ref: cbd43001ce4f8ca420a3421a3cbd407f47080ce3
dir: /maps/GoldenrodMagnetTrainStation.asm/
object_const_def ; object_event constants const GOLDENRODMAGNETTRAINSTATION_OFFICER const GOLDENRODMAGNETTRAINSTATION_GENTLEMAN GoldenrodMagnetTrainStation_MapScripts: db 1 ; scene scripts scene_script .DummyScene ; SCENE_DEFAULT db 0 ; callbacks .DummyScene: end GoldenrodMagnetTrainStationOfficerScript: faceplayer opentext checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .MagnetTrainToSaffron writetext GoldenrodMagnetTrainStationOfficerTheTrainHasntComeInText waitbutton closetext end .MagnetTrainToSaffron: writetext GoldenrodMagnetTrainStationOfficerAreYouComingAboardText yesorno iffalse .DecidedNotToRide checkitem PASS iffalse .PassNotInBag writetext GoldenrodMagnetTrainStationOfficerRightThisWayText waitbutton closetext applymovement GOLDENRODMAGNETTRAINSTATION_OFFICER, GoldenrodMagnetTrainStationOfficerApproachTrainDoorMovement applymovement PLAYER, GoldenrodMagnetTrainStationPlayerApproachAndEnterTrainMovement setval FALSE special MagnetTrain warpcheck newloadmap MAPSETUP_TRAIN applymovement PLAYER, .MovementBoardTheTrain wait 20 end .MovementBoardTheTrain: turn_head DOWN step_end .PassNotInBag: writetext GoldenrodMagnetTrainStationOfficerYouDontHaveARailPassText waitbutton closetext end .DecidedNotToRide: writetext GoldenrodMagnetTrainStationOfficerHopeToSeeYouAgainText waitbutton closetext end Script_ArriveFromSaffron: applymovement GOLDENRODMAGNETTRAINSTATION_OFFICER, GoldenrodMagnetTrainStationOfficerApproachTrainDoorMovement applymovement PLAYER, GoldenrodMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement applymovement GOLDENRODMAGNETTRAINSTATION_OFFICER, GoldenrodMagnetTrainStationOfficerReturnToBoardingGateMovement opentext writetext GoldenrodMagnetTrainStationOfficerArrivedInGoldenrodText waitbutton closetext end GoldenrodMagnetTrainStationGentlemanScript: jumptextfaceplayer GoldenrodMagnetTrainStationGentlemanText GoldenrodMagnetTrainStationOfficerApproachTrainDoorMovement: step UP step UP step RIGHT turn_head LEFT step_end GoldenrodMagnetTrainStationOfficerReturnToBoardingGateMovement: step LEFT step DOWN step DOWN step_end GoldenrodMagnetTrainStationPlayerApproachAndEnterTrainMovement: step UP step UP step UP step LEFT step LEFT step LEFT step UP step UP step_end GoldenrodMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement: step LEFT step LEFT step DOWN step DOWN step DOWN step DOWN turn_head UP step_end GoldenrodMagnetTrainStationOfficerTheTrainHasntComeInText: text "The train hasn't" line "come in…" para "I know! I'll carry" line "the passengers on" cont "my back!" para "That won't work." done GoldenrodMagnetTrainStationOfficerAreYouComingAboardText: text "We'll soon depart" line "for SAFFRON." para "Are you coming" line "aboard?" done GoldenrodMagnetTrainStationOfficerRightThisWayText: text "May I see your" line "rail PASS, please?" para "OK. Right this" line "way, please." done GoldenrodMagnetTrainStationOfficerYouDontHaveARailPassText: text "Sorry. You don't" line "have a rail PASS." done GoldenrodMagnetTrainStationOfficerHopeToSeeYouAgainText: text "We hope to see you" line "again!" done GoldenrodMagnetTrainStationOfficerArrivedInGoldenrodText: text "We have arrived in" line "GOLDENROD." para "We hope to see you" line "again." done GoldenrodMagnetTrainStationGentlemanText: text "I'm the PRESIDENT." para "My dream was to" line "build a train that" para "is faster than any" line "#MON." para "It really brings" line "JOHTO much closer" cont "to KANTO." done GoldenrodMagnetTrainStation_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 8, 17, GOLDENROD_CITY, 5 warp_event 9, 17, GOLDENROD_CITY, 5 warp_event 6, 5, SAFFRON_MAGNET_TRAIN_STATION, 4 warp_event 11, 5, SAFFRON_MAGNET_TRAIN_STATION, 3 db 1 ; coord events coord_event 11, 6, SCENE_DEFAULT, Script_ArriveFromSaffron db 0 ; bg events db 2 ; object events object_event 9, 9, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodMagnetTrainStationOfficerScript, -1 object_event 11, 14, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodMagnetTrainStationGentlemanScript, EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN