ref: a8c0b64afac8e185d957ea5807a283516d0e5759
dir: /engine/link/mystery_gift_2.asm/
PrepMysteryGiftDataToSend: ld de, wMysteryGiftStaging ld a, $1 ld [de], a inc de ; wc801 ld a, BANK(sGameData) call GetSRAMBank ld hl, sPlayerData + wPlayerID - wPlayerData ld a, [hli] ld [de], a ld b, a inc de ; wc802 ld a, [hl] ld [de], a ld c, a inc de ; wc803 push bc ld hl, sPlayerData + wPlayerName - wPlayerData ld bc, NAME_LENGTH call CopyBytes push de ; wc80e ld hl, sPokemonData + wPokedexCaught - wPokemonData ld b, wEndPokedexCaught - wPokedexCaught call CountSetBits pop de pop bc ld a, [wNumSetBits] ld [de], a inc de ; wc80f call CloseSRAM call Random and 1 ld [de], a inc de ; wc810 call .RandomSample ld [de], a inc de ; wc811 ld a, c ld c, b ld b, a call .RandomSample ld [de], a inc de ; wc812 ld a, BANK(sBackupMysteryGiftItem) call GetSRAMBank ld a, [sBackupMysteryGiftItem] ld [de], a inc de ld a, [sBackupMysteryGiftItem + 1] ld [de], a ld a, $14 ld [wca00], a call CloseSRAM ld hl, wMysteryGiftStaging ld de, wMysteryGiftPlayerData ld bc, wMysteryGiftPlayerDataEnd - wMysteryGiftPlayerData jp CopyBytes .RandomSample: push de call Random cp 10 percent jr c, .tenpercent call Random and %111 ld d, a rl d ld e, $80 .loop rlc e dec a jr nz, .loop ld a, e and c jr z, .skip ld a, $1 .skip add d jr .done .tenpercent call Random cp 20 percent - 1 jr c, .twopercent call Random and %011 ld d, a rl d ld e, $80 .loop2 rlc e dec a jr nz, .loop2 ld a, e and b jr z, .skip2 ld a, $1 .skip2 add d add $10 jr .done .twopercent call Random cp 20 percent - 1 jr c, .pointfourpercent ld a, b swap a and $7 add $18 jr .done .pointfourpercent ld a, b and $80 ld a, $20 jr z, .done ld a, $21 .done pop de ret MysteryGiftGetItemHeldEffect: ld a, c cp MysteryGiftItems.End - MysteryGiftItems jr nc, MysteryGiftFallbackItem ld hl, MysteryGiftItems ld b, 0 add hl, bc ld c, [hl] ret MysteryGiftGetDecoration: ld a, c cp MysteryGiftDecos.End - MysteryGiftDecos jr nc, MysteryGiftFallbackItem ld hl, MysteryGiftDecos ld b, 0 add hl, bc ld c, [hl] ret MysteryGiftFallbackItem: ld c, DECO_POLKADOT_BED ; GREAT_BALL ret INCLUDE "data/items/mystery_gift_items.asm" INCLUDE "data/decorations/mystery_gift_decos.asm"