ref: 8f2d68a9e6484eb9ca3b5ea7e3da8419002ce155
dir: /maps/KogasRoom.asm/
const_value set 2 const KOGASROOM_KOGA KogasRoom_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x180728, 0 dw UnknownScript_0x18072c, 0 .MapCallbacks: db 1 ; callbacks dbw MAPCALLBACK_TILES, UnknownScript_0x18072d UnknownScript_0x180728: priorityjump UnknownScript_0x180742 end UnknownScript_0x18072c: end UnknownScript_0x18072d: checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED iffalse UnknownScript_0x180737 changeblock $4, $e, $2a UnknownScript_0x180737: checkevent EVENT_KOGAS_ROOM_EXIT_OPEN iffalse UnknownScript_0x180741 changeblock $4, $2, $16 UnknownScript_0x180741: return UnknownScript_0x180742: applymovement PLAYER, MovementData_0x18078e refreshscreen $86 playsound SFX_STRENGTH earthquake 80 changeblock $4, $e, $2a reloadmappart closetext dotrigger $1 setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED waitsfx end KogaScript_0x18075a: faceplayer opentext checkevent EVENT_BEAT_ELITE_4_KOGA iftrue UnknownScript_0x180788 writetext UnknownText_0x180793 waitbutton closetext winlosstext UnknownText_0x1808a9, 0 loadtrainer KOGA, 1 startbattle reloadmapafterbattle setevent EVENT_BEAT_ELITE_4_KOGA opentext writetext UnknownText_0x1808ca waitbutton closetext playsound SFX_ENTER_DOOR changeblock $4, $2, $16 reloadmappart closetext setevent EVENT_KOGAS_ROOM_EXIT_OPEN waitsfx end UnknownScript_0x180788: writetext UnknownText_0x1808ca waitbutton closetext end MovementData_0x18078e: step UP step UP step UP step UP step_end UnknownText_0x180793: text "Fwahahahaha!" para "I am KOGA of the" line "ELITE FOUR." para "I live in shadows," line "a ninja!" para "My intricate style" line "will confound and" cont "destroy you!" para "Confusion, sleep," line "poison…" para "Prepare to be the" line "victim of my sin-" cont "ister technique!" para "Fwahahahaha!" para "#MON is not" line "merely about brute" para "force--you shall" line "see soon enough!" done UnknownText_0x1808a9: text "Ah!" line "You have proven" cont "your worth!" done UnknownText_0x1808ca: text "I subjected you to" line "everything I could" cont "muster." para "But my efforts" line "failed. I must" cont "hone my skills." para "Go on to the next" line "room, and put your" cont "abilities to test!" done KogasRoom_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $11, $4, 2, WILLS_ROOM warp_def $11, $5, 3, WILLS_ROOM warp_def $2, $4, 1, BRUNOS_ROOM warp_def $2, $5, 2, BRUNOS_ROOM .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 1 person_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, KogaScript_0x18075a, -1