ref: 83ef3b9a36bf4b11239713df229165e40694421f
dir: /maps/OlivineLighthouse4F.asm/
const_value set 2 const OLIVINELIGHTHOUSE4F_SAILOR const OLIVINELIGHTHOUSE4F_LASS OlivineLighthouse4F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TrainerLassConnie: trainer EVENT_BEAT_LASS_CONNIE, LASS, CONNIE1, LassConnie1SeenText, LassConnie1BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext LassConnie1AfterBattleText waitbutton closetext end TrainerSailorKent: trainer EVENT_BEAT_SAILOR_KENT, SAILOR, KENT, SailorKentSeenText, SailorKentBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SailorKentAfterBattleText waitbutton closetext end SailorKentSeenText: text "JASMINE must be" line "worried sick about" cont "the #MON here." para "She won't even" line "smile these days." done SailorKentBeatenText: text "I can't manage a" line "smile either…" done SailorKentAfterBattleText: text "Speaking of sick," line "I've heard there's" para "a good PHARMACY in" line "CIANWOOD." done LassConnie1SeenText: text "JASMINE is this" line "city's GYM LEADER." para "I mean to bring" line "her back with me." para "Nobody had better" line "get in my way!" done LassConnie1BeatenText: text "Aaack! My #MON!" done LassConnie1AfterBattleText: text "Right. Anybody" line "would be worried" cont "if his or her own" cont "#MON were hurt." para "I'll pray for the" line "#MON here, so" para "JASMINE can come" line "back to the GYM." done OlivineLighthouse4F_MapEventHeader: ; filler db 0, 0 .Warps: db 10 warp_def $3, $d, 1, OLIVINE_LIGHTHOUSE_3F warp_def $5, $3, 2, OLIVINE_LIGHTHOUSE_5F warp_def $7, $9, 3, OLIVINE_LIGHTHOUSE_5F warp_def $5, $9, 3, OLIVINE_LIGHTHOUSE_3F warp_def $9, $10, 6, OLIVINE_LIGHTHOUSE_3F warp_def $9, $11, 7, OLIVINE_LIGHTHOUSE_3F warp_def $3, $8, 8, OLIVINE_LIGHTHOUSE_3F warp_def $3, $9, 9, OLIVINE_LIGHTHOUSE_3F warp_def $7, $10, 4, OLIVINE_LIGHTHOUSE_5F warp_def $7, $11, 5, OLIVINE_LIGHTHOUSE_5F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 2 object_event SPRITE_SAILOR, 14, 7, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorKent, -1 object_event SPRITE_LASS, 2, 11, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassConnie, -1