shithub: pokecrystal

ref: a3e31d6463e6313aed12ebc733b3f772f2fc78d7
dir: /vc/pokecrystal11.patch.template/

View raw version
;Format Sample
;[xxxx]			;User-defined Name (Max:31 chars)
;Mode = 1		;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
;Type = 0		;0:Begin 1:End
;Index = 0		;Index
;Address = x1F8000	;ROM Address
;MemAddress = x2000	;RAM Address
;Fixcode = 0		;Mode1: Fixed Rom Code; Mode2: Fixed Value
;DelayFrame = 0		;Delay Frame
;FadeFrame = 0		;Fade Frame 0:Off
;DarkEnable0 = 0	;0:Off, 1:On (for Normal Mode)
;ReduceEnable0 = 0	;0:Off, 1:On (for Normal Mode)
;MotionBEnable0 = 0	;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
;Dark0 = 10		;0~10 (for Normal Mode)
;ReduceColorR0 = 0	;0~31 (for Normal Mode)
;ReduceColorG0 = 0	;0~31 (for Normal Mode)
;ReduceColorB0 = 0	;0~31 (for Normal Mode)
;MotionBlur0 = 31	;0~31 (for Normal Mode)
;DarkEnable1 = 0	;0:Off, 1:On (for Green Mode)
;ReduceEnable1 = 0	;0:Off, 1:On (for Green Mode)
;MotionBEnable1 = 0	;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
;Dark1 = 10		;0~10 (for Green Mode)
;ReduceColorR1 = 0	;0~31 (for Green Mode)
;ReduceColorG1 = 0	;0~31 (for Green Mode)
;ReduceColorB1 = 0	;0~31 (for Green Mode)
;MotionBlur1 = 31	;0~31 (for Green Mode)
;PaletteX = c31,31,31	;X:0~15, cR,G,B (0~31)

[Network10]
Mode = 1
Address = {HEX @+1 4}
Fixcode = {PATCH +1}

[Network11]
Mode = 1
Address = {HEX @+1 4}
Fixcode = {PATCH +1}

[send_send_buf2]
Mode = 2
Address = {HEX @ 4}
Type = 29

[send_send_buf2_ret]
Mode = 2
Address = {HEX @ 4}
Type = 30

[Network358]
Mode = 2
Address = {HEX @}
Type = 4

[Network359]
Mode = 2
Address = {HEX @}
Type = 4

[Network364]
Mode = 2
Address = {HEX @}
;fix pokemon ?? in name
Type = 26

[Network360]
Mode = 2
Address = {HEX @}
Type = 4

[Network361]
Mode = 2
Address = {HEX @}
Type = 4

[Network362]
Mode = 2
Address = {HEX @}
Type = 4

[Network363]
Mode = 2
Address = {HEX @}
Type = 4

[Network_RECHECK]
Mode = 2
Address = {HEX @}
Type = 7

[send_byt2]
Mode = 2
Address = {HEX @+5}
Type = 31

[send_byt2_ret]
Mode = 2
Address = {HEX @}
Type = 32

[send_byt2_wait]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[send_dummy]
Mode = 2
Address = {HEX @}
Type = 33

[send_dummy_wait]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1} 

[send_dummy_end]
Mode = 2
Address = {HEX @}
Type = 34

[NetworkDelay1]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[NetworkDelay2]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[NetworkDelay3]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[NetworkDelay4]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[NetworkDelay6]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

;no use[Network_STOP]
;Mode = 2
;Address = 0xF4D34
;Type = 8

;no use[Network_END]
;Mode = 2
;Address = 0xF4D3C
;Type = 9

[Network_RESET]
Mode = 2
Address = {HEX @ 5}
Type = 10

[E_YESNO]
Mode = 2
Address = {HEX @}
Type = 15

[linkCable fake begin]
Mode = 2
Address = {HEX @}
Type = 16

[linkCable fake end]
Mode = 2
Address = {HEX @}
Type = 17  

;MURIYARI
[linkCable block input]
Mode = 2
Address = {HEX @}
Type = 18
[linkCable block input2]
Mode = 2
Address = {HEX @}
Type = 24
[save game end]
Mode = 2
Address = {HEX @}
Type = 20
[term_exit]
Mode = 2
Address = {HEX @}
Type = 25
[room_check]
Mode = 2
Address = {HEX @}
Type = 27
[to_play2_mons1]
Mode = 2
Address = {HEX @}
Type = 11
[to_play2_trade]
Mode = 2
Address = {HEX @}
Type = 12
[to_play2_battle]
Mode = 2
Address = {HEX @}
Type = 13
[ret_heya]
Mode = 2
Address = {HEX @}
Type = 14





;ROM:3FBCD                 ld      b, $3E ; '>'
;ROM:3FBCF                 inc     de
;ROM:3FBD0                 call    unk_2D55
;ROM:3FBD3                 xor     a
;ROM:3FBD4                 ld      [byte_FFD2], a
;ROM:3FBD6                 ld      [byte_FF4A], a
;ROM:3FBD8                 call    unk_31C2
;ROM:3FBDB                 call    unk_2FE2
;
;ROM:3FBCD:  06 3E 13 CD

;0003fbb5h: 06 3E 13 CD                                     ; .>.?

[fight begin]                        
Mode = 11                       
Type = 0                        
Index = 1                       
Address = {HEx @}            
Fixcode={db SCREEN_HEIGHT_PX}        
              
;12 1b 0b 79 b0  find next C9
[BiographySave_ret@Enable_GS_Ball_mobile_event]
Mode = 2
Address = {HEX @}
Type = 60


; print forbid 1
;ROM:1758D                 ld      a, [byte_FFA9]
;ROM:1758F                 and     2
;ROM:17591                 jr      nz, unk_75B4
;ROM:17593                 ld      a, [byte_FFA9]
;ROM:17595                 and     1                      ;e6 01
;ROM:17597                 jr      nz, unk_75A1
;    
; change "and 1" to "and 0"
;00017595h: E6 01 20 08 CD BF 75 CD 2E 03 18 E9 FA 57 CE F5 ; ? .涂u?..辁W熙
;00016c76h: E6 01 20 08 CD A0 6C CD 5A 04 18 E9 FA 63 CF F5 ; ? .蜖l蚙..辁c硝
[print forbid 1]                                                   
Mode = 1                                                                                                                  
Address = {hex @}
Fixcode={patch}      


                            
[print forbid 2]                                                                           
Mode = 6                                                                                       
Type = 0                                                                                       
Address = {hex @}                                                                        
MemAddress={hex hJoyPressed}                                                                           
Fixcode={db NO_INPUT}                                                                                  
ConditionType = 0                                                                              
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuSelection wMenuCursorY hJoyPressed hJoyPressed hJoyPressed hJoyPressed}                   
ConditionValueB = {dws_ ==                  ==                    ==          >=             <=             ==           !=          !=          !=          !=         }                   
ConditionValueC = {dws_ 0xdd                0xd3                  A_BUTTON    0x00           0x0f           0x03         D_DOWN      D_UP        B_BUTTON    NO_INPUT   }                   
    
; -----ddddfffffff99999ccccc77777----0xd9c7 no ..............Mem Write: pc32 = 0x230b addr = 0xd9c7 value = 0x8
; 0xd9c7 is the room number.


[print forbid 3]                                                          
Mode = 6                                                                      
Type = 0                                                                      
Address = {hex @}                                                           
MemAddress={hex hJoyPressed}                                                            
Fixcode={db NO_INPUT}                                                                 
ConditionType = 0                                                             
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuCursorY wMapGroup         wMapNumber                wYCoord wXCoord hJoyPressed hJoyPressed hJoyPressed hJoyPressed}  
ConditionValueB = {dws_ ==                  ==                    ==          ==             ==           ==                ==                        ==      ==      !=          !=          !=          !=         }  
ConditionValueC = {dws_ 0xaf                0xdf                  NO_INPUT    0x00           0x01         MAPGROUP_CIANWOOD MAP_CIANWOOD_PHOTO_STUDIO 0x04    0x02    D_DOWN      D_UP        B_BUTTON    NO_INPUT   }  

                                               
;ROM:BB29C                 call    unk_934       
;ROM:BB29F                 ld      a, [byte_FFA9]                                                                                                                                                                         
;ROM:BB2A1                 and     $B            
;ROM:BB2A3                 jr      z, unk_B29C   
;ROM:BB2A5                 and     8             
;ROM:BB2A7                 jr      nz, unk_B2AA  
;ROM:BB2A9                 ret    
; 000bb2a5h: E6 08 20 01       
; 000b92a3h: E6 08 20 01                                     ; ? .                           
; change "and 8" to "and 0"                                                      
[print forbid 4]                                                  
Mode = 1                                                          
Address = {hex @}                                          
Fixcode={patch}            


;ROM:401D6                 call    unk_50A5                                         
;ROM:401D9                 ld      hl, $FFA9  
;ROM:401DC                 ld      a, [hl]    
;ROM:401DD                 and     2          
;ROM:401DF                 jr      nz, unk_1F8
;ROM:401E1                 ld      a, [hl]    
;ROM:401E2                 and     1          
;ROM:401E4                 jr      nz, unk_1EE
;ROM:401E6                 call    unk_4562   
;ROM:401E9                 ret     nc         
;ROM:401EA                 call    unk_4114   
;ROM:401ED                 ret       
; -----6666666666ddddddddd88888----0xc6d8 no ..............Mem Write: pc32 = 0x4109b addr = 0xc6d8 value = 0x0

;00040266h: 7E E6 01 20 08                                  ; ~? .                                 
[print forbid 5]                                                                                           
Mode = 6                                                                                          
Type = 0                                                                                          
Address = {hex @}                                                                            
MemAddress={hex hJoyPressed}                                                                                 
Fixcode={db NO_INPUT}                                                                                     
ConditionType = 0                                                                                 
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wDexArrowCursorPosIndex hJoyPressed hJoyPressed hJoyPressed hJoyPressed}                      
ConditionValueB = {dws_ ==                  ==                    ==          ==             ==                      !=          !=          !=          !=         }                      
ConditionValueC = {dws_ 0xa1                0xdb                  A_BUTTON    0x00           0x03                    D_DOWN      D_UP        B_BUTTON    NO_INPUT   }                      




;0x29e97                                                                                                                                                                                    
;  call	ir_main                                                                                                                                                                              
; 	ld	d,a			; IR_STAT                                                                             
;	xor	a                                                                                                                     
                                                                                                                            
                                                                                                                            
;   _IRcomm_end   0x2a1b9                                                                                                   
; ld	hl,ir_read_buf                |       21 50 c7                                                    
;	ld	de,ir_read_buf_stk            |       11 00 c8                                                    
;	ld	bc,15                         |                                                                                       
;	call	block_move                  |                                                                                       
;                                   |                                                                                       
;00104bf8h: FE 03 30 24        
;00104bf0h: FE 03 30 24 3E 41 21 0B 51 CF CD FB 50          ; ?0$>A!.Q贤鸓    
;00104bf0h: FE 03 30 24 3E 41 21 0B 51 CF CD FB 50          ; ?0$>A!.Q贤鸓                                                                                                                                                                                                                                                                                                                                     
;the code below is Set_send_data2                                                                                                                                       
;           3E 41 21 0A 51 CF CD FA 50 
;           3E 41 21 0B 51 CF CD FB 50                                                                                                                                                                                                                                                                                                                                    
; ------->                                                                                                                  
; BCALL	G_BANK0b,set_send_data2                                                                         
;	call	read_buf_clr                                                                                                        
;                                                                                                                           
                                                                                                                                                                          
;001048dbh: 3E 02 EA 01 CA 3E 14 EA 02 CA F0 FF F5 CD 94 4A        
;001048dbh: 3E 02 EA 01 CA 3E 14 EA 02 CA F0 FF F5 CD 9D 4A                           
[infrared fake 0]                                                                                                           
Mode = 1                                                                                                                    
Address = {hex @}                                                                                  
Fixcode={PATCH}                                                                                   
                                                                                                                            
               
;00104c3ch: CD 66 4D CD 9E 4D CD E5 4D F0 BC FE 10 CA 24 4D   
;00104a95h: F3 3E 3A 21 E9 4F CF CD 5E 4D CD 96 4D CD DD 4D ; ?:!镺贤^M蜄M洼M
;00104a9ch: CD 5E 4D CD 96 4D CD DD 4D F0 BC FE 10          ; 蚟M蜄M洼M鸺?                                                                
                                                                                                                     
[infrared fake 1]                                                                                                    
Mode = 1                                                                                                             
Address = {hex @}                                                                                              
Fixcode={patch}                                           
                                                                                                                     
[infrared fake 2]                                                                                                    
Mode = 2                                                                                                             
Address = {hex @}                                                                            
Type = 101                                                                                                           
                                                                                                                                                                                          
[infrared fake 3]                    
Mode = 2                             
Address = {hex @}                 
Type = 102                           
                                     
[infrared fake 4]                    
Mode = 2                             
Address = {hex @}           
Type = 103                           


;/////////////
;////fpa////////
;/////////rangel zhang ///////////

;PC:51-4118=20 000CC118  LY:012 AF:00A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
;PC:51-411A=FA 000CC11A  LY:012 AF:00A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
;PC:51-411D=CB 000CC11D  LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
;PC:51-411F=20 000CC11F  LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
;PC:51-4121=CD 000CC121  LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFC1
;PC:51-417A=CD 000CC17A  LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFBF
;PC:51-41CA=3E 000CC1CA  LY:012 AF:61A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFBD
;PC:51-41CC=EA 000CC1CC  LY:012 AF:01A0 BC:E400 DE:E4E4 HL:FFA0 SP:DFBD

;ROM:CC118                 jr      nz, unk_C14D  
;ROM:CC11A                 ld      a, [byte_D1AB]
;ROM:CC11D                 bit     7, a          
;ROM:CC11F                 jr      nz, unk_C138  
;ROM:CC121                 call    unk_417A      
;ROM:CC124                 call    unk_415A      
;ROM:CC127                 call    unk_47F7    

;000cc13eh: 6F 26 00 11                                     ; o&.. 
;000cc156h: 6F 26 00 11                                     ; o&.. 
;000cc137h: 38 17 CD 92 41 CD 72 41 CD 95 48 CD D3 41 AF E0 ; 8.蛼A蛂A蜁H陀A
;000cc128h: 38 17 CD A1 41 CD 63 41 CD A4 48 CD E2 41 AF E0 ; 8.汀A蚦A亭H外A

;the 7th bit of the  [byte_D1AB],decide whether the animation should be played.
;if it's zero , the game code will play fighting animation . otherwise, game code 
; will jump to unk_C138 and avoiding playing animation.
; so we can begin out FPA patch right at address 0xcc121 .      


;DarkEnable0 = 0	;0:Off, 1:On (for Normal Mode)
;ReduceEnable0 = 0	;0:Off, 1:On (for Normal Mode)
;MotionBEnable0 = 0	;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
;Dark0 = 10		;0~10 (for Normal Mode)
;012532
;
[FPA 001 Begin@Reduce_move_anim_flashing]                                                   
Mode = 3                                                          
Type = 0                                                          
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4  
MotionBEnable0 = 3                                            
MotionBlur0 = 11                                                                                                         
ConditionType = 0                                                 
ConditionValueA = {dws_ wFXAnimID}
ConditionValueB = {dws_ ==       }
ConditionValueC = {dws_ FISSURE  }

;ROM:35D09                 ld      [byte_CFB6], a
;ROM:35D0C                 ld      a, d
;ROM:35D0D                 ld      [byte_CFB7], a
;ROM:35D10                 ld      c, 3
;ROM:35D12                 call    unk_468
;ROM:35D15                 ld      hl, $40E5
;ROM:35D18                 ld      a, $33 ; '3'
;ROM:35D1A                 rst     8
;ROM:35D1B                 ret
;           EA B6 CF 7A EA B7 CF 0E 03 CD 68 04 21 E5 40 3E       
;00035d09h: EA C2 CF 7A EA C3 CF 0E 03 CD 68 04 21 D6 40 3E 
;00035d09h: EA C2 CF 7A EA C3 CF 0E 03 CD 68 04 21 D8 40 3E

;******dc7d---------------   Mem Write: pc32 = 0x30a7 addr = 0xd066 value = 0x2c
;******dc7d---------------   Mem Write: pc32 = 0x30a7 addr = 0xd067 value = 0x3a
;******dc7d---------------   Mem Write: pc32 = 0x30a7 addr = 0xd068 value = 0xb8
;******dc7d---------------   Mem Write: pc32 = 0x30a7 addr = 0xd069 value = 0x50
; ------------   Mem Write: pc32 = 0x35d09 addr = 0xcfb6 value = 0x78
;s e l   d e s c  
;

[FPA 002 Begin@Reduce_move_anim_flashing]                                                   
Mode = 3                                                          
Type = 0      
Address = {hex @}  
DarkEnable0 = 1
Dark0 = 4 
MotionBEnable0 = 3                                            
MotionBlur0 = 11                                               
ConditionType = 0                                                 
ConditionValueA = {dws_ wFXAnimID   }
ConditionValueB = {dws_ ==          }
ConditionValueC = {dws_ SELFDESTRUCT}


; lightening    
; --------------   Mem Write: pc32 = 0x35d09 addr = 0xcfb6 value = 0x57
[FPA 003 Begin@Reduce_move_anim_flashing]                                                   
Mode = 3                                                          
Type = 0                                                          
Address = {hex @}   
DarkEnable0 = 1
Dark0 = 4  
MotionBEnable0 = 3                                            
MotionBlur0 = 15                                               
ConditionType = 0                                                 
ConditionValueA = {dws_ wFXAnimID}  
ConditionValueB = {dws_ ==       }
ConditionValueC = {dws_ THUNDER  }      
                                             



;ji wa lei  011800

[FPA 004 Begin@Reduce_move_anim_flashing]                                                   
Mode = 3                                                          
Type = 0                                                          
Address = {hex @} 
DarkEnable0 = 1
Dark0 = 4   
MotionBEnable0 = 3                                            
MotionBlur0 = 15                                          
ConditionType = 0                                                 
ConditionValueA = {dws_ wFXAnimID}  
ConditionValueB = {dws_ ==       }
ConditionValueC = {dws_ FLASH    }


;skill name 1 : ..............Mem Write: pc32 = 0x30db addr = 0xcf87 value = 0x2c
;skill name 2 : ..............Mem Write: pc32 = 0x30db addr = 0xcf88 value = 0x3a
;skill name 3 : ..............Mem Write: pc32 = 0x30db addr = 0xcf89 value = 0xb8
;skill name 4 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8a value = 0x50
;skill name 5 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8b value = 0x8f
;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0x9d
; include 2 pieces of animationl.
;ji ba lu  011607

[FPA 005 Begin@Reduce_move_anim_flashing]                                                   
Mode = 3                                                          
Type = 0                                                          
Address = {hex @}   
DarkEnable0 = 1
Dark0 = 4  
MotionBEnable0 = 3                                            
MotionBlur0 = 15                                                   
ConditionType = 0                                                 
ConditionValueA = {dws_ wFXAnimID}  
ConditionValueB = {dws_ ==       }
ConditionValueC = {dws_ EXPLOSION}


;skill name 1 : ..............Mem Write: pc32 = 0x30db addr = 0xcf87 value = 0x30
;skill name 2 : ..............Mem Write: pc32 = 0x30db addr = 0xcf88 value = 0xb2
;skill name 3 : ..............Mem Write: pc32 = 0x30db addr = 0xcf89 value = 0x3a
;skill name 4 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8a value = 0xb8
;skill name 5 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8b value = 0xca
;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0xc2 
; da yi ba ha ku ci   011441
    
[FPA 006 Begin@Reduce_move_anim_flashing]                                                   
Mode = 3                                                          
Type = 0                                                          
Address = {hex @}   
DarkEnable0 = 1
Dark0 = 4  
MotionBEnable0 = 3                                            
MotionBlur0 = 11                                              
ConditionType = 0                                                 
ConditionValueA = {dws_ wFXAnimID }  
ConditionValueB = {dws_ ==        }
ConditionValueC = {dws_ HORN_DRILL}



;skill name 1 : ..............Mem Write: pc32 = 0x30db addr = 0xcf87 value = 0x9b
;skill name 2 : ..............Mem Write: pc32 = 0x30db addr = 0xcf88 value = 0xa5
;skill name 3 : ..............Mem Write: pc32 = 0x30db addr = 0xcf89 value = 0xac
;skill name 4 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8a value = 0x8b
;skill name 5 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8b value = 0xae
;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0x50
;    011251
;    
[FPA 007 Begin@Reduce_move_anim_flashing]                                                   
Mode = 3                                                          
Type = 0                                                          
Address = {hex @}   
DarkEnable0 = 1
Dark0 = 5   
MotionBEnable0 = 3                                            
MotionBlur0 = 7                                              
ConditionType = 0                                                 
ConditionValueA = {dws_ wFXAnimID }  
ConditionValueB = {dws_ ==        }
ConditionValueC = {dws_ HYPER_BEAM}                                                          


                        
                                                                                                                            
;-----111111111111111144444444444444----0xc902 no ..............Mem Write: pc32 = 0xcc46a addr = 0xc902 value = 0xd                              
                                      
;000cc473h: FE 4F D0 cd                                        ; 﨩?    
;000cc495h: FE 4F D0 CD                                     ; 﨩型
;000cc497h: FE 4F D0 CD                                     ; 﨩型
; -------------0xd4170xd4170xd4170xd417---------------   Mem Write: pc32 = 0x3a89 addr = 0xd417 value = 0xd1
;000cc486h: FE 4F D0 CD 7D 3A 22 FA 19 D4 22 C5 E5 6F 26 00 ; 﨩型}:"??佩o&.                                                                                                                                                    
[FPA 042801 Begin]                                                                                                                               
Mode = 3                                                                                                                                         
Type = 0                                                                                                                                         
Address = {HEX @}                                                                                                                       
DarkEnable0 = 1                                                                                                                                  
Dark0 = 5                                                                                                                                        
MotionBEnable0 = 3                                                                                                                               
MotionBlur0 = 11                                                                                                                                 
ConditionType = 0                                                                                                                                
ConditionValueA = {dws_ wFXAnimID wBattleAnimByte  }                                                                              
ConditionValueB = {dws_ ==        ==               }                                                                                 
ConditionValueC = {dws_ PRESENT   anim_1gfx_command}                                                                                 

    


;ROM:CC139                 call    unk_4192
;ROM:CC13C                 call    unk_4172
;ROM:CC13F                 call    unk_4895
;ROM:CC142                 call    unk_41D3
;ROM:CC145                 xor     a       

;ROM:CC154                 jr      z, unk_C16E
;ROM:CC156                 ld      l, a
;ROM:CC157                 ld      h, 0
;ROM:CC159                 ld      de, $10E
;ROM:CC15C                 add     hl, de
;ROM:CC15D                 ld      a, l
; CC156  6F 26 00 11 0E 01  

; 000cc147h: 6F 26 00 11 0E 01                               ; o&....

;exit point

[FPA 001 End@Stop_reducing_move_anim_flashing]                                                     
Mode = 3                                                          
Type = 1                                                          
Address = {hex @}  


;-----ddddff0xff690xff69fffff----0xffa0 no ....-------------..........Mem Write: pc32 = 0x8c352 addr = 0xffa0 value = 0x1
;-----ddddff0xff690xff69fffff----0xce57 no ....----5555555577777---------..........Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x1a
;0008c352h: 36 01 FA 57 CE CB 7F 20 08                      ; 6.鶺嗡 .
;0008c229h: 36 01 FA 57 CF CB 7F 20 08 CD 14 43 CD 5A 04 18 ; 6.鶺纤 .?C蚙..   
[FPA link fight begin]
Mode = 3                                                          
Type = 0                                                          
Address = {hex @} 
DarkEnable0 = 1
Dark0 = 5  
MotionBEnable0 = 3                                            
MotionBlur0 = 11                              

;-----ddddff0xff690xff69fffff----0xffa0 no ....-------------..........Mem Write: pc32 = 0x8c382 addr = 0xffa0 value = 0x0   
;0008c382h: E0 A0 CD 2E 03 C9                               ; 酄?.?  
;******ccccccccccceeeeeeeeeee55555555577777777---------------   Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x15
;******ccccccccccceeeeeeeeeee55555555577777777---------------   Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x16
;******ccccccccccceeeeeeeeeee55555555577777777---------------   Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x17

;40 90 e4 01 3E at 3E     
;0008c3e4h: 40 90 E4 01 3E     at 3E                                ; @愪.>
[FPA link fight End0]                                                     
Mode = 3                                                          
Type = 1                                                          
Address = {HEx @}

;3D 20 EF C9 3E 01 at 3E      
; 0008c439h: 3D 20 EF C9 3E       at 3e                           ; = 锷>
[FPA link fight End1]                                                     
Mode = 3                                                          
Type = 1                                                          
Address = {HEx @}

;01 FF 3E 01 at 3E
;0008c576h: 01 FF 3E 01                                     ; .>.
[FPA link fight End2]                                                     
Mode = 3                                                          
Type = 1                                                          
Address = {HEx @}

;32 00 19 00 3e 01 at 3e
;0008c764h: 32 00 19 00 3E 01                               ; 2...>.
[FPA link fight End3]                                                     
Mode = 3                                                          
Type = 1                                                          
Address = {HEx @}
 
;ROM:8C25A                 ld      [byte_FFC6], a
;ROM:8C25C                 ld      [byte_FFC7], a
;ROM:8C25E                 ld      [byte_FFC8], a
;ROM:8C260                 ld      [byte_FFD0], a
;ROM:8C262                 ld      a, 1
;ROM:8C264                 ld      [byte_FF70], a
;ROM:8C266                 pop     af
;ROM:8C267                 ld      [byte_FF9E], a        --------------------at here .
;ROM:8C269                 call    unk_45A
;ROM:8C26C                 ret
 
 
;ROM:8C298                 xor     a         searching code : AF 22 22 77 CD  
;ROM:8C299                 ldi     [hl], a             
;ROM:8C29A                 ldi     [hl], a
;ROM:8C29B                 ld      [hl], a
;ROM:8C29C                 call    unk_46D8
;ROM:8C29F                 ret
;0008c298h: AF 22 22 77 CD                                  ; ?"w? 


[FPA link fight End4]                                                     
Mode = 3                                                          
Type = 1                                                          
Address = {hex @}