ref: 8d095cd5b8c8aa120ec4ccb215cd0ee6345a197b
dir: /maps/IlexForest.asm/
const_value set 2 const ILEXFOREST_FARFETCHD const ILEXFOREST_YOUNGSTER1 const ILEXFOREST_BLACK_BELT const ILEXFOREST_ROCKER const ILEXFOREST_POKE_BALL1 const ILEXFOREST_KURT const ILEXFOREST_LASS const ILEXFOREST_YOUNGSTER2 const ILEXFOREST_POKE_BALL2 const ILEXFOREST_POKE_BALL3 const ILEXFOREST_POKE_BALL4 IlexForest_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 1 dbw MAPCALLBACK_OBJECTS, .FarfetchdCallback .FarfetchdCallback: checkevent EVENT_GOT_HM01_CUT iftrue .Static copybytetovar FarfetchdPosition if_equal 1, .PositionOne if_equal 2, .PositionTwo if_equal 3, .PositionThree if_equal 4, .PositionFour if_equal 5, .PositionFive if_equal 6, .PositionSix if_equal 7, .PositionSeven if_equal 8, .PositionEight if_equal 9, .PositionNine if_equal 10, .PositionTen .Static: return .PositionOne: moveobject ILEXFOREST_FARFETCHD, $e, $1f appear ILEXFOREST_FARFETCHD return .PositionTwo: moveobject ILEXFOREST_FARFETCHD, $f, $19 appear ILEXFOREST_FARFETCHD return .PositionThree: moveobject ILEXFOREST_FARFETCHD, $14, $18 appear ILEXFOREST_FARFETCHD return .PositionFour: moveobject ILEXFOREST_FARFETCHD, $1d, $16 appear ILEXFOREST_FARFETCHD return .PositionFive: moveobject ILEXFOREST_FARFETCHD, $1c, $1f appear ILEXFOREST_FARFETCHD return .PositionSix: moveobject ILEXFOREST_FARFETCHD, $18, $23 appear ILEXFOREST_FARFETCHD return .PositionSeven: moveobject ILEXFOREST_FARFETCHD, $16, $1f appear ILEXFOREST_FARFETCHD return .PositionEight: moveobject ILEXFOREST_FARFETCHD, $f, $1d appear ILEXFOREST_FARFETCHD return .PositionNine: moveobject ILEXFOREST_FARFETCHD, $a, $23 appear ILEXFOREST_FARFETCHD return .PositionTen: moveobject ILEXFOREST_FARFETCHD, $6, $1c appear ILEXFOREST_FARFETCHD return IlexForestCharcoalApprenticeScript: faceplayer opentext checkevent EVENT_HERDED_FARFETCHD iftrue .DoneFarfetchd writetext UnknownText_0x6ef5c waitbutton closetext end .DoneFarfetchd: writetext UnknownText_0x6f019 waitbutton closetext end IlexForestFarfetchdScript: copybytetovar FarfetchdPosition if_equal 1, .Position1 if_equal 2, .Position2 if_equal 3, .Position3 if_equal 4, .Position4 if_equal 5, .Position5 if_equal 6, .Position6 if_equal 7, .Position7 if_equal 8, .Position8 if_equal 9, .Position9 if_equal 10, .Position10 .Position1: faceplayer opentext writetext Text_ItsTheMissingPokemon buttonsound writetext Text_Kwaaaa cry FARFETCH_D waitbutton closetext applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos1_Pos2 moveobject ILEXFOREST_FARFETCHD, $f, $19 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 2 end .Position2: scall .CryAndCheckFacing if_equal DOWN, .Position2_Down applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3 moveobject ILEXFOREST_FARFETCHD, $14, $18 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 3 end .Position2_Down: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos8 moveobject ILEXFOREST_FARFETCHD, $f, $1d disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 8 end .Position3: scall .CryAndCheckFacing if_equal LEFT, .Position3_Left applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4 moveobject ILEXFOREST_FARFETCHD, $1d, $16 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 4 end .Position3_Left: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos2 moveobject ILEXFOREST_FARFETCHD, $f, $19 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 2 end .Position4: scall .CryAndCheckFacing if_equal UP, .Position4_Up applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5 moveobject ILEXFOREST_FARFETCHD, $1c, $1f disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 5 end .Position4_Up: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos3 moveobject ILEXFOREST_FARFETCHD, $14, $18 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 3 end .Position5: scall .CryAndCheckFacing if_equal UP, .Position5_Up if_equal LEFT, .Position5_Left if_equal RIGHT, .Position5_Right applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6 moveobject ILEXFOREST_FARFETCHD, $18, $23 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 6 end .Position5_Left: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos7 moveobject ILEXFOREST_FARFETCHD, $16, $1f disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 7 end .Position5_Up: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Up moveobject ILEXFOREST_FARFETCHD, $1d, $16 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 4 end .Position5_Right: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Right moveobject ILEXFOREST_FARFETCHD, $1d, $16 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 4 end .Position6: scall .CryAndCheckFacing if_equal RIGHT, .Position6_Right applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7 moveobject ILEXFOREST_FARFETCHD, $16, $1f disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 7 end .Position6_Right: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos5 moveobject ILEXFOREST_FARFETCHD, $1c, $1f disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 5 end .Position7: scall .CryAndCheckFacing if_equal DOWN, .Position7_Down if_equal LEFT, .Position7_Left applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8 moveobject ILEXFOREST_FARFETCHD, $f, $1d disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 8 end .Position7_Left: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos6 moveobject ILEXFOREST_FARFETCHD, $18, $23 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 6 end .Position7_Down: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos5 moveobject ILEXFOREST_FARFETCHD, $1c, $1f disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 5 end .Position8: scall .CryAndCheckFacing if_equal UP, .Position8_Up if_equal LEFT, .Position8_Left if_equal RIGHT, .Position8_Right applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9 moveobject ILEXFOREST_FARFETCHD, $a, $23 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 9 end .Position8_Right: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos7 moveobject ILEXFOREST_FARFETCHD, $16, $1f disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 7 end .Position8_Up: .Position8_Left: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos2 moveobject ILEXFOREST_FARFETCHD, $f, $19 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 2 end .Position9: scall .CryAndCheckFacing if_equal DOWN, .Position9_Down if_equal RIGHT, .Position9_Right applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10 moveobject ILEXFOREST_FARFETCHD, $6, $1c disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 10 appear ILEXFOREST_BLACK_BELT setevent EVENT_CHARCOAL_KILN_BOSS setevent EVENT_HERDED_FARFETCHD end .Position9_Right: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Right moveobject ILEXFOREST_FARFETCHD, $f, $1d disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 8 end .Position9_Down: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Down moveobject ILEXFOREST_FARFETCHD, $f, $1d disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar FarfetchdPosition, 8 end .Position10: faceplayer opentext writetext Text_Kwaaaa cry FARFETCH_D waitbutton closetext end .CryAndCheckFacing: faceplayer opentext writetext Text_Kwaaaa cry FARFETCH_D waitbutton closetext checkcode VAR_FACING end IlexForestCharcoalMasterScript: faceplayer opentext checkevent EVENT_GOT_HM01_CUT iftrue .AlreadyGotCut writetext Text_CharcoalMasterIntro buttonsound verbosegiveitem HM_CUT setevent EVENT_GOT_HM01_CUT writetext Text_CharcoalMasterOutro waitbutton closetext setevent EVENT_ILEX_FOREST_FARFETCHD setevent EVENT_ILEX_FOREST_APPRENTICE setevent EVENT_ILEX_FOREST_CHARCOAL_MASTER clearevent EVENT_CHARCOAL_KILN_FARFETCH_D clearevent EVENT_CHARCOAL_KILN_APPRENTICE clearevent EVENT_CHARCOAL_KILN_BOSS end .AlreadyGotCut: writetext Text_CharcoalMasterTalkAfter waitbutton closetext end IlexForestHeadbuttGuyScript: faceplayer opentext checkevent EVENT_GOT_TM02_HEADBUTT iftrue .AlreadyGotHeadbutt writetext Text_HeadbuttIntro buttonsound verbosegiveitem TM_HEADBUTT iffalse .BagFull setevent EVENT_GOT_TM02_HEADBUTT .AlreadyGotHeadbutt: writetext Text_HeadbuttOutro waitbutton .BagFull: closetext end TrainerBugCatcherWayne: trainer EVENT_BEAT_BUG_CATCHER_WAYNE, BUG_CATCHER, WAYNE, BugCatcherWayneSeenText, BugCatcherWayneBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext BugCatcherWayneAfterBattleText waitbutton closetext end IlexForestLassScript: jumptextfaceplayer Text_IlexForestLass IlexForestRevive: itemball REVIVE IlexForestXAttack: itemball X_ATTACK IlexForestAntidote: itemball ANTIDOTE IlexForestEther: itemball ETHER IlexForestHiddenEther: dwb EVENT_ILEX_FOREST_HIDDEN_ETHER, ETHER IlexForestHiddenSuperPotion: dwb EVENT_ILEX_FOREST_HIDDEN_SUPER_POTION, SUPER_POTION IlexForestHiddenFullHeal: dwb EVENT_ILEX_FOREST_HIDDEN_FULL_HEAL, FULL_HEAL IlexForestBoulder: ; unused jumpstd strengthboulder MapIlexForestSignpost0Script: jumptext Text_IlexForestSignpost0 MapIlexForestSignpost4Script: checkevent EVENT_FOREST_IS_RESTLESS iftrue .ForestIsRestless jump .DontDoCelebiEvent .ForestIsRestless: checkitem GS_BALL iftrue .AskCelebiEvent .DontDoCelebiEvent: jumptext Text_IlexForestShrine .AskCelebiEvent: opentext writetext Text_ShrineCelebiEvent yesorno iftrue .CelebiEvent closetext end .CelebiEvent: takeitem GS_BALL clearevent EVENT_FOREST_IS_RESTLESS setevent EVENT_AZALEA_TOWN_KURT disappear ILEXFOREST_LASS clearevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS writetext Text_InsertGSBall waitbutton closetext pause 20 showemote EMOTE_SHOCK, PLAYER, 20 special Special_FadeOutMusic applymovement PLAYER, MovementData_0x6ef58 pause 30 spriteface PLAYER, DOWN pause 20 clearflag ENGINE_HAVE_EXAMINED_GS_BALL special Special_CelebiShrineEvent loadwildmon CELEBI, 30 startbattle reloadmapafterbattle pause 20 special CheckCaughtCelebi iffalse .DidntCatchCelebi appear ILEXFOREST_KURT applymovement ILEXFOREST_KURT, MovementData_0x6ef4e opentext writetext Text_KurtCaughtCelebi waitbutton closetext applymovement ILEXFOREST_KURT, MovementData_0x6ef53 disappear ILEXFOREST_KURT .DidntCatchCelebi: end MovementData_Farfetchd_Pos1_Pos2: big_step UP big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetchd_Pos2_Pos3: big_step UP big_step UP big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step DOWN step_end MovementData_Farfetchd_Pos2_Pos8: big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end MovementData_Farfetchd_Pos3_Pos4: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end MovementData_Farfetchd_Pos3_Pos2: big_step UP big_step LEFT big_step LEFT big_step LEFT big_step LEFT step_end MovementData_Farfetchd_Pos4_Pos5: big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end MovementData_Farfetchd_Pos4_Pos3: big_step LEFT jump_step LEFT big_step LEFT big_step LEFT step_end MovementData_Farfetchd_Pos5_Pos6: big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step LEFT big_step LEFT big_step LEFT big_step LEFT step_end MovementData_Farfetchd_Pos5_Pos7: big_step LEFT big_step LEFT big_step LEFT big_step LEFT step_end MovementData_Farfetched_Pos5_Pos4_Up: big_step UP big_step UP big_step UP big_step RIGHT big_step UP step_end MovementData_Farfetched_Pos5_Pos4_Right: big_step RIGHT turn_head UP step_sleep 1 turn_head DOWN step_sleep 1 turn_head UP step_sleep 1 big_step DOWN big_step DOWN fix_facing jump_step UP step_sleep 8 step_sleep 8 remove_fixed_facing big_step UP big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetched_Pos6_Pos7: big_step LEFT big_step LEFT big_step LEFT big_step UP big_step UP big_step RIGHT big_step UP big_step UP step_end MovementData_Farfetched_Pos6_Pos5: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetched_Pos7_Pos8: big_step UP big_step UP big_step LEFT big_step LEFT big_step LEFT big_step LEFT big_step LEFT step_end MovementData_Farfetched_Pos7_Pos6: big_step DOWN big_step DOWN big_step LEFT big_step DOWN big_step DOWN big_step RIGHT big_step RIGHT big_step RIGHT step_end MovementData_Farfetched_Pos7_Pos5: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end MovementData_Farfetched_Pos8_Pos9: big_step DOWN big_step LEFT big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end MovementData_Farfetched_Pos8_Pos7: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end MovementData_Farfetched_Pos8_Pos2: big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetched_Pos9_Pos10: big_step LEFT big_step LEFT fix_facing jump_step RIGHT step_sleep 8 step_sleep 8 remove_fixed_facing big_step LEFT big_step LEFT big_step UP big_step UP big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetched_Pos9_Pos8_Right: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step UP big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetched_Pos9_Pos8_Down: big_step LEFT big_step LEFT fix_facing jump_step RIGHT step_sleep 8 step_sleep 8 remove_fixed_facing big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step UP big_step UP big_step UP big_step UP big_step UP step_end MovementData_0x6ef4e: step UP step UP step UP step UP step_end MovementData_0x6ef53: step DOWN step DOWN step DOWN step DOWN step_end MovementData_0x6ef58: fix_facing slow_step DOWN remove_fixed_facing step_end UnknownText_0x6ef5c: text "Oh, man… My boss" line "is going to be" cont "steaming…" para "The FARFETCH'D" line "that CUTS trees" para "for charcoal took" line "off on me." para "I can't go looking" line "for it here in the" cont "ILEX FOREST." para "It's too big, dark" line "and scary for me…" done UnknownText_0x6f019: text "Wow! Thanks a" line "whole bunch!" para "My boss's #MON" line "won't obey me be-" cont "cause I don't have" cont "a BADGE." done Text_ItsTheMissingPokemon: text "It's the missing" line "#MON!" done Text_Kwaaaa: text "FARFETCH'D: Kwaa!" done Text_CharcoalMasterIntro: text "Ah! My FARFETCH'D!" para "You found it for" line "us, kid?" para "Without it, we" line "wouldn't be able" para "to CUT trees for" line "charcoal." para "Thanks, kid!" para "Now, how can I" line "thank you…" para "I know! Here, take" line "this." done Text_CharcoalMasterOutro: text "That's the CUT HM." line "Teach that to a" para "#MON to clear" line "small trees." para "Of course, you" line "have to have the" para "GYM BADGE from" line "AZALEA to use it." done Text_CharcoalMasterTalkAfter: text "Do you want to" line "apprentice as a" para "charcoal maker" line "with me?" para "You'll be first-" line "rate in ten years!" done Text_HeadbuttIntro: text "What am I doing?" para "I'm shaking trees" line "using HEADBUTT." para "It's fun. Here," line "you try it too!" done Text_HeadbuttOutro: text "Rattle trees with" line "HEADBUTT. Some-" cont "times, sleeping" cont "#MON fall out." done Text_IlexForestLass: text "Did something" line "happen to the" cont "forest's guardian?" done Text_IlexForestSignpost0: text "ILEX FOREST is" line "so overgrown with" para "trees that you" line "can't see the sky." para "Please watch out" line "for items that may" cont "have been dropped." done Text_IlexForestShrine: text "ILEX FOREST" line "SHRINE…" para "It's in honor of" line "the forest's" cont "protector…" done Text_ShrineCelebiEvent: text "ILEX FOREST" line "SHRINE…" para "It's in honor of" line "the forest's" cont "protector…" para "Oh? What is this?" para "It's a hole." line "It looks like the" para "GS BALL would fit" line "inside it." para "Want to put the GS" line "BALL here?" done Text_InsertGSBall: text "<PLAYER> put in the" line "GS BALL." done Text_KurtCaughtCelebi: text "Whew, wasn't that" line "something!" para "<PLAYER>, that was" line "fantastic. Thanks!" para "The legends about" line "that SHRINE were" cont "real after all." para "I feel inspired by" line "what I just saw." para "It motivates me to" line "make better BALLS!" para "I'm going!" done BugCatcherWayneSeenText: text "Don't sneak up on" line "me like that!" para "You frightened a" line "#MON away!" done BugCatcherWayneBeatenText: text "I hadn't seen that" line "#MON before…" done BugCatcherWayneAfterBattleText: text "A #MON I've" line "never seen before" para "fell out of the" line "tree when I used" cont "HEADBUTT." para "I ought to use" line "HEADBUTT in other" cont "places too." done IlexForest_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def 1, 5, 3, ROUTE_34_ILEX_FOREST_GATE warp_def 3, 42, 1, ILEX_FOREST_AZALEA_GATE warp_def 3, 43, 2, ILEX_FOREST_AZALEA_GATE .CoordEvents: db 0 .BGEvents: db 5 bg_event 3, 17, BGEVENT_READ, MapIlexForestSignpost0Script bg_event 11, 7, BGEVENT_ITEM, IlexForestHiddenEther bg_event 22, 14, BGEVENT_ITEM, IlexForestHiddenSuperPotion bg_event 1, 17, BGEVENT_ITEM, IlexForestHiddenFullHeal bg_event 8, 22, BGEVENT_UP, MapIlexForestSignpost4Script .ObjectEvents: db 11 object_event 14, 31, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestFarfetchdScript, EVENT_ILEX_FOREST_FARFETCHD object_event 7, 28, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalApprenticeScript, EVENT_ILEX_FOREST_APPRENTICE object_event 5, 28, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalMasterScript, EVENT_ILEX_FOREST_CHARCOAL_MASTER object_event 15, 14, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestHeadbuttGuyScript, -1 object_event 20, 32, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestRevive, EVENT_ILEX_FOREST_REVIVE object_event 8, 29, SPRITE_KURT, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT object_event 3, 24, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestLassScript, EVENT_ILEX_FOREST_LASS object_event 12, 1, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerBugCatcherWayne, -1 object_event 9, 17, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestXAttack, EVENT_ILEX_FOREST_X_ATTACK object_event 17, 7, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestAntidote, EVENT_ILEX_FOREST_ANTIDOTE object_event 27, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestEther, EVENT_ILEX_FOREST_ETHER