shithub: pokecrystal

ref: cbd43001ce4f8ca420a3421a3cbd407f47080ce3
dir: /maps/CianwoodLugiaSpeechHouse.asm/

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	object_const_def ; object_event constants
	const CIANWOODLUGIASPEECHHOUSE_TEACHER
	const CIANWOODLUGIASPEECHHOUSE_LASS
	const CIANWOODLUGIASPEECHHOUSE_TWIN

CianwoodLugiaSpeechHouse_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

CianwoodLugiaSpeechHouseTeacherScript:
	jumptextfaceplayer CianwoodLugiaSpeechHouseTeacherText

CianwoodLugiaSpeechHouseLassScript:
	jumptextfaceplayer CianwoodLugiaSpeechHouseLassText

CianwoodLugiaSpeechHouseTwinScript:
	jumptextfaceplayer CianwoodLugiaSpeechHouseTwinText

CianwoodLugiaSpeechHouseBookshelf:
	jumpstd PictureBookshelfScript

CianwoodLugiaSpeechHouseTeacherText:
	text "You came from"
	line "OLIVINE?"

	para "Do you remember"
	line "the four islands"
	cont "along the way?"

	para "I heard that a "
	line "mythical sea crea-"
	cont "ture is hiding in"
	cont "them."
	done

CianwoodLugiaSpeechHouseLassText:
	text "I heard that you"
	line "can only see it if"

	para "you have a SILVER"
	line "WING."

	para "It must have the"
	line "same scent as the"
	cont "creature."
	done

CianwoodLugiaSpeechHouseTwinText:
	text "I've heard that"
	line "the whirlpools"

	para "around the islands"
	line "are caused by the"
	cont "sea creature."

	para "You might need a"
	line "special move to"
	cont "get past them."
	done

CianwoodLugiaSpeechHouse_MapEvents:
	db 0, 0 ; filler

	db 2 ; warp events
	warp_event  2,  7, CIANWOOD_CITY, 6
	warp_event  3,  7, CIANWOOD_CITY, 6

	db 0 ; coord events

	db 2 ; bg events
	bg_event  0,  1, BGEVENT_READ, CianwoodLugiaSpeechHouseBookshelf
	bg_event  1,  1, BGEVENT_READ, CianwoodLugiaSpeechHouseBookshelf

	db 3 ; object events
	object_event  2,  4, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseTeacherScript, -1
	object_event  6,  5, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseLassScript, -1
	object_event  0,  2, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CianwoodLugiaSpeechHouseTwinScript, -1