ref: ab7025a144605de609fed4ca67a281fb4cde8705
dir: /constants/misc_constants.asm/
; Boolean checks FALSE EQU 0 TRUE EQU 1 ; genders MALE EQU 0 FEMALE EQU 1 ; FlagAction arguments (see home/flag.asm) RESET_FLAG EQU 0 SET_FLAG EQU 1 CHECK_FLAG EQU 2 ; GetHPPal return values (see home.asm) HP_GREEN EQU 0 HP_YELLOW EQU 1 HP_RED EQU 2 ; name lengths NAME_LENGTH EQU 11 PLAYER_NAME_LENGTH EQU 8 BOX_NAME_LENGTH EQU 9 PKMN_NAME_LENGTH EQU 11 MOVE_NAME_LENGTH EQU 13 ITEM_NAME_LENGTH EQU 13 TRAINER_CLASS_NAME_LENGTH EQU 13 ; GetName types (see home.asm) PKMN_NAME EQU 1 MOVE_NAME EQU 2 ; dummied out EQU 3 ITEM_NAME EQU 4 PARTY_OT_NAME EQU 5 ENEMY_OT_NAME EQU 6 TRAINER_NAME EQU 7 ; broken ptr EQU 8 ; boxes MONS_PER_BOX EQU 20 NUM_BOXES EQU 14 ; hall of fame HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (PKMN_NAME_LENGTH +- 1) ; species, id, dvs, level, nick HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator NUM_HOF_TEAMS = 30 ; joypad const_def const A_BUTTON_F const B_BUTTON_F const SELECT_F const START_F const D_RIGHT_F const D_LEFT_F const D_UP_F const D_DOWN_F NO_INPUT EQU %00000000 A_BUTTON EQU 1 << A_BUTTON_F B_BUTTON EQU 1 << B_BUTTON_F SELECT EQU 1 << SELECT_F START EQU 1 << START_F D_RIGHT EQU 1 << D_RIGHT_F D_LEFT EQU 1 << D_LEFT_F D_UP EQU 1 << D_UP_F D_DOWN EQU 1 << D_DOWN_F BUTTONS EQU A_BUTTON | B_BUTTON | SELECT | START D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN R_DPAD EQU %00100000 R_BUTTONS EQU %00010000 ; screen HP_BAR_LENGTH EQU 6 HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * 8 EXP_BAR_LENGTH EQU 8 EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * 8 SCREEN_WIDTH EQU 20 SCREEN_HEIGHT EQU 18 SCREEN_WIDTH_PX EQU SCREEN_WIDTH * 8 SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * 8 BG_MAP_WIDTH EQU 32 BG_MAP_HEIGHT EQU 32 WMISC_WIDTH EQU 6 * 4 WMISC_HEIGHT EQU 5 * 4 TILE_WIDTH EQU 8 ; printing text PRINTNUM_MONEY_F EQU 5 PRINTNUM_RIGHTALIGN_F EQU 6 PRINTNUM_LEADINGZEROS_F EQU 7 PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F ; movement const_def const STEP_SLOW ; 0 const STEP_WALK ; 1 const STEP_BIKE ; 2 const STEP_LEDGE ; 3 const STEP_ICE ; 4 const STEP_TURN ; 5 const STEP_BACK_LEDGE ; 6 const STEP_WALK_IN_PLACE ; 7 ; ChangeHappiness arguments (see event/happiness_egg.asm) const_value = 1 const HAPPINESS_GAINLEVEL ; 01 const HAPPINESS_USEDITEM ; 02 const HAPPINESS_USEDXITEM ; 03 const HAPPINESS_GYMBATTLE ; 04 const HAPPINESS_LEARNMOVE ; 05 const HAPPINESS_FAINTED ; 06 const HAPPINESS_POISONFAINT ; 07 const HAPPINESS_BEATENBYSTRONGFOE ; 08 const HAPPINESS_YOUNGCUT1 ; 09 const HAPPINESS_YOUNGCUT2 ; 0a const HAPPINESS_YOUNGCUT3 ; 0b const HAPPINESS_OLDERCUT1 ; 0c const HAPPINESS_OLDERCUT2 ; 0d const HAPPINESS_OLDERCUT3 ; 0e const HAPPINESS_BITTERPOWDER ; 0f const HAPPINESS_ENERGYROOT ; 10 const HAPPINESS_REVIVALHERB ; 11 const HAPPINESS_MASSAGE ; 12 const HAPPINESS_GAINLEVELATHOME ; 13 const_def const LINK_NULL ; 0 const LINK_TIMECAPSULE ; 1 const LINK_TRADECENTER ; 2 const LINK_COLOSSEUM ; 3 const LINK_MOBILE ; 4 SERIAL_TIMECAPSULE EQU $60 SERIAL_TRADECENTER EQU $70 SERIAL_BATTLE EQU $80 HMENURETURN_SCRIPT EQU %10000000 HMENURETURN_ASM EQU %11111111