ref: bb2aba7da172f8ede8c3eb6f3602f62eff4d55be
dir: /maps/VictoryRoadGate.asm/
const_value set 2 const VICTORYROADGATE_OFFICER const VICTORYROADGATE_BLACK_BELT1 const VICTORYROADGATE_BLACK_BELT2 VictoryRoadGate_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x9b9fb, 0 dw UnknownScript_0x9b9fc, 0 .MapCallbacks: db 0 UnknownScript_0x9b9fb: end UnknownScript_0x9b9fc: end UnknownScript_0x9b9fd: spriteface PLAYER, LEFT jump UnknownScript_0x9ba04 OfficerScript_0x9ba03: faceplayer UnknownScript_0x9ba04: opentext writetext UnknownText_0x9ba29 buttonsound checkcode VAR_BADGES if_greater_than 7, UnknownScript_0x9ba19 writetext UnknownText_0x9ba5f waitbutton closetext applymovement PLAYER, MovementData_0x9ba27 end UnknownScript_0x9ba19: writetext UnknownText_0x9bab4 waitbutton closetext dotrigger $1 end BlackBeltScript_0x9ba21: jumptextfaceplayer UnknownText_0x9baf1 BlackBeltScript_0x9ba24: jumptextfaceplayer UnknownText_0x9bb37 MovementData_0x9ba27: step_down step_end UnknownText_0x9ba29: text "Only trainers who" line "have proven them-" cont "selves may pass." done UnknownText_0x9ba5f: text "You don't have all" line "the GYM BADGES of" cont "JOHTO." para "I'm sorry, but I" line "can't let you go" cont "through." done UnknownText_0x9bab4: text "Oh! The eight" line "BADGES of JOHTO!" para "Please, go right" line "on through!" done UnknownText_0x9baf1: text "This way leads to" line "MT.SILVER." para "You'll see scary-" line "strong #MON out" cont "there." done UnknownText_0x9bb37: text "Off to the #MON" line "LEAGUE, are you?" para "The ELITE FOUR are" line "so strong it's" para "scary, and they're" line "ready for you!" done VictoryRoadGate_MapEventHeader: ; filler db 0, 0 .Warps: db 8 warp_def $7, $11, 1, ROUTE_22 warp_def $7, $12, 1, ROUTE_22 warp_def $11, $9, 1, ROUTE_26 warp_def $11, $a, 1, ROUTE_26 warp_def $0, $9, 1, VICTORY_ROAD warp_def $0, $a, 1, VICTORY_ROAD warp_def $7, $1, 2, ROUTE_28 warp_def $7, $2, 2, ROUTE_28 .XYTriggers: db 1 xy_trigger 0, $b, $a, $0, UnknownScript_0x9b9fd, $0, $0 .Signposts: db 0 .PersonEvents: db 3 person_event SPRITE_OFFICER, 11, 8, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, OfficerScript_0x9ba03, -1 person_event SPRITE_BLACK_BELT, 5, 7, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, BlackBeltScript_0x9ba21, EVENT_OPENED_MT_SILVER person_event SPRITE_BLACK_BELT, 5, 12, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, BlackBeltScript_0x9ba24, EVENT_FOUGHT_SNORLAX