ref: c61d6a3a5a602d5594071e9446bb3d93b5d99a75
dir: /maps/Route11.asm/
const_def 2 ; object constants const ROUTE11_YOUNGSTER1 const ROUTE11_YOUNGSTER2 const ROUTE11_YOUNGSTER3 const ROUTE11_YOUNGSTER4 const ROUTE11_FRUIT_TREE Route11_MapScripts: db 0 ; scene scripts db 0 ; callbacks TrainerYoungsterOwen: trainer YOUNGSTER, OWEN, EVENT_BEAT_YOUNGSTER_OWEN, YoungsterOwenSeenText, YoungsterOwenBeatenText, 0, .Script .Script: endifjustbattled opentext writetext YoungsterOwenAfterBattleText waitbutton closetext end TrainerYoungsterJason: trainer YOUNGSTER, JASON, EVENT_BEAT_YOUNGSTER_JASON, YoungsterJasonSeenText, YoungsterJasonBeatenText, 0, .Script .Script: endifjustbattled opentext writetext YoungsterJasonAfterBattleText waitbutton closetext end TrainerPsychicHerman: trainer PSYCHIC_T, HERMAN, EVENT_BEAT_PSYCHIC_HERMAN, PsychicHermanSeenText, PsychicHermanBeatenText, 0, .Script .Script: endifjustbattled opentext writetext PsychicHermanAfterBattleText waitbutton closetext end TrainerPsychicFidel: trainer PSYCHIC_T, FIDEL, EVENT_BEAT_PSYCHIC_FIDEL, PsychicFidelSeenText, PsychicFidelBeatenText, 0, .Script .Script: endifjustbattled opentext writetext PsychicFidelAfterBattleText waitbutton closetext end Route11Sign: jumptext Route11SignText Route11FruitTree: fruittree FRUITTREE_ROUTE_11 Route11HiddenRevive: hiddenitem REVIVE, EVENT_ROUTE_11_HIDDEN_REVIVE YoungsterOwenSeenText: text "There's no cheat-" line "ing in #MON." para "Let's keep it fair" line "and square!" done YoungsterOwenBeatenText: text "Huh? How did this" line "happen?" done YoungsterOwenAfterBattleText: text "I fought fair and" line "square with honor." para "I don't regret" line "this at all." done YoungsterJasonSeenText: text "It itches and" line "tickles a bit when" para "I wear shorts in" line "the grass." done YoungsterJasonBeatenText: text "Aiyaaah!" line "I got stomped!" done YoungsterJasonAfterBattleText: text "I'm going to catch" line "more #MON in" cont "the grass." done PsychicHermanSeenText: text "…" done PsychicHermanBeatenText: text "…" done PsychicHermanAfterBattleText: text "…" para "I lost while I had" line "my eyes closed…" done PsychicFidelSeenText: text "I can see it…" para "Everything to see" line "about you…" done PsychicFidelBeatenText: text "I couldn't foresee" line "your power…" done PsychicFidelAfterBattleText: text "Strength in con-" line "viction…" para "You're strong be-" line "cause you believe" cont "in your #MON." done Route11SignText: text "ROUTE 11" done Route11_MapEvents: db 0, 0 ; filler db 0 ; warp events db 0 ; coord events db 2 ; bg events bg_event 3, 7, BGEVENT_READ, Route11Sign bg_event 32, 5, BGEVENT_ITEM, Route11HiddenRevive db 5 ; object events object_event 22, 14, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterOwen, -1 object_event 20, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterJason, -1 object_event 28, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerPsychicHerman, -1 object_event 8, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicFidel, -1 object_event 32, 2, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route11FruitTree, -1