ref: c61d6a3a5a602d5594071e9446bb3d93b5d99a75
dir: /maps/PlayersHouse1F.asm/
const_def 2 ; object constants const PLAYERSHOUSE1F_MOM1 const PLAYERSHOUSE1F_MOM2 const PLAYERSHOUSE1F_MOM3 const PLAYERSHOUSE1F_MOM4 const PLAYERSHOUSE1F_POKEFAN_F PlayersHouse1F_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 ; SCENE_DEFAULT scene_script .DummyScene1 ; SCENE_FINISHED db 0 ; callbacks .DummyScene0: end .DummyScene1: end MeetMomLeftScript: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 MeetMomRightScript: playmusic MUSIC_MOM showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15 turnobject PLAYER, LEFT checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iffalse .OnRight applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fc jump MeetMomScript .OnRight: applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fe MeetMomScript: opentext writetext UnknownText_0x7a604 buttonsound stringtotext GearName, MEM_BUFFER_1 scall PlayersHouse1FReceiveItemStd setflag ENGINE_POKEGEAR setflag ENGINE_PHONE_CARD addcellnum PHONE_MOM setscene SCENE_FINISHED setevent EVENT_PLAYERS_HOUSE_MOM_1 clearevent EVENT_PLAYERS_HOUSE_MOM_2 writetext UnknownText_0x7a6bd buttonsound special SetDayOfWeek .SetDayOfWeek: writetext UnknownText_0x7a742 yesorno iffalse .WrongDay special InitialSetDSTFlag yesorno iffalse .SetDayOfWeek jump .DayOfWeekDone .WrongDay: special InitialClearDSTFlag yesorno iffalse .SetDayOfWeek .DayOfWeekDone: writetext UnknownText_0x7a763 yesorno iffalse .ExplainPhone jump .KnowPhone .KnowPhone: writetext UnknownText_0x7a7cb buttonsound jump .FinishPhone .ExplainPhone: writetext UnknownText_0x7a807 buttonsound jump .FinishPhone .FinishPhone: writetext UnknownText_0x7a850 waitbutton closetext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue .FromRight checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iffalse .FromLeft jump .Finish .FromRight: applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a600 jump .Finish .FromLeft: applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a602 jump .Finish .Finish: special RestartMapMusic turnobject PLAYERSHOUSE1F_MOM1, LEFT end MeetMomTalkedScript: playmusic MUSIC_MOM jump MeetMomScript GearName: db "#GEAR@" PlayersHouse1FReceiveItemStd: jumpstd receiveitem end MomScript: faceplayer setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 checkscene iffalse MeetMomTalkedScript ; SCENE_DEFAULT opentext checkevent EVENT_FIRST_TIME_BANKING_WITH_MOM iftrue .FirstTimeBanking checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST iftrue .BankOfMom checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iftrue .GaveMysteryEgg checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue .GotAPokemon writetext UnknownText_0x7a8b5 waitbutton closetext end .GotAPokemon: writetext UnknownText_0x7a8e5 waitbutton closetext end .FirstTimeBanking: writetext UnknownText_0x7a957 waitbutton closetext end .GaveMysteryEgg: setevent EVENT_FIRST_TIME_BANKING_WITH_MOM .BankOfMom: setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST special BankOfMom waitbutton closetext end NeighborScript: faceplayer opentext checktime MORN iftrue .MornScript checktime DAY iftrue .DayScript checktime NITE iftrue .NiteScript .MornScript: writetext NeighborMornIntroText buttonsound jump .Main .DayScript: writetext NeighborDayIntroText buttonsound jump .Main .NiteScript: writetext NeighborNiteIntroText buttonsound jump .Main .Main: writetext NeighborText waitbutton closetext turnobject PLAYERSHOUSE1F_POKEFAN_F, RIGHT end TVScript: jumptext TVText StoveScript: jumptext StoveText SinkScript: jumptext SinkText FridgeScript: jumptext FridgeText MovementData_0x7a5fc: turn_head RIGHT step_end MovementData_0x7a5fe: slow_step RIGHT step_end MovementData_0x7a600: turn_head LEFT step_end MovementData_0x7a602: slow_step LEFT step_end UnknownText_0x7a604: text "Oh, <PLAYER>…! Our" line "neighbor, PROF." para "ELM, was looking" line "for you." para "He said he wanted" line "you to do some-" cont "thing for him." para "Oh! I almost for-" line "got! Your #MON" para "GEAR is back from" line "the repair shop." para "Here you go!" done UnknownText_0x7a6bd: text "#MON GEAR, or" line "just #GEAR." para "It's essential if" line "you want to be a" cont "good trainer." para "Oh, the day of the" line "week isn't set." para "You mustn't forget" line "that!" done UnknownText_0x7a742: text "Is it Daylight" line "Saving Time now?" done UnknownText_0x7a763: text "Come home to" line "adjust your clock" para "for Daylight" line "Saving Time." para "By the way, do you" line "know how to use" cont "the PHONE?" done UnknownText_0x7a7cb: text "Don't you just" line "turn the #GEAR" para "on and select the" line "PHONE icon?" done UnknownText_0x7a807: text "I'll read the" line "instructions." para "Turn the #GEAR" line "on and select the" cont "PHONE icon." done UnknownText_0x7a850: text "Phone numbers are" line "stored in memory." para "Just choose a name" line "you want to call." para "Gee, isn't that" line "convenient?" done UnknownText_0x7a8b5: text "PROF.ELM is wait-" line "ing for you." para "Hurry up, baby!" done UnknownText_0x7a8e5: text "So, what was PROF." line "ELM's errand?" para "…" para "That does sound" line "challenging." para "But, you should be" line "proud that people" cont "rely on you." done UnknownText_0x7a957: text "<PLAYER>, do it!" para "I'm behind you all" line "the way!" done NeighborMornIntroText: text "Good morning," line "<PLAY_G>!" para "I'm visiting!" done NeighborDayIntroText: text "Hello, <PLAY_G>!" line "I'm visiting!" done NeighborNiteIntroText: text "Good evening," line "<PLAY_G>!" para "I'm visiting!" done NeighborText: text "<PLAY_G>, have you" line "heard?" para "My daughter is" line "adamant about" para "becoming PROF." line "ELM's assistant." para "She really loves" line "#MON!" done StoveText: text "Mom's specialty!" para "CINNABAR VOLCANO" line "BURGER!" done SinkText: text "The sink is spot-" line "less. Mom likes it" cont "clean." done FridgeText: text "Let's see what's" line "in the fridge…" para "FRESH WATER and" line "tasty LEMONADE!" done TVText: text "There's a movie on" line "TV: Stars dot the" para "sky as two boys" line "ride on a train…" para "I'd better get" line "rolling too!" done PlayersHouse1F_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 6, 7, NEW_BARK_TOWN, 2 warp_event 7, 7, NEW_BARK_TOWN, 2 warp_event 9, 0, PLAYERS_HOUSE_2F, 1 db 2 ; coord events coord_event 8, 4, SCENE_DEFAULT, MeetMomLeftScript coord_event 9, 4, SCENE_DEFAULT, MeetMomRightScript db 4 ; bg events bg_event 0, 1, BGEVENT_READ, StoveScript bg_event 1, 1, BGEVENT_READ, SinkScript bg_event 2, 1, BGEVENT_READ, FridgeScript bg_event 4, 1, BGEVENT_READ, TVScript db 5 ; object events object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_1 object_event 2, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, MORN, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2 object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2 object_event 0, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, NITE, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2 object_event 4, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, NeighborScript, EVENT_PLAYERS_HOUSE_1F_NEIGHBOR