ref: 9ac2cea1f7b76e81def9d98761315cdf7790275a
dir: /maps/KurtsHouse.asm/
const_value set 2 const KURTSHOUSE_KURT1 const KURTSHOUSE_TWIN1 const KURTSHOUSE_SLOWPOKE const KURTSHOUSE_KURT2 const KURTSHOUSE_TWIN2 KurtsHouse_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_OBJECTS, .KurtCallback .KurtCallback: checkevent EVENT_CLEARED_SLOWPOKE_WELL iffalse .Done checkevent EVENT_FOREST_IS_RESTLESS iftrue .Done checkflag ENGINE_KURT_MAKING_BALLS iftrue .MakingBalls disappear KURTSHOUSE_KURT2 appear KURTSHOUSE_KURT1 disappear KURTSHOUSE_TWIN2 appear KURTSHOUSE_TWIN1 return .MakingBalls: disappear KURTSHOUSE_KURT1 appear KURTSHOUSE_KURT2 disappear KURTSHOUSE_TWIN1 appear KURTSHOUSE_TWIN2 .Done: return KurtScript_0x18e178: faceplayer opentext checkevent EVENT_KURT_GAVE_YOU_LURE_BALL iftrue .GotLureBall checkevent EVENT_CLEARED_SLOWPOKE_WELL iftrue .ClearedSlowpokeWell writetext UnknownText_0x18e473 waitbutton closetext special FadeOutMusic setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET checkcode VAR_FACING if_equal UP, .RunAround spriteface PLAYER, DOWN playsound SFX_FLY applymovement KURTSHOUSE_KURT1, MovementData_0x18e466 playsound SFX_EXIT_BUILDING disappear KURTSHOUSE_KURT1 waitsfx special RestartMapMusic end .RunAround: spriteface PLAYER, DOWN playsound SFX_FLY applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c playsound SFX_EXIT_BUILDING disappear KURTSHOUSE_KURT1 waitsfx special RestartMapMusic end .ClearedSlowpokeWell: writetext UnknownText_0x18e615 buttonsound verbosegiveitem LURE_BALL iffalse .NoRoomForBall setevent EVENT_KURT_GAVE_YOU_LURE_BALL .GotLureBall: checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue .WaitForApricorns checkevent EVENT_GAVE_KURT_RED_APRICORN iftrue .GiveLevelBall checkevent EVENT_GAVE_KURT_BLU_APRICORN iftrue .GiveLureBall checkevent EVENT_GAVE_KURT_YLW_APRICORN iftrue .GiveMoonBall checkevent EVENT_GAVE_KURT_GRN_APRICORN iftrue .GiveFriendBall checkevent EVENT_GAVE_KURT_WHT_APRICORN iftrue .GiveFastBall checkevent EVENT_GAVE_KURT_BLK_APRICORN iftrue .GiveHeavyBall checkevent EVENT_GAVE_KURT_PNK_APRICORN iftrue .GiveLoveBall checkevent EVENT_CAN_GIVE_GS_BALL_TO_KURT iftrue .CanGiveGSBallToKurt .NoGSBall: checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iftrue .CheckApricorns checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3 iftrue .CheckApricorns writetext UnknownText_0x18e6c9 waitbutton .CheckApricorns: checkitem RED_APRICORN iftrue .AskApricorn checkitem BLU_APRICORN iftrue .AskApricorn checkitem YLW_APRICORN iftrue .AskApricorn checkitem GRN_APRICORN iftrue .AskApricorn checkitem WHT_APRICORN iftrue .AskApricorn checkitem BLK_APRICORN iftrue .AskApricorn checkitem PNK_APRICORN iftrue .AskApricorn checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iftrue .ThatTurnedOutGreat checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3 iftrue .IMakeBallsFromApricorns closetext end .IMakeBallsFromApricorns: writetext UnknownText_0x18e6c9 waitbutton closetext end .AskApricorn: writetext UnknownText_0x18e736 buttonsound setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3 special SelectApricornForKurt if_equal FALSE, .Cancel if_equal BLU_APRICORN, .Blu if_equal YLW_APRICORN, .Ylw if_equal GRN_APRICORN, .Grn if_equal WHT_APRICORN, .Wht if_equal BLK_APRICORN, .Blk if_equal PNK_APRICORN, .Pnk ; .Red setevent EVENT_GAVE_KURT_RED_APRICORN jump .GaveKurtApricorns .Blu: setevent EVENT_GAVE_KURT_BLU_APRICORN jump .GaveKurtApricorns .Ylw: setevent EVENT_GAVE_KURT_YLW_APRICORN jump .GaveKurtApricorns .Grn: setevent EVENT_GAVE_KURT_GRN_APRICORN jump .GaveKurtApricorns .Wht: setevent EVENT_GAVE_KURT_WHT_APRICORN jump .GaveKurtApricorns .Blk: setevent EVENT_GAVE_KURT_BLK_APRICORN jump .GaveKurtApricorns .Pnk: setevent EVENT_GAVE_KURT_PNK_APRICORN jump .GaveKurtApricorns .GaveKurtApricorns: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 setflag ENGINE_KURT_MAKING_BALLS .WaitForApricorns: writetext UnknownText_0x18e779 waitbutton closetext end .Cancel: writetext UnknownText_0x18e7bc waitbutton closetext end ._ThatTurnedOutGreat: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 .ThatTurnedOutGreat: writetext UnknownText_0x18e82a waitbutton .NoRoomForBall: closetext end .GiveLevelBall: checkflag ENGINE_KURT_MAKING_BALLS iftrue KurtMakingBallsScript writetext UnknownText_0x18e7fb buttonsound verbosegiveitem2 LEVEL_BALL, VAR_KURT_APRICORNS iffalse .NoRoomForBall clearevent EVENT_GAVE_KURT_RED_APRICORN jump ._ThatTurnedOutGreat .GiveLureBall: checkflag ENGINE_KURT_MAKING_BALLS iftrue KurtMakingBallsScript writetext UnknownText_0x18e7fb buttonsound verbosegiveitem2 LURE_BALL, VAR_KURT_APRICORNS iffalse .NoRoomForBall clearevent EVENT_GAVE_KURT_BLU_APRICORN jump ._ThatTurnedOutGreat .GiveMoonBall: checkflag ENGINE_KURT_MAKING_BALLS iftrue KurtMakingBallsScript writetext UnknownText_0x18e7fb buttonsound verbosegiveitem2 MOON_BALL, VAR_KURT_APRICORNS iffalse .NoRoomForBall clearevent EVENT_GAVE_KURT_YLW_APRICORN jump ._ThatTurnedOutGreat .GiveFriendBall: checkflag ENGINE_KURT_MAKING_BALLS iftrue KurtMakingBallsScript writetext UnknownText_0x18e7fb buttonsound verbosegiveitem2 FRIEND_BALL, VAR_KURT_APRICORNS iffalse .NoRoomForBall clearevent EVENT_GAVE_KURT_GRN_APRICORN jump ._ThatTurnedOutGreat .GiveFastBall: checkflag ENGINE_KURT_MAKING_BALLS iftrue KurtMakingBallsScript writetext UnknownText_0x18e7fb buttonsound verbosegiveitem2 FAST_BALL, VAR_KURT_APRICORNS iffalse .NoRoomForBall clearevent EVENT_GAVE_KURT_WHT_APRICORN jump ._ThatTurnedOutGreat .GiveHeavyBall: checkflag ENGINE_KURT_MAKING_BALLS iftrue KurtMakingBallsScript writetext UnknownText_0x18e7fb buttonsound verbosegiveitem2 HEAVY_BALL, VAR_KURT_APRICORNS iffalse .NoRoomForBall clearevent EVENT_GAVE_KURT_BLK_APRICORN jump ._ThatTurnedOutGreat .GiveLoveBall: checkflag ENGINE_KURT_MAKING_BALLS iftrue KurtMakingBallsScript writetext UnknownText_0x18e7fb buttonsound verbosegiveitem2 LOVE_BALL, VAR_KURT_APRICORNS iffalse .NoRoomForBall clearevent EVENT_GAVE_KURT_PNK_APRICORN jump ._ThatTurnedOutGreat .CanGiveGSBallToKurt: checkevent EVENT_GAVE_GS_BALL_TO_KURT iftrue .GaveGSBallToKurt checkitem GS_BALL iffalse .NoGSBall writetext UnknownText_0x18e8ab waitbutton closetext setevent EVENT_GAVE_GS_BALL_TO_KURT takeitem GS_BALL setflag ENGINE_KURT_MAKING_BALLS end .GaveGSBallToKurt: checkflag ENGINE_KURT_MAKING_BALLS iffalse .NotMakingBalls writetext UnknownText_0x18e934 waitbutton writetext UnknownText_0x18e949 waitbutton closetext end .NotMakingBalls: writetext UnknownText_0x18e95c waitbutton closetext setevent EVENT_FOREST_IS_RESTLESS clearevent EVENT_CAN_GIVE_GS_BALL_TO_KURT clearevent EVENT_GAVE_GS_BALL_TO_KURT special FadeOutMusic pause 20 showemote EMOTE_SHOCK, KURTSHOUSE_KURT1, 30 checkcode VAR_FACING if_equal UP, .GSBallRunAround spriteface PLAYER, DOWN playsound SFX_FLY applymovement KURTSHOUSE_KURT1, MovementData_0x18e466 jump .KurtHasLeftTheBuilding .GSBallRunAround: spriteface PLAYER, DOWN playsound SFX_FLY applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c .KurtHasLeftTheBuilding: playsound SFX_EXIT_BUILDING disappear KURTSHOUSE_KURT1 clearevent EVENT_AZALEA_TOWN_KURT waitsfx special RestartMapMusic setmapscene AZALEA_TOWN, 2 end KurtScript_0x18e3bd: faceplayer opentext checkevent EVENT_GAVE_GS_BALL_TO_KURT iftrue KurtScript_ImCheckingItNow KurtMakingBallsScript: checkevent EVENT_BUGGING_KURT_TOO_MUCH iffalse Script_FirstTimeBuggingKurt writetext UnknownText_0x18e7d8 waitbutton closetext spriteface KURTSHOUSE_KURT2, UP end Script_FirstTimeBuggingKurt: writetext UnknownText_0x18e863 waitbutton closetext spriteface KURTSHOUSE_KURT2, UP setevent EVENT_BUGGING_KURT_TOO_MUCH end KurtScript_ImCheckingItNow: writetext UnknownText_0x18e934 waitbutton spriteface KURTSHOUSE_KURT2, UP writetext UnknownText_0x18e949 waitbutton closetext end KurtsGranddaughter1: faceplayer checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue KurtsGranddaughter2Subscript checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iftrue KurtsGranddaughterFunScript checkevent EVENT_FOREST_IS_RESTLESS iftrue .Lonely checkevent EVENT_FAST_SHIP_FIRST_TIME iftrue .Dad checkevent EVENT_CLEARED_SLOWPOKE_WELL iftrue .SlowpokeBack checkevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET iftrue .Lonely opentext writetext KurtsGranddaughterSlowpokeGoneText waitbutton closetext end .SlowpokeBack: opentext writetext KurtsGranddaughterSlowpokeBackText waitbutton closetext end .Lonely: opentext writetext KurtsGranddaughterLonelyText waitbutton closetext end .Dad: opentext writetext KurtsGranddaughterDadText waitbutton closetext end KurtsGranddaughter2: faceplayer KurtsGranddaughter2Subscript: opentext checkevent EVENT_GAVE_GS_BALL_TO_KURT iftrue .GSBall writetext KurtsGranddaughterHelpText waitbutton closetext spriteface KURTSHOUSE_TWIN2, RIGHT end .GSBall: writetext KurtsGranddaughterGSBallText waitbutton closetext spriteface KURTSHOUSE_TWIN2, RIGHT end KurtsGranddaughterFunScript: opentext writetext KurtsGranddaughterFunText waitbutton closetext end KurtsHouseSlowpoke: faceplayer opentext writetext KurtsHouseSlowpokeText cry SLOWPOKE waitbutton closetext end KurtsHouseOakPhoto: jumptext KurtsHouseOakPhotoText KurtsHouseCelebiStatue: jumptext KurtsHouseCelebiStatueText KurtsHouseBookshelf: jumpstd difficultbookshelf KurtsHouseRadio: jumpstd radio2 MovementData_0x18e466: big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end MovementData_0x18e46c: big_step RIGHT big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end UnknownText_0x18e473: text "Hm? Who are you?" para "<PLAYER>, eh? You" line "want me to make" cont "some BALLS?" para "Sorry, but that'll" line "have to wait." para "Do you know TEAM" line "ROCKET? Ah, don't" para "worry. I'll tell" line "you anyhow." para "TEAM ROCKET's an" line "evil gang that" para "uses #MON for" line "their dirty work." para "They're supposed" line "to have disbanded" cont "three years ago." para "Anyway, they're at" line "the WELL, cutting" para "off SLOWPOKETAILS" line "for sale!" para "So I'm going to" line "go give them a" cont "lesson in pain!" para "Hang on, SLOWPOKE!" line "Old KURT is on his" cont "way!" done UnknownText_0x18e615: text "KURT: Hi, <PLAYER>!" para "You handled your-" line "self like a real" cont "hero at the WELL." para "I like your style!" para "I would be honored" line "to make BALLS for" para "a trainer like" line "you." para "This is all I have" line "now, but take it." done UnknownText_0x18e6c9: text "KURT: I make BALLS" line "from APRICORNS." para "Collect them from" line "trees and bring" cont "'em to me." para "I'll make BALLS" line "out of them." done UnknownText_0x18e736: text "KURT: You have an" line "APRICORN for me?" para "Fine! I'll turn it" line "into a BALL." done UnknownText_0x18e779: text "KURT: It'll take a" line "day to make you a" para "BALL. Come back" line "for it later." done UnknownText_0x18e7bc: text "KURT: Oh…" line "That's a letdown." done UnknownText_0x18e7d8: text "KURT: I'm working!" line "Don't bother me!" done UnknownText_0x18e7fb: text "KURT: Ah, <PLAYER>!" line "I just finished" cont "your BALL. Here!" done UnknownText_0x18e82a: text "KURT: That turned" line "out great." para "Try catching" line "#MON with it." done UnknownText_0x18e863: text "KURT: Now that my" line "granddaughter is" para "helping me, I can" line "work much faster." done UnknownText_0x18e8ab: text "Wh-what is that?" para "I've never seen" line "one before." para "It looks a lot" line "like a # BALL," para "but it appears to" line "be something else." para "Let me check it" line "for you." done UnknownText_0x18e934: text "I'm checking it" line "now." done UnknownText_0x18e949: text "Ah-ha! I see!" line "So…" done UnknownText_0x18e95c: text "<PLAYER>!" para "This BALL started" line "to shake while I" cont "was checking it." para "There must be" line "something to this!" done KurtsGranddaughterSlowpokeGoneText: text "The SLOWPOKE are" line "gone… Were they" para "taken away by bad" line "people?" done KurtsGranddaughterLonelyText: text "Grandpa's gone…" line "I'm so lonely…" done KurtsGranddaughterSlowpokeBackText: text "The SLOWPOKE my" line "dad gave me came" para "back! Its TAIL is" line "growing back too!" done KurtsGranddaughterDadText: text "Dad works at SILPH" line "where he studies" cont "# BALLS." para "I have to stay" line "home with Grandpa" cont "and SLOWPOKE." done KurtsGranddaughterHelpText: text "I get to help" line "Grandpa now!" para "We'll make good" line "BALLS for you, so" cont "please wait!" done KurtsGranddaughterFunText: text "It's fun to make" line "BALLS!" done KurtsGranddaughterGSBallText: text "Grandpa's checking" line "a BALL right now." para "So I'm waiting" line "till he's done." done KurtsHouseSlowpokeText: text "SLOWPOKE: …" line "Yawn?" done KurtsHouseOakPhotoText: text "…A young PROF." line "OAK?" done KurtsHouseCelebiStatueText: text "It's a statue of" line "the forest's pro-" cont "tector." done KurtsHouse_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 3, 7, 4, AZALEA_TOWN warp_event 4, 7, 4, AZALEA_TOWN db 0 ; coord events db 7 ; bg events bg_event 6, 1, BGEVENT_READ, KurtsHouseRadio bg_event 8, 0, BGEVENT_READ, KurtsHouseOakPhoto bg_event 9, 0, BGEVENT_READ, KurtsHouseOakPhoto bg_event 5, 1, BGEVENT_READ, KurtsHouseBookshelf bg_event 2, 1, BGEVENT_READ, KurtsHouseBookshelf bg_event 3, 1, BGEVENT_READ, KurtsHouseBookshelf bg_event 4, 1, BGEVENT_READ, KurtsHouseCelebiStatue db 5 ; object events object_event 3, 2, SPRITE_KURT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtScript_0x18e178, EVENT_KURTS_HOUSE_KURT_1 object_event 5, 3, SPRITE_TWIN, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsGranddaughter1, EVENT_KURTS_HOUSE_GRANDDAUGHTER_1 object_event 6, 3, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsHouseSlowpoke, EVENT_KURTS_HOUSE_SLOWPOKE object_event 14, 3, SPRITE_KURT, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtScript_0x18e3bd, EVENT_KURTS_HOUSE_KURT_2 object_event 11, 4, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsGranddaughter2, EVENT_KURTS_HOUSE_GRANDDAUGHTER_2