shithub: pokecrystal

ref: ab2f46baefda1eac7d2e71929f17525f2a4a5afd
dir: /engine/battle/move_effects/foresight.asm/

View raw version
BattleCommand_Foresight:
; foresight

	ld a, [wAttackMissed]
	and a
	jr nz, .failed

	call CheckHiddenOpponent
	jr nz, .failed

	ld a, BATTLE_VARS_SUBSTATUS1_OPP
	call GetBattleVarAddr
	bit SUBSTATUS_IDENTIFIED, [hl]
	jr nz, .failed

	set SUBSTATUS_IDENTIFIED, [hl]
	call AnimateCurrentMove
	ld hl, IdentifiedText
	jp StdBattleTextBox

.failed
	jp FailMove