shithub: pokecrystal

ref: 83ef3b9a36bf4b11239713df229165e40694421f
dir: /maps/CianwoodPharmacy.asm/

View raw version
const_value set 2
	const CIANWOODPHARMACY_PHARMACIST

CianwoodPharmacy_MapScriptHeader:
.SceneScripts:
	db 1
	scene_script .DummyScene

.MapCallbacks:
	db 0

.DummyScene:
	end

CianwoodPharmacist:
	faceplayer
	opentext
	checkevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
	iftrue .Mart
	checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
	iffalse .Mart
	writetext PharmacistGiveSecretpotionText
	buttonsound
	giveitem SECRETPOTION
	writetext ReceivedSecretpotionText
	playsound SFX_KEY_ITEM
	waitsfx
	itemnotify
	setevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
	writetext PharmacistDescribeSecretpotionText
	waitbutton
	closetext
	end

.Mart:
	pokemart MARTTYPE_PHARMACY, MART_CIANWOOD
	closetext
	end

CianwoodPharmacyBookshelf:
	jumpstd difficultbookshelf

PharmacistGiveSecretpotionText:
	text "Your #MON ap-"
	line "pear to be fine."

	para "Is something wor- "
	line "rying you?"

	para "…"

	para "The LIGHTHOUSE"
	line "#MON is in"
	cont "trouble?"

	para "I got it!"

	para "This ought to do"
	line "the trick."
	done

ReceivedSecretpotionText:
	text "<PLAYER> received"
	line "SECRETPOTION."
	done

PharmacistDescribeSecretpotionText:
	text "My SECRETPOTION is"
	line "a tad too strong."

	para "I only offer it in"
	line "an emergency."
	done

CianwoodPharmacy_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def $7, $2, 4, CIANWOOD_CITY
	warp_def $7, $3, 4, CIANWOOD_CITY

.CoordEvents:
	db 0

.BGEvents:
	db 2
	bg_event 1, 0, BGEVENT_READ, CianwoodPharmacyBookshelf
	bg_event 1, 1, BGEVENT_READ, CianwoodPharmacyBookshelf

.ObjectEvents:
	db 1
	object_event SPRITE_PHARMACIST, 3, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodPharmacist, -1