ref: bdde60c64b9268ffa1a26c1ea0434edbec4d5b21
dir: /maps/SproutTower3F.asm/
const_def 2 ; object constants const SPROUTTOWER3F_SAGE1 const SPROUTTOWER3F_SAGE2 const SPROUTTOWER3F_SAGE3 const SPROUTTOWER3F_SAGE4 const SPROUTTOWER3F_POKE_BALL1 const SPROUTTOWER3F_POKE_BALL2 const SPROUTTOWER3F_SILVER SproutTower3F_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 ; SCENE_DEFAULT scene_script .DummyScene1 ; SCENE_FINISHED db 0 ; callbacks .DummyScene0: end .DummyScene1: end SproutTower3FRivalScene: turnobject PLAYER, UP showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic playsound SFX_TACKLE playsound SFX_ELEVATOR earthquake 79 pause 15 playsound SFX_TACKLE playsound SFX_ELEVATOR earthquake 79 applymovement PLAYER, MovementData_0x184a1d applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22 opentext writetext UnknownText_0x184a27 waitbutton closetext showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15 turnobject SPROUTTOWER3F_SILVER, DOWN pause 15 applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24 playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext SproutTowerRivalOnlyCareAboutStrongText waitbutton closetext turnobject SPROUTTOWER3F_SILVER, UP opentext writetext SproutTowerRivalUsedEscapeRopeText pause 15 closetext playsound SFX_WARP_TO special FadeBlackQuickly special ReloadSpritesNoPalettes disappear SPROUTTOWER3F_SILVER waitsfx special FadeInQuickly setscene SCENE_FINISHED special RestartMapMusic end SageLiScript: faceplayer opentext checkevent EVENT_GOT_HM05_FLASH iftrue .GotFlash writetext SageLiSeenText waitbutton closetext winlosstext SageLiBeatenText, 0 loadtrainer SAGE, LI startbattle reloadmapafterbattle opentext writetext SageLiTakeThisFlashText buttonsound verbosegiveitem HM_FLASH setevent EVENT_GOT_HM05_FLASH setevent EVENT_BEAT_SAGE_LI writetext SageLiFlashExplanationText waitbutton closetext end .GotFlash: writetext SageLiAfterBattleText waitbutton closetext end TrainerSageJin: trainer SAGE, JIN, EVENT_BEAT_SAGE_JIN, SageJinSeenText, SageJinBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SageJinAfterBattleText waitbutton closetext end TrainerSageTroy: trainer SAGE, TROY, EVENT_BEAT_SAGE_TROY, SageTroySeenText, SageTroyBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SageTroyAfterBattleText waitbutton closetext end TrainerSageNeal: trainer SAGE, NEAL, EVENT_BEAT_SAGE_NEAL, SageNealSeenText, SageNealBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SageNealAfterBattleText waitbutton closetext end SproutTower3FPainting: jumptext SproutTower3FPaintingText SproutTower3FStatue: jumptext SproutTower3FStatueText SproutTower3FPotion: itemball POTION SproutTower3FEscapeRope: itemball ESCAPE_ROPE MovementData_0x184a1d: step UP step UP step UP step UP step_end MovementData_0x184a22: step UP step_end MovementData_0x184a24: step RIGHT step DOWN step_end UnknownText_0x184a27: text "ELDER: You are in-" line "deed skilled as a" cont "trainer." para "As promised, here" line "is your HM." para "But let me say" line "this: You should" para "treat your" line "#MON better." para "The way you battle" line "is far too harsh." para "#MON are not" line "tools of war…" done SproutTowerRivalOnlyCareAboutStrongText: text "…" line "…Humph!" para "He claims to be" line "the ELDER but" cont "he's weak." para "It stands to" line "reason." para "I'd never lose to" line "fools who babble" para "about being nice" line "to #MON." para "I only care about" line "strong #MON" cont "that can win." para "I really couldn't" line "care less about" cont "weak #MON." done SproutTowerRivalUsedEscapeRopeText: text "<RIVAL> used an" line "ESCAPE ROPE!" done SageLiSeenText: text "So good of you to" line "come here!" para "SPROUT TOWER is a" line "place of training." para "People and #MON" line "test their bonds" para "to build a bright" line "future together." para "I am the final" line "test." para "Allow me to check" line "the ties between" para "your #MON and" line "you!" done SageLiBeatenText: text "Ah, excellent!" done SageLiTakeThisFlashText: text "You and your #-" line "MON should have" para "no problem using" line "this move." para "Take this FLASH" line "HM." done SageLiFlashExplanationText: text "FLASH illuminates" line "even the darkest" cont "of all places." para "But to use it out" line "of battle, you" para "need the BADGE" line "from VIOLET's GYM." done SageLiAfterBattleText: text "I hope you learn" line "and grow from your" cont "journey." done SageJinSeenText: text "I train to find" line "enlightenment in" cont "#MON!" done SageJinBeatenText: text "My training is" line "incomplete…" done SageJinAfterBattleText: text "As #MON grow" line "stronger, so does" cont "the trainer." para "No, wait. As the" line "trainer grows" para "stronger, so do" line "the #MON." done SageTroySeenText: text "Let me see how" line "much you trust" cont "your #MON." done SageTroyBeatenText: text "Yes, your trust is" line "real!" done SageTroyAfterBattleText: text "It is not far to" line "the ELDER." done SageNealSeenText: text "The ELDER's HM" line "lights even pitch-" cont "black darkness." done SageNealBeatenText: text "It is my head that" line "is bright!" done SageNealAfterBattleText: text "Let there be light" line "on your journey." done SproutTower3FPaintingText: text "It's a powerful" line "painting of a" cont "BELLSPROUT." done SproutTower3FStatueText: text "A #MON statue…" para "It looks very" line "distinguished." done SproutTower3F_MapEvents: db 0, 0 ; filler db 1 ; warp events warp_event 10, 14, SPROUT_TOWER_2F, 4 db 1 ; coord events coord_event 11, 9, SCENE_DEFAULT, SproutTower3FRivalScene db 6 ; bg events bg_event 8, 1, BGEVENT_READ, SproutTower3FStatue bg_event 11, 1, BGEVENT_READ, SproutTower3FStatue bg_event 9, 0, BGEVENT_READ, SproutTower3FPainting bg_event 10, 0, BGEVENT_READ, SproutTower3FPainting bg_event 5, 15, BGEVENT_READ, SproutTower3FStatue bg_event 14, 15, BGEVENT_READ, SproutTower3FStatue db 7 ; object events object_event 8, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageJin, -1 object_event 8, 8, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerSageTroy, -1 object_event 10, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SageLiScript, -1 object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageNeal, -1 object_event 6, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FPotion, EVENT_SPROUT_TOWER_3F_POTION object_event 14, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FEscapeRope, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE object_event 10, 4, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER