shithub: pokecrystal

ref: 885080f21354f17ba7a45628a7c262d54dc346b9
dir: /maps/WiseTriosRoom.asm/

View raw version
	const_def 2 ; object constants
	const WISETRIOSROOM_SAGE1
	const WISETRIOSROOM_SAGE2
	const WISETRIOSROOM_SAGE3
	const WISETRIOSROOM_SAGE4
	const WISETRIOSROOM_SAGE5
	const WISETRIOSROOM_SAGE6

WiseTriosRoom_MapScripts:
	db 2 ; scene scripts
	scene_script .DummyScene0 ; SCENE_DEFAULT
	scene_script .DummyScene1 ; SCENE_FINISHED

	db 1 ; callbacks
	callback MAPCALLBACK_OBJECTS, .WiseTrioCallback

.DummyScene0:
	end

.DummyScene1:
	end

.WiseTrioCallback:
	checkevent EVENT_FOUGHT_SUICUNE
	iftrue .NoWiseTrio
	checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
	iftrue .WiseTrio2
	checkitem CLEAR_BELL
	iftrue .WiseTrio2
	clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
	setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
	return

.WiseTrio2:
	setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
	clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
	return

.NoWiseTrio:
	setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
	setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
	return

WiseTriosRoomSage1Script:
	jumptextfaceplayer WiseTriosRoomSage1Text

WiseTriosRoomSage2Script:
	jumptextfaceplayer WiseTriosRoomSage2Text

WiseTriosRoomSage3Script:
	jumptextfaceplayer WiseTriosRoomSage3Text

UnknownScript_0x985a3:
	objectface WISETRIOSROOM_SAGE3, UP
	objectface PLAYER, DOWN
	showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
	follow PLAYER, WISETRIOSROOM_SAGE3
	applymovement PLAYER, MovementData_0x98622
	stopfollow
	objectface PLAYER, RIGHT
	opentext
	writetext UnknownText_0x98712
	waitbutton
	closetext
	applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625
	objectface WISETRIOSROOM_SAGE3, LEFT
	end

TrainerSageGaku:
	trainer SAGE, GAKU, EVENT_BEAT_SAGE_GAKU, SageGakuSeenText, SageGakuBeatenText, 0, .Script

.Script:
	opentext
	writetext UnknownText_0x98938
	waitbutton
	closetext
	end

TrainerSageMasa:
	trainer SAGE, MASA, EVENT_BEAT_SAGE_MASA, SageMasaSeenText, SageMasaBeatenText, 0, .Script

.Script:
	opentext
	writetext UnknownText_0x98a35
	waitbutton
	closetext
	end

TrainerSageKoji:
	trainer SAGE, KOJI, EVENT_BEAT_SAGE_KOJI, SageKojiSeenText, SageKojiBeatenText, 0, .Script

.Script:
	checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
	iftrue UnknownScript_0x9861b
	pause 10
	showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE6, 20
	opentext
	writetext UnknownText_0x98c6c
	buttonsound
	writetext UnknownText_0x98cac
	waitbutton
	closetext
	applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
	objectface WISETRIOSROOM_SAGE6, UP
	setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
	setscene SCENE_FINISHED
	end

UnknownScript_0x9861b:
	opentext
	writetext UnknownText_0x98db5
	waitbutton
	closetext
	end

MovementData_0x98622:
	step LEFT
	step LEFT
	step_end

MovementData_0x98625:
	step RIGHT
	step DOWN
	step_end

MovementData_0x98628:
	step RIGHT
	step DOWN
	step_end

WiseTriosRoomSage1Text:
	text "Astounding…"

	para "SUICUNE, ENTEI and"
	line "RAIKOU have arisen"
	cont "from their sleep…"

	para "Is the legend"
	line "coming true?"
	done

WiseTriosRoomSage2Text:
	text "We train at the"
	line "BURNED TOWER, but"

	para "we've never heard"
	line "of a hole opening"

	para "up there before."
	line "It must have been"

	para "deliberately made"
	line "by someone."
	done

UnknownText_0x98712:
	text "TIN TOWER may be"
	line "entered by those"

	para "bearing ECRUTEAK's"
	line "GYM BADGE."

	para "However, now that"
	line "SUICUNE, RAIKOU"

	para "and ENTEI have"
	line "arisen, I ask you"

	para "to refrain from"
	line "entering!"
	done

WiseTriosRoomSage3Text:
	text "We, the WISE TRIO,"
	line "are the protectors"

	para "of the legendary"
	line "#MON."
	done

SageGakuSeenText:
	text "Legend has it that"
	line "upon the emergence"

	para "of a trainer who"
	line "has the ability to"

	para "touch the souls of"
	line "#MON, a #MON"

	para "will come forth to"
	line "put that trainer"

	para "to test at the TIN"
	line "TOWER."

	para "The legend has"
	line "come true!"

	para "The legendary"
	line "#MON SUICUNE"
	cont "has arrived!"

	para "We, the WISE TRIO,"
	line "shall test your"

	para "worthiness to go"
	line "inside!"
	done

SageGakuBeatenText:
	text "Stronger than we"
	line "thought? Perhaps…"
	done

UnknownText_0x98938:
	text "Ah, so it is you"
	line "who claim to have"

	para "seen SUICUNE,"
	line "ENTEI and RAIKOU"
	cont "while they slept?"

	para "Unbelievable!"

	para "Legend has it that"
	line "they can't be seen"
	cont "while they sleep…"
	done

SageMasaSeenText:
	text "Can you be trusted"
	line "with the truth?"

	para "I must ascertain"
	line "your worthiness."
	done

SageMasaBeatenText:
	text "…I will tell you"
	line "the truth…"
	done

UnknownText_0x98a35:
	text "In the past, there"
	line "were two nine-tier"
	cont "towers here."

	para "The BRASS TOWER,"
	line "which was said to"

	para "awaken #MON,"
	line "and the TIN TOWER,"

	para "where #MON were"
	line "said to rest."

	para "The view from the"
	line "tops of the TOWERS"

	para "must have been"
	line "magnificent."

	para "At the time, an"
	line "immense, silver-"

	para "colored #MON"
	line "was said to make"

	para "its roost atop the"
	line "BRASS TOWER."

	para "However…"

	para "About 150 years"
	line "ago, a lightning"

	para "bolt struck one of"
	line "the TOWERS."

	para "It was engulfed in"
	line "flames that raged"
	cont "for three days."

	para "A sudden downpour"
	line "finally put out"
	cont "the blaze."

	para "And that is how"
	line "the BURNED TOWER"
	cont "came to be."
	done

SageKojiSeenText:
	text "Let me see your"
	line "power!"
	done

SageKojiBeatenText:
	text "Too strong!"
	line "Why?"
	done

UnknownText_0x98c6c:
	text "You… Are you the"
	line "trainer who is"

	para "awaited by the"
	line "legendary #MON?"
	done

UnknownText_0x98cac:
	text "I see…"

	para "We, the WISE TRIO,"
	line "have been given "

	para "the responsibility"
	line "of protecting the"

	para "legendary #MON."
	line "We are to allow"

	para "passage only to"
	line "those people who"

	para "possess the power"
	line "and soul of truth."

	para "Please, do go on"
	line "and enter the TIN"
	cont "TOWER ahead."

	para "SUICUNE will put"
	line "you to the test."
	done

UnknownText_0x98db5:
	text "Please, do go on."

	para "SUICUNE will put"
	line "you to the test."
	done

WiseTriosRoom_MapEvents:
	db 0, 0 ; filler

	db 3 ; warp events
	warp_event  7,  4, ECRUTEAK_CITY, 4
	warp_event  7,  5, ECRUTEAK_CITY, 5
	warp_event  1,  4, ECRUTEAK_TIN_TOWER_ENTRANCE, 5

	db 1 ; coord events
	coord_event  7,  4, SCENE_DEFAULT, UnknownScript_0x985a3

	db 0 ; bg events

	db 6 ; object events
	object_event  6,  2, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage1Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
	object_event  6,  7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage2Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
	object_event  7,  5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage3Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
	object_event  4,  2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageGaku, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
	object_event  4,  6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageMasa, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
	object_event  6,  4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageKoji, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2