ref: af29f1f97ca855f24879a17283886a1d959fb3ed
dir: /engine/battle/move_effects/pursuit.asm/
BattleCommand_Pursuit: ; pursuit ; Double damage if the opponent is switching. ld hl, wEnemyIsSwitching ldh a, [hBattleTurn] and a jr z, .ok ld hl, wPlayerIsSwitching .ok ld a, [hl] and a ret z ld hl, wCurDamage + 1 sla [hl] dec hl rl [hl] ret nc ld a, $ff ld [hli], a ld [hl], a ret