shithub: pokecrystal

ref: 93a129eb6dc261faccaf2b2d58daf3db204ab3ba
dir: /event/basement_key.asm/

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_BasementKey: ; 507b4
; Are we even in the right map to use this?
	ld a, [MapGroup]
	cp GROUP_WAREHOUSE_ENTRANCE
	jr nz, .nope

	ld a, [MapNumber]
	cp MAP_WAREHOUSE_ENTRANCE
	jr nz, .nope
; Are we on the tile in front of the door?
	call GetFacingTileCoord
	ld a, d
	cp 22
	jr nz, .nope
	ld a, e
	cp 10
	jr nz, .nope
; Let's use the Basement Key
	ld hl, .BasementKeyScript
	call QueueScript
	ld a, 1
	ld [wd0ec], a
	ret

.nope
	ld a, $0
	ld [wd0ec], a
	ret
; 507e1

.BasementKeyScript: ; 0x507e1
	loadmovesprites
	farjump BasementDoorScript
; 0x507e6