ref: a2b6befd7d12b2ad8bb97979a10519500dcdd870
dir: /tools/pokemon_animation.c/
#include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <string.h> #include <stdint.h> #include <stdbool.h> #include <getopt.h> struct Frame { uint8_t* data; int size; int bitmask; }; struct Frames { struct Frame* frames; int num_frames; int frame_size; }; struct Bitmask { uint8_t* data; int bitlength; }; struct Bitmasks { struct Bitmask* bitmasks; int num_bitmasks; }; void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap_filename, char* dimensions_filename); int bitmask_exists(struct Bitmask *bitmask, struct Bitmasks *bitmasks); void print_frames(struct Frames* frames); void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap_filename, char* dimensions_filename) { uint8_t* tilemap; uint8_t* this_frame; FILE* f; size_t size; int width; int height; uint8_t byte; int frame_size; int num_frames; int i, j; f = fopen(tilemap_filename, "rb"); if (f == NULL) { fprintf(stderr, "could not open file %s\n", tilemap_filename); exit(1); } fseek(f, 0, SEEK_END); size = ftell(f); if (!size) { fprintf(stderr, "empty file %s\n", tilemap_filename); exit(1); } rewind(f); tilemap = malloc(size); if (!tilemap) { fprintf(stderr, "malloc failure\n"); exit(1); } if (size != fread(tilemap, 1, size, f)) { fprintf(stderr, "failed to read file %s\n", tilemap_filename); exit(1); } fclose(f); f = fopen(dimensions_filename, "rb"); if (f == NULL) { fprintf(stderr, "could not open file %s\n", dimensions_filename); exit(1); } if (1 != fread(&byte, 1, 1, f)) { fprintf(stderr, "failed to read file %s\n", dimensions_filename); exit(1); } fclose(f); width = byte & 0xf; height = byte >> 4; frame_size = width * height; num_frames = size / frame_size - 1; //fprintf(stderr, "num_frames: %d\n", num_frames); bitmasks->bitmasks = malloc((sizeof (struct Bitmask)) * num_frames); bitmasks->num_bitmasks = 0; frames->frames = malloc((sizeof (struct Frame)) * num_frames); frames->frame_size = frame_size; frames->num_frames = 0; uint8_t *first_frame = tilemap; this_frame = tilemap + frame_size; for (i = 0; i < num_frames; i++) { struct Frame *frame = (struct Frame*)malloc(sizeof(struct Frame)); frame->data = malloc(frame_size); frame->size = 0; struct Bitmask *bitmask = (struct Bitmask*)malloc(sizeof(struct Bitmask)); bitmask->data = calloc((frame_size + 7) / 8, 1); bitmask->bitlength = 0; for (j = 0; j < frame_size; j++) { if (bitmask->bitlength % 8 == 0) { bitmask->data[bitmask->bitlength / 8] = 0; } bitmask->data[bitmask->bitlength / 8] >>= 1; if (this_frame[j] != first_frame[j]) { frame->data[frame->size] = this_frame[j]; frame->size++; bitmask->data[bitmask->bitlength / 8] |= (1 << 7); } bitmask->bitlength++; } // I don't remember exactly why this works. // I think it was that the bits are read backwards, but not indexed backwards. int last = bitmask->bitlength - 1; bitmask->data[last / 8] >>= (7 - (last % 8)); frame->bitmask = bitmask_exists(bitmask, bitmasks); if (frame->bitmask == -1) { frame->bitmask = bitmasks->num_bitmasks; bitmasks->bitmasks[bitmasks->num_bitmasks] = *bitmask; bitmasks->num_bitmasks++; } else { free(bitmask->data); free(bitmask); } frames->frames[i] = *frame; frames->num_frames++; this_frame += frame_size; } //for (i = 0; i < frames->num_frames; i++) { //free(frames->frames[i].data); //free(frames->frames[i]); //} //free(frames->frames); //fprintf(stderr, "num bitmasks: %d\n", bitmasks->num_bitmasks); //for (i = 0; i < bitmasks->num_bitmasks; i++) { // free(bitmasks->bitmasks[i].data); // fprintf(stderr, "freed bitmask %d\n", i); //free(bitmasks->bitmasks[i]); //} //free(bitmasks->bitmasks); //fprintf(stderr, "freed bitmasks\n"); free(tilemap); } int bitmask_exists(struct Bitmask *bitmask, struct Bitmasks *bitmasks) { int i, j; struct Bitmask existing; for (i = 0; i < bitmasks->num_bitmasks; i++) { existing = bitmasks->bitmasks[i]; if (bitmask->bitlength != existing.bitlength) { continue; } bool match = true; for (j = 0; j < (bitmask->bitlength + 7) / 8; j++) { if (bitmask->data[j] != existing.data[j]) { match = false; break; } } if (match) { return i; } } return -1; } void print_frames(struct Frames* frames) { int i; int j; for (i = 0; i < frames->num_frames; i++) { printf("\tdw .frame%d\n", i + 1); } for (i = 0; i < frames->num_frames; i++) { struct Frame *frame = &frames->frames[i]; printf(".frame%d\n", i + 1); printf("\tdb $%02x ; bitmask\n", frame->bitmask); if (frame->size > 0) { for (j = 0; j < frame->size; j++) { if (j % 12 == 0) { if (j) { printf("\n"); } printf("\tdb $%02x", frame->data[j]); } else { printf(", $%02x", frame->data[j]); } } printf("\n"); } } } void print_bitmasks(struct Bitmasks* bitmasks) { int i, j, k; int length; struct Bitmask bitmask; for (i = 0; i < bitmasks->num_bitmasks; i++) { printf("; %d\n", i); bitmask = bitmasks->bitmasks[i]; length = (bitmask.bitlength + 7) / 8; for (j = 0; j < length; j++) { printf("\tdb %%"); for (k = 0; k < 8; k++) { if ((bitmask.data[j] >> (7 - k)) & 1) { printf("1"); } else { printf("0"); }; } printf("\n"); } } } // HOW ARE YOU GENTLEMEN. char* cats (char* head, char* tail) { char* string; string = malloc(strlen(head) + strlen(tail) + 1); strcpy(string, head); strcat(string, tail); return string; } static void usage(void) { printf("Usage: pokemon_animation [-b] [-f] tilemap_file dimensions_file\n"); exit(1); } int main(int argc, char* argv[]) { struct Frames frames = {0}; struct Bitmasks bitmasks = {0}; int ch; bool use_bitmasks = false, use_frames = false; char* tilemap_filename; char* dimensions_filename; while ((ch = getopt(argc, argv, "bf")) != -1) { switch (ch) { case 'b': use_bitmasks = true; break; case 'f': use_frames = true; break; default: usage(); } } argc -= optind; argv += optind; if (argc < 2) { usage(); } tilemap_filename = argv[0]; dimensions_filename = argv[1]; //ext = strrchr(argv[3], '.'); //if (!ext || ext == argv[3]) { // fprintf(stderr, "need a file extension to determine what to write to %s\n", argv[3]); //} make_frames(&frames, &bitmasks, tilemap_filename, dimensions_filename); if (use_frames) { print_frames(&frames); } if (use_bitmasks) { print_bitmasks(&bitmasks); } return 0; }