ref: 88bc86b0bba2e789955d644fd26ae5b57bc85880
dir: /maps/FastShip1F.asm/
FastShip1F_MapScriptHeader: .MapTriggers: db 3 ; triggers dw .Trigger1, $0000 dw .Trigger2, $0000 dw .Trigger3, $0000 .MapCallbacks: db 0 .Trigger1: end .Trigger2: priorityjump .PriorityJump2 end .Trigger3: end .PriorityJump2: applymovement $2, MovementData_0x7520e applymovement PLAYER, MovementData_0x75217 applymovement $2, MovementData_0x75211 pause 30 playsound SFX_BOAT earthquake 30 blackoutmod FAST_SHIP_CABINS_SW_SSW_NW clearevent EVENT_FAST_SHIP_HAS_ARRIVED checkevent EVENT_FAST_SHIP_FIRST_TIME iftrue .Vermilion dotrigger $2 end .Vermilion: dotrigger $0 end SailorScript_0x75160: faceplayer loadfont checkevent EVENT_FAST_SHIP_HAS_ARRIVED iftrue .Arrived checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE iftrue .Olivine writetext UnknownText_0x7523b closetext loadmovesprites end .Olivine writetext UnknownText_0x7529b closetext loadmovesprites end .Arrived: checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE iftrue ._Olivine writetext UnknownText_0x754be closetext loadmovesprites scall .LetThePlayerOut playsound SFX_EXIT_BUILDING special FadeBlackBGMap waitbutton setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY domaptrigger VERMILION_PORT, $1 warp VERMILION_PORT, $7, $11 end ._Olivine writetext UnknownText_0x7548d closetext loadmovesprites scall .LetThePlayerOut playsound SFX_EXIT_BUILDING special FadeBlackBGMap waitbutton setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY domaptrigger OLIVINE_PORT, $1 warp OLIVINE_PORT, $7, $17 end .LetThePlayerOut: checkcode VAR_FACING if_equal RIGHT, .YouAreFacingRight applymovement $2, MovementData_0x7520e applymovement PLAYER, MovementData_0x75235 end .YouAreFacingRight: applymovement $2, MovementData_0x75214 applymovement PLAYER, MovementData_0x75238 end SailorScript_0x751d0: faceplayer loadfont checkevent EVENT_FAST_SHIP_FIRST_TIME iftrue .Vermilion writetext UnknownText_0x752f9 closetext loadmovesprites end .Vermilion: writetext UnknownText_0x7534f closetext loadmovesprites end SailorScript_0x751e4: jumptextfaceplayer UnknownText_0x753c0 UnknownScript_0x751e7: moveperson $5, $14, $6 UnknownScript_0x751eb: appear $5 applymovement $5, MovementData_0x7521b playsound SFX_TACKLE applymovement PLAYER, MovementData_0x7522e applymovement $5, MovementData_0x75220 loadfont writetext UnknownText_0x75412 closetext loadmovesprites spriteface PLAYER, RIGHT applymovement $5, MovementData_0x75222 disappear $5 dotrigger $0 end MovementData_0x7520e: slow_step_left turn_head_right step_end MovementData_0x75211: slow_step_right turn_head_down step_end MovementData_0x75214: slow_step_down turn_head_up step_end MovementData_0x75217: step_down step_down turn_head_down step_end MovementData_0x7521b: big_step_right big_step_right big_step_right big_step_right step_end MovementData_0x75220: step_right step_end MovementData_0x75222: big_step_down big_step_right big_step_right big_step_right big_step_right big_step_right big_step_right big_step_down big_step_down big_step_down big_step_down step_end MovementData_0x7522e: big_step_right turn_head_left step_end MovementData_0x75231: step_up step_end MovementData_0x75233: step_down step_end MovementData_0x75235: step_up step_up step_end MovementData_0x75238: step_right step_up step_end UnknownText_0x7523b: text "FAST SHIP S.S.AQUA" line "is en route to" cont "VERMILION CITY." para "We will make an" line "announcement when" cont "we arrive." done UnknownText_0x7529b: text "FAST SHIP S.S.AQUA" line "is en route to" cont "OLIVINE CITY." para "We will make an" line "announcement when" cont "we arrive." done UnknownText_0x752f9: text "Here's your cabin." para "If your #MON" line "are hurt, take a" cont "nap in the bed." para "That will heal" line "them." done UnknownText_0x7534f: text "Here's your cabin." para "You can heal your" line "#MON by taking" cont "a nap in the bed." para "The ship will" line "arrive while" cont "you're sleeping." done UnknownText_0x753c0: text "The passengers are" line "all trainers." para "They're all itch-" line "ing to battle in" cont "their cabins." done UnknownText_0x75412: text "Whoa! Excuse me." line "I was in a hurry!" para "My granddaughter" line "is missing!" para "She's just a wee" line "girl. If you see" para "her, please let me" line "know!" done UnknownText_0x7548d: text "FAST SHIP S.S.AQUA" line "has arrived in" cont "OLIVINE CITY." done UnknownText_0x754be: text "FAST SHIP S.S.AQUA" line "has arrived in" cont "VERMILION CITY." done FastShip1F_MapEventHeader: ; filler db 0, 0 .Warps: db 12 warp_def $1, $19, 255, FAST_SHIP_1F warp_def $8, $1b, 1, FAST_SHIP_CABINS_NNW_NNE_NE warp_def $8, $17, 2, FAST_SHIP_CABINS_NNW_NNE_NE warp_def $8, $13, 3, FAST_SHIP_CABINS_NNW_NNE_NE warp_def $8, $f, 1, FAST_SHIP_CABINS_SW_SSW_NW warp_def $f, $f, 2, FAST_SHIP_CABINS_SW_SSW_NW warp_def $f, $13, 4, FAST_SHIP_CABINS_SW_SSW_NW warp_def $f, $17, 1, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN warp_def $f, $1b, 3, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN warp_def $d, $3, 5, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN warp_def $c, $6, 1, FAST_SHIP_B1F warp_def $e, $1e, 2, FAST_SHIP_B1F .XYTriggers: db 2 xy_trigger 2, $6, $18, $0, UnknownScript_0x751eb, $0, $0 xy_trigger 2, $6, $19, $0, UnknownScript_0x751e7, $0, $0 .Signposts: db 0 .PersonEvents: db 4 person_event SPRITE_SAILOR, 6, 29, $6, 0, 0, -1, -1, 0, 0, 0, SailorScript_0x75160, -1 person_event SPRITE_SAILOR, 11, 18, $9, 0, 0, -1, -1, 0, 0, 0, SailorScript_0x751d0, -1 person_event SPRITE_SAILOR, 21, 26, $5, 0, 2, -1, -1, 0, 0, 0, SailorScript_0x751e4, -1 person_event SPRITE_GENTLEMAN, 10, 23, $9, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_FAST_SHIP_1F_GENTLEMAN