ref: 8ccdd4d6c05e6a6ca645011b170828851e82cc60
dir: /engine/radio.asm/
PlayRadioShow: ; b8612 ; If we're already in the radio program proper, we don't need to be here. ld a, [wd002] cp 8 jr nc, .ok ; If Team Rocket is not occupying the radio tower, we don't need to be here. ld a, [StatusFlags2] bit 0, a ; checkflag ENGINE_ROCKETS_IN_RADIO_TOWER jr z, .ok ; If we're in Kanto, we don't need to be here. call IsInJohto and a jr nz, .ok ; Team Rocket broadcasts on all stations. ld a, 7 ld [wd002], a .ok ; Jump to the currently loaded station. The index to which we need to jump is in wd002. ld a, [wd002] ld e, a ld d, 0 ld hl, RadioJumptable rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a jp [hl] RadioJumptable: ; b863a (2e:463a) dw OaksPkmnTalk1 ; $00 dw PokedexShow1 ; $01 dw BenMonMusic1 ; $02 dw LuckyNumberShow1 ; $03 dw BuenasPassword1 ; $04 dw PeoplePlaces1 ; $05 dw FernMonMusic1 ; $06 dw RocketRadio1 ; $07 dw PokeFluteRadio ; $08 dw EvolutionRadio ; $09 dw UnownRadio ; $0a ; OaksPkmnTalk dw OaksPkmnTalk2 ; $0b dw OaksPkmnTalk3 ; $0c dw OaksPkmnTalk4 ; $0d dw OaksPkmnTalk5 ; $0e dw OaksPkmnTalk6 ; $0f dw OaksPkmnTalk7 ; $10 dw OaksPkmnTalk8 ; $11 dw OaksPkmnTalk9 ; $12 dw OaksPkmnTalk10 ; $13 dw OaksPkmnTalk11 ; $14 dw OaksPkmnTalk12 ; $15 dw OaksPkmnTalk13 ; $16 ; Ben Music dw BenMonMusic2 ; $17 dw BenMonMusic3 ; $18 dw BenFernMusic4 ; $19 dw BenFernMusic5 ; $1a dw BenFernMusic6 ; $1b dw BenFernMusic7 ; $1c dw FernMonMusic2 ; $1d ; Lucky Number Show dw LuckyNumberShow2 ; $1e dw LuckyNumberShow3 ; $1f dw LuckyNumberShow4 ; $20 dw LuckyNumberShow5 ; $21 dw LuckyNumberShow6 ; $22 dw LuckyNumberShow7 ; $23 dw LuckyNumberShow8 ; $24 dw LuckyNumberShow9 ; $25 dw LuckyNumberShow10 ; $26 dw LuckyNumberShow11 ; $27 dw LuckyNumberShow12 ; $28 dw LuckyNumberShow13 ; $29 dw LuckyNumberShow14 ; $2a dw LuckyNumberShow15 ; $2b dw LuckyNumberShow16 ; $2c dw LuckyNumberShow17 ; $2d dw LuckyNumberShow18 ; $2e dw LuckyNumberShow19 ; $2f dw LuckyNumberShow20 ; $30 dw LuckyNumberShow21 ; $31 ; Rocket Radio dw RocketRadio2 ; $32 dw RocketRadio3 ; $33 dw RocketRadio4 ; $34 dw RocketRadio5 ; $35 dw RocketRadio6 ; $36 dw RocketRadio7 ; $37 dw RocketRadio8 ; $38 dw RocketRadio9 ; $39 dw RocketRadio10 ; $3a ; More Pokemon Channel stuff dw OaksPkmnTalk14 ; $3b dw OaksPkmnTalk15 ; $3c dw OaksPkmnTalk16 ; $3d dw OaksPkmnTalk17 ; $3e dw OaksPkmnTalk18 ; $3f ; Buenas Password dw BuenasPassword2 ; $40 dw BuenasPassword3 ; $41 dw BuenasPassword4 ; $42 dw BuenasPassword5 ; $43 dw BuenasPassword6 ; $44 dw BuenasPassword7 ; $45 dw BuenasPassword8 ; $46 dw BuenasPassword9 ; $47 dw BuenasPassword10 ; $48 dw BuenasPassword11 ; $49 dw BuenasPassword12 ; $4a dw BuenasPassword13 ; $4b dw BuenasPassword14 ; $4c dw BuenasPassword15 ; $4d dw BuenasPassword16 ; $4e dw BuenasPassword17 ; $4f dw BuenasPassword18 ; $50 dw BuenasPassword19 ; $51 dw BuenasPassword20 ; $52 dw BuenasPassword21 ; $53 dw RadioScroll ; $54 ; More Pokemon Channel stuff dw OaksPkmnTalk19 ; $55 dw OaksPkmnTalk20 ; $56 dw OaksPkmnTalk21 ; $57 PrintRadioLine: ; b86ea (2e:46ea) ld [wd003], a ld hl, wd00c ld a, [wd005] cp $2 jr nc, .print inc hl ld [hl], $0 inc a ld [wd005], a cp $2 jr nz, .print bccoord 1, 16 call PlaceWholeStringInBoxAtOnce jr .skip .print call PrintTextBoxText .skip ld a, $54 ld [wd002], a ld a, $64 ld [wd004], a ret ; b8718 (2e:4718) Functionb8718: ; b8718 push hl ld b, SCREEN_WIDTH * 2 .greater_than_10 ld a, [hl] cp "." jr nz, .next ld [hl], " " .next inc hl dec b jr nz, .greater_than_10 pop hl ret ; b8728 RadioScroll: ; b8728 (2e:4728) ld hl, wd004 ld a, [hl] and a jr z, .proceed dec [hl] ret .proceed ld a, [wd003] ld [wd002], a ld a, [wd005] cp 1 call nz, CopyBottomLineToTopLine jp ClearBottomLine OaksPkmnTalk1: ; b8742 (2e:4742) ld a, $5 ld [wd006], a call StartRadioStation ld hl, UnknownText_0xb8820 ld a, $b jp NextRadioLine OaksPkmnTalk2: ; b8752 (2e:4752) ld hl, UnknownText_0xb8825 ld a, $c jp NextRadioLine OaksPkmnTalk3: ; b875a (2e:475a) ld hl, UnknownText_0xb882a ld a, $d jp NextRadioLine OaksPkmnTalk4: ; b8762 (2e:4762) ; Choose a random root, and a random Pokemon from that route. call Random and $1f cp $f jr nc, OaksPkmnTalk4 ld hl, Unknown_b87f2 ld c, a ld b, 0 rept 2 add hl, bc endr ld b, [hl] inc hl ld c, [hl] push bc ld hl, JohtoGrassWildMons .greater_than_10 ld a, BANK(JohtoGrassWildMons) call GetFarByte cp -1 jr z, .done2 inc hl cp b jr nz, .next ld a, BANK(JohtoGrassWildMons) call GetFarByte cp c jr z, .done .next dec hl ld de, $2f add hl, de jr .greater_than_10 .done rept 4 inc hl endr .both_bits_set call Random and 3 cp 3 jr z, .both_bits_set ld bc, $e call AddNTimes .greater_than_102 call Random and 7 cp 2 jr c, .greater_than_102 cp 5 jr nc, .greater_than_102 ld e, a ld d, 0 rept 2 add hl, de endr inc hl ld a, BANK(JohtoGrassWildMons) call GetFarByte ld [wd265], a ld [CurPartySpecies], a call GetPokemonName ld hl, StringBuffer1 ld de, wd050 ld bc, $b call CopyBytes pop bc call GetWorldMapLocation ld e, a callba GetLandmarkName ld hl, UnknownText_0xb882f call CopyRadioTextToRAM ld a, $e jp PrintRadioLine .done2 pop bc ld a, $0 jp PrintRadioLine ; b87f2 (2e:47f2) Unknown_b87f2: ; b87f2 map ROUTE_29 map ROUTE_46 map ROUTE_30 map ROUTE_32 map ROUTE_34 map ROUTE_35 map ROUTE_37 map ROUTE_38 map ROUTE_39 map ROUTE_42 map ROUTE_43 map ROUTE_44 map ROUTE_45 map ROUTE_36 map ROUTE_31 ; b8810 OaksPkmnTalk5: ; b8810 (2e:4810) ld hl, UnknownText_0xb8834 ld a, $f jp NextRadioLine OaksPkmnTalk6: ; b8818 (2e:4818) ld hl, UnknownText_0xb8839 ld a, $10 jp NextRadioLine ; b8820 (2e:4820) UnknownText_0xb8820: ; 0xb8820 ; MARY: PROF.OAK'S text_jump UnknownText_0x1bc81a db "@" ; 0xb8825 UnknownText_0xb8825: ; 0xb8825 ; #MON TALK! text_jump UnknownText_0x1bc82d db "@" ; 0xb882a UnknownText_0xb882a: ; 0xb882a ; With me, MARY! text_jump UnknownText_0x1bc83a db "@" ; 0xb882f UnknownText_0xb882f: ; 0xb882f ; OAK: @ @ text_jump UnknownText_0x1bc84b db "@" ; 0xb8834 UnknownText_0xb8834: ; 0xb8834 ; may be seen around text_jump UnknownText_0x1bc858 db "@" ; 0xb8839 UnknownText_0xb8839: ; 0xb8839 ; @ . text_jump UnknownText_0x1bc86d db "@" ; 0xb883e OaksPkmnTalk7: ; b883e (2e:483e) ld a, [CurPartySpecies] ld [wd265], a call GetPokemonName ld hl, UnknownText_0xb884f ld a, $11 jp NextRadioLine ; b884f (2e:484f) UnknownText_0xb884f: ; 0xb884f ; MARY: @ 's text_jump UnknownText_0x1bc876 db "@" ; 0xb8854 OaksPkmnTalk8: ; b8854 (2e:4854) call Random and $f ld e, a ld d, 0 ld hl, Unknown_b8869 rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a ld a, $12 jp NextRadioLine ; b8869 (2e:4869) Unknown_b8869: ; b8869 dw UnknownText_0xb8889 dw UnknownText_0xb888e dw UnknownText_0xb8893 dw UnknownText_0xb8898 dw UnknownText_0xb889d dw UnknownText_0xb88a2 dw UnknownText_0xb88a7 dw UnknownText_0xb88ac dw UnknownText_0xb88b1 dw UnknownText_0xb88b6 dw UnknownText_0xb88bb dw UnknownText_0xb88c0 dw UnknownText_0xb88c5 dw UnknownText_0xb88ca dw UnknownText_0xb88cf dw UnknownText_0xb88d4 ; b8889 UnknownText_0xb8889: ; 0xb8889 ; sweet and adorably text_jump UnknownText_0x1bc885 db "@" ; 0xb888e UnknownText_0xb888e: ; 0xb888e ; wiggly and slickly text_jump UnknownText_0x1bc89a db "@" ; 0xb8893 UnknownText_0xb8893: ; 0xb8893 ; aptly named and text_jump UnknownText_0x1bc8af db "@" ; 0xb8898 UnknownText_0xb8898: ; 0xb8898 ; undeniably kind of text_jump UnknownText_0x1bc8c1 db "@" ; 0xb889d UnknownText_0xb889d: ; 0xb889d ; so, so unbearably text_jump UnknownText_0x1bc8d6 db "@" ; 0xb88a2 UnknownText_0xb88a2: ; 0xb88a2 ; wow, impressively text_jump UnknownText_0x1bc8ea db "@" ; 0xb88a7 UnknownText_0xb88a7: ; 0xb88a7 ; almost poisonously text_jump UnknownText_0x1bc8fe db "@" ; 0xb88ac UnknownText_0xb88ac: ; 0xb88ac ; ooh, so sensually text_jump UnknownText_0x1bc913 db "@" ; 0xb88b1 UnknownText_0xb88b1: ; 0xb88b1 ; so mischievously text_jump UnknownText_0x1bc927 db "@" ; 0xb88b6 UnknownText_0xb88b6: ; 0xb88b6 ; so very topically text_jump UnknownText_0x1bc93a db "@" ; 0xb88bb UnknownText_0xb88bb: ; 0xb88bb ; sure addictively text_jump UnknownText_0x1bc94e db "@" ; 0xb88c0 UnknownText_0xb88c0: ; 0xb88c0 ; looks in water is text_jump UnknownText_0x1bc961 db "@" ; 0xb88c5 UnknownText_0xb88c5: ; 0xb88c5 ; evolution must be text_jump UnknownText_0x1bc975 db "@" ; 0xb88ca UnknownText_0xb88ca: ; 0xb88ca ; provocatively text_jump UnknownText_0x1bc989 db "@" ; 0xb88cf UnknownText_0xb88cf: ; 0xb88cf ; so flipped out and text_jump UnknownText_0x1bc999 db "@" ; 0xb88d4 UnknownText_0xb88d4: ; 0xb88d4 ; heart-meltingly text_jump UnknownText_0x1bc9ae db "@" ; 0xb88d9 OaksPkmnTalk9: ; b88d9 (2e:48d9) call Random and $f ld e, a ld d, 0 ld hl, Unknown_b88fe rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a ld a, [wd006] dec a ld [wd006], a ld a, $d jr nz, .nope ld a, $5 ld [wd006], a ld a, $3b .nope jp NextRadioLine ; b88fe (2e:48fe) Unknown_b88fe: ; b88fe dw UnknownText_0xb891e dw UnknownText_0xb8923 dw UnknownText_0xb8928 dw UnknownText_0xb892d dw UnknownText_0xb8932 dw UnknownText_0xb8937 dw UnknownText_0xb893c dw UnknownText_0xb8941 dw UnknownText_0xb8946 dw UnknownText_0xb894b dw UnknownText_0xb8950 dw UnknownText_0xb8955 dw UnknownText_0xb895a dw UnknownText_0xb895f dw UnknownText_0xb8964 dw UnknownText_0xb8969 ; b891e UnknownText_0xb891e: ; 0xb891e ; cute. text_jump UnknownText_0x1bc9c0 db "@" ; 0xb8923 UnknownText_0xb8923: ; 0xb8923 ; weird. text_jump UnknownText_0x1bc9c8 db "@" ; 0xb8928 UnknownText_0xb8928: ; 0xb8928 ; pleasant. text_jump UnknownText_0x1bc9d1 db "@" ; 0xb892d UnknownText_0xb892d: ; 0xb892d ; bold, sort of. text_jump UnknownText_0x1bc9dd db "@" ; 0xb8932 UnknownText_0xb8932: ; 0xb8932 ; frightening. text_jump UnknownText_0x1bc9ee db "@" ; 0xb8937 UnknownText_0xb8937: ; 0xb8937 ; suave & debonair! text_jump UnknownText_0x1bc9fd db "@" ; 0xb893c UnknownText_0xb893c: ; 0xb893c ; powerful. text_jump UnknownText_0x1bca11 db "@" ; 0xb8941 UnknownText_0xb8941: ; 0xb8941 ; exciting. text_jump UnknownText_0x1bca1d db "@" ; 0xb8946 UnknownText_0xb8946: ; 0xb8946 ; groovy! text_jump UnknownText_0x1bca29 db "@" ; 0xb894b UnknownText_0xb894b: ; 0xb894b ; inspiring. text_jump UnknownText_0x1bca33 db "@" ; 0xb8950 UnknownText_0xb8950: ; 0xb8950 ; friendly. text_jump UnknownText_0x1bca40 db "@" ; 0xb8955 UnknownText_0xb8955: ; 0xb8955 ; hot, hot, hot! text_jump UnknownText_0x1bca4c db "@" ; 0xb895a UnknownText_0xb895a: ; 0xb895a ; stimulating. text_jump UnknownText_0x1bca5d db "@" ; 0xb895f UnknownText_0xb895f: ; 0xb895f ; guarded. text_jump UnknownText_0x1bca6c db "@" ; 0xb8964 UnknownText_0xb8964: ; 0xb8964 ; lovely. text_jump UnknownText_0x1bca77 db "@" ; 0xb8969 UnknownText_0xb8969: ; 0xb8969 ; speedy. text_jump UnknownText_0x1bca81 db "@" ; 0xb896e OaksPkmnTalk14: ; b896e (2e:496e) callba Function91868 ld hl, UnknownText_0xb8993 call PrintText call WaitBGMap ld hl, UnknownText_0xb898e call PrintText ld a, $3c ld [wd002], a ld a, $64 ld [wd004], a ret ; b898e (2e:498e) UnknownText_0xb898e: ; 0xb898e ; #MON text_jump UnknownText_0x1bca8b db "@" ; 0xb8993 UnknownText_0xb8993: ; 0xb8993 db "@" ; 0xb8994 OaksPkmnTalk15: ; b8994 (2e:4994) ld hl, wd004 dec [hl] ret nz hlcoord 9, 14 ld de, String_b89a4 ld a, $3d jp Functionb8a00 ; b89a4 (2e:49a4) String_b89a4: db "#MON@" ; b89a9 OaksPkmnTalk16: ; b89a9 (2e:49a9) ld hl, wd004 dec [hl] ret nz hlcoord 1, 16 ld de, String_b89b9 ld a, $3e jp Functionb8a00 ; b89b9 (2e:49b9) String_b89b9: db "#MON Channel@" ; b89c6 OaksPkmnTalk17: ; b89c6 (2e:49c6) ld hl, wd004 dec [hl] ret nz hlcoord 12, 16 ld de, String_b89d6 ld a, $3f jp Functionb8a00 ; b89d6 (2e:49d6) String_b89d6: db "@" ; b89d7 OaksPkmnTalk18: ; b89d7 (2e:49d7) ld hl, wd004 dec [hl] ret nz ld de, $1d callab RadioMusicNone ld hl, UnknownText_0xb89ff call PrintText ld a, $d ld [wd003], a xor a ld [wd005], a ld a, $54 ld [wd002], a ld a, $a ld [wd004], a ret ; b89ff (2e:49ff) UnknownText_0xb89ff: ; 0xb89ff db "@" ; 0xb8a00 Functionb8a00: ; b8a00 (2e:4a00) ld [wd002], a ld a, $64 ld [wd004], a jp PlaceString CopyBottomLineToTopLine: ; b8a0b (2e:4a0b) hlcoord 0, 15 decoord 0, 13 ld bc, SCREEN_WIDTH * 2 jp CopyBytes ClearBottomLine: ; b8a17 (2e:4a17) hlcoord 1, 15 ld bc, $12 ld a, " " call ByteFill hlcoord 1, 16 ld bc, $12 ld a, " " jp ByteFill Functionb8a2d: ; b8a2d (2e:4a2d) push hl push de ld a, [CurPartySpecies] dec a rlca rlca and 3 ld hl, .pokedexbanks ld d, 0 ld e, a add hl, de ld a, [hl] pop de pop hl ret ; b8a42 (2e:4a42) .pokedexbanks db BANK(PokedexEntries1) db BANK(PokedexEntries2) db BANK(PokedexEntries3) db BANK(PokedexEntries4) ; b8a46 PokedexShow1: ; b8a46 (2e:4a46) call StartRadioStation .asm_b8a49 call Random cp CELEBI jr nc, .asm_b8a49 ld c, a push bc ld a, c call CheckCaughtMon pop bc jr z, .asm_b8a49 inc c ld a, c ld [CurPartySpecies], a ld [wd265], a call GetPokemonName ld hl, UnknownText_0xb8b30 ld a, $13 jp NextRadioLine OaksPkmnTalk10: ; b8a6c (2e:4a6c) ld a, [CurPartySpecies] dec a ld hl, PokedexDataPointerTable ld c, a ld b, 0 rept 2 add hl, bc endr ld a, BANK(PokedexDataPointerTable) call GetFarHalfword call Functionb8a2d push af push hl call Functionb8af3 dec hl ld [hl], $57 ld hl, wd26b call CopyRadioTextToRAM pop hl pop af call Functionb8b11 rept 4 inc hl endr ld a, l ld [wd26b], a ld a, h ld [wd26c], a ld a, $14 jp PrintRadioLine OaksPkmnTalk11: ; b8aa4 (2e:4aa4) call Functionb8ad4 ld a, $15 jp PrintRadioLine OaksPkmnTalk12: ; b8aac (2e:4aac) call Functionb8ad4 ld a, $16 jp PrintRadioLine OaksPkmnTalk13: ; b8ab4 (2e:4ab4) call Functionb8ad4 ld a, $55 jp PrintRadioLine OaksPkmnTalk19: ; b8abc (2e:4abc) call Functionb8ad4 ld a, $56 jp PrintRadioLine OaksPkmnTalk20: ; b8ac4 (2e:4ac4) call Functionb8ad4 ld a, $57 jp PrintRadioLine OaksPkmnTalk21: ; b8acc (2e:4acc) call Functionb8ad4 ld a, $1 jp PrintRadioLine Functionb8ad4: ; b8ad4 (2e:4ad4) ld a, [wd26b] ld l, a ld a, [wd26c] ld h, a ld a, [wd26d] push af push hl call Functionb8af3 dec hl ld [hl], $57 ld hl, wd26b call CopyRadioTextToRAM pop hl pop af call Functionb8b11 ret Functionb8af3: ; b8af3 (2e:4af3) ld de, wd26d ld bc, $13 call FarCopyBytes ld hl, wd26b ld [hl], $0 inc hl ld [hl], $4f inc hl .asm_b8b05 ld a, [hli] cp $50 ret z cp $4e ret z cp $5f ret z jr .asm_b8b05 Functionb8b11: ; b8b11 (2e:4b11) ld d, a .asm_b8b12 ld a, d call GetFarByte inc hl cp $50 jr z, .asm_b8b23 cp $4e jr z, .asm_b8b23 cp $5f jr nz, .asm_b8b12 .asm_b8b23 ld a, l ld [wd26b], a ld a, h ld [wd26c], a ld a, d ld [wd26d], a ret ; b8b30 (2e:4b30) UnknownText_0xb8b30: ; 0xb8b30 ; @ @ text_jump UnknownText_0x1bca91 db "@" ; 0xb8b35 BenMonMusic1: ; b8b35 (2e:4b35) call Functionb8b90 ld hl, UnknownText_0xb8baa ld a, $17 jp NextRadioLine BenMonMusic2: ; b8b40 (2e:4b40) ld hl, UnknownText_0xb8baf ld a, $18 jp NextRadioLine BenMonMusic3: ; b8b48 (2e:4b48) ld hl, UnknownText_0xb8bb4 ld a, $19 jp NextRadioLine FernMonMusic1: ; b8b50 (2e:4b50) call Functionb8b90 ld hl, UnknownText_0xb8bb9 ld a, $1d jp NextRadioLine FernMonMusic2: ; b8b5b (2e:4b5b) ld hl, UnknownText_0xb8bbe ld a, $19 jp NextRadioLine BenFernMusic4: ; b8b63 (2e:4b63) ld hl, UnknownText_0xb8bc3 ld a, $1a jp NextRadioLine BenFernMusic5: ; b8b6b (2e:4b6b) call GetWeekday and 1 ld hl, UnknownText_0xb8bc8 jr z, .asm_b8b78 ld hl, UnknownText_0xb8bcd .asm_b8b78 ld a, $1b jp NextRadioLine BenFernMusic6: ; b8b7d (2e:4b7d) call GetWeekday and 1 ld hl, UnknownText_0xb8bd2 jr z, .asm_b8b8a ld hl, UnknownText_0xb8bd7 .asm_b8b8a ld a, $1c jp NextRadioLine BenFernMusic7: ; b8b8f (2e:4b8f) ret Functionb8b90: ; b8b90 (2e:4b90) call RadioTerminator call PrintText ld de, MUSIC_POKEMON_MARCH call GetWeekday and 1 jr z, .done ld de, MUSIC_POKEMON_LULLABY .done callab RadioMusicNone ret ; b8baa (2e:4baa) UnknownText_0xb8baa: ; 0xb8baa ; BEN: #MON MUSIC text_jump UnknownText_0x1bca99 db "@" ; 0xb8baf UnknownText_0xb8baf: ; 0xb8baf ; CHANNEL! text_jump UnknownText_0x1bcaab db "@" ; 0xb8bb4 UnknownText_0xb8bb4: ; 0xb8bb4 ; It's me, DJ BEN! text_jump UnknownText_0x1bcab6 db "@" ; 0xb8bb9 UnknownText_0xb8bb9: ; 0xb8bb9 ; FERN: #MUSIC! text_jump UnknownText_0x1bcac8 db "@" ; 0xb8bbe UnknownText_0xb8bbe: ; 0xb8bbe ; With DJ FERN! text_jump UnknownText_0x1bcad8 db "@" ; 0xb8bc3 UnknownText_0xb8bc3: ; 0xb8bc3 ; Today's @ , text_jump UnknownText_0x1bcae8 db "@" ; 0xb8bc8 UnknownText_0xb8bc8: ; 0xb8bc8 ; so let us jam to text_jump UnknownText_0x1bcaf6 db "@" ; 0xb8bcd UnknownText_0xb8bcd: ; 0xb8bcd ; so chill out to text_jump UnknownText_0x1bcb09 db "@" ; 0xb8bd2 UnknownText_0xb8bd2: ; 0xb8bd2 ; #MON March! text_jump UnknownText_0x1bcb1b db "@" ; 0xb8bd7 UnknownText_0xb8bd7: ; 0xb8bd7 ; #MON Lullaby! text_jump UnknownText_0x1bcb29 db "@" ; 0xb8bdc LuckyNumberShow1: ; b8bdc (2e:4bdc) call StartRadioStation callab Functionc434 jr nc, .asm_b8bed callab Functionc422 .asm_b8bed ld hl, UnknownText_0xb8c7e ld a, $1e jp NextRadioLine LuckyNumberShow2: ; b8bf5 (2e:4bf5) ld hl, UnknownText_0xb8c83 ld a, $1f jp NextRadioLine LuckyNumberShow3: ; b8bfd (2e:4bfd) ld hl, UnknownText_0xb8c88 ld a, $20 jp NextRadioLine LuckyNumberShow4: ; b8c05 (2e:4c05) ld hl, UnknownText_0xb8c8d ld a, $21 jp NextRadioLine LuckyNumberShow5: ; b8c0d (2e:4c0d) ld hl, UnknownText_0xb8c92 ld a, $22 jp NextRadioLine LuckyNumberShow6: ; b8c15 (2e:4c15) ld hl, UnknownText_0xb8c97 ld a, $23 jp NextRadioLine LuckyNumberShow7: ; b8c1d (2e:4c1d) ld hl, UnknownText_0xb8c9c ld a, $24 jp NextRadioLine LuckyNumberShow8: ; b8c25 (2e:4c25) ld hl, StringBuffer1 ld de, wdc9f ld bc, $8205 call PrintNum ld a, $50 ld [StringBuffer1 + 5], a ld hl, UnknownText_0xb8ca1 ld a, $25 jp NextRadioLine LuckyNumberShow9: ; b8c3e (2e:4c3e) ld hl, UnknownText_0xb8ca6 ld a, $26 jp NextRadioLine LuckyNumberShow10: ; b8c46 (2e:4c46) ld hl, UnknownText_0xb8c9c ld a, $27 jp NextRadioLine LuckyNumberShow11: ; b8c4e (2e:4c4e) ld hl, UnknownText_0xb8ca1 ld a, $28 jp NextRadioLine LuckyNumberShow12: ; b8c56 (2e:4c56) ld hl, UnknownText_0xb8cab ld a, $29 jp NextRadioLine LuckyNumberShow13: ; b8c5e (2e:4c5e) ld hl, UnknownText_0xb8cb0 call Random and a ld a, $3 jr nz, .asm_b8c6b ld a, $2a .asm_b8c6b jp NextRadioLine LuckyNumberShow14: ; b8c6e (2e:4c6e) ld hl, UnknownText_0xb8cb5 ld a, $2b jp NextRadioLine LuckyNumberShow15: ; b8c76 (2e:4c76) ld hl, UnknownText_0xb8cba ld a, $3 jp NextRadioLine ; b8c7e (2e:4c7e) UnknownText_0xb8c7e: ; 0xb8c7e ; REED: Yeehaw! How text_jump UnknownText_0x1bcb39 db "@" ; 0xb8c83 UnknownText_0xb8c83: ; 0xb8c83 ; y'all doin' now? text_jump UnknownText_0x1bcb4d db "@" ; 0xb8c88 UnknownText_0xb8c88: ; 0xb8c88 ; Whether you're up text_jump UnknownText_0x1bcb60 db "@" ; 0xb8c8d UnknownText_0xb8c8d: ; 0xb8c8d ; or way down low, text_jump UnknownText_0x1bcb73 db "@" ; 0xb8c92 UnknownText_0xb8c92: ; 0xb8c92 ; don't you miss the text_jump UnknownText_0x1bcb86 db "@" ; 0xb8c97 UnknownText_0xb8c97: ; 0xb8c97 ; LUCKY NUMBER SHOW! text_jump UnknownText_0x1bcb9a db "@" ; 0xb8c9c UnknownText_0xb8c9c: ; 0xb8c9c ; This week's Lucky text_jump UnknownText_0x1bcbaf db "@" ; 0xb8ca1 UnknownText_0xb8ca1: ; 0xb8ca1 ; Number is @ ! text_jump UnknownText_0x1bcbc2 db "@" ; 0xb8ca6 UnknownText_0xb8ca6: ; 0xb8ca6 ; I'll repeat that! text_jump UnknownText_0x1bcbd6 db "@" ; 0xb8cab UnknownText_0xb8cab: ; 0xb8cab ; Match it and go to text_jump UnknownText_0x1bcbe9 db "@" ; 0xb8cb0 UnknownText_0xb8cb0: ; 0xb8cb0 ; the RADIO TOWER! text_jump UnknownText_0x1bcbfe db "@" ; 0xb8cb5 UnknownText_0xb8cb5: ; 0xb8cb5 ; …Repeating myself text_jump UnknownText_0x1bcc11 db "@" ; 0xb8cba UnknownText_0xb8cba: ; 0xb8cba ; gets to be a drag… text_jump UnknownText_0x1bcc25 db "@" ; 0xb8cbf PeoplePlaces1: ; b8cbf (2e:4cbf) call StartRadioStation ld hl, UnknownText_0xb8ce3 ld a, $2c jp NextRadioLine LuckyNumberShow16: ; b8cca (2e:4cca) ld hl, UnknownText_0xb8ce8 ld a, $2d jp NextRadioLine LuckyNumberShow17: ; b8cd2 (2e:4cd2) ld hl, UnknownText_0xb8ced call Random cp $7b ld a, $2e jr c, .asm_b8ce0 ld a, $30 .asm_b8ce0 jp NextRadioLine ; b8ce3 (2e:4ce3) UnknownText_0xb8ce3: ; 0xb8ce3 ; PLACES AND PEOPLE! text_jump UnknownText_0x1bcc3a db "@" ; 0xb8ce8 UnknownText_0xb8ce8: ; 0xb8ce8 ; Brought to you by text_jump UnknownText_0x1bcc4f db "@" ; 0xb8ced UnknownText_0xb8ced: ; 0xb8ced ; me, DJ LILY! text_jump UnknownText_0x1bcc63 db "@" ; 0xb8cf2 LuckyNumberShow18: ; b8cf2 (2e:4cf2) call Random and " " inc a cp $43 jr nc, LuckyNumberShow18 push af ld hl, Unknown_b8d3e ld a, [StatusFlags] bit 6, a jr z, .NotMet ld hl, Unknown_b8d43 ld a, [KantoBadges] cp %11111111 jr nz, .NotMet ld hl, Unknown_b8d4b .NotMet pop af ld c, a ld de, $1 push bc call IsInArray pop bc jr c, LuckyNumberShow18 push bc callab GetTrainerClassName ld de, StringBuffer1 call CopyName1 pop bc ld b, $1 callab GetTrainerName ld hl, UnknownText_0xb8d51 ld a, $2f jp NextRadioLine ; b8d3e (2e:4d3e) Unknown_b8d3e: db $0b, $0d, $0e, $0f, $10 Unknown_b8d43: db $11, $12, $13, $15, $1a, $23, $2e, $40 Unknown_b8d4b: db $09, $0a, $0c, $2a, $3f db $ff ; b8d51 UnknownText_0xb8d51: ; 0xb8d51 ; @ @ @ text_jump UnknownText_0x1bcc72 db "@" ; 0xb8d56 LuckyNumberShow19: ; b8d56 (2e:4d56) call Random and $f ld e, a ld d, 0 ld hl, Unknown_b8d7d rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a call Random cp $a ld a, $5 jr c, .asm_b8d7a call Random cp $7b ld a, $2e jr c, .asm_b8d7a ld a, $30 .asm_b8d7a jp NextRadioLine ; b8d7d (2e:4d7d) Unknown_b8d7d: ; b8d7d dw UnknownText_0xb8d9d dw UnknownText_0xb8da2 dw UnknownText_0xb8da7 dw UnknownText_0xb8dac dw UnknownText_0xb8db1 dw UnknownText_0xb8db6 dw UnknownText_0xb8dbb dw UnknownText_0xb8dc0 dw UnknownText_0xb8dc5 dw UnknownText_0xb8dca dw UnknownText_0xb8dcf dw UnknownText_0xb8dd4 dw UnknownText_0xb8dd9 dw UnknownText_0xb8dde dw UnknownText_0xb8de3 dw UnknownText_0xb8de8 ; b8d9d UnknownText_0xb8d9d: ; 0xb8d9d ; is cute. text_jump UnknownText_0x1bcc80 db "@" ; 0xb8da2 UnknownText_0xb8da2: ; 0xb8da2 ; is sort of lazy. text_jump UnknownText_0x1bcc8b db "@" ; 0xb8da7 UnknownText_0xb8da7: ; 0xb8da7 ; is always happy. text_jump UnknownText_0x1bcc9e db "@" ; 0xb8dac UnknownText_0xb8dac: ; 0xb8dac ; is quite noisy. text_jump UnknownText_0x1bccb1 db "@" ; 0xb8db1 UnknownText_0xb8db1: ; 0xb8db1 ; is precocious. text_jump UnknownText_0x1bccc3 db "@" ; 0xb8db6 UnknownText_0xb8db6: ; 0xb8db6 ; is somewhat bold. text_jump UnknownText_0x1bccd4 db "@" ; 0xb8dbb UnknownText_0xb8dbb: ; 0xb8dbb ; is too picky! text_jump UnknownText_0x1bcce8 db "@" ; 0xb8dc0 UnknownText_0xb8dc0: ; 0xb8dc0 ; is sort of OK. text_jump UnknownText_0x1bccf8 db "@" ; 0xb8dc5 UnknownText_0xb8dc5: ; 0xb8dc5 ; is just so-so. text_jump UnknownText_0x1bcd09 db "@" ; 0xb8dca UnknownText_0xb8dca: ; 0xb8dca ; is actually great. text_jump UnknownText_0x1bcd1a db "@" ; 0xb8dcf UnknownText_0xb8dcf: ; 0xb8dcf ; is just my type. text_jump UnknownText_0x1bcd2f db "@" ; 0xb8dd4 UnknownText_0xb8dd4: ; 0xb8dd4 ; is so cool, no? text_jump UnknownText_0x1bcd42 db "@" ; 0xb8dd9 UnknownText_0xb8dd9: ; 0xb8dd9 ; is inspiring! text_jump UnknownText_0x1bcd54 db "@" ; 0xb8dde UnknownText_0xb8dde: ; 0xb8dde ; is kind of weird. text_jump UnknownText_0x1bcd64 db "@" ; 0xb8de3 UnknownText_0xb8de3: ; 0xb8de3 ; is right for me? text_jump UnknownText_0x1bcd78 db "@" ; 0xb8de8 UnknownText_0xb8de8: ; 0xb8de8 ; is definitely odd! text_jump UnknownText_0x1bcd8b db "@" ; 0xb8ded LuckyNumberShow20: ; b8ded (2e:4ded) call Random cp $9 jr nc, LuckyNumberShow20 ld hl, Unknown_b8e11 ld c, a ld b, 0 rept 2 add hl, bc endr ld b, [hl] inc hl ld c, [hl] call GetWorldMapLocation ld e, a callba GetLandmarkName ld hl, UnknownText_0xb8e23 ld a, $31 jp NextRadioLine ; b8e11 (2e:4e11) Unknown_b8e11: ; b8e11 map PALLET_TOWN map ROUTE_22 map PEWTER_CITY map CERULEAN_POLICE_STATION map ROUTE_12 map ROUTE_11 map ROUTE_16 map ROUTE_14 map CINNABAR_POKECENTER_2F_BETA ; b8e23 UnknownText_0xb8e23: ; 0xb8e23 ; @ @ text_jump UnknownText_0x1bcda0 db "@" ; 0xb8e28 LuckyNumberShow21: ; b8e28 (2e:4e28) call Random and $f ld e, a ld d, 0 ld hl, Unknown_b8e52 rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a call CopyRadioTextToRAM call Random cp $a ld a, $5 jr c, .asm_b8e4f call Random cp $7b ld a, $2e jr c, .asm_b8e4f ld a, $30 .asm_b8e4f jp PrintRadioLine ; b8e52 (2e:4e52) Unknown_b8e52: ; b8e52 dw UnknownText_0xb8d9d dw UnknownText_0xb8da2 dw UnknownText_0xb8da7 dw UnknownText_0xb8dac dw UnknownText_0xb8db1 dw UnknownText_0xb8db6 dw UnknownText_0xb8dbb dw UnknownText_0xb8dc0 dw UnknownText_0xb8dc5 dw UnknownText_0xb8dca dw UnknownText_0xb8dcf dw UnknownText_0xb8dd4 dw UnknownText_0xb8dd9 dw UnknownText_0xb8dde dw UnknownText_0xb8de3 dw UnknownText_0xb8de8 ; b8e72 RocketRadio1: ; b8e72 (2e:4e72) call StartRadioStation ld hl, UnknownText_0xb8ec5 ld a, $32 jp NextRadioLine RocketRadio2: ; b8e7d (2e:4e7d) ld hl, UnknownText_0xb8eca ld a, $33 jp NextRadioLine RocketRadio3: ; b8e85 (2e:4e85) ld hl, UnknownText_0xb8ecf ld a, $34 jp NextRadioLine RocketRadio4: ; b8e8d (2e:4e8d) ld hl, UnknownText_0xb8ed4 ld a, $35 jp NextRadioLine RocketRadio5: ; b8e95 (2e:4e95) ld hl, UnknownText_0xb8ed9 ld a, $36 jp NextRadioLine RocketRadio6: ; b8e9d (2e:4e9d) ld hl, UnknownText_0xb8ede ld a, $37 jp NextRadioLine RocketRadio7: ; b8ea5 (2e:4ea5) ld hl, UnknownText_0xb8ee3 ld a, $38 jp NextRadioLine RocketRadio8: ; b8ead (2e:4ead) ld hl, UnknownText_0xb8ee8 ld a, $39 jp NextRadioLine RocketRadio9: ; b8eb5 (2e:4eb5) ld hl, UnknownText_0xb8eed ld a, $3a jp NextRadioLine RocketRadio10: ; b8ebd (2e:4ebd) ld hl, UnknownText_0xb8ef2 ld a, $7 jp NextRadioLine ; b8ec5 (2e:4ec5) UnknownText_0xb8ec5: ; 0xb8ec5 ; … …Ahem, we are text_jump UnknownText_0x1bcda8 db "@" ; 0xb8eca UnknownText_0xb8eca: ; 0xb8eca ; TEAM ROCKET! text_jump UnknownText_0x1bcdba db "@" ; 0xb8ecf UnknownText_0xb8ecf: ; 0xb8ecf ; After three years text_jump UnknownText_0x1bcdc9 db "@" ; 0xb8ed4 UnknownText_0xb8ed4: ; 0xb8ed4 ; of preparation, we text_jump UnknownText_0x1bcddd db "@" ; 0xb8ed9 UnknownText_0xb8ed9: ; 0xb8ed9 ; have risen again text_jump UnknownText_0x1bcdf2 db "@" ; 0xb8ede UnknownText_0xb8ede: ; 0xb8ede ; from the ashes! text_jump UnknownText_0x1bce05 db "@" ; 0xb8ee3 UnknownText_0xb8ee3: ; 0xb8ee3 ; GIOVANNI! @ Can you text_jump UnknownText_0x1bce17 db "@" ; 0xb8ee8 UnknownText_0xb8ee8: ; 0xb8ee8 ; hear?@ We did it! text_jump UnknownText_0x1bce2e db "@" ; 0xb8eed UnknownText_0xb8eed: ; 0xb8eed ; @ Where is our boss? text_jump UnknownText_0x1bce44 db "@" ; 0xb8ef2 UnknownText_0xb8ef2: ; 0xb8ef2 ; @ Is he listening? text_jump UnknownText_0x1bce5c db "@" ; 0xb8ef7 PokeFluteRadio: ; b8ef7 (2e:4ef7) call StartRadioStation ld a, $1 ld [wd005], a ret EvolutionRadio: ; b8f00 (2e:4f00) call StartRadioStation ld a, $1 ld [wd005], a ret UnownRadio: ; b8f09 (2e:4f09) call StartRadioStation ld a, $1 ld [wd005], a ret BuenasPassword1: ; b8f12 (2e:4f12) ; Determine if we need to be here call BuenasPasswordCheckMidnight jp nc, Functionb8f22 ld a, [wd005] and a jp z, BuenasPassword20 jp BuenasPassword8 Functionb8f22: ; b8f22 (2e:4f22) call StartRadioStation ld a, [hBGMapMode] ; $ff00+$d4 push af xor a ld [hBGMapMode], a ; $ff00+$d4 ld de, String_b9171 hlcoord 2, 9 call PlaceString pop af ld [hBGMapMode], a ; $ff00+$d4 ld hl, UnknownText_0xb9182 ld a, $40 jp NextRadioLine BuenasPassword2: ; b8f3f (2e:4f3f) ld hl, UnknownText_0xb9187 ld a, $41 jp NextRadioLine BuenasPassword3: ; b8f47 (2e:4f47) call BuenasPasswordCheckMidnight ld hl, UnknownText_0xb918c jp c, BuenasPasswordAfterMidnight ld a, $42 jp NextRadioLine BuenasPassword4: ; b8f55 (2e:4f55) call BuenasPasswordCheckMidnight jp c, BuenasPassword8 ld a, [wdc4a] ; If we already generated the password today, we don't need to generate a new one. ld hl, WeeklyFlags bit 7, [hl] jr nz, .AlreadyGotIt ; There are only 11 groups to choose from. .greater_than_11 call Random and $f cp $b jr nc, .greater_than_11 ; Store it in the high nybble of e. swap a ld e, a ; For each group, choose one of the three passwords. .greater_than_three call Random and $3 cp $3 jr nc, .greater_than_three ; The high nybble of wdc4a will now contain the password group index, and the low nybble contains the actual password. add e ld [wdc4a], a ; Set the flag so that we don't generate a new password this week. ld hl, WeeklyFlags set 7, [hl] .AlreadyGotIt ld c, a call GetBuenasPassword ld hl, UnknownText_0xb9191 ld a, $43 jp NextRadioLine GetBuenasPassword: ; b8f8f ; The password indices are held in c. High nybble contains the group index, low nybble contains the word index. ; Load the password group pointer in hl. ld a, c swap a and $f ld hl, PasswordTable ld d, 0 ld e, a rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a ; Get the password type and store it in b. ld a, [hli] ld b, a push hl inc hl ; Get the password index. ld a, c and $f ld c, a push hl ld hl, .StringFunctionJumpTable ld e, b rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a pop de ; de now contains the pointer to the value of this week's password, in Blue Card Points. call _hl_ pop hl ld c, [hl] ret ; b8fb8 .StringFunctionJumpTable: ; b8fb8 (2e:4fb8) dw .Mon dw .Item dw .Move dw .RawString .Mon: ; b8fc0 (2e:4fc0) call .GetTheIndex call GetPokemonName ret .Item: ; b8fc7 (2e:4fc7) call .GetTheIndex call GetItemName ret .Move: ; b8fce (2e:4fce) call .GetTheIndex call GetMoveName ret .GetTheIndex: ; b8fd5 (2e:4fd5) ld h, 0 ld l, c add hl, de ld a, [hl] ld [wd265], a ret .RawString: ; b8fde (2e:4fde) ; Get the string from the table... ld a, c and a jr z, .skip .read_loop ld a, [de] inc de cp "@" jr nz, .read_loop dec c jr nz, .read_loop ; ... and copy it into StringBuffer1. .skip ld hl, StringBuffer1 .copy_loop ld a, [de] inc de ld [hli], a cp "@" jr nz, .copy_loop ld de, StringBuffer1 ret ; b8ff9 (2e:4ff9) PasswordTable: ; b8ff9 dw .JohtoStarters dw .Beverages dw .HealingItems dw .Balls dw .Pokemon1 dw .Pokemon2 dw .JohtoTowns dw .Types dw .Moves dw .XItems dw .RadioStations ; b900f ; string type, points, option 1, option 2, option 3 .JohtoStarters: db BUENA_MON, 10, CYNDAQUIL, TOTODILE, CHIKORITA .Beverages: db BUENA_ITEM, 12, FRESH_WATER, SODA_POP, LEMONADE .HealingItems: db BUENA_ITEM, 12, POTION, ANTIDOTE, PARLYZ_HEAL .Balls: db BUENA_ITEM, 12, POKE_BALL, GREAT_BALL, ULTRA_BALL .Pokemon1: db BUENA_MON, 10, PIKACHU, RATTATA, GEODUDE .Pokemon2: db BUENA_MON, 10, HOOTHOOT, SPINARAK, DROWZEE .JohtoTowns: db BUENA_STRING, 16, "NEW BARK TOWN@", "CHERRYGROVE CITY@", "AZALEA TOWN@" .Types: db BUENA_STRING, 6, "FLYING@", "BUG@", "GRASS@" .Moves: db BUENA_MOVE, 12, TACKLE, GROWL, MUD_SLAP .XItems: db BUENA_ITEM, 12, X_ATTACK, X_DEFEND, X_SPEED .RadioStations: db BUENA_STRING, 13, "#MON Talk@", "#MON Music@", "Lucky Channel@" ; b909c BuenasPassword5: ; b909c (2e:509c) ld hl, UnknownText_0xb9196 ld a, $44 jp NextRadioLine BuenasPassword6: ; b90a4 (2e:50a4) ld hl, UnknownText_0xb919b ld a, $45 jp NextRadioLine BuenasPassword7: ; b90ac (2e:50ac) call BuenasPasswordCheckMidnight ld hl, UnknownText_0xb91a0 jr c, BuenasPasswordAfterMidnight ld a, $4 jp NextRadioLine BuenasPasswordAfterMidnight: ; b90b9 (2e:50b9) push hl ld hl, WeeklyFlags res 7, [hl] pop hl ld a, $46 jp NextRadioLine BuenasPassword8: ; b90c5 (2e:50c5) ld hl, WeeklyFlags res 7, [hl] ld hl, UnknownText_0xb91d2 ld a, $47 jp NextRadioLine BuenasPassword9: ; b90d2 (2e:50d2) ld hl, UnknownText_0xb91a5 ld a, $48 jp NextRadioLine BuenasPassword10: ; b90da (2e:50da) ld hl, UnknownText_0xb91aa ld a, $49 jp NextRadioLine BuenasPassword11: ; b90e2 (2e:50e2) ld hl, UnknownText_0xb91af ld a, $4a jp NextRadioLine BuenasPassword12: ; b90ea (2e:50ea) ld hl, UnknownText_0xb91b4 ld a, $4b jp NextRadioLine BuenasPassword13: ; b90f2 (2e:50f2) ld hl, UnknownText_0xb91b9 ld a, $4c jp NextRadioLine BuenasPassword14: ; b90fa (2e:50fa) ld hl, UnknownText_0xb91be ld a, $4d jp NextRadioLine BuenasPassword15: ; b9102 (2e:5102) ld hl, UnknownText_0xb91c3 ld a, $4e jp NextRadioLine BuenasPassword16: ; b910a (2e:510a) ld hl, UnknownText_0xb91c8 ld a, $4f jp NextRadioLine BuenasPassword17: ; b9112 (2e:5112) ld hl, UnknownText_0xb91cd ld a, $50 jp NextRadioLine BuenasPassword18: ; b911a (2e:511a) ld hl, UnknownText_0xb91d2 ld a, $51 jp NextRadioLine BuenasPassword19: ; b9122 (2e:5122) ld hl, UnknownText_0xb91d2 ld a, $52 jp NextRadioLine BuenasPassword20: ; b912a (2e:512a) ld a, [hBGMapMode] ; $ff00+$d4 push af callba NoRadioMusic callba NoRadioName pop af ld [hBGMapMode], a ; $ff00+$d4 ld hl, WeeklyFlags res 7, [hl] ld a, $4 ld [wd002], a xor a ld [wd005], a ld hl, UnknownText_0xb91d7 ld a, $53 jp NextRadioLine BuenasPassword21: ; b9152 (2e:5152) ld a, $4 ld [wd002], a xor a ld [wd005], a call BuenasPasswordCheckMidnight jp nc, BuenasPassword1 ld hl, UnknownText_0xb91d7 ld a, $53 jp NextRadioLine BuenasPasswordCheckMidnight: ; b9169 (2e:5169) call UpdateTime ld a, [hHours] ; $ff00+$94 cp $12 ret ; b9171 (2e:5171) String_b9171: db "BUENA'S PASSWORD@" ; b9182 UnknownText_0xb9182: ; 0xb9182 ; BUENA: BUENA here! text_jump UnknownText_0x1bce72 db "@" ; 0xb9187 UnknownText_0xb9187: ; 0xb9187 ; Today's password! text_jump UnknownText_0x1bce87 db "@" ; 0xb918c UnknownText_0xb918c: ; 0xb918c ; Let me think… It's text_jump UnknownText_0x1bce9a db "@" ; 0xb9191 UnknownText_0xb9191: ; 0xb9191 ; @ ! text_jump UnknownText_0x1bceae db "@" ; 0xb9196 UnknownText_0xb9196: ; 0xb9196 ; Don't forget it! text_jump UnknownText_0x1bceb7 db "@" ; 0xb919b UnknownText_0xb919b: ; 0xb919b ; I'm in GOLDENROD's text_jump UnknownText_0x1bcec9 db "@" ; 0xb91a0 UnknownText_0xb91a0: ; 0xb91a0 ; RADIO TOWER! text_jump UnknownText_0x1bcedc db "@" ; 0xb91a5 UnknownText_0xb91a5: ; 0xb91a5 ; BUENA: Oh my… text_jump UnknownText_0x1bceeb db "@" ; 0xb91aa UnknownText_0xb91aa: ; 0xb91aa ; It's midnight! I text_jump UnknownText_0x1bcefb db "@" ; 0xb91af UnknownText_0xb91af: ; 0xb91af ; have to shut down! text_jump UnknownText_0x1bcf0d db "@" ; 0xb91b4 UnknownText_0xb91b4: ; 0xb91b4 ; Thanks for tuning text_jump UnknownText_0x1bcf22 db "@" ; 0xb91b9 UnknownText_0xb91b9: ; 0xb91b9 ; in to the end! But text_jump UnknownText_0x1bcf36 db "@" ; 0xb91be UnknownText_0xb91be: ; 0xb91be ; don't stay up too text_jump UnknownText_0x1bcf4b db "@" ; 0xb91c3 UnknownText_0xb91c3: ; 0xb91c3 ; late! Presented to text_jump UnknownText_0x1bcf5e db "@" ; 0xb91c8 UnknownText_0xb91c8: ; 0xb91c8 ; you by DJ BUENA! text_jump UnknownText_0x1bcf73 db "@" ; 0xb91cd UnknownText_0xb91cd: ; 0xb91cd ; I'm outta here! text_jump UnknownText_0x1bcf86 db "@" ; 0xb91d2 UnknownText_0xb91d2: ; 0xb91d2 ; … text_jump UnknownText_0x1bcf96 db "@" ; 0xb91d7 UnknownText_0xb91d7: ; 0xb91d7 ; text_jump UnknownText_0x1bcf99 db "@" ; 0xb91dc CopyRadioTextToRAM: ; b91dc (2e:51dc) ld a, [hl] cp TX_FAR jp z, FarJumpText ld de, wd00c ld bc, SCREEN_WIDTH * 2 jp CopyBytes StartRadioStation: ; b91eb (2e:51eb) ld a, [wd005] and a ret nz call RadioTerminator call PrintText ld hl, RadioChannelSongs ld a, [wd002] ld c, a ld b, 0 rept 2 add hl, bc endr ld e, [hl] inc hl ld d, [hl] callab RadioMusicNone ret ; b920b (2e:520b) RadioChannelSongs: ; b920b dw MUSIC_POKEMON_TALK dw MUSIC_POKEMON_CENTER dw MUSIC_TITLE dw MUSIC_GAME_CORNER dw MUSIC_BUENAS_PASSWORD dw MUSIC_VIRIDIAN_CITY dw MUSIC_BICYCLE dw MUSIC_ROCKET_OVERTURE dw MUSIC_POKE_FLUTE_CHANNEL dw MUSIC_RUINS_OF_ALPH_RADIO dw MUSIC_LAKE_OF_RAGE_ROCKET_RADIO ; b9221 NextRadioLine: ; b9221 (2e:5221) push af call CopyRadioTextToRAM pop af jp PrintRadioLine ; b9229