ref: 8d095cd5b8c8aa120ec4ccb215cd0ee6345a197b
dir: /maps/TeamRocketBaseB2F.asm/
const_value set 2 const TEAMROCKETBASEB2F_ROCKET1 const TEAMROCKETBASEB2F_ROCKET_GIRL const TEAMROCKETBASEB2F_LANCE const TEAMROCKETBASEB2F_DRAGON const TEAMROCKETBASEB2F_ELECTRODE1 const TEAMROCKETBASEB2F_ELECTRODE2 const TEAMROCKETBASEB2F_ELECTRODE3 const TEAMROCKETBASEB2F_ELECTRODE4 const TEAMROCKETBASEB2F_ELECTRODE5 const TEAMROCKETBASEB2F_ELECTRODE6 const TEAMROCKETBASEB2F_ROCKET2 const TEAMROCKETBASEB2F_ROCKET3 const TEAMROCKETBASEB2F_ROCKET4 const TEAMROCKETBASEB2F_POKE_BALL TeamRocketBaseB2F_MapScriptHeader: .SceneScripts: db 4 scene_script .DummyScene0 scene_script .DummyScene1 scene_script .DummyScene2 scene_script .DummyScene3 .MapCallbacks: db 1 dbw MAPCALLBACK_TILES, .TransmitterDoorCallback .DummyScene0: end .DummyScene1: end .DummyScene2: end .DummyScene3: end .TransmitterDoorCallback: checkevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER iftrue .Change return .Change: changeblock $e, $c, $7 return UnknownScript_0x6cf95: moveobject TEAMROCKETBASEB2F_LANCE, $9, $d jump UnknownScript_0x6cfac UnknownScript_0x6cf9c: moveobject TEAMROCKETBASEB2F_ROCKET_GIRL, $15, $10 moveobject TEAMROCKETBASEB2F_ROCKET1, $15, $10 moveobject TEAMROCKETBASEB2F_DRAGON, $a, $d moveobject TEAMROCKETBASEB2F_LANCE, $a, $d UnknownScript_0x6cfac: appear TEAMROCKETBASEB2F_ROCKET_GIRL appear TEAMROCKETBASEB2F_ROCKET1 opentext writetext UnknownText_0x6d2ad waitbutton closetext spriteface PLAYER, DOWN showemote EMOTE_SHOCK, PLAYER, 15 applymovement PLAYER, MovementData_0x6d21f playmusic MUSIC_ROCKET_ENCOUNTER applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224 spriteface PLAYER, UP applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f opentext writetext UnknownText_0x6d2c3 waitbutton closetext cry DRAGONITE spriteface TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT spriteface PLAYER, LEFT appear TEAMROCKETBASEB2F_DRAGON applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236 applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24c appear TEAMROCKETBASEB2F_LANCE applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d244 opentext writetext UnknownText_0x6d38c waitbutton closetext spriteface PLAYER, RIGHT applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241 opentext writetext UnknownText_0x6d3bd waitbutton closetext applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24a applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d248 winlosstext UnknownText_0x6d45c, 0 setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL loadtrainer EXECUTIVEF, EXECUTIVEF_2 startbattle disappear TEAMROCKETBASEB2F_DRAGON setevent EVENT_TEAM_ROCKET_BASE_B2F_EXECUTIVE setevent EVENT_TEAM_ROCKET_BASE_B2F_GRUNT_WITH_EXECUTIVE setevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE reloadmapafterbattle setevent EVENT_BEAT_ROCKET_EXECUTIVEF_2 opentext writetext UnknownText_0x6d4c6 waitbutton closetext special Special_FadeBlackQuickly special Special_ReloadSpritesNoPalettes disappear TEAMROCKETBASEB2F_ROCKET1 disappear TEAMROCKETBASEB2F_ROCKET_GIRL disappear TEAMROCKETBASEB2F_ROCKET2 disappear TEAMROCKETBASEB2F_ROCKET3 disappear TEAMROCKETBASEB2F_ROCKET4 pause 15 special Special_FadeInQuickly setscene $2 clearevent EVENT_TEAM_ROCKET_BASE_B2F_LANCE spriteface TEAMROCKETBASEB2F_LANCE, DOWN opentext writetext UnknownText_0x6d5d8 waitbutton closetext applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250 spriteface PLAYER, UP opentext writetext UnknownText_0x6d64e waitbutton closetext follow TEAMROCKETBASEB2F_LANCE, PLAYER applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d254 stopfollow applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d258 opentext writetext UnknownText_0x6d6cf waitbutton closetext applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d267 disappear TEAMROCKETBASEB2F_LANCE UnknownScript_0x6d075: applymovement PLAYER, MovementData_0x6d271 end UnknownScript_0x6d07a: opentext writetext UnknownText_0x6d7ea waitbutton closetext applymovement PLAYER, MovementData_0x6d278 end LanceHealsScript1: spriteface PLAYER, UP jump LanceHealsCommon LanceHealsScript2: spriteface PLAYER, RIGHT spriteface TEAMROCKETBASEB2F_LANCE, LEFT LanceHealsCommon: opentext writetext LanceHealsText1 waitbutton closetext special FadeOutPalettes special TrainerRankings_Healings playsound SFX_FULL_HEAL special HealParty special FadeInPalettes opentext writetext LanceHealsText2 waitbutton closetext setscene $1 setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE checkcode VAR_FACING if_equal RIGHT, UnknownScript_0x6d0be applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d212 disappear TEAMROCKETBASEB2F_LANCE end UnknownScript_0x6d0be: applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d219 disappear TEAMROCKETBASEB2F_LANCE end TrainerGruntM17: trainer EVENT_BEAT_ROCKET_GRUNTM_17, GRUNTM, GRUNTM_17, GruntM17SeenText, GruntM17BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext GruntM17AfterBattleText waitbutton closetext end TrainerGruntM18: trainer EVENT_BEAT_ROCKET_GRUNTM_18, GRUNTM, GRUNTM_18, GruntM18SeenText, GruntM18BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext GruntM18AfterBattleText waitbutton closetext end TrainerGruntM19: trainer EVENT_BEAT_ROCKET_GRUNTM_19, GRUNTM, GRUNTM_19, GruntM19SeenText, GruntM19BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext GruntM19AfterBattleText waitbutton closetext end RocketElectrode1: cry ELECTRODE loadwildmon ELECTRODE, 23 startbattle iftrue UnknownScript_0x6d182 disappear TEAMROCKETBASEB2F_ELECTRODE1 disappear TEAMROCKETBASEB2F_ELECTRODE4 checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1 iffalse UnknownScript_0x6d182 checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2 iffalse UnknownScript_0x6d182 checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3 iffalse UnknownScript_0x6d182 reloadmapafterbattle special PlayMapMusic applymovement PLAYER, MovementData_0x6d28c jump UnknownScript_0x6d184 RocketElectrode2: cry ELECTRODE loadwildmon ELECTRODE, 23 startbattle iftrue UnknownScript_0x6d182 disappear TEAMROCKETBASEB2F_ELECTRODE2 disappear TEAMROCKETBASEB2F_ELECTRODE5 checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1 iffalse UnknownScript_0x6d182 checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2 iffalse UnknownScript_0x6d182 checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3 iffalse UnknownScript_0x6d182 reloadmapafterbattle special PlayMapMusic applymovement PLAYER, MovementData_0x6d299 jump UnknownScript_0x6d184 RocketElectrode3: cry ELECTRODE loadwildmon ELECTRODE, 23 startbattle iftrue UnknownScript_0x6d182 disappear TEAMROCKETBASEB2F_ELECTRODE3 disappear TEAMROCKETBASEB2F_ELECTRODE6 checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1 iffalse UnknownScript_0x6d182 checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2 iffalse UnknownScript_0x6d182 checkevent EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3 iffalse UnknownScript_0x6d182 reloadmapafterbattle special PlayMapMusic applymovement PLAYER, MovementData_0x6d2a4 jump UnknownScript_0x6d184 UnknownScript_0x6d182: reloadmapafterbattle end UnknownScript_0x6d184: moveobject TEAMROCKETBASEB2F_LANCE, $12, $6 appear TEAMROCKETBASEB2F_LANCE applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a spriteface PLAYER, RIGHT opentext writetext UnknownText_0x6d809 buttonsound verbosegiveitem HM_WHIRLPOOL setevent EVENT_GOT_HM06_WHIRLPOOL writetext UnknownText_0x6d8f8 waitbutton closetext spriteface TEAMROCKETBASEB2F_LANCE, DOWN opentext writetext UnknownText_0x6d994 waitbutton closetext spriteface PLAYER, DOWN applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283 disappear TEAMROCKETBASEB2F_LANCE setevent EVENT_CLEARED_ROCKET_HIDEOUT clearflag ENGINE_ROCKET_SIGNAL_ON_CH20 setevent EVENT_ROUTE_43_GATE_ROCKETS setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_GYM setscene $3 clearevent EVENT_LAKE_OF_RAGE_CIVILIANS setevent EVENT_TURNED_OFF_SECURITY_CAMERAS setevent EVENT_SECURITY_CAMERA_1 setevent EVENT_SECURITY_CAMERA_2 setevent EVENT_SECURITY_CAMERA_3 setevent EVENT_SECURITY_CAMERA_4 setevent EVENT_SECURITY_CAMERA_5 end TeamRocketBaseB2FLockedDoor: dw EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER, .Script .Script: opentext checkevent EVENT_LEARNED_HAIL_GIOVANNI iftrue UnknownScript_0x6d1e8 writetext UnknownText_0x6dd39 waitbutton closetext end UnknownScript_0x6d1e8: writetext UnknownText_0x6dd6b waitbutton playsound SFX_ENTER_DOOR changeblock $e, $c, $7 reloadmappart closetext setevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER waitsfx end TeamRocketBaseB2FTransmitterScript: opentext checkevent EVENT_CLEARED_ROCKET_HIDEOUT iftrue .Deactivated writetext UnknownText_0x6dda7 waitbutton closetext end .Deactivated: writetext UnknownText_0x6de03 waitbutton closetext end TeamRocketBaseB2FTMThief: itemball TM_THIEF TeamRocketBaseB2FHiddenFullHeal: dwb EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL, FULL_HEAL MovementData_0x6d212: step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step_end MovementData_0x6d219: step RIGHT step RIGHT step RIGHT step RIGHT step RIGHT step_end MovementData_0x6d21f: step DOWN step DOWN step DOWN turn_head RIGHT step_end MovementData_0x6d224: big_step LEFT big_step LEFT big_step UP big_step UP big_step UP big_step LEFT big_step LEFT big_step LEFT big_step LEFT turn_head DOWN step_end MovementData_0x6d22f: big_step LEFT big_step LEFT big_step UP big_step UP big_step LEFT big_step LEFT step_end MovementData_0x6d236: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end MovementData_0x6d23b: fix_facing db $39 ; movement jump_step RIGHT db $38 ; movement remove_fixed_facing step_end MovementData_0x6d241: slow_step DOWN turn_head LEFT step_end MovementData_0x6d244: step RIGHT step RIGHT step RIGHT step_end MovementData_0x6d248: big_step LEFT step_end MovementData_0x6d24a: big_step LEFT step_end MovementData_0x6d24c: big_step LEFT big_step UP turn_head LEFT step_end MovementData_0x6d250: step RIGHT step RIGHT turn_head DOWN step_end MovementData_0x6d254: step UP step UP step UP step_end MovementData_0x6d258: step_sleep 8 step LEFT step LEFT turn_head UP step_sleep 8 step RIGHT step RIGHT step RIGHT step RIGHT turn_head UP step_sleep 8 step LEFT step LEFT turn_head DOWN step_end MovementData_0x6d267: step RIGHT step RIGHT step RIGHT step RIGHT step UP step UP step UP step UP step UP step_end MovementData_0x6d271: step UP step LEFT step LEFT step LEFT step LEFT turn_head UP step_end MovementData_0x6d278: step LEFT step_end MovementData_0x6d27a: step DOWN step DOWN step DOWN step DOWN step DOWN step LEFT step LEFT step LEFT step_end MovementData_0x6d283: step DOWN step DOWN step LEFT step LEFT step LEFT step LEFT step LEFT step LEFT step_end MovementData_0x6d28c: step RIGHT step RIGHT step DOWN step DOWN step DOWN step DOWN step DOWN step DOWN step RIGHT step RIGHT step RIGHT step RIGHT step_end MovementData_0x6d299: step RIGHT step RIGHT step DOWN step DOWN step DOWN step DOWN step RIGHT step RIGHT step RIGHT step RIGHT step_end MovementData_0x6d2a4: step RIGHT step RIGHT step DOWN step DOWN step RIGHT step RIGHT step RIGHT step RIGHT step_end UnknownText_0x6d2ad: text "Hold it right" line "there!" done UnknownText_0x6d2c3: text "We can't have a" line "brat like you on" cont "the loose." para "It's harmful to" line "TEAM ROCKET's" cont "pride, you see." para "However strong you" line "may be, you can't" para "take both of us at" line "the same time." para "Sorry, baby. Now" line "get ready to be" cont "thrashed." done UnknownText_0x6d38c: text "Hey! Don't be so" line "selfish. Spread" cont "the fun around." done UnknownText_0x6d3bd: text "What? You had an" line "accomplice?" para "Where is your" line "sense of honor?" para "As the interim" line "boss in place of" para "GIOVANNI, I'll" line "show you how wrong" para "it is to meddle" line "with TEAM ROCKET!" done UnknownText_0x6d45c: text "Tch, you really" line "are strong." para "It's too bad." para "If you were to" line "join TEAM ROCKET," para "you could become" line "an EXECUTIVE." done UnknownText_0x6d4c6: text "…This hideout is" line "done for…" para "But that's fine." line "The broadcast ex-" cont "periment was a" cont "total success." para "It doesn't matter" line "what happens to" cont "this hideout now." para "We have much big-" line "ger plans." para "You'll come to" line "appreciate TEAM" para "ROCKET's true" line "power soon enough." para "Enjoy yourself" line "while you can…" para "Fufufufu…" done UnknownText_0x6d5d8: text "LANCE: That did" line "it. We defeated" para "all the ROCKETS" line "here." para "But I'm concerned" line "about the young" para "guy I battled in" line "the process…" done UnknownText_0x6d64e: text "Sorry, <PLAY_G>." line "I saw how well you" para "were doing, so I" line "just hung back." para "Now all there is" line "left to do is to" para "turn off that odd" line "radio signal." done UnknownText_0x6d6cf: text "It's this machine" line "that's causing all" cont "the problems." para "I don't see a" line "switch on it…" para "We have no choice." line "We have to make" para "all the ELECTRODE" line "faint." para "That should stop" line "this machine from" para "transmitting that" line "strange signal." para "It's no fault of" line "the #MON, so it" para "makes me feel" line "guilty." para "<PLAY_G>, let's" line "split the job." done UnknownText_0x6d7ea: text "LANCE: Leave this" line "side to me." done UnknownText_0x6d809: text "LANCE: That odd" line "signal has finally" cont "stopped." para "The LAKE should be" line "back to normal." para "You're the hero!" line "Let me thank you" para "on behalf of all" line "the #MON." para "Oh, yes. You" line "should take this." para "I found it here," line "but I don't have" cont "any need for it." done UnknownText_0x6d8e6: text "<PLAYER> received" line "HM06." done UnknownText_0x6d8f8: text "That's WHIRLPOOL." line "Teach it to a" para "#MON to get" line "across wild water." para "But keep this in" line "mind." para "You can use that" line "out of battle only" para "with the BADGE" line "from MAHOGANY GYM." done UnknownText_0x6d994: text "<PLAY_G>…" para "The journey to be-" line "coming the #MON" para "MASTER is long and" line "difficult." para "Knowing that, will" line "you keep going?" para "…" para "I see. No, you're" line "right." para "If you would give" line "up that easily," para "you would have" line "never chased that" para "dream in the first" line "place." para "I look forward to" line "seeing you again!" done LanceHealsText1: text "LANCE: Are you all" line "right?" para "Your #MON are" line "hurt and tired." para "Here, give them" line "some of my medi-" cont "cine." done LanceHealsText2: text "LANCE: <PLAY_G>," line "let's give it our" cont "best for #MON." done GruntM17SeenText: text "The door won't" line "open?" para "Well, duh." line "It has to have a" para "password that only" line "TEAM ROCKET knows." done GruntM17BeatenText: text "What? I lost?" done GruntM17AfterBattleText: text "Heh, I'm just a" line "GRUNT." para "I don't know the" line "password. Too bad" cont "for you." done GruntM18SeenText: text "Oh, a kid? I don't" line "really like this," para "but eliminate you" line "I must." done GruntM18BeatenText: text "I knew I'd lose…" done GruntM18AfterBattleText: text "I got wiped out on" line "the last mission" cont "by a kid too." para "When we were ab-" line "ducting #MON," para "this kid with long" line "red hair and mean-" para "looking eyes just" line "creamed me…" done GruntM19SeenText: text "You rotten little" line "pest!" done GruntM19BeatenText: text "Grrrr…" done GruntM19AfterBattleText: text "Heh, only the boss" line "knows the password" cont "for that door." para "Where's the boss?" line "Who knows? Go look" cont "for yourself." done UnknownText_0x6dd39: text "The door's closed…" para "It needs a pass-" line "word to open." done UnknownText_0x6dd6b: text "The door's closed…" para "<PLAYER> entered" line "the password." para "The door opened!" done UnknownText_0x6dda7: text "It's the radio" line "transmitter that's" para "sending the" line "sinister signal." para "It's working at" line "full capacity." done UnknownText_0x6de03: text "The radio trans-" line "mitter has finally" para "stopped its evil" line "broadcast." done TeamRocketBaseB2F_MapEventHeader: ; filler db 0, 0 .Warps: db 5 warp_def 3, 14, 2, TEAM_ROCKET_BASE_B1F warp_def 3, 2, 1, TEAM_ROCKET_BASE_B3F warp_def 27, 2, 2, TEAM_ROCKET_BASE_B3F warp_def 3, 6, 3, TEAM_ROCKET_BASE_B3F warp_def 27, 14, 4, TEAM_ROCKET_BASE_B3F .CoordEvents: db 9 coord_event 5, 14, 0, LanceHealsScript1 coord_event 4, 13, 0, LanceHealsScript2 coord_event 14, 11, 1, UnknownScript_0x6cf95 coord_event 15, 11, 1, UnknownScript_0x6cf9c coord_event 14, 12, 2, UnknownScript_0x6d075 coord_event 15, 12, 2, UnknownScript_0x6d075 coord_event 12, 3, 2, UnknownScript_0x6d07a coord_event 12, 10, 2, UnknownScript_0x6d07a coord_event 12, 11, 2, UnknownScript_0x6d07a .BGEvents: db 23 bg_event 14, 12, BGEVENT_IFNOTSET, TeamRocketBaseB2FLockedDoor bg_event 15, 12, BGEVENT_IFNOTSET, TeamRocketBaseB2FLockedDoor bg_event 17, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 16, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 15, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 14, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 13, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 12, 9, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 12, 8, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 12, 7, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 12, 6, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 12, 5, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 12, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 13, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 14, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 15, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 16, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 17, 4, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 17, 5, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 17, 6, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 17, 7, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 17, 8, BGEVENT_READ, TeamRocketBaseB2FTransmitterScript bg_event 26, 7, BGEVENT_ITEM, TeamRocketBaseB2FHiddenFullHeal .ObjectEvents: db 14 object_event 20, 16, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_GRUNT_WITH_EXECUTIVE object_event 20, 16, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_EXECUTIVE object_event 5, 13, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_LANCE object_event 9, 13, SPRITE_DRAGON, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_DRAGONITE object_event 7, 5, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RocketElectrode1, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1 object_event 7, 7, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RocketElectrode2, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2 object_event 7, 9, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RocketElectrode3, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3 object_event 22, 5, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_1 object_event 22, 7, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_2 object_event 22, 9, SPRITE_VOLTORB, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B2F_ELECTRODE_3 object_event 25, 13, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM17, EVENT_TEAM_ROCKET_BASE_POPULATION object_event 4, 1, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerGruntM18, EVENT_TEAM_ROCKET_BASE_POPULATION object_event 21, 14, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerGruntM19, EVENT_TEAM_ROCKET_BASE_POPULATION object_event 3, 10, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB2FTMThief, EVENT_TEAM_ROCKET_BASE_B2F_TM_THIEF