ref: 794410352fd92ccf06974763e4b3be0b807641ab
dir: /maps/Route43Gate.asm/
Route43Gate_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x19abc5, 0 dw UnknownScript_0x19abc9, 0 .MapCallbacks: db 1 ; callbacks dbw 5, UnknownScript_0x19abca UnknownScript_0x19abc5: priorityjump UnknownScript_0x19abda end UnknownScript_0x19abc9: end UnknownScript_0x19abca: checkevent EVENT_CLEARED_ROCKET_HIDEOUT iftrue UnknownScript_0x19abd5 domaptrigger ROUTE_43, $0 return UnknownScript_0x19abd5: domaptrigger ROUTE_43, $1 return UnknownScript_0x19abda: playmusic MUSIC_ROCKET_ENCOUNTER checkcode VAR_FACING if_equal $0, UnknownScript_0x19abea if_equal $1, UnknownScript_0x19ac38 dotrigger $1 end UnknownScript_0x19abea: applymovement PLAYER, MovementData_0x19aca2 showemote EMOTE_SHOCK, $4, 15 applymovement $4, MovementData_0x19acbb spriteface $3, UP showemote EMOTE_SHOCK, $3, 15 applymovement $3, MovementData_0x19aca4 loadfont writetext UnknownText_0x19acd2 keeptextopen checkmoney $0, 999 if_equal $0, UnknownScript_0x19ac12 jump UnknownScript_0x19ac1d UnknownScript_0x19ac12: takemoney $0, 1000 writetext UnknownText_0x19ad0a jump UnknownScript_0x19ac28 UnknownScript_0x19ac1d: takemoney $0, 1000 writetext UnknownText_0x19ad20 jump UnknownScript_0x19ac28 UnknownScript_0x19ac28: keeptextopen loadmovesprites applymovement $3, MovementData_0x19acaa applymovement $4, MovementData_0x19acc1 dotrigger $1 special RestartMapMusic end UnknownScript_0x19ac38: showemote EMOTE_SHOCK, $3, 15 applymovement $3, MovementData_0x19acaf spriteface $4, DOWN showemote EMOTE_SHOCK, $4, 15 applymovement $4, MovementData_0x19acc7 loadfont writetext UnknownText_0x19acd2 keeptextopen checkmoney $0, 999 if_equal $0, UnknownScript_0x19ac5c jump UnknownScript_0x19ac67 UnknownScript_0x19ac5c: takemoney $0, 1000 writetext UnknownText_0x19ad0a jump UnknownScript_0x19ac72 UnknownScript_0x19ac67: takemoney $0, 1000 writetext UnknownText_0x19ad20 jump UnknownScript_0x19ac72 UnknownScript_0x19ac72: keeptextopen loadmovesprites applymovement $4, MovementData_0x19accd applymovement $3, MovementData_0x19acb5 dotrigger $1 special RestartMapMusic end RocketScript_0x19ac82: jumptextfaceplayer UnknownText_0x19ad41 OfficerScript_0x19ac85: faceplayer loadfont checkevent EVENT_GOT_TM36_SLUDGE_BOMB iftrue UnknownScript_0x19ac9c writetext UnknownText_0x19ad9b keeptextopen verbosegiveitem TM_SLUDGE_BOMB iffalse UnknownScript_0x19aca0 setevent EVENT_GOT_TM36_SLUDGE_BOMB loadmovesprites end UnknownScript_0x19ac9c: writetext UnknownText_0x19ae2d closetext UnknownScript_0x19aca0: loadmovesprites end MovementData_0x19aca2: step_down step_end MovementData_0x19aca4: big_step_up big_step_up big_step_right big_step_right turn_head_up step_end MovementData_0x19acaa: big_step_left big_step_left big_step_down big_step_down step_end MovementData_0x19acaf: big_step_down big_step_down big_step_right big_step_right turn_head_down step_end MovementData_0x19acb5: big_step_left big_step_left big_step_up big_step_up turn_head_down step_end MovementData_0x19acbb: big_step_up big_step_up big_step_left big_step_left turn_head_up step_end MovementData_0x19acc1: big_step_right big_step_right big_step_down big_step_down turn_head_up step_end MovementData_0x19acc7: big_step_down big_step_down big_step_left big_step_left turn_head_down step_end MovementData_0x19accd: big_step_right big_step_right big_step_up big_step_up step_end UnknownText_0x19acd2: text "Hold it there," line "kiddo!" para "The toll is ¥1000" line "to go through." done UnknownText_0x19ad0a: text "Thank you very" line "much!" done UnknownText_0x19ad20: text "Then pay what you" line "have, please." done UnknownText_0x19ad41: text "He-he-he. We're" line "making a bundle." para "Everyone wants to" line "see what's going" para "on up at LAKE OF" line "RAGE." done UnknownText_0x19ad9b: text "I got chased from" line "my post by these" cont "thugs in black." para "They left this" line "behind." para "It makes me uncom-" line "fortable. Could" cont "you take it away?" done UnknownText_0x19ae1b: text "<PLAYER> received" line "TM30." done UnknownText_0x19ae2d: text "Use this gate to" line "avoid walking in" cont "the grass." done Route43Gate_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $0, $4, 4, ROUTE_43 warp_def $0, $5, 5, ROUTE_43 warp_def $7, $4, 3, ROUTE_43 warp_def $7, $5, 3, ROUTE_43 .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 3 person_event SPRITE_OFFICER, 4, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, OfficerScript_0x19ac85, EVENT_LAKE_OF_RAGE_CIVILIANS person_event SPRITE_ROCKET, 4, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, RocketScript_0x19ac82, EVENT_ROUTE_43_GATE_ROCKETS person_event SPRITE_ROCKET, 4, 7, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, RocketScript_0x19ac82, EVENT_ROUTE_43_GATE_ROCKETS