ref: c6a4d35d57670e73d5011bf09e6ee6345dd77f3f
dir: /maps/EcruteakHouse.asm/
const_value set 2 const ECRUTEAKHOUSE_SAGE1 const ECRUTEAKHOUSE_SAGE2 const ECRUTEAKHOUSE_SAGE3 const ECRUTEAKHOUSE_GRAMPS EcruteakHouse_MapScriptHeader: .SceneScripts: db 2 scene_script .DummyScene0 scene_script .DummyScene1 .MapCallbacks: db 1 dbw MAPCALLBACK_OBJECTS, .InitializeSages .DummyScene0: end .DummyScene1: end .InitializeSages: checkevent EVENT_FOUGHT_SUICUNE iftrue .DontBlockTower checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER iftrue .DontBlockTower checkevent EVENT_CLEARED_RADIO_TOWER iftrue .BlockTower return .BlockTower: clearevent EVENT_RANG_CLEAR_BELL_1 setevent EVENT_RANG_CLEAR_BELL_2 setevent EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE checkitem CLEAR_BELL iftrue .NoClearBell setscene 0 .NoClearBell: return .DontBlockTower: clearevent EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE return EcruteakHouse_CoordEvent1: checkevent EVENT_RANG_CLEAR_BELL_2 iftrue EcruteakHouse_CoordEvent_DontMove applymovement ECRUTEAKHOUSE_SAGE2, MovementData_0x980c7 moveobject ECRUTEAKHOUSE_SAGE1, 4, 6 appear ECRUTEAKHOUSE_SAGE1 pause 5 disappear ECRUTEAKHOUSE_SAGE2 end EcruteakHouse_CoordEvent2: checkevent EVENT_RANG_CLEAR_BELL_1 iftrue EcruteakHouse_CoordEvent_DontMove applymovement ECRUTEAKHOUSE_SAGE1, MovementData_0x980cc moveobject ECRUTEAKHOUSE_SAGE2, 5, 6 appear ECRUTEAKHOUSE_SAGE2 pause 5 disappear ECRUTEAKHOUSE_SAGE1 end EcruteakHouse_CoordEvent_DontMove: end SageScript_0x98062: faceplayer opentext checkevent EVENT_CLEARED_RADIO_TOWER iftrue .CheckForClearBell checkflag ENGINE_FOGBADGE iftrue .BlockPassage_GotFogBadge writetext UnknownText_0x980d1 waitbutton closetext end .BlockPassage_GotFogBadge: writetext UnknownText_0x98131 waitbutton closetext end .CheckForClearBell: checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER iftrue .AllowedThrough checkevent EVENT_GAVE_KURT_APRICORNS iftrue .Event000 checkitem CLEAR_BELL iftrue .RingClearBell writetext UnknownText_0x981a4 waitbutton closetext end .RingClearBell: writetext UnknownText_0x98250 waitbutton closetext setscene 1 setevent EVENT_RANG_CLEAR_BELL_2 clearevent EVENT_RANG_CLEAR_BELL_1 setevent EVENT_GAVE_KURT_APRICORNS end .AllowedThrough: writetext UnknownText_0x9837e waitbutton closetext end .Event000: writetext UnknownText_0x98391 waitbutton closetext end SageScript_0x980b0: faceplayer opentext checkevent EVENT_GOT_CLEAR_BELL iftrue .GotClearBell writetext UnknownText_0x9840b waitbutton closetext end .GotClearBell: writetext UnknownText_0x9846f waitbutton closetext end EcruteakHouseGrampsScript: jumptextfaceplayer EcruteakHouseGrampsText MovementData_0x980c7: fix_facing big_step LEFT remove_fixed_facing turn_head DOWN step_end MovementData_0x980cc: fix_facing big_step RIGHT remove_fixed_facing turn_head DOWN step_end UnknownText_0x980d1: text "TIN TOWER is off" line "limits to anyone" para "without ECRUTEAK" line "GYM's BADGE." para "Sorry, but you'll" line "have to leave." done UnknownText_0x98131: text "TIN TOWER is off" line "limits to anyone" para "without ECRUTEAK" line "GYM's BADGE." para "Ah!" para "ECRUTEAK's GYM" line "BADGE! Please, go" cont "right through." done UnknownText_0x981a4: text "A momentous event" line "has occurred." para "I beg your pardon," line "but I must ask you" cont "to leave." para "…What soothes the" line "soul…" para "The WISE TRIO say" line "things that are so" para "very difficult to" line "understand…" done UnknownText_0x98250: text "A momentous event" line "has occurred." para "I beg your pardon," line "but I must ask you" cont "to leave." para "<......><......><......>" para "Ah!" para "The sound of that" line "CLEAR BELL!" para "It… It's sublime!" para "I've never heard" line "so beautiful a" cont "sound before!" para "That bell's chime" line "is indicative of" cont "the bearer's soul." para "You…" para "You may be able to" line "make it through" cont "TIN TOWER." para "Please, do go on." done UnknownText_0x9837e: text "Please, do go on." done UnknownText_0x98391: text "That bell's chime" line "is indicative of" cont "the bearer's soul." para "You…" para "You may be able to" line "make it through" cont "TIN TOWER." para "Please, do go on." done UnknownText_0x9840b: text "The TIN TOWER" line "ahead is a nine-" para "tier tower of" line "divine beauty." para "It soothes the" line "soul of all who" cont "see it." done UnknownText_0x9846f: text "The TIN TOWER" line "shook! A #MON" para "must have returned" line "to the top!" done EcruteakHouseGrampsText: text "Two towers…" line "Two #MON…" para "But when one" line "burned down, both" para "#MON flew away," line "never to return." done EcruteakHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 5 warp_def 4, 17, 3, ECRUTEAK_CITY warp_def 5, 17, 3, ECRUTEAK_CITY warp_def 5, 3, 4, ECRUTEAK_HOUSE warp_def 17, 15, 3, ECRUTEAK_HOUSE warp_def 17, 3, 3, WISE_TRIOS_ROOM .CoordEvents: db 2 coord_event 4, 7, 0, EcruteakHouse_CoordEvent1 coord_event 5, 7, 0, EcruteakHouse_CoordEvent2 .BGEvents: db 0 .ObjectEvents: db 4 object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_1 object_event 5, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_2 object_event 6, 9, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x980b0, EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE object_event 3, 11, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakHouseGrampsScript, EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE