ref: b02305625920d42649587d6ba6504777dcac25a0
dir: /engine/crystal_intro.asm/
Functione455c: ; e455c hlcoord 1, 1 ld de, SCREEN_WIDTH ld c, $10 .asm_e4564 ld [hl], $7f add hl, de dec c jr nz, .asm_e4564 hlcoord 1, 2 ld bc, $28 ld a, [wJumptableIndex] call AddNTimes ld [hl], $ed ret ; e4579 Functione4579: ; e4579 ld de, MUSIC_NONE call PlayMusic call ClearBGPalettes call ClearTileMap ld a, VBGMap0 / $100 ld [hBGMapAddress + 1], a xor a ld [hBGMapAddress], a ld [hJoyDown], a ld [hSCX], a ld [hSCY], a ld a, $90 ld [hWY], a call WaitBGMap ld b, SCGB_19 call GetSGBLayout call SetPalettes ld c, 10 call DelayFrames callab Copyright call WaitBGMap ld c, 100 call DelayFrames call ClearTileMap callba GBCOnlyScreen call Functione45e8 .joy_loop call JoyTextDelay ld a, [hJoyLast] and BUTTONS jr nz, .pressed_button ld a, [wJumptableIndex] bit 7, a jr nz, .finish call PlaceGameFreakPresents callba Function8cf69 call DelayFrame jr .joy_loop .pressed_button call Functione465e scf ret .finish call Functione465e and a ret ; e45e8 Functione45e8: ; e45e8 ld de, GameFreakLogo ld hl, VTiles2 lb bc, BANK(GameFreakLogo), $1c call Get1bpp ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld hl, IntroLogoGFX ld de, w6_d000 ld a, BANK(IntroLogoGFX) call FarDecompress ld hl, VTiles0 ld de, w6_d000 lb bc, 1, 8 tiles call Request2bpp ld hl, VTiles1 ld de, w6_d000 + $80 tiles lb bc, 1, 8 tiles call Request2bpp pop af ld [rSVBK], a callba Function8cf53 depixel 10, 11, 4, 0 ld a, SPRITE_ANIM_INDEX_03 call _InitSpriteAnimStruct ld hl, $7 add hl, bc ld [hl], $a0 ld hl, $c add hl, bc ld [hl], $60 ld hl, $d add hl, bc ld [hl], $30 xor a ld [wJumptableIndex], a ld [wcf64], a ld [wcf65], a ld [hSCX], a ld [hSCY], a ld a, $1 ld [hBGMapMode], a ld a, $90 ld [hWY], a ld de, $e4e4 call DmgToCgbObjPals ret ; e465e Functione465e: ; e465e callba Function8cf53 call ClearTileMap call ClearSprites ld c, 16 call DelayFrames ret ; e4670 PlaceGameFreakPresents: ; e4670 ld a, [wJumptableIndex] ld e, a ld d, 0 ld hl, .jumptable rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a jp [hl] ; e467f .jumptable: ; e467f dw PlaceGameFreakPresents_0 dw PlaceGameFreakPresents_1 dw PlaceGameFreakPresents_2 dw PlaceGameFreakPresents_3 ; e4687 PlaceGameFreakPresents_AdvanceIndex: ; e4687 ld hl, wJumptableIndex inc [hl] ret ; e468c PlaceGameFreakPresents_0: ; e468c ret ; e468d PlaceGameFreakPresents_1: ; e468d ld hl, wcf65 ld a, [hl] cp $20 jr nc, .PlaceGameFreak inc [hl] ret .PlaceGameFreak ld [hl], 0 ld hl, .GAME_FREAK decoord 5, 10 ld bc, .end - .GAME_FREAK call CopyBytes call PlaceGameFreakPresents_AdvanceIndex ld de, SFX_GAME_FREAK_PRESENTS call PlaySFX ret ; e46af .GAME_FREAK ; G A M E _ F R E A K db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6 .end db "@" ; e46ba PlaceGameFreakPresents_2: ; e46ba ld hl, wcf65 ld a, [hl] cp $40 jr nc, .place_presents inc [hl] ret .place_presents ld [hl], 0 ld hl, .presents decoord 7,11 ld bc, .end - .presents call CopyBytes call PlaceGameFreakPresents_AdvanceIndex ret ; e46d6 .presents db 7, 8, 9, 10, 11, 12 .end db "@" ; e46dd PlaceGameFreakPresents_3: ; e46dd ld hl, wcf65 ld a, [hl] cp $80 jr nc, .finish inc [hl] ret .finish ld hl, wJumptableIndex set 7, [hl] ret ; e46ed GameFreakLogoJumper: ; e46ed (39:46ed) ld hl, $b add hl, bc ld e, [hl] ld d, 0 ld hl, GameFreakLogoScenes rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a jp [hl] GameFreakLogoScenes: ; e46fd (39:46fd) dw GameFreakLogoScene1 dw GameFreakLogoScene2 dw GameFreakLogoScene3 dw GameFreakLogoScene4 dw GameFreakLogoScene5 GameFreakLogoScene1: ; e4707 (39:4707) ld hl, $b add hl, bc inc [hl] ret GameFreakLogoScene2: ; e470d (39:470d) ld hl, $c add hl, bc ld a, [hl] and a jr z, .asm_e4747 ld d, a ld hl, $d add hl, bc ld a, [hl] and $3f cp $20 jr nc, .asm_e4723 add $20 .asm_e4723 ld e, a callba Functionce765 ld hl, $7 add hl, bc ld [hl], e ld hl, $d add hl, bc ld a, [hl] dec [hl] and $1f ret nz ld hl, $c add hl, bc ld a, [hl] sub $30 ld [hl], a ld de, SFX_DITTO_BOUNCE call PlaySFX ret .asm_e4747 ld hl, $b add hl, bc inc [hl] ld hl, $d add hl, bc ld [hl], $0 ld de, SFX_DITTO_POP_UP call PlaySFX ret GameFreakLogoScene3: ; e4759 (39:4759) ld hl, $d add hl, bc ld a, [hl] cp $20 jr nc, .asm_e4764 inc [hl] ret .asm_e4764 ld hl, $b add hl, bc inc [hl] ld hl, $d add hl, bc ld [hl], $0 ld de, SFX_DITTO_TRANSFORM call PlaySFX ret GameFreakLogoScene4: ; e4776 (39:4776) ld hl, $d add hl, bc ld a, [hl] cp $40 jr z, .asm_e47a3 inc [hl] srl a srl a ld e, a ld d, $0 ld hl, GameFreakLogoPalettes rept 2 add hl, de endr ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld a, [hli] ld [OBPals + 12], a ld a, [hli] ld [OBPals + 13], a pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ret .asm_e47a3 ld hl, $b add hl, bc inc [hl] call PlaceGameFreakPresents_AdvanceIndex GameFreakLogoScene5: ; e47ab (39:47ab) ret ; e47ac (39:47ac) GameFreakLogoPalettes: ; e47ac ; Ditto's color as it turns into the Game Freak logo. ; Fade from pink to orange. ; One color per step. RGB 23, 12, 28 RGB 23, 12, 27 RGB 23, 13, 26 RGB 23, 13, 24 RGB 24, 14, 22 RGB 24, 14, 20 RGB 24, 15, 18 RGB 24, 15, 16 RGB 25, 16, 14 RGB 25, 16, 12 RGB 25, 17, 10 RGB 25, 17, 08 RGB 26, 18, 06 RGB 26, 18, 04 RGB 26, 19, 02 RGB 26, 19, 00 ;' e47cc GameFreakLogo: ; e47cc INCBIN "gfx/splash/logo.1bpp" ; e48ac CrystalIntro: ; e48ac ld a, [rSVBK] push af ld a, 5 ld [rSVBK], a ld a, [hInMenu] push af ld a, [hVBlank] push af call Functione4901 .loop: ; e48bc call JoyTextDelay ld a, [hJoyLast] and BUTTONS jr nz, .ShutOffMusic ld a, [wJumptableIndex] bit 7, a jr nz, .done call IntroSceneJumper callba Function8cf69 call DelayFrame jp .loop .ShutOffMusic ld de, MUSIC_NONE call PlayMusic .done call ClearBGPalettes call ClearSprites call ClearTileMap xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a pop af ld [hVBlank], a pop af ld [hInMenu], a pop af ld [rSVBK], a ret ; e4901 Functione4901: ; e4901 xor a ld [hVBlank], a ld a, $1 ld [hInMenu], a xor a ld [hMapAnims], a ld [wJumptableIndex], a ret ; e490f IntroSceneJumper: ; e490f ld a, [wJumptableIndex] ld e, a ld d, 0 ld hl, IntroScenes rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a jp [hl] ; e491e IntroScenes: ; e491e (39:491e) dw IntroScene1 dw IntroScene2 dw IntroScene3 dw IntroScene4 dw IntroScene5 dw IntroScene6 dw IntroScene7 dw IntroScene8 dw IntroScene9 dw IntroScene10 dw IntroScene11 dw IntroScene12 dw IntroScene13 dw IntroScene14 dw IntroScene15 dw IntroScene16 dw IntroScene17 dw IntroScene18 dw IntroScene19 dw IntroScene20 dw IntroScene21 dw IntroScene22 dw IntroScene23 dw IntroScene24 dw IntroScene25 dw IntroScene26 dw IntroScene27 dw IntroScene28 NextIntroScene: ; e4956 (39:4956) ld hl, wJumptableIndex inc [hl] ret IntroScene1: ; e495b (39:495b) ; Setup the next scene. call Functione54a3 call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap001 ld de, VBGMap0 tile $00 call Functione54fa ld a, $0 ld [rVBK], a ld hl, IntroUnownsGFX ld de, VTiles2 tile $00 call Functione54c2 ld hl, IntroPulseGFX ld de, VTiles0 tile $00 call Functione54c2 ld hl, IntroTilemap002 ld de, VBGMap0 tile $00 call Functione54fa ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_365ad ld de, wMapPals ld bc, $80 call CopyBytes ld hl, Palette_365ad ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba Function8cf53 call Functione549e xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene2: ; e49d6 (39:49d6) ; First Unown (A) fades in, pulses, then fades out. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $80 jr nc, .endscene cp $60 jr nz, .DontPlaySound push af ld de, $5858 call Functione51dc ld de, SFX_INTRO_UNOWN_1 call PlaySFX pop af .DontPlaySound ld [wcf65], a xor a call Functione5223 ret .endscene call NextIntroScene ret IntroScene3: ; e49fd (39:49fd) ; More setup. Transition to the outdoor scene. call Functione54a3 call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap003 ld de, VBGMap0 tile $00 call Functione54fa ld a, $0 ld [rVBK], a ld hl, IntroBackgroundGFX ld de, VTiles2 tile $00 call Functione54c2 ld hl, IntroTilemap004 ld de, VBGMap0 tile $00 call Functione54fa ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e5edd ld de, wMapPals ld bc, $80 call CopyBytes ld hl, Palette_e5edd ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a call Functione5516 call Functione549e xor a ld [wIntroSceneFrameCounter], a call NextIntroScene ret IntroScene4: ; e4a69 (39:4a69) ; Scroll the outdoor panorama for a bit. call Functione552f ld hl, wIntroSceneFrameCounter ld a, [hl] cp $80 jr z, .endscene inc [hl] ret .endscene call NextIntroScene ret IntroScene5: ; e4a7a (39:4a7a) ; Go back to the Unown. call Functione54a3 call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld [hLCDStatCustom], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap005 ld de, VBGMap0 tile $00 call Functione54fa ld a, $0 ld [rVBK], a ld hl, IntroUnownsGFX ld de, VTiles2 tile $00 call Functione54c2 ld hl, IntroPulseGFX ld de, VTiles0 tile $00 call Functione54c2 ld hl, IntroTilemap006 ld de, VBGMap0 tile $00 call Functione54fa ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_365ad ld de, wMapPals ld bc, $80 call CopyBytes ld hl, Palette_365ad ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba Function8cf53 call Functione549e xor a ld [wcf64], a ld [wcf65], a call NextIntroScene ret IntroScene6: ; e4af7 (39:4af7) ; Two more Unown (I, H) fade in. ld hl, wcf64 ld a, [hl] inc [hl] cp $80 jr nc, .endscene cp $60 jr z, .SecondUnown cp $40 jr nc, .StopUnown cp $20 jr z, .FirstUnown jr .NoUnown .FirstUnown push af ld de, $3878 call Functione51dc ld de, SFX_INTRO_UNOWN_2 call PlaySFX pop af .NoUnown ld [wcf65], a xor a call Functione5223 ret .SecondUnown push af ld de, $7030 call Functione51dc ld de, SFX_INTRO_UNOWN_1 call PlaySFX pop af .StopUnown ld [wcf65], a ld a, $1 call Functione5223 ret .endscene call NextIntroScene ret IntroScene7: ; e4b3f (39:4b3f) ; Back to the outdoor scene. call Functione54a3 call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap003 ld de, VBGMap0 tile $00 call Functione54fa ld hl, IntroPichuWooperGFX ld de, VTiles0 tile $00 call Functione54c2 ld a, $0 ld [rVBK], a ld hl, IntroSuicuneRunGFX ld de, VTiles0 tile $00 call Functione54de ld hl, IntroBackgroundGFX ld de, VTiles2 tile $00 call Functione54c2 ld hl, IntroTilemap004 ld de, VBGMap0 tile $00 call Functione54fa ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e5edd ld de, wMapPals ld bc, $80 call CopyBytes ld hl, Palette_e5edd ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a call Functione5516 callba Function8cf53 depixel 13, 27, 4, 0 ld a, SPRITE_ANIM_INDEX_26 call _InitSpriteAnimStruct ld a, $f0 ld [wc3c0], a call Functione549e xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene8: ; e4bd3 (39:4bd3) ; Scroll the scene, then show Suicune running across the screen. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $40 jr z, .asm_e4be2 jr nc, .asm_e4be8 call Functione552f ret .asm_e4be2 ld de, SFX_INTRO_SUICUNE_3 call PlaySFX .asm_e4be8 ld a, [wc3c0] and a jr z, .asm_e4bf4 sub $8 ld [wc3c0], a ret .asm_e4bf4 ld de, SFX_INTRO_SUICUNE_2 call PlaySFX callba Function8d03d call NextIntroScene ret IntroScene9: ; e4c04 (39:4c04) ; Set up the next scene (same bg). xor a ld [hLCDStatCustom], a call ClearSprites hlcoord 0, 0, AttrMap ld bc, $f0 ld a, $1 call ByteFill ld bc, $3c ld a, $2 call ByteFill ld bc, $3c ld a, $3 call ByteFill ld a, $2 ld [hBGMapMode], a call DelayFrame call DelayFrame call DelayFrame ld a, $c ld [hBGMapAddress], a call DelayFrame call DelayFrame call DelayFrame xor a ld [hBGMapMode], a ld [hBGMapAddress], a ld [wc3c0], a xor a ld [wcf64], a call NextIntroScene ret IntroScene10: ; e4c4f (39:4c4f) ; Wooper and Pichu enter. call Functione546d ld hl, wcf64 ld a, [hl] inc [hl] cp $c0 jr z, .done cp $20 jr z, .wooper cp $40 jr z, .pichu ret .pichu depixel 21, 16, 1, 0 ld a, SPRITE_ANIM_INDEX_27 call _InitSpriteAnimStruct ld de, SFX_INTRO_PICHU call PlaySFX ret .wooper depixel 22, 6 ld a, SPRITE_ANIM_INDEX_28 call _InitSpriteAnimStruct ld de, SFX_INTRO_PICHU call PlaySFX ret .done call NextIntroScene ret IntroScene11: ; e4c86 (39:4c86) ; Back to Unown again. call Functione54a3 call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld [hLCDStatCustom], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap007 ld de, VBGMap0 tile $00 call Functione54fa ld a, $0 ld [rVBK], a ld hl, IntroUnownsGFX ld de, VTiles2 tile $00 call Functione54c2 ld hl, IntroTilemap008 ld de, VBGMap0 tile $00 call Functione54fa ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_365ad ld de, wMapPals ld bc, $80 call CopyBytes ld hl, Palette_365ad ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba Function8cf53 call Functione549e xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene12: ; e4cfa (39:4cfa) ; Even more Unown. call Functione4d36 ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $c0 jr nc, .asm_e4d32 cp $80 jr nc, .asm_e4d1d ld c, a and $1f sla a ld [wcf65], a ld a, c and $e0 srl a swap a call Functione5223 ret .asm_e4d1d ld c, a and $f sla a sla a ld [wcf65], a ld a, c and $70 or $40 swap a call Functione5223 ret .asm_e4d32 call NextIntroScene ret Functione4d36: ; e4d36 (39:4d36) ld a, [wIntroSceneFrameCounter] ld c, a ld hl, .UnownSounds .loop ld a, [hli] cp -1 ret z cp c jr z, .playsound rept 2 inc hl endr jr .loop .playsound ld a, [hli] ld d, [hl] ld e, a push de call SFXChannelsOff pop de call PlaySFX ret ; e4d54 (39:4d54) .UnownSounds: ; e4d54 dbw $00, SFX_INTRO_UNOWN_3 dbw $20, SFX_INTRO_UNOWN_2 dbw $40, SFX_INTRO_UNOWN_1 dbw $60, SFX_INTRO_UNOWN_2 dbw $80, SFX_INTRO_UNOWN_3 dbw $90, SFX_INTRO_UNOWN_2 dbw $a0, SFX_INTRO_UNOWN_1 dbw $b0, SFX_INTRO_UNOWN_2 db $ff ; e4d6d IntroScene13: ; e4d6d (39:4d6d) ; Switch scenes again. call Functione54a3 call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap003 ld de, VBGMap0 tile $00 call Functione54fa ld a, $0 ld [rVBK], a ld hl, IntroSuicuneRunGFX ld de, VTiles0 tile $00 call Functione54de ld hl, IntroBackgroundGFX ld de, VTiles2 tile $00 call Functione54c2 ld hl, IntroTilemap004 ld de, VBGMap0 tile $00 call Functione54fa ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e5edd ld de, wMapPals ld bc, $80 call CopyBytes ld hl, Palette_e5edd ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba Function8cf53 depixel 13, 11, 4, 0 ld a, SPRITE_ANIM_INDEX_26 call _InitSpriteAnimStruct ld de, MUSIC_CRYSTAL_OPENING call PlayMusic xor a ld [wc3c0], a call Functione549e xor a ld [wcf64], a ld [wcf65], a call NextIntroScene ret IntroScene14: ; e4dfa (39:4dfa) ; Suicune runs then jumps. ld a, [hSCX] sub 10 ld [hSCX], a ld hl, wcf64 ld a, [hl] inc [hl] cp $80 jr z, .done cp $60 jr z, .jump jr nc, .asm_e4e1a cp $40 jr nc, .asm_e4e33 ret .jump ld de, SFX_INTRO_SUICUNE_4 call PlaySFX .asm_e4e1a ld a, $1 ld [wcf65], a ld a, [wc3c0] cp $88 jr c, .asm_e4e2c sub $8 ld [wc3c0], a ret .asm_e4e2c callba Function8d03d ret .asm_e4e33 ld a, [wc3c0] sub $2 ld [wc3c0], a ret .done call NextIntroScene ret IntroScene15: ; e4e40 (39:4e40) ; Transition to a new scene. call Functione54a3 call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap009 ld de, VBGMap0 tile $00 call Functione54fa ld a, $0 ld [rVBK], a ld hl, IntroSuicuneJumpGFX ld de, VTiles2 tile $00 call Functione54c2 ld hl, IntroUnownBackGFX ld de, VTiles0 tile $00 call Functione54c2 ld de, GFX_e7a5d ld hl, VTiles1 tile $00 lb bc, BANK(GFX_e7a5d), 1 call Request2bpp ld hl, IntroTilemap010 ld de, VBGMap0 tile $00 call Functione54fa call Functione541b ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e77dd ld de, wMapPals ld bc, $80 call CopyBytes ld hl, Palette_e77dd ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld a, $90 ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba Function8cf53 call Functione549e depixel 8, 5 ld a, SPRITE_ANIM_INDEX_2A call _InitSpriteAnimStruct depixel 12, 0 ld a, SPRITE_ANIM_INDEX_2B call _InitSpriteAnimStruct xor a ld [wcf64], a ld [wcf65], a call NextIntroScene ret IntroScene16: ; e4edc (39:4edc) ; Suicune shows its face. An Unown appears in front. ld hl, wcf64 ld a, [hl] inc [hl] cp $80 jr nc, .done call Functione5441 ld a, [hSCY] and a ret z add 8 ld [hSCY], a ret .done call NextIntroScene ret IntroScene17: ; e4ef5 (39:4ef5) ; ... call Functione54a3 call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap011 ld de, VBGMap0 tile $00 call Functione54fa ld a, $0 ld [rVBK], a ld hl, IntroSuicuneCloseGFX ld de, VTiles1 tile $00 call Functione54de ld hl, IntroTilemap012 ld de, VBGMap0 tile $00 call Functione54fa ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e6d6d ld de, wMapPals ld bc, $80 call CopyBytes ld hl, Palette_e6d6d ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba Function8cf53 call Functione549e xor a ld [wcf64], a ld [wcf65], a call NextIntroScene ret IntroScene18: ; e4f67 (39:4f67) ; Suicune close up. ld hl, wcf64 ld a, [hl] inc [hl] cp $60 jr nc, .done ld a, [hSCX] cp $60 ret z add 8 ld [hSCX], a ret .done call NextIntroScene ret IntroScene19: ; e4f7e (39:4f7e) ; More setup. call Functione54a3 call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap013 ld de, VBGMap0 tile $00 call Functione54fa ld a, $0 ld [rVBK], a ld hl, IntroSuicuneBackGFX ld de, VTiles2 tile $00 call Functione54c2 ld hl, IntroUnownsGFX ld de, VTiles1 tile $00 call Functione54c2 ld de, GFX_e7a5d ld hl, VTiles1 tile $7f lb bc, BANK(GFX_e7a5d), 1 call Request2bpp ld hl, IntroTilemap014 ld de, VBGMap0 tile $00 call Functione54fa call Functione541b ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e77dd ld de, wMapPals ld bc, $80 call CopyBytes ld hl, Palette_e77dd ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld a, $d8 ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba Function8cf53 ld hl, wc300 xor a ld [hli], a ld [hl], $7f call Functione549e depixel 12, 0 ld a, SPRITE_ANIM_INDEX_2B call _InitSpriteAnimStruct xor a ld [wcf64], a ld [wcf65], a call NextIntroScene ret IntroScene20: ; e5019 (39:5019) ; Suicune running away. A bunch of Unown appear. ld hl, wcf64 ld a, [hl] inc [hl] cp $98 jr nc, .asm_e5059 cp $58 ret nc cp $40 jr nc, .asm_e5032 cp $28 ret nc ld a, [hSCY] inc a ld [hSCY], a ret .asm_e5032 sub $18 ld c, a and $3 cp $3 ret nz ld a, c and $1c srl a srl a ld [wcf65], a xor a call Functione5348 ret ; e5049 (39:5049) ld a, c and $1c srl a srl a ld [wcf65], a ld a, 1 call Functione5348 ret .asm_e5059 call NextIntroScene ret IntroScene21: ; e505d (39:505d) ; Suicune gets more distant and turns black. call Functione5451 ld c, 3 call DelayFrames xor a ld [hBGMapMode], a ld [wcf64], a ld [wcf65], a call NextIntroScene ret IntroScene22: ; e5072 (39:5072) ld hl, wcf64 ld a, [hl] inc [hl] cp $8 jr nc, .done ret .done callba Function8d03d call NextIntroScene ret IntroScene23: ; e5086 (39:5086) xor a ld [wcf64], a call NextIntroScene ret IntroScene24: ; e508e (39:508e) ; Fade to white. ld hl, wcf64 ld a, [hl] inc [hl] cp $20 jr nc, .done ld c, a and $3 ret nz ld a, c and $1c sla a call Functione5172 ret .done ld a, $40 ld [wcf64], a call NextIntroScene ret IntroScene25: ; e50ad (39:50ad) ; Wait around a bit. ld a, [wcf64] dec a jr z, .done ld [wcf64], a ret .done call NextIntroScene ret IntroScene26: ; e50bb (39:50bb) ; Load the final scene. call ClearBGPalettes call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap015 ld de, VBGMap0 tile $00 call Functione54fa ld a, $0 ld [rVBK], a ld hl, IntroCrystalUnownsGFX ld de, VTiles2 tile $00 call Functione54c2 ld hl, IntroTilemap017 ld de, VBGMap0 tile $00 call Functione54fa ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e679d ld de, wMapPals ld bc, $80 call CopyBytes ld hl, Palette_e679d ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba Function8cf53 call Functione549e xor a ld [wcf64], a ld [wcf65], a call NextIntroScene ret IntroScene27: ; e512d (39:512d) ; Spell out C R Y S T A L with Unown. ld hl, wcf65 inc [hl] ld hl, wcf64 ld a, [hl] inc [hl] cp $80 jr nc, .done ld c, a and $f ld [wcf65], a ld a, c and $70 swap a call Functione539d ret .done call NextIntroScene ld a, $80 ld [wcf64], a ret IntroScene28: ; e5152 (39:5152) ; Cut out when the music ends, and lead into the title screen. ld hl, wcf64 ld a, [hl] and a jr z, .done dec [hl] cp $18 jr z, .clear cp $8 ret nz ld de, SFX_UNKNOWN_CB call PlaySFX ret .clear call ClearBGPalettes ret .done ld hl, wJumptableIndex set 7, [hl] ret Functione5172: ; e5172 (39:5172) ld hl, Unknown_e519c add l ld l, a ld a, $0 adc h ld h, a ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld de, BGPals ld b, $8 .asm_e5187 push hl ld c, $8 .asm_e518a ld a, [hli] ld [de], a inc de dec c jr nz, .asm_e518a pop hl dec b jr nz, .asm_e5187 pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ret ; e519c (39:519c) Unknown_e519c: ; e519c ; Fade to white. RGB 24, 12, 09 RGB 31, 31, 31 RGB 12, 00, 31 RGB 00, 00, 00 RGB 31, 19, 05 RGB 31, 31, 31 RGB 15, 05, 31 RGB 07, 07, 07 RGB 31, 21, 09 RGB 31, 31, 31 RGB 18, 09, 31 RGB 11, 11, 11 RGB 31, 23, 13 RGB 31, 31, 31 RGB 21, 13, 31 RGB 15, 15, 15 RGB 31, 25, 17 RGB 31, 31, 31 RGB 25, 17, 31 RGB 19, 19, 19 RGB 31, 27, 21 RGB 31, 31, 31 RGB 27, 21, 31 RGB 23, 23, 23 RGB 31, 29, 25 RGB 31, 31, 31 RGB 29, 26, 31 RGB 27, 27, 27 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 ; e51dc Functione51dc: ; e51dc (39:51dc) push de ld a, SPRITE_ANIM_INDEX_29 call _InitSpriteAnimStruct ld hl, $c add hl, bc ld [hl], $8 ld a, $3c call Function3b3c pop de push de ld a, SPRITE_ANIM_INDEX_29 call _InitSpriteAnimStruct ld hl, $c add hl, bc ld [hl], $18 ld a, $3b call Function3b3c pop de push de ld a, SPRITE_ANIM_INDEX_29 call _InitSpriteAnimStruct ld hl, $c add hl, bc ld [hl], $28 ld a, $39 call Function3b3c pop de ld a, SPRITE_ANIM_INDEX_29 call _InitSpriteAnimStruct ld hl, $c add hl, bc ld [hl], $38 ld a, $3a call Function3b3c ret Functione5223: ; e5223 (39:5223) rept 3 add a endr ld e, a ld d, $0 ld hl, BGPals add hl, de rept 2 inc hl endr ld a, [wcf65] and $3f cp $1f jr z, .asm_e523e jr c, .asm_e523e ld c, a ld a, $3f sub c .asm_e523e ld c, a ld b, $0 ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a push hl push bc ld hl, BGPals ld bc, $40 xor a call ByteFill pop bc pop hl push hl ld hl, Unknown_e5288 rept 2 add hl, bc endr ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a push hl ld hl, Unknown_e52c8 rept 2 add hl, bc endr ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a push hl ld hl, Unknown_e5308 rept 2 add hl, bc endr ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ret ; e5288 (39:5288) Unknown_e5288: ; e5288 ; Fade between black and white. hue = 0 rept 32 RGB hue, hue, hue hue = hue + 1 endr ; e52c8 Unknown_e52c8: ; e52c8 ; Fade between black and light blue. hue = 0 rept 32 RGB 0, hue / 2, hue hue = hue + 1 endr ; e5308 Unknown_e5308: ; e5308 ; Fade between black and blue. hue = 0 rept 32 RGB 0, 0, hue hue = hue + 1 endr ; e5348 Functione5348: ; e5348 (39:5348) and a jr nz, .asm_e5350 ld hl, Palette_e538d jr .asm_e5353 .asm_e5350 ld hl, Palette_e5395 .asm_e5353 ld a, [wcf65] and $7 rept 3 add a endr ld c, a ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a push bc ld de, BGPals ld a, c add e ld e, a ld a, $0 adc d ld d, a ld bc, $8 call CopyBytes pop bc ld de, wMapPals ld a, c add e ld e, a ld a, $0 adc d ld d, a ld bc, $8 call CopyBytes pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ret ; e538d (39:538d) Palette_e538d: ; e538d RGB 24, 12, 09 RGB 31, 31, 31 RGB 12, 00, 31 RGB 00, 00, 00 ; e5395 Palette_e5395: ; e5395 RGB 24, 12, 09 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 ; e539d Functione539d: ; e539d (39:539d) rept 3 add a endr ld e, a ld d, $0 ld hl, BGPals add hl, de rept 4 inc hl endr ld a, [wcf65] add a ld c, a ld b, $0 ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a push hl ld hl, Palette_e53db add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a push hl ld hl, Palette_e53fb add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ret ; e53db (39:53db) Palette_e53db: ; e53db hue = 31 rept 8 RGB hue, hue, hue hue = hue + -1 RGB hue, hue, hue hue = hue + -2 endr ; e53fb Palette_e53fb: ; e53fb hue = 31 rept 16 RGB hue, hue, hue hue = hue + -1 endr ; e541b Functione541b: ; e541b (39:541b) ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld hl, w6_d000 decoord 0, 0 ld b, SCREEN_HEIGHT .asm_e542a ld c, SCREEN_WIDTH .asm_e542c ld a, [hli] ld [de], a inc de dec c jr nz, .asm_e542c ld a, $c add l ld l, a ld a, $0 adc h ld h, a dec b jr nz, .asm_e542a pop af ld [rSVBK], a ret Functione5441: ; e5441 (39:5441) ld a, [wcf64] and $3 jr z, Functione5451 cp $3 jr z, .asm_e544d ret .asm_e544d xor a ld [hBGMapMode], a ret Functione5451: ; e5451 (39:5451) hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH .asm_e5457 ld a, [hl] and a jr z, .asm_e5462 cp $80 jr nc, .asm_e5462 xor $8 ld [hl], a .asm_e5462 inc hl dec bc ld a, c or b jr nz, .asm_e5457 ld a, $1 ld [hBGMapMode], a ret Functione546d: ; e546d (39:546d) ld a, [wcf64] cp $24 ret nc and $c srl a ld e, a ld d, $0 ld hl, Unknown_e5496 add hl, de ld a, [hli] ld [Requested2bppSource], a ld a, [hli] ld [Requested2bppSource + 1], a ld a, (VTiles2 tile $09) % $100 ld [Requested2bppDest], a ld a, (VTiles2 tile $09) / $100 ld [Requested2bppDest + 1], a ld a, $4 ld [Requested2bpp], a ret ; e5496 (39:5496) Unknown_e5496: ; e5496 dw GFX_e799d dw GFX_e79dd dw GFX_e7a1d dw GFX_e79dd ; e549e Functione549e: ; e549e (39:549e) ld a, $1 ld [hCGBPalUpdate], a ret Functione54a3: ; e54a3 (39:54a3) ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, BGPals ld bc, $80 xor a call ByteFill pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a call DelayFrame call DelayFrame ret Functione54c2: ; e54c2 (39:54c2) ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push de ld de, w6_d000 call Decompress pop hl ld de, w6_d000 ld bc, $180 call Request2bpp pop af ld [rSVBK], a ret Functione54de: ; e54de (39:54de) ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push de ld de, w6_d000 call Decompress pop hl ld de, w6_d000 ld bc, $1ff call Request2bpp pop af ld [rSVBK], a ret Functione54fa: ; e54fa (39:54fa) ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push de ld de, w6_d000 call Decompress pop hl ld de, w6_d000 ld bc, $140 call Request2bpp pop af ld [rSVBK], a ret Functione5516: ; e5516 (39:5516) ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, LYOverrides ld bc, $90 xor a call ByteFill pop af ld [rSVBK], a ld a, $43 ld [hLCDStatCustom], a ret Functione552f: ; e552f (39:552f) ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld a, [wcf64] and $1 jr z, .asm_e5548 ld hl, LYOverrides ld a, [hl] inc a ld bc, $5f call ByteFill .asm_e5548 ld hl, LYOverrides + $5f ld a, [hl] rept 2 inc a endr ld bc, $31 call ByteFill ld a, [LYOverrides + 0] ld [hSCX], a pop af ld [rSVBK], a ret IntroSuicuneRunGFX: ; e555d INCBIN "gfx/intro/suicune_run.2bpp.lz" ; e592d IntroPichuWooperGFX: ; e592d INCBIN "gfx/intro/pichu_wooper.2bpp.lz" ; e5c7d IntroBackgroundGFX: ; e5c7d INCBIN "gfx/intro/background.2bpp.lz" ; e5e6d IntroTilemap004: ; e5e6d INCBIN "gfx/intro/004.tilemap.lz" ; e5ecd IntroTilemap003: ; e5ecd INCBIN "gfx/intro/003.tilemap.lz" ; e5edd Palette_e5edd: ; e5edd RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 0, 4, 5 RGB 1, 8, 5 RGB 4, 12, 9 RGB 24, 12, 9 RGB 0, 4, 5 RGB 9, 6, 8 RGB 8, 16, 5 RGB 5, 10, 4 RGB 31, 31, 31 RGB 9, 6, 8 RGB 18, 9, 9 RGB 13, 8, 9 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 31, 31, 31 RGB 2, 5, 22 RGB 1, 5, 12 RGB 31, 31, 31 RGB 31, 10, 25 RGB 31, 21, 0 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 21, 31 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 IntroUnownsGFX: ; e5f5d INCBIN "gfx/intro/unowns.2bpp.lz" ; e634d IntroPulseGFX: ; e634d INCBIN "gfx/intro/pulse.2bpp.lz" ; e63dd IntroTilemap002: ; e63dd INCBIN "gfx/intro/002.tilemap.lz" ; e641d IntroTilemap001: ; e641d INCBIN "gfx/intro/001.tilemap.lz" ; e642d IntroTilemap006: ; e642d INCBIN "gfx/intro/006.tilemap.lz" ; e647d IntroTilemap005: ; e647d INCBIN "gfx/intro/005.tilemap.lz" ; e649d IntroTilemap008: ; e649d INCBIN "gfx/intro/008.tilemap.lz" ; e655d IntroTilemap007: ; e655d INCBIN "gfx/intro/007.tilemap.lz" ; e65ad Palette_365ad: ; e65ad RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 31, 31, 31 RGB 10, 0, 10 RGB 19, 0, 19 RGB 31, 0, 31 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 IntroCrystalUnownsGFX: ; e662d INCBIN "gfx/intro/crystal_unowns.2bpp.lz" ; e672d IntroTilemap017: ; e672d INCBIN "gfx/intro/017.tilemap.lz" ; e676d IntroTilemap015: ; e676d INCBIN "gfx/intro/015.tilemap.lz" ; e679d Palette_e679d: ; e679d RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 IntroSuicuneCloseGFX: ; e681d INCBIN "gfx/intro/suicune_close.2bpp.lz" ; e6c3d IntroTilemap012: ; e6c3d INCBIN "gfx/intro/012.tilemap.lz" ; e6d0d IntroTilemap011: ; e6d0d INCBIN "gfx/intro/011.tilemap.lz" ; e6d6d Palette_e6d6d: ; e6d6d RGB 24, 12, 9 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 24, 12, 9 RGB 31, 31, 31 RGB 8, 9, 31 RGB 0, 0, 0 RGB 24, 12, 9 RGB 12, 20, 31 RGB 19, 8, 31 RGB 0, 0, 0 RGB 12, 20, 31 RGB 8, 9, 31 RGB 19, 8, 31 RGB 0, 0, 0 RGB 31, 31, 31 RGB 12, 20, 31 RGB 8, 9, 31 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 IntroSuicuneJumpGFX: ; e6ded INCBIN "gfx/intro/suicune_jump.2bpp.lz" ; e72ad IntroSuicuneBackGFX: ; e72ad INCBIN "gfx/intro/suicune_back.2bpp.lz" ; e764d IntroTilemap010: ; e764d INCBIN "gfx/intro/010.tilemap.lz" ; e76ad IntroTilemap009: ; e76ad INCBIN "gfx/intro/009.tilemap.lz" ; e76bd IntroTilemap014: ; e76bd INCBIN "gfx/intro/014.tilemap.lz" ; e778d IntroTilemap013: ; e778d INCBIN "gfx/intro/013.tilemap.lz" ; e77dd Palette_e77dd: ; e77dd RGB 24, 12, 9 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 24, 12, 9 RGB 31, 31, 31 RGB 8, 9, 31 RGB 0, 0, 0 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 31, 31, 31 RGB 31, 31, 31 RGB 12, 0, 31 RGB 0, 0, 0 RGB 31, 31, 31 RGB 21, 9, 0 RGB 21, 9, 0 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 IntroUnownBackGFX: ; e785d INCBIN "gfx/intro/unown_back.2bpp.lz" ; e799d GFX_e799d: ; e799d INCBIN "gfx/unknown/0e799d.2bpp" GFX_e79dd: ; e79dd INCBIN "gfx/unknown/0e79dd.2bpp" GFX_e7a1d: ; e7a1d INCBIN "gfx/unknown/0e7a1d.2bpp" GFX_e7a5d: ; e7a5d INCBIN "gfx/unknown/0e7a5d.2bpp"