ref: ae79200b1dd8ed693f968dc61048aaf9515db530
dir: /engine/battle/trainer_huds.asm/
BattleStart_TrainerHuds: ld a, $e4 ldh [rOBP0], a call LoadBallIconGFX call ShowPlayerMonsRemaining ld a, [wBattleMode] dec a ret z jp ShowOTTrainerMonsRemaining EnemySwitch_TrainerHud: ld a, $e4 ldh [rOBP0], a call LoadBallIconGFX jp ShowOTTrainerMonsRemaining ShowPlayerMonsRemaining: call DrawPlayerPartyIconHUDBorder ld hl, wPartyMon1HP ld de, wPartyCount call StageBallTilesData ; ldpixel wPlaceBallsX, 12, 12 ld a, 12 * 8 ld hl, wPlaceBallsX ld [hli], a ld [hl], a ld a, 8 ld [wPlaceBallsDirection], a ld hl, wShadowOAMSprite00 jp LoadTrainerHudOAM ShowOTTrainerMonsRemaining: call DrawEnemyHUDBorder ld hl, wOTPartyMon1HP ld de, wOTPartyCount call StageBallTilesData ; ldpixel wPlaceBallsX, 9, 4 ld hl, wPlaceBallsX ld a, 9 * 8 ld [hli], a ld [hl], 4 * 8 ld a, -8 ld [wPlaceBallsDirection], a ld hl, wShadowOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH jp LoadTrainerHudOAM StageBallTilesData: ld a, [de] push af ld de, wBattleHUDTiles ld c, PARTY_LENGTH ld a, $34 ; empty slot .loop1 ld [de], a inc de dec c jr nz, .loop1 pop af ld de, wBattleHUDTiles .loop2 push af call .GetHUDTile inc de pop af dec a jr nz, .loop2 ret .GetHUDTile: ld a, [hli] and a jr nz, .got_hp ld a, [hl] and a ld b, $33 ; fainted jr z, .fainted .got_hp dec hl dec hl dec hl ld a, [hl] and a ld b, $32 ; statused jr nz, .load dec b ; normal jr .load .fainted dec hl dec hl dec hl .load ld a, b ld [de], a ld bc, PARTYMON_STRUCT_LENGTH + MON_HP - MON_STATUS add hl, bc ret DrawPlayerHUDBorder: ld hl, .tiles ld de, wTrainerHUDTiles ld bc, .tiles_end - .tiles call CopyBytes hlcoord 18, 10 ld de, -1 ; start on right jr PlaceHUDBorderTiles .tiles db $73 ; right side db $77 ; bottom right db $6f ; bottom left db $76 ; bottom side .tiles_end DrawPlayerPartyIconHUDBorder: ld hl, .tiles ld de, wTrainerHUDTiles ld bc, .tiles_end - .tiles call CopyBytes hlcoord 18, 10 ld de, -1 ; start on right jr PlaceHUDBorderTiles .tiles db $73 ; right side db $5c ; bottom right db $6f ; bottom left db $76 ; bottom side .tiles_end DrawEnemyHUDBorder: ld hl, .tiles ld de, wTrainerHUDTiles ld bc, .tiles_end - .tiles call CopyBytes hlcoord 1, 2 ld de, 1 ; start on left call PlaceHUDBorderTiles ld a, [wBattleMode] dec a ret nz ld a, [wTempEnemyMonSpecies] dec a call CheckCaughtMon ret z hlcoord 1, 1 ld [hl], $5d ret .tiles db $6d ; left side db $74 ; bottom left db $78 ; bottom right db $76 ; bottom side .tiles_end PlaceHUDBorderTiles: ld a, [wTrainerHUDTiles + 0] ld [hl], a ld bc, SCREEN_WIDTH add hl, bc ld a, [wTrainerHUDTiles + 1] ld [hl], a ld b, 8 .loop add hl, de ld a, [wTrainerHUDTiles + 3] ld [hl], a dec b jr nz, .loop add hl, de ld a, [wTrainerHUDTiles + 2] ld [hl], a ret LinkBattle_TrainerHuds: call LoadBallIconGFX ld hl, wPartyMon1HP ld de, wPartyCount call StageBallTilesData ld hl, wPlaceBallsX ld a, 10 * 8 ld [hli], a ld [hl], 8 * 8 ld a, 8 ld [wPlaceBallsDirection], a ld hl, wShadowOAMSprite00 call LoadTrainerHudOAM ld hl, wOTPartyMon1HP ld de, wOTPartyCount call StageBallTilesData ld hl, wPlaceBallsX ld a, 10 * 8 ld [hli], a ld [hl], 13 * 8 ld hl, wShadowOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH jp LoadTrainerHudOAM LoadTrainerHudOAM: ld de, wBattleHUDTiles ld c, PARTY_LENGTH .loop ld a, [wPlaceBallsY] ld [hli], a ; y ld a, [wPlaceBallsX] ld [hli], a ; x ld a, [de] ld [hli], a ; tile id ld a, PAL_BATTLE_OB_YELLOW ld [hli], a ; attributes ld a, [wPlaceBallsX] ld b, a ld a, [wPlaceBallsDirection] add b ld [wPlaceBallsX], a inc de dec c jr nz, .loop ret LoadBallIconGFX: ld de, .gfx ld hl, vTiles0 tile $31 lb bc, BANK(LoadBallIconGFX), 4 call Get2bppViaHDMA ret .gfx INCBIN "gfx/battle/balls.2bpp" _ShowLinkBattleParticipants: call ClearBGPalettes call LoadFontsExtra hlcoord 2, 3 ld b, 9 ld c, 14 call Textbox hlcoord 4, 5 ld de, wPlayerName call PlaceString hlcoord 4, 10 ld de, wOTPlayerName call PlaceString hlcoord 9, 8 ld a, "<BOLD_V>" ld [hli], a ld [hl], "<BOLD_S>" farcall LinkBattle_TrainerHuds ; no need to farcall ld b, SCGB_DIPLOMA call GetSGBLayout call SetPalettes ld a, $e4 ldh [rOBP0], a ret