ref: bceeea8e3b6a829494cd80468c4514ad1b0978bc
dir: /Makefile/
roms := \ pokecrystal.gbc \ pokecrystal11.gbc \ pokecrystal_au.gbc \ pokecrystal_debug.gbc \ pokecrystal11_debug.gbc patches := pokecrystal11.patch rom_obj := \ audio.o \ home.o \ main.o \ ram.o \ data/text/common.o \ data/maps/map_data.o \ data/pokemon/dex_entries.o \ data/pokemon/egg_moves.o \ data/pokemon/evos_attacks.o \ engine/movie/credits.o \ engine/overworld/events.o \ gfx/misc.o \ gfx/pics.o \ gfx/sprites.o \ gfx/tilesets.o \ lib/mobile/main.o \ lib/mobile/mail.o pokecrystal_obj := $(rom_obj:.o=.o) pokecrystal11_obj := $(rom_obj:.o=11.o) pokecrystal_au_obj := $(rom_obj:.o=_au.o) pokecrystal_debug_obj := $(rom_obj:.o=_debug.o) pokecrystal11_debug_obj := $(rom_obj:.o=11_debug.o) pokecrystal11_vc_obj := $(rom_obj:.o=11_vc.o) ### Build tools ifeq (,$(shell which sha1sum)) SHA1 := shasum else SHA1 := sha1sum endif RGBDS ?= RGBASM ?= $(RGBDS)rgbasm RGBFIX ?= $(RGBDS)rgbfix RGBGFX ?= $(RGBDS)rgbgfx RGBLINK ?= $(RGBDS)rgblink ### Build targets .SUFFIXES: .PHONY: all crystal crystal11 crystal_au crystal_debug crystal11_debug clean tidy compare tools .SECONDEXPANSION: .PRECIOUS: .SECONDARY: all: crystal crystal: pokecrystal.gbc crystal11: pokecrystal11.gbc crystal_au: pokecrystal_au.gbc crystal_debug: pokecrystal_debug.gbc crystal11_debug: pokecrystal11_debug.gbc crystal11_vc: pokecrystal11.patch clean: tidy find gfx \ \( -name "*.[12]bpp" \ -o -name "*.lz" \ -o -name "*.gbcpal" \ -o -name "*.sgb.tilemap" \) \ -delete find gfx/pokemon -mindepth 1 \ ! -path "gfx/pokemon/unown/*" \ \( -name "bitmask.asm" \ -o -name "frames.asm" \ -o -name "front.animated.tilemap" \ -o -name "front.dimensions" \) \ -delete tidy: $(RM) $(roms) \ $(roms:.gbc=.sym) \ $(roms:.gbc=.map) \ $(patches) \ $(patches:.patch=_vc.gbc) \ $(patches:.patch=_vc.sym) \ $(patches:.patch=_vc.map) \ $(patches:%.patch=vc/%.constants.sym) \ $(pokecrystal_obj) \ $(pokecrystal11_obj) \ $(pokecrystal11_vc_obj) \ $(pokecrystal_au_obj) \ $(pokecrystal_debug_obj) \ $(pokecrystal11_debug_obj) \ rgbdscheck.o $(MAKE) clean -C tools/ compare: $(roms) $(patches) @$(SHA1) -c roms.sha1 tools: $(MAKE) -C tools/ RGBASMFLAGS = -L -Weverything -Wnumeric-string=2 -Wtruncation=1 # Create a sym/map for debug purposes if `make` run with `DEBUG=1` ifeq ($(DEBUG),1) RGBASMFLAGS += -E endif $(pokecrystal_obj): RGBASMFLAGS += $(pokecrystal11_obj): RGBASMFLAGS += -D _CRYSTAL11 $(pokecrystal_au_obj): RGBASMFLAGS += -D _CRYSTAL11 -D _CRYSTAL_AU $(pokecrystal_debug_obj): RGBASMFLAGS += -D _DEBUG $(pokecrystal11_debug_obj): RGBASMFLAGS += -D _CRYSTAL11 -D _DEBUG $(pokecrystal11_vc_obj): RGBASMFLAGS += -D _CRYSTAL11 -D _CRYSTAL11_VC %.patch: vc/%.constants.sym %_vc.gbc %.gbc vc/%.patch.template tools/make_patch $*_vc.sym $^ $@ rgbdscheck.o: rgbdscheck.asm $(RGBASM) -o $@ $< # The dep rules have to be explicit or else missing files won't be reported. # As a side effect, they're evaluated immediately instead of when the rule is invoked. # It doesn't look like $(shell) can be deferred so there might not be a better way. define DEP $1: $2 $$(shell tools/scan_includes $2) | rgbdscheck.o $$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$< endef # Build tools when building the rom. # This has to happen before the rules are processed, since that's when scan_includes is run. ifeq (,$(filter clean tidy tools,$(MAKECMDGOALS))) $(info $(shell $(MAKE) -C tools)) # Dependencies for shared objects objects $(foreach obj, $(pokecrystal_obj), $(eval $(call DEP,$(obj),$(obj:.o=.asm)))) $(foreach obj, $(pokecrystal11_obj), $(eval $(call DEP,$(obj),$(obj:11.o=.asm)))) $(foreach obj, $(pokecrystal_au_obj), $(eval $(call DEP,$(obj),$(obj:_au.o=.asm)))) $(foreach obj, $(pokecrystal_debug_obj), $(eval $(call DEP,$(obj),$(obj:_debug.o=.asm)))) $(foreach obj, $(pokecrystal11_debug_obj), $(eval $(call DEP,$(obj),$(obj:11_debug.o=.asm)))) $(foreach obj, $(pokecrystal11_vc_obj), $(eval $(call DEP,$(obj),$(obj:11_vc.o=.asm)))) # Dependencies for VC files that need to run scan_includes %.constants.sym: %.constants.asm $(shell tools/scan_includes %.constants.asm) | rgbdscheck.o $(RGBASM) $< > $@ endif pokecrystal_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 0 -k 01 -l 0x33 -m 0x10 -r 3 -p 0 pokecrystal11_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 1 -k 01 -l 0x33 -m 0x10 -r 3 -p 0 pokecrystal_au_opt = -Cjv -t PM_CRYSTAL -i BYTU -n 0 -k 01 -l 0x33 -m 0x10 -r 3 -p 0 pokecrystal_debug_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 0 -k 01 -l 0x33 -m 0x10 -r 3 -p 0 pokecrystal11_debug_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 1 -k 01 -l 0x33 -m 0x10 -r 3 -p 0 pokecrystal11_vc_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 1 -k 01 -l 0x33 -m 0x10 -r 3 -p 0 pokecrystal_base = us pokecrystal11_base = us pokecrystal_au_base = us pokecrystal11_vc_base = us pokecrystal_debug_base = dbg pokecrystal11_debug_base = dbg %.gbc: $$(%_obj) layout.link $(RGBLINK) -n $*.sym -m $*.map -l layout.link -o $@ $(filter %.o,$^) $(RGBFIX) $($*_opt) $@ tools/stadium --base $($*_base) $@ ### LZ compression rules # Delete this line if you don't care about matching and just want optimal compression. include gfx/lz.mk %.lz: % tools/lzcomp $(LZFLAGS) -- $< $@ ### Pokemon pic animation rules gfx/pokemon/%/front.animated.2bpp: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions tools/pokemon_animation_graphics -o $@ $^ gfx/pokemon/%/front.animated.tilemap: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions tools/pokemon_animation_graphics -t $@ $^ gfx/pokemon/%/bitmask.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions tools/pokemon_animation -b $^ > $@ gfx/pokemon/%/frames.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions tools/pokemon_animation -f $^ > $@ ### Terrible hacks to match animations. Delete these rules if you don't care about matching. # Dewgong has an unused tile id in its last frame. The tile itself is missing. gfx/pokemon/dewgong/frames.asm: gfx/pokemon/dewgong/front.animated.tilemap gfx/pokemon/dewgong/front.dimensions tools/pokemon_animation -f $^ > $@ echo " db \$$4d" >> $@ # Lugia has two unused tile ids in its last frame. The tiles themselves are missing. gfx/pokemon/lugia/frames.asm: gfx/pokemon/lugia/front.animated.tilemap gfx/pokemon/lugia/front.dimensions tools/pokemon_animation -f $^ > $@ echo " db \$$5e, \$$59" >> $@ # Girafarig has a redundant tile after the end. It is used in two frames, so it must be injected into the generated graphics. # This is more involved, so it's hacked into pokemon_animation_graphics. gfx/pokemon/girafarig/front.animated.2bpp: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions tools/pokemon_animation_graphics --girafarig -o $@ $^ gfx/pokemon/girafarig/front.animated.tilemap: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions tools/pokemon_animation_graphics --girafarig -t $@ $^ ### Misc file-specific graphics rules gfx/pokemon/%/back.2bpp: rgbgfx += -h gfx/trainers/%.2bpp: rgbgfx += -h gfx/pokemon/egg/unused_front.2bpp: rgbgfx += -h gfx/new_game/shrink1.2bpp: rgbgfx += -h gfx/new_game/shrink2.2bpp: rgbgfx += -h gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace gfx/mail/surf_mail_border.1bpp: tools/gfx += --remove-whitespace gfx/mail/flower_mail_border.1bpp: tools/gfx += --remove-whitespace gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace gfx/pokedex/pokedex_sgb.2bpp: tools/gfx += --trim-whitespace gfx/pokedex/question_mark.2bpp: rgbgfx += -h gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace gfx/pokegear/pokegear.2bpp: rgbgfx += -x2 gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace gfx/mystery_gift/mystery_gift.2bpp: tools/gfx += --trim-whitespace gfx/title/crystal.2bpp: tools/gfx += --interleave --png=$< gfx/title/old_fg.2bpp: tools/gfx += --interleave --png=$< gfx/title/logo.2bpp: rgbgfx += -x 4 gfx/trade/ball.2bpp: tools/gfx += --remove-whitespace gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates --preserve=0x23,0x27 gfx/trade/game_boy_cable.2bpp: gfx/trade/game_boy.2bpp gfx/trade/link_cable.2bpp ; cat $^ > $@ gfx/slots/slots_1.2bpp: tools/gfx += --trim-whitespace gfx/slots/slots_2.2bpp: tools/gfx += --interleave --png=$< gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip gfx/card_flip/card_flip_1.2bpp: tools/gfx += --trim-whitespace gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/angels.2bpp: tools/gfx += --trim-whitespace gfx/battle_anims/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace gfx/battle_anims/bubble.2bpp: tools/gfx += --trim-whitespace gfx/battle_anims/charge.2bpp: tools/gfx += --trim-whitespace gfx/battle_anims/egg.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/explosion.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/hit.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/horn.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/lightning.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip gfx/battle_anims/noise.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip gfx/battle_anims/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace gfx/battle_anims/reflect.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/rocks.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/skyattack.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/status.2bpp: tools/gfx += --remove-whitespace gfx/player/chris.2bpp: rgbgfx += -h gfx/player/chris_back.2bpp: rgbgfx += -h gfx/player/kris.2bpp: rgbgfx += -h gfx/player/kris_back.2bpp: rgbgfx += -h gfx/trainer_card/chris_card.2bpp: rgbgfx += -h gfx/trainer_card/kris_card.2bpp: rgbgfx += -h gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace gfx/overworld/chris_fish.2bpp: tools/gfx += --trim-whitespace gfx/overworld/kris_fish.2bpp: tools/gfx += --trim-whitespace gfx/sprites/big_onix.2bpp: tools/gfx += --remove-whitespace --remove-xflip gfx/battle/dude.2bpp: rgbgfx += -h gfx/font/unused_bold_font.1bpp: tools/gfx += --trim-whitespace gfx/sgb/sgb_border.2bpp: tools/gfx += --trim-whitespace gfx/sgb/sgb_border.sgb.tilemap: gfx/sgb/sgb_border.bin ; tr < $< -d '\000' > $@ gfx/mobile/ascii_font.2bpp: tools/gfx += --trim-whitespace gfx/mobile/dialpad.2bpp: tools/gfx += --trim-whitespace gfx/mobile/dialpad_cursor.2bpp: tools/gfx += --trim-whitespace gfx/mobile/electro_ball.2bpp: tools/gfx += --remove-duplicates --remove-xflip --preserve=0x39 gfx/mobile/mobile_splash.2bpp: tools/gfx += --remove-duplicates --remove-xflip gfx/mobile/card.2bpp: tools/gfx += --trim-whitespace gfx/mobile/card_2.2bpp: tools/gfx += --trim-whitespace gfx/mobile/card_folder.2bpp: tools/gfx += --trim-whitespace gfx/mobile/phone_tiles.2bpp: tools/gfx += --remove-whitespace gfx/mobile/pichu_animated.2bpp: tools/gfx += --trim-whitespace gfx/mobile/stadium2_n64.2bpp: tools/gfx += --trim-whitespace ### Catch-all graphics rules %.2bpp: %.png $(RGBGFX) $(rgbgfx) -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -o $@ $@) %.1bpp: %.png $(RGBGFX) $(rgbgfx) -d1 -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -d1 -o $@ $@) %.gbcpal: %.png $(RGBGFX) -p $@ $< %.dimensions: %.png tools/png_dimensions $< $@