shithub: pokecrystal

ref: ae79200b1dd8ed693f968dc61048aaf9515db530
dir: /audio/music/pokemonmarch.asm/

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Music_PokemonMarch:
	channel_count 4
	channel 1, Music_PokemonMarch_Ch1
	channel 2, Music_PokemonMarch_Ch2
	channel 3, Music_PokemonMarch_Ch3
	channel 4, Music_PokemonMarch_Ch4

Music_PokemonMarch_Ch1:
	tempo 144
	volume 7, 7
	stereo_panning TRUE, FALSE
	duty_cycle 3
	pitch_offset 1
	note_type 12, 4, 2
	octave 3
	note D_, 4
	volume_envelope 6, 2
	note D_, 4
	volume_envelope 8, 2
	note D_, 4
	volume_envelope 10, 2
	note D_, 4
	note_type 8, 10, 2
.mainloop:
	sound_call .sub1
	note D#, 2
	note C_, 2
	note D#, 2
	note C_, 2
	sound_call .sub1
	note D#, 2
	note C_, 2
	note D#, 2
	note G_, 2
	sound_call .sub1
	note C_, 2
	note C_, 2
	note D#, 2
	note C_, 2
	sound_call .sub1
	note D#, 2
	note C_, 2
	note C#, 2
	note D#, 2
	sound_call .sub2
	note F_, 2
	note D_, 2
	note F_, 2
	note D_, 2
	sound_call .sub2
	note F_, 2
	note D_, 2
	note F_, 2
	note A_, 2
	sound_call .sub2
	note D_, 2
	note D_, 2
	note F_, 2
	note D_, 2
	sound_call .sub2
	note F_, 2
	note D_, 2
	note F_, 2
	note G_, 2
	sound_call .sub2
	note F_, 2
	note D_, 2
	note F_, 2
	note D_, 2
	sound_call .sub1
	note D#, 2
	note C_, 2
	note D#, 2
	note C_, 2
	octave 2
	note A#, 2
	note A#, 2
	octave 3
	note C_, 2
	note D_, 2
	note C#, 2
	note C_, 2
	octave 2
	note A#, 2
	rest 4
	note D#, 2
	rest 4
	octave 3
	note D#, 2
	note D#, 2
	note F_, 2
	note G_, 2
	note F#, 2
	note F_, 2
	note D#, 4
	note F_, 2
	note G_, 4
	note A#, 2
	sound_loop 0, .mainloop

.sub1:
	rest 4
	octave 3
	note D#, 1
	note D_, 1
	note D#, 2
	rest 2
	note D#, 2
	note D#, 2
	rest 2
	sound_ret

.sub2:
	rest 4
	note F_, 1
	note E_, 1
	note F_, 2
	rest 2
	note F_, 2
	note F_, 2
	rest 2
	sound_ret

Music_PokemonMarch_Ch2:
	duty_cycle 2
	vibrato 16, 2, 2
	note_type 12, 11, 2
	octave 3
	note G_, 4
	note G_, 4
	note G_, 4
	note G_, 4
.mainloop:
	note_type 12, 11, 7
	octave 3
	note G#, 12
	note_type 8, 11, 3
	note D#, 2
	note G#, 2
	note A#, 2
	octave 4
	note C_, 2
	rest 16
	rest 6
	note_type 8, 11, 7
	octave 3
	note G#, 16
	note_type 8, 11, 3
	note D#, 2
	note G#, 4
	note A#, 2
	octave 4
	note C_, 4
	note C#, 2
	note C_, 4
	note C#, 2
	note C_, 4
	note C#, 2
	note C_, 2
	octave 3
	note A#, 2
	note G#, 2
	note_type 8, 11, 7
	note A#, 16
	note_type 8, 11, 3
	note A#, 2
	note F_, 2
	note A#, 2
	octave 4
	note C_, 2
	note D_, 2
	rest 16
	rest 6
	note_type 8, 11, 7
	octave 3
	note A#, 16
	note_type 8, 11, 3
	note F_, 2
	note A#, 4
	octave 4
	note C_, 2
	note D_, 4
	note D#, 2
	note D_, 4
	note D#, 2
	note D_, 4
	note D#, 2
	note D_, 2
	note C_, 2
	octave 3
	note B_, 2
	note_type 8, 11, 7
	note A#, 16
	note_type 8, 11, 3
	note A_, 2
	note A#, 4
	octave 4
	note C_, 2
	note_type 8, 11, 7
	octave 3
	note G#, 16
	note_type 8, 11, 3
	note A#, 2
	note G#, 4
	note F_, 2
	note D#, 2
	note D#, 2
	note F_, 2
	note G_, 2
	note F#, 2
	note F_, 2
	note D#, 2
	rest 2
	octave 4
	note D#, 1
	note D_, 1
	note D#, 1
	rest 5
	octave 3
	note G_, 2
	note G_, 2
	note G#, 2
	note A#, 2
	note A_, 2
	note G#, 2
	note G_, 2
	rest 2
	octave 4
	note G_, 1
	note F#, 1
	note G_, 1
	rest 5
	sound_loop 0, .mainloop

Music_PokemonMarch_Ch3:
	stereo_panning FALSE, TRUE
	note_type 12, 1, 6
	rest 16
	note_type 8, 1, 6
.mainloop:
	sound_call .sub1
	rest 2
	octave 4
	note D#, 2
	sound_call .sub1
	octave 4
	note G#, 2
	note D#, 2
	sound_call .sub1
	rest 2
	octave 4
	note D#, 2
	octave 3
	note G#, 2
	rest 2
	octave 4
	note D#, 2
	octave 3
	note D#, 2
	rest 2
	octave 4
	note D#, 2
	octave 3
	note G#, 2
	rest 2
	octave 4
	note D#, 2
	octave 3
	note D#, 2
	note G_, 2
	note G#, 2
.loop1:
	octave 3
	note A#, 2
	rest 2
	octave 4
	note F_, 2
	octave 3
	note F_, 2
	rest 2
	octave 4
	note F_, 2
	octave 3
	note G_, 2
	rest 2
	octave 4
	note F_, 2
	octave 3
	note A_, 2
	rest 1
	octave 4
	note F_, 2
	rest 1
	sound_loop 3, .loop1
	octave 3
	note A#, 2
	rest 2
	octave 4
	note F_, 2
	octave 3
	note F_, 2
	rest 2
	octave 4
	note F_, 2
	octave 3
	note A#, 2
	rest 2
	octave 4
	note F_, 2
	note D_, 2
	note C_, 2
	octave 3
	note B_, 2
	note A#, 2
	rest 2
	octave 4
	note F_, 2
	octave 3
	note F_, 2
	rest 2
	octave 4
	note F_, 2
	octave 3
	note G_, 2
	rest 2
	octave 4
	note F_, 2
	octave 3
	note F_, 2
	note G_, 2
	note A#, 2
	note G#, 2
	rest 2
	octave 4
	note D#, 2
	octave 3
	note D#, 2
	rest 2
	octave 4
	note D#, 2
	octave 3
	note F_, 2
	rest 2
	octave 4
	note D#, 2
	octave 3
	note G#, 2
	rest 2
	octave 4
	note C_, 2
	note D#, 2
	note D#, 2
	note F_, 2
	note G_, 2
	note F#, 2
	note F_, 2
	note D#, 2
	rest 4
	octave 3
	note D#, 2
	rest 4
	octave 4
	note G_, 2
	note G_, 2
	note G#, 2
	note A#, 2
	note A_, 2
	note G#, 2
	note G_, 2
	rest 2
	note D#, 2
	note F_, 2
	rest 2
	note G#, 2
	sound_loop 0, .mainloop

.sub1:
	octave 3
	note G#, 2
	rest 2
	octave 4
	note D#, 2
	octave 3
	note D#, 2
	rest 2
	octave 4
	note D#, 2
	octave 3
	note F_, 2
	rest 2
	octave 4
	note D#, 2
	octave 3
	note G_, 2
	sound_ret

Music_PokemonMarch_Ch4:
	stereo_panning TRUE, FALSE
	toggle_noise 5
	drum_speed 8
	sound_call .sub2
.mainloop:
	sound_call .sub1
	drum_note 1, 4
	drum_note 1, 2
	drum_note 1, 4
	drum_note 1, 2
	drum_note 1, 4
	drum_note 1, 5
	drum_speed 6
	drum_note 3, 1
	drum_note 3, 1
	drum_note 2, 1
	drum_note 2, 1
	drum_speed 8
	sound_call .sub1
	sound_call .sub2
	sound_call .sub1
	sound_call .sub2
	sound_call .sub1
	sound_call .sub2
	sound_call .sub1
	sound_call .sub2
	drum_note 2, 4
	drum_note 2, 2
	drum_note 2, 4
	drum_note 2, 2
	drum_note 2, 6
	drum_note 1, 2
	drum_speed 4
	rest 5
	drum_speed 6
	drum_note 3, 1
	drum_note 3, 1
	drum_speed 8
	sound_call .sub2
	sound_loop 0, .mainloop

.sub1:
	drum_note 1, 4
	drum_note 1, 2
	drum_note 1, 4
	drum_note 1, 2
	drum_note 1, 4
	drum_note 3, 2
	drum_note 3, 2
	drum_note 2, 2
	drum_note 2, 2
	sound_ret

.sub2:
	drum_note 1, 4
	drum_note 1, 2
	drum_note 1, 4
	drum_note 1, 4
	drum_note 1, 4
	drum_note 2, 2
	drum_note 3, 2
	drum_note 2, 2
	sound_ret