ref: acdb3020359de30ccde3bd1227883902b18b60a9
dir: /maps/SlowpokeWellB1F.asm/
const_def 2 ; object constants const SLOWPOKEWELLB1F_ROCKET1 const SLOWPOKEWELLB1F_ROCKET2 const SLOWPOKEWELLB1F_ROCKET3 const SLOWPOKEWELLB1F_ROCKET_GIRL const SLOWPOKEWELLB1F_SLOWPOKE1 const SLOWPOKEWELLB1F_SLOWPOKE2 const SLOWPOKEWELLB1F_KURT const SLOWPOKEWELLB1F_BOULDER const SLOWPOKEWELLB1F_POKE_BALL SlowpokeWellB1F_MapScripts: db 0 ; scene scripts db 0 ; callbacks SlowpokeWellB1FKurtScript: jumptextfaceplayer SlowpokeWellB1FKurtText TrainerGruntM29: trainer GRUNTM, GRUNTM_29, EVENT_BEAT_ROCKET_GRUNTM_29, GruntM29SeenText, GruntM29BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM29AfterBattleText waitbutton closetext end TrainerGruntM1: trainer GRUNTM, GRUNTM_1, EVENT_BEAT_ROCKET_GRUNTM_1, GruntM1SeenText, GruntM1BeatenText, 0, .Script .Script: opentext writetext TrainerGruntM1WhenTalkText waitbutton closetext special FadeBlackQuickly special ReloadSpritesNoPalettes disappear SLOWPOKEWELLB1F_ROCKET1 disappear SLOWPOKEWELLB1F_ROCKET2 disappear SLOWPOKEWELLB1F_ROCKET3 disappear SLOWPOKEWELLB1F_ROCKET_GIRL pause 15 special FadeInQuickly disappear SLOWPOKEWELLB1F_KURT moveobject SLOWPOKEWELLB1F_KURT, 11, 6 appear SLOWPOKEWELLB1F_KURT applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData turnobject PLAYER, RIGHT opentext writetext KurtLeaveSlowpokeWellText waitbutton closetext setevent EVENT_CLEARED_SLOWPOKE_WELL variablesprite SPRITE_AZALEA_ROCKET, SPRITE_SILVER setmapscene AZALEA_TOWN, SCENE_AZALEATOWN_RIVAL_BATTLE clearevent EVENT_ILEX_FOREST_APPRENTICE clearevent EVENT_ILEX_FOREST_FARFETCHD setevent EVENT_CHARCOAL_KILN_FARFETCH_D setevent EVENT_CHARCOAL_KILN_APPRENTICE setevent EVENT_SLOWPOKE_WELL_SLOWPOKES setevent EVENT_SLOWPOKE_WELL_KURT clearevent EVENT_AZALEA_TOWN_SLOWPOKES clearevent EVENT_KURTS_HOUSE_SLOWPOKE clearevent EVENT_KURTS_HOUSE_KURT_1 special FadeOutPalettes special HealParty pause 15 warp KURTS_HOUSE, 3, 3 end TrainerGruntM2: trainer GRUNTM, GRUNTM_2, EVENT_BEAT_ROCKET_GRUNTM_2, GruntM2SeenText, GruntM2BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM2AfterBattleText waitbutton closetext end TrainerGruntF1: trainer GRUNTF, GRUNTF_1, EVENT_BEAT_ROCKET_GRUNTF_1, GruntF1SeenText, GruntF1BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntF1AfterBattleText waitbutton closetext end SlowpokeWellB1FSlowpokeWithMailScript: faceplayer opentext cry SLOWPOKE writetext SlowpokeWellB1FSlowpokeWithMailText yesorno iftrue .ReadMail closetext end .ReadMail: writetext SlowpokeWellB1FSlowpokeMailText waitbutton closetext end SlowpokeWellB1FTaillessSlowpokeScript: faceplayer opentext writetext SlowpokeWellB1FTaillessSlowpokeText cry SLOWPOKE waitbutton closetext end SlowpokeWellB1FBoulder: jumpstd strengthboulder SlowpokeWellB1FSuperPotion: itemball SUPER_POTION KurtSlowpokeWellVictoryMovementData: step LEFT step LEFT step LEFT step LEFT step UP step_sleep 8 step_sleep 8 step_sleep 8 step LEFT step UP step UP step_sleep 8 step_sleep 8 step_sleep 8 turn_head LEFT step_end SlowpokeWellB1FKurtText: text "KURT: Hey there," line "<PLAYER>!" para "The guard up top" line "took off when I" cont "shouted at him." para "But then I took a" line "tumble down the" cont "WELL." para "I slammed down" line "hard on my back," cont "so I can't move." para "Rats! If I were" line "fit, my #MON" para "would've punished" line "them…" para "Ah, it can't be" line "helped." para "<PLAYER>, show them" line "how gutsy you are" cont "in my place!" done KurtLeaveSlowpokeWellText: text "KURT: Way to go," line "<PLAYER>!" para "TEAM ROCKET has" line "taken off." para "My back's better" line "too. Let's get out" cont "of here." done GruntM29SeenText: text "Darn! I was stand-" line "ing guard up top" para "when some old coot" line "yelled at me." para "He startled me so" line "much that I fell" cont "down here." para "I think I'll vent" line "my anger by taking" cont "it out on you!" done GruntM29BeatenText: text "Arrgh! This is NOT" line "my day!" done GruntM29AfterBattleText: text "Sure, we've been" line "hacking the tails" para "off SLOWPOKE and" line "selling them." para "Everything we do" line "is for profit." para "That's right!" line "We're TEAM ROCKET," para "and we'll do any-" line "thing for money!" done GruntM1SeenText: text "What do you want?" para "If you interrupt" line "our work, don't" cont "expect any mercy!" done GruntM1BeatenText: text "You did OK today," line "but wait till next" cont "time!" done TrainerGruntM1WhenTalkText: text "Yeah, TEAM ROCKET" line "was broken up" cont "three years ago." para "But we continued" line "our activities" cont "underground." para "Now you can have" line "fun watching us" cont "stir up trouble!" done GruntM2SeenText: text "Quit taking SLOW-" line "POKETAILS?" para "If we obeyed you," line "TEAM ROCKET's rep" cont "would be ruined!" done GruntM2BeatenText: text "Just…" line "Too strong…" done GruntM2AfterBattleText: text "We need the money," line "but selling SLOW-" cont "POKETAILS?" para "It's tough being a" line "ROCKET GRUNT!" done GruntF1SeenText: text "Stop taking TAILS?" para "Yeah, just try to" line "defeat all of us!" done GruntF1BeatenText: text "You rotten brat!" done GruntF1AfterBattleText: text "SLOWPOKETAILS" line "grow back fast!" para "What's wrong with" line "selling them?" done SlowpokeWellB1FSlowpokeWithMailText: text "A SLOWPOKE with" line "its TAIL cut off…" para "Huh? It has MAIL." line "Read it?" done SlowpokeWellB1FSlowpokeMailText: text "<PLAYER> read the" line "MAIL." para "Be good and look" line "after the house" para "with Grandpa and" line "SLOWPOKE." para "Love, Dad" done SlowpokeWellB1FTaillessSlowpokeText: text "A SLOWPOKE with" line "its TAIL cut off…" done SlowpokeWellB1F_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 17, 15, AZALEA_TOWN, 6 warp_event 7, 11, SLOWPOKE_WELL_B2F, 1 db 0 ; coord events db 0 ; bg events db 9 ; object events object_event 15, 7, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM29, EVENT_SLOWPOKE_WELL_ROCKETS object_event 5, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 1, TrainerGruntM1, EVENT_SLOWPOKE_WELL_ROCKETS object_event 5, 6, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM2, EVENT_SLOWPOKE_WELL_ROCKETS object_event 10, 4, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerGruntF1, EVENT_SLOWPOKE_WELL_ROCKETS object_event 7, 4, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FSlowpokeWithMailScript, EVENT_SLOWPOKE_WELL_SLOWPOKES object_event 6, 2, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FTaillessSlowpokeScript, EVENT_SLOWPOKE_WELL_SLOWPOKES object_event 16, 14, SPRITE_KURT, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FKurtScript, EVENT_SLOWPOKE_WELL_KURT object_event 3, 2, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SlowpokeWellB1FBoulder, -1 object_event 10, 3, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB1FSuperPotion, EVENT_SLOWPOKE_WELL_B1F_SUPER_POTION