shithub: pokecrystal

ref: c61d6a3a5a602d5594071e9446bb3d93b5d99a75
dir: /maps/RadioTower1F.asm/

View raw version
	const_def 2 ; object constants
	const RADIOTOWER1F_RECEPTIONIST
	const RADIOTOWER1F_LASS
	const RADIOTOWER1F_YOUNGSTER
	const RADIOTOWER1F_ROCKET
	const RADIOTOWER1F_GENTLEMAN
	const RADIOTOWER1F_COOLTRAINER_F

RadioTower1F_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

RadioTower1FReceptionistScript:
	faceplayer
	opentext
	checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
	iftrue .Rockets
	writetext UnknownText_0x5ce77
	waitbutton
	closetext
	end

.Rockets:
	writetext UnknownText_0x5ce81
	waitbutton
	closetext
	end

RadioTower1FLuckyNumberManScript:
	faceplayer
	opentext
	writetext UnknownText_0x5ceba
	buttonsound
	special CheckLuckyNumberShowFlag
	iffalse .skip
	special ResetLuckyNumberShowFlag
.skip
	special PrintTodaysLuckyNumber
	checkflag ENGINE_LUCKY_NUMBER_SHOW
	iftrue .GameOver
	writetext UnknownText_0x5cf3a
	buttonsound
	closetext
	applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce71
	opentext
	writetext UnknownText_0x5cf5a
	buttonsound
	waitsfx
	writetext UnknownText_0x5cf79
	playsound SFX_DEX_FANFARE_20_49
	waitsfx
	buttonsound
	special CheckForLuckyNumberWinners
	closetext
	applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce74
	opentext
	ifequal 1, .FirstPlace
	ifequal 2, .SecondPlace
	ifequal 3, .ThirdPlace
	jump .NoPrize

.GameOver:
	writetext UnknownText_0x5cf7e
	waitbutton
	closetext
	end

.FirstPlace:
	writetext UnknownText_0x5cfb5
	playsound SFX_1ST_PLACE
	waitsfx
	buttonsound
	giveitem MASTER_BALL
	iffalse .BagFull
	itemnotify
	setflag ENGINE_LUCKY_NUMBER_SHOW
	jump .GameOver

.SecondPlace:
	writetext UnknownText_0x5d023
	playsound SFX_2ND_PLACE
	waitsfx
	buttonsound
	giveitem EXP_SHARE
	iffalse .BagFull
	itemnotify
	setflag ENGINE_LUCKY_NUMBER_SHOW
	jump .GameOver

.ThirdPlace:
	writetext UnknownText_0x5d076
	playsound SFX_3RD_PLACE
	waitsfx
	buttonsound
	giveitem PP_UP
	iffalse .BagFull
	itemnotify
	setflag ENGINE_LUCKY_NUMBER_SHOW
	jump .GameOver

.NoPrize:
	writetext UnknownText_0x5d0c0
	waitbutton
	closetext
	end

.BagFull:
	writetext UnknownText_0x5d0e6
	waitbutton
	closetext
	end

RadioTower1FRadioCardWomanScript:
	faceplayer
	opentext
	checkflag ENGINE_RADIO_CARD
	iftrue .GotCard
	writetext UnknownText_0x5d12d
	yesorno
	iffalse .NoQuiz
	writetext UnknownText_0x5d1f2
	yesorno
	iffalse .WrongAnswer
	playsound SFX_ELEVATOR_END
	waitsfx
	writetext UnknownText_0x5d231
	yesorno
	iffalse .WrongAnswer
	playsound SFX_ELEVATOR_END
	waitsfx
	writetext UnknownText_0x5d282
	yesorno
	iftrue .WrongAnswer
	playsound SFX_ELEVATOR_END
	waitsfx
	writetext UnknownText_0x5d2bc
	yesorno
	iffalse .WrongAnswer
	playsound SFX_ELEVATOR_END
	waitsfx
	writetext UnknownText_0x5d30e
	yesorno
	iftrue .WrongAnswer
	playsound SFX_ELEVATOR_END
	waitsfx
	writetext UnknownText_0x5d37b
	buttonsound
	stringtotext .RadioCardText, MEM_BUFFER_1
	scall .ReceiveItem
	writetext UnknownText_0x5d3c0
	buttonsound
	setflag ENGINE_RADIO_CARD
.GotCard:
	writetext UnknownText_0x5d3e5
	waitbutton
	closetext
	end

.RadioCardText:
	db "RADIO CARD@"

.ReceiveItem:
	jumpstd receiveitem
	end

.WrongAnswer:
	playsound SFX_WRONG
	writetext UnknownText_0x5d409
	waitbutton
	closetext
	end

.NoQuiz:
	writetext UnknownText_0x5d443
	waitbutton
	closetext
	end

RadioTower1FLassScript:
	jumptextfaceplayer RadioTower1FLassText

RadioTower1FYoungsterScript:
	jumptextfaceplayer RadioTower1FYoungsterText

TrainerGruntM3:
	trainer GRUNTM, GRUNTM_3, EVENT_BEAT_ROCKET_GRUNTM_3, GruntM3SeenText, GruntM3BeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext GruntM3AfterBattleText
	waitbutton
	closetext
	end

RadioTower1FDirectory:
	jumptext RadioTower1FDirectoryText

RadioTower1FLuckyChannelSign:
	jumptext RadioTower1FLuckyChannelSignText

MovementData_0x5ce71:
	step RIGHT
	turn_head UP
	step_end

MovementData_0x5ce74:
	step LEFT
	turn_head UP
	step_end

UnknownText_0x5ce77:
	text "Welcome!"
	done

UnknownText_0x5ce81:
	text "Hello. I'm sorry,"
	line "but we're not"
	cont "offering any tours"
	cont "today."
	done

UnknownText_0x5ceba:
	text "Hi, are you here"
	line "for the LUCKY NUM-"
	cont "BER SHOW?"

	para "Want me to check"
	line "the ID numbers of"
	cont "your #MON?"

	para "If you get lucky,"
	line "you win a prize."
	done

UnknownText_0x5cf3a:
	text "This week's ID"
	line "number is @"
	text_from_ram wStringBuffer3
	text "."
	done

UnknownText_0x5cf5a:
	text "Let's see if you"
	line "have a match."
	done

UnknownText_0x5cf79:
	text "<……>"
	line "<……>"
	done

UnknownText_0x5cf7e:
	text "Please come back"
	line "next week for the"
	cont "next LUCKY NUMBER."
	done

UnknownText_0x5cfb5:
	text "Wow! You have a"
	line "perfect match of"
	cont "all five numbers!"

	para "We have a grand"
	line "prize winner!"

	para "You have won a"
	line "MASTER BALL!"
	done

UnknownText_0x5d023:
	text "Hey! You've"
	line "matched the last"
	cont "three numbers!"

	para "You've won second"
	line "prize, an EXP."
	cont "SHARE!"
	done

UnknownText_0x5d076:
	text "Ooh, you've"
	line "matched the last"
	cont "two numbers."

	para "You've won third"
	line "prize, a PP UP."
	done

UnknownText_0x5d0c0:
	text "Nope, none of your"
	line "ID numbers match."
	done

UnknownText_0x5d0e6:
	text "You've got no room"
	line "for your prize."

	para "Make room and come"
	line "back right away."
	done

UnknownText_0x5d12d:
	text "We have a special"
	line "quiz campaign on"
	cont "right now."

	para "Answer five ques-"
	line "tions correctly to"
	cont "win a RADIO CARD."

	para "Slide it into your"
	line "#GEAR to play"

	para "the radio anytime,"
	line "anywhere."

	para "Would you like to"
	line "take the quiz?"
	done

UnknownText_0x5d1f2:
	text "Question 1:"

	para "Is there a #MON"
	line "that appears only"
	cont "in the morning?"
	done

UnknownText_0x5d231:
	text "Correct!"
	line "Question 2:"

	para "Is this statement"
	line "correct?"

	para "You can't buy a"
	line "BERRY at a MART."
	done

UnknownText_0x5d282:
	text "Bull's-eye!"
	line "Question 3:"

	para "Does HM01 contain"
	line "the move FLASH?"
	done

UnknownText_0x5d2bc:
	text "So far so good!"
	line "Question 4:"

	para "Is FALKNER the"
	line "VIOLET GYM LEADER"

	para "who uses bird"
	line "#MON?"
	done

UnknownText_0x5d30e:
	text "Wow! Right again!"
	line "Here's the final"
	cont "question:"

	para "Do GOLDENROD GAME"
	line "CORNER's slots"

	para "have CHARMANDER"
	line "on their reels?"
	done

UnknownText_0x5d37b:
	text "Bingo! You got it!"
	line "Congratulations!"

	para "Here's your prize,"
	line "a RADIO CARD!"
	done

UnknownText_0x5d3c0:
	text "<PLAYER>'s #GEAR"
	line "can now double as"
	cont "a radio!"
	done

UnknownText_0x5d3e5:
	text "Please tune in to"
	line "our radio shows."
	done

UnknownText_0x5d409:
	text "Oh, dear."
	line "Sorry, but you"

	para "got it wrong."
	line "Please try again!"
	done

UnknownText_0x5d443:
	text "Oh. I see. Please"
	line "see me if you"
	cont "change your mind."
	done

RadioTower1FLassText:
	text "BEN is a fabulous"
	line "DJ."

	para "His sweet voice"
	line "makes me melt!"
	done

RadioTower1FYoungsterText:
	text "I love MARY, from"
	line "#MON TALK."

	para "I only know what"
	line "she sounds like,"
	cont "though."
	done

GruntM3SeenText:
	text "We've finally"
	line "taken over the"
	cont "RADIO TOWER!"

	para "Now everyone will"
	line "get to experience"

	para "the true terror of"
	line "TEAM ROCKET!"

	para "We'll show you"
	line "how scary we are!"
	done

GruntM3BeatenText:
	text "Too strong! We"
	line "must watch you…"
	done

GruntM3AfterBattleText:
	text "You're too strong."

	para "Our plan could be"
	line "ruined. I must"
	cont "warn the others…"
	done

RadioTower1FDirectoryText:
	text "1F RECEPTION"
	line "2F SALES"

	para "3F PERSONNEL"
	line "4F PRODUCTION"

	para "5F DIRECTOR'S"
	line "   OFFICE"
	done

RadioTower1FLuckyChannelSignText:
	text "LUCKY CHANNEL!"

	para "Win with #MON"
	line "ID numbers!"

	para "Trade your #MON"
	line "to collect differ-"
	cont "ent ID numbers!"
	done

RadioTower1F_MapEvents:
	db 0, 0 ; filler

	db 3 ; warp events
	warp_event  2,  7, GOLDENROD_CITY, 11
	warp_event  3,  7, GOLDENROD_CITY, 11
	warp_event 15,  0, RADIO_TOWER_2F, 2

	db 0 ; coord events

	db 2 ; bg events
	bg_event  3,  0, BGEVENT_READ, RadioTower1FDirectory
	bg_event 13,  0, BGEVENT_READ, RadioTower1FLuckyChannelSign

	db 6 ; object events
	object_event  5,  6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FReceptionistScript, -1
	object_event 16,  4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FLassScript, EVENT_GOLDENROD_CITY_CIVILIANS
	object_event 15,  4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FYoungsterScript, EVENT_GOLDENROD_CITY_CIVILIANS
	object_event 14,  1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
	object_event  8,  6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FLuckyNumberManScript, EVENT_GOLDENROD_CITY_CIVILIANS
	object_event 12,  6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower1FRadioCardWomanScript, EVENT_GOLDENROD_CITY_CIVILIANS