ref: 7b10cb2878eb9011f42d4fe2815de9ab3a28eba4
dir: /battle/effects/spikes.asm/
BattleCommand56: ; 37683 ; spikes ld hl, EnemyScreens ld a, [hBattleTurn] and a jr z, .asm_3768e ld hl, PlayerScreens .asm_3768e ; Fails if spikes are already down! bit SCREENS_SPIKES, [hl] jr nz, .failed ; Nothing else stops it from working. set SCREENS_SPIKES, [hl] call AnimateCurrentMove ld hl, SpikesText jp StdBattleTextBox .failed jp Function37354 ; 376a0