ref: cbd43001ce4f8ca420a3421a3cbd407f47080ce3
dir: /maps/Route26.asm/
object_const_def ; object_event constants const ROUTE26_COOLTRAINER_M1 const ROUTE26_COOLTRAINER_M2 const ROUTE26_COOLTRAINER_F1 const ROUTE26_COOLTRAINER_F2 const ROUTE26_YOUNGSTER const ROUTE26_FISHER const ROUTE26_FRUIT_TREE const ROUTE26_POKE_BALL Route26_MapScripts: db 0 ; scene scripts db 0 ; callbacks TrainerCooltrainermJake: trainer COOLTRAINERM, JAKE, EVENT_BEAT_COOLTRAINERM_JAKE, CooltrainermJakeSeenText, CooltrainermJakeBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CooltrainermJakeAfterBattleText waitbutton closetext end TrainerCooltrainermGaven3: trainer COOLTRAINERM, GAVEN3, EVENT_BEAT_COOLTRAINERM_GAVEN, CooltrainermGaven3SeenText, CooltrainermGaven3BeatenText, 0, .Script .Script: loadvar VAR_CALLERID, PHONE_COOLTRAINERM_GAVEN endifjustbattled opentext checkflag ENGINE_GAVEN_READY_FOR_REMATCH iftrue .WantsBattle checkcellnum PHONE_COOLTRAINERM_GAVEN iftrue .NumberAccepted checkevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER iftrue .AskedAlready writetext CooltrainermGavenAfterText promptbutton setevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER scall .AskNumber1 sjump .AskForNumber .AskedAlready: scall .AskNumber2 .AskForNumber: askforphonenumber PHONE_COOLTRAINERM_GAVEN ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACT_REFUSED, .NumberDeclined gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3 scall .RegisteredNumber sjump .NumberAccepted .WantsBattle: scall .Rematch winlosstext CooltrainermGaven3BeatenText, 0 readmem wGavenFightCount ifequal 2, .Fight2 ifequal 1, .Fight1 ifequal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer COOLTRAINERM, GAVEN3 startbattle reloadmapafterbattle loadmem wGavenFightCount, 1 clearflag ENGINE_GAVEN_READY_FOR_REMATCH end .LoadFight1: loadtrainer COOLTRAINERM, GAVEN1 startbattle reloadmapafterbattle loadmem wGavenFightCount, 2 clearflag ENGINE_GAVEN_READY_FOR_REMATCH end .LoadFight2: loadtrainer COOLTRAINERM, GAVEN2 startbattle reloadmapafterbattle clearflag ENGINE_GAVEN_READY_FOR_REMATCH end .AskNumber1: jumpstd AskNumber1MScript end .AskNumber2: jumpstd AskNumber2MScript end .RegisteredNumber: jumpstd RegisteredNumberMScript end .NumberAccepted: jumpstd NumberAcceptedMScript end .NumberDeclined: jumpstd NumberDeclinedMScript end .PhoneFull: jumpstd PhoneFullMScript end .Rematch: jumpstd RematchMScript end TrainerCooltrainerfJoyce: trainer COOLTRAINERF, JOYCE, EVENT_BEAT_COOLTRAINERF_JOYCE, CooltrainerfJoyceSeenText, CooltrainerfJoyceBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CooltrainerfJoyceAfterBattleText waitbutton closetext end TrainerCooltrainerfBeth1: trainer COOLTRAINERF, BETH1, EVENT_BEAT_COOLTRAINERF_BETH, CooltrainerfBeth1SeenText, CooltrainerfBeth1BeatenText, 0, .Script .Script: loadvar VAR_CALLERID, PHONE_COOLTRAINERF_BETH endifjustbattled opentext checkflag ENGINE_BETH_READY_FOR_REMATCH iftrue .WantsBattle checkcellnum PHONE_COOLTRAINERF_BETH iftrue .NumberAccepted checkevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER iftrue .AskedAlready writetext CooltrainerfBethAfterText promptbutton setevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER scall .AskNumber1 sjump .AskForNumber .AskedAlready: scall .AskNumber2 .AskForNumber: askforphonenumber PHONE_COOLTRAINERF_BETH ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACT_REFUSED, .NumberDeclined gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1 scall .RegisteredNumber sjump .NumberAccepted .WantsBattle: scall .Rematch winlosstext CooltrainerfBeth1BeatenText, 0 readmem wBethFightCount ifequal 2, .Fight2 ifequal 1, .Fight1 ifequal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer COOLTRAINERF, BETH1 startbattle reloadmapafterbattle loadmem wBethFightCount, 1 clearflag ENGINE_BETH_READY_FOR_REMATCH end .LoadFight1: loadtrainer COOLTRAINERF, BETH2 startbattle reloadmapafterbattle loadmem wBethFightCount, 2 clearflag ENGINE_BETH_READY_FOR_REMATCH end .LoadFight2: loadtrainer COOLTRAINERF, BETH3 startbattle reloadmapafterbattle clearflag ENGINE_BETH_READY_FOR_REMATCH end .AskNumber1: jumpstd AskNumber1FScript end .AskNumber2: jumpstd AskNumber2FScript end .RegisteredNumber: jumpstd RegisteredNumberFScript end .NumberAccepted: jumpstd NumberAcceptedFScript end .NumberDeclined: jumpstd NumberDeclinedFScript end .PhoneFull: jumpstd PhoneFullFScript end .Rematch: jumpstd RematchFScript end TrainerPsychicRichard: trainer PSYCHIC_T, RICHARD, EVENT_BEAT_PSYCHIC_RICHARD, PsychicRichardSeenText, PsychicRichardBeatenText, 0, .Script .Script: endifjustbattled opentext writetext PsychicRichardAfterBattleText waitbutton closetext end TrainerFisherScott: trainer FISHER, SCOTT, EVENT_BEAT_FISHER_SCOTT, FisherScottSeenText, FisherScottBeatenText, 0, .Script .Script: endifjustbattled opentext writetext FisherScottAfterBattleText waitbutton closetext end Route26Sign: jumptext Route26SignText Route26FruitTree: fruittree FRUITTREE_ROUTE_26 Route26MaxElixer: itemball MAX_ELIXER CooltrainermJakeSeenText: text "I'm making my" line "final preparations" para "for the #MON" line "LEAGUE." done CooltrainermJakeBeatenText: text "I blew it!" done CooltrainermJakeAfterBattleText: text "It's going to be" line "tough to win at" cont "the LEAGUE." para "I need to do some" line "more training." para "I hear that the" line "LEAGUE's ELITE" para "FOUR are tougher" line "than GYM LEADERS." done CooltrainermGaven3SeenText: text "By experiencing" line "tough battles, you" cont "gain power." done CooltrainermGaven3BeatenText: text "Gaah! Life is even" line "tougher!" done CooltrainermGavenAfterText: text "To get to #MON" line "LEAGUE, you have" para "to get through" line "VICTORY ROAD." para "But VICTORY ROAD" line "is tough." para "Practically nobody" line "goes there!" done CooltrainerfJoyceSeenText: text "Since you've come" line "this far, you must" cont "be good." para "I'm going to give" line "this battle every-" cont "thing I've got!" done CooltrainerfJoyceBeatenText: text "No! I don't" line "believe this!" done CooltrainerfJoyceAfterBattleText: text "I've defeated" line "eight GYM LEADERS," para "so I was feeling" line "confident." para "I'll have to try" line "harder next time." done CooltrainerfBeth1SeenText: text "I lost to a train-" line "er named <RIVAL>." para "He was really" line "strong, but…" para "It was as if he" line "absolutely had to" cont "win at any cost." para "I felt sorry for" line "his #MON." done CooltrainerfBeth1BeatenText: text "#MON aren't" line "tools of war." done CooltrainerfBethAfterText: text "#MON are in-" line "valuable, lifelong" cont "partners." done PsychicRichardSeenText: text "Wow, look at all" line "those BADGES!" cont "I'm impressed." para "But you're not" line "satisfied by just" para "collecting them," line "right?" done PsychicRichardBeatenText: text "Good battle!" done PsychicRichardAfterBattleText: text "People and #MON" line "grow from their" cont "experiences." para "Don't get lazy and" line "complacent." done FisherScottSeenText: text "I'm feeling great" line "today!" para "I feel like I" line "could boot even" cont "the LEAGUE CHAMP!" done FisherScottBeatenText: text "No! Not in this" line "battle!" done FisherScottAfterBattleText: text "Just like in fish-" line "ing, it's all over" para "in #MON if you" line "give up." done Route26SignText: text "ROUTE 26" para "#MON LEAGUE" line "RECEPTION GATE" done Route26_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 7, 5, VICTORY_ROAD_GATE, 3 warp_event 15, 57, ROUTE_26_HEAL_HOUSE, 1 warp_event 5, 71, DAY_OF_WEEK_SIBLINGS_HOUSE, 1 db 0 ; coord events db 1 ; bg events bg_event 8, 6, BGEVENT_READ, Route26Sign db 8 ; object events object_event 14, 24, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainermJake, -1 object_event 9, 38, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermGaven3, -1 object_event 10, 56, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfJoyce, -1 object_event 5, 8, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainerfBeth1, -1 object_event 13, 79, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerPsychicRichard, -1 object_event 10, 92, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherScott, -1 object_event 14, 54, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route26FruitTree, -1 object_event 9, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route26MaxElixer, EVENT_ROUTE_26_MAX_ELIXER