ref: c4e3e980b17456c47374c4e4583731924ae30725
dir: /battle/anim_objects.asm/
; Objects used in battle animations. QueueBattleAnimation: ; cc9a1 (33:49a1) ld hl, ActiveAnimObjects ld e, 10 .loop ld a, [hl] and a jr z, .done ld bc, BATTLEANIMSTRUCT_LENGTH add hl, bc dec e jr nz, .loop scf ret .done ld c, l ld b, h ld hl, wNumActiveBattleAnims inc [hl] call InitBattleAnimation ret DeinitBattleAnimation: ; cc9bd ld hl, BATTLEANIMSTRUCT_INDEX add hl, bc ld [hl], $0 ret ; cc9c4 InitBattleAnimation: ; cc9c4 (33:49c4) ld a, [wBattleAnimTemp0] ld e, a ld d, 0 ld hl, BattleAnimObjects rept 6 add hl, de endr ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_INDEX add hl, bc ld a, [wNumActiveBattleAnims] ld [hli], a ; Index ld a, [de] inc de ld [hli], a ; 01 ld a, [de] inc de ld [hli], a ; 02 ld a, [de] inc de ld [hli], a ; Frameset ID ld a, [de] inc de ld [hli], a ; Function ld a, [de] inc de ld [hli], a ; 05 ld a, [de] call GetBattleAnimTileOffset ld [hli], a ; Tile ID ld a, [wBattleAnimTemp1] ld [hli], a ; X Coord ld a, [wBattleAnimTemp2] ld [hli], a ; Y Coord xor a ld [hli], a ; X Offset ld [hli], a ; Y Offset ld a, [wBattleAnimTemp3] ld [hli], a ; 0b xor a ld [hli], a ; 0c dec a ld [hli], a ; 0d xor a ld [hli], a ; 0e ld [hli], a ; 0f ld [hl], a ; 10 ret BattleAnimOAMUpdate: ; cca09 call InitBattleAnimBuffer call GetBattleAnimFrame cp -3 jp z, .exit_no_carry cp -4 jp z, .delete_exit push af ld hl, wBattleAnimTempOAMFlags ld a, [wBattleAnimTemp7] xor [hl] and $e0 ld [hl], a pop af push bc call GetBattleAnimOAMPointer ld a, [wBattleAnimTempTileID] add [hl] ld [wBattleAnimTempTileID], a inc hl ld a, [hli] ld c, a ld a, [hli] ld h, [hl] ld l, a ld a, [wBattleAnimOAMPointerLo] ld e, a ld d, Sprites / $100 .loop ld a, [wBattleAnimTempYCoord] ld b, a ld a, [wBattleAnimTempYOffset] add b ld b, a push hl ld a, [hl] ld hl, wBattleAnimTempOAMFlags bit 6, [hl] jr z, .no_yflip add $8 xor $ff inc a .no_yflip pop hl add b ld [de], a inc hl inc de ld a, [wBattleAnimTempXCoord] ld b, a ld a, [wBattleAnimTempXOffset] add b ld b, a push hl ld a, [hl] ld hl, wBattleAnimTempOAMFlags bit 5, [hl] jr z, .no_xflip add $8 xor $ff inc a .no_xflip pop hl add b ld [de], a inc hl inc de ld a, [wBattleAnimTempTileID] add $31 add [hl] ld [de], a inc hl inc de ld a, [wBattleAnimTempOAMFlags] ld b, a ld a, [hl] xor b and $e0 ld b, a ld a, [hl] and $10 or b ld b, a ld a, [wBattleAnimTempPalette] and $f or b ld [de], a inc hl inc de ld a, e ld [wBattleAnimOAMPointerLo], a cp $a0 jr nc, .exit_set_carry dec c jr nz, .loop pop bc jr .exit_no_carry .delete_exit call DeinitBattleAnimation .exit_no_carry and a ret .exit_set_carry pop bc scf ret ; ccaaa InitBattleAnimBuffer: ; ccaaa ld hl, BATTLEANIMSTRUCT_01 add hl, bc ld a, [hl] and %10000000 ld [wBattleAnimTempOAMFlags], a xor a ld [wBattleAnimTemp7], a ld hl, BATTLEANIMSTRUCT_PALETTE add hl, bc ld a, [hl] ld [wBattleAnimTempPalette], a ld hl, BATTLEANIMSTRUCT_02 add hl, bc ld a, [hl] ld [wBattleAnimTemp1], a ld hl, BATTLEANIMSTRUCT_TILEID add hl, bc ld a, [hli] ld [wBattleAnimTempTileID], a ld a, [hli] ld [wBattleAnimTempXCoord], a ld a, [hli] ld [wBattleAnimTempYCoord], a ld a, [hli] ld [wBattleAnimTempXOffset], a ld a, [hli] ld [wBattleAnimTempYOffset], a ld a, [hBattleTurn] and a ret z ld hl, BATTLEANIMSTRUCT_01 add hl, bc ld a, [hl] ld [wBattleAnimTempOAMFlags], a bit 0, [hl] ret z ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hli] ld d, a ld a, (-10 * 8) + 4 sub d ld [wBattleAnimTempXCoord], a ld a, [hli] ld d, a ld a, [wBattleAnimTemp1] cp $ff jr nz, .check_kinesis_softboiled_milkdrink ld a, 5 * 8 add d jr .done .check_kinesis_softboiled_milkdrink sub d push af ld a, [FXAnimIDHi] or a jr nz, .no_sub ld a, [FXAnimIDLo] cp KINESIS jr z, .kinesis cp SOFTBOILED jr z, .softboiled cp MILK_DRINK jr nz, .no_sub .kinesis .softboiled .milk_drink pop af sub 1 * 8 jr .done .no_sub pop af .done ld [wBattleAnimTempYCoord], a ld a, [hli] xor $ff inc a ld [wBattleAnimTempXOffset], a ret ; ccb31 GetBattleAnimTileOffset: ; ccb31 (33:4b31) push hl push bc ld hl, wBattleAnimTileDict ld b, a ld c, 10 / 2 .loop ld a, [hli] cp b jr z, .load inc hl dec c jr nz, .loop xor a jr .done .load ld a, [hl] .done pop bc pop hl ret _ExecuteBGEffects: ; ccb48 callab ExecuteBGEffects ret ; ccb4f _QueueBGEffect: ; ccb4f (33:4b4f) callab QueueBGEffect ret ; ccb56 (33:4b56) BattleAnimObjects: ; ccb56 battleanimobj: MACRO ; ??, ??, frameset, function, ??, tile offset db \1, \2, \3, \4, \5, \6 endm battleanimobj $01, $ff, $00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_00 battleanimobj $01, $ff, $01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_01 battleanimobj $01, $ff, $02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_02 battleanimobj $01, $90, $00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_03 battleanimobj $01, $90, $01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_04 battleanimobj $01, $90, $02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_05 battleanimobj $01, $ff, $03, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_06 battleanimobj $01, $ff, $04, BATTLEANIMFUNC_1B, $02, $01 ; ANIM_OBJ_07 battleanimobj $01, $ff, $05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_08 battleanimobj $01, $ff, $06, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_09 battleanimobj $01, $90, $07, BATTLEANIMFUNC_09, $02, $01 ; ANIM_OBJ_0A battleanimobj $01, $aa, $10, BATTLEANIMFUNC_10, $04, $03 ; ANIM_OBJ_0B battleanimobj $01, $90, $0e, BATTLEANIMFUNC_04, $04, $03 ; ANIM_OBJ_0C battleanimobj $01, $90, $0f, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_0D battleanimobj $01, $90, $10, BATTLEANIMFUNC_08, $04, $03 ; ANIM_OBJ_0E battleanimobj $01, $90, $0f, BATTLEANIMFUNC_0A, $04, $03 ; ANIM_OBJ_0F battleanimobj $01, $90, $11, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_BURNED battleanimobj $01, $90, $12, BATTLEANIMFUNC_08, $06, $0a ; ANIM_OBJ_11 battleanimobj $01, $90, $13, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_12 battleanimobj $01, $90, $14, BATTLEANIMFUNC_01, $06, $0a ; ANIM_OBJ_13 battleanimobj $21, $78, $16, BATTLEANIMFUNC_0B, $05, $06 ; ANIM_OBJ_14 battleanimobj $00, $00, $09, BATTLEANIMFUNC_12, $04, $0b ; ANIM_OBJ_POKE_BALL battleanimobj $00, $00, $09, BATTLEANIMFUNC_13, $04, $0b ; ANIM_OBJ_16 battleanimobj $01, $90, $18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_17 battleanimobj $01, $ff, $18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_18 battleanimobj $01, $90, $1d, BATTLEANIMFUNC_06, $02, $0c ; ANIM_OBJ_19 battleanimobj $01, $b4, $1f, BATTLEANIMFUNC_38, $02, $0c ; ANIM_OBJ_1A battleanimobj $01, $90, $08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1B battleanimobj $01, $a0, $08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1C battleanimobj $01, $ff, $19, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1D battleanimobj $01, $ff, $1a, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1E battleanimobj $01, $b0, $1b, BATTLEANIMFUNC_36, $07, $09 ; ANIM_OBJ_1F battleanimobj $01, $b0, $84, BATTLEANIMFUNC_36, $06, $21 ; ANIM_OBJ_20 battleanimobj $01, $90, $21, BATTLEANIMFUNC_0C, $06, $0d ; ANIM_OBJ_21 battleanimobj $00, $00, $23, BATTLEANIMFUNC_0D, $06, $0d ; ANIM_OBJ_22 battleanimobj $01, $90, $24, BATTLEANIMFUNC_0E, $02, $0e ; ANIM_OBJ_23 battleanimobj $61, $80, $27, BATTLEANIMFUNC_0F, $06, $04 ; ANIM_OBJ_24 battleanimobj $01, $b4, $2a, BATTLEANIMFUNC_00, $06, $04 ; ANIM_OBJ_25 battleanimobj $01, $40, $2b, BATTLEANIMFUNC_11, $05, $0f ; ANIM_OBJ_26 battleanimobj $61, $98, $2c, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_27 battleanimobj $61, $98, $2d, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_28 battleanimobj $01, $b8, $2e, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_29 battleanimobj $01, $b8, $2f, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_FROZEN battleanimobj $01, $b8, $30, BATTLEANIMFUNC_14, $07, $11 ; ANIM_OBJ_2B battleanimobj $01, $90, $21, BATTLEANIMFUNC_14, $03, $0d ; ANIM_OBJ_2C battleanimobj $21, $b0, $31, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2D battleanimobj $21, $b0, $32, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2E battleanimobj $21, $b0, $33, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2F battleanimobj $21, $90, $34, BATTLEANIMFUNC_15, $03, $05 ; ANIM_OBJ_30 battleanimobj $21, $90, $36, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_31 battleanimobj $21, $90, $37, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_32 battleanimobj $21, $90, $38, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_33 battleanimobj $21, $90, $39, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_34 battleanimobj $21, $90, $3a, BATTLEANIMFUNC_16, $02, $02 ; ANIM_OBJ_35 battleanimobj $01, $90, $3c, BATTLEANIMFUNC_17, $02, $02 ; ANIM_OBJ_36 battleanimobj $21, $ff, $3e, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_37 battleanimobj $21, $ff, $3f, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_38 battleanimobj $21, $ff, $40, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_39 battleanimobj $21, $ff, $41, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3A battleanimobj $21, $ff, $42, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3B battleanimobj $01, $88, $43, BATTLEANIMFUNC_18, $05, $12 ; ANIM_OBJ_3C battleanimobj $01, $88, $44, BATTLEANIMFUNC_00, $05, $12 ; ANIM_OBJ_3D battleanimobj $21, $b8, $45, BATTLEANIMFUNC_19, $02, $13 ; ANIM_OBJ_GUST battleanimobj $21, $ff, $46, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_3F battleanimobj $21, $ff, $47, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_40 battleanimobj $21, $ff, $48, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_41 battleanimobj $21, $ff, $49, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_42 battleanimobj $21, $98, $4a, BATTLEANIMFUNC_01, $02, $14 ; ANIM_OBJ_43 battleanimobj $21, $80, $4b, BATTLEANIMFUNC_00, $03, $11 ; ANIM_OBJ_44 battleanimobj $01, $88, $4c, BATTLEANIMFUNC_1C, $05, $12 ; ANIM_OBJ_45 battleanimobj $21, $b0, $4d, BATTLEANIMFUNC_1D, $02, $15 ; ANIM_OBJ_46 battleanimobj $01, $b0, $51, BATTLEANIMFUNC_1E, $03, $11 ; ANIM_OBJ_47 battleanimobj $21, $ff, $52, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_48 battleanimobj $21, $ff, $54, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_49 battleanimobj $21, $68, $56, BATTLEANIMFUNC_20, $05, $06 ; ANIM_OBJ_4A battleanimobj $21, $90, $59, BATTLEANIMFUNC_21, $02, $0e ; ANIM_OBJ_4B battleanimobj $21, $90, $5c, BATTLEANIMFUNC_02, $02, $17 ; ANIM_OBJ_4C battleanimobj $01, $90, $5d, BATTLEANIMFUNC_22, $03, $11 ; ANIM_OBJ_4D battleanimobj $61, $88, $5f, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_4E battleanimobj $61, $88, $2d, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_4F battleanimobj $21, $88, $60, BATTLEANIMFUNC_00, $03, $18 ; ANIM_OBJ_50 battleanimobj $21, $80, $60, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_51 battleanimobj $21, $50, $61, BATTLEANIMFUNC_23, $03, $19 ; ANIM_OBJ_CHICK battleanimobj $01, $80, $63, BATTLEANIMFUNC_24, $02, $19 ; ANIM_OBJ_53 battleanimobj $01, $80, $66, BATTLEANIMFUNC_25, $02, $19 ; ANIM_OBJ_54 battleanimobj $01, $50, $1c, BATTLEANIMFUNC_00, $02, $0c ; ANIM_OBJ_SKULL battleanimobj $21, $a8, $67, BATTLEANIMFUNC_26, $07, $1a ; ANIM_OBJ_56 battleanimobj $21, $a8, $68, BATTLEANIMFUNC_00, $07, $1a ; ANIM_OBJ_57 battleanimobj $21, $90, $69, BATTLEANIMFUNC_01, $02, $1a ; ANIM_OBJ_58 battleanimobj $21, $90, $6d, BATTLEANIMFUNC_28, $03, $19 ; ANIM_OBJ_PARALYZED battleanimobj $21, $90, $6a, BATTLEANIMFUNC_27, $02, $1b ; ANIM_OBJ_5A battleanimobj $00, $00, $6f, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5B battleanimobj $21, $48, $70, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5C battleanimobj $21, $48, $6f, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5D battleanimobj $21, $78, $6f, BATTLEANIMFUNC_2A, $02, $1c ; ANIM_OBJ_5E battleanimobj $61, $90, $71, BATTLEANIMFUNC_2B, $02, $1d ; ANIM_OBJ_5F battleanimobj $61, $90, $72, BATTLEANIMFUNC_2C, $02, $1d ; ANIM_OBJ_60 battleanimobj $01, $48, $73, BATTLEANIMFUNC_2D, $04, $1e ; ANIM_OBJ_61 battleanimobj $01, $90, $74, BATTLEANIMFUNC_06, $02, $15 ; ANIM_OBJ_62 battleanimobj $01, $ff, $75, BATTLEANIMFUNC_2E, $07, $19 ; ANIM_OBJ_63 battleanimobj $21, $90, $4a, BATTLEANIMFUNC_02, $02, $14 ; ANIM_OBJ_64 battleanimobj $01, $80, $30, BATTLEANIMFUNC_2F, $02, $11 ; ANIM_OBJ_65 battleanimobj $01, $78, $76, BATTLEANIMFUNC_2A, $04, $23 ; ANIM_OBJ_66 battleanimobj $01, $80, $77, BATTLEANIMFUNC_30, $02, $1f ; ANIM_OBJ_67 battleanimobj $01, $90, $77, BATTLEANIMFUNC_02, $02, $1f ; ANIM_OBJ_68 battleanimobj $01, $ff, $77, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_69 battleanimobj $01, $80, $78, BATTLEANIMFUNC_08, $03, $23 ; ANIM_OBJ_6A battleanimobj $21, $90, $79, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_6B battleanimobj $01, $ff, $7a, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6C battleanimobj $01, $88, $7a, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6D battleanimobj $21, $88, $7b, BATTLEANIMFUNC_32, $02, $20 ; ANIM_OBJ_6E battleanimobj $21, $98, $7c, BATTLEANIMFUNC_00, $02, $04 ; ANIM_OBJ_6F battleanimobj $21, $80, $7d, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_70 battleanimobj $01, $80, $21, BATTLEANIMFUNC_2F, $06, $0d ; ANIM_OBJ_71 battleanimobj $01, $b0, $7e, BATTLEANIMFUNC_33, $03, $12 ; ANIM_OBJ_72 battleanimobj $01, $80, $7f, BATTLEANIMFUNC_2F, $02, $08 ; ANIM_OBJ_73 battleanimobj $21, $a0, $6f, BATTLEANIMFUNC_34, $02, $1c ; ANIM_OBJ_74 battleanimobj $21, $a0, $74, BATTLEANIMFUNC_35, $02, $15 ; ANIM_OBJ_75 battleanimobj $21, $b0, $80, BATTLEANIMFUNC_33, $02, $14 ; ANIM_OBJ_76 battleanimobj $01, $88, $81, BATTLEANIMFUNC_37, $02, $11 ; ANIM_OBJ_77 battleanimobj $01, $88, $85, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_78 battleanimobj $01, $88, $86, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_79 battleanimobj $01, $90, $87, BATTLEANIMFUNC_39, $02, $1f ; ANIM_OBJ_7A battleanimobj $01, $80, $30, BATTLEANIMFUNC_3A, $03, $11 ; ANIM_OBJ_7B battleanimobj $21, $90, $34, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_7C battleanimobj $a1, $88, $88, BATTLEANIMFUNC_3B, $06, $13 ; ANIM_OBJ_7D battleanimobj $01, $80, $76, BATTLEANIMFUNC_25, $04, $23 ; ANIM_OBJ_HEART battleanimobj $01, $98, $10, BATTLEANIMFUNC_34, $04, $03 ; ANIM_OBJ_7F battleanimobj $01, $a8, $0f, BATTLEANIMFUNC_3C, $04, $03 ; ANIM_OBJ_80 battleanimobj $21, $68, $89, BATTLEANIMFUNC_29, $02, $1f ; ANIM_OBJ_81 battleanimobj $21, $b0, $8a, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_82 battleanimobj $21, $80, $8c, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_83 battleanimobj $21, $50, $8d, BATTLEANIMFUNC_00, $03, $1f ; ANIM_OBJ_84 battleanimobj $01, $40, $24, BATTLEANIMFUNC_40, $02, $0e ; ANIM_OBJ_85 battleanimobj $21, $a8, $8e, BATTLEANIMFUNC_41, $04, $1f ; ANIM_OBJ_86 battleanimobj $21, $88, $8f, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_87 battleanimobj $21, $88, $93, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_88 battleanimobj $21, $90, $97, BATTLEANIMFUNC_3D, $02, $1f ; ANIM_OBJ_89 battleanimobj $21, $90, $78, BATTLEANIMFUNC_3D, $03, $23 ; ANIM_OBJ_8A battleanimobj $01, $ff, $99, BATTLEANIMFUNC_2E, $02, $19 ; ANIM_OBJ_8B battleanimobj $21, $a0, $74, BATTLEANIMFUNC_02, $02, $15 ; ANIM_OBJ_8C battleanimobj $21, $a0, $99, BATTLEANIMFUNC_35, $04, $19 ; ANIM_OBJ_8D battleanimobj $21, $70, $8b, BATTLEANIMFUNC_3F, $02, $1f ; ANIM_OBJ_8E battleanimobj $01, $90, $15, BATTLEANIMFUNC_08, $02, $0a ; ANIM_OBJ_8F battleanimobj $01, $90, $11, BATTLEANIMFUNC_02, $04, $03 ; ANIM_OBJ_90 battleanimobj $01, $80, $7f, BATTLEANIMFUNC_42, $02, $08 ; ANIM_OBJ_91 battleanimobj $01, $90, $9a, BATTLEANIMFUNC_00, $02, $1b ; ANIM_OBJ_92 battleanimobj $21, $a0, $9b, BATTLEANIMFUNC_35, $04, $23 ; ANIM_OBJ_93 battleanimobj $21, $80, $9c, BATTLEANIMFUNC_23, $02, $25 ; ANIM_OBJ_94 battleanimobj $21, $80, $9d, BATTLEANIMFUNC_25, $02, $25 ; ANIM_OBJ_95 battleanimobj $21, $80, $9c, BATTLEANIMFUNC_00, $02, $25 ; ANIM_OBJ_96 battleanimobj $21, $80, $9e, BATTLEANIMFUNC_00, $06, $25 ; ANIM_OBJ_97 battleanimobj $61, $80, $9f, BATTLEANIMFUNC_3A, $05, $23 ; ANIM_OBJ_98 battleanimobj $21, $80, $a0, BATTLEANIMFUNC_16, $02, $23 ; ANIM_OBJ_99 battleanimobj $21, $70, $78, BATTLEANIMFUNC_43, $03, $23 ; ANIM_OBJ_9A battleanimobj $21, $c0, $a2, BATTLEANIMFUNC_01, $02, $25 ; ANIM_OBJ_9B battleanimobj $21, $40, $a3, BATTLEANIMFUNC_44, $03, $24 ; ANIM_OBJ_9C battleanimobj $01, $80, $a4, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_9D battleanimobj $01, $80, $a5, BATTLEANIMFUNC_00, $03, $24 ; ANIM_OBJ_9E battleanimobj $01, $88, $43, BATTLEANIMFUNC_45, $04, $12 ; ANIM_OBJ_9F battleanimobj $21, $ff, $a6, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A0 battleanimobj $21, $ff, $a7, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A1 battleanimobj $21, $00, $b4, BATTLEANIMFUNC_4A, $07, $0f ; ANIM_OBJ_A2 battleanimobj $21, $90, $a8, BATTLEANIMFUNC_02, $03, $05 ; ANIM_OBJ_A3 battleanimobj $21, $40, $9c, BATTLEANIMFUNC_11, $02, $25 ; ANIM_OBJ_A4 battleanimobj $61, $90, $a9, BATTLEANIMFUNC_46, $02, $23 ; ANIM_OBJ_A5 battleanimobj $00, $00, $24, BATTLEANIMFUNC_47, $02, $0e ; ANIM_OBJ_A6 battleanimobj $01, $80, $aa, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_A7 battleanimobj $21, $b8, $ab, BATTLEANIMFUNC_48, $02, $13 ; ANIM_OBJ_A8 battleanimobj $21, $90, $ac, BATTLEANIMFUNC_44, $02, $13 ; ANIM_OBJ_A9 battleanimobj $01, $a8, $05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_AA battleanimobj $01, $90, $24, BATTLEANIMFUNC_43, $02, $0e ; ANIM_OBJ_AB battleanimobj $01, $88, $ad, BATTLEANIMFUNC_00, $06, $17 ; ANIM_OBJ_AC battleanimobj $01, $a8, $ae, BATTLEANIMFUNC_49, $02, $01 ; ANIM_OBJ_AD battleanimobj $21, $90, $af, BATTLEANIMFUNC_01, $03, $11 ; ANIM_OBJ_AE battleanimobj $21, $00, $b0, BATTLEANIMFUNC_4A, $02, $04 ; ANIM_OBJ_AF battleanimobj $00, $00, $70, BATTLEANIMFUNC_4B, $04, $1c ; ANIM_OBJ_B0 battleanimobj $01, $88, $b1, BATTLEANIMFUNC_4C, $02, $19 ; ANIM_OBJ_B1 battleanimobj $01, $b8, $19, BATTLEANIMFUNC_4D, $07, $09 ; ANIM_OBJ_B2 battleanimobj $61, $98, $b3, BATTLEANIMFUNC_00, $03, $27 ; ANIM_OBJ_B3 battleanimobj $61, $98, $74, BATTLEANIMFUNC_04, $06, $15 ; ANIM_OBJ_B4 battleanimobj $21, $ff, $19, BATTLEANIMFUNC_4E, $07, $09 ; ANIM_OBJ_B5 battleanimobj $01, $90, $73, BATTLEANIMFUNC_08, $04, $1e ; ANIM_OBJ_FLOWER battleanimobj $01, $ff, $89, BATTLEANIMFUNC_4F, $04, $1f ; ANIM_OBJ_COTTON battleanimobj $00, $00, $b5, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_B8 battleanimobj $00, $00, $b6, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_B9 battleanimobj $00, $00, $b7, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_BA battleanimobj $00, $00, $b8, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_BB ; ccfbe INCLUDE "battle/objects/functions.asm" ReinitBattleAnimFrameset: ; ce7bf (33:67bf) ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_DURATION add hl, bc ld [hl], 0 ld hl, BATTLEANIMSTRUCT_FRAME add hl, bc ld [hl], -1 ret GetBattleAnimFrame: ; ce7d1 .loop ld hl, BATTLEANIMSTRUCT_DURATION add hl, bc ld a, [hl] and a jr z, .next_frame dec [hl] call .GetPointer ld a, [hli] push af jr .okay .next_frame ld hl, BATTLEANIMSTRUCT_FRAME add hl, bc inc [hl] call .GetPointer ld a, [hli] cp -2 jr z, .restart cp -1 jr z, .repeat_last push af ld a, [hl] push hl and $3f ld hl, BATTLEANIMSTRUCT_DURATION add hl, bc ld [hl], a pop hl .okay ld a, [hl] and $c0 srl a ld [wBattleAnimTemp7], a pop af ret .repeat_last xor a ld hl, BATTLEANIMSTRUCT_DURATION add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_FRAME add hl, bc dec [hl] dec [hl] jr .loop .restart xor a ld hl, BATTLEANIMSTRUCT_DURATION add hl, bc ld [hl], a dec a ld hl, BATTLEANIMSTRUCT_FRAME add hl, bc ld [hl], a jr .loop ; ce823 .GetPointer: ; ce823 ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld e, [hl] ld d, 0 ld hl, BattleAnimFrameData add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] ld hl, BATTLEANIMSTRUCT_FRAME add hl, bc ld l, [hl] ld h, $0 add hl, hl add hl, de ret ; ce83c GetBattleAnimOAMPointer: ; ce83c ld l, a ld h, 0 ld de, BattleAnimOAMData add hl, hl add hl, hl add hl, de ret ; ce846 LoadBattleAnimObj: ; ce846 (33:6846) push hl ld l, a ld h, 0 add hl, hl add hl, hl ld de, AnimObjGFX add hl, de ld c, [hl] inc hl ld b, [hl] inc hl ld a, [hli] ld h, [hl] ld l, a pop de push bc call DecompressRequest2bpp pop bc ret ; ce85e (33:685e) INCLUDE "battle/objects/framesets.asm" INCLUDE "battle/objects/oam.asm" INCLUDE "battle/objects/gfx_headers.asm"