld.asm" INCLUDE "text/phone/jose_overworld.asm" INCLUDE "text/phone/reena_overworld.asm" INCLUDE "text/phone/joey_overworld.asm" INCLUDE "text/phone/wade_overworld.asm" INCLUDE "text/phone/ralph_overworld.asm" INCLUDE "text/phone/liz_overworld.asm" SECTION "bank6D", ROMX, BANK[$6D] INCLUDE "text/phone/mom.asm" INCLUDE "text/phone/bill.asm" INCLUDE "text/phone/elm.asm" INCLUDE "text/phone/trainers1.asm" SECTION "Common Text 2", ROMX, BANK[$6F] INCLUDE "text/common_2.asm" SECTION "Common Text 3", ROMX, BANK[$70] INCLUDE "text/common_3.asm" SECTION "Common Text 4", ROMX, BANK[$71] INCLUDE "text/common_4.asm" SECTION "bank72", ROMX, BANK[$72] ItemNames:: INCLUDE "items/item_names.asm" INCLUDE "items/item_descriptions.asm" MoveNames:: INCLUDE "battle/move_names.asm" INCLUDE "engine/landmarks.asm" SECTION "bank75", ROMX, BANK[$75] SECTION "bank76", ROMX, BANK[$76] SECTION "bank77", ROMX, BANK[$77] UnownFont: ; 1dc000 INCBIN "gfx/misc/unown_font.2bpp" ; 1dc1b0 Function1dc1b0: ; 1dc1b0 hlcoord 0, 0 ld de, wca90 ld bc, 17 * SCREEN_WIDTH call CopyBytes ld hl, wcab5 ld a, $62 ld [hli], a inc a ld [hl], a ld hl, wcac9 ld a, $64 ld [hli], a inc a ld [hl], a ld hl, wcb45 ld a, " " ld [hli], a ld [hl], a ld hl, wcb59 ld a, $61 ld [hli], a ld [hl], a ld hl, wcb6e lb bc, 5, 18 call ClearBox ld a, [wd265] dec a call CheckCaughtMon push af ld a, [wd265] ld b, a ld c, $1 callba Function44355 pop af ld a, b ld hl, wcb6d call nz, FarString ld hl, wcaa3 ld [hl], $35 ld de, SCREEN_WIDTH add hl, de ld b, $f .asm_1dc20a ld [hl], $37 add hl, de dec b jr nz, .asm_1dc20a ld [hl], $3a ret ; 1dc213 Function1dc213: ; 1dc213 ld hl, wca90 ld bc, $a0 ld a, " " call ByteFill ld hl, wca90 ld a, $36 ld b, $6 call Function1dc26a ld hl, wcaa3 ld a, $37 ld b, $6 call Function1dc26a ld hl, wcb08 ld [hl], $38 inc hl ld a, $39 ld bc, SCREEN_HEIGHT call ByteFill ld [hl], $3a ld hl, wcb1c ld bc, SCREEN_WIDTH ld a, $32 call ByteFill ld a, [wd265] dec a call CheckCaughtMon push af ld a, [wd265] ld b, a ld c, $2 callba Function44355 pop af ld hl, wcaa5 ld a, b call nz, FarString ret ; 1dc26a Function1dc26a: ; 1dc26a push de ld de, SCREEN_WIDTH .asm_1dc26e ld [hl], a add hl, de dec b jr nz, .asm_1dc26e pop de ret ; 1dc275 GBPrinterStrings: String_1dc275: db "@" String_1dc276: next " CHECKING LINK...@" String_1dc289: next " TRANSMITTING...@" String_1dc29c: next " PRINTING...@" String_1dc2ad: db " Printer Error 1" next "" next "Check the Game Boy" next "Printer Manual." db "@" String_1dc2e2: db " Printer Error 2" next "" next "Check the Game Boy" next "Printer Manual." db "@" String_1dc317: db " Printer Error 3" next "" next "Check the Game Boy" next "Printer Manual." db "@" String_1dc34c: db " Printer Error 4" next "" next "Check the Game Boy" next "Printer Manual." db "@" ; 1dc381 Function1dc381: ; 1dc381 call ClearBGPalettes call ClearTileMap call ClearSprites xor a ld [hBGMapMode], a call LoadFontsBattleExtra ld de, MobileHPIcon ld hl, VTiles2 tile $71 lb bc, BANK(MobileHPIcon), 1 call Request1bpp ld de, MobileLvIcon ld hl, VTiles2 tile $6e lb bc, BANK(MobileLvIcon), 1 call Request1bpp ld de, ShinyIcon ld hl, VTiles2 tile $3f lb bc, BANK(ShinyIcon), 1 call Get2bpp xor a ld [MonType], a callba CopyPkmnToTempMon hlcoord 0, 7 ld b, 9 ld c, 18 call TextBox hlcoord 8, 2 ld a, [TempMonLevel] call Function383d hlcoord 12, 2 ld [hl], "◀" ; Filled left triangle inc hl ld de, TempMonMaxHP lb bc, 2, 3 call PrintNum ld a, [CurPartySpecies] ld [wd265], a ld [CurSpecies], a ld hl, PartyMonNicknames call Function1dc50e hlcoord 8, 4 call PlaceString hlcoord 9, 6 ld [hl], "/" call GetPokemonName hlcoord 10, 6 call PlaceString hlcoord 8, 0 ld [hl], "№" inc hl ld [hl], "." inc hl ld de, wd265 lb bc, PRINTNUM_LEADINGZEROS | 1, 3 call PrintNum hlcoord 1, 9 ld de, String1dc550 call PlaceString ld hl, PartyMonOT call Function1dc50e hlcoord 4, 9 call PlaceString hlcoord 1, 11 ld de, String1dc559 call PlaceString hlcoord 4, 11 ld de, TempMonID lb bc, PRINTNUM_LEADINGZEROS | 2, 5 call PrintNum hlcoord 1, 14 ld de, String1dc554 call PlaceString hlcoord 7, 14 ld a, [TempMonMoves + 0] call Function1dc51a call Function1dc52c ld hl, TempMonDVs predef GetUnownLetter ld hl, wc2c6 xor a ld [hl], a ld a, [CurPartySpecies] cp UNOWN jr z, .asm_1dc469 inc [hl] .asm_1dc469 hlcoord 0, 0 call _PrepMonFrontpic call WaitBGMap ld b, SCGB_03 call GetSGBLayout call SetPalettes ret ; 1dc47b Function1dc47b: ; 1dc47b call ClearBGPalettes call ClearTileMap call ClearSprites xor a ld [hBGMapMode], a call LoadFontsBattleExtra xor a ld [MonType], a callba CopyPkmnToTempMon hlcoord 0, 0 ld b, 15 ld c, 18 call TextBox ld bc, SCREEN_WIDTH decoord 0, 0 hlcoord 0, 1 call CopyBytes hlcoord 7, 0 ld a, [TempMonMoves + 1] call Function1dc51a hlcoord 7, 2 ld a, [TempMonMoves + 2] call Function1dc51a hlcoord 7, 4 ld a, [TempMonMoves + 3] call Function1dc51a hlcoord 7, 7 ld de, String1dc55d call PlaceString hlcoord 16, 7 ld de, TempMonAttack call .PrintTempMonStats hlcoord 16, 9 ld de, TempMonDefense call .PrintTempMonStats hlcoord 16, 11 ld de, TempMonSpclAtk call .PrintTempMonStats hlcoord 16, 13 ld de, TempMonSpclDef call .PrintTempMonStats hlcoord 16, 15 ld de, TempMonSpeed call .PrintTempMonStats call WaitBGMap ld b, SCGB_03 call GetSGBLayout call SetPalettes ret ; 1dc507 .PrintTempMonStats: ; 1dc507 lb bc, 2, 3 call PrintNum ret ; 1dc50e Function1dc50e: ; 1dc50e ld bc, NAME_LENGTH ld a, [CurPartyMon] call AddNTimes ld e, l ld d, h ret ; 1dc51a Function1dc51a: ; 1dc51a and a jr z, .no_move ld [wd265], a call GetMoveName jr .got_string .no_move ld de, String1dc584 .got_string call PlaceString ret ; 1dc52c Function1dc52c: ; 1dc52c callba GetGender ld a, " " jr c, .got_gender ld a, "♂" jr nz, .got_gender ld a, "♀" .got_gender hlcoord 17, 2 ld [hl], a ld bc, TempMonDVs callba CheckShininess ret nc hlcoord 18, 2 ld [hl], "<SHINY>" ret ; 1dc550 String1dc550: ; 1dc550 db "OT/@" String1dc554: ; 1dc554 db "MOVE@" String1dc559: ; 1dc559 db "<ID>№.@" String1dc55d: ; 1dc55d db "ATTACK" next "DEFENSE" next "SPCL.ATK" next "SPCL.DEF" next "SPEED" db "@" String1dc584: ; 1dc584 db "------------@" ; 1dc591 MobileHPIcon: ; 1dc591 INCBIN "gfx/mobile/hp.1bpp" MobileLvIcon: ; 1dc599 INCBIN "gfx/mobile/lv.1bpp" SECTION "Tileset Data 7", ROMX, BANK[TILESETS_7] INCLUDE "tilesets/data_7.asm" SECTION "bank77_2", ROMX, BANK[$77] Function1dd6a9: ; 1dd6a9 ld a, b ld b, c ld c, a push bc push de ld hl, [sp+$2] ld d, h ld e, l pop hl lb bc, PRINTNUM_LEADINGZEROS | 2, 5 call PrintNum pop bc ret ; 1dd6bb PrintHoursMins ; 1dd6bb (77:56bb) ; Hours in b, minutes in c ld a, b cp 12 push af jr c, .AM jr z, .PM sub 12 jr .PM .AM or a jr nz, .PM ld a, 12 .PM ld b, a ; Crazy stuff happening with the stack push bc ld hl, [sp+$1] push de push hl pop de pop hl ld [hl], " " lb bc, 1, 2 call PrintNum ld [hl], ":" inc hl ld d, h ld e, l ld hl, [sp+$0] push de push hl pop de pop hl lb bc, PRINTNUM_LEADINGZEROS | 1, 2 call PrintNum pop bc ld de, String_AM pop af jr c, .place_am_pm ld de, String_PM .place_am_pm inc hl call PlaceString ret ; 1dd6fc (77:56fc) String_AM: db "AM@" ; 1dd6fc String_PM: db "PM@" ; 1dd6ff ; 1dd702 INCLUDE "engine/diploma.asm" Function1ddf1c: ; 1ddf1c ld hl, LZ_1ddf33 ld de, VTiles2 tile $31 call Decompress ret ; 1ddf26 Function1ddf26: ; 1ddf26 (77:5f26) ld hl, LZ_1ddf33 ld de, VTiles2 tile $31 lb bc, BANK(LZ_1ddf33), $3a call DecompressRequest2bpp ret ; 1ddf33 (77:5f33) LZ_1ddf33: ; 1ddf33 INCBIN "gfx/unknown/1ddf33.2bpp.lz" ; 1de0d7 Function1de0d7: ; 1de0d7 ld hl, LZ_1de0e1 ld de, sScratch call Decompress ret ; 1de0e1 LZ_1de0e1: ; 1de0e1 INCBIN "gfx/unknown/1de0e1.2bpp.lz" ; 1de171 Function1de171: ; 1de171 (77:6171) ld a, $32 hlcoord 0, 17 ld bc, 12 call ByteFill hlcoord 0, 1 lb bc, 15, 11 call ClearBox ld a, $34 hlcoord 0, 0 ld bc, $b call ByteFill ld a, $39 hlcoord 0, 16 ld bc, $b call ByteFill hlcoord 5, 0 ld [hl], $3f hlcoord 5, 16 ld [hl], $40 ld a, [wc7d4] cp $1 jr z, .asm_1de1bf hlcoord 11, 0 ld [hl], $50 ld a, $51 hlcoord 11, 1 ld b, SCREEN_HEIGHT - 3 call Function1de27f ld [hl], $52 jr .asm_1de1d0 .asm_1de1bf hlcoord 11, 0 ld [hl], $66 ld a, $67 hlcoord 11, 1 ld b, SCREEN_HEIGHT - 3 call Function1de27f ld [hl], $68 .asm_1de1d0 ret Function1de1d1: ; 1de1d1 (77:61d1) ld a, $34 hlcoord 0, 0 ld bc, $b call ByteFill ld a, $39 hlcoord 0, 10 ld bc, $b call ByteFill hlcoord 5, 0 ld [hl], $3f hlcoord 5, 10 ld [hl], $40 hlcoord 11, 0 ld [hl], $66 ld a, $67 hlcoord 11, 1 ld b, SCREEN_HEIGHT / 2 call Function1de27f ld [hl], $68 ld a, $34 hlcoord 0, 11 ld bc, $b call ByteFill ld a, $39 hlcoord 0, 17 ld bc, $b call ByteFill hlcoord 11, 11 ld [hl], $66 ld a, $67 hlcoord 11, 12 ld b, 5 call Function1de27f ld [hl], $68 hlcoord 0, 12 lb bc, 5, 11 call ClearBox ld de, String_1de23c hlcoord 0, 12 call PlaceString ret ; 1de23c (77:623c) String_1de23c: ; 1de23c ; At a glance, this is less coherent in the Japanese charset. db "ESULTS<NEXT>" next "D!@" ; 1de247 Function1de247: ; 1de247 ld a, [hBGMapAddress] ld l, a ld a, [hBGMapAddress + 1] ld h, a push hl inc hl ld a, l ld [hBGMapAddress], a ld a, h ld [hBGMapAddress + 1], a hlcoord 19, 0 ld [hl], $66 hlcoord 19, 1 ld a, $67 ld b, SCREEN_HEIGHT - 3 call Function1de27f ld [hl], $68 hlcoord 19, 17 ld [hl], $3c xor a ld b, SCREEN_HEIGHT hlcoord 19, 0, AttrMap call Function1de27f call Function3200 pop hl ld a, l ld [hBGMapAddress], a ld a, h ld [hBGMapAddress + 1], a ret ; 1de27f Function1de27f: ; 1de27f push de ld de, SCREEN_WIDTH .loop ld [hl], a add hl, de dec b jr nz, .loop pop de ret ; 1de28a _DudeAutoInput_A:: ; 1de28a ld hl, DudeAutoInput_A jr _DudeAutoInput ; 1de28f _DudeAutoInput_RightA: ; 1de28f ld hl, DudeAutoInput_RightA jr _DudeAutoInput ; 1de294 _DudeAutoInput_DownA: ; 1de294 ld hl, DudeAutoInput_DownA jr _DudeAutoInput ; 1de299 _DudeAutoInput: ; 1de299 ld a, BANK(DudeAutoInputs) call StartAutoInput ret ; 1de29f DudeAutoInputs: DudeAutoInput_A: ; 1de29f db NO_INPUT, $50 db A_BUTTON, $00 db NO_INPUT, $ff ; end ; 1de2a5 DudeAutoInput_RightA: ; 1de2a5 db NO_INPUT, $08 db D_RIGHT, $00 db NO_INPUT, $08 db A_BUTTON, $00 db NO_INPUT, $ff ; end ; 1de2af DudeAutoInput_DownA: ; 1de2af db NO_INPUT, $fe db NO_INPUT, $fe db NO_INPUT, $fe db NO_INPUT, $fe db D_DOWN, $00 db NO_INPUT, $fe db NO_INPUT, $fe db NO_INPUT, $fe db NO_INPUT, $fe db A_BUTTON, $00 db NO_INPUT, $ff ; end ; 1de2c5 Function1de2c5: ; 1de2c5 ld hl, StringBuffer1 .loop ld a, [hl] cp "@" jr z, .end cp "%" jr z, .line_break cp "¯" jr z, .line_break inc hl jr .loop .line_break ld [hl], "<LNBRK>" .end ld de, StringBuffer1 hlcoord 9, 0 call PlaceString ret ; 1de2e4 PokegearGFX: ; 1de2e4 INCBIN "gfx/misc/pokegear.2bpp.lz" ; 1de5c8 IsMailEuropean: ; 1de5c8 ; return 1 if French ; return 2 if German ; return 3 if Italian ; return 4 if Spanish ; return 0 if none of the above ld c, $0 ld hl, sPartyMon1MailAuthorNationality - sPartyMon1Mail add hl, de ld a, [hli] cp "E" ret nz ld a, [hli] inc c cp "F" ret z inc c cp "G" ret z inc c cp "I" ret z inc c cp "S" ret z ld c, $0 ret ; 1de5e6 ; The regular font. StandardEnglishFont: ; 1de5e6 INCBIN "gfx/font/english.1bpp" ; An extended font. FrenchGermanFont: ; 1de9e6 INCBIN "gfx/font/french_german.1bpp" ; An even more extended font. SpanishItalianFont: ; 1dede6 INCBIN "gfx/font/spanish_italian.1bpp" HandleFrenchGermanMail: ; 1df1e6 ; called if mail is french or german ; fix 's 't 'v ld b, sPartyMon1MailAuthor - sPartyMon1Mail ld h, d ld l, e .loop ld a, [hl] cp $dc ; 's in french/german font jr nz, .check_intermediate_chars ld a, "'s" jr .replace .check_intermediate_chars sub "'s" jr c, .dont_replace cp "'v" - "'s" + 1 jr nc, .dont_replace add $cd .replace ld [hl], a .dont_replace inc hl dec b jr nz, .loop ret ; 1df203 LireLeCourrierAnglais: DeutenEnglischenPost: ; 1df203 ; Cette fonction convertit certains des caractères anglais pour ; leur équivalent dans le jeu de caractères français. ; Diese Funktion wandelt bestimmte englische Zeichen, um ihre ; Entsprechung in der Deutschen-Zeichensatz. ld b, sPartyMon1MailAuthor - sPartyMon1Mail ld h, d ld l, e .loop ld a, [hl] cp "'s" jr nz, .check_intermediate_chars ld a, $dc jr .replace .check_intermediate_chars sub $cd jr c, .dont_replace cp "'v" - "'s" + 1 jr nc, .dont_replace add "'s" .replace ld [hl], a .dont_replace inc hl dec b jr nz, .loop ret ; 1df220 HandleSpanishItalianMail: ; 1df220 LeerCorreosIngleses: LeggiPostaInglese: ; This function converts certain characters between ; the English and Spanish/Italian character sets. ; Esta función convierte ciertos caracteres entre ; el juego de caracteres Inglés y Español. ; Questa funzione converte alcuni caratteri tra ; l'inglese e il set di caratteri italiani. ld b, sPartyMon1MailAuthor - sPartyMon1Mail ld h, d ld l, e .loop ld a, [hl] and $f0 cp $d0 jr nz, .dont_replace ld a, [hl] add $8 and $f or $d0 ld [hl], a .dont_replace inc hl dec b jr nz, .loop ret ; 1df238 SECTION "Tileset Data 8", ROMX, BANK[TILESETS_8] INCLUDE "tilesets/data_8.asm" SECTION "bank79", ROMX, BANK[$79] SECTION "bank7A", ROMX, BANK[$7A] SECTION "bank7B", ROMX, BANK[$7B] INCLUDE "text/battle_tower.asm" SECTION "bank7C", ROMX, BANK[$7C] INCLUDE "data/battle_tower_2.asm" SECTION "bank7D", ROMX, BANK[$7D] db $cc, $6b, $1e ; XXX Function1f4003: ; 1f4003 ld a, $6 call GetSRAMBank ld hl, Unknown_1f4018 ld de, $a000 ld bc, $1000 call CopyBytes call CloseSRAM ret ; 1f4018 Unknown_1f4018: INCBIN "unknown/1f4018.bin" Function1f4dbe: ; 1f4dbe ld a, $6 call GetSRAMBank ld hl, Unknown_1f4dd3 ld de, $a000 ld bc, $1000 call CopyBytes call CloseSRAM ret ; 1f4dd3 Unknown_1f4dd3: INCBIN "unknown/1f4dd3.bin" Function1f5d9f: ; 1f5d9f ld a, $6 call GetSRAMBank ld hl, Unknown_1f5db4 ld de, $a000 ld bc, $1000 call CopyBytes call CloseSRAM ret ; 1f5db4 Unknown_1f5db4: INCBIN "unknown/1f5db4.bin" SECTION "bank7E", ROMX, BANK[$7E] INCLUDE "data/battle_tower.asm" INCLUDE "data/odd_eggs.asm" SECTION "bank7F", ROMX, BANK[$7F] SECTION "stadium2", ROMX[$8000-$220], BANK[$7F] IF DEF(CRYSTAL11) INCBIN "misc/stadium2_2.bin" ELSE INCBIN "misc/stadium2_1.bin" ENDC